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Izumi Model walk: Model walk
3d Tutorial | Interlocked Star Nest | Blender 2.77: Based on my last tutorial for 3dsMax, in this video we recreate the technique used to model an Interlocked Star Nest in Blender 2.77. The result is a twisted star ball sculpture which could be translated into an interesting design element, or exported as STL for 3d printing with SLA or SLS technology. I hope you enjoy this tutorial, and please don't forget to like or subscribe to my channel for more! See the original 3dsMax version here: https://youtu.be/YP9u5zmUKeM Follow me on Twitter: https://twitter.com/Luxxeon3D Facebook: https://www.facebook.com/luxxeon Purchase my 3d models, or download my freebies here: https://www.cgtrader.com/luxxeon
3d Tutorial | Interlocked Star Nest | 3dsMax: In this tutorial, we explore the creation of interwoven knot symmetry from a Platonic solid (in this case a Dodecahedron), using simple topological modeling tools in 3dsMax 2017. The result is a twisted star-ball, suitable for 3d Printing with SLA or SLS. The techniques used in this video are general and universal and can be translated to other modeling packages of comparable capacity. Thank you so much for all the continuing support. Please leave a comment, and don't forget to like and subscribe to the channel for more! Follow me on Twitter: https://twitter.com/Luxxeon3D Facebook: https://www.facebook.com/luxxeon Purchase my 3d models, or download my freebies here: https://www.cgtrader.com/luxxeon
Using HorseTail Hair with Genesis, Genesis 2 Female/Male, and Genesis 3 Female/Male: Don't miss out on this awesome looking hair prop. Even though this hair was designed for Aiko 3 (A3), Hiro 3 (H3), Michael 3 (M3), Victoria 3 (V3) and Victoria 4 (V4), it can be used with characters for Genesis (G1), Genesis 2 Female (G2F) and with some very minor adjustments with the Genesis 3 Female (G3F) from AprilYSH. At the time of this writing, this item was available for free. Visit our website to read and view all about the techniques and download the free PDF to read anytime and anywhere. http://www.winterbrose.com/non-products/HorseTail-Hair.html
MD to DAZ: This just shows the process I use for taking a new garmet from Marvelous Designer into DAZ using. 
Simple Steps To 3D Success; An Overview: This is a short narrated overview of our quick guide "Simple Steps To 3D Success". Here is the description of the guide from our website: This guide was developed as part of our program to ease the transition of new or potential digital artists into the 3D industry for professional careers. Does the thought of all this 3D stuff have you wondering if there is anything you can do in 3D? Today 3D and computer graphics are used in many of the great films (not just animations) to bring movies to the big screen like never before. Not to mention those awesome console games and online gaming. With 3D it seems that if you can imagine it, then it can be created (at least in the virtual world of 3D). If you want to explore the possibilities of 3D for yourself, then you will need to become familiar with what 3D can do for you and decide if and how to become the next great 3D Artist. You will find information in this guide to help get you started by introducing much of the general information and questions that most people think about before beginning their own 3D quest. Our goal is to encourage each and everyone who reads this to enter some field in the 3D industry. Just starting out and don't know where to begin or what to buy? You can read about these topics and issues that you may helpful to get started and succeed! TOPICS included in guide: To 3D Or Not To 3D; what can I do with 3D? Digital Graphics; exactly what is CGI? Tools & Equipment; what hardware do I require for 3D? Endless Apps; which platform do I choose for my 3D work? Best Fit; what personality type am I; Builder, Painter, or Producer? Build It Or Buy It; should I make it myself or pay someone else for it? Piecemeal Or Publication; should I research the subject or purchase tutorials? Honesty Is Not The Best Policy; OUCH! How will I live with myself? Low-Key, High Alert; Eyes Open, Mouth Shut! Ask For Every Penny It's Worth? Overpricing seems to be the trend. You Can Do It All Yourself! Or can you?
Common Morphing Mistakes: DAZ Studio 4.8 and DAZ Figures: This video segment details five of the more common mistakes that users creating morphs for DAZ figures to be used with DAZ Studio will encounter. Our hope is that by watching this video users can avoid that same frustrations that our own Winterbrose artists have encountered in the past when developing their own skill sets. Enjoy!
Convert CGAxis Elderberry Tree to Daz Studio Prop: BUILD YOUR LIBRARY: This quick reference guide will demonstrate how to convert the free CGAxis Elderberry Tree from a Wavefront OBJ file into a usable and always available Daz Studio Prop. Event he newest or least experienced users should be able to follow along. You can also read about it here: http://www.winterbrose.com/products/tutorials/Converting-3D-Models-to-DS/CGAxis-Elderberry-Tree.html
Convert CGAxis Elderberry Tree to Daz Studio Prop: Download and convert the Wavefront OBJ version of the free CGAxis Elderberry Tree model into a usable Daz Studio prop that will appear in your Content Library. This quick reference guide will demonstrate the techniques needed to convert the model yourself.
Ace of Spades Jack for Genesis 2 Male (G2M) and Genesis 3 Male (G3M): BUILD YOUR LIBRARY with the Ace of Spade Jack steampunk clothing. FREE eBook and Video demonstrate how to use it with newer Genesis 2 Male. For a short time in early 2016, this product was available for FREE from Daz3D. However, if you missed that opportunity, it is still a nice steampunk clothing set to consider purchasing. Even though this product was originally designed for M4 and H4, it can easily be used with the Genesis 2 Male and partially with the Genesis 3 Male. This YouTube video demo shows how to load and apply it to the G3M Michael 6 character. You can visit our website page to download an eBook PDF version which contains complete instructions for Genesis 2 Males (G2M) and Genesis 3 Males (G3M) here: http://www.winterbrose.com/daz3d/Ace-of-Spades-Jack-for-M4-H4.html Never miss another BUILD-YOUR-LIBRARY announcement by visiting our website and signing up for our newsletter by email.
Using Ace of Spades Jack with Genesis 2/3 Males: BUILD YOUR LIBRARY with the Ace of Spade Jack steampunk clothing. FREE eBook and Video demonstrate how to use it with newer Genesis 2 Male. For a short time in early 2016, this product was available for FREE from Daz3D. However, if you missed that opportunity, it is still a nice steampunk clothing set to consider purchasing. Even though this product was originally designed for M4 and H4, it can easily be used with the Genesis 2 Male and partially with the Genesis 3 Male. This YouTube video demo shows how to load and apply it to the G3M Michael 6 character. You can visit our website page to download an eBook PDF version which contains complete instructions for Genesis 2 Males (G2M) and Genesis 3 Males (G3M).
SeaFolk KelpHair for Genesis 2 Female and Genesis 3 Female: BUILD YOUR LIBRARY with the SeaFolk KelpHair. This and Video demonstrate how to use it with newer Genesis females. For a short time, you can get the Kelp Hair for FREE from Daz3D. However, if you miss that opportunity, it is still a nice hair prop to consider purchasing. Even though this product was originally designed for V4, A4, M4 and H4, it can easily be used with the Genesis 2 and Genesis 3 females. This YouTube video demo shows how to load and apply it to the G3F Victoria 7 character. You can visit our website page to download an eBook PDF version which contains instructions for both Genesis 2 Females (G2F) and Genesis 3 Females (G3F) here: http://www.winterbrose.com/daz3d/Seafolk-KelpHair-for-V4-A4-M4-and-H4.html Never miss another BUILD-YOUR-LIBRARY announcement by visiting our website and signing up for our newsletter by email.
Using SeaFolk Kelp Hair with Genesis 2/3 Females: Don't be fooled by the Kelp Hair product name! Even though this hair prop as designed for Victoria 4 (V4), Aiko 4 (A4), Michael 4 (M4) and Hiro 4 (H4), it can be used with characters for the Genesis 2 Female (G2F) and the Genesis 3 Female (G3F) from Daz3D. At the time of this writing, this item was available for free. This is a conforming hair figure with a crown prop. It was designed to match characters in the SeaFolk series but has many other uses as well. You can read the technique in this free PDF or watch the video demonstration on YouTube.
3d Tutorial | Sacred Merkaba Revisited | 3dsmax: In this video, we revisit the creation of the Merkaba (Stellated Octahedron) shape first presented in a previous tutorial on my channel (see link below). In this video, I'll show you an alternate modeling technique to achieve the same object, which eliminates at least 2 or 3 steps. This new technique uses standard polygonal modeling techniques, and It's a much faster method. Hope you enjoy. Original tutorial: https://youtu.be/MV3JoqaMKCk
Rigging Old Facial Hair in DS4.8+ for G3F/G3M: Use this tutorial to learn how you can convert facial hair from V4, M4, Genesis 1, G2F, and G2M for use on G3F and G3M. And it will follow their expressions!!!
Motion Blur with 3Delight in Daz Studio: A quick look at how to do motion blur in Daz Studio and what the options do
3D Interior Walkthrough Animation for HP (Hewlett-Packard) Retail Show Room: Yantram Animation Studio gives best 3d walk-through movement , 3D Virtual Reality Tour , 3D Fly through , 360 Degree Video , 3d activity walkthrough, 3D Interior Walkthrough Animation , building inside walkthrough , compositional walkthrough liveliness , Interior Visualization. Picture your inside with us and Feel Relax!  
3D Fashion Model CatWalk: 3D Fashion model girl catwalk on the ramp created by Gameyan. GameYan Provides Character Modeling, Sculpting, Texturing, Rigging, Animation services for International Clients. We have experienced team of 3D Developers - Artist to delivering creative 3D modeling for Games, Movies, film, Entertainment and Commercial ads.
360 Degree Interactive Video in 3D Virtual Reality Animation: Yantram Studio develops 3D Virtual Reality video using 360-degree Interactive animation in 4K resolution. Yantram Animation Studio provides best 3d walkthrough animation, 3D Virtual Reality Tour, 3D Flythrough and 3d animation walkthrough services for residential, commercial & industrial property. Contact Person : Ruturaj Desai India: + 91-9909705001 USA: 1-408-705-2225 UK: 44-2030020886 Location: India Designer: YantramStudio Email : info@yantramstudio.com Subscribe to our channel https://www.youtube.com/channel/UCJLgaZIAtnyw8oywq5mEa4Q
Low Poly Mobile Game Characters For Cricket Game| Game Development: GameYan Studio Worked as a 3D Animator for a cricket game developed using Unity 3D for mobile devices. We Created all Low Poly Mobile Game Characters For Cricket Game animations for bowler, fielders , batsmen, umpire and Wicket keeper character in this 3D Game Design. http://www.gameyan.com Get More Info @ http://www.gameyan.com/project.html 
COF Tutorial : Saving Poses in DS4: This is just a basic tutorial on how to save poses in Daz Studio. Someone on the HW forums had been asking how to do this, and it was written to help them out. After some thought, I figured that it might be of some help to other people, so I've gotten my forum post converted to a PDF file and I'm offering it out to the general public. If you find it useful, that's great. It's aimed at the beginner content creator, or just the novice who wants to save that really cool pose they did for future use. File is a zip file containing a single PDF.  Yes, I *DO* allow my tutorials to be distributed - provided that the tutorial's contents remain unchanged. In other words - you can feel free to send the PDF around if you wish, but don't change anything that's inside of the PDF. Enjoy - hope it helps someone out. :)
Walkthrough Architecture Virtual Tour for Vacation Beach House Property in Florida: YantramStudio - 3D Architecture Interactive Walkthrough for Real Estate property, Virtual Tour presentation video for CartoBlue, Destin 30-A Florida. Beach property covers Swimming pool, interior view, Exterior Vacation Beach property. Google + https://plus.google.com/+YantramStudioAnimation/posts Facebook : https://www.facebook.com/YantramAnimationStudio Twitter : https://twitter.com/yantramstudio Pinterest: https://www.pinterest.com/yantramstudio/ Project: Beach House Location: Destin 30-A Florida Animation by - Yantram Studio software: 3ds Max, Vray , Archicad, Email : info@yantramstudio.com Website: http://www.yantramstudio.com/
"Sci Fi Bunker". Diary of an Animator: Sci Fi Bunker. Walkthrough, models used, kitbash tips and final renders. More at https://www.patreon.com/scififunk?ty=h I talk about how I put the scene together (from a choice of models point of view), and how it will be used in the Web Series. I got the look I wanted with this set. Hope you like it. more info at https://www.facebook.com/scififunk?ref=hl
"Futuristic Canteen". Diary of an Animator: A futuristic Canteen. Walkthrough, models used, kitbash tips and final renders. More at https://www.patreon.com/scififunk?ty=h I talk about how I put the scene together (from a choice of models point of view), and how it will be used in the Web Series. I got the look I wanted with this set. Hope you like it. more info at https://www.facebook.com/scififunk?ref=hl
"Futuristic SportsHall". Diary of an Animator: A futuristic Sportshall. Walkthrough, models used, kitbash tips and final renders. More at https://www.patreon.com/scififunk?ty=h I talk about how I put the scene together (from a choice of models point of view), and how it will be used in the Web Series. I'm really pleased with this one. Hope you like it. more info at https://www.facebook.com/scififunk?ref=hl
Sci Fi Waiting Room. Diary of an Animator: An Arrival Lobby somewhat similar to the Police Station used in Blade Runner. NOTE This is a Work in progess. More at https://www.patreon.com/scififunk?ty=h This is day 1 (Session 1) of this scene. I talk about how I put the scene together (from a choice of models point of view), and how it will be used in the Web Series. more info at https://www.facebook.com/scififunk?ref=hl
"Robot Workshop". Diary of an Animator: A Robot Workshop, occupied by an engineer who spends far too much of his time here. More at https://www.patreon.com/scififunk?ty=h This is day 1 (Session 1) of this scene. I talk about how I put the scene together (from a choice of models point of view), and how it will be used in the Web Series. more info at https://www.facebook.com/scififunk?ref=hl
"Arrival Lobby". Diary of an Animator: An Arrival Lobby somewhat similar to the Police Station used in Blade Runner. NOTE This is a Work in progess. More at https://www.patreon.com/scififunk?ty=h This is day 1 (Session 1) of this scene. I talk about how I put the scene together (from a choice of models point of view), and how it will be used in the Web Series. more info at https://www.facebook.com/scififunk?ref=hl
Death Race 3000. Diary of an Animator 2nd May 2016: It's a Sci Fi Race Track! How I created this scene (kitbashing, choice of props). More at https://www.patreon.com/scififunk?ty=h This is day 1 (Session 1) of this scene. I talk about how I put the scene together (from a choice of models point of view), and how it will be used in the Web Series. more info at https://www.facebook.com/scififunk?ref=hl
"Falling Asleep in front of the TV". Diary of an Animator 29th April 2016: How I created this scene (kitbashing, choice of props). More at https://www.patreon.com/scififunk?ty=h This is day 1 (Session 1) of this scene. I went over by some way today (3.5 hours - supposed to be 2 hours a day). You might find my description of the scene (from a shot point of view and from a pose point of view). more info at https://www.facebook.com/scififunk?ref=hl
Expert Tips How to Render Faster in 3DS Max: Learn how to reduce render time when rendering in 3DS Max. Pro tips from Garagefarm experts.
Free Marvelous Designer 5.5 Tutorial: Trim Extend Internal Lines New Features: https://CGElves.com/LearnMD In this free Marvelous Designer 5.5 tutorial you'll learn how to use the new Trim and Extend Internal Lines features to quickly fix any of your internal lines that stick out from beyond the edges of your patterns or don't quite make it to the edges of the pattern. This is part of the series of Marvelous Designer video tutorials covering all the new features in Marvelous Designer 5.5 Learn all about all the new features here: https://cgelves.com/free-video-tutorials-review-of-marvelous-designer-5-5-new-features-updates
Marvelous Designer 5 to ZBrush Workflow Tutorial: Learn how to correctly export your 3D clothing models from Marvelous Designer 5 to ZBrush. Avoid a broken mesh or other issues. More free tutorials on:https://cgelves.com/3d-video-tutorials/software-tutorials/marvelous-designer-tutorials/
Marvelous Designer 5.5 Tutorial: Merge Separate Internal Lines: https://CGElves.com/learnMD In this free Marvelous Designer 5.5 tutorial you'll learn all about how to use the new feature to merge separate Internal Lines. This tutorial is part of the Marvelous Designer 5.5 new features tutorial series. Whether you are a Marvelous Designer beginner or are using Marvelous Designer, these tutorials will quickly get you up to date with the latest features. Learn about all the new features in Marvelous Designer 5.5 and how to use them over here: https://cgelves.com/free-video-tutorials-review-of-marvelous-designer-5-5-new-features-updates
Free Marvelous Designer 5.5 Tutorial: Merge Patterns Based on Sewing: https://CGElves.com/learnMD In this free Marvelous Designer 5.5 tutorial I'll show you how to merge patterns based on the way that they are sewn to one another. I'll also share with you how to control how patterns with different line lengths get merged together. Learn how to use all the new features in Marvelous Designer 5.5 with my FREE MD5.5 video tutorials: https://cgelves.com/free-marvelous-designer-5-5-tutorial-how-to-merge-patterns For Marvelous Designer beginners course and clothes workshops visit: https://CGElves.com/learnMD
Marvelous Designer 5.5 Tutorial for New Features: Merge Patterns: https://CGElves.com/learnMD In this Marvelous Designer 5.5 tutorial you'll learn about the new Merge Patterns feature, how to use it and see some examples of when you'd want to use it. This tutorial is part of the Marvelous Designer 5.5 video tutorial series. Learn all about the new features and see all the tutorials here: https://cgelves.com/free-video-tutorials-review-of-marvelous-designer-5-5-new-features-updates Visit our website for Marvelous Designer beginners course and advanced workshops.
Tranquil Scene semi-animated. Diary of an Animator 28th April 2016.: I present the remaining components of this Tranquil scene complete with some animation! more at https://www.patreon.com/scififunk?ty=h Today we've added an animal (I was hoping for a bunny rabbit, but I don't have one of those. I do have a tortoise - that will do). I've also added foreground trees and some foliage. Finally we put in a set of flaying cars which along with the camera sweep were easy to animate. more info at https://www.facebook.com/scififunk?ref=hl
Diary of a Sci Fi 3D Animator. 27th April 2016. Tranquil Backdrop.: Series 2 of Cyberpunk Dystopia called "Inside the system" starts here. more at https://twitter.com/SciFiFunk Having completed the script I am now setting up scenes so that all of the episodes (and the pilot) are ready to be animated. The first step is to create the backdrops for each scene. I start with a tranquil scene. more https://www.facebook.com/scififunk?ref=hl
Valentine Day Gifts to Pakistan: Send Valentine gifts to Pakistan on this Valentine. Valentine's day is not far away and it is time to plane for a suitable gifts for your lover. ShopArcade.com offers you a lot of Valentines Day Gifts ideas. By using this portal you can send gift to Pakistan, all over the Pakistan. Send Cake and Flowers to Lahore by using Shop Arcade. You can find a wide range of cake and it is a best surprise gift for Valentine. Call us at: 9221 34984868 Email us for any Query at: support@shoparcade.com Visit our Website: http://www.shoparcade.com/by-occasion/valentine-day/
Lighting relationships in Poser: A tutorial intended to show how you can pre-determine light settings in Poser to emulate real world conditions AND get a decent render first go! Basically these allow you to calculate the lighting such that your initial render would be similar to setting a camare to automatic exposure. If you have ever wondered about how bright your kitchen light is compared to the sun (including by time of day, season, even latitude), this is the tutorial for you!
3d Tutorial | Twisted StarBall For 3dprint | 3dsmax: In this tutorial, I'll demonstrate how to create an abstract, twisted starball which could be later exported as .STL file for 3d printing at #Shapeways, or some other SLS 3d printing service. We will use only standard polygonal modeling tools available in all versions of 3dsmax 2010 or higher. No plugins or addons required. Purchase a real #3dprinted version of this object at my #Shapeways shop here: http://shpws.me/L7Zz Thank you for viewing. Please don't forget to Like this video, and Subscribe to my channel for many more videos like this.
ANIM8OR TUTORIALS: Basic PDF anim8or tutorial using the new interface, now in development stage and available on the anim8or forum.   Also included is the original anim8or tutorial using the old interface, and a PDF of sample shapes to use as a guide to creation of cylindrical objects.   This a great little program for beginners.  Have fun :)
3D Character walk cycle Animation and Rigging in maya: GameYan Providing Character Modeling , Sculpting , Texturing, Rigging Animation services for Internation Client. We have experienced team of 3D Developers - Artist to delivering creative 3D modeling for Games , Movies , film, Entertainment and Commercial ads. Go to this link to know More: http://www.gameyan.com/ Contact Person : Ruturaj Desai India: + 91-9909705001 USA: 1-408-705-2225 UK: 44-2030020886 Place: United States Designer: GameYan Studio Url: http://www.gameyan.com/ Email : game@gameyan.com
asART. After Efffects Tutorial | Animating real 3D Characters: asART. 3D & motion graphics | After Effects Tutorial ------------------------------------------------------------------ CREATE ANIMATED 3D CHARACTERS ! See how easy it is to create animated 3D Characters using the Online Services from MIXAMO. Learn how to export your FBX animations as an OBJ sequence, using BLENDER 3D (a full 3D application for FREE). Import your OBJ Sequences directly in AFTER EFFECTS using ELEMENT 3D plugin. Create 360° Environment SkyDoms with METTLE's great plugin called "FREE FORM PRO" for After effects. Use Trapcode Horizon as an alternative tool to create a 360° environment images. Create titles with VC SABER plugin. Software and online services used in this tutorial: ======================================== - MIXAMO > https://www.mixamo.com - BLENDER 3D > https://www.blender.org/download - METTLE FREE FORM PRO >> http://www.mettle.com/product/freeform-pro - MALTY SIMPLE CAMERA RIG >> http://aescripts.com/malty-simple-camera-rig - TRAPCODE HORIZON >> http://www.redgiant.com/products/trapcode-horizon Thank you for watching !
Consume in an AutoCAD Course: The Cheesy Animation Studio Have Created 3D Floor Plan For House, Villa, Bungalows, Hotel, Restaurants, Building Rendering.
3D Walkthrough Service In India: The Cheesy Animation Is 3D Walkthrough Company In India. Our Company High Resolution 3D Walkthrough Services in Ahmedabad, Mumbai, Delhi, Bangalore. http://www.thecheesyanimation.com/3D-Walkthrough.html
3D Walkthrough Company: The Cheesy Animation Is 3D Walkthrough Company In India. Our Company High Resolution 3D Walkthrough Services in Ahmedabad, Mumbai, Delhi, Bangalore. http://www.thecheesyanimation.com/3D-Walkthrough.html
GOOD SHEPHERD ROBE PDF TUTORIAL: PDF demonstration of the settings used for the Good Shepherd project, using the free Dynamic Robe for M4.
Free Marvelous Designer Dress Video Tutorial Workshop - Part 1: In this free Marvelous Designer 5 workshop you'll learn how to create a dynamic Renaissance dress. (As seen in 3D World mag) Part 2: https://cgelves.com/free-marvelous-designer-renaissance-dress-video-tutorial-workshop In these two step-by-step Marvelous Designer video tutorials you'll see the entire workflow how to create this Renaissance dress. You'll learn how to create the skin-tight bodice, the long gathered skirt, the waistband, regular sleeves and hanging sleeves as well as some texturing techniques and piping and some posing tips. I'll start this Marvelous Designer tutorial with a short what is Marvelous, and a quick introduction to the interface. If you are a complete beginner, I recommend you first get our Marvelous Designer beginners course: https://cgelves.com/shop/md101-mastering-marvelous-designer-beginners-course/
Exterior Architectural Visualization | Exterior Walkthrough Animation | Virtual Tour: 3D Exterior Architectural Visualization of a Kaveri International School, Pune, India created by Yantram Animation Studio. Get HD Quality Exterior Architectural 3D Rendering, Exterior Animation – CGI Design with US and visualize your property before it built. Yantram team of professional artists works closely with architects, developers, interior / exterior designers to creates photo-realistic architectural renderings and illustrations that breathe life into your vision. For more details please visit our website : http://goo.gl/DbSc5s FOLLOW US @ ►Google + : https://plus.google.com/+YantramStudioAnimation ►Facebook :https://www.facebook.com/YantramAnimationStudio ►Twitter :https://twitter.com/yantramstudio ►Pinterest: https://www.pinterest.com/yantramstudio/ ►Behance: https://www.behance.net/yantramstudio ►Vimeo : https://vimeo.com/yantramstudio ► Houzz: http://www.houzz.com/pro/yantramstudio/yantram-animation-studio Email : info@yantramstudio.com Url : www.yantramstudio.com Thanks for watching :)
DYNAMIC ROBES IN POSER CLOTH ROOM: This is a PDF step-by-step demonstration of how to use the free Dynamic Robe for M4 by Bionic Rooster in the Poser Cloth Room.  This is part of the Crucifixion Scene Project. Thanks to PDG, Miss B, Seliah, and Terre for their help with the Poser Cloth Room.  Special thanks to PDG for all the tips and guidance with specific Cloth Room settings.  
3D Interior Walk-Through Animation of Maternal hospital Interior Design| Virtual Tour: This 3D Interior Animation (Interior Virtual Tour) was produced in 3D Studio Max and rendered with Vray with a quick edit in Adobe Photoshop. Yantram Studio providing 3D Interior Design Rendering, CGI Design, Interior Visualization, Architectural Design Services Locally and Internationally. Visualize your interior with us. Click to see More Interior Work on http://goo.gl/W8VYAy Our 3D Interior Design Walk-Through Animation of 1541 Bed hospital located in New Haven, Connecticut. It is owned and operated by the Yale New Haven Health System, Inc. Project: 1541 Bed Hospital Location: New Haven, Connecticut Animation by - Yantram Studio software: 3ds Max, Vray , Archicad, Email : info@yantramstudio.com Website: http://www.yantramstudio.com/ Thanks for watching :)
COF Basic Lighting in Daz Studio 4: This is a tutorial for using distant lights and spotlights in Daz Studio 4.x. The tutorial comes in both a Word .doc format, as well as a .pdf file. Thanks to Sanbie and SkyLab's assistance in turning my forum posts into these formats.  Included is the following : -- Introduction to using the default Distant Lights in the 3Delight engine. -- Introduction to using the default Spotlights in the 3Delight engine.  Usage Rights : -- Please don't claim the writing as your work, and DO NOT attempt to sell it. That's all I ask.-- Yes, you MAY redistribute the contained tutorial, though I would appreciate that you link back to my website if you do so. Thanks.
COF Dynamic Cloth Basics in DS4: This is a tutorial for using dynamic cloth in Daz Studio 4.x. You'll need DS 4, Lola's DynCreator script from Renderosity, and either a dynamic cloth item of choice, or something to convert to dynamic.  The tutorial comes in a .pdf file, thanks to Sanbie and SkyLab's assistance in turning my forum posts into the .pdf format.  Included is the following : -- Converting a conforming item to dynamic cloth. -- Converting a static prop to dynamic cloth. -- A basic introduction to how to perform your first cloth drape and simulation.  Usage Rights :-- Please don't claim the writing as your work, and DO NOT attempt to sell it. That's all I ask.-- Yes, you MAY redistribute the contained tutorial, though I would appreciate that you link back to my website if you do so. Thanks.
How to Create Cool Fire Flaming Text in Photoshop!: This tutorial will show how to create fire flaming text in Photoshop step by step. Once can easily adopt the step since it's explained with text and image with clear instruction. 
Using V4 Dynamic Clothes on Genesis 3 Female: This is a short video of the Bodice dynamic dress fitted to Genesis 3 Female. The important part is fitting the individual limbs (legs and or arms) to the dress using the x, y, z rotate of the dynamic dress thigh (in this case) because the model has her right leg bent. If the dress slips off her shoulders adjust the x, y, and z parameters for the whole dress. It might take a few tries until you get it right.
How to make an animated ocean scene in Blender: Here is a tutorial on how I made my animated ocean scene on Sketchfab by using animated modifiers and shape keys in Blender.
Postwork for Beginners - Depth of Field: This is a tutorial aimed at users of 3d graphics programs such as Poser and Daz Studio. The video demonstrates several techniques for creating depth of field both in postwork and in Poser. All images rendered in Poser 10 All postwork done in Photoshop CS2 Video compiled in Windows Movie Maker "The Hello Song" composed by Mylochka in Acid 4.0
3D Virtual Tour for Beach House Exterior Interior Architectural Visualization| Walkthrough: Take a 3D Virtual Tour/ Walk through Animation of the Beach House in USA - the perfect Home Interior - Exterior for you. Yantram 3D Visualization & 3D Rendering Studio have Expertise in Architectural Animation, Virtual Tour, Interior - exterior Design and Landscape scenes. We design presentations for Advertising, Real Estate, Property Development, consultant. For more information visit http://www.yantramstudio.com/3d-walkthrough-animation.html ►Google + : https://plus.google.com/+YantramStudioAnimation/ ►Facebook : https://www.facebook.com/YantramAnimationStudio ►Twitter :https://twitter.com/yantramstudio ►Pinterest: https://www.pinterest.com/yantramstudio/ ►Behance: https://www.behance.net/yantramstudio ►Vimeo : https://vimeo.com/yantramstudio Email : info@yantramstudio.com Url : http://www.yantramstudio.com
Using GIDome Carrara Lights in DAZ Studio: A simple tutorial that shows how to use my DAZ3D Carrara light packs in DAZ Studio for render in NVIDIA Iray engine.
