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haunted house: picture inspired by halloween.my favorite holiday.
Spartan Squad Omega Logo: This is a Logo for the Bungie.net Group Spartan Squad Omega
APARTAMENT: APARTAMENT
APARTAMENT: APARTAMENT
APARTAMENT: APARTAMENT
OFICINA: OFICINA
OFICINA: OFICINA
Ocean Background 2: This background was removed to be slightly altered this is the altered version. Water was created in with the flood filter in psp.
Ocean 1: The water was created using filters from psp 7
Mountain 2: The lake was created using filters from psp 7
Mountain 1: Created with filters in psp 7
To The Silk Road: Hello my friends, this is Ali and with his best friend camel name her "Zaafranah". He plan to go to the silk road and maybe he reach china I don't know. but I know one thing. He love play music in "Aood" and travels with his best friend Zaafranah.
L o n e l y: This Miki2.0 and she feel Kind be lonely because I don't play with her. All my time I play with V4 so I decision to spend time with her and this my first work with Miki2.0 and I hope you like it.
702 pin-up: you like
703 pin-up: pin-up
701 pin-up: pin-up
700 pin-up: hope you like
latex fetish: something i made for my myspace page
Product_Presentation_2: Texture is downloaded from DEVIANT ART..... Rendered In vray Tools 3D max...... 5HID
Product_Presentation_1: Texture is downloaded from DEVIANT ART..... Rendered In vray Tools 3D max...... 5HID
hypercube: hypercube
Tower of Palaia (Pisa,Italy): Tower Palaia
Wall&Edera: wall&Edera
Composite House: Composite House
Audi A3: This is a project I'm working on in my sparetime. I'm not finish, but I hobe it will be some day :-)
msob: msob
View From A Frozen Moon 7: A spectacular view of a barred spiral galaxy rising above the horizon of an icebound moon. This image was created with Bryce 6.1, Universe Image Creator Plugin and Corel PhotoPaint 12.
A Cold And Lonely Place: A dim, blue star shines just barely enough to illuminate the surface of a rock-ice planet and its moon... This image was created with Bryce 6.1 with slight post-processing in Corel Photo-Paint 12
Ymir: Red Dawn: A spectacular sunrise above a snowbound planet... This is the first in a series of images illustrating the environments on an icebound world which I have named Ymir after the Norse god of ice and cold. This image was created with Bryce 6.1 (no post-processing). As always, your comments and suggestions are welcome.
Elfi: ComixArt
Fate: ComixArt
La Sirena: ComixArt
Toby: ComixArt I sogni di Toby
Lightings Test: This was a lighting test done in Brazil. It came out ok, but the shadows on under the balls I couldn't change. Really ticked me off, but at least I learned something.
Living room DVD training: This is my first completed scene in Maya. It was from Digital Tutors training DVD Interiors. I learned alot, but they didn't include lighting for the scene until another DVD. I will use and texture and light my scene, because I added extra objects to kind of make it mine.
JUMP TAIPEI SECOND LOGO: Another logo for Jump Taipei www.jumptaipei.co.cc
3DS Vray test: This is my first Vray scene, it turned out ok.
JUMP TAIPEI LOGO - PARKOUR CREW: Jump Taipei Logo www.jumptaipei.co.cc
Fire test: Doing some fire test for an animation movie i'm currently working on. I'm going to post images from other stuff from the movie later, but here is a quick fire test I was doing.
Procession: Parachute-like lifeforms sail the wind currents in the clouds of a gas giant planet. They are drawn to the light of the sun (a rare sight) which shines through a break in the dense cloud cover. All models and atmosphere effects were created in Bryce 6.1 (heavily reworked from an old Bryce 3D file that I created in 1999). This image is 100% Bryce with no post-processing.
View From A Frozen Moon 6: An Earth-like planet rises above the rim of a crater on an icy moon. Furrows cut by melting ice from an ancient thaw mark the crater walls. This image was created with Bryce 6.1, Universe Image Creator Plug-in, Flaming Pear Glitterato Plug-in and Corel PhotoPaint 12. It features my object preset "Planet 002 for Bryce 5.5/6" which is available for download at http://www.sharecg.com/v/6751/3d-model/Planet-003-for-Bryce-5.5/6
Distant Shore 3: A hazy afternoon on the sandy shore of a shallow alien sea... This image features my object preset "Planet 024 for Bryce 5.5/6" which is available for download at http://www.sharecg.com/v/9711/3d-model/Planet-024-for-Bryce-5.5/6 Created and rendered with Bryce 6.1 and Corel PhotoPaint 12.
Dominance war: Zbrush head: My model for dominance war II
Dominance war: Zbrush gunner head: My model for dominance war II
Dominance war: concept sheet: My model for dominance war II
Dominance war: construction image: My model for dominance war II
Dominance war: texture sheet: My model for dominance war II
Dominance war: beauty image: My model for dominance war II
Dominance war: winning pose: My model for dominance war II
The oldest tree: A design of an old tree which is placed on a dirt land surrounded with high mountains and the eagle gives some balance to the picture
3d Anime Char: this was the char for a game, well still in develop thought :) the poly was arround 2400,comment are welcome thanks :)
blood cells: photoshop created picture of what i think looks like blood cells
Optimus Prime: I have just modeled Optimus Prime.texturing not yet done.this is just a rendered image,using only lights.
the sense of sight: picture i made in photoshop after reading an article about a contest i had missed.
buisness card 2: another buisness card submission for a recent contest
buisness card 1: example of a buisness card i made for a recent contest
red nude (detail): mixed medium on paper
Ballerina: graphite on thin yellow paper
The Last Second: Hi, this is an image that i made for a contest on the cgart.com.br site. It took the 1ª runner up and took me like three months to be made. Modeling and render on 3dsmax9, vegetation on vue6, comp and effects on shake and photoshop. The bg is painted. This is just a 1440x900 crop of the final 3k image. To see the entire image, please visit the contest thread http://www.cgart.com.br/forum/viewtopic.php?t=3866. I hope you guys like it!
saleen s7: This 3d model was made in maya and rendered in maxwell
wizard: The laboratory of the wizard
Double attack: these two small blot some are two submersible ones spy, the support up are independent.
BMW X5 2007/2008: This is my bmw x5 3d model made in 3ds max 8 and rendered with V-ray
Girl of the moon: Another romantic view of a girl sitting on the moon and plays beautiful strings for the stars
Love design: A romantic scene of a island with trees on it which covers the sunrise and a fish jumping in the air to give the more romance to the scene.
A wonderful scene: A wonderful natural design. Have fun looking at it.
Motorcycle on the coast: A beautiful scene of a Harley davidson with a boat in the background
Sunrise: A romantic view
Golden head robot: A dancing robot with a golden head
somewhere behind the sea: a natural scene of the see from a high mountain
A space attack: A design of a house and garden which is being attacked by a spaceship.
a garden: a design of a garden with a little flowers,water and trees
The hottest day: A design which describes the situation of being in lonely in the desert without any sources but looking at the stars in the dark sky gives you the motivation to fight every thing to get to our goal.
Pedavena Residencial: Apartment building
COMERCIAL EXTERIOR: COMERCIAL EXTERIOR
Bundle: pin-up
Amande pin-up: yes
413: hope you like
dry dock: future concept for a dry docking station
yummy: birthday cake its yummy its delicious,,,,,,,
Halloween8: background for Poser or pcdesktop
Halloween5: background for Poser or pcdesktop
Halloween4: background for Poser en pcdesktop
Halloween3: background for Poser or pcdesktop
Halloween2: background for Poser or pcdesktop
Halloween1: background voor Poser or pcdesktop
Rusty & Busty: Robots
On The Street: CD Lable i Created For My Brother thanks for viewing
T1000 Fly in my soup: created with maya soup du jour
Residencial da Pedra Final image: Final Imagem from Residencial da Pedra
THE MALLER: THIS IS A BACKGOURND FOR YOUR COMPUTER
vila: vila
vila: vila
vila: vila
VILA: VILA
ford edge: This is a still comp of a ford edge that I did, the other day, just wanted to share it.
body sculpt 03: A view of the back of the guy i'm sculpting
body sculpt 02: A view of the side of the guy i'm sculpting
body sculpt 01: A view of the front of the guy i'm sculpting
head 02: quarter view of the head.
generic male head sculpt: A work in progress of a model i'm doing in zbrush and xsi,
THE CAR: WELL THIS IS A PIC OF A SCI FI CAR AND GIRL I DID A WEK AGO HOPE YOU LIKE IT..CAN BE USED AS A BACKGROUND FOR YOUR COMPUTER..
My last picture of you: Hi, Today I toke my life picture and I found the last picture of my ex-girlfriend. After a beatiful love story of 3 years she leave... All of this in september 2003. I want remember she with this picture... software: Adobe Photoshop Mat
Building - Night: Building - Night
Building - Day: Building - Day
House without environment: House without environment
Cantina: 3dstudio max per la modellazione e cinema 4d per il render
A Star To Steer Her By: Here is a render that I did with the material set I did for the SkyDome from Dystopia City Blocks 001-010 from DAZ ( http://www.daz3d.com/i.x/shop/itemdetails/-/?item=4706 a free download ) You can find this set by checking my portfolio Thank You for Looking
Metal Ring: Thank You for viewing! Please click image for a full-sized view. This was modeled and rendered in Shade 7.5 Standard.
Love and Soccer: A funny view about soccer rivalry ;)
BJD: POSERART
Crazy Gunplay: Lol, don't try this at home.
Optical Illusion: You can stare at this for hours...
Interior 01: This is the stage of a shot I am doing. It is just a WIP and will upload more progress soon.
BJD sunflower: scene
BJD FairyFlossy: scene
bjd chocolate: scene
BJD ACORN: SCENE
Reception Area: This render done by 3dsmax and Vray, it is architectural visualization for reception area.
Invasion: Entry by psykon for Buenzli 15, ranked third.
Power of a gun: nice and powerful wallpaper
Power of a gun: Nice and powerful wallpaper...
Power of a gun: Just check the colour and position...:)
Fish reaching for???: Very nice wallpaper and of course a concept art...
Architecture: 3Dsmax
furniture: 3Dsmax
Old kitchen: 3Dsmax
The other side: drawing and corelpainter
Portrait-Pearl: This is my new picture,I had spend many time for modeling and hair.hope you enjoy this
Sorcery!: This image reproduce one image of Kharè a fantasy city in a gamebook of Steve Jackson
bridge rendering: bridge rendering
bayside cafe: bayside cafe... 3d max render. scanline
Flower baskets: modelled and rendered in lightwave
Waiting to be unwrapped: A Xmas image ;)
waterchild: freakish child of the oceans. The result of global warming nad such. Photoshop
vila: vila
Dark Princess in Opal: The Dark Princess caught in a black opal. 3d with 2d background.
Textured 2d skirt for postwork #2: 2d textured mini skirt - fits Victoria 4's dimensions perfectly. Can be used in your postwork quite easily. In photoshop I set my magic wand tolerance to 20% and was able to extract the skirt from the black back ground without catching any of the skirt pattern. Have fun!
Magical Meetign: mada for faerie wylde contest
Kittekatfairy: @rtwork
Luna Lovegood in her sun dress: It's a 3D fanart of one of the characters from Harry Potter
Captown: first artwork made in 3d.
Bad day rising: another fantasy work of mine
Between two Worlds: Heavily postworked Poser render...
Outhouse: hmm more cartoon studies
Land on Horizon: Rendered in Poser and postworked in photoshop, a study of cartoon type of workP
Domina Mundi: Mistress of Universe... Cloth room study in poser, postworking in photoshop a bit artistic nudity
Dark Castle: 2d painting i made some time ago, it is not totally finished its one of the projects which needs time and thinking
A Son never forgets: Credits: House fo Mog Ruith Interior from DAZ3D, freebie map from renderosity. This is a very personal image. It's reflects my gratitude for my father, who taught me my first and important lesson about drawing the human head, with the simple lines drawn in the parchment. And I'll never forgot that.
backgroundt6: background for Poser and pcdesktop
backgroundt5: backgrounds for Poser and pcdesktop
backgroundt4: background for Poser and desktop
backgroundt3: background for Poser and pcdesktop
backgroundt2: background for Poser and pcdesktop
backgroundt1: backgrounds for Poser and pcdesktop
Audi: Nice car
Lamborghini Murcielago: Jet Black sexy car
Lamborghini Gallardo: A very special and hot car of evertime....
Red hot Car: Both 3d view and 2d view....
Hot Angelina...: Hot Angelina and Windows...just check this out
Beautiful Lover...: A nice Desktop Background to lift the spirit of Love...
Textured floral 2d skirt: 2d textured floral mini skirt - fits Victoria 4's dimensions perfectly. Can be used in your postwork quite easily. In photoshop I set my magic wand tolerance to 20% and was able to extract the skirt from the black back ground without catching any of the skirt pattern. Have fun!
Mini CD Player: Mini CD Player is Modeled using Autodesk Mechanical Desktop and coverted to IGES file.Rendering is also done with the above software.
Rim: Another simple thing. A Rim.
backgroundrb19: backgrounds for Poser and pcdesktop
backgroundrb17: backgrounds for Poser and pcdesktop
backgroundrb16: backgrounds for Poser and pcdesktop
backgroundrb15: backgrounds for Poser and pcdesktop
backgroundrb14: backgrounds for Poser and pcdesktop
backgroundrb13: backgrounds for Poser and pcdesktop
backgroundrb12: backgrounds for Poser and pcdesktop
backgroundrb11: backgrounds for Poser and pcdesktop
backgroundrb10: backgrounds for Poser and pcdesktop
backgroundrb8: backgrounds for Poser and pcdesktop
backgroundrb7: background for Poser en pcdesktop
Poserart:gumdrops mermaids: mermaids made in Poser
Fishes: Continuing the project of the spec commercial.
pcdesktopthemerb6: pcbackground for you desktop
pcdesktopthemerb5: pcbackground for your desktop
pcdesktopthemerb4: background for your desktop
pcdesktopthemerb2: background for your pcdesktop
pcdesktopthemerb1: background for your desktop
faeriebackgroundrb4: backgrounds for Poser and pcdesktop
faeriebackgroundrb3: backgrounds for Poser or Pcdesktop
faeriebackgroundrb2: backgrounds for Poser and pcdesktop
faeriebackgroundrb1: background for Poser@rt or Pcdesktop
avatar: avatar poser
Laser Battle: Futuristic battle with laser cannons.
Chrome Pen Holder-Can: Chrome Pen Holder-Can
Dapur6: My new design.
Beltane: Celebrating the Sabbath of Beltane
Anime: A nice Screen shot to feel uneasy :)
Captain Raven: A pic I did for a contest at ´rosity, a long time ago. Got a honorable mention :) P.C.
Royal Elastics Feilfri: 3d model of Royal Elastics shoe. Modeled and rendered in Lightwave 3d.
gumdrops: Poser Gumdrops Hula girls
Heavy Metal Guitar: Heavy Metal Guitar modeled using autodesk inventor
Wooden Electric Guitar amp: Wooden Electric Guitar amp is Modeled using autodesk mechanical desktop.Direct rendering without touch up.
Illusion_Wir_02: This is the proof that the scene is a 3d object not a 2d edition; This scene represents illusion 3d structures; The importance of this scene is the –craftiness- of this complex object, and how to understanding the paradox of the eyes reaction.(Big size 1600/1200) To view a sphere blowup preview : www.sharecg.com/v/11933/3d-and-2d-art/sphere-blowup-preview ; To purchase (buy) this scene: www.turbosquid.com/FullPreview/Index.cfm/ID/365965
Illusion_Wir_01: This scene represents illusion 3d structures; The importance of this scene is the –craftiness- of this complex object, and how to understanding the paradox of the eyes reaction.(Big size 1600/1200) To view a sphere blowup preview : www.sharecg.com/v/11933/3d-and-2d-art/sphere-blowup-preview ; To purchase (buy) this scene: www.turbosquid.com/FullPreview/Index.cfm/ID/365965
Friends forever: This picture is how unique are they in portraying themselves...
Green life...: A very bright background with a centre appearing a green twig ....very nice...
barbarian queen: my entry for this months gnomon workshop challenge :-)
mystery friends: hope you like it
Captivated: In wonderof the light , Red is awe struck
Destrachan: Destrachan was a personal project of mine to learn and get up to speed with ZBrush 3. This dungeon dwelling beast from the AD&D universe was modeled in LightWave 3D. Then I brought the low polygon mesh into ZBrush to sculpt all the finer details as well as painting the textures, and then back to LightWave again for rigging and rendering.
The Pod Bay: This image was my contribution for the Vue Environment Competition 2007 and took around one day to complete from start to finish. It ended up as finalist and then second runner up as one of the three winning images. The biggest challenge for me was that the rules in the competition stated that no post work was allowed, which ordinary is a natural part of my pipeline. So this image is straight out of Vue's renderer. I didn't want to make just a plain landscape render, so I came up with this idea of some Alien Pods populating my environment to bring some interest and excitement into the image. The Pods are modeled in LightWave and then textured and lit in Vue together with all the other Vue assets. This was actually my first image I made with Vue. Pretty amazing software.
She-Devil: Credits: Victoria 2 by DAZ3D, She-Devil outfit by Planetvixens, Hair by Kozaburo.
Live free: A nice wallpaper with a very positive intension.Giving you the right shadow of life...
kitteKats: PoserArt
Picnic at hanging rock: Image created entirely in Zbrush3.
wip - living room: living room
interior: i made in max9 just trying light setting. thanks for the free model from share cg.
Wii Remote: This is a recent render I did of my wii remote.
Portrait of Beautiful Sitting Woman: Portrait of a beautiful woman sitting in a purple dress. Photoshop postwork and poser render.
Woman Posing: Beautiful woman posing against striped background
HB: Learning Max
Radial engine: my First work
learning 3D Max: First model
Coutry house 2: A Coutry house on interior of brazil.
Coutry House: A simple Brazilian coutry house.
Millie: My wife Millie, Can never forget about her . My life long love.
Lost in hall: Optical Illusion, one womanlost in a hallof mirrors, can you tell wich one is the real 3d character among the reflections?
Locked: |Locked up and being sweet to get out. or trying to be.
Lady in park: Nice looking sweety pondering life in the park
Atlantis atoll: A small Bryce sceen
Weapon of Mass Destruction: The weapon of the Ancients
Zvamp1: Vamp 1 in partial b/w
Vamp1: Dark red head Princess
Vizy1: The 1st of the two twins ,Vixy a sassy one
Toxic Angel relaxing: just lying around
Toxic Angel closeup: A goth sweety with a firey attitude
Toxic Angel: A Goth kat with a generally firey attitude.
Couple: Just another happy couple in thier country home
Picture Frame: Picture frame that can be used in 3d or 2d artwork.
Picture Frame: Picture Frame to be used in 2d or 3d artwork.
Picture Frame: Picture frame for 3d and 2d art, postwork.
Picture frame: Picture Frame to be used in 2d or 3d postwork.
Picture Frame: Picture Frame for use in 2d and 3d postwork.
sphere blowup preview: this is the sphere blowup preview of the Fibo313 Illusion Gon scene : www.sharecg.com/v/11932/3d-and-2d-art/Fibo313IllusionGon ; To purchase (buy) this scene: www.turbosquid.com/FullPreview/Index.cfm/ID/365965 ;
Fibo313IllusionGon: This scene represents illusion 3d structures; The importance of this scene is the –craftiness- of this complex object, and how to understanding the paradox of the eyes reaction.(Big size 1600/1200) To view a sphere blowup preview : www.sharecg.com/v/11933/3d-and-2d-art/sphere-blowup-preview ; To purchase (buy) this scene: www.turbosquid.com/FullPreview/Index.cfm/ID/365965
Horizon X-A3: Like conventional shuttles the Horizon X-A3 has simular rocket engines only slightly more advanced but the the fuselage and wing configuration has been totally redesigned. You will notice the large winglets on the wings and the cockpit being all most like a separate module from the reast of the shuttle. This creation is available on the renderosity marketplace with many other creations Ive made. http://market.renderosity.com/mod/bcs/index.php?vendor=osiris9
Mirage7: The Mirage of the future space.
Mirage: The Mirage of the future space.
Eye..: Something very simple, took about 5 minutes to make. I'm bored, please give me new ideas ;P
mermaid water: close up of a mermaid in the water. made with daz studio and photoshop.
Variation of Abstract Tile 5002106: Use my abstract tiles for inspiration. I needed a bright design for a gift card, this is what my customer bought.
Spooky Doll Waiting: Spooky Ball Joint Doll Waiting in her Bedroom
Escape attempt: Caught trying to escape , toxic angel is foiled once more.
You Dare: Warrior Princess finding her cat like familiar in the underground.
Married: Happy married couple danceing by themselves to thier own music.
Back city Twins: Lovley twins models.
green eyed sisters: The green eyed muses of the temple.
Cornered Shecat: Ever get a cat in the corner?
Martian Dreams: A mirror in Martian time
Texture wallpaper background: Textured paper for backgrounds, wallpaper and scrapbooking. Many possibilities for usage.
Texture for background or paper for composite art: Textured brownish yellow? wallpaper. 8.5" x 11" canvas size.
Blue print wallpaper texture: Textured blue and brownish yellow? wallpaper. 8.5" x 11" canvas size.
Dance with Wind_part 2: Oh my good... my camera foll to the ground and shoot... :D this is the second still the first image you can find here... Thankx Mat
Dance with Wind_part 1: I creation this image for University exam, it's the 1 of 6... I try to pass you the emotion of wind... I modeling al forniture and material. Thankx Matteo
White living-room: Hi, This is my first render with Vray I did it about may 2006. Modeling and rendering in 3D Studio Max+Vray Post-production Photoshop Thank you Matteo Migliorini
Temple Inside Me: Hi, I modeling all part in 3D Studio Max, only statue isn't my model and my picture is apply on plane with alpha channel. I spent more time for post-production in Photoshop. Modeling and rendering in 3D Studio Max+Vray Post-production Photoshop Thank you Matteo Migliorini
War is coming: Hi! It is my next work. On this image I have drawn two territories. On the right you can see territory of goods and light, at the left you see territory of evil and darkness. Two boys have gone this fine day to walk in mountains and they became witnesses of army with thousand torches. It is army of darkness went to be at war in territory of forces of light. War is coming. I hope to you it is pleasant. Thanks.
Rubix Cube1: first rubix cube model
Halloween Background: Halloween textured background
Ride The wind: Dopne in Bryce, Poser and Photoshop
Sentinel: This is my first character Sentinel. I created him 3 years agon for a RPG comic forum. In the forum we would create storylines for our characters to interact, that is when I found out I love creating and writing characters.
First room model: This is a room from the Digital tutors DVD training. I followed the instructions, but added my own twist and changes to what I like. I just finished the whole room two days ago.
Interior 28: Architectural Visualization Design
The seed of endless posibilities: Background in Vue and "seed" made in a trialversion of a software I cant remember the name of
Hell Donuts: This is a donut shop to which people in the most depressed day go. Please click image for a full-sized view. Modeled and Rendered in Shade 7.5
Eat Ur Heart Out: a drawing i had for a long time and finally did something with.... i think it came out pretty crazy
Green Velvet Dress: Green velvet textured dress. This dress can be applied to a 3d model in post work using some tweaking.
Dapur5: Kitchen5
Dapur4: Kitchen4
Dapur3: Kitchen3
race-wheel: --c4d 10 used--
oilcolor: oilcolor
I love ShareCG: For the best site!
Warrior Lady: Done with Poser, Photoshop and Apophysis.
helmet: helmet
Strawberry In The City: This Strawberry character is moved to tears by the usual scenery of sunset in the city. Please click image for a full-sized view. Modeled and Rendered in Shade 7.5
Old merman's Friendship with Fishes: The old merman is making friendship with fishes and seashells. Modeled and Rendered in Shade 7.5
Red Wine: simply Red Kitchen
unfinished nigth view-Industrial Pavilhon: I was tri to do this night picture, but I had various issues to correct.
Strawberry Moved To Tears: Modeled and Rendered in Shade 7.5
Green caterpillar in Aquarium: Modeled and Rendered in Shade 9
Pavilhao industrial Finished: Finished work about this industrial building. Day view Prédio industrial finalizado, vista diurna
Love: =)
Old merman in Antarctica: Thank You for viewing! Please click image for a full-sized view. The old merman is sharing rice balls with a penguin. Modeled and Rendered in Shade 7.5
Old merman: Thank You for viewing! Please click image for a full-sized view. Modeled and Rendered in Shade 7.5 Standard for Windows.
Girl in front of bricks�U: Thank You for viewing! Please click image for a full-sized view. Modeled and Rendered in HexaSuper4 and Shade 9.
Girl in front of bricks: Thank You for viewing! Please click image for a full-sized view. Modeled and Rendered in HexaSuper4 and Shade 9.
Metal Guitar: Thank You for viewing! Please click image for a full-sized. This is Modeled and Rendered in Shade 9 Standard for Windows.
music: papers on a desk
a3 dark fairy: render in daz studio and post worked in photoshop.
Mystic Flower: A little faerie playing with her magic. =)
Moonrise 2: A late afternoon break in the cloud cover on a methane-choked planet... Created with Bryce 6.1, Universe Image Creator Plugin and Corel PhotoPaint 12. This image features my object preset "Planet 019 for Bryce 5.5/6" which is available for free download at http://www.sharecg.com/v/8362/3d-model/Planet-019-for-Bryce-5.5/6
Unfinished BMW M6: Just a cool vehicle I someday would like to own. Unfortunately my HDD crashed before I managed to finish it.
Texas Hold'em Table: As a huge fan of Texas Hold'em, I decided to create a Hold'em table. Modelled in 3ds Max, rendered with Vray and postprod. in Photoshop!
Music Cube: Got this crazy idea to create something more random. The stuff in the picture is modelled in 3ds Max, rendered with Vray and postprod. in Photoshop.
A third 3d-chair: A third 3d-chair modelled in 3ds Max, rendered with Vray and postprod. in Photoshop!
Another 3d-chair: Another 3d-chair modelled in 3ds Max, rendered with Vray and postprod. in Photoshop!
3d-chair: 3d-chair made in 3ds Max, rendered with Vray and postprod. in Photoshop.
Meja1: simply design.
Anton Board Room: My First Job.
Dreaming: Dreaming
Gothic aiko: An image I made for a friend =)
Gissa: Okej, fick ny sak igår. Så gjorde en liten inzoomad bild på det.
Pavilhao Industrial Noite: WIP de pavilhao noturna
Pavilhao industrial: Wip
Samsung SGH-E250: This is still a WIP trying to focus on lighting and compositing. Just to keep practicing.
Audi-Wip: Audi-Wip
Devil Stan-Wip2: "This is the WIP image of my Devil Stan" You Can check the final image over hear>> http://www.sharecg.com/v/10930/3d-and-2d-art/Devilstan
Devil Stan-Wip1: Devil Stan-Wip1
bottle-finish: bottle-finish
bottle-wip: bottle-wip
RD-CAR-finish: RD-CAR-finish
RD-car-wip: RD-car-wip
Red Sunrise: A dull red sun rises above the surface of a frozen planet. Scant warmth from the sun raises air temperatures just enough to allow water vapor to rise into the planet's thin atmosphere. This image was created with Bryce 6.1, Universe Image Creator Plugin and Corel PhotoPaint 12. The red star is a variation of my "Deep Space 001 for Bryce 5/6" object preset which is available for free download at http://www.sharecg.com/v/10809/3d-model/Deep-Space-001-for-Bryce-5/6
WIP- Residencial da Pedra 02: Work in progress, MAx 9 & Mray
Wip- Residencial da Pedra 01: work in progress, MAx 9 & Mental Ray
porsche carrera gt: This car was modelled with maya and rendered using maxwell render.
porsche carrera gt: This car was modeled in maya and rendered using maxwell render
koenigsegg ccx: This car was modeled in maya and rendered using maxwell render plugin
koenigsegg ccx: The car was modeled in maya and rendered in maxwell render
porsche carrera gt: This car was modeled in maya and rendered in maxwell render
koenigsegg ccx: The car was modeled in maya and rendered in maxwell render. www.sushant.110mb.com
The Road Home: Made of 5 different stocks: Tree, Road, Grass, Town and Sky.
project_flow: project_flow
phone: phone
Road roller car-wip: Road roller car WIP.....
interior: interior architectutal visualization
Gyro: Gyro
floor: floor
floor: interior work done for a client
Audi TT: Audi TT with some compo
Devilstan: my second concept car....i named it Devilstan
Crown: Crown
coca cola-2: coca cola-2
coca cola-1: coca cola-1
barrel: barrel
Audi-TT: Audi-TT
my first concept car: this is my first concept car...
my first concept car: this is my first concept car
My first concept car: this is my first concept car....
Architectural Visualization: one of my best creative concept...
Residencial Sarmento 02: Some little adjust.
The Miko: The Miko tradition dates back to the ancient eras of Japan. In ancient times, women who went into trances and conveyed prophecy or the words of the gods were called Miko. Sometimes conveying the prophecy was not enough.......
morgue drawer detail: Detail view inside a morgue drawer. The space is lit primarily by an omni light source within the area of interest (as can be seen). The placement and intensity of this light is for my convenience only and is not part of the final lighting scheme. ALL textures used in the Morgue scene are 100% original.
Saint George and the Dragon: One of my older graphics from 1991. Originally made in EGA (16 colors). Based on the legends of St. George.
Predio Residêncial: Residencial building
3ds max motor: Just a little thing I did
Evanescence: New artwork added to my graprhic portfolio inspired by my imaginery. Made as obvious using a PS CS3, a Wacom tablet and set of PS brushes. Enjoy!
Spirit with Leia: Done with Apphysis, Poser and Photoshop. Leia done by PhilC.
Dancing in fire: Done with Poser, Apophysis and Photoshop.
fetish: art rendered in daz studio and post worked in photoshop. i love PVC. dont you?
OFFICES: OFFICES
OFFICES: OFFICES
WIP - TRACTOR OFFICES: TRACTOR BUILDING
living room: living room
Ghost: Just a little test I did too see if I could match a character I saw in a movie. Please note that it's very simple, took about 5 min to model.
Sala Estar Delle Alpi: Delle Alpi Residencial
Reforma: Reforma de uma residência MentalRay
Indian Niagara Falls: Indian Niagara Falls
Row Your Boat: Boat In a River in India
interior apartment: interior apartment
lambo: texturizzing a car
lambo: texturizing a car
lambo: lambo
Dodge Challenger 2: Dodge Challenger muscle car
Dodge Challenger: A Dodge Challenger
BEAR: by 3DS Max
Underlying Darkness: This is a photo manipulation I did back in January. The main stock was a bright tunnel which I made very dark and creepy and dirty. The Reaper sort of character was made in 3d Studio Max with the built in Cloth simulator.
Priestess: The pic of a priestess
Princess: The first pic of a new chara
Stuck in a Tyre Swing: A childrens' illustration created entirely in ZBrush3
Bare Feet: I have had an image of a lady putting her feet in water, it is not even close to what I finally rendered but I do like this one as well, rendered in Bryce, scene imported from DazStudio and added water, veins and cracked feet in Paint Shop. Since a few people have complimented me on my water work, I will upload a layered PSD file in the freebie section with all my water add-ons. You can download the FREE water effects I used on this image here at SareCG http://www.sharecg.com/v/10483/texture/Water-effects
Night Villa: Private house night shot. Modeled in Rhino, rendered with Maxwell.
residencial: residencial
residencial: residencial
Waitin' Around: A quickie piccy using my freebie Spikeish/Hiro morphs
RESIDENCIAL: RESIDENCIAL
Pablo the farmer: Character created for representing the filipino farmer using the companys products
Painter: painter character for a short ads
Plasma TV stand: a slick style for plasma tv
Metallic Humans: Used for a fashion clothes activity
Agent Character: Simple manga type character
Strange Fae: Just a pretty little 3d fairy done with Poser. You can use her to decorate your site!
Butterfly Girl Animated Picture: Just having fun with one of my poser renders. Background was created by me in Paintshop Pro. Feel free to use her on your site.
An Angel Watching Over Me: Just a lovely depiction of James in a dark mood. Created with poser and morphs, apollo hair colored black, some postwork and a cool back. I just think he has so much more appeal than we realize.
Flowers: Made in photoshop cs2
Flowers: Made in Photoshop CS2
X-mas: Made in Photoshop CS2
residencial: residencial
residencial: residencial
Dead Pirate Tells No Tale: My newest addition to my matte painting portfolio for a film producer in SK. Made using a Wacom Graphire Tablet, PS CS3 extended and a personal fotoreference bank. C & C are welcome.
King George V: 孙天放 工业 武器 King George V
BB-63 Missouri: 孙天放 工业 武器 BB-63 Missouri
IJN Yamato: 孙天放 工业 武器 IJN Yamato
RESIDENCIAL: RESIDENCIAL
JEWERLY: JEWERLY
BACKGROUND SUROUNDED BY ALIEN'S: BACKGROUND SUROUNDED
Solar System: Artistic rendering of our solar system including the sun and all 9 planets.
CONDOMINIO: CONDOMINIO
Ton-E WALK storyboard1: storyboard of the Ton-E WALK animation
Ton-E JUMP storyboard1: This is the draft i had drawn out for the Ton-E JUMP animation.
Others are Following You: Remember!. You are not alone others are following you.
Ray Of Hope: Spread your light when there is darkness
Interior 2: Interior
updated sketch: sketch
update4: just an update here of a work in progress
update3: just an updated pic
update2: an updated image
update1: just an updated image of a work in progress :-)
AntBot wallpaper darker: AntBot wallpaper darker 1600x1200
AntBot wallpaper dark: AntBot wallpaper dark 1600x1200
Virtual Illusions: Desktop Wallpaper Virtual Pinups Beautiful Poser characters
assemblage: ..tittle assemblage..
coffeetime III: ...less...
coffeetime II: ...nothing less...
coffeetime I: ..design in signs...
AntBot wallpaper: well i thought i would do a wallpaper version of the AntBot so here it is 1600x1200
Sky: Made in Photoshop CS2. background that you may use as wallpaper or for your own graphics. Enjoy!
Painel na sala de estar: Sala de Estar\Living
Estar de Apartamento: Sala de estar
free Mazda RX7 for 3ds max8: !!!!! Download model here!!!!!!! http://www.sharecg.com/v/10037/3d-model/Mazda-RX7-for-3ds-max8
JEWELRY: JEWELRY
JEWELRY: JEWELRY
model of arnold: that is full model of arnold schwarzengger , which is created using poser 6 and 3dmax 5.1, remember that is only a fan art not a official photo of arnold if u like plz comment me...
tank of future: this is the tank of future weapons in my animation story this is created using max and i will release this models in .max or .3ds format very soon that is depond on how u like or dislike plz suggest me!! urs jay
futuristic scene of buildings: that i desing using 3dmax and i hope u like that please comment about likes or dislikes thanks
moon light of jungle: that is a night scene of indian villeage.
the old architech of mummy: this is created using max all model are created by max hello friends i am new in this field so i very eagerly know how this artwork u like that or disllike please write comment to me thankx jaysinh rathod
GAME PROP: DHG-730 (wireframe): Semi-auto hand gun + laser sight Tris: gun 727, bullet 46
Abstract: Made in Photoshop CS2. background that you may use as wallpaper or for your own graphics. Enjoy!
Abstract: Made in Photoshop CS2. background that you may use as wallpaper or for your own graphics. Enjoy!
Abstract: Made in Photoshop CS2. background that you may use as wallpaper or for your own graphics. Enjoy!
Abstract: Made in Photoshop CS2. background that you may use as wallpaper or for your own graphics.
wall: me fooling around in photoshop again
Peeking: rendered in Bryce 6.1 created the wall and materials.. Enjoy!
