by: kai_klein

kuk68 »
Click and login to follow "kuk68" new uploads

Portfolio | Gallery | More Materials | Back
Added 14 years ago

Hi there, I want to share my first Results in playing with the RSL cabbilities of DS3: A not too simple Flame/Fire Surface Shader based on the tuorial …< 3.0) to look good (Default is now 0.15) therefore I have added a divide by 10 to the Property Value wich may look more natural to an user. same for the softness Parameter. 3. The Diffuse Strength is quite experimental, I'm not sure if it is realy helpfull 4. As there is no shadow calculation I have set the hidden parameter __noshadows to true by default) 5. Try Maps for the Colors 6. The Balance Slider adjusts the relation between the upper(diffuse) and lower Flame Color (for the default colors it is -28% to strengthen the red color) 7. HAVE FUN!!! PS: I have added an example Picture of the Default Color compined with a oppacity Map where I've set the Oppacity strength to 4 (= 400%) and one with 1(=100%) for comparision. more »


Format: DAZ Studio *.daz *.ds *.dsb
Categories: Other
Usage Rights: Unrestricted use
log in to rate

Raters : 3
Views: 1,343
Downloaded: 385



Feedback & Discuss Post a Comment
GreatLord (11 years ago)Inappropriate?
Thanks I was looking for a fire shaders for daz 4.6
skywalker77 (13 years ago)Inappropriate?
Thanks! I'm always on the look out for DS shaders!!
Fire is always a tough one too. :)



© 2024 Internet Business Systems, Inc.
670 Aberdeen Way, Milpitas, CA 95035
+1 (408) 882-6554 — Contact Us
ShareCG™ is a trademark of Internet Business Systems, Inc.

Report a Bug Report Abuse Make a Suggestion About Privacy Policy Contact Us User Agreement Advertise