Postwork for Beginners: Composition and Cropping: This is a tutorial aimed at users of 3d graphics programs such as Poser and Daz Studio. The video provides a brief introduction to image composition using the Rule of Thirds and the Golden Mean. 3d graphic resources used include: V4 by DAZ Marielle Hair by 3Dream and Mairy Ella's Quest set by Danie and Marforno All images rendered in Poser 10 All postwork done in Photoshop CS2 Video compiled in Windows Movie Maker "The Hello Song" composed by Mylochka in Acid 4.0
How to Use Layer Mask and Clipping Mask?: The tutorial is about the process of using layer mask and clipping mask in Photoshop CS5. The steps are explained with images in such a way so that you can do this task very easily.
Using Layers in Photoshop – A Comprehensive Beginner's Tutorial - Part 1: This is a brief but comprehensive Photoshop beginner tutorial on how to use layer in Photoshop. Topics covered, - Photoshop layer panel explained - Creating a new layer - Duplicating a layer - Alternating layer position - Layer visibility - Deleting a layer - Changing layer mode - Changing layer color - Adjusting layer transparency Please visit our website: www.clippingpathindia.com A detailed step by step tutorial is also available here: http://www.clippingpathindia.com/blog/2015/06/08/using-layers-in-photoshop-a-comprehensive-beginners-tutorial/ We are active on social medias. Please browse and like our pages below, Facebook: https://www.facebook.com/clippingpathservice?fref=ts Twitter: https://twitter.com/clip_path_india Pinterest: http://www.pinterest.com/clippingpaths/ Google+: https://plus.google.com/u/0/b/100068851666997175565/+clippingpathindia/posts/p/pub LinkedIn: http://uk.linkedin.com/company/clipping-path-india?trk=tabs_biz_home Please subscribe to our channel to keep getting new contents. Thanks Clipping Path India marketing team
Facegen artist home edition for genesis: Facegen artist home edition for genesis from daz studio
3d Tutorial | Topmod Style Knot Modeling | 3dsMax: In this exercise, we model a topological knot object for 3d printing in 3dsmax. Using simple subdivision polygon modeling techniques and standard tools, we explore a high genus model with curved handles very much like the topologic mesh concepts created in Topmod. We will model using real world scale, for export later to a format which can be uploaded and printed at a service like Shapeways, or just about any 3d printer. Purchase this model as a real 3d printed pendant or showpiece object, in a variety of colors and materials: http://shpws.me/LtsB Check out my Shapeways shop, and get a 3d printed model from one of my tutorials here: https://www.shapeways.com/shops/luxxeon As always, I hope you enjoyed this video. Please subscribe to my channel for more like this, and don't forget to like the video if you found it useful. Thanks!
Daz Studio: How-To Create A Circular Plane Primitive: * The Power of Primitives * This short video demonstrates how to use Daz Studio 4 to create your own circular plane object in OBJ/MTL format to be used in 3D modeling projects or scenes/animations. Includes a short segment on how to UV Map the object with the free UV Mapper Classic.
Model A Sacred Merkaba In Blender 2.76: In this tutorial, we're going to model a Sacred Merkaba, also known as a Stellated Octahedron or Star Tetrahedron in Blender 2.76. This is a companion video to a 3dsmax tutorial I did of the same object, and we will attempt to recreate that workflow now using Blender. You will need the Loop Tools addon, and the Extra Objects addon enabled for this exercise. They are located in the Addons tab of your User Preferences, under the "Mesh" and "Add Mesh" categories. I'm also using the Pie Menus, and Dynamic Spacebar Menu in this example, but they are not necessary to follow along. See the original 3dsmax version of this tutorial here: https://youtu.be/MV3JoqaMKCk Purchase this object as a real 3d print, in a variety of materials and colors, from my Shapeways store here: http://shpws.me/LdIV As always, thank you for the support! Please don't forget to like this video and subscribe to my channel for many more.
The GIMP: Correcting Mismatched Color Palettes for Layered Images: When you try to mix 2 separate images as layers in GIMP, do you get unexpected and funky looking results? In this tutorial, we present one method of correcting this so that you can use any image you desire in your layered artwork projects...
DAZ Studio: What Are You Pointing At? How-To use the Point At parameter.: This quick training tutorial using DS 4.8 will show you how to make the props in your scene point at the default camera or any other object you choose. We cover the center point and end point and how they work together to form the "direction" line when using the Point At parameter.
DAZ Studio: Create Images with Transparency with IRAY Render: Need to render a scene using the IRAY engine that creates an image with a transparent background and floor? This is how we do it...
DAZ Studio: Quick Preview with Iray View: WOW! Using a separate viewport in NVIDIA Iray mode can give you a quick and easy preview of what your scene will look like when rendered using the Iray Rendering Engine.
How to Make Material Layer Presets in Poser 11: I have written a basic tutorial for people wishing to material layer presets in Poser 11.These are partial shaders that can be applied in a layer over an existing material in poser. This tutorial specifically is focused on making and saving a makeup layer for Pauline, but the concepts will work for any uvmapped figure.This tutorial is for content creators.
3d Tutorial | Sacred Merkaba For 3d Printing | 3dsmax: In this quick tutorial, we model what is known as a Sacred Merkaba for 3d printing or digital asset design. Symbolic of ancient spirituality and mysticism, this shape has been part of religious iconography for thousands of years. Geometers and mathematicians recognize it as a Stellated Octahedron, or Star Tetrahedron. I'm using 3dsmax 2012 for this example, but the techniques can be translated to any capable polygonal modeling package. Purchase this object as a real 3d print, in a variety of materials and colors, from my Shapeways store here: http://shpws.me/LdIV As always, thank you for the support! Please don't forget to like this video and subscribe to my channel for many more.
3d Tutorial | Twisted Tetrahedron Curio | 3dsmax: In this tutorial, we will model a tetrahedron shape with a twist! You will need 3dsmax 2010 or higher. No addons or plugins are required. The techniques used here employ standard polygonal modeling techniques, and take advantage of the Graphite Modeling tools and real world units for creating an object which can be 3d printed, or used as a unique 3d asset. Purchase a real 3d print of this object at my Shapeways store, in a variety of materials and colors: http://shpws.me/LaEG As always, thank you for watching. Please don't forget to like this video, and subscribe to my channel for many more tutorials like this.
Watch 3D Female Girl Warrior Character Modeling Animation by GameYan Studio: Updated Version of 3D Female (Girl) Warrior Character in Attacking Pose - 3D Character Modeling and Animation Demo Video. We are Creating quality 3D characters that fit into your 3D Animation Movie and Games ads and more. Get more info visit us at http://gameyan.com/3d-character-modeling.html Find me on Facebook ? https://www.facebook.com/gameyanstudio Find me on Twitter ? https://twitter.com/gameyanstudio Find me on Google+ ? https://plus.google.com/115161735576502636729/ Find me on Pinterest ? https://www.pinterest.com/gameyan/ Contact Person : Ruturaj Desai India: + 91-9909705001 USA: 1-408-705-2225 UK: 44-2030020886 Place: United States Designer: GameYan Studio Website: http://www.gameyan.com/ Email : game@gameyan.com Remember to Like and Subscribe to let me know you wanna see more! You can also follow me on YouTube at https://www.youtube.com/user/3dyantraminfo
Photoshop: Painting a Cloak Fast and Easy: A timelapse demonstrating use of custom brushes to create a cloak on a 2D stock image in Photoshop.
Model A Sphericon Pendant In Blender 2.76 | Tutorial: In this tutorial, we model a sphericon pendant in Blender 2.76. This is a companion video to my latest 3dsmax tutorial of the same. I will attempt to translate the modeling strategy in Blender, to create an object which could be used in 3d printing, or as a unique design element, like a jewelry prop or sculpture, to be rendered in a scene. Unfortunately, the video cut short on me, and I wasn't able to create the hole for the necklace in this video. However, if there is interest in seeing that part, please let me know in the comments, and if there's enough interest, I'll make a part 2, which shows how to quickly create a hole for the necklace. If you're interested in how to achieve this in 3dsmax, please see my tutorial here: https://www.youtube.com/watch?v=n_HObZeVe8Q Also, be sure to check out Toki FX's speed modeling example, which he created in Blender, based on my 3dsmax tutorial of this object. Excellent work! https://www.youtube.com/watch?v=nDRfxmMxcXg As always, if you have any questions, or need help in any way, please let me know. I hope you find this video useful in some way. Please be sure to like this video, and subscribe to my channel for more videos! See you soon!
3D Tutorial | Sphericon Pendant | 3dsmax: In this tutorial, we will explore some basic techniques to model a custom Sphericon pendant for 3d printing. You will need 3dsmax 2010 or higher to follow along. No additional plugins or addons required. The techniques used here make use of general polygonal modeling tools, and can be translated to almost any capable polygonal modeling package. The result is ideal for 3d printing, and can also be used as an interesting scene prop, or jewelry item, in a 3d render. As always, thank you for watching. Please don't forget to like this video, and subscribe to my channel for many more tutorials like this.
How to Make Skin Glow in Iray for Daz Studio: Tired of dry skin? Two easy methods to create a healthy sheen for skin textures in Daz Iray. The first uses only two settings. Have fun!
Model A Cubic Lattice Abstract In Blender 2.76: This video is a companion tutorial based on my previous 3dsmax video of the same object, in which we will model this complex mathematical sculpture for use as a digital render asset, or for 3d printing. The techniques used here are directly translated to Blender from the techniques I developed in 3dsmax. Be sure you have the Loop Tools addon enabled for this tutorial. I have the Pie Menu, and Dynamic Spacebar Menu addon enabled, but they are not necessary to complete this exercise. As always, thank you for watching, and please don't forget to Like this video, and subscribe to my channel for many more. Enjoy. If you're interested in watching my original 3dsmax version of this technique, you can watch it here: https://www.youtube.com/watch?v=0cogrpgJ6S0
Portrait-lighting tutorial (PDF): In this tutorial, you’ll learn how to create a photographic portrait in Daz Studio 4. You’ll do many of the things that a photographer would do when shooting a portrait: * Set up a studio. * Choose and style a subject. * Pose the subject. * Add ambient light. * Apply a key light, fill light and rim light. Comments and questions are welcome.
3d Tutorial | Cubic Lattice Abstract | 3dsmax: In this tutorial, we will create a triply periodic, cubic abstract based on an implementation of the Schwarz P minimal surface. You will need 3dsmax 2010 or higher to follow along. No additional plugins or addons required. The techniques used here make use of general polygonal modeling tools, and can be translated to almost any capable polygonal modeling package. The result is ideal for 3d printing, and can also be used as an interesting scene prop, or jewelry item, in a 3d render. As always, thank you for watching. Please don't forget to like this video, and subscribe to my channel for many more tutorials like this.
Pick&Drop object animation: this is a daz studio 4.8 pro tutorial about how to animate an object being picked up and dropped by an actor. Honest feedback will greatly improve my tutoring skills so please do ! you might wanna download this file for free G2F animated pose too, which included in this tutorial package!
Free Marvelous Designer Tutorial: Modelling Tattered Zombie Costume: https://CGElves.com Part 1 of the Marvelous Designer tutorial series on how to make torn tattered cloth for your Marvelous Designer 3d zombie clothing. Marvelous Designer Texturing Tutorial Series: Part 2: https://youtu.be/Tdh8Kd6rNbs Part 3: https://youtu.be/uHy9AFtbCMM Part 4: https://youtu.be/4iZ9GUQt3D8 Want to Master Marvelous Designer? Visit https://CGElves.com/learnMD for our in-depth Marvelous Designer beginners course & advanced clothes making workshops.
Marvelous Designer 5 Beginner Tutorial - How to Texture Marvelous Clothes & Change Colors: https://CGElves.com/LearnMD In this Marvelous Designer tutorial for beginners you'll learn the basics of how to change colors and textures of your marvelous clothes, how to scale textures, use fabrics with transparency and add detail with normal maps. Visit our site for Marvelous Designer beginners course & advanced clothes making workshops. Learn how to create gorgeous dynamic 3D clothes for your 3D models, video games & 3D animation films!
How to Render Marvelous Designer Clothes in Keyshot 5 Beginner Tutorial: https://CGElves.com In this rendering Marvelous Designer clothes in Keyshot beginner tutorial you'll learn how to render realistic 3D clothing, how to set up fabric materials, change fabric colors, add fabric weave details, create a normal map to detail a zipper, hide parts of the model and set up lighting in Keyshot with HDR Light Studio plugin. If you want to learn how to model realistic 3D clothes check out the CG Elves Mastering Marvelous Designer beginners course & advanced online training program at https://CGElves.com/LearnMD
How to Trace Marvelous Designer Patterns Tutorial: https://CGElves.com/ In this short Marvelous Designer tutorial I'll show you how to make 3D clothes from Marvelous Designer patterns, how to trace the patterns and how to sew all the pieces together and apply Physical Property Presets to recreate the clothing item. If you need Marvelous Designer clothing patterns check out https://CGElves.com/ We have 130+ Marvelous clothing patterns for shirts, different kinds of sleeves, pants, jackets, coats, hoods and hats, cloaks, capes, skirts, dresses, suits, military clothes and various costumes.
GenX Plugin Tutorial: Two PDF's, generated from Childe of Fyre original tutorial. One is text based, and the other image.
COF GenX Plugin Tutorial: This is a tutorial describing how to use the DazStudio GenX plugin.
Watch Fairy Character Video Production,Product Modeling and 3D Character Animation by Game: 3D Fairy Character Animation,Product Modeling, Video Production for Games. Movie Films, TV/Web Series, Commercial ads and more. This 3D Character Model is fully textured with lighting ,shading and sculpturing.  You can also browse other creations by simply click on http://gameyan.com/gallery.html    
3D Animation Tutorial. Can't open your Carrara File? See this solution.: What to do if you can't open your carrara file (might work for other 3d apps too). More https://www.facebook.com/scififunk?ref=hl Most people save carrara files as compressed. Uncompressing the file and opening it in an editor which can cope with large text files is the start point for your redemption. I show and tell how to get your file back. more info. https://www.facebook.com/scififunk?ref=hl
3D Architectural Animation Services: JMSD Consultant Architectural Computer Animation Studio Provides 3D walkthrough services for high end virtual Architectural Computer Animation Services that would make the user feel that they are Architectural Animation Services or Architectural Fly Through Animation the property in question.
Watch 3D Female Girl Warrior Character Modeling Animation by GameYan Studio:  Updated Version of 3D Female (Girl) Warrior Character in Attacking Pose - 3D Character Modeling and Animation Demo Video. We are Creating quality 3D characters that fit into your 3D Animation Movie and Games ads and more.  Get more info visit us at  http://gameyan.com/3d-character-modeling.html  
Model A Octo-Star Math Sculpture In Blender 2.75: This is a Blender companion video to my previous tutorial, in which we will model this complex mathematical sculpture for use as a digital render asset, or for 3d printing. The techniques used here are directly translated to Blender from the techniques I developed in 3dsmax, and we will be taking full advantage of a NEW modifier introduced in the Blender 2.75a release, called "Corrective Smooth". You will need the 2.75a release to follow along, and please be sure you have all the Extra Objects addons enabled in your Preferences. I will be using the Pie Menus, Dynamic Spacebar Menu, and Icons:Dev addons in this tutorial as well, but those are not necessary to complete this project. If you are interested in the 3dsmax version of this tutorial, you can find it here: https://www.youtube.com/watch?v=tVynP4_NMCE As always, thank you for watching, and please don't forget to Like this video, and subscribe to my channel for many more. Enjoy.
3D Tutorial | Octo-Star Sculpture | 3dsmax: This tutorial illustrates a step-by-step process to creating a stunning, complex mathematical sculpture. I call it an Octo-Star, because it begins with a 8-point tetrahedron compound primitive. This is a manifold object; ideal for 3d printing, jewelry, or architectural design. The application of this process is limited only by your imagination. No plugins or addons are required. An intermediate knowledge of polygon modeling is recommended. As always, thank you for watching. Hope you found this useful in some way. Please don't forget to like this video, and subscribe to my channel for many more.
What Is DAZ Scripting for DAZ Studio 4.8?: Don't know what "DAZ Scripting" is? This video briefly explains what it is and includes a quick demonstration to peak your interest.  Take control of your DS with DAZ Scripting!
DAZ Studio - Create A Morph for Genesis-2-Male In Just One Minute: This short video tutorial demonstrates how to use just DAZ Studio 4.7 to create a morph for the Genesis 2 Male figure in one minute (1-min). This demo shows that for simple morphs, you do not need an external modeler app and can morph using ONLY DS. In this demo, the G2M figure becomes a bobblehead.
DAZ Studio - Create A Morph for Genesis-2-Female In Just One Minute: This short video tutorial demonstrates how to use just DAZ Studio 4.7 to create a morph for the Genesis 2 Female figure in one minute (1-min). This demo shows that for simple morphs, you do not need an external modeler app and can morph using ONLY DS.
DAZ Studio - Create A Morph For Genesis Figure In Just One Minute: This short video tutorial demonstrates how to use just DAZ Studio 4.7 to create a morph for the Genesis figure in one minute (1-min). This demo shows that for simple morphs, you do not need an external modeler app and can morph using ONLY DS.
DAZ Studio 4.8: Templates Not Included - Create Your Own Texture Template: How often have you purchased a nice prop or clothing item for you 3D character but didn't get any blank texture templates for your own customization? Watch this video tutorial to see how quickly and easily it is to create your own texture templates from the product files. The procedures demonstrated can be used with Photoshop, GIMP or your favorite compatible paint/art application.
DAZ Studio: Screenshots, GET THE RED OUT: Teaming up The GIMP with MS Paint: Have you ever done a screenshot and tried to use The GMP to remove a background color and select more than you wanted to with either FUZZY or COLOR Select? GET THE RED OUT demonstrates how to remove unwanted Windows Print Screen colors using The GIMP and Microsoft PAINT.
DAZ Studio 4.8 - Layouts and Styles, Customizing Your Workspace: This video displays how to make changes to the workspace environment using the various Layout and Style types available in DAZ Studio 4.8 and some of the other options. You can Save your custom workspace to increase your workflow on projects. Please visit our website for many more DAZ Studio related tutorials and products. http://www.winterrbrose.com
DAZ Studio 4.8 - Base Modeling Your Own Blister Pack with Only DAZ Studio: Do You Know What These Two Cubes and Action Hero Blister Pack Have In Common? Don't let anyone tell you it can't be done. Our latest product in the Power of Primitives series demonstrates how you can create a professional looking Blister Pack for your favorite Action Hero in under 1-hour without leaving DAZ Studio 4.8.
DAZ STUDIO: Geo-Grafting Preparation for DS4.7: How to use DAZ Studio 4.7 to create your own polygon or vertex loop from existing figure mesh upon which to make your own geo-graft designs to be used with your favorite characters. The PDF version will be available soon on our website: http://www.winterbrose.com
3D Animation. CARRARA Solving Aniblock import issue with missing animation data: 3D Animation. CARRARA Solving Aniblock import issue with missing animation data. More at https://www.facebook.com/scififunk?ref=hl How to overcome inserting animation data that wont match up to the figure you are using. In my case the hip and one arm kept ignoring the animation data coming in. To overcome this use a plain base character, create an NLA clip, import the figure and then assign the clip to your master figure. I explain more in the video.
Model A Cubic Gyroid Abstract For 3d Print In Blender 2.75: This is a companion video to my recent 3dsmax tutorial, in which we translate the process of modeling this shape to Blender 2.75, for 3d printing or digital design. The techniques shown here employ standard polygonal modeling tools, and no plugins or addons are necessary. The Dynamic Spacebar, Pie Menus, and Icons:Dev addons are enabled, but not required, for this tutorial. If you're interested in the 3dsmax version of this tutorial, you can find that video here: https://www.youtube.com/watch?v=EPlygNa38Xw If you use Wings3D, my friend Micheus Vieira has translated the original 3dsmax tutorial to the Wings3D here: https://www.youtube.com/watch?v=w7fGuLPOPgY Thank you for watching! Please don't forget to Like this video, and subscribe to my channel for many more!
3d Tutorial | Cubic Gyroid Abstract | 3dsmax: In this tutorial I will introduce the step by step techniques involved in creating this beautiful, cubic gyroid abstract object in 3dsmax. This interesting shape is ideal for 3d printing, or as a unique digital jewelry design. This object requires no addons or plugins, and can translate to other 3d modeling packages easily. An intermediate knowledge of hotkey shortcuts, and standard editable polygon tools is recommended. As always, thank you for watching. Hope you found it useful in some way. Please don't forget to like the video, and subscribe to my channel for many more.
Model A Nested Dodecahedron Object In Blender 2.75: This video is a addendum of my 3dsmax tutorial on how to quickly and easily create this concentric, nested dodecahedron math model for 3d print, or as a digital design asset. I will be working in Blender 2.75, with the Dynamic Spacebar and Official Pie menus, but these are not required to follow along. You will, however, need your Add Mesh: Extra Objects, and Loop Tools addons enabled to complete this modeling session. Thank you for watching, and please don't forget to subscribe to my channel for many more video tutorials like this one, in both Blender 3D, and 3dsmax.
Figure Animation and Camera Movement test: animating a figure and moving a camera ... add audio (music)
3d Tutorial | Nested Dodecahedron | 3dsmax: In this tutorial I show how to easily and quickly model a fully connected, concentric dodecahedron nest, as a solid, printable object, using the Named Selection Sets feature in 3dsmax. The techniques shown here utilize basic polygonal modeling principals, and default modifiers and tools. Using the parametric hedra primitive, we start with a simple truncated dodecahedron, and use edit poly to procedurally build the finished shape. Thank you for watching, and please don't forget to like the video, and subscribe to my channel for many more like this. Enjoy!
Model A Ported Cube In Blender 2.75: This tutorial is an addendum to my previous video for 3dsmax, in which I show a very simple technique to creating an interesting Ported Cube object in Blender. The procedure shown here should work in any version of Blender from 2.6x to 2.75. No addons are required, but I am utilizing the Pie Menus and Dynamic Spacebar Menu addons in this demonstration.  Thank you for watching, and please don't forget to like the video, and subscribe to my channel for many more videos like this one.
01 01 Crear cuenta Daz3d (Avance del curso): Vídeo de muestra de lo que será mi próximo curso de Iniciación a Daz Studio 4.8. En este curso pretendo mostrar a los aficionados a la ilustración digital cómo crear una ilustración de fantasía desde el primer paso utilizando para ello software gratuito. El curso estará disponible próximamente. Mientras tanto te sugiero que estés al corriente de los avances y publicaciones en mi página de Facebook: https://www.facebook.com/marcosdkstudio Para quienes ya utilicéis este software deciros que admito dudas y sugerencias que intentaré comentar, o bien en la página de Facebook, o bien en otros vídeos. Podéis ver algunos de mis trabajos en mi galería de DeviantArt: http://dkmarcos.deviantart.com
Model A Trefoil Star Pendant In Blender 2.75: This tutorial is a translation of my previous video for 3dsmax, in which I demonstrate an intermediate technique to achieve a beautiful trefoil star-shaped pendant object (known also as a Cayley Cubic Surface), which could be used as an interesting digital asset, or for 3d printing. This is in response to a user in the Shapeways 3d Design forum. See also my tutorial for achieving this shape in 3dsmax: https://youtu.be/RI2Wfcfrp5s Please don't forget to subscribe to my channel for more tutorials like this in Blender, and 3dsmax! Thank you very much.
3d Tutorial | Ported Cube | 3dsmax: In this brief tutorial, I'll show you how to quickly create a ported cube object in 3dsmax, which could make a beautiful 3d printed pencil holder, or some other interesting decorative item. All of the techniques shown here are basic polygonal modeling procedures which could be translated to almost any capable polygon modeling package. I plan to also do a Blender version of this tutorial as well.  If you have any questions or comments regarding the creation of this object, please let me know in the comments below. Don't forget to subscribe to the channel, and like this video. I'll have more videos on the way soon. Thank you!
Model A Voronoi Style Bracelet In Blender 2.74: This is a Blender companion video to my 3dsmax tutorial of the same model. In this tutorial, we will model a voronoi-style bangle bracelet; suitable for use as either a high quality digital prop, or real-world 3d print, using basic polygonal modeling strategies in Blender 2.74. There are no addons required, but I do have pie menus, and the dynamic spacebar addons enabled for this demonstration. These are completely optional, of course, and should not affect the techniques shown in this tutorial. Hope you enjoy! If you'd like to see the 3dsmax verison of this tutorial, you can find it at this link: https://youtu.be/tGL1RXFNLWQ
3d Tutorial | Voronoi Style Bracelet | 3dsmax: In this tutorial, I'll show you how to model a voronoi-style bangle bracelet; suitable for use as either a high quality digital prop, or real-world 3d print, using basic polygonal modeling strategies in 3dsmax.  Hope you enjoy!
3d Tutorial | Trefoil Star Pendant | 3dsmax: This video will demonstrate an easy technique to model a trefoil star object, which can be used as an interesting virtual pendant, or a fun 3d print.  Following the basics of this approach, you could come up with many unique variations, or custom designs, of your own.  The only limit is your own imagination.  Hope you enjoy!
3D Gauge for Poser: This video demonstrates a method for measuring objects in Poser, a 3D animation application.
Modeling and rendering iPhone 4 - Video 1: Modeling and rendering iPhone 4 in 3ds max for more tutorials you can visit my blog: hanimohammadi.blogspot.com
Model A Floral Star Ball In Blender 2.74: This video is in response to a user on the Shapeways 3d Design forum, who wanted to know how the techniques used in my Floral Star Ball tutorial for 3dsmax would translate to Blender. If you haven't seen the 3dsmax version of this project, you can find it in my channel here: https://www.youtube.com/watch?v=NRgBBcCbi14 The process used in 3dsmax is very similar, and both packages make use of various polygonal modeling techniques to create this aesthetically pleasing shape, which can be 3d printed, or used in any 3d scene as a sculpture prop, or jewelry item for a character.
3d Tutorial | Floral Star Ball Technique | 3dsmax: In this tutorial, I'll demonstrate an easy method to modeling a floral-style star ball, without any addons or plugins. This is an addendum to my previous star ball tutorial,located at the following link: https://www.youtube.com/watch?v=U7H4TXgCk9w The workflow presented in this example is universal to most 3d modeling techniques, and could easily translate to any capable polygon modeling package; like Maya, Modo, or Blender. Hopefully you'll find this video fun and useful in some way, and maybe learn something interesting. Please don't forget to subscribe to my channel for many more modeling tutorials. Thank you, and enjoy.
3d Tutorial | Twisted Fantasy Pendant | 3dsmax: In this tutorial, I'll show you how to quickly model a twisted fantasy pendant or amulet object, complete with holes for hanging on a necklace. This step-by-step project will demonstrate a combination of procedural, and standard polygon modeling techniques. You will learn by example, using extended primitives, modifiers, polygon modeling; creating holes in topology without booleans, and how to work with objects dynamically, within the modifier stack. Thank you for watching, and I hope you enjoyed this video. Please don't forget to subscribe to my channel if you enjoyed this tutorial. See you soon with another modeling exercise.
3d Tutorial | Interlocked Mobius Strip | 3dsmax: In this tutorial, I'll show you how to create another mobius style object, but this time with interlocking segments between each ring. I'm sure many of you have seen this type of object before; it's a popular shape in the math modeling community, and appears all over the 3D printing world, as an aesthetically complex, but pleasing object. For this project, I'm using 3dsmax 2012, and there are NO plugins or addons required. Also, if you haven't already seen it, please be sure to check out my previous video on how to create a simple mobius strip using a more universal technique, which can be translated to any 3D modeling package (see link below): https://www.youtube.com/watch?v=qVKS5r-xW74 See also my Mobius tutorial for Blender 2.73: https://www.youtube.com/watch?v=s6Jqb4dIV9g
3D Tutorial | Model a Scherk-Collins Saddle Surface Ring | 3dsmax: In this tutorial, I'll show you two distinct techniques to modeling a toroidal ring of saddle surfaces, known as a Scherk-Collins sculpture, without any plugins, addons, or 3rd party software. This beautiful mathematical object could be useful as a pendant, earring, or any kind of modern art sculpture in a cg environment. The only limit is your own imagination. The common modeling techniques I'm using here could be easily translated to any capable 3d polygon modeling software, like Blender. If you enjoyed this tutorial, please don't forget to check out my channel: https://www.youtube.com/user/luxxeon3d
3D Tutorial | Model A Mobius Strip Pendant | 3dsmax: In this tutorial, I'll show you how to quickly model a mobius strip, in the form of a pendant, which can be used as a necklace charm, earring, or unique piece of jewelry. The techniques I use here can be easily adapted to work with any capable 3d modeling package, including Blender or Wings 3d. I recommend using 3dsmax 2010 or higher to follow along easily. You will need access to the Graphite ribbon modeling tools. Please feel free to comment, and if you like the video, please subscribe to my channel. I'll have many more tutorials like this coming soon.