AntBot on desk: created in cinema 4d and rendered using fryrender
alon: charming
Rockypolis: Hi all, my recent matte-painting created upon request. Made in PS CS3, a wacom graphire tablet and finaliyed in RGB machine. A much hand painting work was performed alongside with a some fotoreferences. C&C welcome.
wallpaper: background that you may use as wallpaper or for your own graphics.
megalow watchs: megalow watchs
merchandising: merchandising
Painel em Circulação: Teste de iumagem com Universal Settings
HOUSE: HOUSE
Ray of Sun 2: Done with Terragen, Ray of Sun in another planet
Rays of Sun 2: Another view with Ray of sun, always with Terragen
Rays of Sun: Done with Terragen, trying to do some ray of sun.
Vampire´s Castel: Matte Paint made in Photoshop CS2
insomnia i may have: another photoshop late night/early morning picture.made directly after the one above this one.currently 3:57am. i still am not tired and shall make more art.
me and photoshop old friends: another pic i fooled with in photoshop at 2 am. apparently i get wierd after midnight.heh.
Business women: Vector Image made in Flash 8
INTERIOR APARTAMENT: INTERIOR APARTAMENT
INTERIOR APARTAMENT: INTERIOR APARTAMENT
INTERIOR APARTAMENT: INTERIOR APARTAMENT
Arch Viz Dormitory: Modeled and rendered in Lightwave 3d.
Arch Viz Dormitory: Modeled and rendered in Lightwave 3d.
bathing house: Render by VRay
Faerie Doors: Between real and unreal, the door for the faerie... Done with Apophysis, Poser and Photoshop
HeartSpirit: Done with Apophysis, Poser and Photoshop Let's talk the Spirit of the Heart
arrow: none
lava: none
Riverside Grove: Fantasy setting a grove
???????: arrows
mattdog productions: tag
wip: hotel suite: hotel suite
wip: apartament: wip: apartament
wip: apartament: wip: apartament
wip: apartament: wip: apartament
Template: Template that ive made
Template: Template that ive made
Template: Template that ive made .
2007 Chevrolet Camaro Convertible Concept: This is 2007 Chevrolet Camaro Convertible Concept car 3d model made with 3ds max and rendered with V-ray
HP Pavilion DV2000HP: HP Pavilion laptop modeled and rendered in Lightwave 3d.
HP Pavilion DV2000HP: HP Pavilion laptop modeled and rendered in Lightwave 3d.
THE ART OF LIGHT: NONE
Fibo desing chrom: hi :)
Exterior 35: Architectural visualization exterior
Fibo desing: hi :)
Flower: Made in Photoshop CS2.
Darkness: Made in Photoshop CS2.
Texture: Made in Photoshop CS2.
Texture: Made in Photoshop CS2.
Texture: Made in Photoshop CS2.
Texture: Made in Photoshop CS2.
Dancing Girl: This is a vector image made in Flash
You want what " when": fantasy
underground city alley: this is part of my new demo reel, the image is not final at all but I open for any suggestion so feel free to give me yours! More image later! Olivier "rocket" Rousseau
back to the castle: poser7/photoshop
Meteor: Created in bryce 5.5 and photoshop, you can tell pretty much the concept of this one.
_profile_: Again same as the other profile...
_profile_: Did this for Nestle...in my previous company, dont know if this was used or not but did lots of hardwork for this project...this was my first and last project in which I did cell animation for the first time and did it well...
_Peace_: Did this in illustrator and photoshop, Cocept: beauty never end even after death...
__Shhhh....: Did this in illustrator and photoshop...
...God...: Did this in photoshop with brushes and text...
Flower_01: Done this completely in illustrator...
Sun Flower: Stylization with one image.
Sun Flower: Stylization with one image.
Sun Flower: Stylization with one image.
Sun Flower: Stylization with one image.
Sun Flower: Stylization with one image.
THE POWERS OF NOMAD: THIS IS FROM MY COIMC BOOK. FOR YOR COMPUTER BACK GROUND..
MR GREEN: ANGER MR GREEN.POSER 6 USEING JAMES
humility: I had made this work in very short time.Modelling took my one hour and render took half hour. I wanted to display middle age-islamic design and i didn't want to add much more object to the scene.Because i wanted to hold scene's peace ambience. I hope you like...
I love Vintage: -
Snow White: Recent digital painting I did. Hope you like it!
Vector Image: Vector Image made in Flash 8
Vector Image: Vector Image made in Flash 8
Vector Image: Vector Image made in Flash 8
Vector Image: Vector Image made in Flash 8
Vector: Vector Image made in Flash 8
Vector Image: Vector Image made in Flash 8
Vector Image: Vector Image made in Flash 8
Mother: The tears of a crowd of very old children I string them on a white hair I throw the wet chain into the air and wish that I had a mother No sun shines for me there was no breast that cried milk there is a tube that sticks in my throat I have no navel on my stomach Mother I was not allowed to lick any nipples and there was no fold to hide in no one gave me a name fathered in haste and without sperm For the mother who never gave birth to me I have sworn tonight I will send her a sickness and afterwards make her sink in the river Mother An eel lives in her lungs on my forehead, a birthmark remove it with the kiss of a knife even if it causes me to die Mother An eel lives in her lungs on my forehead, a birthmark remove it with the kiss of a knife even if it causes me to bleed to death Mother Oh give me strength (Lyrics ©2001 Rammstein). ______________________________________________ Sorry but I read the lyrics and go to poser to translate my idea to Image.
Miho: Hi everybody, I know It's be long time to add my work (sorry) because I have work in small project and it get all the time.. anyway I make decision to create a beautiful asian girl so I make little research about them and with V4 with all morphs with 2 hours and Wallah I make it. simple and clean I name her Miho (I think I fall in love) so I hope you like it like I'm.. Thanks for the comment and for the view my work and please view to full size for best view. Mohammed
christmas bell: christmas bell,santa claus
OFFICE_BOARDROOM: office boardroom
CABIN: Office cabin
reception: Reception in restaurants...........hotels.....done with maya
AUTOMART_SHOWROOM_3: CAR SHOWROOM,architecture 3d scene,done with maya
Object: Vector Image made in Flash 8
Object: Vector Image made in Flash 8
nature: Raster Image
darkness: weird
alian in space: alian in space
beware: castle
spikey: random
staff: no description
out of this world: alian in space
Character Design - O: Character Design done in photoshop, 2/3 hours
Tube Factory: An Abstract tube factory made in bryce 5.5, I also made a tutorial on it which will be uploaded shortly.
Desert Dance: A bellydancer in the desert.
Dancing: Dancing beauty
Dead city: Hi! It is my next work. I draw this figure a lot of time because I had a lot of work and no time for a long time to draw this work. Why I started to draw this figure? I do not know =) Probably all our cities will soon look as city in figure. The big cities without people. Only small children will stay hope of mankind for revival. Can be... I hope my work it is pleasant to you. Thanks!
Beetle: Vector of Beetle
Laptop: Laptop Vector Image
landscape2: if you want to see the step by step video go http://www.sharecg.com/v/9182/video-tutorial/VIDEO-step-by-step--Landscape-2
Table Concept: A simple concept for a table that was put into production.
Stereoscopic Stage: This is being produced for a personal project about the early life of the Buddha. This piece will be shown as a stereoscopic polarized projection. This is the Red/Blue version that can be viewed in stereo with a pair of 3D glasses. The final animation will not be in the Red/Blue format, that is only being used for ease of viewing online. The separation may look a bit strange because the separation was calculated for a nine foot screen viewed from nine feet away.
Stage 01: This is being produced for a personal project about the early life of the Buddha. This piece will be shown as a stereoscopic polarized projection. There is a Red/Blue version that can be viewed in stereo. The final animation will not be in the Red/Blue format, that is only being used for ease of viewing online.
Chrome Scythe II: zoom in edit remove Image 2 of 2. Playing around with reflections in Carrara 5 Pro Heres another angle of my last picture, specifically looking at the hands(and scythes)of the metal monster. What do you think? ;) Credits Phenotype 004 Scythe : SanctumArt
Chrome Scythe: Playing around with reflections in Carrara. Actually one of two pictures. What do you think? ;) Phenotype 004 Scythe : SanctumArt
Rainbow Fire: Rainbow fractal flame.
Brain Wave: Fractal flame resembling a brain wave.
coffee cup set 02: modelled and rendered in lightwave
coffee cup set 01: modelled and rendered in llghtwave
Interplanetary Warfare: I used 1 main stock photo and several photos of explosions and a whole lot of painting.
Hell's Gates: Made with 3d studio max 8, rendered with Vray, textured with textures from 3dTotal.com, and Photoshop for textures and post.
Beautiful Day: I used 4 different stocks to make this.
Walk on the Beach: I don't really have to much to say about this, just that I got the stocks from sxc.hu and that I used Photoshop CS2.
tiles in scene: Tile texture in-scene. Material not perfected, yet. Morgue-drawer surface texture is still in development--I'm a busy guy. Some monitors will need to have their display settings adjusted to display darker areas.
Beauty in Malice: landscape scene of a desert type area with a meteor about to hit
Fire Flower: Created in 3ds max, simple fire flower and pipe, these models are available for download
The Forsaken Fortress: My recently createddigital matte painting situated in about year 1420. Made using Photoshop CS3, a Wacom tablet. The canon was modeled using a 3D modeling program ZBrush v3.
Interior Visualization: Bedroom: This visual is from a interior visualization of a residential project. Modeled and produced using 3D Studio Max 9 32bit and rendered using VRAY 1.5. Tweaked in Photoshop.
another sketch: rough base sketch for composition of "strange behaviour" cgtalk competition
Botropotamus: This is one of a series of robot concepts I have been developing. The title of the series is Botropotamus. I start with a pencil rough then use ink, marker, conte chalk and airbrush before taking it into photoshop to add hues.
Clarice: A character created based on the images I had from a book.
I love life: long live GMA
tayyar l 7a2: FPM, free patiotic mouvement
cherubs: very loose concept base sketches for a cg challenge
spin the bottle: very loose concept base sketches for a cg challenge
tango: very loose concept base sketches for a cg challenge
twister: very loose concept base sketches for a cg challenge
head rough: very loose concept base sketches
mothership sketch: loose sketch of a mothership design
trooper: fairly rough concept sketch painter X
morgue_inprogress_01: Old morgue scene in the process of being redone. This was actually my very first 3d scene (actually, it may have been my second). With more experience under my belt, I decided to completely redo it, complete with original textures and more advanced lighting techniques (the latter not shown here). I intend to animate the end result, possibly with sound.
Tiles_Web: Gritty tile texture created in Illustrator and Photoshop. Spotlights added to give eerie effect.
Morgue_floor: Its the floor...of a hospital morgue.
sleepy muki: sleepy muki. this is render scene test. i am planed to use this room as a scene from my short animation, p u p , but i am decided not to use this.
HIP HIP: hip hop kids, in indonesia, many teenagers on the suburbs village overdress like this. and they didnt match at all.
Un Deaux Machina: Here's my latest work, created in bryce, photoshop, and 3ds max, took several hours to make
Hell's Cavern: Here's one of my latest, i made it for somebody personally
Bombs: Another piece I made awhile ago, made in 3ds max and zbrush
Catlin Fairchild: After The Party...: A tribute to Jim Lee's comic and character. It all started when I got to see the Gen 13 movie which led me to the comics and yes, I am very late to the game as far as appreciating those stories and characters goes. Consultation from EJ Morges: [link]www.pressoblivion.com[/link]
SWAT team: SWAT, charlies angers. this is another muki's annoyer. due to the terrorism "trend" in Indonesia, i want to made a joke from these situation. and then i created this SWAT team. the character based on stalone's "cobra", arnold's "commando" and Adolf Hittler.
Unspoken sorrow: Another abstract i made along time ago, made in 3ds max and photoshop
aRISEN OF spirits: I made this abstract some time ago, made in 3ds max and photoshop
salesman: salesman, this character were planed to be one of the annoyer on my short, but i decided not to use this character.
Peugeot DevilRay: Peugeot DevilRay
muki, character sketch: muki, character sketch
ferrari F 430: ferrari F 430
Escalade limo: Escalade limo
hummer h2: hummer h2,v12
cadillac cien 1: cadillac cien 1
frog legs: frog legs
President Bush:"General Aoun for president": President Bush:"General Aoun for president"
the policy of the USA: rhe policy of the USA, their behavior.
Master of Suspense: The best Moviemaker of crime!
See you again...: Poser 7 and Vue6Pro..with a little postproduction!
See you again Part 2 ...: Poser 7 and Vue6Pro..with a little postproduction!
Bogie....: My first selfmade Poser Character
GLASS: Render by VRay
chair - do fudo do coraçào: chair
chair - do fundo do coração: chair
beach: beach
beach: beach
Lake View: Great View of the Stoney Creek lake in michigan
Faerie: Gold Faerie
Blue Ice Dolphins: Fantasy Dolphins
The Finder: Found
Pleasures of the corruptor: Pleasures of the corruptor
Lift. Rise.: Krund
Bird haze: Abstract piece featuring a "man" screaming into a small bird
Moth: Abstract piece featuring a man made out of moth's and abstract shapes
Beskinskism: An Ode to Beskinski
Wiggle chair: Frank Gehry cardboard furniture.
trains: train
Trains: romanian trains
Trains: Romanian train!
rumah muki concept: concept from muki's house
Is This Love: Thanks for comment from my last work I really very happy about it and I hope you like this one..
Eyes On Me: Thanks for stop by to view my work and I hope you like it..see you later..I promise.
my self: my self on 2005
Underwater Mech: This is an underwater mech, I made it a couple of months ago, One of my best when i was just starting :)
open treasure chest wireframe: this was designed for the jagex company runescape game for a job interview! It is low polygon
open treasure chest: this was designed for the jagex company runescape game for a job interview! It is low polygon
treasure chest: this was designed for the jagex company runescape game for a job interview! It is low polygon
mediterranean sea with deckchair: this scene is by the mediterranean sea. The lighting i think is really nice and displays the deep blues that you get in the area
weapon runescape jagex: this is a weapon that is unlike any weapon you have probably ever seen. it's kind of a cross between a spear and a dagger etc!
weapon abstract different: this is a weapon that is unlike any weapon you have probably ever seen. it's kind of a cross between a spear and a dagger etc!
throne wireframe for runescape jagex: this is a nice throne with low polygons. it was designed for a games company called jagex for the game runescape
a throne for jagex games: this is a throne for a winter kingdom. it is a low polygon version using blender
realistic wave: here is a realistic wave. it can even be animated which is pretty sweet.
old school market square: here is an old market square in norwich. you will notice it's simplicty! uses mental ray lighting. the daylight system is used!
ocean realistic: this is a realistic ocean which looks really nice. got a nice sun light and ripples etc
dream house mental ray: this is a dream house with a first attempt at mental ray lighting. it isn't great so i plan to do a new version soon
Imperial Sentinal Arena: A castle typed-Arena for the mechs to battle. one is dead and another is about to be too. :) used 3ds max and photoshop, took a couple of hours to make
Arena of Death Gladiators: My recent and final matte painting done upon request for a Slovak movie making company regarding the projec on ancient Roma, gladiator matches and so on. Created using PS CS3 and a Wacom Graphire tablet. Hope you enjoy this.
Mech Warrior: Made in 3ds max, rendered with mental ray i made this a year ago
Power: Created in 3ds max and photoshop, 5 hours this piece is 5 months old
Meta Balls: Made in 3ds max 9 rendered with final render this was made a long time ago, about 3 weeks ago
White Room: A room created in 3ds max and rendered with rtsquare renderer 1.3, Took a couple of hours this was made 2 weeks ago
Cat Mech: Created in 3ds max, 6 hrs to make this is my latest piece, i'm currently working on another project
corkscrew: # less is more #
Grass Background: A photo-background for your personal renders
WIP - Benfica Building: building
Bosicor Building elevation: Here is the exterior shot of a Building being done for Architects www.misbahnajmi.com, for their clients Bosicor®. Modeled using the AutoCAD drafts using 3DSMax 7 and rendered using default scanline renderer and default lights with Shadow mapped and raytraced shadows. Some post editing in Photoshop. Rendered and edited as per the guidelines from the architect.
Water Splash: Photoshop filtering effect
egyptman: this is my new concept
Brooke Shields: A very old painting I made of Brooke Shields. Originally created as a 256 color PCX file using PC Paintbrush. Crude, but I had fun working with it.
Desert Scenery 2: My second experimental effort to create desert landscapes for my living room.
Desert Scenery: The results of some experiments I am doing to create desert landscapes for pictures in my living room.
morgue tiles (preview): This is a from-scratch texture I creative with Illustrator and Photoshop and an internet reference. It will be used in a 3ds MAX scene that is in the process of being rebuilt. The image is not just tileable, but completely SEAMLESS. Several layers were required to achieve the desired result.
surreal background II: ... http://queenofsheebah.deviantart.com
surreal background I: for all surreal lovers...:)
poker-chips: ...little work with cinema4d r10
Japanese dishset 01: modelled and rendered in lightwave
Colony1: An alien colony,Space stations
WIP - HOUSE: Residential house
audi a3 car: a sweet car here using 3ds max 9 and the new car paint material. The scene is supposed to resemble kind of out of this world, just as the car is!
arch viz street: here is a street during the day. the grass and tree have been added afterwards in photoshop as you may have guessed!
Betty: I experimented with a few filters. This is the result. I hope you like it.
orbital glider: ...little bit comic.. ^^
railway-railgun wallpaper: old-fashioned starwars scene..
cannabis culture: - no comment -
Star Cluster: A compact cluster of hot blue stars. This image was inspired by a photo from the Hubble Space Telescope. This image was created with Universe Image Creator Plug-in and Corel PhotoPaint 12.
Border World: A spectacular view from a planet in a star system located outside and above a spiral galaxy. This image was created with Universe Image Creator Plug-in, Lunar Cell and Corel PhotoPaint 12.
Hungry Giant: The swirling accretion disk of a massive black hole dominates this image. The foreground planet, it's moon and the star they orbit are destined to meet the same fate as many of the stars in this scene...eventually falling victim to the irresistible gravitational pull of this �hungry giant�. This image was created with Universe Image Creator Plug-in, Lunar Cell and Corel PhotoPaint 12.
Near Orbit: One of my first space art images...originally I planned to include a space station in orbit above the planet but that blue horizon with the moon overhead and the stars twinkling in the distance were so perfect in their simplicity that I couldn't bring myself to obscure them. This is one of my personal favorites. This image was created with Bryce 3D, Universe Image Creator and Corel PhotoPaint 8.
View From A Frozen Moon 01: This was the first of my series of space art images featuring views of the cosmos from the surface of icy moons. Both the gas giant planet and moon in the background were my first attempts to create realistic looking planets within Bryce. This image was created with Bryce 3D, Universe Image Creator, Glitterato and Corel PhotoPaint 8.
Funky Planet: A weird side of a planet or something... I have no real idea :P
Angel: Daz3D|V3/Carmen V3 Kleopetra Expression|Myrell Nazgul|DM Pose FVpose02|DNA Cherub Wings Tech|LB Vinylsuit|Goblin Design - Kilgorin|Long Hair Evo-Digitalbabes|The3dZone Rose|Head Brace|lensmusic-Roses/Trees Background|Crash Hair tut by Crasher... So Happy how the hair came out.. I used smaller brushes but still used a base hair
The Devil's Lair: Many Thanks to: Daz3d.com V3/M3 | Renderosity.com Gargoyle -Stonemason/Skull-Terrain-Mechanismo/Zombie Texture-Mrsparky | Horns - UweG || Webshots.com Flames- fotia_77/Fire-Digidayrl | PhotoImpact.com My first time playing in the Daz3d ;o)
Peace: That is the work which i used the colors that gives me peace and energy in my life i hope you like....3ds max8+Vray 1.5
getling-gun: dont try this at home!
JEWELRY: JEWELRY
JEWELRY: JEWELRY
Boarding The Train -Aliah movie scene: This is a screenshot for a trailer I've done. There's more info about the project on my website: www.darkprojectworks.com Enjoy.
carafe c4d 01: ...shoud i write anything?
abstract glass-bowl: ...cant write anything...
chillum / head of a pipe: ... do u know da hurrycane??
railway-railgun - dark: ...a little bit lik comic..
railway-railgun: ...an old-fashioned railgun..
space-ship with lots of space: spaceship! format: ultrawide!
spaceship c4d 02: ..an spaceship... nothing more + nothing less
spaceship c4d 01: ..an spaceship..
spring c4d: a spring like in cars a.s.o.
chess-horse c4d: ...i asked: what firure should i model???
spaceball c4d 03: ...ball in space... little work..^^
spaceball c4d 02: a ball in the ultimate space..
spaceball c4d 01: make your own image!
ultimate c4d 4: ball + cube... nothing more
ultimate c4d 3: ball + cube.. simply less.
ultimate c4d 2: ball + cube.. simply less
ultimate c4d 1: cube + ball... simply less
cb-concept: this is my own concept-car! ist also my first.. so dont be so hard to me because of the mistakes
Trebuchet: I modeled this trebuchet 3 years ago usin maya 4.5 coz i used to play age of empires...
HONDA CV: HONDA CV
HONDA CV: HONDA CV
HONDA CV: HONDA CV
HONDA CV: HONDA CV
FERRARI: FERRARI
railway-railgun: little work
Infinity3: Futuristic design to human space.
Infinity2: futuristic design to human space.
Banana: Banana's
Dumpy: A really big baby monster...thing
Smoking Gnome: Gnome chillin with is pipe paper and jandals(flip/flops)
E.T???: this was a doddle that turned out looking a little E.Tish
Brainy: This was done as part of the daily sketchgroup comunity activity on conceptart.org
Rust: Hi there. This is and image "or part of" created for an album cover for the British Metal band "XVltr" which will be released within the next few months. Not quite completed yet as I need to get more RAM to render the full body which is all finished and waiting for render. This was modeled in Maya, then exported to Max for render in Vray. All textures and disp maps done in Painter. Disp maps were used for a more rusty mottled look. Hope you like it, all comments and crits are welcome. Dan Mist
Underwater Pics: Another scene from the Azzure temple that created by Alexander Kulagin by using Quest3D.
maquette sculpture (work in progress): current WIP, sculpture in super sculpey, approx 50% complete, only just started adding some wrinkles etc....
HOUSE: HOUSE
box ring: box ring
interior apartament: interior apartament
interior apartament: interior apartament
coffee mug: coffee mug - the dark side of the power
BAR: BAR
BAR: BAR
BAR: BAR
interior: interior
hospital room: hospital room
house: house
hospital room: hospital room
hospital room: hospital room
isometric plant: isometric plant
house: house
pool: pool
muki and the chicken: muki dan ayam
Posh Girl: juste a personal illustration.
Super Café and his side-kick Ugly Boy: Here is a concept of a funny super heroes team i have imagined for a webforum's artbook (that's why the logo is blurred). Unfortunately they did not retain it for the final release.
under the bridge: a picture i juced up a bit!... its a shot from the bridge i live under...jk... no im not... i need money...(for booze, lol)!...please help!
?Whats in my head?: just a picture i found interesting so i decided to turn it into a weird image
eye c u: my first cs2 painting... it have my initials in the painting "IV"
house: house
house: house
house: house
circle of cubes - wallpaper: it's not much. less is more!
garden-dog: ....mhm... could be a hedge???
Eyes: This is a vector image made in Flash
Dogy: This is a vector image made in Flash
Dancing Girl: This is a vector image made in Flash
Trees in the Sky: This is a abstract painting made in Photoshop.
red beauty: This is a abstract painting made in photoshop
Abstarct Painting: This is a abstract painting made in PhotoShop.
River: I was testing the fur for grass and wanted to have a clearer image about how reflections would appear in this scene
Azzure Temple: A beautiful scene taken from a demo made by Alexander Kulagin using Quest3D
In memory: ... for my girlfriend "Peti". She was murdered by her husband November, 2. 2002. She was a sunshine and her 3 kids missed her so much. She was my best friend and I often cry about this useless murder. She is always in my heart and I often think about her. I am a woman ... but I love her! This picture I made a few years ago at my beginning with Poser 4. This was my first picture.
My classroom view 2: I made this classroom when I was 14 it took me 2 days to finish it still it's not a complete one coz i had to work on other projects...
My school class rooms: I made this classroom when I was 14 it took me 2 days to finish it still it's not a complete one coz i had to work on other projects...
me daz and 4 am: skin texture i was working on and decided to place a blue reflection map on it. reminds me of a certain comic book. heh. oh, the skin i used is available for download in the textures section.
mosaic skin: this is a skin texture that i made for victoria4.0 for dazstudio in photoshop. (available in the downloads section)
Red Flares: Yellow and red flares feels like burning...
Infinity: Another citystation in space.
Infinity: Another citystation in space.
character concept: character concept
drawing: character concept
ipod: 3d model
Mercedes 190e tuned in the dark: I made this 190e mercedes 1993 evo II and tuned it with some vinyls using maya 4.5 and photoshop for the vinyls
Flatlusens sista sekunder i underlivet: A picture I made for a competition on animate.se. It's supposed to show a crab ( yes, like in the stuff you get.. down there ) and this pictures ended up at 3rd place.
Kitchen: Made with Rhino 4.0 and Vray. This image was used on VrayforRhino Installer. Hope you like it!
some craft sketches: just loose pencil work here
more character sketches: just some pencil sketches here :-)
pencil sketches: some more pencil scribbles done on holiday
random pencil work: a few more pencil sketches
random sketches: a few pencil sketches from my personal work books
bloody look: photoshop work.
headshot: rendered in dazstudio and post worked in photoshop.
mermaid sunrise: rendered in dazstudio with post work in photoshop. red headed mermaid on the beach.
andreoli: me and photoshop at 3am. insomnia i guess.
Golden pigeon: It's a golden pigeon i modeled using maya 4.5
MOSQUE: MOSQUE
SANTOS DUMONT AIRPORT: SANTOS DUMONT AIRPORT
BUILDING: BUILDING
SUPERMARKET: SUPERMARKET
SUPERMARKET: SUPERMARKET
SUPERMARKET: SUPERMARKET
SUPERMARKET: SUPERMARKET
MOAI CROWD: MOAI CROWD
MOAI CROWD: MOAI CROWD
MOAI CROWD: MOAI CROWD
MOAI CROWD: MOAI CROWD
MOAI CROWD: MOAI CROWD
MOAI CROWD: MOAI CROWD
ALien & Preditor - Funny 2: Just another funny picture
ALien & Preditor - Funny 1: Just a funny picture
tribalistic backdrop: enjoy
lava1: i got 2 of these in here if you want to use it make sure you view the other one one too .
lava: lava backdrop i got 2 of the same backdrops in here but 1 is more lighter then the other .Make sure you view both if you want to use 1 :)
ayam sori 30 june: sori chicken [ayam sori]
bevis =): Bevis =)
Winnie the Pooh, Maya 8.0 & MR sunset.: Based on Archmodel 3D template by Evermotion. Maya 8.0 Poly & Nurbs Surfaces modeling. Mental Ray Physical Sky/Sun, Global illumination and Secondary Bounces Final Gather. Mental Ray Architectural Mia Round Corners materials. XFrog Tropical Trees & Plants with Misss Fast Skin materials for the 3D vegetation. Please visit my New 3D Maya & Mental Ray Flash website at: http://www.samui3d.com Cheers...! Alex Sandri
Skyline 2 Fast 2 Furious C: modelled and rendered in lightwave
Skyline 2 Fast 2 Furious B: modelled and rendered in lightwave
Skyline 2 Fast 2 Furious: modelled and rendered in lightwave
HOUSE BACK: HOUSE BACK
House: house
House Taiatela: House Taiatela
white house: white house
Simple House: Simple House
pc-table: its a pc-table - a desktop...
balls div cubes: -some nice wallpaper-
Demoness in Flight: 2006 Poser Halloween image of a flying demoness. It was used for my personal greeting cards for the holiday.
coffee jar: modelled and rendered in lightwave
ParkWIP: Render test from some of my latest work. Scene will be animated in the near future.
toxic glue: its a metaball in action...
cb-concept: it's my 1st c4d-car.... use blue-red-eyes for a real impression...
nova: ...nothing to say... just some clicks...
Window to nothing: The surreal and obsessive version of a room with a blind window. I used to live there. Made with Vue 5 and Photoshop.
house: a simple house
Evil Angel: An angel that has been possessed by The Evil Man.
me & me: A self portrait, drawn in photoshop.
Fishlake Background: Made in 3DS Max
Ice Pack: I watched Titanic & got carried away
Random: This is my first attempt to make a desktop poster as the meaning of my first step and the spirit of freedom in creativity and my dream as a new comer into 3D world.
Vortex: abstract vortex type wall paper
Sunset Mountain: Sunset Mountain, done with Terragen
Two glasses: Cinema4D render of two glasses on a wooden floor..
Sherazade scene orig: modelled and rendered in lightwave
Escaflowne scene C orig: modelled and rendered in lightwave
warrior protection: she fights to keep her prize in the cage
eve: babe of the week at dsa
Dark Animal: A dark demonic animal. I had someone do the basic lineart for me (He gave me full rights to it,) and then I changed it and photoshoped it.
The hive: Basically,a human hives and a bridge
twister3: Just an unusual shapes of buildings
Feel Sad Invert: Thingy in Photoshop i made
Feel sad Miss you: Thing made in photoshop
Feel Sad: Just a thing a made in photoshop :P .
In Heart Forever: One of my recent digital paintings expressing my emotions. Made using a Wacom Graphire tablet in PS 3 and a portfolio of photoreferences. Hope you enjoy my vision.
muki's house - wip2406: this is muki's house. im still experimenting with the grass :)
Sherazade scene: modelled and rendered in lightwave
Escaflowne scene C: modelled and rendered in lightwave
mountains: look at these mountains almost look real
Star Wars - Naboo: A day in the country lakes of Naboo
Star Wars - Hoth: Escape from Hoth, after the battle.
Diplodocus: Life during the prehistoric period
Mountain Valley: a mountain valley, snow and sun
Under the sea: What's happen under the sea ? Life ^^
Sunset: Sunset
Retour de pêche: Sunshine, fisherman boat
Elephant: Africa, Elephant
Sniper Rifle: Sniper rifle for game mod.
Spring: Incarnation of the spring
F-18: F-18 in 3ds max
Guitar: Guitar in 3ds max
pic of the blacksmith short film: pic of my short film "The blacksmith"
Pics of The Blacksmith: pic of my shortfilm "the blacksmith"
Battleship: Battleship the game
Apollo Saturn V rocket: Apollo Saturn V rocket. still from animation. Superspray fire.
boeing 720: boeing 720
Airplane: Boeing 720, fully texture flying through volumetric clouds. 3dsmax
Background 40: Background and Fractal
Background 39: Background and Fractal
Background 38: Background and Fractal
Background 37: Background and Fractal
African Black Rhino modeled and textured in maya: This is a model i had worked on earlier, its a polygonal model the textures were hand painted in Photoshop
Frog: frog in my another dreams
Maju Jaya Hotel: My artwork of architechtural
biomechenics in black: My biomechanics with head
biomechanics: my bio tech robo
Demon: Base mesh was made in 3d studio max then exported to Zbrush, detailed, exported to Blender for UV mapping back into Zbrush for more detailing and texturing, textures were also done in Photoshop, it was then exported to Max where I added the hair with Vray fur and it was then rendered with Vray, finally I did minor color correction in Photoshop.
work in progress: this is my current WIP.....appreciate any comments. still need to add some finishing to pilots hand, broken wing, parts of the craft, lighting, and a bit more atmospheric fogging/depth.
Fallen Angel: "What we call a fantasy But it's nothing but a key To the world that now I'm in That we call a wicked dream"
Twisted Angel: I am your angel. But, a bit 'twisted'...
Awaken Angel: I am angel. I am the keeper of the dreams…
Eksotik: An dead angel suffering in somewhere...
Miniped: Just a simple scene with a vehicle I saw in a comic book.
Background 36 Another version: Background, fractal, and Poser
Background 36: Background and Fractal
Background 35: Background and Fractal
Background 34: Background and Fractal
Background 33: Background and Fractal
Background 32: Background and Fractal
Background 31: Background and Fractal
Architectural building: here is a model that i rendered and then worked on in photoshop as an experimentation. I am quite pleased with the results! i hope you are too
3: 3
2: 2
1: 1
1: hello
Interior Design For Modern Villa: Hello Every Body , I hope this pictures like you
awakening: my entry for the challenges over at imagine fx. theme: awakening. (drawing with the mouse is hard)
Lilith: my entry for the monthly challenges over at imagine fx. theme: mythical creatures. for this challenge, i chose to do it on lilith (first wife of adam and mother of demons). i will revise this image once i get myself a tablet
little-red-riding-wolf: another of my entrys into the challenges over at imagine fx. theme: twisted fairy tales for this i combined the wolf and the little red riding hood to make a new character. the wolf has become the pattern on her clothing
midnight dreamer: my entry into the challenges over at imagine fx. theme: bump in the night i wanted to make something a little different.
water: another of my attempts at photoshop, for the challenges over at imagine fx. Theme: surrealism. in this image his reflection is reaching out of the water.
breath: my second ever attempt at digital art. for the challenges over at imagine fx. and although it is airbrushy, i will revise it once i get a tablet. (drawing with the mouse is hard)
Warrior queen: Warrior queen - note-book
Wicky house: This is a picture, which will form most of my site. I made it among the other projects I'm working on currently. It's made mostly for fun. I'll be glad for any oppinoins.
Toasts: My current work is a toasts book cover. It's going to be a little book (A5 format). It's supposed to be for grown-up, but still funny. I hope it manages to achieve that.
Bar - Restaurant: Winery and restaurant in Italy.
Energy Center: Render of a Fitness Shop in Italy. Scanline 3dstudio max 6
Escaflowne scene B: made in lightwave
Drizzt & Guen: A render in DAZ Studio of my all time favorite fantasy characters
dock environment: study of a dock environment. This one ended up being more like a matte painting than pure concept art, with some overpainted reference from photos, and some hand painting. not entirely completed, and not my greatest image, but hope it inspires someone out there :-)
foul play: my entry into the weekly challenge over at imagine fx. Theme: foul-play still needs alot of work and i will redo the face one of these days. (drawing with the mouse is hard)
Post-Apocalyptic car: Post-Apocalyptic car, past and "present"
scream: an attempt at photoshop yet again. for the weeklt challenges over at imagine fx. theme: supernatural. i wanted him to have an eary and surreal quality to his skin which i hoped would make him supernatural. (really, how many people do you find screeming like that)
hanging: another of my feable attempts at photoshop with a mouse. this was another entry into the weeklt themed challenges over at imagine fx. theme: european history.
Orthographic Warrior: An orthographic of a warrior
troll: image made for the weekly art challenges over at imagine fx. theme: freeze.
laptop: Laptop was made for a project
dragons friend: good thing they aren't real id have a dozen
sorrow: we all have felt it this was one of my saddest days
potw eveloutions: :) play with the girl and this popped out :) the book cover on the table is also one of my images
won first place in contest royo remake: i love this pic even if it hadnt won i think its one of my best
redemption: ........:)
renderotica magazine poster: one of the two desktop posters i did for renderotica when i was working 4 the magazine
cuttin won potw at rdna and at darker realms: made as a public awareness campaign when i found out one of my kids' friends was doing this to herself parents need to Talk to their kids they grow up too quick and u miss it if they survive all the pressures of society today
eye candy 4 gals: why should only men have someone sexy to look at ?
Background 30: Background and Fractal
Background 29: Background and Fractal
Background 27: Background and Fractal
Background 26: Background and Fractal
Background 25: Background and Fractal
Background 23: Background and Fractal
Background 22-1: Background and Fractal
Background 22: Background and Fractal
Background 21: Background and Fractal
Background 20: Background and Fractal
Background 19: Background and Fractal
Background 18: Background and Fractal
Background 17: Background and Fractal
Background 16: Background and Fractal
Background 15: Background and Fractal
Background 14: Background and Fractal
Background 13: Background and Fractal
Background 12: Background and Fractal
Background 11: Background and Fractal
bathroom: everything done in 3d studio max including lighting and texturing
Background 10: Background and Fractal
Background 9: Background and Fractal
Background 8: Background and Fractal
Background 7: Background, Fractal
Breezer: concept car
Renaissance: Renaissance
Quad bots: Just playing around.