3D Tutorial | Modeling A Linked Star Ball | 3dsmax: In this tutorial, I'll show you how to easily achieve a sphere of inter-linked star shapes (AKA, starball), which can be used in a variety of interesting projects. I'll be modeling in 3dsmax, with a FREE modifier addon called MegaBevel, which will make short work of the complex extrusions. I highly recommend this free plugin. You can download it at the link below: MegaBevel http://www.vg2max.spb.ru/release/fullversions/MegaBevel.rar Special thanks to Vladislav Gavrilov, and the team at V.G. for creating this amazing modifier, and offering it for FREE!
3D Tutorial | Modeling Triply Twisted Torus With Holes | 3dsmax: A 3dsmax tutorial intended to introduce easy polygon modeling techniques to achieve an interesting geometric torus bracelet, ring,earring, or architectural decoration. This is a basic exercise which can be followed in 3dsmax 2010 or higher, and does not require any addons or plugins. Basic knowledge of the Graphite modeling tools, hotkeys, and modifiers is recommended.
Vray Diamond Material: In this tutorial we are going to create a material for diamond. What cause a diamond looks beautiful is reaction between light and both external and internal surface of it. The two important effects that divert attention to the diamond are dispersion and brilliance. Creating these effects is somewhat of a challenge.
Methods of Animating without too much work (DAZ and CARRARA): Methods of Animating without too much work. more at https://www.facebook.com/scififunk?ref=hl For those of us with not enough time to animate. Here is how to source preset mocap, poses and bvh files in fractions of movement in order to create your own small pieces of animation. More at https://www.facebook.com/scififunk?ref=hl
Low poly Hi Res FiguresTutorial PART 7 (Tidy up Shaders and Attach Skeletons): Low poly Hi Res Figures (90% reduction!). more at https://www.facebook.com/scififunk?ref=hl This series goes through how to create low poly but high(ish) resolution figures and how to animate them. It's a follow on series from my low poly poser figures series which was geared towards background figures. Now we are back with the close up series. Similar techniques but we've upped out game. In part 7 we complete the Shader tidy up and attach skeletons to the objects which will then allow them to be animated. Please like the series for more like this. More at https://www.facebook.com/scififunk?ref=hl
Low poly Hi Res FiguresTutorial PART 6 (Make them 90 percent less polygons): Low poly Hi Res Figures (90% reduction!). more at https://www.facebook.com/scififunk?ref=hl This series goes through how to create low poly but high(ish) resolution figures and how to animate them. It's a follow on series from my low poly poser figures series which was geared towards background figures. Now we are back with the close up series. Similar techniques but we've upped out game. In part 6 we get to reduce the figures polygon count by 90 percent! A little detail is lost in the face and hands but otherwise it's very hard to tell any difference. Please like the series for more like this. More at https://www.facebook.com/scififunk?ref=hl
Low poly Hi Res FiguresTutorial PART 5b (Editing Clothes to fit example 2): How to edit Poser Clothes to Fit awkward characters EXAMPLE 2. more at https://www.facebook.com/scififunk?ref=hl This series goes through how to create low poly but high(ish) resolution figures and how to animate them. It's a follow on series from my low poly poser figures series which was geared towards background figures. Now we are back with the close up series. Similar techniques but we've upped out game. In part 5b I go through a tricky example. One which I struggled with the most. Some will get you like that. You have to look at the overall average time per character to keep yourself sane during these times. Please like the series for more like this. More at https://www.facebook.com/scififunk?ref=hl
Low poly Hi Res FiguresTutorial PART 5a (Editing Clothes to fit example 1): How to edit Poser Clothes to Fit awkward characters. more at https://www.facebook.com/scififunk?ref=hl This series goes through how to create low poly but high(ish) resolution figures and how to animate them. It's a follow on series from my low poly poser figures series which was geared towards background figures. Now we are back with the close up series. Similar techniques but we've upped out game. In part 4 I talk about the issues with fitting clothes to non standard character shapes. Here is example 1 which is a simpler one to work with. Please like the series for more like this. More at https://www.facebook.com/scififunk?ref=hl
Low poly Hi Res FiguresTutorial PART 4 (Fast Cr2 Character Generation): How to create poser characters quickly. more at https://www.facebook.com/scififunk?ref=hl This series goes through how to create low poly but high(ish) resolution figures and how to animate them. It's a follow on series from my low poly poser figures series which was geared towards background figures. Now we are back with the close up series. Similar techniques but we've upped out game. In part 3 I show how to use DAZ 4.6 to create full resolution poser chracters (cr2) files which can be used in your run time. Later we'll add clothes and make these low poly figures. Please like the series for more like this. More at https://www.facebook.com/scififunk?ref=hl
Low poly Hi Res FiguresTutorial PART 3 (Fast Octane Materials conversion): How to convert DAZ/Carrara/Poser shaders to Octane Materials quickly. more at https://www.facebook.com/scififunk?ref=hl This series goes through how to create low poly but high(ish) resolution figures and how to animate them. It's a follow on series from my low poly poser figures series which was geared towards background figures. Now we are back with the close up series. Similar techniques but we've upped out game. In part 3 I show how to tweak your existing Carrara shaders (same principles will work for DAZ and POSER) to work well in OCTANE. Please like the series for more like this. More at https://www.facebook.com/scififunk?ref=hl
Low poly Hi Res FiguresTutorial PART 2 (Organising your runtime for rapid development): How to fit lots of hi-res poser characters into one scene file. Tutorial series. more at https://www.facebook.com/scififunk?ref=hl This series goes through how to create low poly but high(ish) resolution figures and how to animate them. It's a follow on series from my low poly poser figures series which was geared towards background figures. Now we are back with the close up series. Similar techniques but we've upped out game. In part 2 I show the organizational aspects of creating lots of clothing outfits at one time. Please like the series for more like this. More at https://www.facebook.com/scififunk?ref=hl
Low poly Hi Res Tutorial Series. For non speaking Closeup use. (PART 1 Introduction): How to fit lots of hi-res poser characters into one scene file. Tutorial series. more at https://www.facebook.com/scififunk?ref=hl This series goes through how to create low poly but high(ish) resolution figures and how to animate them. It's a follow on series from my low poly poser figures series which was geared towards background figures. Now we are back with the close up series. Similar techniques but we've upped out game. Please like the series for more like this. More at https://www.facebook.com/scififunk?ref=hl
MASTERING BLENDER - Quick Reference Guide: We hope that you find one or more of these quick reference guides useful in your quest to learn 3D modeling in Blender.  {The original guides have now been consolidated into one that is perfect for lamination and use right at your desktop.}
CG Animated Short HD - How to make an impact with slow-motion: Trying to create slow-motion scene like Sherlock Holmes Boxing sequence ! "Peppy Pepe","Ice Demon" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ Mave FX Stock Footage: Blood Pack 01 by Mac Mave Studio http://macmave.blogspot.de/ SE033和風決定 by 369 http://www.369musiq.com/ Special thanks to Kz-RED http://www.pixiv.net/member.php?id=831584
Ensuring your 3D Animation is made on time. (Confessions of a 3D animator): Make your animation faster. How to stay in budget and on time with this working backwards approach to production. more at https://www.facebook.com/scififunk?ref=hl So you want to make a 3d Animation? Have you considered making it on youtube as a 3d animated series? If that is your approach then this idea of working from a finished production backwards (assuming you've set up your overall project like I explain in the video), will ensure that you have a finished product. I will show you how to be pragmatic about what is possible in the time allowed. Let's not forget if you are giving some of your work away free (putting it on youtube), no one is stopping you revising it later when Technology becomes faster/cheaper and when time allows. I sincerely hope this helps your endeavors. more at https://www.facebook.com/scififunk?ref=hl
Upscaling a 3D Animation to 1080. How to speed up your rendering: How to speed up 3D Animation rendering using upscaling for certain shots. more at https://www.facebook.com/scififunk?ref=hl A variety of tactics to speed up your rendering by using smaller images and upscaling. When to use this, how it relates to DOF, and grain removal. more at https://www.facebook.com/scififunk?ref=hl
NFC Business Cards: We are a leading suppliers of NFC Business Cards in the USA.Be First. Order your NFC Business Cards Online http://www.nfcbusinesscards.us
3D Animation. How to keep your scene files small and quick to load.: How to reduce 3D Scene files. How to speed up load and save times. more info at https://www.facebook.com/scififunk?ref=hl A strategy to reduce your 3d scene files, using reconciliation of shaders, textures, objects and replication. Taking careful note not to waste (include) any of these elements in your scene file will reduce the file dramatically. (Replication being the exception. That should be used often - however - even then there are limits and consequences which I explain). Although this tutorial is aimed at Carrara users the basic principles hold for ANY 3d software package. Remember - small is beautiful here. more info at https://www.facebook.com/scififunk?ref=hl
Set up a two handed sword animation in Poser: This is a simple technique that you can use, not only for animating two handed sword fight, but any kind of activities that require two hands, such as playing tennis, fishing, driving, etc. For some reason the youtube version doesn't work here so here is the link https://www.youtube.com/watch?v=ZYxIvZ0-WJY
Blender to Unity3D - Rigging Animated Objects for Games: This is a tutorial on how to rig an object in Blender to be animated in the game engine Unity. http://www.medhueanimations.com/ Use the discount code MedhueUnity for 10% off.
Rigging & Weighting in Blender with Avastar: This is a video tutorial to show how to do basic rigging and weighting for Secondlife, using Blender with the Avastar addon. http://www.medhueanimations.com/ Blender Documentation on Weight Painting: http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Meshes/Vertex_Groups/Weight_Paint Machinimatrix - Basic Skinning using prepared weights: http://blog.machinimatrix.org/avastar/help/classic-skinning/ This is a set of poses for Blender's Pose Library. You can use the Blend file that I give to append these pose libraries to your projects and use them to animate the avatar to check your weights. You must be a member of ShareCG to download this blend file. http://www.sharecg.com/v/75051/view/10/Software-and-Tools/Medhue-Animations-Blender-Poselib-for-SL
DIY Poser Dynamic Jewellery: Can you make your own jewellery mesh in a modelling application?Can you use Poser's Cloth Room?If you answered yes to both of those - did you realize that a small addition when you're modelling the jewellery will allow it to be used in the Cloth Room?Dynamic Poser jewellery is unbelievably simple to create!The key to this is shown in the promo image (hint: it's the bit in red)...For a bit more information check the PDF (12 pages, 478KB)  - a picture on just about every page plus as few words as possible. (Thanks to klausdbg for the inspirational conforming jewellery that started me on this quest, and to Stegy, ParrotDolphin, and WhimsySmiles who posted Poser dynamic jewellery freebies in Renderosity FreeStuff, which allowed me to work out how to do it.)
Rigging Facial Hair in Daz Studio 4.6+: In this tutorial, I will show you how to use Daz Studio 4.6+ to rig facial hair so that it follows a character's expression morphs. I am using Genesis 2 Base Male and AprilYSH's freebie Goatee for Genesis [http://shop.aprilsvanity.com/free-items/goatee-for-genesis.html], but this tutorial will work on other figures and facial hair as well.
Critical Hit making: music Tafi Maradi Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ directed by ghidghid simon pure music 2014
Get_Marvelous_Designer_Animation_into_Blender/Daz: By marcuswilm with permission
Metallic Surfaces 3DS Max: A base guide for making shiny reflective metals in 3ds Max. 
Ennis House. 3D modelling tutorial. How to build this Frank Lloyd Wright house.: A 3D Modelling tour showing how to build Ennis house (Frank Lloyd Wright). more info http://www.facebook.com/scififunk Frank Lloyd Wrights Ennis house is based in Los Angeles, as a labour of love you can build Ennis house yourself with only basic 3d modelling skills. I attempted to follow in the producers footsteps by building my own Ennis house in order to use parts of it in a similar style apartment I am building for the Sci Fi Funk animated movie. The model it's self took months of effort on and off over approximately one year. I used Carrara to build the model and the Octane plug in to render it. The set exhausts Carrara's ability to provide editing frame rate, and so it is rendered in pieces. More info at. http://www.facebook.com/scififunk
GPU Materials and moskitoRender: This Video discusses the material support within moskitoRender. See our latest announcement of moskitoRender on Autodesk Access full news announcement at Cebas. With the latest cebas Visual Technology subscription model for new and current customers, we will now support our moskitoRender users via ongoing updates/ ‘Subscription Drops’ that incorporates constant, upgraded features (and includes all the usual Service Packs bug-fixers, system stabilizers, memory optimizations..) The GPU-powered moskitoRender works magnificently with 3ds Max as a plug-in and fast becoming the defining tool for designers requiring photo-realism in their work, especially for designers in the architectural and industrial design fields. Non-Subscription users (perpetually licensed) will also be able to download Service Pack 1 covering critical bug fixes but no new features.
CREATING POSES: PDF instructions for how to create poses using Poser.
Architectural walkthrough video: Rayvat’s 3D Interior walkthrough creates a winning situation for homeowners, designers, contractors, buyers or investors.Bring your property to life by our 3D interior walkthrough that are artistic, realistic, affordable, and custom designed to your specifications.
BLENDER - BEGINNER NAVIGATION: Blender beginner navigation tutorial.
GETTING STARTED WITH BLENDER 2.71: Beginner level PDF instructions for how to set user preferences for three button mouse or num pad emulation, and basic obj import and navigation in Blender 2.71.
OCTANE RENDER Sampling Rate Settings for Faster Rendering (DAZ 3D Interface): OCTANE RENDER Sampling rate explained and how to use the setting to speed up renders. more at http://www.facebook.com/scififunk The sampling rate is the priority of the emitter in a scene. Taken to the extreme an emitter of 10000 will shine brighter than an emitter of 1 in the same scene. However if you are rendering in passes and limiting your emitters per pass, then you can go to 10000 everytime. This can have a massive speed benefit to your renders. If it doesn't help it might be worth saving, exiting the scene and loading up again. more at http://www.facebook.com/scififunk
OCTANE Render. Remove unwanted banding. Ray Epsilon Setting: How to avoid Banding On your Octane Renders, using the Ray Epsilon setting. more Octane info at http://www.facebook.com/scififunk How to work with the ray epsilon setting in Octane Render. Usually the default setting is fine, but now and again you'll need to play with this value. Too low and you get banding, too high and you get portions of your render blacked out. I also show where to read about the theory of this setting, and finish with some examples. more at http://www.facebook.com/scififunk
Unity 3d How add rock assets: This is my beginner tutorial for Unity 3D software. You can add rock in Unity 3D game project.
Unity 3d Object: Start of work with Unity 3D. This tutorial includes you in main work with 3d models in Unity 3D engine. HD video. Beginner tutorial. Video below the picture or my youtube channel is here or on site....
Unity 3d Movement: This is one of the initial tutorial that I did for the Unity 3D engine. Of course this is something simple, but for a beginner it is much more useful. This is a tutorial that shows the basics of movement using the keyboard.
3D Maya Glass tutorial: If you need something from glass here you can to learn how to do it, nothing is problem. Everything you can learn in this tutorial.
3D Maya Bump Mapping: A short tutorial for beginners. You can manipulate the material and bump mapping. Much used in the project and this is for absolute beginners.
3D Maya How make blueprint: How make blueprint for 3D models in Maya 2012 software. Beginner tutorial.
3D Maya light tutorial: The beginning and the basic things of light in 3D Maya program.
Illustrator Image Trace Tutorial: Read the tutorial on my website Adobe Illustrator Image Trace Tutorial. Bitmap to vector conversion.    
How to import free anime hair into Daz studio.: How to find and import anime hairsyles for your anime models!
How to use Illustrator to Draw a Flower: Read the Tutorial How to use Adobe Illustrator to Draw a Flower. Learn the basics of vector drawing techniques.
TwistedTorus: A TopMod tutorial to show a way to add twists to 3D models that didn't start with any. Very simple tutorial for beginners, just a little trick I dicovered.
Animated Clock in Adobe Flash: Read tutorial at Tutorial-Bone-Yard Animate a Clock in Adobe Flash to sync with your computer clock.
Adobe Illustrator Pattern Tutorial: Read the tutorial on my website. Adobe Illustrator Pattern Tutorial. Design seamless background patterns in Illustrator.
3ds Max Lighting Tutorial: Read the tutorial here 3ds Max Lighting Tutorial in Mental Ray. All about preparing your models for material rendering.
Subsurface Scattering in 3Delight for DS: Subsurface Scattering in 3Delight for DAZ Studio users: The UberSurface shader family This tutorial deals with using subsurface scattering (SSS) in the DS/3Delight combo. Fresnel reflection/specular attenuation is also discussed as an integral part of achieving a more lifelike look for non-metallic surfaces such as human skin. The tutorial focuses on Omnifreaker's UberSurface and UberSurface2 shaders. Restrictions that raytraced SSS puts on lighting in the scene are considered. Common misunderstandings concerning ”SSS maps” are discussed. A rarely mentioned but crucial steptowards actually enabling SSS in the original UberSurface is emphasised. Many specific examples of working materials are provided. Tips and tricks for linear workflow in DS, as well as tips and ideas on a wide range of render-related issues, are also given.
Creating masks from diffuse maps in Paint.NET: This tutorial describes a technique of creating grayscale masks (transmaps, which could also be used as bump maps etc) from diffuse maps. Software used is a free image editor called Paint.NET; however, the technique is easy to adapt for any other image editor that can handle selecting or deleting specific colours in an image. Remember: unless you have explicit permission to redistribute derivative works, the masks you make are to remain for your own use, in your renders only (not in products/freebies). Required files: - free Paint.NET:http://www.getpaint.net- free Grim Colour Reaper plugin:http://forums.getpaint.net/index.php?/topic/15595-grim-color-reaperplugin/How to install Paint.NET plugins: http://forums.getpaint.net/index.php?/topic/1708-how-to-installpluginsgeneral-plugin-troubleshooting-thread/  
3D Modelling Tutorial Make an ENNIS HOUSE Lampstand type 1.: How to make a 3D model of the lampstand (type 1) in the Lounge of Ennis House (the Frank Lloyd Wright building). more info at http://www.facebook.com/scififunk There is a medieval chair for sale on DAZ 3D which makes for a good start point to form the trunk of the lampstand. I also had to work off a canvas texture file to make the lampstand lampshade. The 3d modelling tutorial takes existing (cheap) models from daz 3d and edits them into completely different models (here chairs and tents into a lampstand and shade!) more at http://www.facebook.com/scififunk
3D Modelling Tutorial Make an ENNIS HOUSE Lounge Table: How to make a 3D model of the feature table in the Lounge of Ennis House (the Frank Lloyd Wright building). more info at http://www.facebook.com/scififunk There is a medieval chair for sale on DAZ 3D which has similar legs to this table. It makes for a good start point. I used the texture file from the Feature Chair in the Lounge to colour this 3D model. I now show how to change a medieval chair into this model. more at http://www.facebook.com/scififunk
3D Modelling Tutorial. Make an ENNIS HOUSE Lounge Chair: How to make a 3D model of the feature chair in the Lounge of Ennis House (the Frank Lloyd Wright building). more info at http://www.facebook.com/scififunk There is a medieval chair fro sale on DAZ 3D which is similar(ish) to this chair. It makes for a good start point. Also another item for sale on DAZ (part of the dream home) is the right kind of texture for the cloth portion of the chair. Put the two together (with some editing) and you'll have you chair. more at http://www.facebook.com/scififunk
How to make Stained Glass Windows in 3D: Tutorial concentrates how to cut out the Stained Glass sections to allow the 3d world to shine behind it. more at http://www.facebook.com/scififunk I talk about the three 3d modelling elements that make up a stained glass window 3d model. 1. The glass (the kind of settings for the right shader) 2. The Frame (how to make it) 3. The stained glass. I spend most time on the stained glass as you'll need a few photoshop or art program techniques to make this happen
3ds Max tutorial on Rendering in Mental Ray with Materials: Visit website for written tutorial Render a Car in 3ds max using Mental Ray materials. Create car paint and realistic chrome.
Metal Text Effects in Photoshop: Read the Tutorial here. In this Photoshop tutorial, create metal text effects and a cool Hexagon background.  
FumeFX Explosion Animation in 3ds Max: 3ds Max and FumeFX plugin for awesome explosion and smoke animations: Read the Tutorial
How to Make a Game in Flash: How to Make a Simple Game in Adobe Flash. This video is to complement the written tutorial . Game files are free for you to download and experiment with. Good luck!!!
Creating Mask in Mat Room: A walk through of using material room to create mask to break a provided texture map into two areas to allow using your own textures on part of another texture
Clothing in 3ds Max: Visit the written tutorial for more detailed info. Tutorial-Bone-Yard Make clothes for your Characters in 3ds Max. Use the modifiers to make it easy to mold the clothing on the character. Very easy to learn
Poser 6 To 9 PoserPython Methods List: A six page PDF that simply lists all the PoserPython methods from the Poser 6 and Poser 9 PoserPython Manuals, indicating which methods exist (according to the manuals) in Poser 6 and which exist in Poser 9. Intended mainly to prevent myself from asking so many stupid questions on Renderosity's PoserPython Scripting forum, hopefully others might find it handy too.  
Daz 3D Studio Making Installer zip Package- Detailed Version: This Tutorial is how to make a daz Installation package in briefly. Make your own product for Daz 3D Studio.
Daz 3D Studio Core Installer - Lite Edition: This tutorial for How to make a installer zip package for daz studio. 10 Step to make your product as installable via daz installer package. This is short version. For detailed version plz check this playlist.
DAZ Carrara OCTANE Render TUTORIAL Part 2 Multi Storey Car Park: How to render a Multi Storey Car Park. Exporting from Carrara into DAZ 3D for Rending in OCTANE. more at http://www.facebook.com/scififunk The car park is a commercial model, the cars are heavily edited from a wrecked car packaged I bought at the 3d Studio. The export is via DAZ collada. The rendering is using OCTANES car materials on the cars and the pipes, but leaving pretty much everything else as is (form DAZ). The lighting is the environment lighting (played with see the video) and some emitters from the ceiling lights (again see video). More stuff at http://www.facebook.com/scififunk
DAZ Carrara OCTANE Render TUTORIAL Part 1 Multi Storey Car Park: How to render a Multi Storey Car Park. Exporting from Carrara into DAZ 3D for Rending in OCTANE. more at http://www.facebook.com/scififunk The car park is a commercial model, the cars are heavily edited from a wrecked car packaged I bought at the 3d Studio. The export is via DAZ collada. The rendering is using OCTANES car materials on the cars and the pipes, but leaving pretty much everything else as is (form DAZ). The lighting is the environment lighting (played with see the video) and some emitters from the ceiling lights (again see video). More stuff at http://www.facebook.com/scififunk
Fire Animation in 3ds Max: Animate a Stone Campfire in 3ds Max Tutorial-Bone-Yard This tutorial is on how to animate fire effects in 3ds Max using Auto-Key frame animation. This method uses “Atmospheric Apparatus” fire effects and outputting the frames to an AVI movie file. First class video tutorial included. Visit webpage for written tutorial.    
Photoshop Tutorial Create an Album Design in 50 Seconds with Action Script: Basic Idea of Wedding Album or Any Other Album within shorttime using Adobe Photoshop Action script. Download : http://www.cortezinfo.com/demo/atn/36 x 12.atn
Photoshop Tutorials: Making Pattern in Easy Way: The Simple way to making Photoshop Patterns.
Daz3D Making custom installar for Daz Instal Manager(DIM) - Basic: This tutorial help to make Daz core installer from free models or custom created datas.
Daz 3D Studio 4.6 content Install Tutorial: The Best and Easy Way to install DAZ 3D studio genesis content. More : http://www.cortezinfo.com/
Alternative Image-Based Lighting in DAZ Studio: This tutorial is aimed at fairly experienced DAZ Studio users (or at  adventurous n00bs, but it assumes working knowledge of the Studio interface at the very least). It will guide you through the steps of configuring the ”envlight2” shader (included with the standalone 3Delight installation) to be used natively in DAZ Studio. It applies to DAZ Studio 3 Advanced and any version of DAZ Studio 4+ - since they all have working Shader Builder that is required for this task.
Program Flash Actionscript Games: Program a Bubble Colliding Game This is a Flash Actionscript 3.0 tutorial. Learn to program by studying the Actionscript code in the tutorial. The demo files are free. To learn more on this Actionscript demo visit Tutorial-Bone-Yard
Shader Definition Assets Tutorial: A quick over-view on the Shader Definition Assets for Daz Studio.
3ds Max Flag Animation: In 3ds Max, use the Cloth Modifier for flag animation. Read the Tutorial  
Animating in Blender with Avastar: This is a tutorial on how to create Second Life animations using Blender with the Avastar addon. Link to the Avastar addon: http://blog.machinimatrix.org/avastar/ This is a link to download a blend files with free poses and animations inside of some Poselib folders. http://www.sharecg.com/v/75051/view/10/Software-and-Tools/Medhue-Animations-Blender-Poselib-for-SL http://www.medhueanimations.com/
Coding in Adobe Flash: Learn Adobe Flash programming in this simple Flash painter application project. Read Tutorial
Hit by Girl: 参考文献 映像編集の秘訣「テレビアニメーションの編集について」 (協)日本映画・テレビ編集協会編 玄光社MOOK 音楽 Rodeo Roundup Royalty Free Music "Smart Sound" アニメーション・効果音 ghid
Particle Flow 3ds Max Tutorial: Particle Flow in 3ds Max. Learn a couple rain and water animation methods. Read Tutorial Here
Easy Flash Animation: How to make Flash animation. Animate a jetpack in Adobe Flash. Visit webpage for Written tutorial
DAZ Tuto FR: Tuto de prise en main de DAZ en Français
Horizontal HTML Navigation Bar: Horizontal Navigation Bar using HTML and CSS3.     Visit for written tutorial    
TUTORIAL: Distributed Renders with 3Delight: Coverage: Creating RIB files on one computer and transferring them to another computer to render with 3Delight Standalone Free. This gives some (not all) of the advantages of a render farm, and can be done using systems not compatible with most common render farm setups (eg, Windows 8). Software: DAZ Studio 4.6 Pro (principles applicable to other 3D programs), 3Delight Standalone Free (principles applicable to other RIB-compatible render engines), Windows 8.1 x64 (principles applicable to other systems). A 64 bit machine is required for 3Delight Standalone. There has been one report of buggy behaviour with implementing this with 3Delight v11, but v10 is known to work. It is not known whether this is a wider-ranging issue. Target Audience: Intermediate PC user. This tutorial is not for redistribution. Please link to this page.
Hyperlink Flash Buttons: Animate hyperlink buttons with Adobe Flash Visit written tutorial
Glossy Buttons in Photoshop: Make Glossy Photoshop buttons for your blog or website. Visit webpage for written tutorial
Text Effects in Photoshop: Visit my Tutorial Text Effects in Photoshop Design cool Photoshop text effects. Use the glass filter and layer effects for a glossy finish.      
Design Logos like a Pro: Professional logo design. Learn to create a logo in Photoshop. Read the tutorial on our website below: Read Tutorial Here    
VRay Tutorial: 3ds Max tutorial on rendering Glass in Vray. Create simple but realistic Vray glass material for a wine bottle and wine glass. Visit Written Tutorial
UV UnWrapping in Blender: This is a video tutorial on UV unwrapping in Blender. http://www.medhueanimations.com/
3D Baseball Cap - Blender Materials - Second Life Faces: This is a video to show how to create Faces on models for platforms like Secondlife, and a demo of the hat itself. http://www.medhueanimations.com/ Purchase the hat for Second Life: https://marketplace.secondlife.com/p/MDHU-Baseball-Cap-Box/5711978 Purchase the hat for InWorldz: https://shop.theinbiz.com/product_details.php?productid=32557
Design 3D in Adobe Illustrator: 3D Smiley Face in Adobe Illustrator. Cool Logo Design. Creating a logo in illustrator is easy and fun. Visit Written Tutorial http://www.tutorialboneyard.com/illustrator-3d-smiley-logo
TUTORIAL: Migrating Daz To A New PC: Coverage: Transferring data from an old Daz setup to a new one (in the context of a move to a new PC), while maintaining the integrity of your scene files and plug-ins from the old build. Also covers special considerations in Windows 8. Target Audience: Intermediate PC/Daz/DIM user, no special skills required. Software: Daz, Daz Installation Manager (DIM), and any late version of Windows. This tutorial may not be redistributed elsewhere. Please direct interested parties to this page or to deslea.deviantart.com.  
TUTORIAL: Networking Daz Studio: Coverage: Configuring Windows to share and access a Daz content library over a network (for instance, on a server or NAS). Includes turning off Homegroups to allow granular user access control, mapping network drives, and editing the registry to make Daz Installation Manager recognise the mapped drive. Also includes some high-level guidance about equipment choices. The instructions are compatible with Windows 8. Exclusions: DHCP/TCP-IP configuration is not covered. Target Audience: Intermediate-advanced PC user. This tutorial may not be redistributed elsewhere. Please link interested people to this page or to deslea.deviantart.com,  
FUSION PARTICLES: HUMO CGI CON EYEON FUSION
3DSMAX parameter collector: PARAMETER COLLECTOR 3DSMAX 2014
maya softbodies: aprende a usar softbodies en maya 2014
Warping Fabric in Photoshop and PaintShop Pro: Working with detailed clothing and fabric textures requires patience. These are two videos showing how to bend and morph shapes into clothing using the warp tools in Photoshop and PaintShop Pro. These videos are shortened for time, it would take more time to get the lace shapes lined up perfectly. I hope these help you with your texturing projects.
Blender BD-5J Work In Progress: Just an overview of my BD-5J model as it's currently rigged for Blender. At this point I'm going to adjust the canopy a bit, and add custom properties for the instruments. The download is here at ShareCG, and I'll post the link below. (If I update, it should still go to the same item at ShareCG. I think I'll update the description when it happens.) http://www.sharecg.com/v/74485/view/5/3D-Model/BD-5J-Blender-2.69
Tutorial Box Magic for AcartoonDz+Effects: Tutorial Box Magic for AcartoonDz+Effects software Daz Studio 3.1 or 4.x compatible Hidden Characters, objects, props, in regions in space,
Make Random 3D Advertising hoardings (3D Animation Tutorial): This 3d animation tutorial shows how to make Advertising Hoardings show random images changing over time. more at http://www.facebook.com/scififunk I use a single sequence of images resorted to an apparent random order, and then seven versions of this sequence starting at various start points. I start each version seven seconds further into the sequence than the earlier version. In this way (and the fact that the sequences are changing quite quickly, and distributed over the screen it will be very hard for the eye to spot that the sequence is not random! More in the video. more info and tutorials at http://www.facebook.com/scififunk
How to fake Random numbers or events in 3D Animation (Tutorial): This animation tutorial briefly discusses how random numbers are computer generated and how to simulate generating random numbers and therefore events in 3d Animation. more at http://www.facebook.com/scififunk Computer generated random numbers don't really exist. Instead by combining a seed (a start point) and a string of numbers calculated by taking the CPU clock time and a mathematical formula, apparent random numbers are generated. Armed with this knowledge we can simulate a string of apparent random numbers and a seed value to make our random numbers in 3d animation. To bring this principle to life I demonstrate how to set up random changing advertising hoardings. In part 2 I will show a render of these "random" advertising hoardings. more info and tutorials at http://www.facebook.com/scififunk
After Effects Fast Post Processing Workflow (Tutorial): How to rip through lots of similar pieces of post production work in after effects. More info at http://www.facebook.com/scififunk The idea here is to reuse settings from something that is similar to the post processing you wish to do now. For example applying Depth of Field across your entire 3d animation project. By using this technique I was able to blast through many pieces of work with minimal mental and physical effort. By batching similar pieces of work together like this you'll get into the flow so to speak and what would be a chore becomes a breeze. Hope this helps. more at http://www.facebook.com/scififunk
After Effects How to Clear the Render Queue (Tutorial): A very quick tutorial showing how to clear your Render queue. Avoid clutter! more info at http://www.facebook.com/scififunk It's a very simple thing to do, I show the command in the video. http://www.facebook.com/scififunk
Carrara Import Issue. Part 2 (User error): Most of the time Carrara imports a scene just fine. If it doesn't there are some bugs but it might be you. It was my fault in this case. More at http://www.facebook.com/scififunk
Carrara Import Issue. Part 1 (The apparent problem): Most of the time Carrara imports a scene just fine. Not this time. Watch and see that It goes badly wrong. Any guesses as to why and what I can do about it? More at http://www.facebook.com/scififunk
After Effects Camera Lens Blur Tutorial: How to do the Camera Lens Blur effect in Adobe After Effects. A tutorial also covering various parameters. More at http://www.facebook.com/scififunk The camera lens blur is the best Depth of Field effect in After Effects in my opinion. It is particularly useful when applying DOF in post after you've created an animation with a DOF pass. This tutorial shows how to apply the effect using a DOF pass and various settings. more at http://www.facebook.com/scififunk
After Effects Rendering Choppy at 24 fps SOLVED!: Is After Effects Rendering Choppy at 24 fps? Here are probably the most common reasons why. More at http://www.facebook.com/scififunk I show two settings in After effects which might be affecting your rendered output. I also cover the standard replies you'll get on the message boards. A practical guide to overcoming this issue. more at http://www.facebook.com/scififunk
How to use proxy models to construct huge scenes (The making of Scififunk episode 8): How to reduce 3d models so that you can fit in lots more into a scene file. More info at http://www.facebook.com/scififunk This tutorial focuses on the general technique of scene reduction (via carrara), and what I went through to create a very large scene (sci fi funk episode 8 - Welcome to London). I go into detail on which polygons to remove, some general principles to get you there as quick as possible. This includes some subtle techniques, and the methods to take an overview of what is achievable in short order. The video features a live editing session. I then go through the files on my hard drive which relate to all the reduced polygon modeling I went through to create episode 8 of sci fi funk. The main effort went into recreating the actual eastern avenue as if it were in an a semi-abandoned future. more info and examples at http://www.facebook.com/scififunk
How to construct a huge 3D Building. (The making of Scififunk episode 8: Gansill Towers): How to use the DAZ 3D and other 3D model libraries to construct your own large scale 3D building. This one is over 200 stories. more info at http://www.facebook.com/scififunk This video will show a large 3d building within it's editor (in this case Carrara, but the principles are the same for any editor / 3d modelling package). I take the viewer through each of the elements of the building, which commercial products I used and ideas of how I edited them to make a composite whole. I also talk about the inevitable stripping of the models in order to make them fit in a scene file (along with all the other models you'll need for a complete scene). Hope this helps you make your own unique 3d skyscraper! more at http://www.facebook.com/scififunk
Carrara Network Rendering Survival Guide: How to actually render with Carrara and multiple machines without pulling your hair out in frustration. More at http://www.facebook.com/scififunk This guide should appeal to someone new to network rendering and to those who have network rendered before. I start by covering all the mistakes (I can think of) that are self-inflicted. I've pretty much done them all. Tiredness is usually the cause. Also cover the good sides of Carrara network rendering. For example you can really push your machine whilst it is network rendering. I have had 2 sessions of Carrara open and DAZ / Octane all running simultaneously. I go through the various render settings, and I round up with some lesser known issues and work arounds. More at http://www.facebook.com/scififunk
Maya mondays, Camera Tips and Tricks: In the latest edition of Maya Mondays Daryl Obert covers a ton of useful tips on using cameras inside Maya
Manually Editing OBJs: This 8-page tutorial walks you through the inner workings of OBJ files and explains what can feasibly be changed in the source code by the end user, and how. There is also some discussion of more theoretical and experimental possibilities. Coverage: Working directly with OBJ files in a text editor to troubleshoot and tweak. Includes multiple objects, materials, material groups, and shading domains. Crimson Editor (free) is used for the edits and UV Mapper Classic (free) is used to view the results. Target audience: Advanced beginner to intermediate 3D modeller, no programming experience. While you may do as you like with what you learn, the PDF itself and its text is not for commercial or formally-structured redistribution. Please direct interested people to this page.
Making a Trim, Hem and Cuff in Blender Part 2: This is Part 2.
Making a Trim, Hem and Cuff in Blender Part 1: Clothing creation in Blender. These are five videos and two text files which are notes I keep for myself when I figure something out. These are not for beginners, you will need to know the basics of using Blender.  They show how I use the Bevel tool, Subdivision Surface and basic modeling technique. When I went searching for video tutorials on how to do this in Blender I could not find any. I hope they give you some new ideas on how to create 3D clothing.
Axe modeling in 3ds max part 2: In this part two of axe modeling tutorial we will further create our model. We will finish up this model in the next part. Dont forget to subscribe and hit like!!! Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
Merging UVs for Like Geometries: Coverage: Workaround to UV map many like objects using Blender, manual straightening of UVs (non program specific), basic UV layout management in UV Mapper Classic. Target audience: Advanced beginner to intermediate 3D modeller, basic UV knowledge, no Blender experience. This tutorial walks through the process of taking multiple similar geometries with no or non-matching UVs, and making them match. The application for this is where a model has many similar elements, all made with substantially identical geometries and requiring substantially identical textures, but with slightly different UVs - potentially resulting in hundreds of UVs to manage and texture instead of one. For me, this was a hair model where I missed a crucial step - UV mapping a base "strand" before copying and re-using it. Since each strand was slightly tweaked - slight bending or stretching - my 3D program (in this case Hexagon) generated slightly different UVs for each one. This tutorial is not for commercial or other redistribution - please link to this page or DeviantArt.
3dmax and forest pack grass: In this tutorial i will show how to create basic grass from 3dmax and itoosoft forest pack www.itoosoft.com song credit Drifting "music by audionautix.com".
Hair Compositing Tutorial: This step-by-step tutorial describes a manual two-pass render method that might save rendering time when doing scenes with transmapped hair and raytraced shadows (especially on area lights). A ShaderMixer network is provided to create a shader that is useful for compositing the results of the passes into one. It is not a perfect solution, neither is it a universal one, but may prove useful in many situations.
vuextream tree material: how to create tree material in vuexstream also visit my blog for 3dmax,vue,vray tutorial song credit "A Winters Fairytale" by Small Colin (http://smallcolin.com)
world machine 2 basic tutorial: Powerful and flexible, World Machine combines procedural terrain creation, simulations of nature, and interactive editing to produce realistic looking terrain quickly and easily. You can build and export high resolution heightfields, textures, and meshes for your game or rendering software. song credit Attack" by krackatoa (http://www.krackatoa.com)
Daz/Hexagon Tutorial: Lookalike Face Morphs: 22/1/14: Updated version with discussion of Reverse Deformation and when you should use it (relevant for redistribution, including free redistribution). With thanks to mustakettu85 who suggested coverage of this issue. This 18 page, 8000 word tutorial with screenshots walks you through the process of developing a high quality facial lookalike in Daz3D and Hexagon. The concepts will transfer to a certain extent to other programs. It assumes basic Daz3D skills and basic Hexagon skills (manipulation of faces, lines and vertices with the universal manipulator only). The logistics of morphing for both Generation 4 and Genesis are covered, and so is the management of your presets in your content library for ease of everyday use. The primary application here is celebrity lookalikes, but it also lends itself to more general crafting of realistic faces. This tutorial may be shared informally on a noncommercial basis only. It must not be included in any collection of tutorials, free or otherwise.
Avastar addon for Blender & Secondlife: This is a quick preview of the Avastar Plugin for Blender to make 3d Secondlife characters, clothing, and animation. http://www.medhueanimations.com/
Secondlife Bump Maps Plug in: This is a quick tutorial on how to make normal or bump maps for mesh objects inside SL, or any other 3d program. Find the Nvidia plugin in the links below. https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop http://www.medhueanimations.com/
Fake Double Sided Clothing For SL in Blender: This is a quick video on how to make it look like your Second Life clothing has a reverse side, to avoid the see through affect at the openings of clothing. My Second Life store: https://marketplace.secondlife.com/stores/10907 http://www.medhueanimations.com/
Daz Tutorial: Advanced Beginner Workflow and Light: Coverage: Setting up a scene to facilitate workflow, a basic all-purpose lighting rig, and mirroring a set.This is a brief, practical tutorial about how to set up a scene in a way that makes for an easy composition workflow. This is written for the advanced beginner who knows, technically, how to make a scene, but not necessarily the most efficient way to do it. If you have technical knowledge of photography, the lighting discussion will be too basic for you, and if you are an experienced artist with a well-established workflow, you're unlikely to get much here, either. I'm working in Daz Studio Pro 4.6, but this is applicable in a broad sense to any sort of 3D composition program.
Axe modeling in 3ds max part 1: In this tutorial we will model an axe in 3ds max. Its a bit different than my previous axe modeling tutorial. Dont forget to subscribe and hit like!!! Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
Tearing cloth in 3ds max: In this tutorial we will see powerful feature to tear a cloth in 3ds max using cloth modifier. Dont forget to subscribe and hit like!!! Also Follow me on twitter and like me on facebook Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
Gator Rigging Tutorial with IK in Blender: This is a tutorial on how to create a skeletal rig for an alligator or any animal. The same principles would apply for human skeletons too. http://www.medhueanimations.com/
Using the Push Modifier in DAZ Studio: A quick video demonstrating how to use the Push Modifier to fit a jacket over other clothes in DAZ Studio.
Teeth Whitening for 3D People: music "Batty McFaddin - Slower" Kevin MacLeod ( http://incompetech.com/ ) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ 3DCG items Lorenzo Lorez by Predatron Tunic for M4 by Evilinnocence
Making morphs for Dawn in Blender (Poser 2012): A rough draft of a tutorial for making morphs (for personal use) for Dawn using Blender. At the end I show how to import the morph into Poser 2012 but I think the same obj file that will be generated by Blender can also be imported into Daz studio. I did this very quickly so please let me know if there are changes to be made!
Krakatoa Tutorial: PRT maker: In this quick tutorial we will look into krakatoa PRT maker. Krakatoa PRT maker is a simple tool which can be used to create some abstract elements. We will look how we can use it to make some cool particle morphs. Please Subscribe and like my videos. Also dont forget to check out my page on facebook. Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
Pflow tutorial:Particle to Text: In this tutorial we will look in 2 different operators in PFLow. Lock bond and find target to form objects with particles. We will also look at cool way to render particles based text. Please Subscribe and like my videos. Also dont forget to check out my page on facebook. Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
Rayfire Ground Collapse tutorial: In this Tutorial we will use Rayfire in 3ds max to create a ground or floor collapsing scene. We will create our simulation in 3ds max and simple compositing in after effects. Please Subscribe and like my videos. Also dont forget to check out my page on facebook. Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
Creating Clothing Manikin/Doll For Blender: How to create a modeling manikin from Poser to Blender 
Making Mob Scenes with Low Poly Figure: music Four Beers' Polka by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ 3DCG items Lorenzo Lorez by Predatron Tunic for M4 by Evilinnocence Aiko3.0+Sylfie by Daz3D Village Creator 2 by powerage directed by ghid@simonpuremusic
A Versitlie Poser Runtime for Scene Setup (3D Art and Animation): How to organize your Poser Runtime for quick and flexible Scene set up. More info at http://www.facebook.com/scififunk By grouping related items together in "themes" not by vendor and the grouping in which they were bought, you'll be able to mix and match similar items together very quickly. I've also found a way of dressing the characters quickly by grouping within historical era and World Region, then POSER / DAZ character. The most difficult section to organize is your pose directory. I explain my approach here too. The most fun is the props directory which is covered in detail. Note that this is a constant work in progress, because the more props / scenes you add of a particular type, the more necessary it is to split them out into their own directory. more at http://www.facebook.com/scififunk http://www.scififunk.com
Adobe Photoshop - Light Defines The Picture: Adobe Photoshop - Light Defines The Picture
Rayfire Tutorial: Adding detail with Pflow: In this tutorial we will create a simple destruction with rayfire and add smaller debris using Pflow. Hope you like it.!! Please Subscribe and like my videos. Also dont forget to check out my page on facebook. Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
One Way To Map Tattoos Using Blender: II've been asked how I mapped my Buddhist Armour to the various figures, and how I got over the problem of matching seams.It's really simple - by-pass the issue and let a clever, free piece of software do the hard work for you!This 10 page 891K PDF guide assumes you're familiar with the basics of Blender (i.e. you can load the figure mesh, position it and delete all the vertices except the area of skin you want to tattoo yourself) but haven't yet found the steps for this particular task. If you don't use Blender the same principles may work in whatever software you use.It really is incredibly simple - maybe 50 keystrokes/mouse moves and less than 5 minutes to do a figure!I found the key to it  in a post on one of the blender websites, but can't find the link.It can be summarised thus:1) Project the tattoo image orthogonally onto your figure's mesh.2) Bake the projected texture onto the figure's UV map.That's it! For those who want a bit more detail you can download the PDF.Happying baking and tattooing!Pete Williams (aka 3DCheapskate)30th October 2013Edit: Two very useful links for anybody who wants to make their own tattoos using an unusual script - omniglot.com (a fantastic resource) and lexilogos.com (select the Multilingual Keyboard link, centre top)
Temple modeling in maya part 2: In this second part we will complete the temple modeling. Please Subscribe!! Also dont forget to check out my page on facebook. Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
Temple Modeling in maya part 1: In this tutorial for maya we will learn modeling a complex temple by just using basic primitives and some basic tools. Its a old tutorial since i am quite busy to record a new one.I will bring a new tutorial soon. Please Subscribe!! Also dont forget to check out my page on facebook. Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
Bring Props to life! (3D Modelling Tutorial): How to make parts of a 3D Prop movable. 3D Modelling Tutorial for 3D Animation. More info at http://www.facebook.com/scififunk Ever bought a 3D prop (object) for an animation and thought "I wish it would be more interactive" or "move in this way". You can edit the object, split it up and make an inside to the object. I show how by turning a simple 3D Desk into one with an openable / movable top drawer. The orginal model had no insides, but by taking sections of the existing model, duplicating and twisting we can in fact make a full drawer without even going near shader editing! more at http://www.facebook.com/scififunk http://www.scififunk.com
SOLVED! Flickering objects during 3D Animation (Tutorial): How to avoid unwanted object flickering during your 3D animation. More info at http://www.facebook.com/scififunk We've all been there. You spend hours putting a scene together, set it to render overnight. Come back the next day - and the whole thing is ruined by a flickering object (usually during a camera pan). The answer is that two objects are sharing the same pixel space. The video explains in more detail and shows the resolution animated. more at http://www.facebook.com/scififunk http://www.scififunk.com
Fast 3D Crowd Animation Tutorial (Part 3 of 3): How to animate a crowd standing around doing nothing (Part 3). This video addresses ways of fixing animations copied from different skeletons. More info at http://www.facebook.com/scififunk In part 3 I clarify that using Fenrics plugin to copy animation data between models using the same bone structure works fine. I then look at how to compensate for different skeleton structures. Specifically one which is a subset of the other. I also show one half of the completed animation. Note that all of these figures could be replicated so the scene can look a lot more crowded that it does now. My record for a mixture of copying and replicating is 132 figures in a scene (with lots of scenery around them). more at http://www.scififunk.com http://www.facebook.com/scififunk
Tutorial for Create SuperHero in DAZ in minutes: MINI Tutorial for Create SuperHero in DAZ Studio 3.1 in minutesACARTOONDZ +TEXTURES for M3 o  V3
Fast 3D Crowd Animation Tutorial (Part 2 of 3): How to animate a crowd standing around doing nothing (Part 2). As people do not stand like statues, we are applying minor shuffles etc. More info at http://www.facebook.com/scififunk In part 2 we get down to the business of applying these clips to the crowd (again as quick and easy as possible). I find however that it's a lot quicker if your source figure exactly matches your target figure (bone structure). Therefore an M3 to M3 is good. In my case, the target figures are subsets of the source figure (a Lorenzo Lo Rez), and I encounter some problems with feet and arms . In part 3 I solve these issues and complete the project. more at http://www.scififunk.com http://www.facebook.com/scififunk
Fast 3D Crowd Animation Tutorial (Part 1 of 3): How to animate a crowd standing around doing nothing. Note people do not stand like statues, so we are building up a collection of minor shuffles etc. More info at http://www.facebook.com/scififunk The aim of this tutorial is to show you how you can reuse bits and pieces of your existing mocap collection to create this minor pieces of animation. You could go to the carnegie mocap collection and get some animation source for free, but that would require some tiday up before use. In this case then I am working from poser ready ani-blocks from the DAZ3d store. The "work" involved is to extract out these standing mini animations. I show my own collection of 15, and how to perform the extraction. In part 2 we get down to the business of applying these clips to the crowd (again as quick and easy as possible). more at http://www.scififunk.com http://www.facebook.com/scififunk
DAZ3D - Jump Right In Tutorial: A few weeks ago my son asked me to install Daz3D on his computer. I did so and about 30 minutes later he comes out of the room and says he couldn't use it because he DOESN'T have what he needs. Knowing better I went into his room with him and proceeded to spend about 20 minutes showing him the basics. After which he created his own scene completely with set, character, lighting and everything and it looked GREAT! My wife thought I should record what I taught him as a quick start "jump right in" video.
Alternative built-in bump maps to grunge it up (3D Animation tutorial): Your 3D Package probably contains some "natural" functions built-in like grass etc. You can use these to grunge up your shaders. More at http://www.facebook.com/scififunk In the tutorial I go through my favourite "alternative" functions to produce bump maps. I also show the results of applying each to our target model (a grungy sofa). Although this tutorial was made in Carrara, the idea will work in just about any 3D package.
Easy multiple walk loops in a scene (3D ANIMATION): How to arrange lots of walk loops in a scene with the minimum of effort, using a group of a single figure. Sounds crazy but it works. More info like http://www.facebook.com/scififunk Ever worked with poser / carrara / daz walk loops only to find that you can't place them where you want on the screen and have them animate in perfect sync? (loop to feet placement on the ground). Or have you lots of walk loops to arrange in a scene. Using these techniques (low poly figures, large selection of free walk loops, walk loop editing, cutting up the walking into lanes and halving the lanes, reusing walk loops), you'll be able to set up a complex scene in no time. More info at http://www.facebook.com/scififunk http://www.scififunk.com
Texture Transformer for DS users:  A basic walk through of how to convert V4 textures to Dawn using the Texture Transformer.
Saving Pose Presets in Studio 4: Poses are fun, easy, and darned handy... which makes it all the more annoying when they're rendered unusable because applying them wipes out any customizations you've made. Here's a quick guide to saving pose presets that only do what you expect.Requested on the DAZ forums. :)
Morph Targets Tutorial (Great for Low Poly Figures): How to use morph targets Tutorial. How to use morph targets for animation avoiding Poser figures and using low poly objects instead. more at http://www.facebook.com/scififunk Morph targets allow the animator to define an area of an object, move it and then animate ("tween") between the two states (un-morphed and morphed). The good news is that in Carrara the morph targets are keyframe animatable. Therefore you can take advantage of the facilities in the sequencer (such as easing in and out). The reason I point this technique out for low poly figures is that with some care you can avoid having skeletons attached to your objects. more at http://www.scififunk.com http://www.faecbook.com/scififunk
Using The DAZ Studio Shield Shader: This PDF is intended to fill that "Well, how do I use the damn thing!" void that a few of you must have felt after downloading my DAZ Studio Shader For S.E.Asian Shields at the start of the year.Yes, I've only just discovered that I'd forgotten to include any advice in the ReadMe about how to actually use the shield shader. Hopefully this 16 page PDF (1.2MB, mostly screenshots) should remedy the situation.(Note: the advice in the PDF is just for using the ShieldTMS(Full) shield shader via the Surfaces tab of the DAZ Studio User Interface. It does not cover the generic DMS(Full)/TMS(Full) shaders, and it does not cover using ShaderMixer. I'm looking into doing separate guides for those.)
When Clothes Go Bad (How to fix for 3D animation): A fix for Carrara / Poser figures if their clothes do not follow the figure they are conformed to anymore. More info at http://www.facebook.com/scififunk This is one of those bugs in Carrara (and other poser related software?) where if you know it, you are ok. If not you might be perplexed for some time. In the solution demo I show clothes moving differently to the figure they are attached to. I believe this occurs in Carrara when the clothes have been grouped within the figure. There will be other reasons as well. Whatever the reason, the solution is the same. Remove and add afresh. This will fix the problem. more info http://www.scififunk.com http://www.facebook.com/scififunk
Using Apophysis Without A Clue - Part 2: An apophysis getting started micro-tutorial for new users by a new user!
Creating ripples in Daz Studio: A quick 'how-to' showing how to creat ripple effects in Daz Studio using the in-built Dfrom tool
Using Apophysis Without A Clue What You're Doing: An apophysis getting started micro-tutorial for new users by a new user!
How to fit more Poser Characters into a scene: How to cut down your Poser Characters without losing ANY resolution. Also covers shader reduction for non-closeups. more info at http://www.facebook.com/scififunk The basic principles I cover in this tutorial are firstly how to remove polygons that are not going to show in your animation (but keep the poser character skeleton in tact). Secondly how to tidy up your shading domains (and therefore shaders) to reduce the amount of memory your scene file takes whilst it is loaded (for editing). in addition I show how to reduce your texture file sizes in a half batch half manual editing process. more info http://www.scififunk.com/ http://www.facebook.com/scififunk
3ds Mar Tutorial:Modeling Keyring: This tutorial is all about modeling things that we design. In this lesson we will model a simple key ring using simple polygonal modeling tools. Please Subscribe!! Also dont forget to check out my page on facebook. Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX Download the HDRI map here:https://www.dropbox.com/s/mxszd2brzjafen0/Chrome.hdr Download blueprint here:https://www.dropbox.com/s/asu5tsvf8hx9kva/Key%20ring%20design.jpg
Floater Bot Deluxe (using Fenrics plugins) Part 2 animating the 3d Model: How to upgrade your free floater bot from Stonemason. Part 2 of the tutorial shows how animate the zoom-able lens and mouth piece. more at http://www.facebook.com/scififunk This is a free poser compatible model available from stonemasons site. In part 2 I am going to show why splitting up the model into separate models allows for great flexibility in animation. I start part 2 by ensuring the hot point of the lens is in the middle. I then animate the lens (zoom out and twist) with ease. The mouthpiece needs a little more modelling. I digress into tidying up the model (a good discipline to get into for large scenes). I choose to duplicate the mouthpiece, give each copy it's own shader, and them move the circular mouth piece in and out. This effectively changes the colour of the mouth (as I've set the shaders to different colours). I complete the tutorial by animating the thing and showing the final rough cut animation. more at http://www.facebook.com/scififunk http://www.scififunk.com
Floater Bot Deluxe (using Fenrics plugins). Part 1. "Spliting up the 3d Model": How to upgrade your free floater bot from Stonemason. The tutorial shows how to make the camera lens zoomable and set up a mouth piece. more at http://www.facebook.com/scififunk This is a free poser compatible model available from stonemasons site. In part 1 I am going to show the least technical way of achieving this aim. The basic idea is to split the model up into sub models, and animate the sub models (which can now be moved, rotated and sized independently). We start by unlocking the figure. This allows us to delete parts of the model at will. We also tree duplicate a couple of times to create the sub models. I then show how I hack bits out of the model. In part 2 we animate! more at http://www.facebook.com/scififunk http://www.scififunk.com
Retargeting WereWolf Animation in Avastar: This is a video on how to retarget motion capture onto your characters in Avastar, a plugin for Blender. I show the process on my Lycan avatar using a roaring motion capture animation that I created using IPI Desktop Mocap system. I also show how you quickly edit your motion capture and get it ready for upload into Secondlife. http://www.medhueanimations.com/
Converting a DazStudio data morph to Poser PMD: There are beautiful free morphs for DS Dawn?You want to use them in Poser? Here is a how to convert them step by step with screenshots. You only need DazStudio and a text editor.
How To Use The Universal Sizing Apparatus/Woman: The Universal Sizing Apparatus/Woman is a Poser character designed to translate tailor's measurements into Poser dimensions. This video demonstrates it's use.
Robot Rendering Tutorial in 3dsmax and Vray: Today we will look at rendering our robot model using Vray. Hope you guys will enjoy. Please Subscribe!! Also dont forget to check out my page on facebook. Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX Download the HDRI map here:https://www.dropbox.com/s/mxszd2brzjafen0/Chrome.hdr
Robot modeling in 3ds max: In this tutorial we will model a simple Robot in 3ds max. In the next part we will render the robot using VRAY for 3ds max. Please Subscribe!! Also dont forget to check out my page on facebook. Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
How to Light up Windows in a 3D Night Scene (Tutorial): How to show some windows as on and some as off in a 3D night scene. 3D Tutorial. more info at http://www.facebook.com/scififunk The technique I'm showing here is to isolate the windows you wish to be on by cutting them out (and the immediate surroundings if you want that), and shining a bulb light onto the cut out (and only the cut out). This gives you the ultimate control over where you light falls, and because you can assign a separate shader for the new model you can alter how the light interacts with the window pane. You could even set up more than one shading domain and shader to have the windows behave differently. This technique is not the quickest but I would argue its the most flexible set up. more tutorials at http://www.scififunk.com http://www.facebook.com/scififunk
Tutorial:Deflectors in 3ds max: In this tutorial we will look at different types of deflectors inside 3ds max and how to use them. Please Subscribe!! Also dont forget to check out my page on facebook. Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
Fumefx and krakatoa Tutorial:Particle dispersion: In this tutorial we will look into creating a particle dispersing effect using fumefx and krakatoa. Please Subscribe!! Also dont forget to check out my page on facebook. Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
Tutorial:Using fumefx and krakatoa: In this tutorial we will create a random stuff to demonstrate how we can convert fumefx simulation into particles and then use krakatoa to render those particles. If you guys like the tutorial please subscribe and like the video. If possible share it as well. Also dont forget to check out my page on facebook. Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
MAKING OF “BREWMASTER'S INSPIRATION”: VFX Supervisor Sebastiano D'Aprile illustrates the making of "Brewmaster's Inspiration", the latest in a series of a highly successful campaign for the Blue Moon Brewing Company.