S-X 9: THIS IS ANOTHER DESIGN FOR A MOTOCYCLE
Barcelona Stool: Barcelona Stool modeled in Rhinoceros 4.0 with T-Splines (tutorial here: http://www.sharecg.com/v/6685/tutorial/Upholstered-Cushion---Rhino-4.0-&-T-Splines). Rendering is Rhino Realtime with Auxpecker plugin (http://auxpecker.blogspot.com/)
robot test 4: A model I did some time ago and i just wanted to post it here.Its incomplete,but when i finish it,i'll replace it.Its not a complex model,wanted it to be as simple as possible.Used polymodelling in 3dsmax 8 to model it.Rendered with a basic skylight and some omnis.Just wanted to model a menacing robot with the lowest polycount possible.peac. K.O.
robot test 3: A model I did some time ago and i just wanted to post it here.Its incomplete,but when i finish it,i'll replace it.Its not a complex model,wanted it to be as simple as possible.Used polymodelling in 3dsmax 8 to model it.Rendered with a basic skylight and some omnis.Just wanted to model a menacing robot with the lowest polycount possible.
robot test 2: A model I did some time ago and i just wanted to post it here.Its incomplete,but when i finish it,i'll replace it.Its not a complex model,wanted it to be as simple as possible.Used polymodelling in 3dsmax 8 to model it.Rendered with a basic skylight and some omnis.Just wanted to model a menacing robot with the lowest polycount possible.
robot test 1: A model I did some time ago and i just wanted to post it here.Its incomplete,but when i finish it,i'll replace it.Its not a complex model,wanted it to be as simple as possible.Used polymodelling in 3dsmax 8 to model it.Rendered with a basic skylight and some omnis.Just wanted to model a menacing robot with the lowest polycount possible.
Rims scene 2: A scene I just sort of randomly put together after modelling a car rim.Done in 3dsmax version 8.Texturing was quite basic,Rendering was done with Vray and took approximately 30 mins to render.Planning on adding depth of field , grain and other post effects later.Just thot I should upload this in case anyone likes it.peace. K.O.
Rims scene: A scene I just sort of randomly put together after modelling a car rim.Done in 3dsmax version 8.Texturing was quite basic,Rendering was done with Vray and took approximately 30 mins to render.Planning on adding depth of field , grain and other post effects later.Just thot I should upload this in case anyone likes it.peace. K.O.
Cyclone: Long Exposure.
Nyai Loro Weteng: My first character project, rendered with standard lighting, no special tool here, just 3dsmax6 n Photoshop :)
Background2: Watery Cliffs
Background1: Night sky with plateau and mountain
concept craft: orthographic views of a concept craft, just messing about with an old sketch i had
manga angelina jolie: i made her into a manga dollie if you want to compare it here is the original file at : http://www.visualpharm.com/wallpaper/angelina_jolie_wallpaper_1600x1200.jpg
laura at play Potw at dsa this week: did this at work the other day enjoy :)
desktop: created in 3d studio max. Entire thing done by me including texturing & lighting.
Woodland elf 3: pin-up
Yaserai pin-up: pin-up
zullema pin-up: pin-up
403 pin-up: pin-up
Valenzia pin-up: pin-up
on the prowl: hope you like
gem 3: png file high kwality just snap away the green ornament you can use on a lot .
Gem 2: made the background green im new here so i dont now if i can upload png's that hold transperity
flower-gem: Used for creation of jewels or gems on armor or clothing .
I SUPPORT 3D ART AND NATURE: click her to view the animation! my art is http://elisheba.deviantart.com my stock is http://elishebastock.deviantart.com
Nadia dances II: my favorite doll...:) my art is http://elisheba.deviantart.com my stock is http://elishebastock.deviantart.com
egyptian bck: eons sacred pyramyds... my art is http://elisheba.deviantart.com my stock is http://elishebastock.deviantart.com
Seth's return background: Seth is back... my art is http://elisheba.deviantart.com my stock is http://elishebastock.deviantart.com
forest background: ... my art is http://elisheba.deviantart.com my stock is http://elishebastock.deviantart.com
alien background: ... somewhere, very far away from here, skyes are pink and ice never melts... my art is http://elisheba.deviantart.com my stock is http://elishebastock.deviantart.com
End Of The Line: lonely dark prison interogation type room
Art Peice: My Art Peice
archi render 61: architectural render
archi render 60: architectural render
archi render 59: architectural render
archi render 58: architectural render
archi render 57: architectural render
archi render 56: architectural render
archi render 55: architectural render
archi render 54: architectural render
archi render 53: architectural render
archi render 52: architectural render
archi render 51: architectural render
Hearts: Just a blue and one red heart. Made in 3d studio max 9 and renderd with Vray. Plus som post work in Photoshop.
Background 6: Background fractal
Background 5: Background Fractal
Background 4: Background fractal
Background 3: Background Fractal
Background 2: Fractal, Background
Background 1: Fractal Background
The Middle Of Nowhere: A cratered planet and its moon orbit a lonely star in a dark corner of the cosmos. This image was rendered with the Universe Image Creator and Lunar Cell plug-ins layered and post-processed in Corel PhotoPaint 12.
Perfect Spiral: A spectacular view of a spiral galaxy from directly above it's core. Rendered with Universe Image Creator Plug-in. Multiple layers and filtering in Corel PhotoPaint 12.
Elliptical Galaxy 01: A massive elliptical galaxy with a densely packed core of yellow stars surrounded by a halo of bright blue stars. Created with Universe Image Creator Plug-in. Multiple layers and filtering in Corel PhotoPaint 12.
Lake side Mountain view: 3d scene of a mountain along a lake
Subliminal Mutilation: abstract grungy skull design
Escaflowne scene: modelled and rendered in lightwave
Allah Calligraphy: This is written in Caligraphy. Ya Allah
Pakistani girl: A pakistani girl sketched. took me 2-3 hours. improved quality in photoshop
Egit: The sketch u saw in the last version, this is teh update...improved in photoshop.
Skeleton Poster Art: I saw this poster on my friends wall, and decided to draw it. this was drawn two years ago, when i was in class 8. I then edited it in photoshop.
Egit Sketch: This girl was drawn by me last year, she is my class mate. I drew her in a light and dark tone. took me 2-3 hours, and then, i edited a bit in photoshop, to impove quality. Hope u like it
Charles Perrault: This is the back-cover of a book with illustrations I recently finished. My worktime was quite limited, but I hope I managed to do it well. I'll be glad to get any comments.
Notebook-chickens: This is a notebook cover from a series called "Night Life". I'll be grateful for any comments and critique.
Book of 1001 nights - vol 2 (back cover): This is the back cover of volume two of The Book of One Thousand and One Nights. This part includes illustrations for Sinbad the Sailor.
3d head: 3d head Graphic
cg abstract wallpaper 02: cg abstract wallpaper 02
cg abstract wallpaper 01: cg abstract wallpaper 01
The Care Taker: abstract design of a spirit like creature
wire jgtc: modelled and rendered in lightwave
wire vw: modelled and rendered in lightwave
wire mazdarx8: modelled and rendered in lightwave
wire mazdaspeed: modelled and rendered in lightwave
wire fiat: modelled and rendered in lightwave
wire enzo: modelled and rendered in lightwave
wire modena: modelled and rendered in lightwave
wire 350zt: modelled and rendered in lightwave
wire mustang svt: modelled and rendered in lightwave
wire 350z: modelled and rendered in lightwave
wire mustang: modelled and rendered in lightwave
Mazda Speed RX 8 04: modelled and rendered in lightwave
Mazda Speed RX 8 03: modelled and rendered in lightwave
Mazda Speed RX 8 02: modelled and rendered in lightwave
Mazda Speed RX 8 01: modelled and rendered in lightwave
VW 04: modelled and rendered in lightwave
VW 03: modelled and rendered in lightwave
VW 02: modelled and rendered in lightwave
VW 01: modelled and rendered in lightwave
Dragon Slayer: Hi my friend this is me in Vue with dragon. I plane to make it in a short animation but I don't have much time to make it. So if you like it and you want to me to make it in animation please comment to me. Thanks
FORD FOCUS TUNING: FORD FOCUS TUNING
FORD FOCUS TUNING: A RS FORD FOCUS TUNED
FORD FOCUS TUNING: A RS FORD FOCUS TUNED IN 3D MAX 8
DELOREAN: The car from movie "Back to future"
Ferrari F 355 Spyder 03: Ferrari F 355 Spyder 03
Ferrari F 355 Spyder 02: Ferrari F 355 Spyder diffrent angle
Ferrari F 355 Spyder: A Ferrari F trei centi cinquanta cinque
Fiat 04: modelled and rendered in lightwave
Fiat 03: modelled and rendered in lightwave
Fiat 02: modelled and rendered in lightwave
Fiat 01: modelled and rendered in lightwave
Pokemon VW 04: modelled and rendered in lightwave
Pokemon VW 03: modelled and rendered in lightwave
Pokemon VW 02: modelled and rendered in lightwave
Pokemon VW 01: modelled and rendered in lightwave
Nissan 350z Xanavi JGTC 04: modelled and rendered in lightwave
Nissan 350z Calsonic JGTC 04: modelled and rendered in lightwave
Nissan 350z Calsonic JGTC 03: modelled and rendered in lighwave
Nissan 350z Calsonic JGTC 02: modelled and rendered in lightwave
Nissan 350z Calsonic JGTC 01: modelled and rendered in lightwave
Nissan 350z Xanavi JGTC 03: modelled and rendered in lightwave
Nissan 350z Xanavi JGTC 02: modelled and rendered in lightwave
Nissan 350z Xanavi JGTC 01: modelled and rendered in lightwave
Ferrari Enzo 04: modelled and rendered in lightwave
Ferrari Enzo 03: modelled and rendered in lightwave
Ferrari Enzo 02: modelled and rendered in lightwave
Ferrari Enzo 01: modelled and rendered in lightwave
Mazda RX 8 04: modelled and rendered in lightwave
Mazda RX 8 03: modelled and rendered in lightwave
Mazda RX 8 02: modelled and rendered in lightwave
Mazda RX 8 01: modelled and rendered in lightwave
archi render 50: architectural render
archi render 49: architectural render
archi render 48: architectural render
archi render 47: architectural render
archi render 46: architectural render
archi render 45: architectural render
archi render 44: architectural render
archi render 43: architectural render
archi render 42: architectural render
LE DUCE: An ugly duce, XD. Done in photoshop cs3 . 1;30 hrs Video can be found here http://www.sharecg.com/v/6198/video-tutorial/VIDEOTUTORIAL.-1hr-30-min--LE-DUCE
HP DV2000 Notebook Computer: Modeled and Rendered in Lightwave3d
HP DV2000 Notebook Computer: Modeled and Rendered in Lightwave3d
HP DV2000 Notebook Computer: Modeled and Rendered in Lightwave3d
Toyota Supra: Modeled and Rendered in Lightwave3d
Tommy Kaira Skyline GTR R34: Modeled and Rendered in Lightwave3d
Tommy Kaira Skyline GTR R34: Modeled and Rendered in Lightwave3d
Skyline GTR R34: Modeled and Rendered in Lightwave3d
Skyline GTR R34: Modeled and Rendered in Lightwave3d
Skyline GTR R34 2Fast 2Furious: Modeled and Rendered in Lightwave3d
Skyline GTR R34 2Fast 2Furious: Modeled and Rendered in Lightwave3d
Calsonic Skyline GTR: Modeled and Rendered in Lightwave3d
Calsonic Skyline GTR: Modeled and Rendered in Lightwave3d
Ferrari F355: Modeled and Rendered in Lightwave3d
Ferrari 360 Challange Stradale: Modeled and Rendered in Lightwave3d
Ferrari 360 Challange Stradale: Modeled and Rendered in Lightwave3d
Ferrari 360 Challange Stradale: Modeled and Rendered in Lightwave3d
Ferrari 360 Challange Stradale: Modeled and rendered in Lightwave3D
Himalaya: texting my skills with deramscape it came really cool
housing complex in thessaloniki: hi al, this is my latest arch-viz. done with Cinema4d, pure gi, no post work, render time approx. 5mins.
housing complex in thessaloniki: hi al, this is my latest arch-viz. done with Cinema4d, pure gi, post work for the sky only, render time approx. 8mins. for each facade
housing complex in thessaloniki: hi al, this is my latest arch-viz. done with Cinema4d, pure gi, no post work, render time approx. 5mins.
housing complex in thessaloniki: hi al, this is my latest arch-viz. done with Cinema4d, pure gi, no post work, render time approx. 5mins.
housing complex in thessaloniki: hi al, this is my latest arch-viz. done with Cinema4d, pure gi, no post work, render time approx. 5mins.
archi render 41: architectural render
archi render 40: architectural render
archi render 39: architectural render
archi render 38: architectural render
archi render 37: architectural render
archi render 36: architectural render
archi render 35: architectural render
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archi render 33: architectural render
archi render 32: architectural render
archi render 31: architectural render
archi render 30: architectural render
archi render 29: architectural render
archi render 28: architectural render
archi render 27: architectural render
Ferrari modena 06: modelled and rendered in lightwave
Ferrari modena 05: modelled and rendered in lightwave
Ferrari modena 04: modelled and rendered in lightwave
Ferrari modena 03: modelled and rendered in lightwave
Ferrari modena 02: modelled and rendered in lightwave
Ferrari modena 01: modelled and rendered in lightwave
archi render 26: architectural render
archi render 25: architectural render
archi render 24: architectural render
archi render 23: architectural render
archi render 22: architectural render
archi render 21: architectural render
archi render 20: architectural render
archi render 19: architectural render
archi render 18: architectural render
Nissan 350z Topdown 06: modelled and rendered in lightwave
Nissan 350z Topdown 05: modelled and rendered in lightwave
Nissan 350z Topdown 04: modelled and rendered in lightwave
Nissan 350z Topdown 03: modelled and rendered in lightwave
Nissan 350z Topdown 02: modelled and rendered in lightwave
Nissan 350z Topdown 01: modelled and rendered in lightwave
Nissan 350z 06: modelled and rendered in lightwave
Nissan 350z 05: modelled and rendered in lightwave
Nissan 350z 04: modelled and rendered in lightwave
Nissan 350z 03: modelled and rendered in lightwave
Nissan 350z 02: modelled and rendered in lightwave
Ms. Fogah: she's a bad bad bad women..sort of like a female virsion of the punisher..but with a jamaican accent...
Nissan 350z 01: modelled and rendered in lightwave
BB-63 Missouri 1: 孙天放 工业 武器 BB-63 evepe suntianfang shanghai ship warship
BB-63 Missouri: 孙天放 工业 武器 BB-63 evepe suntianfang shanghai ship warship
Shroom house: Shroom house
archi render 17: architectural render
archi render 16: architectural render
archi render 15: architectural render
archi render 14: architectural render
archi render 13: architectural render
archi render 12: architectural render
archi render 11: architectural render
2 cute: daz platinum winner 2 yrs ago
girls best friend: diamonds is she takin it or giving it away u decide
dream plumber: just a lil humor
leggy: no its not a photo:)
1h ZBrushing: One hour sketch in ZBrush 2.5
Hawk Boy: Hello my friends, this is me in Poser with my texture face of me(Thanks to my Lumix camera). I put some Hawk tattoos in my chest and my face. I look forward to her comment from you. Thanks
Cobra SVT 05: modelled and rendered in lightwave
Cobra SVT 04: modelled and rendered in lightwave
Cobra SVT 03: modelled and rendered in lightwave
Cobra SVT 02: modelled and rendered in lightwave
Cobra SVT 01: modelled and rendered in lightwave
Red Hot Passion: Hi my friends, Thanks for everyone views and give me a comment from last Picture. I hop you like this one The Red Hot Passion. I recmmond you to full-size view for best details. Thanks
The Forgotten Planet: Thank You for viewing and comments.
Magic in a Dark Room: Thank You for viewing and comments.
Captive: Thank You for viewing and comments.
lounge- mental ray night lighting, arch viz mat..: this is one of my first attempts at an interior visualisationat night. I used 3ds max and mental ray. Please look at the rest of my portfolio and message me if you have any comments... Thanks
lounge- mental ray lighting, arch viz materials: this is one of my first attempts at an interior visualisation. I used 3ds max and mental ray. Please look at the rest of my portfolio and message me if you have any comments... Thanks
archi render 10: architectural render
archi render 10: architectural render
archi render 10: architectural render
archi render 09: architectural render
archi render 08: architectural render
archi render 07: architectural render
archi render 06: architectural render
archi render 05: architectural render
archi render 04: architectural render
archi render 03: architectural render
archi render 02: architectural render
archi render 01: architectural render
Cobra 04: modelled and rendered in lighwave
Cobra 03: modelled and rendered in lighwave
Cobra 02: modelled and rendered in lighwave
Cobra 01: modelled and rendered in lighwave
Let's Fight..: Hi my friends I make this scene after I finish the posing character in poser and I import the scene in Vue and render it. I hope you liked.
Water World: a strange water city scene
Destroy The City: scene of a destroyed city with some kind of weird alien things invading it
Ocean Island front: ocean island scene with huts and stuff
Environment-02: Another Backdrop-scene from my own work for you! Plus bonus-light (daylight). DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD>
Interior 21: Architectural Visualization Interior
Concept_City_Design: this is city is set to the style of the city in Assassins Creed. I have tried to make the basic buildings frst And then in the next upload, hopefully it will be a textured art work.
See you later...: Hi everybody, now we in summer and kairi went to europe for vacation. but what I can do ?? I want go with her..?! She said: See you later.. Thanks & Happy Render.
Flower-11: One flowerbackdrop for Poser, pp2-file. DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD>
Flower-10: One flowerbackdrop for Poser, pp2-file. DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD>
Flower-09: One flowerbackdrop for Poser, pp2-file. DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD>
Flower-08: One Flowerbackdrop for Poser. DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD>
RESIDENTIAL TOWER: THE GOLDEN TOWER ITS CALLED
CONVENTION CENTRE: CONVENTION CENTRE
BEACH PROMENADE: BEACH PROMENADE
bogazici: exterior
dr3: interior
dr2: interior
dr1: interior
Newton: Just a very simple scene. Made with 3dsmax9 and vray. Plz comment.
Disco Wormz: created in 2004
Medieval Dawn: This experimental piece was created within a few minutes. It help familiarize me with Vue's atmosphere, sky, and vegetation controls. The castle was a free model from 3DWorldMagazine.
Money Buckets: This commissioned image was done for a financial advisor's blog column. I wanted to create an environment that would imply "save so much money, you can reach a surreal paradise." Having a day lit beach but a night sky did the trick. The woman, the buckets, and the money were modeled and rendered in ZBrush. Her hair, eyebrows, and the background were created in Photoshop.
General Victor Bastion Concept: This is one of my favorite character concepts. It depicts an incredibly skilled and revered military leader. There is little doubt that he will lead Earth's armies to victory in the great conflict to come.
Commander Neese Anala Concept: This is a concept for a brilliant, scientifically gifted female soldier who is more than capable in combat. She is General Victor Bastion's confidant, and the two share a very strong bond.
Challenge: An amusing taunt from a friend inspired a piece of art. I'd like to think of it as an anti-drunk violence ad or some guy who got into so many fights that he lost his nose.
Girl in Pink: Based off of a glamour photo, I wanted to make a simple yet elegant image. I used Illustrator's Live Trace feature and then manipulated vector points.
Safety: While on a trip to China, I took a picture of this strange and eerie well. I played with idea of what could have been locked away inside it.
Crater Sorceror: This speed-painting was inspired by the powerful items and weapons found in Blizzard video games. This creature causes the earth beneath him to cave way into a fiery crater. He can only be attacked at a distance and specializes in cutting off retreat paths and encircling and dividing his enemy with trails of fire.
Forbidden Forest: My objective for this speed-painting was to create an extremely uninviting environment in the Diablo world. It was created for a Blizzard competition.
Crimson side: Hello my friends welcome to our crimson side of kairi. I hope you liked this work. Thanks.
Kairi: Hi my friends, This is kairi from Osaka in Japan. (This is my first release in V4 I hope you liked my work). All Thanks to you for supporting me..
Environment-01: My own Environment for poser for you. Without the fawn seen on the picture. In next time it follows more of them, if you like. DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD>
Logo: This is a logo for a basket team I´m working on. This is the current logo i´ve made.
LANDSCAPE: Speed Paint in photoshop CS3 About 1:30 min
mental ray lounge: here is a lounge with daytime lighting. I wish my lounge was like this!
Birth Of An Angel: abstract fantasy scene of an angel flying through a space like area
Amphibious Assassin Concept: This model was created completely out of primitives. No vertex manipulation was allowed, only scaling and rotation. Modeled in an afternoon, this technique frees the artist to focus on design and form. More detail can be found at: http://richsunproductions.info/koga.html
The Nightmare Slayer: Hello my friends this is Kairi. a sample girl with a buster sword in her hand. I hop you liked If you liked or not please give me a little comment. Thanks
ESCORT Brute: Not to distant future Armored Personnel Vehicle.
Trees-09: One more tree for Poser, pp2-file, for you. Backdrop image with transmap. Enjoy! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Trees-8: One more tree for Poser, pp2-file, for you. Backdrop image with transmap. Enjoy! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
destruction: art
king: cg
Void conqueror: 2D
BMW Z4 M: This is my second car model. Took me about a month and a half, and turned out that i could use it for project. Enjoy
werwolf: CG
conquest: 3d
king of the koradji: 3d
eidolon: 3d
android 2: 3d
android 1: 3d
princess: 3d
before 2002: 3d
elder: art
CG: cg
koradji: CG
killer: CG
Warcraft III: i like this game
practice: practice
warrior: practice
dragon: a blue dragon
Flower-07: Backdrop image with transmap for poser, pp2-files. DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Panther Lily: This image was created as part of a Renderman shading exercise. I wrote a custom shader that mimics the translucency effect found in very thin objects such as paper, leaves, or flower petals. Lighting animation tests and a breakdown can be found at http://richsunproductions.info/vsfx755/translucency.html
sherazade 05: modelled and rendered in lightwave
sherazade 04: modelled and rendered in lightwave
sherazade 03: modelled and rendered in lightwave
sherazade 02: modelled and rendered in lightwave
sherazade 01: modelled and rendered in lightwave
alseides red 05: modelled and rendered in lightwave
alseides red 04: modelled and rendered in lightwave
alseides red 03: modelled and rendered in lightwave
alseides red 02: modelled and rendered in lightwave
alseides red 01: modelled and rendered in lightwave
escaflowne 05: modelled and rendered in lightwave
escaflowne 04: modelled and rendered in lightwave
escaflowne 03: modelled and rendered in lightwave
escaflowne 02: modelled and rendered in lightwave
escaflowne 01: modelled and rendered in lightwave
alseides blue 05: modelled and rendered in lightwave
alseides blue 04: modelled and rendered in lightwave
alseides blue 03: modelled and rendered in lightwave
alseides blue 02: modelled and rendered in lightwave
alseides blue 01: modelled and rendered in lightwave
Honda NSX scanline 09: modelled and rendered in lightwave
Honda NSX scanline 08: modelled and rendered in lightwave
Honda NSX scanline 07: modelled and rendered in lightwave
Honda NSX scanline 06: modelled and rendered in lightwave
Honda NSX scanline 05: modelled and rendered in lightwave
Honda NSX scanline 04: modelled and rendered in lightwave
Moments Before: This is the third image I did for a French graphics card company. It represents power and durability. I also wanted to portray the moment before a devastating attack. ZBrush was used for the character and background cars. Photoshop was extensively used to altered background and merge all the elements together.
Sapphire City: Another environment experiment. I used Vue's ecosystem technology with some basic building geometry. Created in half an hour.
Cold Reception: One day, in this once prosperous town of Ah’Lan, a traveling merchant visited bearing incredible items and riches. One of which was a small caged creature which a man bought for his son as a present. The son tormented the creature until its eventual death. With its last breath, it gave out an ear-piercing shriek that could be heard miles away. Suddenly the ground shook as large areas of dirt and ice broke way to reveal massive tunnels down below. A sea of tiny ravenous Eskimos poured out and killed everyone in the city. Eventually even the castle fell to the carnivorous ankle-biters, leaving the royal treasury open for any hero brave enough. After time, the Eskimos built up the earth around their underground entrances to create hideous, foreboding forms. They serve as reminders to all travelers or would-be heroes – Ah’Lan is no longer a human city. I wanted to create an uninviting environment that would fit perfectly into a world filled with heroes and villains. The concept was inspired by the killer forest pigmies in the Diablo games. I tried to stay true to the game-play mechanics of the game. The depicted outdoor enemy is meant to be the first challenge of a quest where the player continues on to see what traps and dangers lie inside the castle and in the underground caverns. I used Vue, ZBrush, and Photoshop.
Cheers to the Artists: Here's to all those artists who strive to master their trade and contribute to the whole.
Hubert Gruff: A portrait of a very surly man. ZBrush was used to alter an existing model's bust and to create the vest.
Valiant: This image was inspired by some cheezy episodes of Hercules and Xena. The woman, buildings, and background freaks were rendered in ZBrush using Poser figures. Photoshop was used for compositing, atmospherics, and drawing her hair.
Iron Man's Sky Chase: This piece was created for scholarship consideration but turned into an opportunity for commissioned work. I wanted to make the Marvel hero much more mechanical compared to previous versions. The model was created in parts using ZBrush. Photoshop was used for the smoke and background.
Migrating Land Masses: This image was originally inspired by the idea of continental shift. I imagined a world where terraforming has been mastered. As a result, the inhabitants created incredible landscape race courses. The image reminds me of what an F-Zero course might look like on a next-gen console. Special thanks to 3Dtotal.com for use of their free ship models. :P
Oasis Thirst: My first image using Vue. The concept was suggested by my girlfriend and became a side project while I created "Migrating Land Masses." This was my first attempt at creating an image that embodies heat without using a conventional warm color scheme. I also wanted the image to convey a sense of dryness.
Hurrifirecane: Another long exposure just done with camera and flashlight. =)
Aqua Dancer: Maya was used to model and pose a woman figure. Realflow created the liquid mesh. Mental Ray rendered the image with an HDRI map.
Freezing Field: This was a long exposure shot that I took about 1 1/2 years ago. Only thing used was a camera and flashlight, zero editing.
Protoss Dominance: The Protoss and Zerg were modeled entirely in ZBrush, rigged and posed in Maya, and then re-imported into ZBrush with displacement maps applied. All armor, cloth, nails, and eyes were then added via ZBrush’s 2.5D technology. Finally Photoshop was used for compositing and additional mist/freezing effects.
Scorpion: One of my first fractals. Apophysis.
Intricate: Apophysis Fractal.
Spidey's Nightmare: This was my first project using Houdini. I focused on the program's procedural modeling aspects and kept things simple (a la Lego Figures). Photoshop was used to touch up the final render with atmosphere and slight depth of field.
Isolation: Made with Apophysis.
Space Comet: Space Comet Fractal.
Shardstorm: Dont wanna get caught up in it.
Deception: Another fractal
Solar Colossus: He moves from solar system to solar system gathering suns. The heat helps warm his freezing insides. Image took about 5-6 hours.
room render: room interior
glass: photoshop lighting, texturing
Spain: Hi! It is my next figure. I drew it every evening on 2 - 4 hours, within five or six days. In figure the girl and three birds and birds is drawn help her to erase linen on coast of small small river. I hope to you it is pleasant. The end
latest lounge mental ray: latest lounge mental ray
Vase-01: One Vase for Poser, 3d, pp2-file, looks good for my flowers. See picture. DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Fireside Companions: When the sun sets and the creatures of the night come out, even the most unlikely of companions share some light and warmth around the camp fire....
Sunset: As the burning sun falls beneath the horizon, the sentinel continues her watchful stance....
Another boring day: Speed Paint in photoshop CS3 and painter 7. About 40 min Only for testing colors and create an athmosphere.
Agazapados: Speed Paint in photoshop CS3 and painter 7. About 1hour. Only for testing colors and create an athmosphere.
brought to heel: published book cover
Mental Ray lounge...: A lounge produce in 3ds max 9 using the arch materials and mental ray for rendering.
Flower-06: One more flower for Poser, pp2-file, for you. Enjoy! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Bullets 44: I imaged bullets of 44 Magnum.
A blue chain: I tried to express a metal solid feeling.
Flower-05: One more flower for Poser, pp2-file, for you. Enjoy! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Mallard at the Cafe: Mallard checking the table at a cafe just outside of Amsterdam. He didn't seem to mind our presence there.
Busy Bee: Bee collecting pollen in the late afternoon sun.
Glorious Sunrise: A golden and magenta sunrise over Wal~Mart
Mongolian_beautiful_girl: i love this picture.
my first female face: just head model
evil: no description
UFO Visit: created in 2004
Skater Dude: created in 2002
Dopey: created in 2004.
Vero Turtle: created in 2004
stone: just a quick stone i made. Learned making it by following some tips from a tutorial. Worked pretty well, considering the moss looks like cryptonite.. :P
Comic strip: A Comic strip I created based on a joke I heard. Everything else done in Blender except the text and and the speech balloons, which I added in photoshop.
Inside the Factory: This is a still from my short movie
Road to factory: This is a still from my short movie
Factory: This is a still from my short movie
Terminator-4 Fan art: The charater as arnold i made it using poser6 & 3d max5.1, I am just starting my way to the path of 3d animator please chear me up and help me to how i can give the best scenes, animations, & may good tutorial. plz contact me at jai_82in@yahoo.com
I am Back! (Arnold as T-4): That is a chraracter as arnold schwarzenegger as terminator-4, I made it using front and left images using 3dmax and poser 6, Poser helps to create 50% arnold like face from default face then using max made to 50% to 99%.
The flying terminator scene T-4 artwork: This image is created by jaysinh rathod from india using 3dmax5.1, i am just start my career as animator so some falult may be contain in images but in future i will be improve my mistakes provides u great artwork at professional level I sweare!
time machine field in 2025 (Terminator -4)-1: This is another image of time machine field of terminator - 4 fan art.
time machine field in 2025 (Terminator -4): Hi i am jaysinh rathod from india and starts new series as terminor-4 fan art. Now, this image is created using 3dmax 5.1 (i hardly get any animation software in gujarat (state of india)),so center of this image is time machine and with it's tiles which reflected using flat mirror effect., i hope u like that
Irene pin-up: pin-up
Fifa: watch watch watch + beer :) i love foolball. it's short animation.
logo: hi all, i love sports :) may u like it just logo
funny grandfather: hi all, it's my first own project. but this project not finished. :( may be love it :) sorry my english.
Flower-04: One new flower for Poser, pp2-file, for you. Enjoy! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Roman Bath: I have done this scene referring the images from the following link : http://images.google.lk/images?q=Roman+Bath&gbv=2&svnum=10&hl=en&start=18&sa=N&ndsp=18 I have done some change in the Model to my modeling convenience. Software : 3D Max & V-ray.
Trees-07: One more trees for Poser, pp2-file, for you. Enjoy! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Trees-06: Two more trees for Poser, pp2-files, for you. Enjoy! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Eros - Hand: These are some renders of my robot (from my demo reel). Hope you like them (5 of 5)
Eros - Back: These are some renders of my robot (from my demo reel). Hope you like them (4 of 5)
Eros - Both Legs: These are some renders of my robot (from my demo reel). Hope you like them (3 of 5)
Eros - Leg: These are some renders of my robot (from my demo reel). Hope you like them (2 of 5)
Eros - Face: These are some renders of my robot (from my demo reel). Hope you like them (1 of 5)
My_Room: Photoshop
Abstract: Well, i have done this in Photoshop.
Fiat 500 second image: I have done this model in 3D max
Fiat 500: I have done this model using 3d max.
Visitors: UFO looking abstract space design
Time Warp: abstract space warp looking design
Glass Tile bump: Glass tile bump, 1370x1370 px, 46x46 tiles
Yellow glass tile: Yellow glass tile, 1370x1370 px, 46x46 tiles
Orange glass tile: Orange glass tile, 1370x1370 px, 46x46 tiles
Blue glass tile 3 - Light Blue: Light Blue glass tile, 1370x1370 px, 46x46 tiles
Blue glass tile 2, Dark Blue: Dark Blue glass tile 2, 1370x1370 px, 46x46 tiles
Blue glass tile 1: Blue glass tile 1, 1370x1370 px, 46x46 tiles
Glass Tile - Green: Green glass tile, 1370x1370 px, 46x46 tiles
You was a bad boy this year...: Santa delivers gifts only to those children who were nice this year. With those ones who were bad different x-mas troubles happen... Ho-ho-ho!
One more step...: She is scared, but she must walk
From within of Inspiration: Sometimes they rich it, and than a new Idia is appears.
Mox, solarium and Far-Far G.: Here is starship. And there - in nearest turbine - Mox - driver. Mox loved good swarthiness and when the sun is not shine, she... mm... look to the picture :)
Don't be so serious! :): Here is several scenes with him. Top-down. First scene I called "It will be surprise". Second scene called "Pipe Dream". And, finally - my version of how wireframe may looks :)
Lemon Tea: Why not? :)
Red kitchen: Red kitchen I like this color, so I make this kitchen in the calm island by one of the coasts, the kitchen made by red wood on the modern form. I hope you like it. thanks.
Marble bath: Marble bath from the white marble, restaurant by the brown marble on a shape of portrait in the frame, I laid new form for the mirror I think he is suitable and new, and in the end I hope you like it. thanks.
The Light At The End Of The Tunnel: abstract light design
An Old View: Well the idea of this was just created in my art class in school, and then i decided to turn it into a 3d model. It took me approx. 4 days to finish, 2 days with the basic models, and the rest with texturing and lightening. As i went on, i added more detail to this model to make it look more realistic.
Flower-03: Flower for Poser, pp2-file. EnjoY! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Flower-02: Flower for Poser, pp2-file. EnjoY! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Angel Imprisoned by love...: Hello again This is my second image. I hope you enjoy and Thanks for every one.
Not now. but tomorrow I will fight..: Hi everybody this is me in poser with chain bound over in my hands and giant sword graven in my heart. but don't worry I'm still alive because I have two hearts..
Yasmeen: Hi everybody this is Yasmeen. I focused face skin to be realism with small blisters and without makeup. I give her a beautiful blue eyes. That's it I hop you liked If you liked or not please give me a little comment. Thanks
Reem: Hi, This is Reem a blonde sexy girl with a blue eyes. please comment to me If she have a sexy look!
Amal: Hello everybody, I created this character (Amal) after I saw a gypsy girl in the old movie so I make a decision to created in poser and name her Amal. Feel free to give me a comment if you liked or not. Thanks to you for stop by..
Yasmmen II: hi my friends, This is Yasmeen waiting for you outside the castle of Alexandria. please go to her and tell her I'm come back soon..
CG car wallpaper 12: CG car wallpaper 12 modelled and rendered in lightwave
CG car wallpaper 11: CG car wallpaper 11 modelled and rendered in lightwave
CG car wallpaper 10: CG car wallpaper 10 modelled and rendered in lightwave
CG car wallpaper 09: CG car wallpaper 09 modelled and rendered in lightwave
CG car wallpaper 08: CG car wallpaper 08 modelled and rendered in lightwave
CG car wallpaper 07: CG car wallpaper 07 modelled and rendered in lightwave
Frosilos: This is a scene created after a photo. Its almost a photo reproduction in 3D. I tried to achieve as much realism as I could for a architectural rendering
Peugeot Car Contest: this is the front view. The model was basicly inspired by snake head.
Peugeot Car Contest: This is my entry in the Peugeot Car Contest
Reflective Sphere: This is a view of the inside of a sphere with reflective properties. A low ploygon count makes a pretty cool effect.
Trees-05: 2 Bushes for Poser in pp2-files DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Mahdi face New: He's me.
Mars Landscape 3: Mars style landscape scene
Skullcog: A spinalcorded face
Dr Girlfriend: Fanart of Dr. Girlfriend from Venture bros
Bondle Monster: A creature with unsettling features
Finding yourself within: A litteral representation of the term "finding yourself within someone".
Lord of the rings - Witch King: A scene of a witch king staring over his forces.
Lizard Evolution: An ultimate evolution of a lizard creature.
Envoriment Fortress: A small manor being reused under a new master.
Angelemon: A questionable angel hovers over a etheral envoriment
Pure Hatred: abstract stlye face design
"Gil-Galad": Gil-galad Gil-galad was an Elven-king. Of him the harpers sadly sing: The last whose realm was fair and free Between the mountains and the sea. His sword was long, his lance was keen. His shining helm afar was seen. The countless stars of heaven's field Were mirrored in his silver shield. But long ago he rode away, And where he dwelleth none can say. For into darkness fell his star; In Mordor, where the shadows are. Gil-galad was the High King of the Noldor in Middle-earth during the Second Age. He welcomed the mariners of Numenor who came to the shores of Middle-earth, and he befriended Elendil who escaped the destruction of Numenor. Gil-galad and Elendil formed the Last Alliance of Elves and Men to oppose Sauron, and together they defeated him though it cost them their lives. Gil-galad was the son of Fingon. He was born in Middle-earth in the mid-400s of the First Age. The name he was given at birth was Ereinion, but he came to be called Gil-galad, "Star of Radiance." Gil-galad lived at first with his family in Hithlum in northern Beleriand. Gil-galad's grandfather Fingolfin was the High King of the Noldor in Middle-earth.
"Nimrodel": Nimrodel Lost Elf-maiden of Lothlorien. Nimrodel was graceful and beautiful, with long, flowing red hair that shone like mallorn leaves in autumn. She was a Silvan Elf, or Wood-elf. Nimrodel spoke only the language of the Wood-elves even after Sindarin became the common tongue of Lothlorien. She preferred to live apart from them and maintain the ways of the Wood-elves. Nimrodel lived alone near the river that later bore her name. Her home was near the northwestern border of Lothlorien. She may have dwelled in a grotto - or small cave - by a waterfall, but when Orcs from the nearby Misty Mountains began encroaching on the forest she may have started living high in the branches of a tree. This may have inspired the creation of flets - platforms used as dwelling places in the trees by the Elves of Lothlorien. When she reached the White Mountains, Nimrodel became lost. Nimrodel wandered for a while in the mountains until she came to the River Gilrain, which reminded her of the stream she had lived near in Lothlorien. She sat by a pool, listening to the water and looking at the stars reflected in it, and her heart was lightened. Nimrodel fell into a long, deep sleep. When she awoke, she came down from the mountains into Belfalas, but the ship was long gone and Amroth was lost. What became of Nimrodel afterwards is not known. It was said that in springtime her voice could be heard singing in the falls of the River Nimrodel in Lothlorien, while the voice of Amroth came up the Anduin on the south wind. ?
"Mithrellas": Mithrellas Elven ancestor of the Princes of Dol Amroth. Mithrellas was a Silvan Elf of Lothlorien. She was one of many Silvan Elves who fled from Lothlorien in 1081 after the Balrog awoke in nearby Khazad-dum. Mithrellas was a companion of Nimrodel, the lover of King Amroth of Lothlorien. On the journey south, Nimrodel and her companions became lost in the White Mountains. Mithrellas was given shelter by a Numenorean named Imrazor who lived in Belfalas. She married Imrazor and they had two children - a son named Galador and a daughter named Gilmith. One night, Mithrellas slipped away and was never seen by her husband again. She may have gone to wander in the woods, or she may have sought the haven of Edhellond to depart over the Sea. Mithrellas' son Galador was the first Lord of Dol Amroth. His descendants thus had Elven blood, as was noted by Legolas when he met Prince Imrahil. ?The name Mithrellas may be composed of mithren meaning "grey" and las meaning "leaf." _____________________________ An Elven-maid there was of old, A shining star by day: Her mantle white was hemmed with gold, Her shoes of silver-grey. A star was bound upon her brows, A light was on her hair As sun upon the golden boughs In Lórien the fair. Her hair was long, her limbs were white, And fair she was and free; And in the wind she went as light As leaf of linden-tree. Beside the falls of Nimrodel, By water clear and cool, Her voice as falling silver fell Into the shining pool. Where now she wanders none can tell, In sunlight or in shade; For lost of yore was Mithrellas And in the mountains strayed. The elven-ship in haven grey. Beneath the mountain-lee Awaited her for many a day Beside the roaring sea.
"Glorfindle": Glorfindel was the lord of the House of the Golden Flower. He was among the Elves who left the Undying Lands in defiance of the Valar on a quest to retrieve the Silmarils from Morgoth. It is said that Glorfindel took part in the rebellion because of his kinship and allegiance with Turgon and that Glorfindel did not participate in the killing of other Elves known as the Kinslaying. Gondolin was attacked by the forces of Morgoth in the year 510. Turgon's daughter Idril escaped along with her husband Tuor and her son Earendil and other survivors. They fled over the high pass called the Eagles' Cleft, but they were waylaid by Orcs and a Balrog. Glorfindel allowed the others to escape by engaging the Balrog in battle. They fell together into the abyss and died. Glorfindel's body was retrieved by the Great Eagle Thorondor and he was buried near the pass under a green mound covered with yellow flowers. The Tale of Glorfindel the Golden-Haired?Of the House of the Golden Flower Of a house of princes, an elven lord, Tall of helm and bright of sword. For him the elves ever shed a tear, For in the escape he guarded the rear. A Balrog of Morgoth came upon them, And the following battle is told in many a poem. Glorfindel the golden-haired of the Golden Flower, Fought most valiantly in that hour. Along the cliffs those two fought And elven victory was very dearly bought. For when that devil fell from that high place, So also Glorfindel fell from grace. Their bodies upon the rocks were broken. Glorfindel's body was not forsaken But was borne up by the eagle Thorondor And the elves buried their savior, Upon the mountain where cold winds blew And ever after golden flowers grew Until the world is made anew.
"Eariolinde": Elder sister of Thranduil, King of the Elves of Mirkwood. Éäriolindë lived on her own in her Flet on the east side of the River Anduin that was called Greenwood the Great. She chose isolation from others of her kindred because of her affinity to all the creatures of the great forest and decided to devote her life to learning the languages of the animals and creatures which dwelled therein. Because of her life among the animals, Éäriolindë learned the deeper secrets of Nature that even her Silvan kin had not access to. In 2509, Elladan and Elrohir, the twin sons of Elrond of Rivendell came to ask her for her help in rescuing their mother, Celebrain, who had been captured by Orcs near the Redhorn Gate of the Misty Mountains. She was so moved by their plight that she not only helped them rescue Celebrain, but continued for many years in their company pursuing Orcs and journeying into the wild. From time to time the three would ride in the company of Dunedain Rangers from the North. Éäroilindë''s Song of Mirkwood In Greenwood, in Mirkwood Seldom have walked the feet of men, Few mortals have seen the light That lies there ever, long and bright. Anduin! Anduin! Clear is the water of your source; White is the star in your hand; Unmarred, unstained is leaf and land In Mirkwood I will dwell therein, More fair than the thoughts of Mortal Men.
"Anolinde": Elf of Rivendell and sister to Erestor, one of the councilors to Elrond. Änolindë a close friend and confidant to Arwen and supported her decision against taking the ship from The Grey Havens into the west and the Undying Lands, for the sake of her love to Aaragorn. As she her self had a motal lover, one of the Dunedain rangers, Kaylan.
"Elwing HalfElven": The mother of Elrond and Elros was Elwing and Elwing's mother Nimloth was an Elf and her father Dior was the son of Beren – a Man – and Luthien – the daughter of an Elf and a Maia. Thus Elrond and Elros were descended from both Elves and Men and were counted among the Half-elven, or Peredhil. Their family lived near the mouths of the river Sirion on the southwestern coast of Beleriand. While Earendil was away at Sea, the sons of Feanor attacked the Havens of Sirion seeking the Silmaril that Elwing had in her possession. Elrond and Elros were taken captive. Feanor's son Maglor took pity on them and spared their lives. It is said he cherished the two children and fostered them for a time, though according to another story the twins were left by their captors in a cave behind a waterfall where they were later found safe and sound.
"Rumil": Elf of Lothlorien. Rumil was the brother of Haldir and Orophin. He and his brothers were wardens on the borders of Lothlorien. Rumil's language was Sindarin as it was spoken in Lothlorien and he knew little of the Common Speech. On January 15, 3019, the brothers encountered the Fellowship near the Nimrodel in the eaves of the forest. They led the Fellowship to their flet. During the night a troop of Orcs passed and the brothers lured them away. While Orophin went to warn the other Elves of Lothlorien of the Orcs' intrusion, Rumil accompanied Haldir and the Fellowship to the banks of the Silverlode and helped them cross using ropes. Rumil remained on the west bank and returned to the Nimrodel to keep watch.
Lightmare: Another fractal.
"Wren": Please, allow me to introduce myself. I am Wren, of the forest realm of Athel Loren. Let me tell you about my home before you mistakenly venture into it. Only the insanely brave, mad, or foolish dare to cross into Athel Loren, for the forest is a haunted place, filled with unquiet, malicious spirits of the forest, strange and magical creatures, and my kin, the mysterious and dangerous Wood Elves. We have dwelt within Athel Loren for almost five thousand years. Over this time, we have become intrinsically linked with our forest home, and our nature has changed to reflect it. We have forsaken our ties to other Elven folk, and have become a deeply secretive and suspicious people who shun all outsiders. We are the guardians of the forest, and our fate is utterly entwined with that of Athel Loren – if the forest were to die, we would die with it.
Poses: Kid: Kid pose
Poses: Exited: Exited pose
Poses: Drunk: Drunk... ^^
Poses: Waiting: Waiting
Poses: tired: Pose: Tired
Poses: Concerned (Cliche): Yeah i know... It's cliche!
What a feeling: Just an image i created one weekend a long time ago... What do you think?
Red_Eye: Photoshop
Space: Photoshop
Nerd Design: Nerd Design http://www.cafepress.com/mictoon Thanks for looking.
Blue Night: The end mean a whole new beginning. Thanks for looking.
Mictopia 2006: thanks for looking.
electrical facilities: electrical facilities
Marilyn Monroe: virtual Marilyn Monroe picture
Heat of the Moment: To asian folks having an intimate moment, I did the tongue using a set of custom morphs I did for e-frontier's Miki 1. That package is now on sale at Renderosity as well as a new Miki 2 version.
Living room scene B FP white: design and modelled and rendered in lightwave
floating restaurent: floating restaurent
BioHazard: Abstract Biohazard design
Hearts sunset...: Hello everybody. This is my first image I upload after 6 month of learning 3d Graphic program and I hope you love my work. Thanks
simple bottle: a simple bottle scene using mental ray and maya to create a cool looking caustics effect
out looking for a bite: hope you like it
pictures Vario-BG-1: greater Version of picture 1+2: picture 1 picture 2
Vario-BG-1: Variable Background for Photoshop. All psd-layer. You can make your own background! See more pictures here DOWNLOAD
Platform: Thank You for viewing and comments.
Bomb stream water2: Scene in Cinema4d and Vue Infinite6 Thanks for look! gendragon
Bomb stream water: House modeled in Cinema4d - Render in Vue Infinite6 thanks for look. Gendragon
Textures for V3 Teddy: 8 Textures for V3 Teddy DOWNLOAD
Invader: Dirigible modeled in 3D Studio Max5, render in Bryce 5. No Postwork. Regards, Gendragon
Invasion: Hi folks! My scene in Bryce 6 - Postwork in Photoshop. Regards, Gendragon
Textures for M3 Poetshirt: 4 Textures also for ruffles, sash and scarf. DOWNLOAD
Alien tree: Tree modeled in ZBrush2, render in Vue infinite 5. Regards, Gendragon
bone_dog: Im not totally happy with it and there are a few things i would like to change, but i haven't really got the time to spend anymore time on it, as i need to get my showreee upto date.so many thing's in my mind but i have no much more time to create all thing's but i'll try to best .hope so u like it ,welcome to all good comment's
Alien Scene: Models in 3D Studio Max 9 and ZBrush2, Render em Vue Infinite5. Thanks for look! Gendragon
Mystic: Postwork in the photoshop of a render in Bryce 6 for an infantile scene. Regards, gendragon
sweet cad: hai this is my new one nd first female creation ,hope so u like it
Marine base Sci-fi: Work in Bryce 6 - No postwork. Thanks for look! Anderson
angel or demon: we all have it in us
burning: :)
bang: :)
Turbulences ahead: A fractal flame I rendered with my own application.
2 outta 3 aint bad: meatloaf song inspired ice heart not a pen its cg
ride hard: resting after a long ride
lady in red: :)
death becomes her: magazine picture
alone: sad woman
eye candy: :)
potw at rdna: doll play came from looking at the mimes and different dolls i have they cant all be barbie
hidden sex: cant see why shes smiling
dancing in dark: :)
forgotten heart: millions of polys in this one forgot who and where she was
awakening: child vampire awakens for her evening meal
Tollgate (Matte Painting Enviroment): I am a big fan of Akira Kurosawa's art. And for a long time I wanted to create something in a spirit of his creative art.
taste of blood: she lures em by her beauty but her bites worse then her bark
All kids are born with a smart mouth: I guess it's universal, all kids are born with a smart mouth
Troll abduction: She was abducted by a troll or was she?
The Oasis: A little render with a hint about our current big problem in the world...
A Wise Man's room: I had been working on this project for 2 days.I was inspired from famous picture named "kaplumbaga terbiyecisi"(The Tortoise Trainer).I wanted to capture 13.century Turkish-Islamic architecture.
Beacon: This painting represents a personal challenge to do a matte painting without the use of photos as painting material. However, I used many photos for reference, though. All the brushes were painted from scratch, too, without any photos. I hoped to achieve a more painterly look like this. It was inspired after seeing photos of Dubrovnik which really looks like a beautiful city. There are so many fantasy elements in it, that you could almost place it in Middle Earth. It was done entirely in Photoshop and took me about 13 hours to complete over 3 days.
BOZ-the clever one: Hi everyone this is my last photoshopping. I want to do a short comic abaut this clever character, i hope to have a time to do. I hope you like it!
Explorer: A scenery with poser and vue... Post work photoshop.
The last warrior: Directly inspired by a character of JS Rolhion... Modeling zbrush.
Zachosaure: Modeling zbrush.A post work with photoshop.
A View Through Time: Abstract planet design
Naerid: A Paint piece I did drawing an angry Naerid. The tone was supposed to be oceanlike but cold and majestic.
smoke: This is done before the smoke from almost the same art work (tweens :)
Lamp & table: Photoshop work with 3d filter
Abstract: This is a photoshop work with 3d filtering
Infection: Think DNA.
Circle of Wings: This picture was a nightmare to turn into something that looked okay, even though I thought it was cool when I made it.
Fire witch: Fire witch - In 2005, I won in 1st place "Ghouls on film Contest, sponsored by Maxon being worth Cinema4d. The jurors were of the 3Dcommune.com Work in Photoshop. Cheerful in sharing. Gendragon
Glopas: Modeled in Max5. Render in Bryce5. Postwork PSP cheers! Gendragon
Honda NSX scanline 03: modelled and rendered in lightwave
Honda NSX scanline 02: modelled and rendered in lightwave
Mystic Castle: Work in Bryce5. No postwork! Cheers! Gendragon
Honda NSX scanline 01: modelled and rendered in lightwave
Glopagiant: Modeled in 3D Studio Max 5.0. Render in Vue Infinite 5 Thanks for look! Gendragon
My First graffiti: This is my first attempt at a piece of graffiti, it looks quite good, it says "grinch", i plan on throwing it up on a wall pretty soon
A Young girl Machine: Work in Painter and photoshop. Painting with Table Genius Thanks for look! Gendragon
Zumbi: Hello;) Finally my last horror scene, unintentionally to scare them, as all the other scenes! Grrrrrh. ; -) Photoshop and table Genius. Thank you for looking here also! Gendragon
Vampire! The return.: Hello;) In this image of the immortal and such old creature of the world of the terror, I drew using a table genius photoshop. For smoke, I used special cloud brush, using an alpha. Cheers!
Mummy: Hi folks! ;) Here more picture of my horror collection! I drew and I created the volumes of the mummy using soft pencil, postwork in the photoshop. Scene to the bottom render in Bryce5.5 Thanks for look!
Pirates of the horrors: Hi folks! ;) Other picture of my horror collection! The inspiration gives to notice that it came from the Pirates from Caribbean. Painter and Photoshop. Cloud Brushes for details of atmosphere. Thanks for look!
Deadly female: This is one of the pictures of my horror collection! Work and painter and photoshop. Thanks for look! Gendragon
Girl: Work in Painter. Thanks for look
Lost Civilization: Image totally worked in Vue Infinite 6. No postwork. Thanks for look! Gendragon
Transformers: I made these logos in 3ds max for fun. Now that the movie is coming out soon I might go back and make some other transformers stuff.
Glass Roots: This was made with a plugin for 3ds max. I can't remember what the plugin was called though.
Mirror-02: Mirror use in Poser 5, 6, 7 with raytracing render. pp2-file DOWNLOAD
Mirror-01: Mirror use in Poser 5, 6, 7 with raytracing render. pp2-file DOWNLOAD
Terees: A very big THANK YOU to Prutzworks for its wonderful free stuff "planet kaitano"!!!
Titanic Ship Simulation in Gilbilterra: Made by IBR Sistemi Italy Tools: QUEST3D
a sweet mental ray lounge!: here is a lounge set late in the day as the sun is going down. I wanted to create a warm scene.
Who Am I?: Abstract design of two faces breaking away from one another
Eclips3: :S
A view beyond: Abstract fractal
A New Disease Is Born: Abstract skull type design
Vader Light Saber: A Darth Vader light saber I modeled in 3ds max. I added the glow in photoshop. Pleas elet me know what you think. If you would like to download this model it is available in the 3d models section.
Desolation: Fractal.
underground: anciant caves
stupid robo: he lost his brain which given by men. and he playing like man
yellow: hmmm
dead mad: just done
stare at: I was scare by one movie at that night and i done this scarp. :D
dragonlove: one of my fav images in a role playin game
cybertears: magazine picture
angel: shes beautiful to me hope she is to you also
Everything's just gray: That was just a tiny exercise with my new drawing tablett.
russian star: this image was inspired by the call of duty game art and by the red star badge i had at the time. hope you like it!:)
Boy: This has been created using hand drawn sketches,photoshop and wacum tablet.
my ex girlfriend: this is a portret of my ex girlfriend- hope you like it, it was fun to do and i was really happy how it turned out (the portret not the relationship- that could have been better:) )
Kuttisaathan: This character has been created using photoshop,flash and wacum tablet.
Demon: This character concepts has been created using photoshop and wacum tablet.
King Ashoka: This artwork will always make remember my dad because he is the one who gave quite lot of feedback on the visual part of the this art as I was conceptualising it. Medium used: Photoshop and wacum tablet
syrian warrior queen: this is a drawing i did for fun- it is a warrior queen. hope you like her!
dragon: hi! this is a dragon i did to have some fun and to see how i can use zbrush and lightwave, it was fun to do and i learned alot :) hope you like him!
Self potrait: I always wanted to look like a historian and this made me to create a different treatment to my self potrait. medium used: Photoshop and wacum tablet.
female nude: this is a drawing of a female nude i did to test out my wacom tablet and to have some fun, hope you enjoj it :)
Senator: This artwork has been created as a sample character concepts for future animation projects. Medium Used : Photoshop and wacum Tablet.
puppet with a hand missing: this is an image i did for fun, the idea was to make something that could be built in real life by some poor carpetner or blacksmith, hope you like it!:)
Birbal: This artwork has been created as a sample character concepts for future animation projects. Medium Used : Hand Drawn Sketches, Photoshop and wacum Tablet.
Sumo: This artwork has been created as a sample character concepts for future animation projects. Medium Used : Hand Drawn Sketches, Photoshop and wacum Tablet.
Maayandi: This character concept has been created for one of my short animation project. Medium Used : Hand Drawn Sketches, Photoshop and wacum Tablet.
Varudha palayam: Once,I went for a treking with my friends to varudha palayam forest near thada forest,where I saw a man with a stick held on his hand sitting inside a cave. This made me to capture the entire scene and when I went home, I just visualised and created this using Photoshop and wacum tablet.
Nymph: This is an inspiration of a Nymph character in which I envisaged a realistic look and feel for the character and the background. Medium: Photoshop and wacum tablet.
Landscape: This forest theme has been for an animation TV series called “Tara ki dhuniya” Hindi serial. Medium used : Hand drawn sketch, Photoshop and wacum tablet.
Seascape: This artwork is an inspiration of Newport Neach seashore at CA, This was my first Photoshop work created using wacum tablet.
Advice from a Caterpillar: I do not condone, nor do I partake in the indulgences of this particular caterpillar! Just say no, kids! I've always been a big fan of Alice and Wonderland and this scene is one of my favorites. I wanted to do a Mad Tea Party picture but I thought the caterpillar scene would be less complicated. I hope to get started on the Tea Party piece in the not too distant future.
The Shadow Wizard: Here's another GIMP project. It started as a skull exercise I did as a homework assignment for a video drawing course called “The Structure of Man – Learn to Draw the Human Figure from your Mind” taught by the artist Riven Phoenix. As you learn to draw the human form like an invention, you learn to draw the human figure completely from memory, without a model. I know I'll never draw the same way again. As for the background figure, he definitely looked more threatening in my early sketches of him, but he (she? it?) ended up looking more emotionally vulnerable in the final rendering for some reason.
The Brimstone King: I modeled the character in a separate 3d program and imported the renders into GIMP, where I created the setting and atmosphere. This piece is intended to display the character from front, side and back views.
Rachel Blanc: Desenho baseado na modelo Rachel Blanc
My Original Avatar Image: This is original sketch for one of my avatars which I colored with GIMP.
Still Life with Mai Tai, Ukulele and Shrunken Head: This is my first attempt at a still life using GIMP. I enjoyed my further exploration of GIMP's capabilities and am looking forward to my next project.
Tiki Sunset: This is my first digital painting for which I used only open-source software, specifically "The GIMP", which is a free alternative to Adobe Photoshop. I hope you enjoy it.
Rock: just for fun
A fine day to die: This is just a picture i made a day i was bored. I'm know using it as a wallpaper myself, be course it's nice and simple.
Diamonds: Diamonds made with blender, and rendered with yafray
Yummy: I don't really know why i made this picture, but i think it is one of the best i have made. Their ain't no story, but as you can see is it this radioactive thing served at a plate, and a couple of wine glasses.
Venus Rising: Venus rising into the storm clouds
Bison: Its an another portfolio work. I wanted to make somthing furry and then decided to make bison. Made it in 3ds max. Textured in Photoshop and I used shave and haircut for fur.
Anger Management: I was going through my old works then thought of making someone like those Wrestlers who fights crazily. It is modeled in 3ds max and detailed with zbrush. It is a bit exaggerated model to show the violence little bit in it. I used both zbrush and 3ds max to produce the final render.
Fisherman in Town: I made this render for my personal work. It was just a thought of an old man who is not rich enough... Modelled and rendered in 3ds max. I used Zbrush for the bump details. Color corrected and composited in Photoshop. I hope you like it.
Bathrom view: An interior view inside a modern style bathroom
Beach Resort: A Conceptual project of temporary beach resort units that can be moved around
futuristic p90: A picture I made for a mini contest on the Raivestudios forums, the theme was futuristic gun.
fantasy animal: a fantasy animal I made for practicing organic moddeling.
Weights: These weights were made for a speed modeling contest. It is made with Blender3d and no post effects were used.
Living Room: This is a regular living-room in a small apartment. It includes sofa, TV, and office.
Small Kitchen: The same kitchen, different angle
Small Kitchen: This is some sort of mix : smallkitchen and lounge for a small apartment
BathRoom: A bathroom in a small appartment aprox 3 square metters
SUV Concept Car: This is my graduation project. It is a SUV concept car that converts from a 5 seat vehicle into a 2 seat pickup. I had a different approach for the seat system.
A Diamand: i have created this in 3D max 6.
Necromancer 2: Necromancer made for Get Your Character Painted website
Necromancer 1: A necromancer, made for fun
Blue Mage: For the CCG "Summoners" ("Idezok") www.idezok.hu
Elven Scout: For the CCG Arena Mortis.
Young Master: For the online CCG "Summoners" ("Idezok") www.idezok.hu
Warlord Virghal: For the online CCG "Summoners" ("Idezok") www.idezok.hu
Laskaron the Daemon: For the online CCG "Summoners" ("Idezok") www.idezok.hu
Father Gerbus: For the online CCG "Summoners" ("Idezok") www.idezok.hu
Zeina: For the online CCG "Summoners" ("Idezok") www.idezok.hu
Alrahilia 1: For the online CCG "Summoners" ("Idezok") www.idezok.hu
Blacksmith: For the online CCG "Summoners" ("Idezok") www.idezok.hu
Defender of the City (Gil Axeman): A card image for the online card game "Summoners" ("Idezok") www.idezok.hu
chick: this is a friend of dude 5...imagine if they had a baby.
Starfish: From the "guys I knew in high school" collection....This dude currently works at Wendy's.
dude5: this is the dude....don't mess with him and he will leave you alone....but check your fridge often anyway.
Computer Office Scene 2: A Computer on a desk in a office setting with a city view
Coffee with Cream: This is one of many images designed to capture the love for coffee integrated with a surrealistic view of coffee inmitating life.
Playstation 2: A playstation 2 model/image i did long time ago. It was done in two weeks. Hope you like it, and please post a comment!
Blood and Devotion: Cover for an illustrated anthology. Copyright Fantasistent Enterprises.
Dragons: A fun piece, just for experimentation.
Priests of Emoen: A commissioned illustration of a fantasy religion. Copyright RedMist Castle.
PoxNora: Broken Bones: A card for the online PoxNora game. Copyright Octopi Entertainment.
cubism: "cubemania" the glass city
reflection: refelction of tea pots with the help of mental in 3ds max
Trees-04: Two more trees. pp2-files. Enjoy! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
BG-2-pictures-02: This are 7 Backgroundpictures 2048x1536. They are made with Vario-Background 1. I hope you enjoy! DOWNLOAD
BG-1-pictures-01: This are 7 Backgroundpictures 2048x1536. They are made with Vario-Background 1. I hope you enjoy! DOWNLOAD
Trees-03: Two more trees, pp2-file. Enjoy! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Trees-02: Two more trees. pp2-file. Enjoy! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Flower-01: Flower as a pp2-file. Enjoy! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Shakara ~ An Extraordinary Legacy: Shakara rides Princess on her way to save Erin.
IJ3000 Print system: High resolution print system in Loveshaw product line.
War (its fantastic): Desolate Scene of a destroyed city
Concept building 0307: modelled and rendered in lighwave
surreal3: A surreal perspective to architecture.
surreal1: A surreal perspective to architecture.
Moonstruck: This was my first piece working with filtered depth perception. You'll notice that the grass and flowers in the front have been blurred, giving you a view as if you were laying in the grass.
Maple Sunrise: A calm and peaceful sunrise... This image features many rocks, rocky terrain, and vegetation.
A Towel for the Queen: A picture made in Poser using a cat oriented texture for the character.. This one is from a set of these made on the same basic theme and came with a storyline in a sequence with 3D artwork to match the story... hope you find this one (and the others in the series) an interesting idea. Anyway we'll start with this one, even thoough these will be out of sequence.. (Those wishing the full story may ask me at my e-mail address ... DragonWizard27@comcast.net
Citadel 2: A variation on the Citadel in my last work.. this time no Spaceship and the single surface object is set in an endless sea on this watery world. Made from the same fractal based height map as the other citadel it is only a very slight variation. Hope you don't mind a work this closely a dirivitive from the other...
Arrival at the Citadel: A composite of a AM Voyager, fractally produced city with a procedural texture overlay. The ship was made in Bryce and composited over the background and uses textures made in AMPro (the "father-program" of Voyager, that I make all of my Mappings in.) All composited in Photoshop with very little postwork. I hope you find it interesting in a Sci-Fi kind of way......genefleeman
A patchwork quilt of flaming fractals: Just what the title calls it.. A quilt-like fractal , with a flaming appearance done in Artmatic Pro. A colorful pprocedural texture without an object to contain it's form..hope you find it pleasant on your eyes and that it may amuze you to SOME degree.......genefleeman
The Alien HomeWorld: An Ancient homeworld of a strange Alien race, still operating on it's own long after the beings that built it were long extinct. When the explorers found it it was already perfectly livable and with only a few modifications it could accomodate Humans quite nicely. What strange and wonderous finds would folks from Earth make when the fully explored this place ???... done in Artmatic Voyager from Fractally produced height mapping and procedural texturing which I composited and postworked in photoshop.. hope you like it or at least find it different...gene
A Long Day at the Marketplace: A Poser, fantasy piece composited layer upon layer of characters and buildings to build up my scene of the marketplace life on this imaginary village. The fine lady in the foreground is quick to offer a thirst quinching drink to cut through the dusty throat you acquired crossing the desert to get to this oasis and the place surrounding it. Civilization of sorts with food and drink for a weary traveler.
Ad Astra: A Sci-Fi distant world of conical peaks and waterways using AM Voyager and Photoshop. A world definitely foreign to our part of the Solar Syastem. Even so it has a rare kind of beauty not seen in out normal everyday life.
A Crying Shame: This was one I did during the Isreali-Lebonese war and is non partison except for the mothers and their children on both sides of the conflict.. After watching the news with the Mothers screaming in their pain of having lost their little ones I couldn't help but be effected and it came out in the only manner I have to express it. Through my Artwork..
Captive of the Demons: Poor Isabelle, captured by these awful Demons. Fire and darkness surrounds her in this inescapable situation, deep beneath the Earth's Surface. This puts a whole new spin on the idea of being invited to dinner. Poser creatures on a Voyager Background composited and postworked in Photoshop.. Hope you enjoy it and are not too shocked at the concept of the Demons at Dinnertime..
Siamese in Grey: Originally an Ink Drawing I did a few years back.. You folks are some of the first to even see this work as mostly I now do 3D artwork and very little by hand anymore. Hope you enjoy this one....gene
Oluum (the distant peaks): A Scene done in AM Voyager. Sci-fi planet of sharp and jaggedy peaks made using Fractal Height mapping and Procedural Texturing. Postwork done in Photoshop to soften the image a touch and bring up the Colors. Odd, strange looking world of Rock and Water but NO LIFE..
The Peak of Old Smokey in Purple: A nice purple scene, calm and quiet and pleasant to the eye. Done in Artmatic Voyager using fractals and Procedural texturing. A nice easy to look at Landscape.
Martians? What Martians!!: A Poser Martian War Machine on Mars Backed by a Background Done in Artmatic Voyager. In the Far distance is an old fashioned space ship from Earth, come this long distance to see what the Red Planet has to Offer.
Floater Upon a Distant World: A Blue Floater ( a most unpleasant creature) on it's homeworld. This creature, full of helium, naturally, floats along till it finds it's prey and attacks from above. This world is a far distant planet, filled with dangerous creatures and the beasts they feed upon. Not a nice place to visit and I sure wouldn't want to live there...
The Family Outing: A beautiful Sci-Fi render done in Poser of a family of Droids on their family Vacation. The Background was done in AM Voyager Using Fractals and Procedural Texturing to make a futuristic Sci-Fi City of huge proportions.
DragonWizard (In the Service of the King): A Poser 3D Fantasy picture using Daz characters , featuring the DragonWizard inside the Lair of the Wolf-King
Chiron: A Sci-Fi World designed and Rendered in AM Voyager. Smooth rocks and gaseous atmosphere with lots of water
Can You Say Brass Monkey: A frozen scene on an imaginary world made with fractals and procedural texturing (totally non-polygonal) rendered in AM Voyager
Blue Lake Under a Red Sun: Sci- fi landscape using fractals and procedural texturing to produce height maps that are rendered as scenery
Rock and Desert: Scenery done in AM Voyager using fractals and procedural texturing to make height maps that are translated into scenery and landscaping...
lounge- mental ray lighting, architecte materials: this is a work in progress but the lighting and materials are nearly there.
a road in norwich: here is a photo-realistic render of a street in Norwich. It has shops and houses and apartments etc
external architecture street with shops and houses: here is a render of a street with buildings modelled on both sides. The textures are pretty nice
amazing street with shops and apartments etc: This is a final render of a really nice street with a lot of old buildings on. There are shops and houses etc on the street
a detailed recreation of a street: Part of a street on a cloudy day with the sun trying to break through!
apartments, buildings, shops, houses: there is a street in Norwich. The focus was upon getting the texturing right. I hope you like it!
shopping street mall road: this is a collection of shops on an old hill. The shops are really retro but really good looking!
a shopping street: this is a load of old shops on a street.
an old street: this is still a work in progress but it is getting there! The buildings are all pretty much finished
An Old Street in Norwich: this is an old street with some really nice shops set on a hill.
Now for free!!! A walk in a park: park constructions kit. With pp2-files and one pz3-file. Camera, lights DOWNLOAD
Alien Research Center: alien type off world research ceter
colossal: A simple perspective to architecture
Computer Office scene: a computer on a desk in a office with a city background
Oasis: Abstract scene of water in the desert
Architectural renderings: Hi guys, here are some of our architectural renders. Hope you like them.
Egypt: eygiptian desert pyramid scene
picture 1 Vario-BG-3: greater Version of picture 1+2: picture 1 picture 2
Vario-BG-3: Make your own Background with this variable BG. DOWNLOAD More pictures: picture 1 + 2
Tube: Tube png-file 800 x 1200 DOWNLOAD
Mermaid: Mermaid - png-file - 1200 x 800 DOWNLOAD
2 trees - pp2-files (props): I made this two pp2-files with Poser 6, but I think you can use with earlier versions. Try it, it is free! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Hidden: One of my first attempts to integrate Poser figure in Maya. Pure skin shading, but - well, it was just the beginning. Thanks for viewing...
The Freak: Personal work for the Gnomon Workshop 2D Image Challenge. Original concept was painted in oils on canvas, then taken into photoshop. As I wasnt happy with the original head, a new one was modelled with Facegen Modeller, a very handy head modeller, and morpher, lets you create the exact expression your after :-) Substancial overpaint of the original oil painting was then done. Photo reference was used for the grass in foreground. image still needs a few hours of cleanup and integration at this stage
Pallet Wrapper: Loveshaw pallet wrapper test render.
apartment view: apartment view
residential tower lobby: residential tower lobby
3 psd-files "fawn": psd-layer Download And here for all non-rapidshare-users: DOWNLOAD
Tubes: Tubes Download
virtual interiors / firplace: interior rendering testing light settings and textures
3D site mascot: Simple 3D mascot for TDT website
Tubes: Tubes Download And here for all non-rapidshare-users:
SEA: What really hope that, once again can see the sea
ShaferHime: ShaferOS
resto bar: resto bar with bright look candles
living room: nice stylish elegent room
leo the lions: one of the most powerful zodiac sign with power of sun strength of lion and the only born leaders
A face - test -: Hehe, one of my friends did this. As you can see, she ain't very talented :) See this as a kind of a joke ; )
Penthouse Viz: My first visualization task. Made in 3dsMax and rendered with V-Ray
Jin Mitshirogu: A 3D character made in 3dsMax and rendered with V-Ray
Pixel Mario and Nintendo logo: I made this mario and 3d nintendo logo in 3dsmax. I wanted to go for an old school look.
Workstation: Desk from home
Wii controller: I did a new render of my wii controller and added a glow to the player light. Please let me know what you think. Thanks.
Trajectory: reactivated citystation in space.
Trajectory: reactivated citystation in space.
Trajectory: reactivated citystation in space.
Interior 20: Architectural Visualization Interior 20
ipod: cool ipod
abstract: abstract art
Living room scene B POST: design and modelled and rendered in lightwave 9.2.