Day to Night in Gimp: This tutorial is a simple 20 minute project to turn a daytime image into a nighttime image in Gimp using the basic brushes and tools.
Hanging Clothes on a Clothes line 3D Modelling Tutorial (Part 3 of 3): How to convert your 3D clothing to look like it's hanging on a washing line in Low Poly. Includes pegs and washing line. More at http://www.facebook.com/scififunk In part 3 I show a completed scene with these Low poly Clothes, rendered. The overall look is fairly random and unique. I now look at the different issues you'll get with different pieces of clothes. First of all you might lose your uvmapping. I quickly cover how to get around this bug (incidentally I have a separate tutorial on this which goes into more detail). The 2nd thing is that often the clothes in your run time will come with hi rec images (textures), it is worth making a smaller version of this to save on space (if a lot of clothing is to be used). I now show all the clothes I've modeled for this scene. The washing line is made out of cables from a stonemason scene. I took a few of these to use for variations of the hanging washing, and cut them down. Now replicate the clothing to a master area and pull ion various items randomly to approx the right place in the scene (ready to group by washing line). I end by showing the organization of each washing line. I came up with 12 sets of clothing lines spreading the items of clothing around. Steve http://www.facebook.com/scififunk http://www.scififunk.com
Hanging Clothes on a Clothes line. 3D Modelling Tutorial. (Part 2 of 3): How to convert your 3D clothing to look like it's hanging on a washing line in Low Poly. Includes pegs and washing line. More at http://www.facebook.com/scififunk In part 2 we look at how to make a clothing model Low Poly. This is essential as you are going to need a lot of these models (replicated) in a scene if it is to look realistic. At least 5 to 6 items are needed per washing line, and you'll need at least 8 washing lines for a little tower block of apartments. So you see it can soon add up, and space (file size) becomes important. Using the techniques I show you the final file size is just 10 percent. Yes just 10 to 15 percent of the original file size. Unless you really study it the two models will look identical - certainly for moving images you wont notice the difference. I hope you'll come back in part 3 where I show the final scene with all its replication and space saving (and variation) in place. Steve http://www.facebook.com/scififunk http://www.scififunk.com
Hanging Clothes on a Clothes line 3D Modelling Tutorial (Part 1 of 3): How to convert your 3D clothing to look like it's hanging on a washing line in Low Poly. Includes pegs and washing line. More at http://www.facebook.com/scififunk If you are into 3D you've invariably built up a decent runtime of clothes from various eras. So the long winded step to create the clothes can be bypassed. Instead I am proposing to "pose" just the item of clothing, editing it so that it sags appropriately as if it's been hung up to dry on a washing line. The process is quite quick but has one drawback (filesize and load time - ok that's two) - unless you follow this series and make the item low poly. In part 1 I concentrate on creating a single item of clothing, the peg and the washing line. Steve http://www.facebook.com/scififunk http://www.scififunk.com
UVMapping Lost on Obj Import SOLVED (Carrara): Sometimes Obj Imports to Carrara lose the UVMapping. This simple solution overcomes the problem. More hints at http://www.facebook.com/scififunk Simply changing one option on import and then re-editing the imported obj model back to vertices works every time. At least it has for me with multiple attempts. Importing as vertices can sometimes fail due to a bug in Carrara. I believe (reading an old thread) it's something to do with a point on the UVmap touching the edge, but I'm not certain. Ignore the technical reasons - this is a quick way out. Steve http://www.scififunk.com http://www.facebook.com/scififunk
Wrecked Cars Tutorial Applying Rust Shaders to Awkward Models (Part 4): How to make rusty wrecked cars Tutorial. Using cheap models how to amend shading domains and apply rust shaders to your 3d models. More at http://www.facebook.com/scififunk In part 4 I get into the detail of adding rust to your cars. There are three basic ideas, fully rusted, partially rusted and a variant on partially rusted. I'm actually using two texture maps added together with appropriate bump maps multiplied with some fractal noise. Critical is the amount of repetion within the tiling, the actual texture maps themselves (using a lot of rust vs a kind of on/off rust texture to really bring out a depth of different stages of rust). In order to get the second texture map you'll need an external (art) program. I use fireworks but photoshop would be excellent. Using the magic wand tool (or equivilent) find the darker areas and delete. What you are left with is a two tone shader which basically can be used for early stages of rust. Whilst using bump maps that repeat (tile) at the same rate as the main image give you the tightest most sharp rust effect, offsetting the dump vs the main image allows for a shallower effect which can also be good. Inverting the bump map may be nessessary to get the groove into the car. Please like the video if this has been of use. Thanks! Steve http://www.facebook.com/scififunk http://www.scififunk.com
Wrecked Cars Tutorial Applying Rust Shaders to Awkward Models (Part 3): How to make rusty wrecked cars Tutorial. Using cheap models how to amend shading domains and apply rust shaders to your 3d models. More at http://www.facebook.com/scififunk In part 3 I show the basic techniques for adding rust to your cars. First of all I looked for rusty textures in my runtime. It might be (as in my case) that the texture doesn't map well over the whole of the car. It depends on the model. In my case the side of the cars were mapped quite differently along the sides (and in front and back) vs the top of the car. Therefore the shading domains need to be split up. I show a quick way of doing this. Having created the new shader domain we'll need to copy the existing shader (top of car) to a new one for the sides. I show the basic rust shader its self. It is made up of adding various elements together. Indeed I am mixing not just texture maps and a colour, but more than one texture map per shader. It is how you mix these togther that give the most interesting effects. For example mixing the frequency of the repetion of the textures creates a really wonderful complex (and more realistic) look. I now show the Work in progress along with basic rust shader 2 (starting to go rusty). Again it is combining elements. In part 4 I show the final set of shaders and explain how to create them in greater detail. http://www.facebook.com/scififunk http://www.scififunk.com
Two coloured patterns in Shadermixer Tutorial: A tutorial for a simple two colour pattern using the mix brick in Shader Mixer. It demonstrates using an image map and also using a texture brick.
Wrecked Cars Tutorial Applying Rust Shaders to Awkward Models (Part 2): How to make rusty wrecked cars Tutorial. Using cheap models how to amend shading domains and apply rust shaders to your 3d models. More at http://www.facebook.com/scififunk In part 2 I take the viewer through the 36 versions of editing to bring these models into order. Don't worry I take the highlights and whip through what to do asap. The main issue is the shaders and the shading domains. It makes life a lot easier if you manage your shading domains down to the bear minimum renaming them to something meaningful as you go. I think its also a good idea to have just the one shading domain for a type of material (like car bumpers) UNLESS - you specifically want variants (like the car body and colour). By the end of part 2 the cars are totally usable, just not rusted up yet. More in part 3 http://www.facebook.com/scififunk http://www.scififunk.com
Creating a simple mix network layered materials: This was created to help people to create a simple mix network in Shader Mixer that will allow you to layer more than one material.
Wrecked Cars Tutorial. Applying Rust Shaders to Awkward Models (Part 1): How to make rusty wrecked cars Tutorial. Using cheap models how to amend shading domains and apply rust shaders to your 3d models. More at http://www.facebook.com/scififunk I start the tutorial by looking for cheap (low poly) wrecked cars. The only ones I could find that were reasonable priced were (inevitably) in max format. So they need converting to something usable by Poser or Carrara. I briefly explain how to install 3ds max (for poser people). The only way I could export successfully was via obj format, but the shading domains are all over the place and I couldn't get materials out. Even if I had they would need editing to rusted shaders. I explain how to model cars to make them look wrecked (move doors, bend plains etc). I now go through the processes I took in stages. First up reduce and rename the shading domains (there were tons of them when only a few are needed). More in part 2 http://www.facebook.com/scififunk http://www.scififunk.com
Conformable Sleeping Bag 3D Model Tutorial (Poser Carrara) Part 2: How to use the conformable sleeping bag from poser world with Carrara. How to make the final model low poly. More info at http://www.facebook.com/scififunk In part 2 we import our reduiced object. Due to a bug in Carrara I import to Daz first and export as a DAE file (Daz Format). I then import the reduced figure into the scene which contains the original figure. We use the original figure to apply the original textures to the object. Note that although this tutorial is for a static figure (you could move the arm and head easily by seperating out the objects and rotating), using the skeleton detach - attach feature the object could be animatable. See an earlier series on low poly figures on how to do this. Note the final reduction in file size. It's fantastic!! Steve http://www.scififunk.com http://www.facebook.com/scififunk
Use of the V4 to Genesis 2 Female product: A walk-through of the process involved in transferring V4 skin textures across to the new Genesis 2 Female character - you'll need the product http://www.daz3d.com/new-releases/victoria-4-for-genesis-2-female to do this.
Simple animation of a DAZ plane: Animating a DAZ plane, showing some of the things to think about
Adding an image to a DAZ surface: A simple guide tp adding an existing image to a surface in Daz Studio.
Conformable Sleeping Bag 3D Model Tutorial (Poser Carrara) Part 1: How to use the conformable sleeping bag from poser world with Carrara. How to make the final model low poly. More info at http://www.facebook.com/scififunk I start by searching around for a conformable poser compatible sleeping bag model, and find only one! If you find another one please do comment. It's poser compatible but not usable within Carrara. I show how to make it useable via a file conversion (which is free). I then demonstrate the conformable model. I then set about making the final output Low poly. The process is completed in part 2. Steve http://www.scififunk.com http://www.facebook.com/scififunk
8 -Advanced Techniques - Storyboard Pro Tutorial: 8 of 8 - Advanced Techniques.  Tutorial series - Getting started with Toon Boom Storyboard Pro
7 -Preferences - Storyboard Pro Tutorial: 7 of 8 - Preferences.  Tutorial series - Getting started with Toon Boom Storyboard Pro
6 -Keyboard Shortcuts - Storyboard Pro Tutorial: 6 of 8 - Keyboard Shorcuts.  Tutorial series - Getting started with Toon Boom Storyboard Pro
5 -Managing Workspaces - Storyboard Pro Tutorial: 5 of 8 - The Workspace.  Tutorial series - Getting started with Toon Boom Storyboard Pro
4 -Toolbars - Storyboard Pro Tutorial: 4 of 8 - TToolbars.  Tutorial series - Getting started with Toon Boom Storyboard Pro
3 -Managing Views - Storyboard Pro Tutorial: 3 of 8 -Managing Views.  Tutorial series - Getting started with Toon Boom Storyboard Pro
2 -The Interface - Storyboard Pro Tutorial: 2 of 8 - The Interface.  Tutorial series - Getting started with Toon Boom Storyboard Pro
1 -The Welcome Screen - Storyboard Pro Tutorial: 1 of 8 - The Welcome Screen.  Tutorial series - Getting started with Toon Boom Storyboard Pro
Part 4 - Toon Boom Storyboard Pro with Mark Simon: Part 4 of 4 -  Mark Simon and Toon Boom have collaborated to produce a 5 part video on storyboarding and animatics, using Toon Boom Storyboard Pro. Mark Simon is widely regarded as one of the nation's leading storyboard artists and scholars. He's written a definitive book on the subject and tours the world lecturing to anybody who'll listen. Mark's diverse background as a storyboard artist, production designer, producer, director and animator is unique in the industry. You can also read a short article in the Summer edition of the Toon Boom News, posted on toonboom.com
Part 3 - Toon Boom Storyboard Pro with Mark Simon: Part 3 of 4 - Mark Simon and Toon Boom have collaborated to produce a 5 part video on storyboarding and animatics, using Toon Boom Storyboard Pro. Mark Simon is widely regarded as one of the nation's leading storyboard artists and scholars. He's written a definitive book on the subject and tours the world lecturing to anybody who'll listen. Mark's diverse background as a storyboard artist, production designer, producer, director and animator is unique in the industry. You can also read a short article in the Summer edition of the Toon Boom News, posted on toonboom.com
Part 2 - Toon Boom Storyboard Pro with Mark Simon: Part 2 of 4 - Mark Simon and Toon Boom have collaborated to produce a 5 part video on storyboarding and animatics, using Toon Boom Storyboard Pro. Mark Simon is widely regarded as one of the nation's leading storyboard artists and scholars. He's written a definitive book on the subject and tours the world lecturing to anybody who'll listen. Mark's diverse background as a storyboard artist, production designer, producer, director and animator is unique in the industry. You can also read a short article in the Summer edition of the Toon Boom News, posted on toonboom.com
Part 1b - Toon Boom Storyboard Pro with Mark Simon: Part 1b of 4 - Mark Simon and Toon Boom have collaborated to produce a 5 part video on storyboarding and animatics, using Toon Boom Storyboard Pro. Mark Simon is widely regarded as one of the nation's leading storyboard artists and scholars. He's written a definitive book on the subject and tours the world lecturing to anybody who'll listen. Mark's diverse background as a storyboard artist, production designer, producer, director and animator is unique in the industry. You can also read a short article in the Summer edition of the Toon Boom News, posted on toonboom.com
Part 1a - Toon Boom Storyboard Pro with Mark Simon: -Part 1a of 4Mark Simon and Toon Boom have collaborated to produce a 5 part video on storyboarding and animatics, using Toon Boom Storyboard Pro. Mark Simon is widely regarded as one of the nation's leading storyboard artists and scholars. He's written a definitive book on the subject and tours the world lecturing to anybody who'll listen. Mark's diverse background as a storyboard artist, production designer, producer, director and animator is unique in the industry. You can also read a short article in the Summer edition of the Toon Boom News, posted on toonboom.com
Airplane production workflow blender 3d: Airplane workflowgabriel.solon1@gmail.com
Canal scenery timelapse modeling and texturing: Canal scenery timelapse modeling and texturing + animation with blender 3dEmail:gabriel.solon1@gmail.com
Timelapse blender vanguard timelapse modeling: Blender timelapse modeling of a krammer vanguard guitar. email: gabiel.solon@gmail.com
Millennium Dragon Basic Motions: These are basic motions for Daz millennium dragon I made before. royalty free music "Angel Melody_Remix1" Michael Donner music http://www.michael-donner-music.de/ narration SofTalk http://www35.atwiki.jp/softalk/ model Daz Millennium Dragon, Aiko3+Stlfie http://www.daz3d.com/ thanks to RyuuAMcCF
Female body modeling series PART 3: THIS IS A 12 VIDEO SERIES, SO CHECK MY CHANNEL FOR MORE! portfolio totex445.wordpress.com
Female body modeling series PART 2: My channel has the entire series! portfolio totex445.wordpress.com facebook http://www.facebook.com/profile.php?id=100001358458062
Female body modeling series PART 1: female body modeling series there is a full timelapse verssion of all the parts together, so if you want to see it go to my channel.THIS IS A 12 VIDEO WORKTHROUGH, CHECK THE CHANNEL FOR MORE!
Lesson 6: CINEMA 4D - Lighting & Rendering:
Lesson 5: CINEMA 4D - Animation Basics: Watch this video tutorial to learn the basics of CINEMA 4D animation.
Lesson 4: CINEMA 4D - Objects & Create Materials: Learn how to modify your objects and create materials in this video tutorial.
Lesson 3: CINEMA 4D - Create Objects: Creating objects is quick and  easy.  Learn how in this short video tutorial.
Lesson 2: CINEMA 4D - Move, Scale & Rotate: Learn how to manipulate screen objects.
Lesson 1: CINEMA 4D - Navigation *& Interface: Get started fast.  Watch this  video tutorial to learn all about the CINEMA 4D intervface and start putting y0ur creative talent to work now.
Fumefx tutorial:Wavelet Turbulence and post processing: In this tutorial we will quickly learn two very powerful features in fumefx,wavelet turbulence and post processing. We will learn how we can get higher amount of detail with wavelet turbulence and save some disk space using post processing. Hope you guys will enjoy!! Dont forget to subscribe. Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
How to install zip files: I have made a quick tutorial to help those who are having problems getting downloaded zips to install correctly.  Hope it helps.
Fighter plane modeling in 3ds max part 5: This is the final part for our fighter plane modeling series. Here we will add support edges and smooth our model. Hope you guys love the tutorial. More tutorial comming soon!!! Dont forget to subscribe. Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
Fighter plane modeling in 3ds max Part 4: In this part 4 of our fighter plane modeling series we will complete modeling weapons or missiles. Next week we will complete this series with the final part where we will see the technique to add support edge and smooth our modeling creating high poly version. Hope you guys like my tutorial. Blueprint:-http://www.aerospaceweb.org/aircraft/fighter/f16/f16_schem_01.gif Dont forget to subscribe. Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
Torn Skirt - 3D CG Animation Tutorial: How can I save her from the skirt ripper ? This is a cloth simulation of 3D CG animation tutorial. music "Go Go Gogo" Michael Donner music http://www.michael-donner-music.de/ model Daz Aiko3 + Sylfie http://www.daz3d.com/ simon pure music 2013
Facial Rigging in 3ds Max: This tutorial walks you through facial Rigging in 3ds Max - Constructing the bones to deform the head .  Navigate to http://www.digitaltutors.com/11/training.php?pid=176  to get the full picture.
Modeling a "classic" soccer ball: This tutorial shows the modeling of a "classic" soccer ball. The HD version of this tutorial can be downloaded for free at c4dexcange.com: http://www.c4dexchange.com/en/detail.aspx?did=1742Enjoy!Wolfgang Rodea.k.a. contrafibbularitiesa.k.a. brainstew
Fighter Plane Modeling Part 3: Welcome back to part 3 of modeling fighter plane series. We will continue to model our fighter plane. In next two part we will be concluding this tutorial so stay tune. Dont forget to subscribe and hit like on facebook. Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
Introduction to Modeling in 3ds Max 2012: The full Introduction to Modeling and editing geometry in 3ds Max 2012 tutorial can be found here:  http://www.digitaltutors.com/11/training.php?pid=374
3DS Max Motion Graphics Intoduction: Watch this short tutorial to get a complete understanding of 3DS Motion Graphics. Then navigate to http://www.digitaltutors.com/11/training.php?pid=585 and learn to be a pro.
Tutorial Animation for DAZ + motion Animate M. Fiv: Tutorial Animation for DAZ Studio 3.x + Example Motion Mambo FiveAnimation Dress, capes, wings, hair, clothes with D-formsInclude sample motion Mambo Five (conversion MMD VMD) + Kinect
DazStudio GraphMate & KeyMate Tutorial & Review: Quick tutorial and review of GraphMate and Keymate, which are plugins for DazStudio. http://www.medhueanimations.com/
Tutorial MMD to DAZ: Tutorial MMD MIku Miku Dance to DAZ Studio 3.x or 4.xConversion Motion VMD to BVHMotion property of their author.
How to work with HUGE 3D Animation Scene files (Merging and Editing): How to work with HUGE 3D Animation Scene files. This time I'm concentrating on merging and editing. More info and scenes at http://www.facebook.com/scififunk Working with a lot of models means very slow (editing) frame rates if you don't look after your scene. After you've reduced the polygons and replicated all over the place what's left? Well I have found working at 1% of original size (for very large scenes) and 10% of original size (for pretty large scenes) allows you to move around the scene easier. There is no penalty with editing the models, nothing changes there, although you have to watch the lighting rig. Very small models won't cast shadows. This might mean increasing your shadow accuracy, but I'm not convinced at this stage that that solves all of the problems either. However the reason you are working with such small sizes, is to get lots of models (probably buildings) in your scene, and for far away shots esp. in 3d animation you (may) get away with less shadow accuracy. More info and scenes at http://www.facebook.com/scififunk
Fighter plane modeling part2: In this part 2 of fighter plane modeling series we will continue to build the base of our fighter plane. Dont forget to subscribe and hit like on facebook. Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
Fighter plane Modeling in 3ds max Part 1: In this part 1 of 5 part tutorial we will model a high poly fighter plane in 3ds max. This tutorial was actually recorded long time ago so there has been some mistakes and sorry for that.I am quite Busy at the moment to record a new tutorial so till i record something new enjoy this modeling tutorial. Hope you guys will like it. Please subscribe!!!! Dont forget to subscribe and hit like on facebook. Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
Issues with Large 3D Animation Scenes Light and Replication (Tutorial Part 1): I run though two main issues you'll face with large scenes. How to handle light and Replication. More info at http://www.facebook.com/scififunk I am experimenting with moving lights, different lighting rigs per shot within a scene to solve the lighting issue. Another approach (not in the video is to reduce the objects size). I've tried this with a very large file, reducing objects to just 1 percent of their original size. It brings it's own lighting issues (shadows don't always work). With replication, too much will slow down the saving of your scene file. When it's a large scene file the save action can slow to a huge 8-10minutes! (Hopeless). So a mix of larger objects (copying within objects) and replication and (of course) reducing your objects down is essential. Indeed I am looking to swap and out different versions of the model (low poly vs high poly) according to the shot. more at http://www.scififunk.com http://www.facebook.com
Make Your Own Environment Maps And Light Probes: The Simple Poser WorldBall ( http://www.sharecg.com/v/69279/view/11/Poser/Simple-Poser-WorldBall ) allows you to easily add your own environment sets, but how do you create them? This PDF (10 pages) explains how I'm doing it using three free programs: • Terragen Classic v0.9.43 ( http://planetside.co.uk/products/terragen-classic )• GIMP ( http://www.gimp.org/downloads/ )• HDRShop *Version 1 - ( Link from here http://www.hdrlabs.com/tools/links.html - NO LONGER AVAILABLE) The Terragen procedure is so simple that I've included steps that a novice should be able to follow. The same goes for HDRShop. But although the basic 'what to do' in GIMP is quite easy, you need some knowledge of 'how to do it' in GIMP - I haven't included novice instructions for this. However, if enough people would like me to include more detail... The Terragen files (.ter and .tgw) for the five original WorldBall environments are available here - http://www.sharecg.com/v/69307/view/5/3D-Model/Terragen-Classic-Files-Used-For-Poser-WorldBall A GIMP .xcf file with the template and masks I use to convert six cubemap renders into a vertical cross cubemap is available here - http://www.sharecg.com/v/69312/view/15/2D-Resources/GIMP-XCF-To-Help-Make-A-Vertical-Cross-Cubemap
SciFi Blast Door Part 1: The outer frame 06: The free, high-quality version of the entire tutorial (running time app. 3 hours) can be downloaded at www.c4dexchange.comThis is part one, lesson 6 (final lesson), of a tutorial for beginners on how to model hard surface details with subdivisions (HyperNurbs) in Cinema 4D and covers the modeling of the outer frame of a scifi-style blast door. The blast door was inspired by a model by Mohamed Rotab. Topics covered in the tutorial: - modeling the basic shape- preparing the geometry for adding details- modeling the details into the geometry of the outer frame- building a clean meshRequirements: - Cinema 4D R14 or R13 (Prime to Studio). Some functions and tools shown in the videos may not be available in versions prior to R13. - Two free plugins: Kyama Slide (http://skinprops.com/kyamaslide.php) and Selections Suppletives (http://code.vonc.fr/?a=23)- a basic knowledge of Cinema 4D
SciFi Blast Door Part 1: The outer frame 05: The free, high-quality version of the entire tutorial (running time app. 3 hours) can be downloaded at www.c4dexchange.comThis is part one, lesson 5, of a tutorial for beginners on how to model hard surface details with subdivisions (HyperNurbs) in Cinema 4D and covers the modeling of the outer frame of a scifi-style blast door. The blast door was inspired by a model by Mohamed Rotab. Topics covered in the tutorial: - modeling the basic shape- preparing the geometry for adding details- modeling the details into the geometry of the outer frame- building a clean meshRequirements: - Cinema 4D R14 or R13 (Prime to Studio). Some functions and tools shown in the videos may not be available in versions prior to R13. - Two free plugins: Kyama Slide (http://skinprops.com/kyamaslide.php) and Selections Suppletives (http://code.vonc.fr/?a=23)- a basic knowledge of Cinema 4D
SciFi Blast Door Part 1: The outer frame 04: The free, high-quality version of the entire tutorial (running time app. 3 hours) can be downloaded at www.c4dexchange.comThis is part one, lesson 4, of a tutorial for beginners on how to model hard surface details with subdivisions (HyperNurbs) in Cinema 4D and covers the modeling of the outer frame of a scifi-style blast door. The blast door was inspired by a model by Mohamed Rotab. Topics covered in the tutorial: - modeling the basic shape- preparing the geometry for adding details- modeling the details into the geometry of the outer frame- building a clean meshRequirements: - Cinema 4D R14 or R13 (Prime to Studio). Some functions and tools shown in the videos may not be available in versions prior to R13. - Two free plugins: Kyama Slide (http://skinprops.com/kyamaslide.php) and Selections Suppletives (http://code.vonc.fr/?a=23)- a basic knowledge of Cinema 4D
SciFi Blast Door Part 1: The outer frame 03: The free, high-quality version of the entire tutorial (running time app. 3 hours) can be downloaded at www.c4dexchange.comThis is part one, lesson 3, of a tutorial for beginners on how to model hard surface details with subdivisions (HyperNurbs) in Cinema 4D and covers the modeling of the outer frame of a scifi-style blast door. The blast door was inspired by a model by Mohamed Rotab. Topics covered in the tutorial: - modeling the basic shape- preparing the geometry for adding details- modeling the details into the geometry of the outer frame- building a clean meshRequirements: - Cinema 4D R14 or R13 (Prime to Studio). Some functions and tools shown in the videos may not be available in versions prior to R13. - Two free plugins: Kyama Slide (http://skinprops.com/kyamaslide.php) and Selections Suppletives (http://code.vonc.fr/?a=23)- a basic knowledge of Cinema 4D
SciFi Blast Door Part 1: The outer frame 02: The free, high-quality version of the entire tutorial (running time app. 3 hours) can be downloaded at www.c4dexchange.comThis is part one, lesson 2, of a tutorial for beginners on how to model hard surface details with subdivisions (HyperNurbs) in Cinema 4D and covers the modeling of the outer frame of a scifi-style blast door. The blast door was inspired by a model by Mohamed Rotab. Topics covered in the tutorial: - modeling the basic shape- preparing the geometry for adding details- modeling the details into the geometry of the outer frame- building a clean meshRequirements: - Cinema 4D R14 or R13 (Prime to Studio). Some functions and tools shown in the videos may not be available in versions prior to R13. - Two free plugins: Kyama Slide (http://skinprops.com/kyamaslide.php) and Selections Suppletives (http://code.vonc.fr/?a=23)- a basic knowledge of Cinema 4D
SciFi Blast Door Part 1: The outer frame 01: The free, high-quality version of the entire tutorial (running time app. 3 hours) can be downloaded at www.c4dexchange.comThis is part one, lesson 1, of a tutorial for beginners on how to model hard surface details with subdivisions (HyperNurbs) in Cinema 4D and covers the modeling of the outer frame of a scifi-style blast door. The blast door was inspired by a model by Mohamed Rotab. Topics covered in the tutorial: - modeling the basic shape- preparing the geometry for adding details- modeling the details into the geometry of the outer frame- building a clean meshRequirements: - Cinema 4D R14 or R13 (Prime to Studio). Some functions and tools shown in the videos may not be available in versions prior to R13. - Two free plugins: Kyama Slide (http://skinprops.com/kyamaslide.php) and Selections Suppletives (http://code.vonc.fr/?a=23)- a basic knowledge of Cinema 4D
Glow text integration rayfire tutorial: In this Tutorial we will use rayfire to create a text disintegration and reverse the animation to make it look like integration effect. Then we will use Vray to render out our scene and do final color correction in after effects. Hope you guys enjoy it. Dont forget to subscribe and hit like on facebook. Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
3Ds Max Tutorials Modellare un comodino (Modeling a bedside) HD 1080p FGRTuts: Risultato finale al minuto: 10:34 Final result here: 10:34 Trovate il modello (.max .fbx .obj) al seguente link: http://adf.ly/Nsj79 (Aspettate 5 secondi finchè in alto a destra non vi appare "Avanti" quindi cliccate li per andare all apagina di download) Download model (.max .fbx .obj) here: http://adf.ly/Nsj79 (Wait 5 seconds untill you can see "Skip Ad" in the upper right corner, then click "Skip Ad" to go to the download page) Subscrive for more games tutorials.