Pit: I have a dream of a few days ago, thank you £¡
Living room scene A 02 RAW: design and modelled and rendered in lightwave
Living room scene A RAW: design and modelled and rendered in lightwave
Living room scene B wire: Living room scene B wire
Blood Vessel: AN image of red blood cells passing through a blood vein
Living room scene B FP RAW: design and modelled and rendered in lightwave 9.2.
Living room scene B RAW: design and modelled and rendered in lightwave 9.2.
Attack Of The Giant Robots: Rendered in Vue 6, robot model in Wings3D, postwork in Painter and text added in Photoshop.
Mars Landscape 2: mars looking landscape
Base Speaker: Just a simple base that I tried to make as realistic as possible, so please give me crits on anything I could do better.
Dark Street: dark street
Breaking Through: abstract image
Tyrannosaurus Rex "retro": It is a dinosaur, but with a retro style, trying to imitate their first representations, that is the image that people had of them until the end of the 20th century. Dinosaurs were shown as heavy reptiles that walked slowly and not as the agile warm blood creatures that the latest discoveries seem to point out. The works of masters of stop motion like Willis O’Brian and Harryhausen, that did prehistoric themed scenes, were also a source of inspiration for this image, that’s why it has this scale model appearance.
Barouette au Soleil: A shot from my demo, fARMERTIME.
Holocene: Abandoned citystation in space.
Holocene: Abandoned citystation in space.
Holocene: Abandoned citystation in space.
Holocene: Abandoned citystation in space.
Holocene: Abandoned citystation in space.
Holocene: Abandoned citystation in space.
Holocene: Abandoned citystation in space.
Holocene: Abandoned citystation in space.
Holocene: abandoned citystation in space.
Invasion: Vue 6. Wings3D.
Jardin de betraves: Garden featured in my 3d demo, Farmertime.
Human Elder Turn Table Image: Here is a image that I made with the new Zbrush 3.0 . No fancy tricks here I just started out using the rapid start feature and used the tweak, and standard brushes. At the end for the skin detail I used the standard brush with an alpha and then varied the stoke in the brush settings to get a more random pattern.
570 pin up: hope you like it
HumanElderSketch: Here is a image that I made with the new Zbrush 3.0. No fancy tricks here I just started out using the rapid start feature and used the tweak, and standard brushes. At the end for the skin detail I used the standard brush with an alpha and then varied the stoke in the brush settings to get a more random pattern.
The Guardian: abstract style design
Planet 2: fantasy space scene of a planet
Living room: nice illuminated living room.
Birth: Rendered in Vue 6. Robot modeled in Wings3D. Postworked in Photosop.
561: hope you like it
vector art: an illustration of a 3d model I have made
glowing orb: this is a glowing orb. I was just playing around with lighting
robot: a 3d robot in my kitchen
Adobe InDesign vibrant and appealing term card: an amazing summer term card for students. The design is appealing to the eye and very vibrant
Adobe InDesign Term card for students: an Adobe InDesign term card for students. The informative yet simple design is effective.
Adobe InDesign Flier for big event: a nice flier for a tea party event. The stylish flier was designed in Adobe InDesign.
InDesign flier slick design: an event for retired people that takes into consideration the audience: The text size etc and colours.
Adobe InDesign flier: this is a flier that was sent out to promote a big event running every sunday night for a term. It is about exploring the meaning of life. It was designed using Adobe InDesign.
a kid's art lessons club: this is a flier given out to parents and schools advertising a kid's club where they explore and learn art in a fun and exciting way.
Fibonacci: Fantasy model, based on a snail
Lemmings: Created in Vue 6 with plants made by me, available here: http://market.renderosity.com/mod/bcs/index.php?ViewProduct=55513&vendor=24138
Earth: Rough Plant design
Forgotten Empire: Atlantis type under water scene
ArJeeBee: as in RGB (Red Green Blue). 3 separate fractal flames rendered on to 3 virtual canvases. Professional prints of these pieces are available at http://www.easyart.com/academy/jkerai
PICARTATTACK: visit picart.ca for free joy.
Snake Plissken - Game Character: This is the final project of my Post Graduation, I develop a game character based on Snake Plissken of the movie Escape from New York.
Composition: This is a study of illumination and rendering, trying to simulate a sunset afternoon mood to the scene.
Head Model: This is a study of modelling, texturing an rendering, trying to look real.
SUV: A SUV
Motorcicle Chopper: This is a study of modelling, texturing an rendering.
Native Warrior Model: A model I made Last year, maybe ill finish it someday
amazing building in norwich, photo-realistic: a building in norwich that is photo realistic but still low polygon. Great lighting and texturing has been adopted using 3ds max and photoshop and GIMP
a low polygon building wireframe: a wireframe version of a building in Norwich. The textures and the lighting bring the model to life.
old traditional church in norwich: beautiful traditional church in norwich. the realism created through good texturing and lighting which ensures that the polygon limit is kept to a minimum.
beautiful traditional church in norwich: a clay model render of a church in norwich. this displays the minimal detail in the geometry which goes to show that the amazing reality of the textured version are created using good lighting and texturing.
old church: a full model render of an old church. There is no environment but the focus of the work was on the model
old church stained glass window: a beautifully realistic render of a traditional church with stonework and stained glass windows
old church wireframe: a wireframe version of an old church. The geometry is clearly displayed
old church traditional: a close up render of a beautiful old church. The stone and stained glass windows are amazingly realistic
old church: a detailed close up of a churche's stone work and stained glass window. Photo realistic
old church traditional: amazing close up view of a stained glass window
Old style church: a close up side view with realistic textures, lights etc.
old church: the side view of an old traditional church. no environment
traditional old church: an old textured church, realistic texturing and lighting
old style church: a fully rendered church model without the environment
An Old church: a clay render of an old church. A basic render displaying some of the geometry
OLD Man: The purpose of this project is to continue practicing my modeling while I study shading and rigging for this character face, this is only 3 hours into my project which will spans many more. Wish me luck, heres a preview.
Nissan 350z scanline 05: modelled and rendered in lightwave
Nissan 350z scanline 04: modelled and rendered in lightwave
Nissan 350z scanline 03: modelled and rendered in lightwave
Nissan 350z scanline 02: modelled and rendered in lightwave
Nissan 350z scanline 01: modelled and rendered in lightwave
inferno: abstract firey design
Picart.ca Buggy: Un petit buggy qui volle pi toute,. 440 cc
SMOOTH ROCK EN BLANC: Smooth Rock Falls, On
Angel 2: changed angel
mars landscape: mars looking landscape
Castle Dining Hall Fireplace Test Render: A test render for the wood, fire, fireplace texturing and such.
Castle Dining Hall Main Test Render Pre Final 1: New test render for near-complete Castle dining hall
Flow WHoa: Drawing i worked on in college
fur ball: fur ball
t1: t1
3D Samples: Samples
temple2: Made with blender
Temple1: Made with Blender
LoveBot: Everyone loves the LoveBot. And he loves you.
Phalanx: An idea for a phalanx trooper that fight in formations with serrated shields.
Blade Adept: An idea for a warrior so skilled in martial arts that his arm has become a magical sword.
Landscape: First try at a mountainous land scape with terragen
Lighter: Used Vray and autodersk's 3d studio max8
solar system: fantasy anstract solar system
Dead inside: scary glowing eyes
Solitude: Composite piece, long lonely road
Space style Fractal: Abstract Space style Fractal
Bio Hazard Sphere: Bio Hazard Sphere design
Abstract skull design: Abstract skull design wallpaper for band
Arc Angel: abstract style angel made for a wallpaper for a metal band
Desert mountain: one of my first digital painting experiment
Hiboux on the branch in the tree: see title
Peace Tree: watch out for the hiboux
Dan T: crazy frenchman of the north
farmer face: tabernouche ter beau toi
Bloobooboo: Little bonhomme qui volle
Spiner: drawing
Splish Splash: pollock inspired
Renaissance: Renaissance
Impressive glass figure: Impressive glass figure
Curious ant: Curious ant
Imagination birth 2: Imagination birth
Imagination birth 1: Imagination birth
Wallpaper 1: Just a common play with brushes and shapes. Brushes gotten from my deviantART palz ... definitely the community to join lol:)
Your a mouse: w
space boogies on black: super duper
Big gang: party harty
Fleet: Feet
Pointy ship: he's pointing
Buggy Side: side of buuuuggy
Back of Buggy craft: Pette de la broue
Shipster: Definitly a flyer
coulourous: tabarouette
space place: sunshine
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
sit 4: interior
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
sit 3: interior
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
sit 2: interior
sit 1: interior
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
Smooth Rock Falls, Ontario: home of the moose
sit: interior
Farmer man: character from demo real
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
Neon Plants: No joke. They're glowing.
Peaceful Drive: Old VW bug takin' a drive down the countryside.
Glowing Vive: Purple horizon, glowing river.
Dragonfly Reeds: It's a swamp... and a dragonfly. Woo.
Samburu Hills: That's the way it looks over there. I swear.
Sonora/Sonoran Desert: It really is. They are cactus, aren't they?
Distant: It's an almost-dead tree. Don't look so surprised.
Summer Blossom: Sunset with large cherry blossom tree.
Slim Fast Beach: See the beautiful, skinny palm trees? ;)
Morning: Simple, pleasant sunrise scene.
Valery: This is a piece of my work I did recently..I'm working on a animation with a friend of mine...and we're gonna use this model for our main character. Main thing was done in 3ds max, mental ray rendered, makeover in photoshop.
Hoofin' It: It never fails...somebody's always lagging behind. This guy has quite a walk ahead of him before he catches up to his buddies on that ridge. This image was created using Bryce 6, Daz Studio, Universe Image Creator, Glitterato and Corel PhotoPaint 12.
View From A Frozen Moon 05: This is the fifth in a series of space art images that I've been doing over the last couple of years. Each image in the series offers a view of space from the surface of an icebound moon. This image was created using Bryce 6, Universe Image Creator, Glitterato and Corel PhotoPaint 12
Distant Shore 02: I wanted to capture the feeling of that moment of calm before the coming of great change...a young planet holding its figurative breath in expectation of the birth of new life. This image was created using Bryce 6, Universe Image Creator and Corel PhotoPaint 12
Distant Shore 01: Since the majority of my space art images feature harsh, airless enviromnents, I decided it was time for a change...a planet with an atmosphere, clouds and liquid water. I couldn't resist throwing in the twin moons. This is the first in a series. This image was created using Bryce 6 and Corel PhotoPaint 12.
Necromancer: Sketched and Painted in Photoshop
Puddle Jumper: by "Stargate: Atlantis" series
Submarine under the Sea: The prototype of Karl Shilder`s submarine.
Road in Desert: The desert Kara-Kum not far from the river Amu Darya.
Sport Cafe: The design development for the cafe "Marakana"
Pool Story: What happened here?
Little Dinosaur: A character created for our cartoon project.
Nibbled: 130 million years ago, for the safe birth of baby dragons, winged dragons lived on the steep cliff, so as to hide from other hunting dragons. But only a few of them survived. Though the winged dragons expelled the enimies, they didn't know another thread was approaching...
Old rifle in WW II: I love video games, especially those about WW II. This work was done after I had played "Commandos 3". In the game, I was very excited each time I killed an enemy sniper. And I would equip the plunder, the enemy's snipe rifle, to the allied sniper, just as a reward.
Iron & Snow: Once a time when I surfed on the net, I saw a setting sketch by WestWood for the game "Red Alert 2". There's a tank in the sketch I like very much. But it's only a sketch, no color, no background, and very small size. Then I tried to present it in 3D. There were some problems in the progress, such as the structure of of the tank can't be seen clearly. I had to imagine. And at last I finished it.
Train Station: This is a background scene used in a cartoon project we planed to produce. So it's also in cartoon style. This work was finished in 15 days during 2005. There is an old train station located in a quiet west town. The mood is like... well, you feel it and know it.
A Cartoon Scene: A Cartoon Scene made for one of our company's cartoon, for the memory of my child life.
Subaru rally car 4: Clay style subaru rally car
Subaru rally car 3: Clay Style subaru rally car
Subaru Rally car 2: clay style subaru rally car
Subaru rally car 1: clay-style rendering of a Subaru
Memory Of Earth: I envision a time when man will travel to distant stars and colonize other planets capable of supporting life. Some of those planets will have moons very much like our own. Perhaps an astronaut will stand on the surface of one of those moons, gaze up at his new homeworld and think fondly of the planet that all mankind must ultimately call home....the planet Earth. This image was created using Bryce 6, Daz Studio, Lunar Cell, Glitterato, Universe Image Creator and Corel PhotoPaint 12.
LEGO imperial star destroyer 03: A screenshot from maya of my model
LEGO Imperial Star destroyer 02: A screenshot from maya of my model
Lamp 02: a lamp
Lamp: a lamp
Bike with color: I added some color to one of my old drawing for a project in college
Tree house: A drawing I made back in high school
Mountain orc: A drawing I made back in high school, inspired by the orcs of warcraft.
Knight in armor: A drawing I made back in high school
Chained Ogre: A drawing I made back in high school
Dark Elf: A drawing I made back in high school
Mounted dragon: A drawing i made back in high school
Predator: I made this ball while messing around one day and it ended up looking like the predator so I save it.
Waterfall EXTREME DANGER!: This was a landscape project I did in my painting class. It was done in acrylic.
Gym: Nice gym at dawn.
Night house: Nice illumination at late dawn in the home entrance.
Porsche: Beautifully rendered Porsche Carrera. It wasn't modeled, just applyied materials and illumination.
Play with me: This is an acrylic painting I did in my art class. The subject was dolls. I hope you enjoy.
Grinding Machine: The end of XIX century, the beginning of XX century.
Smithy: The smithy with forge and tilt hammer.
Moonrise 01: Imagine walking on the surface of an icebound planet with a tenuous atmosphere...add a massive close-orbit moon and the stars twinkling above. There you have it!! This image was created using Bryce 6, Universe Image Creator and Corel PhotoPaint 12
Gears: Doodle
The old time.: I made this in Vue 6 esprit and a litle postwork in FxFoto.
monkey wallpaper: this is the main character in my first 3d movie - Bananasa.
Small land warp: This is a sketch of a land warp. When you die, your creature resurrects inside of it.
Abyssal shrimp: The Abyssal Shrimp lives in total darkness. It feeds on floating particles and emmits flashes of neon light to confuse predators. These creatures are similar to the ones that once lived on the planet earth a long time ago.
interiors: interior of a office
Cool Rabbit: A painting based on a pencil drawing character of a cool rabbit exposed to a nuclear waste material.
Suburban Street Walkthrough: modelled and rendered in lightwave
Wii Controller all sides: This is a picture of my wii controller from all sides. I was trying to duplicate the original Nintendo promo picture.
Archer: This is mostly like orc from Lotr movie (that's why he looks a little differ from orcs you can see in some games/movies/etc). I used Vray for render and result was far from what I want to get. So I create another render (only head) using MR and its SSS fast skin shader and composite it with entier scene in PS. After PS-correction I load result in AE and apply DFT Digital Film Lab with some settings. After all this routine - here is the result. Can't say I'm very happy about what I get, but I have tired of this scene.
Patricians: Well, another two chars. Actually at the begining I planed to create humorous scene with these two. But in the middle of process I realized that something goes wrong... Humour is melt away, but I saw something else. And I can say atmosphere of this work is satisfied me as well. (I used 3dsmax8 for modeling; biped (ledy) and CAT (mr.) for rigging; mental ray for fast sss skin; and ps&ae for post processing).
Nobody is lucky in the same way: This picture is about us. It looks funny, but its not so funny when we talk about our dreams and tendings in real life I used 3dsmax for modeling and rendering (with help of mr). A little zbrush for displacement and texturing and some of ps&ae post processing.
White Rhino: This is a Rhino I modeled in Maya. The base mesh for the entire Rhino is around 250 polys. That mesh was brought into Zbrush and bumped up to 2 million. All textures were projected in Maya.
Through the Ages: Base mesh modeled and UV'ed in Maya and detail was added in Zbrush. This is still a work in progress.
Fat drunken ogre: This is a first design for a character that I will soon model i 3d.
Creature Sketch 3: This is a sketch of one of the characters featured in my Demo REEL.
Creature Sketch 2: This is a sketch of one of the characters featured in my Demo REEL.
Dark Temple: I modeled this scene in my free time while I was learning to model environnement at college.
Model Drawing 3: This is a 10 min charcoal draw that was done in my Drawing classes in college with a model posing.
Model Drawing 2: This is a 10 min charcoal draw that was done in my Drawing classes in college with a model posing.
The Butterfly Suicide: self-portrait Prints Available - madelaine.etsy.com
die, tragedy: A submission for Chronicle 25 - Chaos http://gallery.neosynthesis.net/c25chaos Prints available - madelaine.etsy.com stock is my own or from: sxc.hu photocase.com (suschaa) & lebstock.deviantart.com (all used with permission)
Sunset Islan: I just go Vue this was a test
A Dream House: The house of my dreams, grass, home, trees, sun lighting
A Dream House: The house of my dreams, grass, home, trees, sun lighting
A Dream House: The house of my dreams, grass, home, trees, sun lighting
A Dream House: The house of my dreams, grass, home, trees, sun lighting
A Dream House: The house of my dreams, grass, home, trees, sun lighting
A Dream House: The house of my dreams, grass, home, trees, sun lighting
A dream house: The house of my dreams, grass, home, trees, sun lighting
An amazingly realistic house: Home, House, grass, back yard, 3ds max, building
Audi A3 Car: Audi A3 Car, realistic, vehicle, 3ds max
Audi A3 Car: Audi A3 Car, realistic, vehicle, 3ds max
Audi A3 Car: Audi A3 Car, realistic, vehicle, 3ds max
Audi A3 Car: Audi A3 Car, realistic, vehicle, 3ds max
Audi A3 Car: Audi A3 Car, realistic, vehicle, 3ds max
Audi A3 Car: Audi A3 Car, realistic, vehicle, 3ds max
Audi A3 Car: Audi A3 Car, realistic, vehicle, 3ds max
Audi A3 Car: Audi A3 Car, realistic, vehicle, 3ds max
Audi A3 Car: Audi A3 Car, realistic, vehicle, 3ds max
Audi A3 Car: Audi A3 Car, realistic, vehicle, 3ds max
Audi A3 Car: Audi A3 Car, realistic, vehicle, 3ds max
Model Drawing 01: This is a 10 min charcoal draw that was done in my Drawing classes in college with a model posing.
Futuristic Bike: This is another Drawing that I made back in High school.
.:Waterway:.: Concept art for a script.
.:Swamp:.: Swamp works, speedpaint.
.:Pink Robot:.: Print for a friend.
Deck Pool: Nice deck & pool comfortably decorated.
US house: Nice illuminated at sunset countryside house. We took care of all possible details in record time with the ultimate powerful technology available.
Come to meet: Modeling zbrush for the monstrer.Scenery poser and bryce.PW photoshop.
Living room: nice and soft illuminated living room.
Bedroom: nice and modern furnitured bedroom with delicate light deco.
night Attack: it took about 6-7 hours from my life.. sketched in painter ix finished in photoshop cs
kitchen: Constructed 100% in 3D, almost without post production with photoshop. Nice view with some delicate details. Everything done in record time.
Mars 2510 - The Outpost: Concept Art created with a mix of painting and photomanip. The buildings are 100% painted, I wanted to achieve that special concept art feel :) It took quite a while to create...about 7-8 hours in total spread over a couple of days. Enjoy :)
Tha Boy and The Dragon: this is my first digital illustration for my portfolio. The original is A3 dimension
NIKE: This was my very first character modeling, which was done using spline in 3Dsmax. About 3 years back.
Fairytale: In the world of Dreams
BaseStar From Battlestar Galactica: Here is a composite test from Battlestar Galactica that I did at home using just a single key light pass with all of the lights in the scene for the basestar assemble using just Lightwave 3D 9.0 and Fusion 5.
Another EXR format composite using LW9 and Fu5: Another test composite using Fusion and LW9 exporting the render through exrTrader from http://www.infinimap.com
An example of OpenEXR Compositing with LW9 and Fu5: Here is test shot of a Centurian I did for Episode 311 of BSG Season III. Unforunately this test never aired and instead the VFX supervisor and "Lead" compositor decided to go with cement look, which did air and well, frankly made the coolest characters on the show look like pasted on images of rockrobots.
Wii controller: I worked on this for about two weeks right before the wii came out. I might post this in the 3d models section for a download if people are interested. Let me know. Hope you enjoy.
venice: oils on canvas temporary upload for art show submission
Glass flowers: These flowers I made for fun one day when I was bored. Hope you enjoy.
Sponge bob: I worked on this sponge bob model for about three months. It was my first character...actually I have not done one since but I plan to soon. I hope you all enjoy my work.
surprise: oils on canvas temporary upload for art show submission
rosie: oils on canvas temporary upload for art show submission
forest: oils on canvas temporary upload for art show submission
breeze: oils on canvas. temporary upload as art show submission
Twighlight Princess Hylian shield: This is a shield I have been working on for a few weeks now. I plan on making an entire scene with the master sword and maybe even Link. I just know I am having fun with it. Hope everyone enjoys it.
Animg CG fanart 1: Animg CG fanart 1
Sexy Circus: Subject created for a short video as introduction to Funnydevice.com. Model realized with 3DStudio Max and Character Studio and rendered with Mental Ray and Final Toon for the outlines.
Balls: Balls on floor with 3dsmx and mental ray.
sniper: this is a quick concept study (about 3 hours). obviously photo references of new yorks chrysler building were used in the compisition, would love to credit the original photo taker, but have lost that information (i believe it was a free ref image-stock photo) also an amount of overpaint.
Lime City: All about simplicity & eye candy, enjoy! :)
Slimy family: Eye candy, enjoy. -Mic
craft: concept piece, done as practice in painter 9, backgroound was inspired by a work done by dylan cole
Letras: Letters and texture of the base done in MAX, and illuminated.
tunnel: Conceptual study. Painter 9 and Photoshop. 5th Place winner of the 'Gnomon workshop' January 2007 challenge (tunnel)
mech repairs: Software: Zbrush Conceptual study of how a mech would be upgraded in the field. Work for a MMORPG in development. Mech design was adapted from one by Jeremy Cook
ponderous: oils on canvas
Anel: Ring modeled in MAX and illuminated in Vue with HDRI.
industrial outpost: fast concept study and practice piece. painter 9
hovercaft: Software: Zbrush Fast concept study, hovering ground assault vehicle
Audi TT: I already model ready it was illuminated with HDRI with involvement of the bottom in Vue
hell hound: 3D model of hound, overpainted in zbrush also
bodyguard: Concept piece done ater watching a new gnomon training dvd on illustration methods. This guy is supposed to be a bodygaurd droid. programmed in various defense arts
Castle Dining hall New Render: A new render for my dining hall scene
grimace: Photoshop CS2 and Painter 9 Very fast concept study (approx 2 hours)
The cries: A performance of the state release
wasp: I was trying to emmulate the natural design of flying insects like the wasp in this craft design. Futuristic industrial design. Software: Photoshop CS2
field operations centre: This piece was inspired by some of the stunning art at ECSDesign. Very cool use of a limited color palette check out his nice work at this link: http://www.ecsdesignvfx.com/ photoshop and painter
quad track tank: concept tank study, maya. was looking at a design of a tank with quad independent tracks and rear loading door. Done as a sample for a MMORPG developer
Seven Deadly Sins: Sketched in pencil and painted in Photoshop
Shallow: Painted in Photoshop
discarded droid: Another fairly quick concept study. Here I was trying to get the feeling of confusion in a droid, wondering what he did to deserve such treatment. Software: Photoshop and painter 9
canyon city: fats concept study. looking at a sci-fi based city, based in a canyon. photo refeences of the grand canyon were used with signifigant overpainting Painter 9
arctic workshop: concept study, done in painer 9 fairly quick and dirty drawing, trying to get the feeling of an arctic outpost for vehicle repair
Homecoming: Concept painting done for my portfolo photo references were used from croatia in the surrounding city, plus some pics at my local beach.
Yellow Field: I made this painting to familiarize myself at digital painting.
WWII scene: I drew this a couple of years ago when I was still in high school.
Barco: This whole scenery was made and illuminated with Vue5. Boat modelade in Vue
Gothic Cathedral interior: I drew this for a project we had in my Drawing class in College
Drunken Ogre 02: I decided to apply some color to that drawing in photoshop
Fat ogre: a colored version of my last drawing
Crystal Galaxy: I made this in about 10 hours. the iceteroid were all modeled ( the one on the bottom left has been made by someone else ) and i took a screencapture of the in maya
Kitchen: This is one of the environnement that is featured on my Demo REEL, that I made a "la cite collégialle" in 2006. I was completely done in maya and renderend in mental ray
Audi A6: I model ready it was illuminated in Vue 5 and made the scenery. Finishing in the color and final finishing touches in Photoshop.
Bedroom: This is one of the environnement that is featured on my Demo REEL, that I made a "la cite collégialle" in 2006. I was completely done in maya and renderend in mental ray
Workspace: I made the whole picture and rendered it with mental ray. I used final gather and global illumination for the lighting. The render time is about 2 hours
LEGO imperial star destroyer: Polycount --- 2 500 000 ( approximatively ) Number of pieces 2396 Render time --- around 2 min (yeah!) Hours spent --- around 25 to 30 I was trying to find a of cool modeling project that would involve the building of "something" with numerous ( NUMEROUS ) "pieces". At first i thougth maybe something with dominos, or something mechanic, but i wasnt fully inspired by those ideas. A couple of days after i started this project, I gave away my old box full of legos, that was stored at my mothers house, to a younger cousin. When I was young, I really enjoyed playing with legos ( I had so many... ). So after we talked about that,the long forgotten legomaniac in me made an apparition and i had found my project. the first step was to decided wich piece of Lego to do. So i went to lego.com and checked all of the them. And of course, i finally choosed the Imperal star destroyer ( wich i would really have liked to have in my younger days ) So i downloaded the manual on the site ( yes yo can do that! ) and simply.. made the whole thing step by step.
Scenery Composite Photoshop: Refer to FloodedMontreal to find out how this is made. You can find it under my uploads.
Alien Skies: the same as Aura Skies bt I inserted a spceship
Photoshop Composites: Made this image compositing several images together and utilizing a plug-in to create the water plan below. The original photos where taken with my Sony Cybershot 4.1 mega pixel camera. The photos contained pictures of my friends and I felt I could do better with them. These was first exposure into CG and quickly jumped from 2d to 3d looking for a challenge and I found it. Enjoy
Aura skies: render of you looking between the layers of clouds.
Canon SLR Color Composite: The final render of my camera. I used an HDRI Image and a Maya physical light to create the render. Keep in mind Im still teaching my self how to shade and light and its not perfect. I'm planning to model my workstation soon and utilize the same production with some extra detail and feature added to my work-flow. Comments and critic as always well. I want to take this chance to thank the community for the amazing tutorials that have help me develop my skills.
Canon SLR: This is an occlusion pass of a Canon SLR Model I built using only poly tools in Maya 8. It was designed as a portfolio piece towards a scholarship at the Vancouver Film School 3D animation and Visual Effects. Hope you like it. Please Comment and critic my work.
environment concept: This is only an exercise~~
Seed: Sketched and painted in Photoshop.
Room - B&W: Another very simple scene that didn't take much time too make. It's supposed to be a painting hanging over a piece of furniture. Hope that you like it.
island of myth: it is an island of myth with burning sky colours
Hummingbird: This is an HD resolution frame from the animation which I contributed to the LightWave 9.2 demo reel. It shows 9.2's new photoreal motion blur and the new material nodes.
Honda NSX 2002: Modeled and rendered in Lightwave3D
Pennzoil Nismo GTR: Modeled and rendered in Lightwave3D
Skyline GTR R34 Nurburgring: Modeled and rendered in Lightwave3D
Toyota Supra: Modeled and rendered in Lightwave3D
BMW Z8: Modeled and rendered in Lightwave3D
Ferrari F355: Modeled and rendered in Lightwave3D
Honda NSX 1997: Modeled and rendered in Lightwave3d
Honda NSX 2002: Modeled and rendered in Lightwave 3d
Light Shaft test render 2: Another test render for my light shafts from a different angle
Tobias: This is just a pic that I made for a friend, it's renderd with Vray and the main work is done in 3ds max with some post work in ps. Hope that you like it, please give me crits :)
Stolle: This is just a pic that I made for a friend, it's renderd with Vray and the main work is done in 3ds max with some post work in ps. Hope that you like it, please give me crits :)
Pierre: This is just a pic that I made for a friend, it's renderd with Vray and the main work is done in 3ds max with some post work in ps. Hope that you like it, please give me crits :)
Daty: This is just a pic that I made for a friend, it's renderd with Vray and the main work is done in 3ds max with some post work in ps. Hope that you like it, and please give me crits :)
Rallew: This is just a pic that I made for a friend, it's renderd with Vray and the main work is done in 3ds max with some post work in ps. Hope that you like it, please give mi crits :)
Light Shaft Test Render: Light shaft test render for my castle dining hall
Dragon - 2: another pose~check it!
Cheetah3D: Female Character: Modeled and rendered in Cheetah3D this character is going to be part of a short animation.
Icelandic summernight: Made in vue 6 Infiniti
Scream: This is just a mudbox test. That I imported to 3dsmax 9 and renderd with Vray. Hope that you like it, any c&c's are welcome.
Blue Room: This is a very simple scene that didn't even take an hour to complete. But still I'm quite happy with the outcome. The scene is just a huge monitor or painting and a modern sofa.
Mariya: Description Realistic 3d model of woman named Mariya The model has perfect edge loops based topology with rational polygons count.Detailed anatomy and skin shading makes this model good for close-up render. model rigged biped+Physique and ready for animation. Facial animation provided with morpher all of that can be easily animated File also includes all shown garments, rigged in the same way as a body. The model is render-ready. Materials & high-res textures are included and in the Mariya.zip two files. * Mariya default.max 7 * Mariya vray.max 7 Note: the model includes ALL shown parts. to see hidden objects in scene please go to 3dsMax 'display' tab and press 'unhide all' button. for more 3d models go www.3drevolution.org http://www.turbosquid.com/FullPreview/Index.cfm/ID/350548
comic art-04: comic art
comic art-04: comic art
comic art-03: comic art
comic art-02: comic art
comic art-01: comic art
Comic Art-00: comic art
Star Wars Nautolan Scoundrel: Personal work depicting a Nautolan Scoundrel for a character in a Star Wars rpg campaign. Created digitally using Adobe Illustrator.
Star Wars Human Soldier Concept: Personal work depicting a human soldier for a character in a Star Wars rpg campaign. Created digitally using Adobe Illustrator.
Star Wars Modified Corellian Freighter Concept: Personal work depicting a heavily modified corellian freighter, used in a Star Wars rpg campaign. Created digitally using Adobe Photoshop.
Star Wars Ithorian Consular Jedi: Personal work depicting an Ithorian Consular Jedi for a character in a Star Wars rpg campaign. Created digitally using Adobe Illustrator.
Star Wars Alien Merchant: Personal work of a random alien merchant for a character in a Star Wars rpg campaign. Created digitally using Adobe Photoshop.
Star Wars Nikto Death Cultist: Personal artwork depicting a character in a Star Wars rpg campaign. Created digitally using Adobe Photoshop.
Hammerhead Space Transport Concept: Personal work of a Hammerheaded Transport, used to defend star systems from pirate attacks. Created digitally using Adobe Photoshop.
Star Wars Rebel Special Operations Agent: Personal art created for a character in a Star Wars rpg campaign. Created digitally using Adobe Photoshop.
Star Wars Xenoarcheologist: Dr. Kraven is a xenoarcheologist operating somewhere in the Outer Rim Territories. This is personal art for a character in my home Star Wars rpg campaign. Created digitally using Adobe Illustrator.
Concept building 0506: modelled and rendered in lighwave
BMW 6 series Wir_05: Own modeling from bluprint.
BMW 6 series Wir_04: Own modeling from bluprint.
BMW 6 series Wir_03: Own modeling from bluprint.
BMW 6 series Wir_02: Own modeling from bluprint.
BMW 6 series Wir_01: Own modeling from bluprint.
BMW 6 series 05: Own modeling from bluprint.
BMW 6 series 04: Own modeling from bluprint.
BMW 6 series 03: Own modeling from bluprint.
BMW 6 series 02: Own modeling from bluprint of the BMW 6 series with interior modeling & texturing.
BMW 6 series 01: Own modeling from bluprint.
Buld 08: Very quick work in only 3h. This work is created from a real architectural plan.
Buld 07: Very quick work in only 3h. This work is created from a real architectural plan.
Buld 06: Very quick work in only 3h. This work is created from a real architectural plan.
Buld 05: Very quick work in only 3h. This work is created from a real architectural plan.
Buld 04: Very quick work in only 3h. This work is created from a real architectural plan.
Buld 03: Very quick work in only 3h. This work is created from a real architectural plan.
Buld 02: Very quick work in only 3h. This work is created from a real architectural plan.
Buld 01: Very quick work in only 3h. This work is created from a real architectural plan.
Tintin 02: It was created only with nurbs... 2004
Tintin: It was created only with nurbs... 2004
Fibotech 05: I like it...
Fibotech 04: I like it...
Fibotech 02: I like it...
Fibotech 03: I like it...
HDRI test 09: I like it...
HDRI test 08: I like it...
HDRI test 07: I like it...
Capish: I like it...
Art Attack (Noise03): I like it...
Art Attack (Heads 06): I like it...
Art Attack (Noise02): I like it
Genial 03: Advertisment.
Tap 02: Fibotech design
Tap 01: Fibotech design.
Gillette MACH3 02: My creation from real object
Genial 02: Created for advertisment.
Art Attack (Noise): I like it
Art Attack (silen ou houka): I like it
Art Attack (Heads 05): I like it
Art Attack (Heads 03): I like it
Art Attack (Heads 02): I like it
Art Attack (Heads 01): I like it
Magazin test: My own creation
Rose 03: My own creation.
Rose 05: My own desing.
Rose 04: My own desing.
Rose 02: My own desing
HDRI test 06: This view was created To learn more the HDRI system _11/nov/2005
HDRI test 05: This view was created To learn more the HDRI system _11/nov/2005
HDRI test 04: This view was created To learn more the HDRI system _11/nov/2005
HDRI test 03: This view was created To learn more the HDRI system _11/nov/2005
HDRI test 02: This view was created To learn more the HDRI system _11/nov/2005
HDRI test: This view was created To learn more the HDRI system _11/nov/2005
Shell: this object is created with a help of my friend ALI cause it was from an exacte fomulat. To purchase this 3dsmax scene go to http://www.turbosquid.com/FullPreview/Index.cfm/ID/283570
Gillette MACH3 01: My creation from real object. To purchase this 3dsmax scene or other extensions go to http://www.turbosquid.com/FullPreview/Index.cfm/ID/282653/ or http://fibo313.turbosquid.com
Perfume bottle 02: My creation from buprint
Perfume bottle 01: My creation from buprint
Sofa 02: Fibotech design
Sofa 01: Fibotech design
Fibotech: Fibotech design
Terrace Persp 03: Very quick work in only 3h. This work is created from a real architectural plan.
Terrace Persp 02: Very quick work in only 3h. This work is created from a real architectural plan
Terrace Persp 01: Very quick work in only 3h. This work is created from a real architectural plan
Log_persp_07: Very quick work in only 2 days. This work is created from a real architectural plan
Log_persp_06: Very quick work in only 2 days. This work is created from a real architectural plan
Log_persp_05: Very quick work in only 2 days. This work is created from a real architectural plan
Log_persp_04: Very quick work in only 2 days. This work is created from a real architectural plan
Log_persp_03: Very quick work in only 2 days. This work is created from a real architectural plan
Log_persp_02: Very quick work in only 2 days. This work is created from a real architectural plan
Log_persp_01: Very quick work in only 2 days. This work is created from a real architectural plan
Security access_Front_01: This work is created from a real architectural plan
Security access_persp_03: This work is created from a real architectural plan
Security access_persp_02: This work is created from a real architectural plan
Security access_persp_01: This work is created from a real architectural plan
OFFICE INTERIOR: i didnt have more than 6 hours to model and render the scene therefore its far from perfect, sorry :)
Villa_02_Persp_04: This work is created from a real architectural plan
Villa_02_Persp_03: This work is created from a real architectural plan
Villa_02_Persp_02: This work is created from a real architectural plan
Villa_02_Persp_01: This work is created from a real architectural plan
Villa_Persp_03: This work is created from a real architectural plan
Villa_Persp_02: This work is created from a real architectural plan
Villa_Persp_01: This work is created from a real architectural plan
Univers_Log_Interior_02: This work is created from a real architectural plan
Univers_Log_Interior_01: This work is created from a real architectural plan
Univers_Log_exterior_02: This work is created from a real architectural plan
Univers_Log_exterior_01: This work is created from a real architectural plan
Control tower_Top_Persp: This work is created from a real architectural plan
Waiting: Vue d'Esprit and Photoshop.
Control tower_bottom_Persp: This work is created from a real architectural plan
Aerodrome_Front: This work is created from a real architectural plan
Aerodrome_top: This work is created from a real architectural plan
Aerodrome_Persp: This work is created from a real architectural plan
Hotel_Side: This work is created from a real architectural plan
Hotel_Persp: This work is created from a real architectural plan
Hotel_Front: this work is created from a real architectural plan
HoverHogs air force- VLD Bomber (3 views): This is basically a fun project, & my love for the worldwar 2 concept planes specially "Flying Wings" type. All aircraft are based on hogs (pig) as this year 2007 is the year of the hogs (in chinese zodiac), You can download the full size wallpapers here: wallpaper #2- VLD (very long distance) Bombers (notice where the bombs are located?) http://www.actiontintoy.com/download/desktopcalendar/des2007a2.html
HoverHogs air force- VLD Bomber: This is basically a fun project, & my love for the worldwar 2 concept planes specially "Flying Wings" type. All aircraft are based on hogs (pig) as this year 2007 is the year of the hogs (in chinese zodiac), You can download the full size wallpapers here: wallpaper #2- VLD (very long distance) Bombers (notice where the bombs are located?) http://www.actiontintoy.com/download/desktopcalendar/des2007a2.html
HoverHogs air force- fighter: This is basically a fun project, & my love for the world war 2 concept planes specially "pusher propeller" type. All aircraft are based on hogs (pig) as this year 2007 is the year of the hogs (in chinese zodiac), C & C are always welcome. You can download the full size wallpapers here: wallpaper #1- fighter http://www.actiontintoy.com/download/desktopcalendar/des2007a1.html
HoverHogs air force- fighter (3 views): This is basically a fun project, & my love for the world war 2 concept planes specially "pusher propeller" type. All aircraft are based on hogs (pig) as this year 2007 is the year of the hogs (in chinese zodiac), C & C are always welcome. You can download the full size wallpapers here: wallpaper #1- fighter http://www.actiontintoy.com/download/desktopcalendar/des2007a1.html
Telias: Hello! Today I want to show you the god of the universe " The Tales of Walenir ". She is Telis, she is the goddess of grief and snakes, the patroness of murderers and hunters. You can look all gods on page of a site of the project " The Tiles of Walenir " http://www.walenir.com/eng/materials.php
Pub: Hi! It wallpaper for Temporal Games. The idea for this figure has come to me when I drew the character for game " The Tales of Walenir " - Leprekont.
Red Ipod Nano: This is just a simple nano I did, it's not quite that realistic in any way. But anyways I'm quite happy with it and hope you like it. Any C&C's are wellcome.
where are you Alaadin?: abstract
dragonic ship: just for fun
Dreamcity: 3d city
Dreamcity: 3d city
Robot: Just for fun
The girl: This was another pose I created with the girl, the idea was to use the hands to give a subtle expression.
The girl: She is a model I've created in beginning 2003, the cartoon model is based on a friend I know in antwerp.
To me, to zoo!: The original idea and artwork was produced by David Ellis(www.novolume.co.uk) and I did a 3D spin on the characters. All elements were box modeled then subdivivded and textured. For the lead characters and the penguins FK skeleton riggs were built and attached to help pose them. Everything was produced and rendered in Cheetah3D.
Belgrad: 3d city
Vento: This is my own car, modeled and textured in Maya 5 days work !!!
Super Liga Super Hero Chevrolet: A job for an advertising company. About a big car sale, joining the biggest brands on the market.
Darkness to Light: A dark forest scene created with Vue 6 Infinite.
Bubbles: Shiny brown bubbles in a brown liquid.
Grid: A collection of rusty square framed objects.
Block Man: A man made of cubes surrounded by a cube environment.
Nanobots: Nanobots float amongst red blood cells.
RAVE: My first original robot character, when I learned Maya for the first time. This is an old classic work.
UZ: Character I designed at Uni
KOKESHI DOLL: Personal project, while learning Maya for the first time.
LUMIA: Lumia, the dolpin girl.
Atardecer en la Sabana: Cuando atardece en la Sabana, la cacería comienza.
human: was trying to recreat one of my favourate master pices for salvador dali and it was part of it
RGBflow: funny with it! made it by real flow
Glass: rendering test.~
Professional Police Icon: Professional Police Icon
harlay davidson: this is one more render
bigman: this is an a fantasy illustration done in photoshop and still some more work is there.
portrait: this is done in photoshop and took 15 hrs to create
harlay davidson: this bike is done in 3d max 7 and took 15 days and this is having both low poly and high poly model
Mockingbird: A guitar model with both natural and 'fantasy' textures. Animation:Master
Shreen: An insectoid alien. Animation:Master
Scoutships: A design for a sci-fi scoutship. Animation:Master
Pilots: Astronauts in a small scout craft. Animation:Master
Lizard: A lizard character...final version of the skin texture. Animation:Master
Hornets: A small fighter craft of an insectoid alien race. Animation:Master
Facial expressions: Facial expressions created with Animation:Master pose sliders, controlling different areas of the face.
Mine interior: An interior alien environment. Animation:Master
Danik: Female alien character in astronaut flight suit. Animation:Master
Environment: A desert landscape model. Lighting changes to suggest time of day. Animation:Master
Drum set: An old piece, modeled and rendered with Animation:Master
Mini Cooper: For more cars visit my website here www.freewebs.com/adriantiba
Seat Leon: For more cars visit my website here www.freewebs.com/adriantiba
free fall 02: just playing
free fall 01: messing with realflow and render engines
sub 02: just playing with photos
sub 01: just playing with photos
bridge 01: just playing with photos
bridge: just playing with photos
retree: just playing with photos
skinos 02: just playing with photos
skinos: just playing with photos
woodland Elf: hope you like it
Skeleton Trooper: Still standing the watch, just make the bg transparent to use in a scene
Spiderman: Hi! It spiderman. I love cinema and comics with spiderman and have decided to try to draw one of favourite heroes of comics.
apart14: residental
apart13: residental
apart12: residental
apart11: residental
apart10: residental
apart9: residental
apart8: residental
apart7: residental
apart6: residental
Lady: Made in under 3 weeks using maya and photoshop, all textures made by hand.
Headphones: I made this as i like music .
Toy: I made this bcoz i like to my something for children ,simple.
Diamond spinning: Made as a sample for a prospective client in the jewelry business. Just a spinning diamond with a bright backlight and lower side lights.
Costa Rica Sunrise: A render I made as part of a client workup for planetcostarica.net Never used in the final site.
Mecanatura: This is for and upcoming Graphic Novel Called ANGAL TENTARA.
The Seven Falls: This is for and upcoming Graphic Novel Called ANGAL TENTARA. The Parisian an ancient civilization build a great city called “The 7 Falls” around the sacred temple “The Tiap”.
Ninja Found !!: A style I'm working on, this is Ninja characters for a short I'm making
Waking Life: [When it was over, all I could think about was how this entire notion of oneself, what we are, is just this logical structure, a place to momentarily house all the abstractions. It was a time to become conscious, to give form and coherence to the mystery, and I had been a part of that. It was a gift. Life was raging all around me and every moment was magical. I loved all the people, dealing with all the contradictory impulses - that's what I loved the most, connecting with the people. Looking back, that's all that really mattered.]
Infinite Blakk (part IV): ...touched by the sadness... cold was my heart, its gorgeous frozen grimness, where invariable waves of guilt and pain engulfed me in familiar shrouds... Oh, desolate the prison I have once built, surrounded... myself in the everlasting darkness "never would my realms b'enlightened" the wow I made before thee tresspassed, pale... then the bleak walls begun to crash and now, decades later, I wonder... trapped in the cold shadows of a dusted window, as a sigh escapes my lips "ah me..."
In Darkness | In Light: In Darkness -|- In Light
Evening Blue Speed: Evening Blue Speed.
Dark City: The Dark City.
Ascension: ...
Almost Reality: [The worst mistake that you can make is to think you're alive when really you're asleep in life's waiting room.]
As Light Shatters Around Me...: The image was made in Vue 5. I also used Photoshop for final lightning tuning, contrast and some effects.
Int 40: Architectural Visualization Design
The Gypsy: I'm trying to approach Painter gradually, so I started this painting in that program but ended up doing most of it with Photoshop. It's taking me awhile to get used to it. Wacom and reference used. Reference can be seen here: http://www.deviantart.com/deviation/52341685/
Skyline 03: Modelled and rendered in lightwave. Search for "raytracer" for free models and materials.
Skyline 02: Modelled and rendered in lightwave. Search for "raytracer" for free models and materials.
Skyline 01: Modelled and rendered in lightwave. Search for "raytracer" for free models and materials.
Deco: A little painting I did based on a postcard signed by artist Corbella. Photoshop and some Painter, Wacom. 5 hours, maybe less? It started off just as a sketch so I was working at a smallish resolution.
Gandalf's Brooch: my version of Gandalf's Brooch.
The last Elf: I decided to do something crazy Namely, check how much simple workstation can handle The idea was to create exact models just like in a real life. That means np displacement, just pure grometry. And it was a modelling experiment, to see if it's worth to suffer so much. I realized it would be too simple to create a character . So I asked my wife, Marta Wysocka, to make an amazing helmet based on LOTR movie. While she was working on it, I was working on clothes. And there was something missing in the fabric. When I saw her helmet I had to do something like she was doing. So I did the brooch. And it was a really small object compared to her helmet. After that I have hudge respect for her Anyway, finally we finished our family project In the making of this character I used maya and after zbrush for details of mouth and around the eyes. Textures in photoshop. To create cloth I used maya cloth, and maya fur. As far as I remember there were 1 300 000 small hair in the fabric. Also tiny hair on the face, but I don't remember right now how much. Long story short, I tried to do everything exactly as it is in the real life. It's up to you to decide if we've reached our goal.
The Artist himself: Well, this image is my selfportrait. I try to do something artistic, and realistic at the same time. what should i say more, hmm... I spend like one and half month on it, working by nights. i use maya to create this image, maya fur, mentalray, and Zbrush 2. photoshop for the textures and color correction.
Spring Beach: Terragen 9 spring time beach.. postwork in Adobe image ready {name only} Enjoy
Candy Spinner: Apophysis 2.05
Cities: A picture rendered in Vue 6 xStream, with the city model created in Wings 3D. The mountains are procedural terrains from Vue, and the plants are custom vegetation made by me in Vue's plant editor.
apart5: residental
apart4: residental
apart3: residental
apart2: residental
apart1: residental
Bench: A bench that I made for the model of the castle dining hall I am working on. Modeling done by me, texutring still in progress
come to mother: Mother and chhild
cat fight: cat fight
Dear Lord: Fantasy
Robot: I had made it two years ago~
water: look for water
Wait for me: fantasy
Limes: 3d limes for web header
Ghost House: I like to make a Simple House,,But Later on i realised that it will better if i will make it a Ghost house,,and here it is...
Aibo: This is Aibo,,model it in my sparetime..
My Nokia 6235: I made it for my personal practice,i have no good reference for phone at that time so i took my phone as reference.. Hope u like it..
Unknown Dark Forest: This is a model of a dark forest, if you look closely enough in the pictures you will notice figures and shadows of creatures.
Old House: This is a model of a semi "scary" house. The carpet was done with 3ds max hair and fur plugin, and all the materials in this scene were default max materials.
Queen of the faires: faires
Kitchen Scene: This is a quick model i wipped up of a kitchen, this is one of my first models so don't rate too harshly :p
Park Scene: This is a park scene i created a few weeks ago, its still a WIP so if possible can i have crits and comments?
Interior - Hotel: Contracted out by SOM. Modeling, texturing, lighting and compositing.
Interior - Hotel: Contracted out by SOM. Modeling, texturing, lighting and compositing.
Castle Dining Hall pillar test render: This is another test render for my new texture for the same dining hall in one of my other uploads.
Exterior: Contracted out by SOM. Modeling, texturing, lighting and compositing.
Interior - Hotel: Contracted out by SOM. Modeling, texturing, lighting and compositing.
Interior - Hotel: Contracted out by SOM. Modeling, texturing, lighting and compositing.
Interior - Hotel: Contracted out by SOM. Modeling, texturing, lighting and compositing.
Exterior: Contracted out by Arup Inc. Modeling and animation.
Exterior: Contracted out by Arup Inc. Modeling, and texturing and animation.
Castle Dining hall test render: This is a test render for a new seemless texture I have for a medieval dining hall I am creating.
Exterior Island: Contracted out by Arup Inc. Modeling, lighting and texturing.
Exterior Island: Contracted out by Arup Inc. Modeling, lighting and texturing.
Exterior Island: Contracted out by Arup Inc. Modeling, lighting and texturing.
Hopeless Pictures- TV: TV series for the Indepent Film Channel.Contracted out by Worlds Away Productions. Technical Director. Worked on all rigging and implementation in the overall work flow for the tv series. Created custom rigs and U.I. for the characters and effects. Animated many of the effect shots as well as compositing a number of the episodes.
Hopeless Pictures- TV: TV series for the Indepent Film Channel.Contracted out by Worlds Away Productions. Technical Director. Worked on all rigging and implementation in the overall work flow for the tv series. Created custom rigs and U.I. for the characters and effects. Animated many of the effect shots as well as compositing a number of the episodes.
Hopeless Pictures- TV: TV series for the Indepent Film Channel.Contracted out by Worlds Away Productions. Technical Director. Worked on all rigging and implementation in the overall work flow for the tv series. Created custom rigs and U.I. for the characters and effects. Animated many of the effect shots as well as compositing a number of the episodes.
Hopeless Pictures- TV: TV series for the Indepent Film Channel.Contracted out by Worlds Away Productions. Technical Director. Worked on all rigging and implementation in the overall work flow for the tv series. Created custom rigs and U.I. for the characters and effects. Animated many of the effect shots as well as compositing a number of the episodes.
Hopeless Pictures- TV: TV series for the Indepent Film Channel. Contracted out by Worlds Away Productions. Technical Director. Worked on all rigging and implementation in the overall work flow for the tv series. Created custom rigs and U.I. for the characters and effects. Animated many of the effect shots as well as compositing a number of the episodes.
Inside the Actors Studio: TV spot for Bravo network. Contracted out by LoopDigital Inc. Technical Director. Worked on modeling, shading,lighting, animation and particles.
Inside the Actors Studio: TV spot for Bravo network. Contracted out by LoopDigital Inc. Technical Director. Worked on modeling, shading,lighting, animation and particles.
Inside the Actors Studio: TV spot for Bravo network. Contracted out by LoopDigital Inc. Technical Director. Worked on modeling, shading,lighting, animation and particles.
Inside the Actors Studio: TV spot for Bravo network. Contracted out by LoopDigital Inc. Technical Director. Worked on modeling, shading,lighting, animation and particles.
Cadillac - DVD Game: Interactive DVD. Contracted by EdgeWorx in nyc. Worked as animator, modeler, texture and lighting artist.
Cadillac - DVD Game: Interactive DVD. Contracted by EdgeWorx in nyc. Worked as animator, modeler, texture and lighting artist.
Cadillac - DVD Game: Interactive DVD. Contracted by EdgeWorx in nyc. Worked as animator, modeler, texture and lighting artist.
Cadillac - DVD Game: Interactive DVD. Contracted by EdgeWorx in nyc. Worked as animator, modeler, texture and lighting artist.
Adidas / World Cup: TV, Web, Print Spot of Adidas add for the World Cup. Contracted by by 1st avemachine in nyc to be the lead technical director. Worked also as a compositor on spots as well.
Adidas / World Cup: TV, Web, Print Spot of Adidas add for the World Cup. Contracted by by 1st avemachine in nyc to be the lead technical director. Worked also as a compositor on spots as well.
Adidas / World Cup: TV, Web, Print Spot of Adidas add for the World Cup. Contracted by by 1st avemachine in nyc to be the lead technical director. Worked also as a compositor on spots as well.
Adidas / World Cup: TV, Web, Print Spot of Adidas add for the World Cup. Contracted by by 1st avemachine in nyc to be the lead technical director. Worked also as a compositor on spots as well.
Adidas / World Cup: TV, Web, Print Spot of Adidas add for the World Cup. Contracted by by 1st avemachine in nyc to be the lead technical director. Worked also as a compositor on spots as well.
Adidas / World Cup: TV, Web, Print Spot of Adidas add for the World Cup. Contracted by by 1st avemachine in nyc to be the lead technical director. Worked also as a compositor on spots as well.
Adidas / World Cup: TV, Web, Print Spot of Adidas add for the World Cup. Contracted by by 1st avemachine in nyc to be the lead technical director. Worked also as a compositor on spots as well.
Star Wars / Lego Movie: TV mini movie that aired on Cartoon Network for Legos. Contracted by by Treehouse Animation. Worked as animator / modeler.
Star Wars / Lego Movie: TV mini movie that aired on Cartoon Network for Legos. Contracted by by Treehouse Animation. Worked as animator / modeler.
Star Wars / Lego Movie: TV mini movie that aired on Cartoon Network for Legos. Contracted by by Treehouse Animation. Worked as animator / modeler.
Star Wars / Lego Movie: TV mini movie that aired on Cartoon Network for Legos. Contracted by by Treehouse Animation. Worked as animator / modeler.
Star Wars / Lego Movie: TV mini movie that aired on Cartoon Network for Legos. Contracted by by Treehouse Animation. Worked as animator / modeler.
Star Wars / Lego Movie: TV mini movie that aired on Cartoon Network for Legos. Contracted by by Treehouse Animation. Worked as animator / modeler.
Star Wars / Lego Movie: TV mini movie that aired on Cartoon Network for Legos. Contracted by by Treehouse Animation. Worked as animator / modeler.
faipytale: faipytale
Low Poly Chair: A low poly chair I extruded for a medieval 3d scene I am in the process of working on. The picture displayed is very old, at least maybe 6-10 weeks.
Shock Tonfa test render, no texturing for weapons.: Just a concept weapon I was working on, still needs a bit or work for texturing and the like, but it is basicly done.
Street: Street with 3ds max
Bathroom: Fibo313 logo on the towel
Rose: I like it so much
Jus bottle 02: Created for Advertisement
Jus bottle: Created for Advertisement
splash: splash
Portrait of a little girl: portrait
aiko in the garden: aiko
Squall's sword from Final Fantasy 8: This is a model of Squall's sword from Final Fantasy 8 that I did for a friend of mine. Modeling and texturing done by me.
Girl: Modelling exercise
Model of Model Allison 250 engine: A model of the Rolls Royce Allison 250 c20r power turbine engine used in helicopters. This model is currently unshaded and does not have a gearbox attached. The model was done with various reference photos from many sources.
Building 00 night: Modelled and rendered in lightwave. Search for "raytracer" for free models and materials.
entering the unknown: wolf forest
Visiting: for all love ones
Toyota Supra: Been working on this for a while. Decided to mess around with it for a couple days to get it to look almost complete... dash/steeringwheel/doorpanels/brake calipers/brake disks are only mock. right now its ranging around 4,800,000 polygons with the highest meshsmooth setting at 2. With the model still having some inaccuracies... im fine with it :)
Toyota Supra: Been working on this for a while. Decided to mess around with it for a couple days to get it to look almost complete... dash/steeringwheel/doorpanels/brake calipers/brake disks are only mock. right now its ranging around 4,800,000 polygons with the highest meshsmooth setting at 2. With the model still having some inaccuracies... im fine with it :)
Toyota Supra: Been working on this for a while. Decided to mess around with it for a couple days to get it to look almost complete... dash/steeringwheel/doorpanels/brake calipers/brake disks are only mock. right now its ranging around 4,800,000 polygons with the highest meshsmooth setting at 2. With the model still having some inaccuracies... im fine with it :) I tried to brighten the image up a bit but did not work so well, ill make the rear view render a brighter color so that it isnt so dark when trying to view it.
Twintower: This is a project in Ha Tay Viet Nam
Chimp: Modeled in 3ds Max, Textures hand drawn in Photoshop , digital composting After effects.
Background 1: Backgrounds for your render Backgrounds done by me. For non-commercial use
Ext 55: Architectural Visualization Design
GAS: IF ANY OF THE TEXTURES, MATERIALS, ETC IS OF YOUR INTEREST PLEASE LET ME KNOW AND I WILL SHARE THEM.
SEXY CAR PAINT: IF ANY OF THE TEXTURES, MATERIALS, ETC IS OF YOUR INTEREST PLEASE LET ME KNOW AND I WILL SHARE THEM.
HOTEL ROOM: IF ANY OF THE TEXTURES, MATERIALS, ETC IS OF YOUR INTEREST PLEASE LET ME KNOW AND I WILL SHARE THEM.
OLD PATH: IF ANY OF THE TEXTURES, MATERIALS, ETC IS OF YOUR INTEREST PLEASE LET ME KNOW AND I WILL SHARE THEM.
TWISTING TOWERS: IF ANY OF THE TEXTURES, MATERIALS, ETC IS OF YOUR INTEREST PLEASE LET ME KNOW AND I WILL SHARE THEM.
PRIVATE VILLA IN THE MIDDLEEAST: IF ANY OF THE TEXTURES, MATERIALS, ETC IS OF YOUR INTEREST PLEASE LET ME KNOW AND I WILL SHARE THEM.
komodo dragon: hi all I created a komodo dragon C&C are welcome pls Thanks Peter [IMG]http://i64.photobucket.com/albums/h185/maveric_bucket/komodo3-7.jpg[/IMG] [IMG]http://i64.photobucket.com/albums/h185/maveric_bucket/komodo2-11.jpg[/IMG] [IMG]http://i64.photobucket.com/albums/h185/maveric_bucket/komodo1-11.jpg[/IMG]
The heart of nox: this is the heart of nox, from the game nox, the last piece of the weapon that you collect in the game. when you find the heart of nox you finish the staff of oblivion, and it becomes kickass:) worked on it for 3 days renderd 20 min. hope you like.
beautiful differenc: I got the idea from the glowing trees from final fantasy VII, the spoons i can't explain. I think that their is beauty in the bizarre. rendered for 30 min worked on it for 3 days
always watching: I started making this image one night on my friends birthday when i was drunk, the next morning i fixed it up and rendered for 6 hours because of the depth of field. this is the fist time i made an electrical effect without photoshop, it didnt show as i wanted it to, but i think that it looks ok. i hope you like it pls coment
Sunshine: Hi! She is mine next work. It is my first experience in drawing space works, well or something in this spirit, on a theme of the far future in space =) Why such picture? I do not know. Can be to me advertising trailer Sunshine cinema is pleasant and I have decided to draw a picture on this theme.
Children: Hi! It is my new work. Two days ago I have torn a sheaf on my leg. While I laid on a sofa, I would like to draw something pleasant. I wanted to draw something for children, something fantastic. And I have drawn. In this picture five children have found a secret door opening a way to the beautiful secret country. What waits for them behind this door? They have prepared... They have opened a door...
OFFICE LOBBY INTERIOR: CREATED IN 20 HOURS. AN INTERIOR OF AN OFFICE LOBBY TOWER IN PAKISTAN. IF INTERESTED IN HAVING THE 3D MODEL OF THE FURNITURE I USED, PLEASE LET ME KNOW
Anime Char: umm this model is for our game that we are still in progress :) any C&C will be great :) thanks All :)
Toyota Supra Toon: modelled and rendered in lightwave
6: concept
5: concept
4: concept
2: Concept
test: hi all~ i`m new guy and here is www.tingandcorn.com try to upload : )
holy lib: A holy library of ancient arabian holy books and documents, hand documented with ink feathers on leather sheets and handmade books tried to achieve a warm, ancient and silent look with the impression that this is someone's place who spends time here frequently for reading and documenting tried to give the scene a spirital feel with lighting
head: head study
Tiger: Always loved photos of tigers looking at camera, so I decided to create one. this one started small with the head when I thought i better make part of the body then decided to make an enviroment for it. Scene made in 3ds max, fur with Ornatrix, rendered with max's native scaneline renderer and Photoshop for compositing and color correction. The scene had a large hair count so using advanced rendering would have caused memory problems, only blinn shaders were used and 11 spotlights to light the scene.
Naai: photomanipulation (software: Photoshop 7
Faking GI: Architectural Indoor Scene: The scene is actually from one of the exercises from Splutterfish® Brazil™ Tutorials. But, instead of lit and render using Brazil™, used conventional Directional, Omni and Spot lights to fake Global illumination in the scene. Rendered using default scanline renderer, which took about 55 seconds average time, with all post effects, on resolution of 768 x 425 pixels, on AMD® Duron™ 900MHz machine with 256MB Ram. Max default material types along with default effects are used, with no post editing in any other software. The portion behind the chair near the TV is intentionally left vacant and not lit.
Faking GI: Indoor Lighting Exercise: This scene is one of the exercises I have been doing for learning how to paint with light. The scene has been downloaded from the web and then lit and rendered using default lights and scanline renderer of 3DSMax 6 Sp1, considering Direct and indirect illumination. About 58 Omnis have been used with about 17 shadow mapped shadows. Have worked on illumination from Skylights only. Rendering took about 2:00 minutes average bearing resolution of 720 x 576 pixels, on AMD DURON™ 900MHz with 256MB RAM.
Cloister: Painting with Conventional Max Lights: Here is yet another exercise for painting with conventional lights and to fake GI. This time, a Cloister has been taken as medium for lighting. As it has a big opening in the middle, the lighting is dominant by the sunlight. The scene has 5 lights in total, one directional with raytraced shadows and 4 omnis with two of them shadow mapped. The frame has been rendered on 640 by 480 resolution which took about 2 minutes and 20 seconds on AMD DURON 900MHz with 256 MB RAM.
Nike Soccer Collection: Featured in Ballistic Publishing "ELEMENTAL2" book in the Product Visualization Category. Modeled using Spline and Mesh Modeling using 3D Studio Max 5.1. Rendered using Brazil rendering system.
Metal Dragon: 3d modeling&texturing~ the cloud & backgorund made by Maya Fluid effect
Meeting room: Architectural visualization of the meeting room for the Schaller Executive Business Center
Lobby: Architectural visualization of the lobby for the Schaller executive center
Workstations: Architecture visualization of one part of the Schaller Executive business center
tower2: exterior
tower: exterior
Zerst, Maladan War God: Been a Year and a Half in the making during free time at work. This started off purely as an exercise to learn anatomy but decided to push this further over time. I also wanted to push my modeling skills with this and hence decided not to use zbrush or mudbox.Its been a great learnin experience(and a naming experience!).Hope you like it!
garden: exterior
mechanical man: this man is a mix of real man and technologie
parfum bottle: this object is a3 D modelisation based on a "Lalique" parfum
Beast: This is my creature created for my demoreel.
Silent Hill Gas Station: a gas station from silent hill! really! :D
Darth Maul: muahahah The Bad guy from SW
Shrek: A green ogre!
building: I have used 3dstudiomax8. vray & photoshop
Dom and Sylvia: A work in progress as i'm currently trying to use photoshop along with Aftereffects to achive the traditional method of animationg frame by frame, on the computer, So far the animation would look like My characters
Sillohouets: Robotic stuff i worked on and might be thinking of Modelling in Maya soon enough
me and my lover: Just a simple CG work i created some time ago of me and my Girlfriend's Persona
Woodland fairies: fairies Credit to Wolmol
My Magic Mountain: I used paintshop pro vs 7 for this tag and plugins of eye candy and bladepro. It is a very busy tag with lots in it. not my best but was fun making it.
class: school class
Toyota Supra 04: modelled and rendered in lightwave
Toyota Supra 03: modelled and rendered in lightwave
Toyota Supra 02: modelled and rendered in lightwave
Toyota Supra 01: modelled and rendered in lightwave
White tigers: White Tigers
Clear Water: Experiments with water and light
Bell dump truck: Created with 3d max and rendered with Vray
Tiny Angels: going home
Fantasy Angel: Angel
Girl Painted in Photoshop: a second try of a girl i sketched, and then scanned and painted in photoshop
Nash: done with photoshop...tok me 2 hours to paint....its my frst try to do a digital painting
Ferrari F312b Full Poly: The full poly version
Ferrari F312b Low poly: the low poly version
haunted: This cg competition entry won a consolation prize (yippee). The theme was "haunted" and the challenge was on for 29 July - 15 Sep 2006. This time I won a consolation prize.
Hubble the camel: Feb|2007 click for final image Each month Threedy Forums will select an animal and post some images as reference. All you we to do is create a 3d render of this creature in a stylized/abstact/cartoon style whilst keeping the creature instantly recongnizable. February's animal is the camel. This is a very informal forum, everyone just posts their images in the same thread. My character is called Hubble the camel. he's just landed on another planet, and is off exploring.
The Journey Begins: Bug-Bot: 27|5|2006 This was the first competition entry I did (after work) in May 2006. The theme was"The Journey Begins".
Rihy: Rihy is a little witch, which is one of the advertizing characters of producer of paints, pens, notebooks and other. She's known to allways mess up the spells she casts and now she transformed a prince in a frog.
"The Cats Night Life": This is a picture from the 'Night life' series for notebooks.
Fairy-tales for recycling: Hi, This is my first post here. These are two pages of a book for teaching cildren of the ways of recycling. This is just the picture, without text and design at all. It is targeted at the cildren at basic school. It's going to introduce to them the benefits of recycling through some funny stories.
Gas Can: I created this gas can for a game mod I worked on.
Dangerous Sign: For a while I was doing 128 poly or less models every day and this was my first of the series.
Adventure: I started off just doodling a piece of wood then I turned it into a bridge and from the the idea grew.
Clock Tower: I created this in a couple of hours one night. No concept skethces or anything. Just a 3D doodle.
Basement Shot 2: This is another shot from the basement environment I created.
Basement Shot 1: This is a shot from a basement I created as a game environment.
Leisure Room: I inspired from famous Ottoman artist Osman Hamdi Bey's one of the paintings .I worked ten days, totally 10-12 hour on this work.At this time i didn't used my traditional window beam. Because it increased the render time.Finnally i completed 16th centurt Ottoman Leisure Room. 3DSmax8+Vray+me
a gift for you: girl and flowers
angels of the forest: angels with wolf family
Take Me To Your Planet: happy planets where everyone wants to go..
Cloud: A painting of my fav character from Final Fantasy
Emotions: The title is already telling you.. a sad girl..
Imagination: I wanted to show in a piece how life could be above us.
Bentley 8 Speed: The bentley 2001 lm, in nurbs
Peugeot 908 LM - Low poly: car done in low poly, for rFactor
realistic man head: elder man head model. modeled in maya
man head: non realistic man head modeled in maya and finished in zbrush. texures done in PSCS and zbrush
borg: quick borg like model in mudbox
Illusioned Existence: NINA Poser Render using Vue's Global Illumination. Rendered using Cinema 4d. Victoria 3.0 Leila for v3 by outoftouch, _Al3d_ DejaVu hair by FKDesign DejaVu Shades for DejaVu Hair by outoftouch
Rise of the Bio Droids: This image was produced as a book cover. It depicts a main character, a bio engineered human replica at the height of his and his kind take over of the world city by city.
Pink eyes: just experimenting with different textures, effects etc.
shaded reCreation of "The David" (warning: Nudity): here's the David model shaded.
femaleAlien: I had a base model laying around, so I wanted to see what I can do with it in mudBox.
manThing: playing around with faceAnatomy
roboBod: an extension to the roboticArm excerise
roboticArm: just playing around, didn't have a set design when I started.
reCreation of "The David" (warning: Nudity): a challenge to see if I had what it took to reCreate one of the greatest statues.
bigfoot truck: hi all I just joined to day This is my last image done in 3dsmax Peter [IMG]http://i64.photobucket.com/albums/h185/maveric_bucket/bigaraba1-6.jpg[/IMG] [IMG]http://i64.photobucket.com/albums/h185/maveric_bucket/bigaraba2-4.jpg[/IMG]
InKComing: Test for ink&Paint shaders on max, lot of stuff on 'Toshop.
Take Care Daddy: My final Image for the CGSociety Challenge "The Journey Begins"
going in to the water: going into the water
manneke 2: a character I made for my demoreel
Day light living room: A minimalism decored living room
manneke 1: a character I made for my demoreel
set sideview: a set I made for my demoreel
Warm living room: This was a try to get a warm room besides a cold outdoors. C&c are welcome
landscape 1: a set I made for my demoreel
tunnel: a set I made for my demoreel
machine 2: a vehicle I made for my demoreel
machine 1: a vehicle I build for my new demoreel
Panasonic NV-GS70: This cam was sitting besides me, so I gave it a try. All textures are hand-made in Photoshop.
Volkswagen Golf Mk1: This was a private-work with inspiration from a real golf. Took pictures and put it in Maya
The Gathering: Software Used: Vue 5 Infinite | Poser | Photoshop Description: Hello friends. This is my latest work - finished approximately in 40 hours - 24 hours of it is final render on Vue. After creation of the landscape - I started to work on the final render result of the scene with Photoshop. Planets, clouds painted on it - also I've done some colors corrections and filters to create the mood. I hope you enjoy.
Dream Nectar: An untouchable object floating in a sacred hall. Made with 3ds Max, based on a sketch by Sinai Harel.
murdert2d: 3d to 2d
murder: 3d
predator: 3d predator model created in 3d studio max 8 and textured using Photoshop. A high poly model was created in z brush to be used as a normals map.
Ferrari FXX: I tried to render this as stylish as possible. Done with 3ds max and Vray
Amazon: Coming out of the darkness, the guardian of the mighty dragon approached, a formidable Amazon.....
3d arab kid: this is a 3d arab character i made using aladdin reference.
Portfolio Site Design: I have plans to turn this into my new portfolio relaunch site later in the year, here it is in all its template glory...
Basement: This was a completely random imagining of a basement I did for some Vray lighting tests, one the lighting looked good I figured I might aswell continue on and texture it and fill it with objects so it wasn't so sparse.
PDA: Based off of a few reference pictures I had of one I decided to make a PDA, I made sure the buttons had a rubbery texture to them and the screen was self illum so it can show up in low light scenes too
Cartoony Dinosaur: I made this after a friend of mine couldn't stop drawing the damn thing on paper so I just HAD to make it in 3D to keep him happy :D it turned out pretty well I think, I always had plans to animate him but never found the time.
Space Scene 2: Ok so here's the continuation of that scene with it half way through searing the planet's surface off, enjoy...