Rayfire basic part 4: In this part 4 of rayfire basic series tutorial we will look at physics tab in rayfire. We will leave glue features for the next part and also i just forget to explain about collision tolerance which i will explain in the next part. And Plz Subscribe. Also dont forget to like on facebook and follow me on twitter Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
How to turn .obj files into usable clothes in Daz: turning obj into usable clothes.
Unity3D Tutorials Aprire un cassetto(Open a drawer) FGRtuts:  Final result here: 2:05Risultato finale al minuto: 2:05 Download package here: http://adf.ly/NZNmj (Wait 5 seconds untill you can see "Skip Ad" in the upper right corner, then click "Skip Ad" to go to the download page)   Trovate il package al seguente link: http://adf.ly/NZNmj (Aspettate 5 secondi finchè in alto a destra non vi appare "Avanti" quindi cliccate li per andare all apagina di download)   Subscrive for more games tutorials.
Easy 3D Coins. 3D Modelling Tutorial.: How to make 3D coins. A beginners tutorial and a gentle introduction to 3D modelling. Encourage yourself as a 3D modeller with this easy tutorial. For more info please like http://www.facebook.com/scififunk for more tutorials. I searched around google for free 3d models of coins and struggled to find any. In fact I struggled to even find one you could pay for! This prompted me to ask the question "would it be so difficult to make some?". Fortunately the answer is - it IS easy to make your own 3D coins. Best of all you can make them for FREE along with a Royalty free picture of a coin. For more tutorials please go to http://www.facebook.com/scififunk http://www.scififunk.com
Easy Bullet Physics Keyframes. 3D Animation Tutorial: Learn an easy way of animating with physics keyframes in 3D animation. This tutorial was created in Carrara but the principles can be used in any 3D Animation. More details at http://www.facebook.com/scififunk In this example I show hoe to toss coins into a cardboard box. The emphasis is on being artistic rather than scientific. In other words I'm going to show you how to "cheat". How to focus on getting a result quickly, using a "reasonable" start point (by guessing at something preset and similar) and then fiddling a bit until we get what we want. By ensuring that you work with proxy objects or simple objects (like a coin), then the simulation in Carrara 8 is pretty fast. This makes working with this kind of animation technique a joy! I cover all the basic techniques needed to get an object to collide in a realistic way with another object. SEE THE ANIMATION http://www.youtube.com/watch?v=aHKJkrhvNk0 MORE INFO. Like http://www.facebook.com/scififunk WEBSITE. http://www.scififunk.com
Fragmenting Hollow Geometry in Rayfire: Today we will see how we can fragment hollow geometry using rayfire. We will see different geometry and fragment them from simple box to torus nut. Hope you guys will enjoy it!!! Dont forget to subscribe and like. A comment or feedback would be precious. Also like my page on facebook and follow me on twitter. Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
3ds Max Gun Tutorial | 50 Cal Gun 3D model: Read the Tutorial: <a href="http://www.tutorialboneyard.com/Pages/50Calmain.aspx">Tutorial Bone Yard</a> Model a Gun in 3ds Max It's easy to Box Model a 3D gun in 3ds Max. Modeling the gun consists of boxes and cylinders and shaping them to match a background image. Once the model is shaped, we have to lay out the surface areas of the 3D model. This is done with the 3ds Max Unwrap UVW modifier. Then any paint program that supports layers can be used, to create all texture maps. Use the various filters and layer style effects to create the realistic detail. We are going to use four texture maps on this 3ds Max model project. The Normal Map will add a lot of extra detail to our low poly 3D gun model. Which is the whole purpose of the Normal Map; keeping the model poly count down to a minimum. The Diffuse map adds all the color detail to the 3D model. The Diffuse map is created from the Normal map which is easy to do. The Specular map will give the steel under chipped paint a nice shine. Finally, the Opacity map, will give transparency to the holes in the first barrel segment of the gun model. It is also easy to create. Read the Tutorial: <a href="http://www.tutorialboneyard.com/Pages/50Calmain.aspx">Tutorial Bone Yard</a>
animating time scale in rayfire: In this tutorial we will look at time scale feature in rayfire and learn how we can animate this feature. We will render our simulation in tiff sequence and then we will move into after effects and play with some optical flares. Like on facebook or follow me on twitter:- Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
Using Pflow with rayfire: In this tutorial we will learn how we can use particle flow with rayfire. We will be demonstrating a simple example and create dynamic simulation out of our particle source. Dont forget to subscribe and like or follow on facebook and twitter.
Easy way to create Babylon Five props in Daz: A very easy way to make badges in Daz
Getting Started at ShareCG: Welcome to ShareCG --  We’re sure you’re going to enjoy your time here and have written this short site guide to make your visits even more memorable.  We start off with an overview  and then show you each of the site’s pages pointing out features and valuable tips you can take advantage of as you surf ShareCG’s pages.
Create Aniblock for Genesis V4 Shape: Using Aniblocks with Genesis runs into various problems, as Aniblocks are designed for Generation 4 figures.This PDF Tutorial will provide a method to construct a correction  Aniblock to make the Genesis V4 Shape walk and pose more elegantly, without the infamous Genesis waddle! 
Simple Shader Mixer network for skin rendering: +++ Apr 4th '14, NOTE: as it turned out some time ago, the IOR ratio for the Fresnel brick as explained here is technically wrong. It looks okay, but not physically correct actually. Use simple eta(environment)/eta(material) instead. +++ This is a pretty simple shader mixer network designed // by a lazy artist =) // for quick skin rendering in DS3 (because the SSS brick in DS3 is buggy and prevents saving the scene). You can use it in DS4.5 as well if you wish. When viewing the PDF, zoom in on the first image to see all the letters. Or, alternatively, download the original image on the left. Detailed info on bricks per se can be found in this document by Zigraphix: http://zigraphix.com/dazdocs/shader_mixer_brick_docs.pdf  
Walking up stairs from a BVH or Mocap walk loop Tutorial (Part 2): How to animate walking up stairs from a BVH mocap walk loop using Carrara but works with any 3D Application. http://www.facebook.com/scififunk for more. In part 2 we witness a live editing session, so you can see how long it takes to get a reasonable walk loop up together. (It's about 20 minutes when you are in practice). Essentially the technique of set up a basic z height map for the stairs to be walked up, then move the feet to fit. Actually doing this takes a bit of practice though! However I do hope you'll stick with the tutorial because at the end I show the final sequence which if I hadn't got you to focus on the feet movement (so it was being watched for the first time), does the job. More 3d animation and examples at http://www.facebook.com/scififunk
Walking up stairs from a BVH or Mocap walk loop Tutorial (Part 1): How to animate walking up stairs from a BVH mocap walk loop using Carrara but works with any 3D Application. http://www.facebook.com/scififunk for more. In this short (2 part) series I look at how to take any walk loop and edit it quickly so that the character walks up stairs. This has several advantages from just changing to a preset walk up stairs loop (from your original walk loop), the major one being the character will stay "in character". i.e. all the hand and body movements are (almost0 the same. What changes are the feet placements (the knees have to be raised, and the feet have to stay on a step for the right amount of time). In part 1 I introduce the basic approach and the limitations with this system (no one system is perfect in 3d animation!).
Rayfire basic part 3: In this part 3 of basic rayfire tutorial we will complete the fragmentation tab. We will look at draw fragment mode, Fragmentation by shapes and advanced fragmentation rollout
rayfire basic part 2: In this part 2 of Basic Rayfire Tutorial we will be looking at fragmentation types ,secondary fragmentation and cluster feature in rayfire. Little more left for the fragmentation tab which we will be discussing in next part. Hope you guys enjoy.And dont forget to like and subscribe. Follow me on Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
C3DE Issue 10: Magazine all about Carrara 3D and artists using Carrara software. 
IES Lighting and easy editing for 3D apps: How to use IES Lighting in your 3D app and how to edit IES lights. (Use them for volumetric lighting). More info and examples at facebook.com/scififunk IES lighting (Illuminating Engineering Society file type to describe lighting volume, fall off and shape) can be used to add realism to your renders. After describing what IES is and where you might use it, I show some site which give free IES lights and (more importantly) how to edit them (plus create your own IES lights). Ultimately you'll probably have to create and edit your own (to match your work up against a source photo) and I show 2 programs which show you how to do this. Please note, the pictures look better at http://www.facebook.com/scififunk (the colours haven't been compressed as you see them on youtube).
Animated Textures onto Uv Mapped models: How to animate your textures around UV Mapped models. Using the Blade Runner inspired Dirigible with an animated advert. More tips at http://www.facebook.com/scififunk This tutorial shows two different ways of bringing a movie onto a texture and how to make it fit a uv mapped area. The tutorial is for Carrara 8 Pro, but the ideas can be applied to any 3D package. Some post processing is inevitable and so the tutorial explains how to do the extra stuff in sony vegas.
How to save dialed character in Poser 7: Tutorial for how I save my characters in Poser 7
Rayfire Basic Part 1: This is a basic tutorial for rayfire. In this first part we will talk about different types of objects in rayfire and their properties. We will also talk about dead object features in rayfire.In next part we will talk about fragmentation in rayfire. So stay tune. Plz subscribe to my channel. Follow me on facebook and twitter:- Facebook:-https://www.facebook.com/pages/Sanvfx/233049576741207?ref=hl Twitter:-https://twitter.com/SanVFX
Reactor cloth: Lear the basic of reactor cloth in 3ds max. Learn how u can create good cloth simulation using reactor.
Axe Modeling Part 4: Here is the final part of the axe modeling tutorial. We will finish up our 4 part tutorial. Dont forget to subscribe. More tutorials comming soon so stay tuned. If you have any question u can write it in comment or any tutorial suggestions u can feel free to say it. Thank you!!!
Low Poly People Mass Walk Loops Tutorial (Part 2): How to create walk loops for lots of low poly people, with separate walk loops so that they DON'T look like an army of robots. more info like http://www.facebook.com/scififunk In part 2, I look into signs that the scene file is becoming so big that Carrara will regularly crash. This is obviously the time to back off a little (delete a few characters, ease up on the groups, or the amount of characters within the groups). I look at the organization of the file. How to replicate in such a way as to achieve maximum flexibility with the replication. There will be a fair amount of editing to do. Feet on ground (esp. when walking on the road vs walking on the pavement (sidewalk)), avoiding people walking through each other or through objects / walls etc. Poke through is inevitable. However the edit within the scene option is not available as these are NOT Daz characters, they are one object file each. Instead the shading domains within the editor comes to the rescue.
Low Poly People Mass Walk Loops Tutorial (Part 1): How to create walk loops for lots of low poly people, with separate walk loops so that they DON'T look like an army of robots. more info like http://www.facebook.com/scififunk See earlier tutorials on how to create the people and get the walk loops for free. Now it's time to put them all in a scene. This is tricky as you'll be pushing your software to the max (unless it's been rewritten for 64bit in every internal routine (which I doubt)). Anyway I organize the figures into columns and use a mixture of replicators to achieve a reasonably realistic effect. I then go on to talk about the kind of things which might crash the software, and how to avoid.
Axe Modeling Part 3: Here is the part 3 of the axe modeling tutorial in 3ds max. We will start the handle modeling part . We will complete the modeling in the next part so dont forget to subscribe. More tutorials comming up soon!!!!
Axe modeling part 2: This is the part 2 of Axe modeling tutorial. In this part of the tutorial we will finish the blade ,add support edges and make it ready to apply smooth modifier to it. Part 3 comming soon so stay tuned!!
BVH Carnegie Mocap for DAZ Carrara Tutorial (Part 3 of 3): How to effectively use the BVH mocap data from the Carnegie collection, with Poser Figures (DAZ, Carrara). For more info and tutorials like http://www.facebook.com/scififunk. In part 3 I concentrate on how to create walk loops to the length you need (not the length of the original BVH file). How to create a respectable walk loop. It's pretty easy once you've practiced a bit. The technique uses DAZ to create an aniblock, and edit out the start and end so that a loopable middle is left. The technique for finding the most loopable part of the BVH import starts with finding the first frame where the actor places his left foot on the ground. For some reason the best loops can be found with this method. Perhaps the Carnegie actor(s) were left handed or something? Anyway that foot placement is usually at the same pace as the bulk of the loop which means you'll avoid speeding up and slowing down in the loop. The rest of the video shows how to cut the end just right.
BVH Carnegie for DAZ Carrara Walkthrough (Part 2 of 3): How to effectively use the BVH mocap data from the Carnegie collection, with Poser Figures (DAZ, Carrara). For more info and tutorials like http://www.facebook.com/scififunk. In part 2 we tidy up the BVH file. I look at frame rates and how low a rate you can get away with (again assuming you want to have lots of animated people in your scene). I save out and show you a fantastic (unbelievable) saving in filesize. The good news is we don't stop there! Yes thanks to an additional saving within Carrara and the Carrara compression the final file size of the animation is completely minimal. I take you through the basic process of creating an aniblock from within DAZ, exporting it and applying it to a low poly rigged character. To see how to create such a low poly figure please see a pevious tutorial series here. http://www.youtube.com/watch?v=cG55S3Lir4Q I hope I've inspired you to work with the FREE Carnegie collection!
Axe modeling part 1: This tutorial is all about modeling an Axe in 3ds max. We will utilize the polygonal modeling tools in 3ds max and create an axe. This is the 1st part of 4 part in this tutorial. Soon i will be uploading part 2 and so on. So dont forget to subscribe. Thank you!!!!!!
Text Shatter tutorial: Today we will learn basic rayfire tips to create a simple text shattering simulation and setup our vray material for final rendering. More tutorials comming soon!!!! So Please subscribe!!!
BVH Carnegie for DAZ Carrara Tutorial (Part 1 of 2): How to effectively use the BVH mocap data from the Carnegie collection, with Poser Figures (DAZ, Carrara). For more info and tutorials like facebook.com/scififunk. Here I will show you how to cut down the large BVH files from the carnegie collection into fractions of their original size using BVH Hacker, and how to prep them for low poly (daz based) figures which I created in a seperate tutorial here - http://www.youtube.com/watch?v=cG55S3Lir4Q In part 1 we concentrate on reducing the BVH file size.
Low Poly People Tutorial (Part 4): Low Poly People (part 4). How to use a reduced M3 (michael 3) skeleton and how to animate via BVH files. More info and tutorials like http://www.facebook.com/scififunk In this episode I show the reduced figure imported again into Carrara and we look at the quality of the model, the shading domains, and how to attach a skeleton. Now we import an aniblock (that could easily come from a BVH file). Next we look at some of the issues that will arise if you model for skeletons. Particularly the legs can be a problem. Finally without UV maps you'll be limited to colours (not texture files) with your shaders. although you might get lucky I guess at a texture file would still look ok (box mapping). However for far away shots these figures look fine as colours and contours only as I will show in a forthcoming tutorial. Steve http://www.scififunk.com
Modeling a soccer ball.mp4: Learn how to create a soccer ball in 3ds max. This is a basic tutorial for begginers.
Low Poly People Tutorial (part 3): Low Poly People (part 3). How to use a reduced M3 (michael 3) skeleton and how to animate via BVH files. More info and tutorials like http://www.facebook.com/scififunk I then go onto talk about how to create low poly objects to attach to these skeletons. Objects that combine a figure and clothes. Using fenrics plug in I unlock the figure, smooth it and edit it. The same technique can be applied to conformable clothing (cr2 files). I show a typical editing session (quick editing), and how to cut down on the enormous file sizes of clothes, and how to save out as a single object file. I now use UV mapper pro to remove the UV mapping info (we don't need it with the shaders I will show you in another series), plus a "balancer" program which intelligently decimates the figure. Steve http://www.scififunk.com
FumeFX basic Part3: fume fx basic part 3.
Fume FX basic part 2.mp4: Here is the part 2 of basic Fume FX tutorial. In part 1 we went through the general and simulation tab and in this part we will be going through rendering and the illumination tab.
Fume FX basic part 1: Learn the basic of fumeFX plugin for 3ds max. Get familiar with the common tools that are used mostly while creating simulations using FumeFX 2.0
Cloth modifier(flag animation and curtain).mp4: Learn the cloth modifier in 3ds max. In this tutorial you will learn to create simple flag animation and modeling a curtain using the cloth modifier in 3ds max.
Low Poly People Tutorial (Part 2): How to create Low Poly People that can be animated. How to reduce your scene file by 50 times! (approx and depending on models). More detail at http://www.facebook.com/scififunk In part 2 we look in detail why I've come to this conclusion, (why this is the best plan for animating low poly people if you are a Poser / Daz person). The technique requires several cheap plugins/ 3rd party utilities and some basic modelling skills (depends on how ambitious you are). This system is not suitable for close ups (but ok for semi-close ups if the figures are moving around a lot), and is not suitable for talking characters. It excels at distance shots where lots of independently moving figures are required. i.e. You are an independent 3d animator on a limited budget looking to do a mass population scene.
'Fix It In Post' Official Film: An editor unknowingly affects the world of a guy just trying to get though his day. Filmmaker Jeremy Hunt and Autodesk present "Fix it in Post". Watch the official film and see how Autodesk Smoke was used to create this fun and action-packed short film.
illuminating light paint tutorial.mp4: This is my first tutorial on after effect.We will create a light paint illuminating scene. This is a recreation of a tutorial on aetuts. http://ae.tutsplus.com/tutorials/vfx/create-an-illuminating-light-painting-effect/ The difference is the tutorial uses trapcode particular which is a third party plugin. I will be showing you guys a technique without using 3rd party plugin. We will be using available plugin inside aftereffects called writeon.
Bullet scene tut.mp4: Create a bullet scene using Maya and Vray. In this tutorial we will begin up by modeling a bullet. Then we will create our chrome material in Vray and render using Vray. Dont forget to check my channel for more video tutorials on 3ds max,fumefx...and other. Thank you!!!!
Fume FX explosion tutorial.mp4: creating an explosion using Fume FX 2.0. Hope you will learn alot fro this tutorial. If this tutorial has helped you then dont forget to subscribe for weekly new video tutorials.
IC3 Mini Tutorial: Small tutorial on some ways to improve use of IC3 for Poser
Fume fx fuel maps: In this tutorial we will learn about fuel maps in fumefx. This is a basic training but doesnot contains details about every parameters. We will only be focusing on fuel maps. Dont forget to subscribe for more tutorials!!!!!
Flamethrower in fumefx Tutorial: Here is the tutorial on how to create flamethrower in 3ds using pflow and fumefx. You can see the preview of the tutorial from the link below. http://www.youtube.com/watch?v=bvfZSbCNRuM More tutorials comming soon so plz subscribe to my channel.
Large Scale Smoke in Fume FX Tutorial: In this tutorial we will be creating a large scale smoke inside 3ds max using Fumefx. SANVFX Title Animation credit to :-Nagesh Kandel Check out His channel:-http://www.youtube.com/user/playplaynirmal PLZ Subscribe for more tutorials.
Installing 3rd Party Content in DazStudio: This is a video showing how to install content made by 3rd Party creators into DazStudio. Get free content at http://www.sharecg.com/index.php http://www.medhueanimations.com/
Low Poly People for Poser and Daz (Part 1): How to make your own low poly people that are compatible with M3 / V3 etc (Daz people). More 3D Tips and tricks at http://www.facebook.com/scififunk. Note these should be used as your "extras" in a movie, as they don't talk. They do animate via BVH files or aniblocks etc.I've attempted to cut everything to the bone without compromising on the object (polygon) detail IF viewed from a distance.
Creating PowerPose templates for Daz Studio: Pdf version of a tutorial i posted on the Daz forums.With thanks to SnowSultan, Adzan and Athenenoctua for helping me figure this out.
Modeling a Car in 3ds Max: Modeling a Car in 3ds Max Read the tutorial here: Tutorial Bone Yard Modeling a car in 3ds Max is not as hard as you would think. This tutorial will teach you how. We start with the basics of 3D Car modeling. From setting up the background pictures, and modeling from Plane objects. Just model a rough shape of the side of the car body, and start cutting out Elements like the door, door handle, and turning lights. Build a rough 3D car model shape. Then you can start modeling the bumper, hoods, and windows. Make new Plane objects and shape the front & back grills and lights. Go to my website for detailed written tutorials that will show you step by step how to model a car in 3ds max. Tutorial Bone Yard
Smart Content in Dazstudio for Genesis: This is a video of how to use the Smart Content tab in Dazstudio. http://www.medhueanimations.com/
Creating a Pose for Silky Dress High Heel Shoes: Explains how to alter the foot pose manually through the parameters tab for Genesis so that it will fit a high heel shoe.Also shows how to save the pose.
Blender vignette tutorial: This is a vignette compositing tutorial for blender3d
Les paul guitar basic timelapse modeling: Website totex445.wordpress.com Email gabiel.solon@gmail.com
Timelapse modeling a hk g36 in blender 3d: Timelapse modeling a hk g36 in blender 3d
Canal scenery timelapse modeling and texturing: Canal scenery timelapse modeling and texturing + animation with blender 3d
Timelapse blender vanguard timelapse modeling: Blender timelapse modeling of a krammer vanguard guitar. email: gabiel.solon@gmail.com
Large City Rendering (in Carrara but useful ideas for any 3D application): Rendering a large city scene in any 3D package requires a lot of planning or the 3D application will grind to a halt. In addition rendering times can escalate unless shaders and poly counts are kept to a minimum. http://www.facebook.com/scififunk for more. Here I discuss how I've survived to get to this point (rendering a large scene with close up detail included), and how you can organize your scene file to render large scenes.
Animation in Blender with Poser / Daz figure #1: *How to export Poser/Daz figure to Blender http://ghid.cocolog-nifty.com/band/2012/12/blenderposerdaz.html Music:Summer Sound provided by "Musicloops.com" http://www.musicloops.com/ 3DCG item:Daz Aiko3LE 参考文献:ブレンダーからはじめよう Simon Pure Music 2012
SLat Tutorial for Secondlife Animation: This is a tutorial about creating animation for Secondlife using a free program called SLat. Download the program for free at my website. http://www.medhueanimations.com/pages/freebies Diagram - 00:07 Download page - 00:28 Load anims - 00:55 Change gender - 1:02 Move/Resize windows - 1:11 Camera Controls - 2:48 Move figure - 3:08 Floor Alignment - 3:30 Create Markers - 4:26 Cycle thru/Play animation - 4:36 Move Joints/Parts/Bones - 4:57 Remove Frames - 6:03 Copy/Paste or Drag/Drop Frames - 6:56 Add Blended Frames - 7:30 Change FrameRate - 9:05 Ghost Feature - 9:20 Blending Frames - 9:52 Group Select Parts - 10:50 Create a Perfect Loop - 13:10
Fire Font: Just a quick walk through on how I managed the font on one of my Sexy Beast pieces.
Try to do Japanese animation style in 3DCG: music "Tribal Theory" by Guy Moon at royalty free music site "smart sound" http://www.smartsound.com/ "Harry's Bar" by purple planet at royalty free music site "purple planet" http://www.purple-planet.com/ background movie : ものすごい勢いで流れる背景動画 by ビルゲイツ from ニコニ・コモンズ素材ライブラリー http://commons.nicovideo.jp/material/nc10515
ShareCG's Grouping Feature Explained: Grouping allows you to combine and present digital content to educate your visitors and consolidate your presentations.  This short video tutorial first shows some Grouping examples, and then takes you behind the scenes to show you how easy it is to create a Group.
Frame Rate Test with POSER and NiVE: How can I make movies easier with Poser and NiVE ? part 2 Frame Rate test music by Purple Planet "DEPARTURE" htt@://www.purple-planet.com/
Simple Steps With MATWriter Panel 2012: An easy to use guide for making MAT files with MATWriter Panel 2012
Animation Mentor Workshop - LIghting Your Shot: Students Learn Aesthetic and Technical Concepts to Think More CinematicallyLearn More:Lighting Your Shot The six-week workshop uses Autodesk® Maya® and mental ray® to teach students a typical CG lighting and rendering workflow. Students also learn how to work more effectively in the CG production pipeline and add a new level of depth to their projects. This combination of aesthetic and technical concepts helps students to understand the critical role lighting plays to bring stories to life across the big screen. This is where students learn to integrate lighting to elevate their work to make it stand out.
Large City Flythrough (Semi Tutorial) Part 3 Discusses strategies for large scenes: Ever wanted to do one of those large city flythroughs? I have and I show a scene file of the East End of London in a single Carrara file! Like http://www.facebook.com/scififunk for more. A Proper set of tutorials will follow but for now I source GIS data from OpenStreetMap, feed it into CityEngine, output as a set of 3ds files into Carrara. Sounds easy? It's not. There are many technical difficulties to overcome, namely hold so much data in one Carrara file and how to render without your PC melting on each frame. Btw using proxies I am down to 1 min 20 secs a frame on a single i7 machine. Network that and this is a very render-able scene at the moment.
Making a Quicksuit in C4d (for poser figures): HeyasAnother tutorial for c4d.  This one pretty much follows my previous tutorial on preparing poser figures for modeling in c4d, so you may want to read that one first.This tutorial is a step by step walkthrough of the process as I make a quicksuit for the MyMichelle figure by Tate.  The tutorial was made in c4d r13, but will work in most any program that lets you extrude. This is the same modeling method I used in r7, so people following with older version should have no trouble.  The process will work on just about any humanoid biped, so grab any poser figure out of your geometries folder and follow along.About 50 steps, plus a little addendum for the dress baseThe result is a half a bodysuit, with feet, suitable for using as a base for any number of clothing items.Bases for gloves, hats/hoods and facemasks I will cover in later tutorials.Lyrra
How to Morph in DazStudio 4.5: This is an updated tutorial on how to make morphs in Dazstudio's latest version 4.5. http://www.medhueanimations.com/ If you are already familiar with the Morphing system in DazStudio, then here is a link to the part of the video that talks about the latest changes. http://youtu.be/T3ZhPeRDHHo?t=7m50s
Turn Joint Limits Off in Daz: How to turn Joint limits off in DazStudio. Occasionally, the joints limits will be too restrictive on different figures. This is the best way that I know of to turn the limits off on joints.
Building a LARGE 3D City flythrough Tutorial (Part 2): How to build a large city in 3d for a flythrough. The series is suitable for any 3d software that has replication. I am using Carrara. http://www.facebook.com/scififunk In part two I demonstrate why you need to use city engine software to realise such a large scale project. The software I chose was in fact called "City Engine" from Procedural. I chose the cheapest version of the software (I am an independent animator) , and I am importing low poly object models into the software in order to export a 3ds file. This file is imported into Carrara for rendering/animation.
Building a LARGE 3D City flythrough Tutorial (Part 1): How to build a large city in 3d for a flythrough. The series is suitable for any 3d software that has replication. I am using Carrara. In part one I describe the scene I am about to create and list the pre-build 3d models that I intend to use. However in a scene of this size, low poly models are essential. I intend to make my own.For updates in between each video tutorial please like http://www.facebook.com/scififunk
Soundtrack Demonstration: This is How I make a movie track and sound effect for for a animation. Soundtrack Demonstration. Performed By Ivy Summers July 18 2012 at IMS Studio
Lion Sit Pose Creation Timelapse: This is a timelapse of the creation of a site pose for the Millennium Big Cat Lion. http://www.medhueanimations.com/
Customizing Your Controls in DazStudio: This is a tutorial about how to customize your DazStudio controls and workstation. http://www.medhueanimations.com/
Simple Steps With Poser 05 Sticky Feet: How to switch Inverse Kinematic on and off.
Simple Steps With Poser 04 Saving Your Render: It's no good doing all the work and not saving your render!
Simple Steps With Poser 03 Render Settings: This time I give my render settings and show how to set them up in Poser.
Simple Steps With Poser 02: Simple Steps With Poser 02 Goodbye - Hello to the Ground Plane and Ground Shadows.A simple way of removing the Ground Plane and Ground Shadows and then making them appear again.
Simple Steps With Poser 01 Goodbye Andy: An easy way to get rid of Andy the robot, so that you can load up Poser with an empty Work Area.
How to make Morphs in DazStudio: This is a tutorial on how to create a morph dialer inside DazStudio 4Goto my website to purchase these morphs.http://www.medhueanimations.com/collections/frontpage/products/lycan-morphs
Bryce Tutorial 1 - Basic and Complex Booleans: A step-by-step Bryce 7.1 Pro tutorial created by me based on Boolean objects including my last 3 uploaded scenes with boolean objects. (22 pages)Recommended for :4-104 years oldBeginner - MasterOld tutorial of bryce 5 has been deleted and this is updated/compatible with Bryce 7.1 Pro.Enjoy it and i hope you like it and learn new things , oh and there is a song to listen too while studying/exploring this tutorial :).I didn't digitally signed the document, or secured or encrypted so it wont be issues with the printing if anyone needs to print it.The pdf contains attachments in .br7 and a media song. You might need to trust it when open it.Created in Acrobat X Pro and Photoshop CS.Acrobat 7.0 might be a minimum requirement to open.Bookmarks added for each page even for the project files.Feel free to link this awesome tutorial on your website (if you don't charge money for view or website subscription) if you like it.This tutorial is free to redistribute too.
SL Avatar Efficiency & Lag: This is a tutorial video about how to know what it cost to render your avatar in Secondlife.
Building Dragon Takeoff Animation: A demonstration on how to use my set of animation presets within DazStudio to animate the SubDragon avatar.Note:Sorry guys, I was told to reupload this in the tutorial section. A full demo is coming but I need to get my website up first.Purchase SubDragon animation and pose presets here: http://www.medhueanimations.com/products/subdragon-animation-presets
Carrara Tube lighting (Indirect light, with day / night lighting): How to use Carrara Tube lighting as Indirect light in both day and night scenes. http://www.facebook.com/scififunk In certain situations a quick way of simulating indirect light (quick as in much faster renders for almost the same quality), is to use two tube lights! The main light (brighter light) acts as the outside light source (sun or moon), and the inner light as the indirect light (where the main light doesn't shine but never the less the detail needs to be seen). Examples shown with "The Tin Can" and "Generic Sci Fi Corridor" both by Stonemason. Rendered in Carrara. Check out my facebook page for more examples. http://www.facebook.com/scififunk.
Tube Lighting in Carrara: A Quick look at Tube Lighting in Carrara using the Display Room model from Stonemason. I Show an animated scene with lots of tube lights + a bit of ambinent light, and explain how to set up a tube light to get it behaving like you want it to. All accompanied by soem free music of my own available at Soundcloud.com/scififunk
Simple Rose in Hexagon-Part Two: Part two of the Hexagon rose tutorial.
Simple Rose in Hexagon-Part One:
Creating SL animations in Daz: This is a tutorial for creating animations for Secondlife in Dazstudio.
IOH spreadsheet tutorial: I was asked to start this thread due to people finding the new Itemized Order History on the new DAZ site a cumbersome tool. Someone suggested a spreadsheet, and I decided to try it. It helps me keep my sanity, and I suggested it to others. They in turn asked for a little tutorial as a PDF offered here, so others can find it later.As a side note, the links copy hot, so the order numbers and the reset button is active from within the spreadsheet. This allows for easy recording of what individual items are in bundle packs. No more repeat purchases. :D No more having to mess with flipping through the IOH to reset something.IOH spreadsheet tutorial: I hope some find it helpful. :D
SketchBook Ink for iPAD from Autodesk: SketchBook Ink is a new drawing app that is designed to deliver a digital ink experience. Using a non-pixel-based engine, SketchBook Ink will be able to produce different line styles & export massive image sizes that add new value to the SketchBook family.  This short film shows SketchBook Ink in action. 
Modeling Bows in C4D: A basic tutorial suitable for fairly new users covering how to make two styles of decorative bows using c4d's basic modeling tools.This is part of a series of tutorials for the RDNA CInema4d Forumhttp://forum.runtimedna.com/showthread.php?70571-Lyrra-s-Tutorial-List
Preparing Poser & DS4 FIgures for C4d Modeling: The first step in modeling clothing is getting the base figure into your modeling program. Poser and DAZ Studio 4 present special challenges, which are explained in this tutorial.This is part of a series of tutorials for the RDNA Cinema4d Forum. http://forum.runtimedna.com/showthread.php?70571-Lyrra-s-Tutorial-List
DS4 Tutorial:Rigging High-Heels for Genesis rev1: Here is a tutorial I made to show you how to rig conforming High-Heeled Shoes for Genesis that won't turn into a poly-mess It's 15 pages of detailed step-by-step instructions complete with pictures that show the whole process from start to finish I hope you find it informative and useful in your Daz3D adventures
Modeling a Rib Vault Type Ceiling in Cinema 4D: This video is a quick tip showing how to model a rib vault type ceiling in Cinema 4D R13. It was inspired by a 3D model I found on the Internet as well as by the Residenz in Munich, Germany, which is a vast building complex that has a number of colonnades with ceilings like the one I'm building in the tutorial. Requirements: C4D R13 Prime. Please note that a basic knowledge of Cinema 4D is required to be able to follow this tutorial. While the modeling as such is pretty basic and I do explain everything I'm doing step-by-step, I'm using both default and custom shortcuts for most of the modeling. The free, high-res video can also be downloaded at http://www.c4dexchange.com/en/default.aspxEnjoy!brainstewa.k.a. contrafibbularities
Underworld: Awakening - Behind the Mocap with Luma Pictures: Take a peak behind the scenes of Underworld: Awakening as Luma Pictures reveals how they used OptiTrack's optical motion capture technology to help animate the film's most notorious monster, the Über Lycan. For more information, visit Luma's customer spotlight on the OptiTrack website: http://www.naturalpoint.com/optitrack/about/customers/luma-pictures.html Also be sure to visit the Luma + OptiTrack studio session on Filter Foundry for more information on Luma's mocap pipeline: http://www.filterfoundry.com/studio/OptiTrack/ http://www.filterfoundry.com/the-studio/sessions/377/
C3DE Issue 09: Magazine all about Carrara 3D and artists using Carrara software. 
M4 Crucifixion: Poser parameter settings for M4 crucifixion pose, in PDF format.   Recommend France's cross set, available at this link:   http://www.sharecg.com/v/53670/gallery/21/DAZ-Studio/Crucifixion-SetUPDATED - March 28, 2012 to correct a few left arm settings.M4 crucifixion pose file download here:http://www.sharecg.com/v/60977/browse/11/Poser/M4-Crucifixion-PoseDEDICATED IN MEMORY OF FRANCE - APRIL 4, 2012
How To Model A Seamless Tiling Texture: ***19 May 2013 Updated to Issue 1 - corrected word-wrapping problem and a few typos, that's all ***This is also available for download from my own website (check my ShareCG gallery page for my website link).For anybody who's downloaded my tileable mail textures and thinks it must be difficult to make them - it's not! This is how I make my tileable mail textures. As long as you're familiar with Blender you should be able to follow these 12 steps quite easily and start creating your own seamless tiling textures.If you're not familiar with Blender but you use another 3D modelling application, then it may be worth looking at this PDF since the same principles apply (I guess), and you may be able to adapt the method to your app.Please bear in mind that this PDF assumes that you already have a reasonable knowledge of Blender - it is not intended for a complete Blender novice.
PDF Tutorial for DS4 Content from Zip files: A short tutorial on how to extract zip files with Poser format content for DS4 created by  Jaderail and formatted by 'me'     Reproduced and reformatted a forum tutorial with kind permission and credit to original author.
Medical Animations: Medical animations can be useful and informative tools for medical professionals when they are trying to describe complex topics and procedures that may be difficult to imagine.
Creating Water in Daz Studio:  An easy tutorial on how to create water in Daz Studio.
PipelineFX talk at bluegfx: Qube! render management breakdown.: PipelineFX talk at bluegfx. Richard Lewis covers the best practices in render management with Qube! Video provided by bluegfx.
Fast Night Time Lighting for Youtube 3d Animation.: This tutorial can be applied to just about any 3d application, but here I am using Carrara. http://www.scififunk.com/2012/02/22/fast-night-time-lighting-for-youtube-3d-animation/ The basic idea is to use moonlight with 4 distant lights each with their own colour shading and (low) intensity, in order to simulate the slow to render indirect lighting that is available under global illumination. In addition to this set up I go into how contrasting addtional (brighter) lights with this lighting can help the whole scene look like night time. The video is geared towards surviving youtubes encoding for darker lights. Of course using some kind of gamma correction is useful, but how about fixing the scene at source? Gamma correction can light up everything, here you can select what is to stand out. Finally I mix a three point lighting idea with this set up to show how you can cheat and help individual objects stand out in the darkness. Steve Night Time Lighting http://www.scififunk.com
Three Point Lighting Tutorial for 3d Animators: Three point lighting can transform your remders! Suddenly flat dull pictures take on a 3d quality of their own. http://www.scififunk.com/2012/02/21/three-point-lighting-tutorial-for-3d-animators/ In this tutorial I am using Carrara, but the principles apply to any 3d application that has spotlights and the ability to render. The basic principle is this, shine a keylight (usually a bright white light) onto the subject and a fill light (usually a duller orange light) to the side, plus a backlight (usually blue) to the side and rear. Now the magic happends when the three lights overlap on the subject. However I take things much further in this tutorial. How about using three point lighting on individual objects to make them stand out in a scene. If you make the lighting so tight that It doesnt spill over onto the ground below or other objects you have massive control over your subject. Hope this helps. Please share your thoughts. How do you use three point lighting? Steve three point lighting http://www.scififunk.com
Simple Sunshine & SkySphere, a DAZStudio4 Tutorial: Have you tried to do outdoor renders but didn't have a sky in the background? Was your light artificial-looking or pale'n'wimpy when you wanted brilliant hard sunlight? This tutorial will show you how to make a quick and simple SkySphere and Sunshine light array in DAZStudio4 that can be easily rotated and positioned however you want, renders quickly, and can be saved for later use in any DS4 scene you need. Includes 18 skies that can be seamlessly applied to DAZStudio4's sphere primitive.
Fast Daytime Lighting for 3d Animation: In this 3d animation tutorial, I uncover a way of emulating indirect lighting and to a lesser extent ambient occlusion to greatly speed up your render times. http://www.scififunk.com/2012/02/20/fast-daytime-lighting-for-3d-animation/ Although this was orginally for Carrara, to some extent the idea would work for all sorts of 3d apps. I have to say that this is a work in progress and that you might know a better way. However I am an animator, and so I don't need perfection, instead enough realism to make the scene credible is ok. If you have the resources to speed up the incredibly slow renders with global illumination switched on then great! For most of us however we are limited to finding the best compromise with perhaps 1 to 1 and a half minutes a frame at 24 or 30 frames per second. In which case this tutorial might be of some assistance. Steve http://www.scififunk.com
How to Build a Big Set. 3d Animation. (Part 4 - Replication tips): How to Build a Big Set. 3d Animation. (Part 4 - Replication tips) http://www.scififunk.com/2012/02/18/how-to-build-a-big-set-3d-animation-part-4-replication-tips/ Replication is a fantastic way of keeping your file size (and therefore overall responsiveness of your scene) low. In my example scene much of the scene is in fact replicated. I use a third party plug in from inagoni.com called replica. In the video I take one of my simple models (a palasade railing) and replicate it. What makes this replicator so useful is that once youve made the replicas you can move them and rotate them independantly. In fact you can change the shader independantly. I just apply a colour to the same texture (as a multipler) and now my one object can have multiple colours. Combine the technique of cutting out the middle of models with replication and you have the ability to create a large scene! Where it gets tricky is with complex objects (high polygon count), even with replication the scene responsiveness can slow down quite a bit with things like trees and bushes. I therefore recommend that you work on the individual models in the scene as seperate scene files (saving off many "work in progress" versions, just in case you corrupt a file in some way). Later in the project you can merge these scenes together (although I wouldn't add trees and bushes until much later, and i certainly wouldnt add characters until the last minute). Hope this helps! Let me know your thoughts. Steve
How to Build a Big Set. 3d Animation. (Part 3 - Reducing 3d Model size): This guide to keeping your file size small starts with a look at your choice of 3d models. http://www.scififunk.com/2012/02/17/how-to-build-a-big-set-3d-animation-part-3-reducing-3d-model-size/ I like to buy 3d buildings from stonemason as he keeps the file size quite small anyway, plus of course they look good. However even these can be reduced quite dramatically. In the example shown I reduced "faded industry" from approx 1600k to approx 500k a whopping 66 percent saving! My basic plan is to rip out stuff that you dont need. To do this you "smooth objects" in Carrara, go into the modeller and start physically deleting objects. To make the actual space saving you need to select "remove unused objects", and shaders and consolidate duplicate shaders. Of course some scene files come neatly packaged so that you can save off individual buildings. After creating all these mini scenes of indiviual buildings, you can merge the scenes (import them in Carrara) to create your composite scene. Steve 3d model file size reduction http://www.scififunk.com
How to Build a Big Set. 3d Animation. (Part 2 - Model and Location Scouting): I explain how I reduce costs in 3d model buying and how I can construct a realistic looking scene via online location scouting. http://www.scififunk.com I believe that you have to plan well ahead in 3d model acquisition, with a good outline knowledge of your script - in order to keep costs down. Also having an intimate knowledge of the location you plan to set your film in will help you construct a realistic scene. I like to use Google maps and google street view to accomplish this. Steve 3d animation http://www.scififunk.com
Carrara 3D Animation NLA Mistakes #1: 3d Animation is not easy. Or put it this way, it's easy to make mistakes. In this series I look at typical mistakes and how to rectify them. http://www.scififunk.com In this episode I make a Carrara 3D Animation NLA Mistake. I would classify this as a beginers mistake. I am fairly new to NLA but not to keyframe animation, although the previous package I used (Animator for DAZ studio) was't as comprehensive as Carrara's built in animator. The mistake in question is not looking after your grouping correctly and then going ahead and animating, such that the grouped (composite) object breaks up mid animation. This can possibly occur when you are trying to test an animation and swtich elements of the group off (so that you dont notice the mistake), but it's easily fixed. Of course if you had the grouping set up correctly in the first place this type of mess up is less likely to occur. Better shot of the Taxi http://www.flickr.com/photos/10575359@N03/6726334691/in/photostream/lightbox/ Steve Sci fi Funk 3d Animation
Metaball Modelling Example: Carrara Metaball Modelling. What is it? What can it be used for? http://www.scififunk.com Beats me, but apparently it is most used for "organic" modelling, owing to the fact that it creates irregular and natural looking shapes. Examples would be the surface of an alien planet etc. However what interested me was usign square primatives and using the subtraction method to create architectural objects - like a brick for example. Also using procedural shaders the object can take on life like textures and even be animated! Yes dear reader, armed with Carrara you can recreate your very own alien bursting from the stomach scene. What more reason do you need? Get metaballing now! Steve Payne metaball modelling http://www.scififunk.com
Converting V4 Clothes To Weight Mapped Clothes: A basic guide to converting normal V4 clothes to Weight Mapped ones.
Creating Reflections in Daz Studio (video and pdf): This is a quick and easy tutorial on how to create photography studio reflections on objects using planes. Includes a pdf and a video demonstration. Click on Gallery for more DAZ studio freebies.
3D WALL IN AUTOCAD: Free download all 3d models and 3d videos and much more 3d video tutorials http://www.all3dmodel.com
Carrara Helpers and Modifiers for Genesis: Carrara target helpers and modifiers for easy leg posing for the Genesis figure. Includes 3 helpers, 10 modifiers + PDF description
EYER G2 User Guide: User Guide with step by step tutorial for "EYER for G2". You need to have Acrobat Reader for read this file.
iClone5 Tutorial - Physics 101 Dynamic and Static Object Interaction: The new physics engine is one of the coolest new updates to iClone 5. In this tutorial, you're going to learn about two particular physics states: dynamic and static. Dynamic objects basically react to any external force such as gravity or other physics props, while static objects are essentially objects that move under no condition, and are used for props such as walls, floors, or other barriers. You'll also learn the basics of physics bounding types as well as the specific physics values that determine how your physics object interacts with its environment.
iClone5 Tutorial - Intro to Physics: There's a brand new physics engine built in to iClone 5, but what does that mean? Check out this tutorial for an introduction to the basics of physics. You'll get a summary of the physics panel and the various types of physics properties that you can assign to any on-screen prop. Find out more about different playback options and how they affect the results of your physics performance. Also, discover how to toggle physics simulation on and off, and much more!
iClone5 Tutorial - Object Movement and Manipulation: In any type of software, familiarity with the controls and functions as well as hotkeys and shortcuts is an essential lesson that will save you lots of time in your future productions and give you more control over your workspace. In this tutorial, you'll learn about how to move, copy, morph, and pretty much do anything to your on-screen props. New to iClone 5 is the multi-duplicate tool, which allows you to make copies of props and customize them in a number of unique ways.
iClone5 Tutorial - Prop Puppet: The Prop Puppet feature is new to iClone 5, and allows you to manipulate your props in real-time using a variety of highly customizable movement templates. Prop Puppet is a quick and easy tool that has a variety of practical uses in any animation project. In this tutorial, you'll learn how to move props in real-time with unlimited motion range and options, and then record those real-time movements.
iClone5 Tutorial - Intro to Body Puppet Motion: Exclusive to Reallusion and pioneered with CrazyTalk Animator, body puppet motion makes its debut in the 3D realm with iClone 5. Body Puppet Motion is a unique and easy way to animate your characters with highly-customizable motions. You can preview your motion in real-time and observe minor adjustment as the animation loops. Body Puppet Motion also gives you the ability to mask out body parts and layer different animations for different parts of the body on top of each other. Find out how in this tutorial!
iClone5 Tutorial - Intro to Human IK: Human IK (Inverse Kinematics) is a new feature to iClone 5 and provides an essential tool for creating natural looking character animation. Licensed from 3D animation pioneer Autodesk, Human IK is a crucial tool for real-time 3D animation. Learning to use Human IK will save you tons of time on character animation with features such as pinning, reach target, and full-body motions.
iClone5 Introduction to Lighting: If you know how to use proper lighting on your scene, it can make a huge difference in the visual quality. iClone has a wide variety of options for customizing the lighting and shadows in your scene. Become familiar with spotlights, directional lights, and all the various keyable and non-keyable values that you can modify to further enhance your scene. You'll also get introduced to shadows, and how you can adjust them to save system resources or add extra polish to your scene. New to iClone 5 is the Ambient Occlusion feature, which is a resource-saving and visually appealing way to enhance the depth of your scene.
iClone5 Introduction to Camera: One of the foundations of good 3D animation is learning how to use the camera. This tutorial will introduce you to the basics of camera movement and manipulation, as well as give you a few functional tips that will provide you with the essential skills you will need to create good camera effects and movement. iClone 5 includes new features like a PIP mini-viewport that allows you to preview camera movements and scene changes without the need to switch cameras. You'll also become familiar with features such as Depth of Field, Clipping Planes, and the Look At feature.
iclone5 New Feature Guide: iClone5 allows you to create in-house animations by moving your body in front of any Kinect Motion Capture system. Also included, are real-time physics, toon rendering and many other shader effects.
multi object model to single .pp2 - UPDATED: With this tutorial I wrote, you will be able to convert a multi object model to a single Poser .PP2 file with movable parts. It can be used in Daz Studio as well. Cars with doors, hoods, trunks that open with limits, tires that turn left and right and spin and more. Hide parts also. All in a single file. This tutorial was made by many requests for me to. I hope you all enjoy it and start making your own movable .PP2 files. I would like to give Simpleplanning credit for converting the ten pages into a single .pdf file.
Fabricator For Poser: A simple guide on how to use Fabricator for Poser.
Maya 2012 En Espanol ( Tutorials In Spanish ): I made this video (s), SCG, please do not remove. My last videos were deleted.Music found in this YouTube Channel ; http://www.youtube.com/watch?v=m916YeTTVNA Music Downloaded From : http://www.music4yourvids.co.uk/ I thank the music author.
Saving Shaders and Packing for DS Fabricator: A tutorial to help freebie makers save their seamless fabric tiles as Daz Studio shaders and pack them so they work with The Fabricator available at Daz 3d.
Photoshop Tutorial - Divine Details: A tutorial on achieving some quick and easy special effects in your Photoshop postwork. Figure rendered in Poser. Postwork in Photoshop. Screencaps created using Hypercam 2.0. Theme music created using Acid 4.0. Tutorial complied in Windows Movie Maker. Credits: Figure: DAZ's V3 with original texture and facial morph Costume: bracelets and bikini bottom by AerySoul Bloodrayne top by Terry McG Collar by Baron Von Harkonnen New textures by parrotdolphin Hair: Johanna Hair by RPublishing Background: by Mystikel Photoshop Brushes: Magic Trails by Patslash
Film Making and Animation: Film Making & Animation The Movie Makers course develops skills in pre-production, planning, production, post production and presentation. During the course you will also develop skills in researching, script-writing, interviewing and working together as a team. You will turn your ideas into reality using digital video production. The course is accredited by Open College Network to level 2. The Animation course helps you to understand the main aspects of animation. The basic course in 2D will give guidance on how to structure, script and storyboard a short animated film. The next stage is an advanced course through the development of 3D animated characters using the latest computer software. You should ideally have an artistic background.
Thought of You (HD Making-Of) AWARD Animated Film By Ryan J Woodward Feat.in Sketchozine.c: Beautiful ballet 2d Animated Short. Interview with Ryan about the short film. Thought of You Making-of (2010) 11:47 | 2D Animation - Other/Musical Produced Independently by ryanwoodwardart.com CREDITS: Ryan J. Woodward Info on the full exhibition of art that includes animation and figurative works visit: conteanimated.com
Zero Budget Animation: Zero Budget filmmakers Ben and Paul show how to make some cut price animation old-school style.
The Making of Knightfall Animated: This video documents the inspiration, processes and methods of how the Knightfall animated trailer was produced.
THE SPINE 'Making of: Story Genesis': http://www.nfb.ca/thespine For The Spine, director and scriptwriter Chris Landreth joins forces again with producers Steve Hoban (Copperheart Animation), Mark Smith (Copperheart Animation) and Marcy Page (National Film Board of Canada), who had collaborated with him to make Ryan (2004) Oscar winner for best animated short. Entirely computer animated, The Spine is a bold film whose dazzling artistic style pushes the limits of animated film. The Spine uses uniquely bizarre but strangely believable imagery, to tell the story of an ordinary married couple whose lives are in turn tragic, absurd and beautiful. The Spine was produced by the National Film Board of Canada in association with Copperheart Animation and C.O.R.E. Digital Pictures, with the creative participation of Autodesk Canada CO. and Seneca College School of Communication Arts. Visit Chris Landreth's blog : http://www3.nfb.ca/webextension/the-spine/blog Watch Ryan (2004) : http://www3.nfb.ca/webextension/the-spine/watch-ryan.php
Making of 3D CGI Animation - "Elroy - the Potato Head Boy": Slightly odd, but hopefully entertaining short film I made a few years back with the help of people from Canada, Holland, China, Russia and the UK, to mention a few. The idea was to make an animated film incorporating live action production methods. So alongside CGI artists, I hired actors and DoP to workshop the action, then I rendered ('filmed') it from different angles and cut together with an editor, just like in live action. It was experimental and a really unique way to get results. Inspired by this approach and that I was using the same Hewlett-Packard render farm as Shrek 2, the Discovery Channel made this little 'making of' featurette.... A huge thanks to all those who helped. More details on http://www.elroythemovie.com
CLOTHER Hybrid Noir User Guide: User Guide with step by step tutorial for "CLOTHER Hybrid Noir for V4". You need to have Acrobat Reader for read this file.
Lux Mix Materials via Reality: How to generate a Lux mix material using Reality and manual file editing. You will need to know or have the following: How to Export and Import OBJ files, if creating an object from scratch. A UV Template of the object or know how to create one using a UV Mapping program. A Text editor capable of editing Lux lxm files. A basic knowledge of Lux Material definitions.
C3DE Issue 08: Carrara 3D Expo online magazine. All about Carrara artists and arts created using Carrara.
Jack-O-Lantern Tutorial: A quick tutorial on how to make a pumpkin Jack-O-Lantern in Carrara 8 Pro. Basic Modeling skills will be needed. Introduction to UV tool use and shaders slightly discussed. It's a holiday occassioned fun thing to do for fun. :)
How to Use Your Own Textures in Photobox: A simple guide on how to use your own textures as backdrops for PhotoBox for Poser.
Free Webinar -Martial Arts Pro & Animation Mentor: Animation Mentor, the state-of-the-art online animation school founded by animators for animators, announced today that Dr. Stuart Sumida, martial arts pro and professor of biology at California State University, San Bernardino, will be featured in the webinar Anatomy of a Fight on Tuesday, October 11, 2011, from 10 a.m. to 11 a.m. Pacific Time. This event is free to animators, students, Animation Mentor alumni and others who register in advance. A second airing will take place later that day on the Animation Mentor Facebook page. REGISTER HERE webinar,martial arts,
Is Emily Real or an Illusion - Image Metrics :): See if you can tell reality from illusion in this clever product overview from Image Metrics.
Introducing Faceware from Image Metrics: This short video introduces you to Image Metrics' Faceware 3D MOCAP facial animation software. Faceware uses a software algorithm to accurately capture facial expressions and movements and transfer these to a 3D animated model for use in film and gaming.
DAZ Studio Camera Control Tutorial: A quick tutorial on using and setting up camera parameters inside DAZ Studio.
Come usare i vestiti dinamici con aniMate in DAZ Studio: Presentato da: http://www.3ddsaddict.com/it/ La versione video del tutorial che spiega come utilizzare i vestiti dinamici (Dynamic Clothing) con aniMate in DAZ Studio, disponibile a questo link: http://www.3ddsaddict.com/it/143-tutorial-per-daz-studio-come-utilizzare-dynamic-clothing-con-animate/ English version here: http://www.youtube.com/watch?v=VJgbQYP89o0
Come renderizzare un'animazione con DAZ Studio: Presentato da: http://www.3ddsaddict.com/it/  La versione video del semplicissimo tutorial disponibile qui: http://www.3ddsaddict.com/it/159-tutorial-per-daz-studio-come-renderizzare-animazione/ English version here: http://www.youtube.com/watch?v=PRz5dQ5oriQ
How to use Dynamic Clothing with aniMate in DAZ Studio: Presented by: http://www.3ddsaddict.com/youtube The video version of the tutorial available here: http://www.3ddsaddict.com/2011/how-to-use-dynamic-clothing-with-animate-in-daz-studio/ Versione italiana qui: http://www.youtube.com/watch?v=ZrLu5vMkkyA
How to render an animation with DAZ Studio: Presented by: http://www.3ddsaddict.com/youtube A very basic and simple tutorial for DAZ Studio available at this page: http://www.3ddsaddict.com/2011/how-to-render-an-animation-with-daz-studio/ Versione italiana qui: http://www.youtube.com/watch?v=AK2YVX1qVLY
3D Animation as a Marketing Tool: 3D Animation as a Marketing Tool http://www.htdwebmarketing.com/2010/01/27/3d-animation-as-a-marketing-tool/ Why use 3d animation and where to use 3d animation. Examples of how, where and why from around the web. Steve 3d animation http://www.htdwebmarketing.com
RV Color Pipeline: This video is for the color nerds out there. You know who you are: you care about color spaces, color transforms, bit depth, and HDR. If that's your cup of tea, the video overview describes RV's color pipeline, with examples, touching on RV's 4-stage 3D HDR LUT pipeline, non-LUT shader transforms, and dealing with baked in color transforms.
RV 3.8: Remote Sync and Annotation: RV has had remote sync since 3.6, but in 3.8 we've made it much easier. In fact, you can now start RV, sync with a friend, and pull all your friend's session information (so you're looking at the same media), all with a single click! Also new in 3.8, you'll be able to mess up your beautiful images with your hand-drawn graffiti, store it in session files, bake it into snapshots and movies, and of course share it with your friends over sync.
Asset Pixel Inspector Proof of Concept Demo: One of the most common ways to waste production time is to review shots that have the wrong stuff in them. This is particularly bad in dailies reviews where the whole crew can end up sitting through a long discussion of shot, only to realize at the end that the model was an old version or the new lighting did not make it into the render. This video shows an approach to avoiding these kinds of mistakes by using a special pixel inspector in RV that can look up information about the shot by indexing into a separate false-color image layer. Please note, this is not a production ready tool, it's a quick hack to demonstrate the concept. The code is simply a modified version of the RV color inspector. It took longer to roto the background image than it did to modify the RV color inspector to work this way. We like these kinds of production solutions because they are fundamentally low tech but can have a big impact on production. If your tools are flexible and customizable like RV, these kinds of solutions are easy to implement.
RV + Shotgun Release Tour: After almost a year of work the integration package has been released. You can read more about it here or watch this great intro video that Don at Shotgun made to show off the new integration features. As I'm sure you know, Shotgun is a digital production tracking and collaboration system, and it's awesome. Like RV it's engineered from the ground up by industry veterans to provide both a standard solution to a production pipeline need, and to put so much control and extensibility in the user's hands that it can fit into almost any studio's existing infrastructure. (Listen to an audio interview with Stephen Chiu - SHOTGUN)
Tweak RV & Pipline FX Qube! Integration Preview: We have been working with our friends at PipelineFX to integrate RV with Qube!. We will be showing a preview of the new RV package and Qube! at NAB next week. Tweak will be in the PipelineFX booth, South Hall SL-9711 from 9:00 to 1:00 Mon, Tues, Weds (April 12, 13, 14). In case you don't know, Qube! is the industry leading render management system. Qube! is an excellent way to manage renders and RV is a good way to look at the results, so it seemed like a natural fit to get our tools working closely together. Check out our sneak peek demo video. The new tools connect Qube! and RV so that you can launch playback from Qube!, control Qube! directly from inside RV, and get Qube! meta data just by loading images that were rendered by Qube!. For example, you could come in in the morning to reivew last nights renders and if you find a bad frame just tell RV to resubmit that frame to the render farm (or task or entire job). Some key features: Launch playback in RV from inside of Qube! Block, Kill, and re-submit render jobs from inside of RV Monitor Qube! jobs live inside of RV Display Qube! meta data in RV info widget Load images from the filesystem and then query Qube! to find job info Run RVIO jobs from Qube! to convert images, make movies, etc.