Space Scene: I was messing with self illum to make city lights visible on the planet's surface and figured I'd turn it into something, so this is the start of an animation I did that ended with me searing the surface of the planet off as you can see from the other space scene render I posted
Stairway To...: As you can probably tell by now, the most fun part for me is lighting a scene, it started out as going to be a grungey looking tower staircase but turned into something much more fun :P
Dragon Kingdom Lighting Test: I made this based off of some concept art i saw a while ago, obviously this wasn't meant as a finished thing as the models are pretty basic, I just felt like creating a moody light scene
Sketch20: Sketch
Sketch19: Sketch
Sketch18: Sketch
Sketch17: Sketch
Sketch16: Sketch
Sketch15: Sketch
Sketch14: Sketch
Sketch13: Sketch
Sketch12: Sketch
Sketch11: Sketch
Sketch10: Sketch
Sketch9: Sketch
Sketch8: Sketch
Sketch7: Sketch
Sketch6: Sketch
Toyz: Toyz
Sketch5: Sketch
Sketch4: Sketch
Sketch3: Sketch
Sketch2: Sketch
Sketch1: Sketch
The Innkeepers Daughter: For some strange reason, even though the ramshackle Inn was miles from anywhere, there were always plenty of patrons when the Innkeepers daughter was serving....
Dawn on Nexus 5: A study of using lighting and textures in an attempt to get as close to photorealism as possible with a human model.
more: another one:) http://busthan.free.fr
the Message: Last page of the first part of our comics project. You could also stop on our website http://busthan.free.fr
interior3: interior
interior2: interior
interior1: interior
death is near: frame
Game Art - AT-AT: 5200 tris - colour and specular maps Made for the Blitz3D game engine
Future Bust: Game Art - 1500 tris - colour, specular and normal maps This model was created for a www.game-artist.net monthly competition
Game Art - Generic man: 5010 tris - colour, specular and normal maps - for the Source game engine
Game Art - Anime Biker: 4690 tris - colour. specular, normal and alpha maps
Treeman: Game Art 7500 tris 1024 colour, specular and normal maps For the Source game engine
Music Showroom: A music equipment showroom in Kuala Lumpur. Using 3d max and Vray rendering, hope you like it.
Angelina (NUDITY): I have tried to model Angelina.Done with poly modeling Technic. CnC are welcome!!
Mazda RX 8: modelled and rendered in lightwave
interior WIP: interior preliminar
Game model "cart": low poly game model, I think it comes out fine
food: 3D prop
architectural nite: nitght composite
architectural: architectural composite
Architectural: Still composite
peugeot 207: simple render against library HDRI
Chroma key: More shots w/ people
other chroma key: this time with wine
Chroma key: A shot with People on chroma and 3D environment for an Architectural video project
Mazda Rx-8: This is the first car i've ever made. Some errors here and there, like the gaps and some other stuff. For the modeling i used 3ds max, and for rendring Vray. But enjoy.
1000 skulls make 1: Here is a sketch that I turned into a tatt design from my sketchbook. It took about 8 hours and a lot of patience.
Carclub Logo: A carclub logo I designed
cobra: sketch out of my sketchbook of a cobra
Pinups 2: anothe rpage of pipnups from my sketchbook.
Pinups: here is a page out of my sketchbook. i have been drawing pinups lately and plan on doing more.
Beach Project: just a beach scene
Recreation Area: Just a recreation area
Swimming Pool: Just a Swimming Pool
Indonesian bar: A Indonesian thamatic Bar in Florianopolis Brasil
LC HOUSE: Unifamiliar house in Brasil
Modern Dojo: This is work that i designed in maya and texture and modeled and Lit.
Modern Dojo: Just a modern Dojo i modeled and designed and texture it all.
PSP: Sony Playstation Portable
Factory: Once again, a WIP, but for a good reason. I am modelling this to use in an animation at some point.
3d Chess: Typical classic chess with aesthetic game pieces
Power Plant: This is WIP of a power plant i am currently working on. This was done in max 7. I have moved to max 9 since then.
knight: just a test for a short film.
knight: just a test for a short film.
Old Soul: Tattoo Design MY WEBSITE
Koi: Tattoo Design of Koi Fish MY WEBSITE
A Pathless Travelled: Sometimes is good to take the long way MY WEBSITE
Small Dreams: I wanted to try out a cartoon look agian. and well here it is. It took me 2.5 hrs. This one was alot of fun, I love doing this style. you can see the progress here HOW DID I DO IT MY WEBSITE
Tiny Voices: Cute Snails
Frog Princess: My take on a frog Princess check out my website ;) MY STUFF
dogs: test
Cherry on Top: One for the boys
Hey Angel: Oh Just a naked angel, crawling on clouds...no biggy
Summer: I Love summer, and its almost here.
PainKiller: Hey Everyone! Here is painting I did, It took me about 3 hours, in photoshop. I used some more of my custom brushes. You can check out the progress here http://lmh.cgsociety.org/gallery/436669/
My Therapy: Free time yea. Project Mayhem The first rule of Fight Club is, you do not talk about Fight Club. You're not your job. You're not how much money you have in the bank. You're not the car you drive. You're not the contents of your wallet. You're not your f* khakis. You're the all-singing, all-dancing crap of the world.
Nivea01: A 3d model of a Nivea Aqua Cool. My favourite roll-on ;) enjoy!!! o($$)o
The Room: my frist animation
Ocean Ballet: Two ballet dancers in a balancing pose, composited into a 3D scene in Vue 6.
Slow Burn: Image of smoke and fire burning in a realistic scene created in Cinema 4D for my book "C4D 9.5:Real-World 3D Animation Production" using PyroCluster particles.
Cellphone: 3D model of a cellphone from my book "C4D 9.5:Real-World 3D Animation Production".
Water Wheel 1: A demonstration of Fluid Dynamics using Cinema 4D and RealFlow.
Transport, uh? 01: Abstract transporter
Deezart?: Abstract alien desert abstract.
Atom Her: 3D woman atomized into a 3D cage. Created in Cinema 4D
tam guc kose: architectural
tam guc: architectural
Who me: i didn,t do it
Interior 31: Architectural Visualization 31
Lillian 3D Babe: A Virtual 3D Female Character
God,s little helper: angel up above
Building 00b: Modelled and rendered in lightwave
Glass Virus: Based on and inspired by the Karamendos cell tutorial on this site submitted by shtefcs.
Emerge from the Darkness: This is a Digital composition. Created in Photoshop CS Copyrights to Dennis Malcolm
Gladiator Nightmare: Here is a piece that I commissioned recently for one of my clients. Modifications still underway though. Copyrights to Dennis Malcolm
Super Saiyan Brolly: Illustration of Dragon Ball Z Character:
Too Fast: Modelled and rendered in lightwave
DC3 In Flight: Lufthansa DC3 in Flight
Over The Alps: Be-2 Flying near Mount Blanc in Alps
Bugs Kaefer: Maikaefer- From my new CG film "Max und Moritz"
out for a walk: walking in the woods
Sports Complex: I made this with 3DS Max and Photoshop about 7yrs ago. It was sort of challenge finish the lights within 3hrs, but it was lots of fun with setting up the lights.
maya fariers: Maya fariers
Matte painting enviroment - Tunnel: Insofar realistic it looks. But that think you? The critiques is greeted.
Lila: 3ds max+Vray :)
Friends forever: A girl and her cat
Flying High: cartoon
Women Warrios: women warrios
My Place: Composed in Carrara using free Poser stuff
Abduction: A scene created in Lightwave for Spinquads contest. The idea was create a compose using only Lightwave and no post work.
Angel Occlusion: This is a test for the PWSurface plugin for Daz Studio using only Ambient Occlusion.
One more wish: This scene was created in 3 parts: the elf, the kid and the backgorund was separeted in Poser5. Joined in Carrara for render.
Like Escher: I like Escher, do you?
Contact: Totatly Carrara render
Dont loose your head!: Scene created using Hexagon for model the jacko head, body was Micheal3 and rendered in Carrara5. The background was composed using stock photos in Photo Impact
UFO for CGSphere: This scene was created for the CGSphere site. The UFO was modeled in Lightwave years ago, final render in Cararra5
Jacko: A model created in Hexagon 2.1
Oasis: Other simple try with Vue6...great clouds
Godness: This is my first try with Vue6, theres some problems here to get the trtansparency channel to work right, and the exclude option for lights gets a error and do not light the rock like I would like...first try.
Danger: Aiko gets in trouble. The scene was composed using Daz Studio and Poser content. The final render was did in Carrara5
Building 00a: Modelled and rendered in lightwave
Jill in the Biz.....: Modeled and rendered in Lightwave 3D. A creepy little character with Dark intensions Please visit www.purplecabbage.com to see the services that we can offer for your creative commercial projects. DaveLEWIS
Whta's in the Box.....: Modeled and rendered in Lightwave 3D A creepy little music box with a nasty surprize waiting inside:S Please visit www.purplecabbage.com to see the services that we can offer for your creative commercial projects. DaveLEWIS
Billy the Pig.....: Modeled and rendered in Lightwave 3D. A mean Gun slinging pig out for Revenge. Please visit www.purplecabbage.com to see the services that we can offer for your creative commercial projects. DaveLEWIS
World War Zero Wing: World War Zero Wing made in lightwave. Search for more free stuff and materials "raytracer"
3D Model of Ford concept + tuned (back view): This is collection of 2 Ford Mustang concept cars: Giugiaro concept and concept with tuning. Giugiaro - This is last model of Ford Mustang. More info search in any search system with key word 'Giugiaro'. This unique model is made using the photos from the presentation of the actual car. Giugiaro tuned - This is unique tuning for the onliest 3d model of Giugiaro Ford Mustang concept. Tuning for the car model is made using Concept model made before by photos from the presentation of the actual car.
Treausre Hunt: Modeled in 3Ds Max 8 and rendered in Vray. Inspired by a movie I was watching a while back.
3D Model of Ford Mustang 2009 concept + tuned: This is collection of 2 Ford Mustang concept cars: Giugiaro concept and concept with tuning. Giugiaro - This is last model of Ford Mustang. More info search in any search system with key word 'Giugiaro'. This unique model is made using the photos from the presentation of the actual car. Giugiaro tuned - This is unique tuning for the onliest 3d model of Giugiaro Ford Mustang concept. Tuning for the car model is made using Concept model made before by photos from the presentation of the actual car.
Blinded by the light: An angel humanoid is blinded by the light. 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction, light
Bionic Humanoid: Futuristic image of a humanoid. 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
Virtual power: 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
Tunnel of fantasy: A fantastic tunnel.....?! 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
Tower of infinity: A tower of infinity 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction, infinity
Endless stairs: An endless stair going on and on... 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
Speed of light: An outburst of light, simulating the speed of light. 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
Soft space humanoids: Two robotic humanoids watching the sky. 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
futuristic object: A nice object with a futuristic touch. 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
Searching...: A woman searching for something.. 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
Orion the spirit of the stars: Orion, an old Egyptian God 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
futuristic machine: A futuristic machine in the evening with nice laser beams up into the sky 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, constrution, laser, machine
liquid surface construction: A futuristic construction in a nice composition an colorscheme. 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, constrution
Freedom of sight: Humanoid or Cyborg free in an open space. This image gives a great feeling of freedom and space. 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial
freedom of an angel: An angel flying free in the air. A nice colorfull composition 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition.
future communication: A composition of what might be the future communication. 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition.
Angel: An angel looking over the sea. 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
Almost free: Human beings hanging/flying in the sky, almost free from everything 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
Wind blowing cyborg: A cyborg trying to withstand the wind. 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
Afraid Cyborg / Humanoid: A Cyborg / Humanoid being afraid of something 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
CArt wheel: a cart wheel
Princess: little girl and her dog.
Dante's Beasts: the Wolf: This work is part of my final thesis for my Bachelor of Arts at the Academy of Fine Arts. Thiis is one of the three beasts that Dante met in the first chapter: the Wolf.
marvin the martian: here is another character model using 3d max. rendered in vray
My first 3d model --- krishna: hi guys. this is my first char model when i start modeling in 3d max. texturing are all just procedurals ^_^
dragonite: modeled in 3dsmax. concept design s from the gae supasupa.
Tweak: Chibi'd: This is a childized toon of Tweak I did quite a while back.... I no longer like it... but I'm uploading it with all my otehr TWeak stuff for completions sake.
Tweak & Tragedy: My First Comic: This is a webcomic I did a long time ago, using Tweak and Tragedy. I never made any more, but I still think this one is funny. PS. The fourth panel has been forcibly modified, due to complaints filed against me by other users. I'm sure you can figure that one out on your own. :P
Tweak: Animated Series: This is Tweak. I'm sure if you're one of the 6 people hanging out in my gallery you've already been acquainted. This is clearly a more cartoony portrayl of the character then the norm. I'd be lying if I said it wasn't reminiscant of "The Oblongs" style. I was watching it as I drew this. The one where Bob gets a robot body and becomes a lifeguard, and hangs out with the ditzy chick Dusty. You'll notice similarities between Tweak and Dusty's physiques.
Tweak: Full Circle: So um... well, I was sitting in life drawing, drawing a naked lady, and she did a pose, that one specifically, and I said, "I like that pose, I'm gonna make a Tweak out of it." So then I did. At 1st I was gonna give her a ponytail like the model, but then I decided to completely classic her out. I even got my original Tweak drawing out, and put her in the exact same clothes, right down to the cuffs. I think it's kinda cool. It's like I've come full circle. Same thing, 3 years later, and in my opinion, much better.
Tweak: Blue Mage: Mystical Magical version of my character Tweak. Complete with Gandalf hat. Now she's already for some'a that witchcraft and wizardry that I hear Harry Potter is so good at.
Glowing Waterfalls: Inspired by a level in a Nintendo's Tarzan. [keywords: mountains, waterfall, mounds, prehistoric]
Interior 31: Architectural Visualization 31
Int 40: Architectural Visualization Design
I-Pod, Headphone: I pod, MP3, headphone
Formula One Car: formula one racecar
frame construction: frame construction parts furniture
electronics parts: electronics parts computer
Burning Rubber: F1 car
Flutter of Serenity: Look at the pretty butterflies and the glowing atmosphere! I bet you wish you lived there.
Draconis: A strangely eerie scene. That dead tree seems awfully unhappy. [Keywords: panoramic view, dark, red and blue contrast, sky, mountain scenery, horizon, lens flare, water]
Merciful: Glowing sunrise. [Keywords: horizons, mountain scenery, trees, lake]
Extraterrestrial Identity: Cloning is fun! Experiment with volumetric lighting.
Eyes_of_Redemption: Same project with a friend ( did the line) .
Le Nain.: A Painting made with a friend ( Who did the line) .
Fire Pits: Fire pits I created with particle systems, glow effect, and omni lights.
VRay style Mental ray for Maya Livingroom.: VRay style Mental ray for Maya rendering test! Maya Nurbs and Poly Modeling, Mental Ray Area Lights, Image Based Lighting and Final Gather! Ambient Occlusion and final output to EXR format! Please visit my New 3D Maya & Mental Ray Flash website at: http://www.samui3d.com Cheers...! Alex Sandri Keywords: 3d, Autodesk, Maya, Cg, Digital, Art, Bangkok, Koh, Samui, Alex, Sandri, Graphics, Animations, Rendering, Texturing, Modeling, Lighting, Computer, Mental Ray
VRay style Mental Ray for Maya Kitchen.: VRay style Mental ray for Maya rendering test! Maya Nurbs and Poly Modeling, Mental Ray Area Lights, Image Based Lighting and Final Gather! Ambient Occlusion and final output to EXR format! Please visit my New 3D Maya & Mental Ray Flash website at: http://www.samui3d.com Cheers...! Alex Sandri Keywords: 3d, Autodesk, Maya, Cg, Digital, Art, Bangkok, Koh, Samui, Alex, Sandri, Graphics, Animations, Rendering, Texturing, Modeling, Lighting, Computer, Mental Ray
VRay style Mental ray for Maya Bathroom.: VRay style Mental ray for Maya rendering test! Maya Nurbs and Poly Modeling, Mental Ray Area Lights, Image Based Lighting and Final Gather! Ambient Occlusion and final output to EXR format! Please visit my New 3D Maya & Mental Ray Flash website at: http://www.samui3d.com Cheers...! Alex Sandri Keywords: 3d, Autodesk, Maya, Cg, Digital, Art, Bangkok, Koh, Samui, Alex, Sandri, Graphics, Animations, Rendering, Texturing, Modeling, Lighting, Computer, Mental Ray
Maya Mental Ray Howard B. Room.: VRay style Mental ray for Maya rendering test! Maya Nurbs and Poly Modeling, Mental Ray Area Lights, Image Based Lighting and Final Gather! Ambient Occlusion and final output to EXR format! Please visit my New 3D Maya & Mental Ray Flash website at: http://www.samui3d.com Cheers...! Alex Sandri Credits to Howard B. for the original idea and the 3D modeling. Texturing and Rendering by Alex Sandri Keywords: 3d, Autodesk, Maya, Cg, Digital, Art, Bangkok, Koh, Samui, Alex, Sandri, Graphics, Animations, Rendering, Texturing, Modeling, Lighting, Computer, Mental Ray
House 01 by Yasmeen Jahan: This is a very nice and detailed scene of a House.in this house.zip have five formats * House 01.3DS * House 01.max 7 * House 01.obj * House 01.W3D * House 01.WRL Want to chect out this house to go here http://www.turbosquid.com/FullPreview/Index.cfm/ID/347154 for more 3d models textures and more free stuff go here http://3drevolution.org/ http://www.turbosquid.com/Search/Index.cfm/FuseAction/ProcessSmartSearch/istIncAuthor/Yasmeen%20Jahan/blAuthorExact/y
VRay style Mental ray for Maya classroom.: Maya Mental Ray test rendering with the famous classroom file downloaded from evermotion website! Please visit my New 3D Maya & Mental Ray Flash website at: http://www.samui3d.com Cheers...! Alex Sandri Keywords: 3d, Autodesk, Maya, Cg, Digital, Art, Bangkok, Koh, Samui, Alex, Sandri, Graphics, Animations, Rendering, Texturing, Modeling, Lighting, Computer, Mental Ray
VRay style Mental ray for Maya room.: VRay style Mental ray for Maya rendering test! Maya Nurbs and Poly Modeling, Mental Ray Area Lights, Image Based Lighting and Final Gather! Ambient Occlusion and final output to EXR format! Please visit my New 3D Maya & Mental Ray Flash website at: http://www.samui3d.com Cheers...! Alex Sandri Keywords: 3d, Autodesk, Maya, Cg, Digital, Art, Bangkok, Koh, Samui, Alex, Sandri, Graphics, Animations, Rendering, Texturing, Modeling, Lighting, Computer, Mental Ray
VRay style Mental ray for Maya room closeup.: VRay style Mental ray for Maya rendering test! Maya Nurbs and Poly Modeling, Mental Ray Area Lights, Image Based Lighting and Final Gather! Ambient Occlusion and final output to EXR format! Please visit my New 3D Maya & Mental Ray Flash website at: http://www.samui3d.com Cheers...! Alex Sandri Keywords: 3d, Autodesk, Maya, Cg, Digital, Art, Bangkok, Koh, Samui, Alex, Sandri, Graphics, Animations, Rendering, Texturing, Modeling, Lighting, Computer, Mental Ray
sea of cloud - matte painting: -This piece is my game project that is a fantistic environment. Two resistance face cohere that emotional feeling. -And then this is the background for my game project. -I used a half working day to finish it.(4-5 hrs) -I used some reference photo and photoshop brush to draw it. -I hope you like it and thank you very much.
Dragon Island -3d matte painting: Hi All: -Sometime in the future -All finished in Maya.Texture Sky & Cloud finished in photoshop. -2.5days modeling -1days texture -2hours rendering -3hours composite in photoshop thanks all visitor.
Mental ray for Maya Mediterranean exterior.: Original idea by slipknot66 (Giorgio Adolfo Krenkel)! Modeling, texturing and rendering by Alex Sandri! Maya7 Nurbs and Poly Modeling, Mental Ray Area Lights, Image Based Lighting, GI and Secondary Bounces Final Gather! Ambient Occlusion & Paint effects! Please visit my New 3D Maya & Mental Ray Flash website at: http://www.samui3d.com Keywords: 3d, Autodesk, Maya, Cg, Digital, Art, Bangkok, Koh, Samui, Alex, Sandri, Graphics, Animations, Rendering, Texturing, Modeling, Lighting, Computer, Mental Ray Cheers...! Alex Sandri
Future Station: future concept design for a space station or platform
Ocean Raids: Concept future aircraft flying over an Ocean base.
VRay style Mental ray Maya Mediterranean exterior.: Update of the previous mediterranean exterior, using only Mental Ray shaders and Ctrl shaders by Francesca Luce! Extensive use of Ctrl Shading material. Misss Fast Skin for the Paint Effects vegetation. Ctrl Fur and Ctrl Displacement to control fur and displacement on the ground and shores. Ctrl Buffers to output Ctrl Occlusion Pass, Shadow and ZDepht Passes. For Shadow and ZDepht passes, I used the P_shadow and P_Zdepht shaders by Ledin Pavel aka Puppet. To output an alpha mask, I used P_colour_plus_alpha. Mi_car_paint for the bicycle, L-glass for the windows and water of the pond. Maya7 Nurbs and Poly Modeling, Mental Ray Area Lights, Hdri Image Based Lighting, Global Illumination and Secondary Bounces Final Gather! Original idea by slipknot66 (Giorgio Adolfo Krenkel). Modeling, texturing and rendering by Alex Sandri. Please visit my New 3D Maya & Mental Ray Flash website at: http://www.samui3d.com Cheers...! Alex Sandri Keywords: 3d, Autodesk, Maya, Cg, Digital, Art, Bangkok, Koh, Samui, Alex, Sandri, Graphics, Animations, Rendering, Texturing, Modeling, Lighting, Computer, Mental Ray
Maya 8.0 Mental Ray Physical Sky/Sun Villa detail.: Based on Archmodel 3D template by Evermotion. Maya 8.0 Poly & Nurbs Surfaces modeling. Mental Ray Physical Sky/Sun, Global illumination and Secondary Bounces Final Gather. Mental Ray Architectural Mia Round Corners materials. XFrog Tropical Trees & Plants with Misss Fast Skin materials for the 3D vegetation. Please visit my New 3D Maya & Mental Ray Flash website at: http://www.samui3d.com Cheers...! Alex Sandri Keywords: 3d, Autodesk, Maya, Cg, Digital, Art, Bangkok, Koh, Samui, Alex, Sandri, Graphics, Animations, Rendering, Texturing, Modeling, Lighting, Computer, Mental Ray
Maya 8.0 & Mental Ray Physical Sky/Sun Villa back.: Based on Archmodel 3D template by Evermotion. Maya 8.0 Poly & Nurbs Surfaces modeling. Mental Ray Physical Sky/Sun, Global illumination and Secondary Bounces Final Gather. Mental Ray Architectural Mia Round Corners materials. XFrog Tropical Trees & Plants with Misss Fast Skin materials for the 3D vegetation. Please visit my New 3D Maya & Mental Ray Flash website at: http://www.samui3d.com Cheers...! Alex Sandri Keywords: 3d, Autodesk, Maya, Cg, Digital, Art, Bangkok, Koh, Samui, Alex, Sandri, Graphics, Animations, Rendering, Texturing, Modeling, Lighting, Computer, Mental Ray
Tweak: 1st Issue: This is a mock-up comic book cover I did for a class. Originally I was toying with the idea of my character Tweak being a stripper, which is obvious in this cover, but I've since abandoned that idea, because I no longer feel it reflects the job of stripping reflects the personality I want her to have... Long story.
Tweak: Busted: This was a project I did in higschool... actually, more accurately, I did a 2 ft by 1 ft uncolored pen and ink version, then I scanned it and made this. The colors weren't for school, they were just me. Again, more Tweak concept art.
Tweak: On The Rocks: Look. Butt. Everyone likes butt. Frankly I don't know this website's policies on partial nudity, so if this doesn't belong here, by all means remove it, and accept my sincerest apologies for ever posting it in the first place. Again, old concept art of my charatcer Tweak. Again, tried dressing her in something different. PS. I've always been proud of the texture in her sleeves. I made the entire thing in a seperate file piece by piece, and I think it looks neat.
Tweak: Bedtime: Another old Tweak concept drawing. Looking sad and adorable, in that skanky kind of way. I did this one mainly to dry dressing her in a different kind of outfit, with different hair. That's Ted. He's her pal.
Tweak: Original: This is the 1st concept drawing I ever ever did of my character Tweak. Before she even had a name even. I just wanted to make a hot demon girl at the time. Fun Fact of the Day: Tweak was about 2 inches away from having hooves when I originally drew her. I eventually phased them out because I couldn't get them to not look awkward. I think if you look at the orginal sketch you may be able to see pencil ghosts of them.
Wheel loader: A different type of vehicle than what I did til now
Green Gate Guardian: More fun with the dragon skeleton model!
Gates of Morla: If you wish to enter the dark depths you'll need to make your way past this bony defender! This was one of my first images created with Poser. I saw the skeleton model and decided to go with it.
Dragon Fury: A lone wizard trying his luck against a red dragons fiery breath. One of my favorite images!
Dawn Bringer: One of my first images. It was originally designed to be a banner for the website, but the full image had a kind of simple elegance to it, so I rendered the whole thing for use as a desktop background.
Assassin: Assassin, it's still w.i.p. I hope I will finish this work soon. Modeled in Silo, textured with ZBrush and render in 3Ds Max, mental ray.
Castle Nightscape: A town map created for Fantasy Master Online, the browser based game I wrote.
Blood Red Skies: A party of adventurers take on an undead dragon and its escorts.
Abishai Knife (2Render): Abishai Knife, another render.
Throne: Throne. Modeled and textured in 3D Studio Max 5.
Freaks: Or... nightmare. Modeled in Silo, then exported to ZBrush for details (bump map) and texturing, after that imported to 3Ds Max and rendered with mental ray. Postproduction was done in Photoshop.
Nina: Modeled in 3Ds Max and ZBrush. Rendered with mental ray.
Vampire: I wanted to make something photoreal, I made base mesh in 3D Studio Max, then export to ZBrush for details and than back to Max for render, it's rendered with VRay.
Abishai Knife: Base mesh in 3Ds Max, sculpting and detailing in ZBrush than back to 3Ds Max for render with default scanline render. Maded for one day.
Green: quick photoshop sketch!
Happyroom: 3ds max+Vray
Bedroom: 3dsmax8+Vray
livingroom: 3ds max+vray
Guardian of the forest: woman warrior
Chritmas Wish: christmas fairy, granting wishes
Riverside Fairy: nude fairy on a rock
Moonlit Fairy: Fairy on clam with pearls
House in a wood: Hello! I present you my next work today. I drew this image during the moment when I missed. I have drawn the lonely destroyed house on a glade, on the middle of a wood, in mountains. At a house travellers have a rest while the furnace warms up the house. The lonely forester observes of them. The full size of this images 5000 × 3088. I hope my work it is pleasant to you. All thanks!
little girl posing: posing
Somewhere on a mountain /runnning goats: My contribution to ELEMENTAL (projects created with Discreet's software)
carson works: all about my works
carson works: all about my works
Can I keep her?: A rock creature carrying a girl.
are you a prince: friends
fire light: keeping warm
up a tree: up a tree
going home: GOD IS WAITING
Lost: Lost in the Woods
High Defination City: High Defination City streets furniture and a modular road units etc. model is setup for easy customization This is included: * 28 high definition buildings with complex roof detailes * Street lights * Trashcans * Bustops * Fire hydrants * Drains * Postboxes * Street signs * Crossings with traffic lights * Seats * Payphones * Electrical boxes * Radio towers * Different ventilation systems on the roofs * And many more Everything you can think of modelled in great detail
Bikers: built in zbrush and cinema
Mighty Maggot: built in zbrush and cinema
Captain Skrim: built in z brush and cinema
Apples in Italy: I wanted to recreate a painting in my house in 3D. Modeled in 3Ds Max and rendered in VRay. Only took 5 hours to complete.
Ufficio: Ufficio costruito in 3D Studio Max e calcolato in Cinema 4D. L'arredo e' stato completamente modellato su misura (mi hanno dato una foto e da questa ho ricostruito il modello in 3dstudio). Boiserie alle pareti e pavimento in parquet.
The Village: I was navigating on google, looking for a reference image to "copy", so I found this photo and I really liked it. I made a kind of a stylized version of the photo. I hope you guys like it.
Oldman Portrait: This is a portrait that I made a while ago. Rendered with mental ray in max, base mesh on maya, modeling and textures in zbrush, and photoshop for some adjustments. I put a blured layer, just to make it a cg look. I used image plane and zapplink, to try to make the texture closest as possible to the photo. The beard might look "copied and pasted", but it's actually texture. I hope you guys enjoy it.
Bird: I did this 3d work getting inspired from a robin image from the net. Wanted to get that photorealistic feeling.
Tongli House: I did this house refering a similar image which i found from net. I created this image using 3ds Max 8.0 and Vray. The thing which inspired me to do is the crazy textures in the image.
Dirty Sink: I made this toilet getting inspired from a dirty toilet which I saw somewhere. I made this using 3ds Max 7.0 & Vray with some final touch-ups using Photoshop. I hope u guys will like this.
Racing down the tracks: An AC Cobra car done in blender Get the 3d model at http://www.sharecg.com/view.php?upload_id=1428
Blue Portrait: Blue-ish portrait completely made in photoshop using different filters
Shuriken: This shuriken was modelled using Bryce and photoshop
Golden chain: Golden chain on photoshopped background Made with Bryce and photoshop
The Essence of Family: My CG pic to go with a nice quote. The family is a harbour of safety in an ocean of change. It is an association established in nature and guided by enduring principles of fellowship. It is where we first learn our potential and face our responsibilities. In this kinship we find the strength to swim together and, eventually, the courage to swim apart.
Darkness: My CG pic to go with a nice quote. When we walk to the edge of all the light we know and look out into the darkness of the unknown, we must believe one of two things will happen; There is something solid for us to stand on -or- God will teach us to fly.
Different: My CG pic to go with a nice quote. Champion the right to be yourself. Dare to be different. Life your own life and follow your own dreams. For in the end if we live truly... we shall truly live.
Risk: My CG pic to go with a nice quote. You cannot discover new oceans unless you have the courage to lose sight of the shore.
The Essence of a New Day: My CG pic to go with a nice quote. This is the beginning of a new day. You have been given this day to use as you will. You can waste it or use it for good. What you do today is important, because you are exchanging a day of your life for it. When tomorrow comes, this day will be gone forever; in its place is something that you have left behind. Let it be something good.
Collaborate: My CG pic to go with a nice quote. Be the light that others can come to with their ideas, visions and dreams. Never doubt that blending your talents with those of others can change the world
Worms: Based on the Team 17 game "Worms Armageddon"
Sierpenski's Compass: Based on a principle of Sierpinski's triangle, this is what I call Sierpinski's compass. It is created by starting with a sphere and protuding 6 cones from each axis. These have a sphere on the end but at 50% of size of it's 'parent' sphere. These then have their own 6 cones and spheres and so on. This image was later used by an American company for their stall in a trade show.
Ganesh: An abstract work of the Hindu god Ganesh. Created in 3D Studio Max 2.0
Dead Hair: A close up of dead hair. Created in 3DS Max 5.0.
Space Dolphins: This is an attempt to recreate a picture I found on the net years ago. I couldn't find the pic again so decided to recreate my own version.
Lake: An attempt to make a photorealistic image making use of depth of focus effects. All textures created by me.
Lone Tree: Out-of-this-world sunset. Created in 3D Studio Max 4.0 and Bryce 5.0. Composited and touched up in Photoshop 7.0.
Protected: A surreal piece created in Bryce 5.0.
Rock Pool: An attempt at photorealism. A pic of a tropical rock pool created in Terragen.
Sunset Mountains: A sunset mountain scene created in Terragen.
Mountains: My first mountain scene created in Terragen.
Martian Water: Undiscovered Martian lake created in Terragen
Citrus: Experimenting with new colour schemes in Terragen
Beach: Quiet beach scene created in Terragen and Photoshop CS2
Double Helix: All the smoke, light glows and mist were done with 2D square props. I just applied texture and trans maps to them and placed them between the prop light or object and the "camera". Other than signing and changing formats I used no post work. Some of the products and freebies used: DAZ's V3 with a conversion of Steffy Z's Yuma. Kozaburo's Long Hair. BatLab's Ribbon Dress, PVC Gear Type A,KAWA-REV6. Harry CN's Underwear 2. Bat's Valkyre. Sanctum Art RDL7 Bundle Pak. Lourdes' Storm Guards. Specs' Valkerie Boots. Biomechanix's Helix and Helix Gun. Keihan's Natural Smoke. Maveris' HelmetF4. Nerd's Volumetric Fog.
WrorGhn: I love Digital Art
Tele K: I love Digital Art
SalaMan K: I love Digital Art
PaDerciTas: I love Digital Art
Navegando en la Net: I love Digital Art
MisterY: I love Digital Art
MaMotaro: I love Digital Art
FutuRe ....Of ..: I love Digital Art
FutroPolis: I love Digital Art
Faceof the WaRreuG: I love Digital Art
Esde Cuanta: I love Digital Art
AyuDenMe: I love Digital Art
CarDo Digi: I love Digital Art .
NX 9: QUAD BIKE
LXL: QUAD 4 WHEELER SEATER
LX 9: QUAD 6 WHEELER
FX9: QUAD BIKE
EX GX: QUAD BIKE
Ignition: Ignition.
villa: JinGuang Residence, Shanghai www.erlestudio.com
Habitacion de lujo: Un trabajo para arquitectura sobre un salon decorado a medida y con esmero, un saludo. Marco
SEAGULL: Conceptual marine styling.. Never did it before, so im not sure if i got anything wrong..
THE PUNK: Another humble servant , bringing your newspaper, but with attitude.. PS : Keep away from your dog ! :)
green lobby: green lobby.jpg
EX nic: EX nic.jpg
coffee room.jpg: coffee room.jpg
up and down: up and down
escola: escola1.jpg
tmt: tmt.jpg
BLC: BLC.jpg
look UP AT THE SKY: look upi.jpg
3D Dradon Model.: My 3D Dragon, an alternative -side- view.
rnaartist: rnaartist.jpg
space: ONE RENDERING
lightsblink: ONE
Dragon and Castle 3D Models.: A 3D Dragon Complete Rigged Model and a background 3D Castle.
DAY LLIGHT: ONE RENDERING
Face to face: ONE RENDERING
INDOOR: ONE RENDERING
The two Warriors 3D Models.: A variation of the two Virtual 3D Heroes-Warriors and their swords..
Distant journey: ONE RENDERING
DT lobby: ONE RENDERING
Elapsing: ONE RENDERING
art museum: one design
com lobby: one rendering
fall in light: one rendering
"MormonGoth" the Evil Warrior.: The Evil Warrior "MormonGoth" -Face-. Part of a Fighting 3D Animation Clip..
Warriors and Swords: A couple of Virtual CG Heroes-Warriors, prepared for a 3D Animation Fighting action..
Lamborghini Diablo 2 (3D Model): An alternative view (Rendered Image and Shaded Wires) of my 3D Lamborghini Model..
Lamborghini Diablo 3D Model: A Lamborghini Diablo High Poly 3D model.. (No Plug-in Renderer Used)
Geometric Collapse: Experiment with geometric shapes and volumetric lighting. [Keywords: cave, ritual, geometry, collapsing, blocks, light, stone, stones]
Paradise Shore Sunset: A quiet beautiful sunset on a deserted beach.
Mercedes ML 500 - 2005: Created in 3d max and rendered with Vray. More on www.freeewebs.com/adriantiba
Chrysler Atlantic Concept: Created in 3d max and rendered with Vray. More on www.freeewebs.com/adriantiba
Spaceship: Created in 3d max and rendered with scanline. More on www.freeewebs.com/adriantiba
Aston Martin Vanquish: Created in 3d max and rendered with Vray. More on www.freeewebs.com/adriantiba
Aston Martin V8 - Vantage: Created in 3d max and rendered with Vray
BMW 327 - 1937: Created in 3d max and rendered with Vray
Room: Created in 3d max and rendered with Vray
Mercedes CL 500 - 2007: Created in 3d max and rendered with Vray
Computer room: Created in 3d max and rendered with Vray
R2D2 robot: Created in 3d max and rendered with Brazil
Tie Bomber: Created in 3d max and rendered with Vray
Lamborghini Murcielago: Created in 3d max and rendered with Vray
Hummer H2: Created in 3d max and rendered with Vray
Hockey helmet: Created in 3d max and rendered with Vray
Roman helmet: Created in 3d max and rendered with Vray
Maxbreeze perfume: Created in 3d max and rendered with Vray
FRANKIE: Built in z brush and cinema
stabbed in the back: Built in z brush and cinema
The Butcher: The butcher is a character from a series of illustrations that I hope to someday develop into either a comic or a graphic novel called "The Sanatorium". The butcher is a true cold blood killer that is a little off center to begin with, add a little demonic possession and the freedom to roam free through out the halls of a rather large state of the art sanatorium and you have a recipe for carnage, blood, guts and gore.
Ms. Scarlet: This is a still taken from a camera tracking project I did using a combination of real footage, and animation in 3DS Max, using the boardgame Clue. Ms. Scarlet comes to life and knocks off Professor Plum with a pipe.
Tragedy: Early Renders: These are some early renders of a model I made of a character by the name of Tragedy. Modeled from the group up in 3DS Max, textures from actual photography as well as photoshop. All her clothes are seperate pieces, even those teeny tiny underpants, and can all be removed, but she's not anatomically correct underneith them. I wanted her to kind of function as a paper doll, and eventually I plan to make more outfits for her. I've continued working on her since these renders were taken, I've made lots of changes to her hair, and rigged her, so I can take her out of her T-Pose, but I haven't yet taken any renders of the updated version.
Black & Purple Hearse: This is the first model I ever, repeat EVER, made in 3DS Max (or any other 3D program for that matter.) It's low poly, and it has its flaws, but all and all I don't think it's too shabby.
Lego Party: This is an early render from an animation I did about a big red Lego block trying to get some sleep, and being annoyed by lots of little Legos who want to play with him. This shot uses lots of generic textures, and was taken while I was still working on it. It isn't actually indicitive of the final animation, but I decided to post it, because for some reason I've always liked it... I think I just got the composition verymuch... to my liking... in this one.
inadream: This is the dream version of the orginal work freshday
Tirion a Valinor: The city of the Elfs in front of the gods land of valinor
Grey Havens: build everything by myself in cinema 4d,
Contemperary: A Comptemperary piece of art, dont know but i just put things together, and it turned out pretty cool
Castle of Sand: A sketch i did that i transfered into blender and then added blowing sand in photoshop Enjoy!
Mr. Freeze: A redesign of Mr. Freeze from Batman fame.
Architectural Rendering: A project for work for an interior view of a spa that has yet to be built. Modeled in 3Ds Max and rendered in Vray
Architectural Rendering: A project for work of a grill in Florida that has yet to be built. Modeled in 3Ds Max and rendered in Mental Ray
C.R.A.A.B. Tank Textured: Futuristic tank design modeled in 3Ds Max and rendered with Vray
C.R.A.A.B. Tank: Futuristic Tank Design modeled in 3Ds Max and rendered with Vray
Xs Durandal Motorcycle: Futuristic Motorcycle modeled in 3Ds Max and rendered in Vray
Xs Durandal Motorcycle: Futuristic Motorcycle modeled in 3Ds max and rendered in Vray.
King I Model: Here's the model for my King I image. Modeled in subdivs, some of the fine panel lines are a bump map.
The Gathering II: This originally started as one of my Reaper series, but in the end I felt it looked better with a few Reapers in there, and so it was renamed to be part of my Gathering series. Wires using my wirebundler script, the model is half power solids, half subdivs, tons and tons of postprocess work in photoshop. Rendered in Brazil.
Gas City II: A quicky image that was originally going to be mostly 2D, but ended up mainly 3D with some 2d postprocessing and a few paint touchups. Rendered in Brazil, post processing in Photoshop. This was mainly an exercise in thick atmosphere and backlit silhouettes.
Swirling Sands: While a lot of this is painted, there's enough 3d in there to still call it a 3d image. The towers are the most prominent 3d element, the sand dunes are a mixture of paint and heavily manipulated photographs of real desert dunes. I kept the image a little loose so it wouldn't feel overworked, so feel free to consider it a sketch / concept piece if you like.
Earth Dweller: Many interesting creatures live in the fantasy forest. Faeries, Goblins, Gnomes, many a friend have explored these themes in art. My take on the forest creature has far more tentacles. Constructed primarily using scatter, I made a single tentacle, copied it around a zillion times, then hand modified their positions into more interesting clumps. Then a LOT of photoshop work, mixing real photos and straight ahead painting to make a super textural result. I wanted to let the viewer smell the dirt. Modeled in max, rendered in Brazil, everything else photoshop.
Mortal Terror: While I can't pinpoint the initial inspiration (this composition just sorta came to me one night while I was drifting off to sleep), the final figure kind of looks like a tribal doll of some sort. Maybe a mechanical voodoo doll who has trapped a mortal soul in an electronic hell. The figure screams in agony at its imprisonment. Modeled in Max, rendered in Brazil, the hair was generated with Wirebundler, and the mist and sky painted in photoshop.
converse sneaker 2: another view of the sneaker
converse sneaker 1: a converse sneaker that I modeled
coils: abstract 3d render
rings: abstract 3d rendering
pipes: abstract 3d image
silverado 3: view of the truck
siverado2: another view of the truck
silverado pickup1: just a pickup
hellboy color test: a color/shader test on hellboy's head
hellboy3: a third view of the hellboy model
hellboy2: a second view of the model
hellboy1: a model of hellboy that I made some time ago
stylish kitchen table: just a place to eat and hang out
office space: an architectural render of an office
archRender 01: an arch render that I did.
Changeling Skeleton: Creepy rendered scene of a skeleton in an abandoned psych ward.
Cellular: A render of conceptual cells.
Bruised Gorilla: An art piece of a bruised gorilla. Rendered in Maya.
BMW 5 series wagon: A render of a BMW 5 series wagon
Audi A3: Render of an Audi A3.
Buggati Veron: Render of a Bugatti Veron.
Walk On Water: This illustration was created as a self promotional piece. It depicts a powerful soccer manipulating and bending natural elements at will as he takes a dramatic walk across turbulent churning water, bending bolts of highly charged lightening at will as it crashes to the water around him. The piece was created using Photoshop, photo reference, and digital drawing and manipulation.
Basketball Guy: That's a model I did a while ago.
Pagani Zonda F: another shoot from me
Pagani Zonda Roadster F II: another 3dart from me
Pagani Zonda Roadster F: this is a 3dart from me. i hope its good enough as perhaps Wallpaper
Freshday: Hi all i have been started this work for modeling a shaving brush for a forum but then i started to fill scene from my own bathroom and started to feel a fresh day:) if we talk about brief explanation of scene i used 3ds max8 standart hair and fur and convert it to mesh for vray gi and some fallof matterial for brush. after i finish i decided to build "in dream" version of the render with phs modification here is the link of it http://img261.imageshack.us/img261/7931/inadreamv2se4.jpg thanks alot :)
The Waiting Room: My latest scene created back in August 2006. Originally created for my upcoming demo-reel and portfolio. Personally one of my favorite projects, and my second completed interior scene to date. Designed in 3dsmax and rendered in VRay.
Fields of Christ: My first theological abstract scene created in 3dsmax. I used a ParticleFlow script for the creation of the character.
Old Alley: Another exterior scene created back in May 2006. An abandoned alley scene roaming with intoxicated and homeless beings. Created with 3dsmax and rendered in VRay.
Italian Passage: Created in May 2006. One of my first exterior scenes, set in Tuscany, Italy.
Keena: Here is another character from my upcoming film, 'The Chronicles of Nerm.' You can see my previous Nerm movie at http://www.sharecg.com/view.php?upload_id=480 or work from the new Nerm movie at www.cwanimation.com Thanks for viewing
Game: I would like to introduce for you the new work. Work is drawn very quickly. As it is usual, I tried to aspire to a reality of the image, a bird, the girl, a curbstone with a chess. I used real colors for creation of color of a leather, rare birds and other objects, I tried to make fantastic light and a shadow. The full size of this images 1722 × 4000. I hope my work it is pleasant to you. All thanks!
Ky: Here is one of the main characters for my film "The Chronicles of Nerm." She will have a fairly small part, but will have a speaking role. She will be the bartender in the bar scene in the film. You can see my previous Nerm movie at http://www.sharecg.com/view.php?upload_id=480 or work from the new Nerm movie at www.cwanimation.com Thanks for viewing
Plane in the Sky: The Plane in the Sky. Made with Blender. Its simple and looks pretty cool. XD If you want the plane model go to: http://www.sharecg.com/view.php?upload_id=627&PSID=3968f214c476a20
Japanese Portico by Tiziano Fioriti: The first complex project I realized. It's about 2002. I have been inspired by Miyajima's island, Japan.
Cafe by Tiziano Fioriti: It wants to be a small view of Café de Flore of Paris, the famous "café of the artists".
The Lost World by Tiziano Fioriti: That's the First Golden Winner of the "Lost World Challenge" proclaimed by 3dm3.com portal. It's a Matte Painting created entirely in Photoshop. I used some reference photos from Corsica, Calcata, Bagnoregio, Termiti Islands and much more from italian locations.
Piazza Grande by Tiziano Fioriti: It's a faithful reconstruction of "Piazza Grande", the hanging plaza of Gubbio, Italy. A special thanks to Matteo Lanuti and Marco Paffi for the collaboration and Alessandro Cappannelli and Paolo Capacciola for the support and advices. Final resolution: 4752 x 2572. 2.601.394 polys & 356 different textures. All elements in the scene are 3D geometries except of sky, city and mountains that are matte-painted.
Microscope: Close-up of a microscope. Foreground elements created by myself, background elements were not.
lathe machine: It's a lathe. Yep.
old rusty gas can: an old rusted gas can...
Zyclopzz: built in zbrush and cinema
o2 reactor: Generic piece of equipment modeled & textured for work project.
Motor control center: Conceptual motor control center for work project.
Locker room shower: Conceptual locker room shower area for work project.
Locker room: Conceptual locker room for a project from work.
Ancient Forest: Inspired by a great photograph.
Dark Alley: Inspired by none other than Resident Evil, specifically RE3...you can find a scene in the game similar to this in angle and props. This is my take on the scene.
PESTALENZZ: Built in zbrush and cinema
The lost camel bell: Here is a left behind camel that can't find way back to its buddies. It has a lost feeling.
Chess: Simple modeling. Detailed work on texturing and lighting. With some post in PS
The Pirate attack: a bloody pirate trying to kill the captain ...
The dog flying hope: I like to make a hope moment on a cartoon style, so ... here what comes up :)
Angry tourches: a funny image for tourches fighting
Room twelve.: What kind of things may happened in this hotel room ?
Fragile: This 3D scene was inspired to me by the famous Fritz Lang 1931' movie "M le Maudit".
Glass: Glass
Window: Window
Ring: Ring
Mahdi face: It's me!
3d can: rendered in 3dmax
Alone At Last: My last picture... it took me three evenings (cca 12 hours) filled with intensive work. I used 3DMAX 9, ZBrush and Photoshop.
Cute Puppy: This is my first try in the tablet i recently bought. (I never used tablet before). Worked for 5-6 hours in the weekend.Used painter and photoshop.
Ahgir Tee: photomanipulation (software: Photoshop 7)
Concept Car: concept car future bug conceptual vehicle
Journey: character fantasy land wizard journey
Uplink: Mars rover lander concept vehicle future with driver
bay11: Underwater future robot housing and landing platform
Allroad: concept recon vehicle for all terrains 4x4 future fantasy truck offroad
Between The Shadows: photomanipulation (software: Photoshop 7)
When I grow up: An image made for an emailing campain. Fully done in photoshop with no textures, just me and my 2 brushes.
Entry to Bar Set 3: This is the second set for my upcoming Nerm movie. It is the entrance to the Gangly Greknoid, a seedy bar where, inside, half of the film will take place. The entrance here will be seen in the beginning of the film. You can see my previous Nerm film at http://www.cwanimation.com You can see the previous Nerm film at http://www.sharecg.com/view.php?upload_id=480 and more of the new animation's progress at www.cwanimation.com.
Entry to Bar Set 2: This is the second set for my upcoming Nerm movie. It is the entrance to the Gangly Greknoid, a seedy bar where, inside, half of the film will take place. The entrance here will be seen in the beginning of the film. You can see my previous Nerm film at http://www.cwanimation.com You can see the previous Nerm film at http://www.sharecg.com/view.php?upload_id=480 and more of the new animation's progress at www.cwanimation.com.
Entry to Bar Set 1: This is the second set for my upcoming Nerm movie. It is the entrance to the Gangly Greknoid, a seedy bar where, inside, half of the film will take place. The entrance here will be seen in the beginning of the film. You can see my previous Nerm film at http://www.cwanimation.com You can see the previous Nerm film at http://www.sharecg.com/view.php?upload_id=480 and more of the new animation's progress at www.cwanimation.com.
C.A.T.: This is the first character I created for my upcoming film, 'The Chronicles of Nerm.' It will be one of many background characters from the film. You can see the previous Nerm film at http://www.sharecg.com/view.php?upload_id=480 and more of the new animation's progress at www.cwanimation.com.
Back Alley: This is the third set for my upcoming movie, 'The Chronicles of Nerm'. It is the back alley of the Gangly Greknoid, a seedy bar where, inside, half of the film will take place. The characters you see represent a couple of the background creatures that will be featured in the film. You can see the previous Nerm film at http://www.sharecg.com/view.php?upload_id=480 and more of the new animation's progress at www.cwanimation.com. Thanks for viewing
Reflections - Conceptpainting: A conceptpainting that i did for fun, took me 3h to paint.
Slee: This is Slee, another background character for my upcoming Nerm film, 'The Chronicles of Nerm'. Slee will be a drunken bar patron in one of the scenes of the film. He was designed to be the butt (so to speak) of a joke in the new animation, and that joke depends on him being as completely worthless of a creature as possible, hence the lack of appendages. Thanks for viewing You can see the previous Nerm film at http://www.sharecg.com/view.php?upload_id=480 and more of the new animation's progress at www.cwanimation.com.
The Artist: built in zbrush and cinema
Glass and water: Glass and water
Tea pots: Tea pots
Window: Window
Pet bat: Vampire brat with her pet..
Abomination: A portrait of a friend who always seemed to me should have been born as a crazy 19th century italian monk..
One Sunny day in venice: This painting idea came to my mind when me and my girlfriend were visiting to italy, and saw this amazing mask market in venice.. done in photoshop cs 2 with a wacom tablet.
Assassin: female character design done in max9 and mental ray
Cherries: A dead-nature scene, just test some lights
Fortress: matte painting of an old abandoned fortress in rocky mountains
Hospital Hallway: A typical hospital hallway, try to catch some dramatic enviroment
The leaf taker: A caterpillar lunching....
Return to Baykar: Part of 3dtotal cd texture tutorial - rest before a baloon journey
Tranquility on North: Try to crate a realistic scene
The Hangar: Part of 3dtotal cd texture tutorial-an Sci-Fi enviroment
Into the Colosseum: Try to create the enviroment of a colosseum, where the gladiators join probably is last moments of life before go up and fight until dead
The Return of the Princess: I create this image from a dream i had....
The Sentinels-detail: Part of «The Sentinels» image-Exposé II
Alfama: An old stree in a typical neighbour in Lisbon
The Entrance: A normal entrance scene
Pateo Andaluz: A typical «pateo» interior from Andaluzia-Spain
Rustic House: A typical house of the north, part of 3d total cd texture tutorial
Catch the Unknown: My first experience with zbrush, part os 3d total texture cd tutorial
The Sentinels: Alienware Contest-Creation of an alien enviroment - Exposé II
Obsolete: One of my recent works. Rusty robot veteran trying to survive.
Escher Cube: Escher impossible cube in 3D space.
Maybach 57: studio rendering of a Maybach 57 car
Enchanted Forest: fantasy scene with unicorns
Joyride: cartoon rendering of a classic Cadillac Eldorado speeding through a desert
armageddon: made with poser and photoshop
sea goddess: figure made in poser, cloths and hair brushed in photoshop
Lost Pal: Here is again my image. This is the first one of a series of 7. It is just one sample of the things I do after work.
V_Spot: V_Spot Style frames
The Date: Character study for a possible short film
Ferrari F2007, low poly: the ferrari f2007, done in low poly for a video game
Porsche 997 GT3 rsr, low poly: The porsche in low poly, done for a game
Porsche 997 GT3 rsr: the porsche 997, in high poly version
Music Institute: This is the view from the entrance in my graduation project at Architecture School. The project is an Institute focused on the development of the Music and the Musicians. There is also an animation that can be seen in the portfolio section of my office's website: www.hypestudioonline.com Many Thanks!
Graphics Card: Made entirely in AutoCAD, More CAD and 3DS images on my website.
Star Wars AT-AT: Made entirely in AutoCAD, More CAD and 3DS images on my website.
Calculator - Exploded View: This was made and rendered soley in AutoCAD. More CAD and 3DS images on my website.
Bicycle - Triplets of Belleville: This si part of an ongoing project inspired by the fantastic film: The Triplets of Belleville
Bruno the Dog - Triplets of Belleville: This is part of an on going project inspired by the fantastic film: The Triplets of Belleville
Champion Souza on his Bike: Triplets of Belleville: This is part of an on going project inspired by the fantastic film: The Triplets of Belleville
Robot Guy: Just another 'for the hell of it' pictures :D
Plane Engine: This is a still of the exploded view animation I have also on this site. Im still to imporove the ruber tube texture though.
Fronats on the mind: This was an image made for a fourm competition on maxforums.org where I won the round and also got a 3Dtotal.com award for excellence. check urban dictionary for the definition of a fronat :)
Morannon (black gate): the black gate of mordor home of sauron, the picture shows the scene when the gate opens and the ork hords attack the leftovers from minas tirith.
Caras Galathon: Lord of the rings, caras galathon the heart of Lothlorien, home of galadriel
Helms Deep: my rebuild version of helms deep (lord of the rings) made in cinema 4d and photoshop
Rivendell: My version of Imladris / Rivendell the home of Elrond (Lord of the Rings). I rebuild the buildings in cinema 4d, from the making of dvd. After the rendering I did a lot of photoshop work to get a good mood. hope you like it, it is not new but it is one of my best
Relaxing spa: I felt for creating an interior scene and came up with the idea of an indoor pool environment. Its the pool room in a relaxing spa placed in the nature. I wanted the image to have a relaxing and calm feeling to it. Modeled in 3dsmax and I rendered this image in Mentalray and the rendertime was 3h. I then did some postwork in photoshop. Hope you like it
Smooth Reflections: I have always been a fan of pin-up art, with whole figure representations on white backgrounds, concentrating all detail on the form itself. This is one of my attempts...
Demon Vampire: I made this character for a modeling head challenge over tweak - kolby jukes 's forum - . Eventually i decided to add a Zbrush Pass and create the texture to have a final pic. I used 3dstudio max for polymodeling, zbrush to add details , texture and Mental Ray for the render. i used the SSS Fast Skin Material + Displace for the shader. The modeling work is based on a concept created by Miles Teves ( www.milesteves.com ).
Trarch: This is the main character based on a design by Miles Teves that I made for my demoreel. Hope you guys like it, modeled in 3dsmax,normal and bump map created in zbrush, textured in photoshop, and rendered in brazil.
Outpost: deep space base
Fury of serenety: full photoshop wort without 3d
Retribution: redesing my old work "Retribution" from 2006 year
Dawn of a new soul: This piece was done a while ago, mainly as an early concept for an album cover. the whole idea was the thought of scrap metal being able to evolve into a living form and escape from its "prison" as such. Daniel Arnold-Mist
Philosopher: This is my experimental animation. The story Is about a robot of antique world. I spent about 2 month to finish it. I'm using maya software for rendering and Shake for compositing.
The Workshop: A magic workshop in a secluded forest. -Modelled in MAX 7, textures painted in Photoshop, and rendered with Brazil
Logo: www.jorgelega.com
Dark Angel: Concept for a CD cover image in low resolution,original size1500x1500
Shinochi: This work is inspired by a sculpture made by Takashi Murakami named Inochi. In replica, I modeled a match for Murakami's boy and I gave her the name Shinochi. This is a kind of hybrid being of the future and we can see Shinochi as an android Eve...
girl: WIP on a girl character still in development
Full Disclosure: This is a Pop up that was designed for a book before the book launch. No photo's was aloud to be used. So I used Type as a design element.
De stijl kiss: De stijl kiss was designed in Xara Pro.
The Dead Walk: Self Promotional Piece. Illustration was created as a cover piece for a graphic novel that I intended to write and illustrate. It depicts a newspaper headline that proclaims that the dead have gotten out of their graves and are walking through town. It looks like whom ever is reading the headline has already prepared for the war against the hordes of the living and walking dead.
De stijl dance: Using the de stijl art movement as refrence. I designed this artwork in Xara Pro.
Jack the Ripper: Illustration created for a horror print publication. The illustration captures Jack as he is slipping back into the darkness from whence he came. As he looks about coldly surveying the landscape to make sure no one has witnessed his evil deed of...murder.
Den The Deed Worthy: This illustration was created for an online magazine created in conjunction with an artist story. It depicts the main character Den (a noble knight, removed from the kings service) in a triumphant moment after defeating and pushing back the hordes of rouge Orcs, in which he severs the head of the commanding Orc leader after a hard fought and brutal battle, saving the lives of the remaining villiagers as their small villiage slowly burns to the ground.
CG car wallpaper 06: CG car wallpaper 06 modelled and rendered in lightwave
CG car wallpaper 05: CG car wallpaper 05 modelled and rendered in lightwave
3D Bed Scene: Vray experiment, ended up looking very good! Enjoy! Check out out models soon, will post a full audi a3.
Orc Warrior: A close up shot of my Orc Warrior. This image is kinda old, but I still like it somehow, so I thought I just post it. Actually I did the complete character, if you want to see more of him you can check out my website: www.3dbasemesh.com
Male head: This was actually more of a render test for my Monk's head. At this stage he wasn't rigged, so it's just the static pose.
Fat Mafia Boss 2: Another shot of the 'Fat Mafia Boss'.
Fat Mafia Boss: This is my version of an "Fat Mafia Boss". I wanted him to look kinda cool but alse kinda menacing.
Monk: Inspired by the movie "luther" i decided to do such a Monk type of character. I did the complete character, here you can see a final shot of him.
Monk Close Up: A close up shot of my Monk image.
My Monster: A sweet monster for you to enjoy. I hope you like it.
Old fashioned Sofa: This is my old fashioned sofa. It doesn't look very comfortable. I hope you enjoy it.
A soccer Ball: I made this soccer ball for people to play net-soccer. I hope you enjoy it.
My Silver Cup: A hobo once used this cup. I hope you like it.
My futuristic shuttle: This is a space shuttle used in future space ventures. I hope you enjoy it.
My Warship: This is a futuristic 3d model of a ship used during wars to transport troops. I hope you enjoy it.
3d Couch: It looks nice and comfortable. I hope you enjoy it.
Starwars Walker 3d Model: Here's some of my older, more primitive work. I hope you enjoy it.
Vampire Slayer: The image was inspired by modern vampire stories and role playing games. I like to portray female characters. Keywords. girl, female, woman, redhead, vampire
HeJab (Girl in Hood): I was inspired by the Afghan Girl (National Geographic), and many other images, where the main focus is on the eyes of women.
Fly away: Concept for a CD cover
"Graveyard Shift": 3dsmax
CG car wallpaper 04: CG car wallpaper 04 modelled and rendered in lightwave
CG car wallpaper 03: CG car wallpaper 03 modelled and rendered in lightwave
CG car wallpaper 02: CG car wallpaper 02 modelled and rendered in lightwave
CG car wallpaper 01: CG car wallpaper 01 modelled and rendered in lightwave
Mellow Yellow: I dredged this one up from the past after I discovered how adding a frame made the picture pop, and realized that the space around the picture is solid black ... it'd be cool to see a work that takes advantage of this 'space.' Just thought I'd share. Thanks ...
Cubix from childhood: When I was little boy I liked to plays with such cubes and make different words with them, so here they are. Original image is about 3800x3500. Textures are also quiet big. Modeling is not so difficult:) More attention on lighting and textures to show the atmosphere in the scene.
RIO GRANDE: I like different types of vehicle, especially locomotives, they draws me by their power, construction and shapes. I tried to create scene with huge amount of details with that mood that I imagined. I decided to make summer sunny day with this train near the depot. This work is the most serious for my experience: almost all hand drawn and large textures(about 4000x4000), many polygons and details. All this is RIO GRANDE
The Old Musician: In cities and towns all over there are old musicians who sing and play in town squares, courtyards and parks. Some play for money, some play for the love of the song. This is dedicated to them.
Beast Keeper: I like to depict strong women, but who still nurture.
Vision of Escaflowne Wallpaper B: Wallpaper inspired from Alseides of anime series Vision of Escaflowne modelled and rendered in lightwave 3D.
Realistic spider model: Animatable realistic Spider model, no fur used, rigged using bon- 3ds max model
Vision of Escaflowne Wallpaper A: Wallpaper inspired from Alseides of anime series Vision of Escaflowne modelled and rendered in lightwave 3D.
Pumpkin House: Illustration for kids, painted in Photoshop.
Concept Design: Painted in photoshop. Concept design. tribes destroying the nest of a tree dwelling creature.
Space Firefly: 1999 was the year of Space 1999, one of best scifi tv series of every times. i decide to play with spaceship, and i build an organic spaceship.
Hell's library: in the late 1999 i dream it, and i visualized in a picture, inspired from my preferred author, H.P. Lovercraft.
Gubolo: In the cave under our earth, we can find some strange creature, here you can see a shot of Gubolo, creature that eat grass and small bug. Here you can see a shot from CriptoZoology Museum Archive.
Metal bird: In another planet, where organic metal is the base of life, you can see some birds like that, which swarm around you ship.
Glassy Things: From melting glass born strange a nice creatures, that want to conquer the world. The living glass live to sing their song in the world, and conquer with their voice (animation work in progress).
Incredible Beast: I have a project to build some creatures from my fantasy, and here you can see a first integration of first creatures in the forest. This is a very pacific creature that live in the deep of forest, eat grass and some tree.
Ippoo: I start to play with Zbrush like 2D paint, and brush after brush Ippoo start to live in 3d world. I wonder of me and software, never in past i found same kind of interactivity where simple playing with a software can drive me to a interesting sculpture, only when i was used to sculpt with clay i found this kind of freedoom.
a day at the beach.: just remembered a day with daddy at the local beach.
Beware...: you shouldn't been so curious about that light young boy ...
Apples: Sunny afternoon and delicious apples from grandma garden.
Anakin: My daughter fish, made with 3dsMax.
the room: built with z brush and cinema
yeah right: built in zbrush and cinema
honey i think there s aspider in the bath: built and rendered in cinema
the kid: built in cinema and z brush
on yer bike: built in z brush and cinema rendered in cinema
ZEVO 2: Built and rendered in cinema
blacksmith: This is an image that I have created in that little free time that I have. :)
Elf Monchicha: This elf is modeled and rendered in Cinema 4D.
Little Green: My little green Iguana finally tested with a background. I've slightly modified the textures and the geometry of the previous model . Made with Maya 8.0/MentalRay. DOF and background rendered with MentalRay. No Compositing/Postwork, only the contrast and the color gamma enhanced with Photoshop. Thanks for viewing
Ironie Swarze: A Tribute to my lovely dog 'Ironie' (1994-2001) Modeled with Maya 8.0. Rendered with MentalRay. DOF and background rendered in MR. I didn't mean it to be photorealistic, I tried to achieve more the 'illustration' look... Thanks for viewing:)
on vacation - theyve taken over my desk: this was an idea i had a few years back. there are several models comped onto a photo of my desk.
Green Frog: Just a Green Frog (male). Modeled with Maya 8.0. Rendered with MentalRay. Texture/Bump/Specular/Diffuse maps are 2048x2048. DOF and background rendered with MentalRay. No Compositing/Postwork. Thanks for viewing:)
Blade: modling in maya / Texturing DP map in Zbrush
dolls house: bought for daughter at xmas, i was bored so i decided to model and render it :) created in cinema 4d and rendered in fryrender
Sunbathing: Alligator. Modeled with Maya 8.0 - Rendered with MentalRay - All textures (2048x2048) made with Photoshop - DOF and background rendered in MentalRay. No postwork on both images. Hope you like, thanks for viewing:)
spider: modling in maya /Texturing DP map in Zbrush
Rottweiler: Made with Maya7.0 and rendered with MentalRay. DOF and background rendered with MR. Some postwork in Photoshop for fur, color gamma adjustments and contrast. Hope you like, Thanks for viewing:)
iguana: modling in maya /Texturing DP map in Zbrush
train track: created in cinema 4d, bodypaint and maxwell
firetruck: all this scene was created in cinema 4d, bodypaint and rendered using maxwell i wanted to create a photoreal image
Office from different view: I was working on this image quite long. For inspiration and as a reference i used office where i work.
Cherries: This is quite relax work. I wanted make a few sweet cherrys and here's a issue. I used 3dsmax7, Photoshop CS for textures and Maxwell renderer. I hope you like it
Shower Interrupted: This a self promotional piece spawned from an Illustration that I was comissioned to create for a horror and fantasy magazine in which the article that the illustration accompanied was on the role of female warriors in Japanese film and animation. This image portrays a female geisha that is a killer samurai. She has stolen a moment to shower in her favorite hidded alcover beneath a waterfall, her sword and companion set aside as she begins to undress in the cool misty water. Surprisingly she has been followed by two assassin's that have been hired to kill her as they cast shadows on the wall in front of her. She looks over her shoulder with a smirk on her face and sword a distance away from her grasp....will the assassin's prevail and cut her down, or does that smirk mean that she has something up her sleeve?
Ramp: Future City Chick girl industrial robots laster fantasy
Overlander: concept recon vehicle for all terrains 4x4 future fantasy truck offroad
Abstract 205: Digital Art
Koenigsegg Dunkel hastighet djävul: Project Koenigsegg Dunkel hastighet överhöghet baddare. This bad boy was made in 3D Studio Max 8. Copyrights to Dennis Malcolm. Enjoy! Click HERE to download real player for Mac OSX.
Have no Fear: Digital Art
The Feast: Digital Art Photo Manipulation
Rear End Nude: Digital Art
Abstract 203: Digital Art
Last fight: Hello! I would like to introduce for you the new work today. I one week thought out idea of this image and one full week drew this image. When I drew it I was guided by full realness of final result. I used real colors for creation of color of a leather, leaves of trees and other objects, I tried to make realistic focussing and game of light and a shadow, and I tried to take into account a uniform of the soldiers struggling in the east. The full size of this figure 3452 × 4112. You can look at fine details of this work in the size in half of size of the original. http://www.tim.artvisual.ru/psd/last%20fight%20fragments%20small.jpg I hope my work it is pleasant to you. All thanks!
The Platinum Mona Lisa: Mixed Media-
Sunny-Room: done with max7 and vray
Sunny-Room: done with max7 and vray
Lips of Gold: Mixed Media Poured Stone
All my Children: Mixed Media Fiberglass Mannequin Dolls (Life Size)
Oger: Mixed Media Wood + Puppet
Time Bound: Mixed Media Electrified & Mechanized (Life Size)
Self Portrait: Mixed Media Spring-Loaded
Sleeping Prophet: Mixed Media (Life Size)
Bull Filter: Mixed media (Life Size)
Torso Hand: Mixed Media (Life Size)
Life is a Gas: Mixed media (Life Size)
Lensha: A character I completed as a demo for my training DVDs (more info on my site: www.duber.cz)
fat_man: using photoshop i did his digital painting
Harpy: One of my characters.
LOFT: A HIGH-RISE CONDOMINIUM UNIT WITH LOFT
Dragon: This is the third piece I created for my current demo reel. It is a dragon with many different flares of animals in it. I wanted to make the dragon seem somewhat asian in style so that it would stay cohesive with the rest of my reel.
Japanese Room - night: This is my second piece from my current demo reel. This is another lighting situation I did for the scene.
Japanese Room: Here is a piece from my current demo reel. This is the second piece I created for my reel. It is a japanese interior. I wanted to try and make it feel almost like an old photograph.
Pepsi & Aquafina bottle: this work I done for a bottle model, renderd with the default scanline render.
A minaret of a mosque: A minaret in golden render I done for a TV channel for Zu-Elhiga month for Muslims .
A Cubic Day: this is a scene I done for fun, I tried to make it a cubic world that every thing on it is looks boxed, for that I didn't use any smoth on the scene. This work done on 3Ds Max with default scanline render.
Without name: Test Vray camera & vray sun
kitchen: This is one of the challenge of the 3Dallusions.com. I try to make a clear render with a minimalist design
Killer Boxer: Boxer design
Dante Alighieri: Dante's portrait
Not Always Proud: this is a new character I made with XSI + Modo + Zbrush + Photoshop. It was inspired from a movie by Truffaut, "Farenheit 451". He is a sort of Regime Agent but he is not much proud of what he has to do, maybe he understands the danger of his actions...
Conception: Done for a scientific book
Dante's: Awakening in Inferno_interior forward: This work was done for my final thesis for my Bachelor of Arts at the Academy of Fine Arts I was attending. I imagined that I was doing some concept art and previsualization for a possible movie based on Dante's "Inferno". So I had to create a new vision of the "Inferno", with a screenplay and characterizations of scenes and characters... I did it and it went ok ! what you are watching is the beginning of the first chapeter of "Inferno": the awakening of Dante in the train that is gong to the Hell City.
Dante's: Awakening in Inferno_interior back: This work was done for my final thesis for my Bachelor of Arts at the Academy of Fine Arts I was attending. I imagined that I was doing some concept art and previsualization for a possible movie based on Dante's "Inferno". So I had to create a new vision of the "Inferno", with a screenplay and characterizations of scenes and characters... I did it and it went ok ! what you are watching is the beginning of the first chapeter of "Inferno": the awakening of Dante in the train that is gong to the Hell City.
Dante's: Awakening in Inferno_exterior: This work was done for my final thesis for my Bachelor of Arts at the Academy of Fine Arts I was attending. I imagined that I was doing some concept art and previsualization for a possible movie based on Dante's "Inferno". So I had to create a new vision of the "Inferno", with a screenplay and characterizations of scenes and characters... I did it and it went ok ! what you are watching is the beginning of the first chapeter of "Inferno": the awakening of Dante in the train that is gong to the Hell City.
Smoking Creature: This character was inspired by myself at work in front of my computer. This was done for D'Artiste : Charecter Modeling 2. I started from the head of Dante Alighieri and then I model in Zbrush the character. Render done in XSI, Mental Ray and smoke and some postproduction work in Photoshop.
The Old Cupboard Door: This is a 3D replica of an old painting painted by William Michael Harnett in 18th century.
Vespa: My latest personal project.
Coca Cola: Did this for fun after seeing a similar photo on the net.
green water: painting and add plate incrustation
Elizabeth Tudor: This painting was done entirely in photoshop cs2 with a trust tablet. If you are interested in seeing the work in progress it can be found here http://forums.cgsociety.org/showthread.php?t=408851 . There is also a tutorial which can be found on the cgarena website. Thanks for looking! Photo ref was used with permission from user lockstock who can be found on deviantArt.
Temptation: I finally managed to finish this one. I started it with a trust and finished it with a wacom. I was inspired by a photograph of a statue located in an italian cemetery. Thanks for looking!
Guanajuato Alley: Hi, my Name is Eugenio García, im a Graphic Designer from Monterrey, México and im in the 3d world two years ago,I learn all by myself, turorials and magazines , the most thing I like in 3d, is the fact, that you can create all you imagine. For this image I used lightwave 3d and photoshop, done in 5 days, about 40 hours of hard work and ram memory lack. The inspiration came from a trip to Guanajuato, an old Mexican city.
Dream of Orient - Part I: A 'dreamy' view of an oriental room. Realistic rendering with many lights.
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