TACTIC Walk-Through, SIGGRAPH 2011: This video shows all of the latest features in the soon-to-be released TACTIC 3.6, a Web-based production asset management system for the media and entertainment industries. This video was created from a demo given at SIGGRAPH 2011.
Krakatoa MX 2 Hair Demo From Siggraph Part 3: Part 3: Goto Part 2, 1 Borislav "Bobo" Petrov, Product Specialist at Thinkbox Software takes us on a tour of our lasted Krakatoa release as introduced at Siggraph 2011. Krakatoa provides a pipeline for acquiring, caching, transforming, modifying, deforming, culling, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa™ integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.
Krakatoa MX 2 Hair Demo From Siggraph Part 2: Part 2: Goto Part 3, 1 Borislav "Bobo" Petrov, Product Specialist at Thinkbox Software takes us on a tour of our lasted Krakatoa release as introduced at Siggraph 2011. Krakatoa provides a pipeline for acquiring, caching, transforming, modifying, deforming, culling, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa™ integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.
Krakatoa MX 2 Hair Demo From Siggraph Part 1: Part 1: Goto Part 2 3, Borislav "Bobo" Petrov, Product Specialist at Thinkbox Software takes us on a tour of our lasted Krakatoa release as introduced at Siggraph 2011. Krakatoa provides a pipeline for acquiring, caching, transforming, modifying, deforming, culling, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa™ integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.
Whats New in Poser Pro 2012 & Poser 9: Steve Cooper, Product Marketing Manager, Graphics Solutions at SmithMicro Software gives us a tour of Poser Pro 2012 with insight into Poser 9 in this new release update announced at Siggraph 2011. Visit the Poser Pages to Learn All About these Exciting New Releases Poser Pro 2012 Poser Pro 2012 delivers the most complete suite of Weight Map Creation tools in the world of Poser. Creating and tweaking Weight Maps is easy using Pro 2012’s updated Joint Editor. The Paint Mode interactively paints vertices. Apply Symmetry to transfer bend and bulge Weight Maps from side to side. Convert existing Poser figures to Weight Maps. Combine Weight Maps with Zones for Hybrid Joint Rigging. With Pro 2012’s new Weight Map Auto Transfer, you’ll be able to move existing Weight Map Rigs onto any new figure. Poser 9 Weight Map Rigging is the standard for high-end applications, and now both Poser and Poser Pro provide the most open system available to Poser users today. Our new Weight Map Rigging system is an open, well documented platform with support for third party weight mapped figures delivered in the easily editable Poser PZ3 file format.
Shotgun - Studio production and collaboration: Shotgun Software's mission is to put a stop to the suffering of creative professionals that are restricted by the massive amount of information and complexity the "digital age" brings to their work life, which can lead to mistakes, inefficiencies, and unpleasant "surprises" that affect the quality of the work and work lifestyle.
Pseudo Place Editing: Edit building models directly from City Editor with in-place template editing! New in Ürban PAD 3.0.7b.
Silo And Digital Tailor 09: Making A Sock From A Boot Designed to be used with Silo and Digital Tailor videos by Fugazi1968 at Renderosity. You will need the Digital Cobber Starter set for this one:- http://www.renderosity.com/mod/bcs/index.php?ViewProduct=87557
How to create a content folder in Poser: This is a guide on how to create a new custom content folder in Poser thetutorialmedia.com
Silo & Digital Tailor 08: Making A Simple Gilet. Designed to be used with Silo and Digital Tailor videos by Fugazi1968 at Renderosity. Creating a simple Gilet. Comes with a Starter mesh to use with the PDF.
Mocap Experiments #4. "hmm not sure I want Dyscola": A Tutorial on getting a single camera mocap capture all the way into a finished rendered movie via Daz, Carrara and Adobe after effects. It's not easy to get useable mocap data from a single camera set up, but the video shows how a bit of care during set up, mocaping and animating can go a long way.
Silo & Digital Tailor 07: Making A Simple V Neck Collar. Designed to be used with Silo and Digital Tailor videos by Fugazi1968 at Renderosity. Creating a simple V neck collar. Comes with a Starter Top to use with the PDF.
pose to pose animation part 2: this tutorial is on pose to pose animation
pose to pose animation part 1: this is the tutorial on pose to pose animation
Silo & Digital Tailor 06: Making A Simple Rounded Collar. Designed to be used with Silo and Digital Tailor videos by Fugazi1968 at Renderosity. Creating a simple rounded collar.
Silo & Digital Tailor 05: Creating a Side Split Dress Designed to be used with Silo and Digital Tailor videos by Fugazi1968 at Renderosity. A very easy effect to recreate.
Silo & Digital Tailor 04: Creating a Boob Tube in Five Minutes Designed to be used with Silo and Digital Tailor videos by Fugazi1968 at Renderosity. Yes, that's all it takes!!!
Silo & Digital Tailor 03: Creating Material Zones Designed to be used with Silo and Digital Tailor videos by Fugazi1968 at Renderosity. How to create Material Zones on a mesh. Comes with a mesh to work on..
Silo & DIgital Tailor 02: Making a Basic Top. Designed to be used with Silo and Digital Tailor videos by Fugazi1968 at Renderosity. How to make a simple top for V4.
Silo & Digital Tailor 01: Starting Points and Colouring Your Meshes Designed to be used with Silo and Digital Tailor videos by Fugazi1968 at Renderosity. This tutorial shows you how to create starting points to make creating items easier. Also, it shows you how to colour your meshes to solve poke through problem.
Poser-6_-Spawn--Morph-Target: Spawn Morph Targets in the face room of Poser 6.
DAZ Studio Tutorial: Depth of Field: This is a Depth of Field mini-tut that I orginally posted in the DAZ forums. By request, I am uploading it here to make it available for everyone. :)
Poser 7 Dynamics Simplified: Just that, a super simple tutorial to walk you through the Poser 7 cloth room without sacrificing any Twinkies or summoning any demons. (Not even a little one!)
Ürban PAD Functions and Features: An overview of Ürban PAD functions and features as shown through our 2009-2010 demo cities.
Unreal City: Inspired by Detroit, artist Hristo Petrov creates a decidedly Unreal level, solo, in three weeks. Using Ürban PAD's GIS data import and procedural buildings features, he recreatex Detroit, with a twist, and imports the city in UDK.
Unearthly Challenge: Ürban PAD to Unreal UDK: Hristo Petrov uses Ürban PAD to create "A Game of War," his entry for the 2009 Unearthly Challenge. He then renders the city in Unreal. Nice work, Hristo!
Simplicity n° 2: Intermediate Part III: In this final video of the Simplicity: Intermediate series, we finish creating the generic building we started in Simplicity n°2, part I. We focus on using Filter and a creative use of the Ring and PushZ rules to add a simple, varying decorative roof.
Simplicity n°2: Intermediate, part II: In this video, we continue creating the generic building we started in Simplicity n°2, part I. We focus on using Split and PushZ rules to create windows, and using random texturing.
Simplicity n° 2: Intermediate, part I: In this video, we'll show you how to start making a generic procedural building from the ground up. In this segment, we'll create the ground floor and doors. We'll concentrate on using basic Split rules and Filters to create the basic building shape, select sides, and create doors.
Simplicity n° 1: Beginner: A 10-minute introduction to creating a basic building in Ürban PAD. You'll learn how to master the graph-based Editor workflow, create a basic template using a few simple rules, and reproduce that template on a larger surface to create a block fo buildings. Let's go!
Intro to XML: This tutorial teach you about basic XML.
JSP: This tutorial teach you about Java Server Pages.
Expression Language: This tutorial teach you the usage of Expression Language in JSP.
Network Programming: This tutorial teach you basic network programming in java.
Core JSTL: This tutorial is explaining about core jstl usage in java web application.
Tutorial: Visual Basic 2010 Die Grundlagen der Grundlagen -MutantProduction: Das ist mein Erstes Tutorial. Ich habe beschlossen dass ich ein Tutorial- reihe über Visual Basic 2010 machen werde. Der Sprecher Klaus http://www.youtube.com/watch?v=SOGVHBohA_Y&feature=feedu Folgt uns auf Twitter http://twitter.com/#!/MutantCompany Likt uns auf Facebook http://www.facebook.com/pages/Mutant-Pro...123382401075732 Auf der Homepage könnt ihr schauen was es Neues gibt http://www.mutant-production.de/ Kommentieren und Bewerten. Greets Euer Mutant Team
Tutorial: 3Ds Max - 4. Grundobjekte Deformieren Part 4 - MutantProduction: In diesem Tutorial zeige ich euch wie ihr Grundobjekte in Autodesk 3ds max deformieren und verändern könnt. Nach dem video müsstet ihr jede form die ihr wollt hinbekommen Folgt uns auf Twitter http://twitter.com/#!/mutantcompany Wir haben auch Facebook Seite: http://www.facebook.com/pages/Mutant-Production/123382401075732 Gruppe: http://www.facebook.com/home.php?sk=group_135534373177545 Auf der Homepage könnt ihr schauen was es Neues gibt http://www.mutant-production.de/ Kommentieren und Bewerten. Greets Euer Mutant Team
Tutorial: 3Ds Max - 4. Grundobjekte Deformieren Part 3 - MutantProduction: In diesem Tutorial zeige ich euch wie ihr Grundobjekte in Autodesk 3ds max deformieren und verändern könnt. Nach dem video müsstet ihr jede form die ihr wollt hinbekommen Folgt uns auf Twitter http://twitter.com/#!/mutantcompany Wir haben auch Facebook Seite: http://www.facebook.com/pages/Mutant-Production/123382401075732 Gruppe: http://www.facebook.com/home.php?sk=group_135534373177545 Auf der Homepage könnt ihr schauen was es Neues gibt http://www.mutant-production.de/ Kommentieren und Bewerten. Greets Euer Mutant Team
Tutorial: 3Ds Max - 4. Grundobjekte Deformieren Part 2 - MutantProduction: In diesem Tutorial zeige ich euch wie ihr Grundobjekte in Autodesk 3ds max deformieren und verändern könnt. Nach dem video müsstet ihr jede form die ihr wollt hinbekommen Folgt uns auf Twitter http://twitter.com/#!/mutantcompany Wir haben auch Facebook Seite: http://www.facebook.com/pages/Mutant-Production/123382401075732 Gruppe: http://www.facebook.com/home.php?sk=group_135534373177545 Auf der Homepage könnt ihr schauen was es Neues gibt http://www.mutant-production.de/ Kommentieren und Bewerten. Greets Euer Mutant Team
Tutorial: 3Ds Max - 4. Grundobjekte Deformieren Part 1 - MutantProduction: In diesem Tutorial zeige ich euch wie ihr Grundobjekte in Autodesk 3ds max deformieren und verändern könnt. Nach dem video müsstet ihr jede form die ihr wollt hinbekommen Folgt uns auf Twitter http://twitter.com/#!/mutantcompany Wir haben auch Facebook Seite: http://www.facebook.com/pages/Mutant-Production/123382401075732 Gruppe: http://www.facebook.com/home.php?sk=group_135534373177545 Auf der Homepage könnt ihr schauen was es Neues gibt http://www.mutant-production.de/ Kommentieren und Bewerten. Greets Euer Mutant Team
Tutorial: 3Ds Max - 3. Symbolleisten und Splines - MutantProduction: Ich erkläre euch in diesem Tutorial wie ihr in Autodesk 3Ds max die Maßeinheiten einstellen könnt, wie ihr die wichtigsten Symbolleisten her holen könnt und erkläre euch kurtz die Splines und was ihr damit machen könnt. Folgt uns auf Twitter http://twitter.com/#!/mutantcompany Wir haben auch Facebook Seite: http://www.facebook.com/pages/Mutant-Production/123382401075732 Gruppe: http://www.facebook.com/home.php?sk=group_135534373177545 Auf der Homepage könnt ihr schauen was es Neues gibt http://www.mutant-production.de/ Kommentieren und Bewerten Greets Euer Mutant Team
Tutorial: 3Ds Max - 2. Einstellungen und Grundkörper erstellen Part 2 - MutantProduction: In diesem Tutorial zeig ich euch die wichtigsten einstellungen und wie ihr Grundkörper in Autodesk 3Ds max erstellen könnt Folgt uns auf Twitter http://twitter.com/#!/mutantcompany Wir haben auch Facebook Seite: http://www.facebook.com/pages/Mutant-Production/123382401075732 Gruppe: http://www.facebook.com/home.php?sk=group_135534373177545 Auf der Homepage könnt ihr schauen was es Neues gibt http://www.mutant-production.de/ Kommentieren und Bewerten. Greets Euer Mutant Team
Tutorial: 3Ds Max - 2. Einstellungen und Grundkörper erstellen Part 1 - MutantProduction: In diesem Tutorial zeig ich euch die wichtigsten einstellungen und wie ihr Grundkörper erstellen könntFolgt uns auf Twitter http://twitter.com/#!/MutantCompany Likt uns auf Facebook http://www.facebook.com/pages/Mutant-Pro…123382401075732 Auf der Homepage könnt ihr schauen was es Neues gibt http://www.mutant-production.de/ Kommentieren und Bewerten. Greets Euer Mutant Team
Tutorial: 3Ds Max - 1. Grundlagen Steuerung - MutantProduction: In diesem Tutorial gehts um die grundlagen und Steuerung damit man sich im Programm Autodesk 3Ds max ein bissche zurecht findet. Folgt uns auf Twitter http://twitter.com/#!/mutantcompany Wir haben auch Facebook Seite: http://www.facebook.com/pages/Mutant-Production/123382401075732 Gruppe: http://www.facebook.com/home.php?sk=group_135534373177545 Auf der Homepage könnt ihr schauen was es Neues gibt http://www.mutant-production.de/ Greets Euer Mutant Team
Tutorial: After Effects - Leuchtendes Text Intro - MutantProduction: Hier ein weiteres Tutorial von Mutant Production. Diesmal über After Effects, hier erkläre ich wie ihr ein schönes Intro machen könnt. Ohne externe Plugins. Viel Spaß mit dem Tutorial und sagt mir eure Meinung darüber und was ich Verbessern könnte!Folgt uns auf Twitterhttp://twitter.com/#!/MutantCompanyLikt uns auf Facebookhhttp://www.facebook.com/pages/Mutant-Pr...123382401075732Auf der Homepage könnt ihr schauen was es Neues gibthttp://www.mutant-production.de/Kommentieren und Bewerten.GreetsEuer Mutant Team
C3DE issue 07: Carrara 3D Expo Online Magazine Issue 07. All about Carrara 3D Arts, tutorials, reviews, interviews and a bunch of magnificent art!
Bryce abstract tutorial: a little tutorial for abstract images
Organizing and Installing Vue 3D Content: Explains the file structure in Vue so you can organize and install new content. Includes instructions on how to install the Extras CD and content from Cornucopia3D.
Bryce-Negative light tutorial: Another way to use lightsCreated by PoniTechnics from  http://www.websyters.com   
Lisa's Botanicals PDF List: I got sick of never finding the right plant, or knowing if I had it, or if I wanted it... I tend to collect Lisa's Botanicals, but the Daz Store is diabolical and never lists all of them. So I compiled a PDF with a list of them. I'm sharing it in case other people want it as well.
Stitch Witch Magic Mini Tutorial Layered Templates: A little tutorial to show you how to get around the dreaded Layered Templates in Stitch Witch. Included is a link for the gown by RoxanneJ.
Pegasus Modeler 2.0 Hints & Tips 01 Making A Torso: This little tutorial will show you how to make a dummy torso for you to save for use with Pegasus Modeler 2.0. It will save you having to recreate the torso every time you want to make a top.
How to use Blend In Illustrator: learn how to use blend in Adobe Illustrator to create various design motifs , This tutorial is mostly for new lerners. Contact us always when you face any difficulties in your designing and drawing lessons, for more info you can visit- http://www.editmyphotoonline.com http://www.creativedesignhardcore.com Also Visit our Blogs- http://editmyphotoonline.blogspot.com/ http://designhardcore-seshadri.blogspot.com/ Thank You, Seshadri Design Hardcore
Light Tutorial for DAZ Studio 3!: An easy lighting tutorial for DAZ Studio 3 Advanced (or Standard edition + Uberenvironment)
EYER Hybrid User Guide: User Guide with step by step tutorial for "EYER Hybrid for V4/M4". You need to have Acrobat Reader for read this file.
Text Warping in Photoshop- Quick Tips 1#: Here is my first quick tip tutorial which I hope you find useful. Go easy on me because this is a voice over. Still having hard times configuring camstudio for audio/video syncing. Just won't work for me.
POSER SETUP ROOM RIGGING TUTORIAL - PDF AND SWF: Beginner Poser Setup Room PDF tutorial and .swf flash demonstration, using CHOCS characters as .obj project files. This illustrates a parented prop method of rigging, for first time users. Go here to locate and download the CHOCS .obj files: http://www.sharecg.com/pf/skylab
Carrara Physics Tutorial: Welcome to another GXMedia tutorial on carrara, this time I cover the basics of carrara physics. For those who don't know what physics are similar to cinema 4d dynamics and basically simulate real life 'physics'. Hope you find the tutorial useful, if you encounter any problems or questions just comment below.
POSER RIGGING TUTORIAL: Picture tutorial and video demonstrations of a beginner rigging project using the free CHOCS characters. This only touches on the basics in order to get started, and does not address advanced features. It's intended for those who have never used the Setup Room. Videos are in .SWF and .WMV formats. CHOCS character .obj and .mtl files available here: http://sharecg.com/v/49792/gallery/Poser/CHOCS
Cheese On Fire!: This is a special edition of Carrara 3D Expo Magazine highlighting the best masterpieces collected during the first season of Carrara 3D Expo Magazine project. Meet the Gurus of the Carrara 3D world!
Wings3D simple uvmaping.avi: A video showing the basic UVmapping in wings3D. 
Carrara ERC plugin tutorial - basic talk control: Basic tutorial for Fenric's ERC plugin for Carrara. How to add a basic talk control to Victoria 4.
Poser DAZ Custom Face Morph Injection Tutorial: In this tutorial, I will show you how to create easy INJ and REM Poses that can be used to inject and remove morph dials for your custom character face morphs into your Poser figure's head dial box.
GXMediaStudios: Free package GFX and More!: Download: http://www.gamefront.com/files/20060248/Gx_Media_Mega_Package_rar I rushed this video, and couldn't capture everything. However I can asure you the package is worth downloading. There is also 3d Models, cinema 4D text presets and good lot of textures :) Hope you enjoy the pack and don't forget to subscribe :)
[Carrara 8] étude sur le bosselage: Voici une étude réalisée avec Carrara 8 Pro version 8.1.0.97. Elle concerne la comparaison entre l'utilisation des canaux "placage d'image" et "Normal Map" du réglage Bosselage (Bump en anglais) dans un Shader
Textures and Shading in Carrara Tutorial: Here is the next re-upload of the basics of carrara. I hope you find it useful and if you have any questions feel free to ask :)
Basic Lighting in Carrara Tutorial: This is the core basics of setting up lights in your scene for all you beginners :)
Carrara Tutorial 1: The Basics Part 2: Welcoem back to the second part of the basics. This includes: the interface (cameras, universe and objects), a brief about the render room and using the timeline a little.
Carrara Tutorial 1: The Basics Part 1: Welcome to the first tutorial on using Carrara. Here I will show you all the basic tools of Carrara. this includes importing objects, and briefly how the time line works. Enjoy! If you have any questions feel free to ask :) NOTE: This is an old video from the homefilmstudio account so excuse the silly voice :P
POSER HAIR TUTORIAL - PART 2: Poser 7 Hair Room tutorial using Nursoda's Slon character. Illustrates growth, length, direction, and volume settings, plus color setting changes in the Material Room.
Blender 2.56 SVN per GNU/Linux (ITA): Come ottenere il codice sorgente di Blender 2.56 usando Subversion e compilare il programma in un sistema operativo GNU/Linux a 32 e 64 bit - Guida in Italiano - Patrizio Melis 2011
Photoshop Image Repair 1: Just some techniques I found useful in repairing this faded photo.
BLENDER 2.5 GUIDA ITALIANO di Eugenio Toppi: BLENDER 2.5 GUIDA ITALIANO di Eugenio Toppi. È una guida per chi volesse cominciare ad usare Blender.
animacao basica com after effects: conceitos e exercicio de animacao basica com after effects cs4. inclui photoshop.
GIDomeUltimate how to use: Here is a faster tutorial about how to install, add and use my new HDRI pack that you can buy at Daz3D: http://www.daz3d.com/i/3d-models/0/gidome-ultimate?item=11921&cat=&_m=d
Conforming cloths in Carrara 6: Here some idea about how to use Poser stuff into Carrara 6.
Adding a Runtime folder to Carrara Browser: A simple tutorial about how to add your Runtime folders to the Carrara Browser and the first steps to your first render.
Brushing hair: Here some basics about how to use the new feature hair in Carrara 6.
Using Puppy hair freebie: Here is a video that show how to use my freebie Hair Puppy
3D Paint - Part I: Here is my first tutorial about the 3D Paint feature in Carrara. I will cover other points in another video.
Carrara training lesson 16 - Tube lights: Basic and tricks to use Tube lights in Carrara
Carrara training lesson 15 - Spotlights: basic about spotlights
Lesson 14 - Bulb light: A intro to bulb light in Carrara
Lesson 13 - Distant and Ambient Lights: Introduction to how Distant and Ambient Lights sources works in Carrara
Exercise 06 - HDR ReLight with Oloneo engine: A simple tutorial using Oloneo engione www.oloneo.com to enhance your final rendered image.
Exercise 07 - Real eyes for Victoria 4: Here a simple way to get reflections and highlights in the Victoria 4 character inside Carrara
Lesson 12 - Render Room introduction: The basics about the Render Room in Carrara so you can start to render your images more easy.
Lesson 11 - Load and save shader channels: Here is a way to load and save partial shaders, or individual shader channel in Carrara.
Lesson 10 - Load and save shaders with multiple domains: Here how to load and save shaders with multiple domains like Poser content
Lesson 09 - Load and save shaders: How to load and save shaders in Carrara (Assembler and Texture Room)
Lesson 08 - Load ans save scenes: A simple tutorial that will show the trick to create complex scenes.
Lesson 07 - Organizing your Browser: Here is a way to organize all your stuff in Carrara Browser window.
Exercise 05 - Sky Light and render settings: A simple video that show how to use Sky Light (GI) in Carrara when working with Poser content
Exercise 04 - Fixing Poser contet shaders part 1: Following our last tutorial its time to fix Poser shaders in Carrara. Here a step by step about fix hair, cloth, skin and some props shaders.
Exercise 04 - Fixing Poser contet shaders part 2: Following our last tutorial its time to fix Poser shaders in Carrara. Here a step by step about fix hair, cloth, skin and some props shaders.
Exercise 03 part 1 - Working with Poser content: How to work with Poser content in Carrara.
Exercise 03 part 2 - Working with Poser content: How to work with Poser content in Carrara.
Nested groups and IK Chain: Principles of IK setup with nested objects.
Carrara Basic Training Lesson 05: Learn about Groups, Nested groups and Hierarchy in Carrara
Carrara Basic Training Exercise 02 part 2: Model a bottle and adding transparent label
Carrara Basic Training Exercise 02 part 1: Model a bottle and adding transparent label
Carrara Basic Training Lesson 04: Navigating in 3D space in Carrara. Download full version here: http://www.megaupload.com/?d=86LQUB27
Carrara Basic Training Lesson 03 part 2: Working with the Browser menu part 2 You can download the full video at: http://www.megaupload.com/?d=MLRMYZBL Follow all videos at http://carrara.mirocommunity.org/
Carrara Basic Training Lesson 03 part 1: Working with the Browser menu part 1 You can download the full video at: http://www.megaupload.com/?d=MLRMYZBL Follow all videos at http://carrara.mirocommunity.org/
Carrara training Exercise 01 part 2: Here the second part of the Exercise 01 - The Jumping ball Animation You can download the full video at Megaupload: http://www.megaupload.com/?d=U556QJP2
Carrara training Exercise 01 part 1: Here the first part of the Exercise 01 - The Jumping ball Animation You can download the full video at Megaupload: http://www.megaupload.com/?d=U556QJP2
Carrara training Lesson 02: Playing with Carrara windows and tool bars. You can follow this free training videos at: http://carraralounge.com/index.php?topic=524.0 or at Daz3D: http://forum.daz3d.com/viewtopic.php?t=142370 You can download the file at Megaupload: http://www.megaupload.com/?d=5P3Q95P2
Carrara training Lesson 01: Knowing the Carrara interface. You can follow this free training videos at: http://carraralounge.com/index.php?topic=524.0 or at Daz3D: http://forum.daz3d.com/viewtopic.php?t=142370 You can download the file at Megaupload: http://www.megaupload.com/?d=25TLMNR6
Creating Clips in Carrara: This is a answer to this thread: http://carraralounge.com/index.php?topic=522 You can download the highres movie here: carrara daz3d clips gkdantas carraralounge
Creating thumbs for Carrara in P3DoExplorer: Here a simple video that show how to use the new feature in P3DoExplorer to create custom thumbs for Carrara scenes and presets files. The larger version can be downloaded at Megaupload: http://www.megaupload.com/?d=UOLO3FW4
Exporting from Carrara to Octane Part 2: Here the second part about how to export OBJ files from Carrara (here Carrara 8) to render in the Octane GPU Render Engine. This time I use a more large scene with Vic4 with morphs and posed. You can get the large file at Megaupload: http://www.megaupload.com/?d=7IVDB0DY
Exporting from Carrara to Octane Part 1: Here the first steps to export OBJ files from Carrara (here Carrara 8) to render in the Octane GPU Render Engine. You can get the large file at Megaupload: http://www.megaupload.com/?d=0JPO4VJN
Bullet water Carrara 8 exercise: You can get the CAR file in the link below: http://www.megaupload.com/?d=6OQTFZXU
CityBullet Carrara 8 exercise: You can get the CAR file in the link below: http://www.megaupload.com/?d=II46TVCN
BulletCurtain Carrara 8 exercise: You can get the CAR file in the link below: http://www.megaupload.com/?d=VMCGXHXK
BulletBall Carrara 8 exercise: You can get the CAR file in the link below: http://www.megaupload.com/?d=OB3XVJ37
Bullet 02 Carrara 8 exercise: You can get the CAR file in the link below: http://www.megaupload.com/?d=HPBFEXAQ
Basic Bullet in Carrara 8: Forces: Here how to use Forces with the new bullet system in Carrara 8 Larger version can be downloaded at CarraraLounge.com
Basic Bullet in Carrara 8: constrain: More about rigidbody bullet in Carrara 8: constrain. Larger version can be downloaded at CarraraLounge.com
Basic Bullet in Carrara 8: Here the basics about hardbody simulation in Carrara 8 using the new bullet system Larger version can be downloaded at CarraraLounge.com
Tree Shape in Carrara 8: Here how you can setup the Tree Shape in Carrara 8 Larger version can be downloaded at CarraraLounge.com
NormalMap in Carrara 8: How works Carrara 8 Normal Maps Larger version can be downloaded at CarraraLounge.com
IES Lightning Carrara 8: Here something about IES light in Carrara 8 Larger version can be downloaded at CarraraLounge.com
Model a propeler in Carrara 5: How to model a propeler in Carrara 5 in VM Room Como modelar uma hélice no Carrara 5 no VM Room Watch more videos, discuss and talk about Carrara in www.carraralounge.com
Sun position in Carrara: Here some tips about how to use the Sun in Carrara
A glow effect: A simple tip describing and demonstrating the use of glow and aura in conjunction with an edge falloff filter.
BLENDER TUTORIAL. HOW TO MAKE 3D ANAGLYPH VIDEO IN BLENDER. MAKE 3D MOVIE: BLENDER TUTORIAL. HOW TO MAKE 3D ANAGLYPH VIDEO USING BLENDER NODE EDITOR. MAKE 3D MOVIE VIDEO.
ARGILE 2 PDF QUICK START: N-Sided Argile 2 beginner tutorial in PDF format. Argile 2 trial version here: http://www.n-sided.com/3d/demo.php , and Argile 2 PDF manual here: http://www.n-sided.com/3d/goodies.php?support=argile
vue 9 tutorial: Umberto Bersano inaugura con il primo tutorial "solo visivo" la realizzazione di ambienti naturali in 3D, attraverso l'utilizzo del programma americano VUE 8,5 Xstream. Potete richiedermi, iscrivendovi al mio canale, videotutorial per la realizzazione di qualsiasi ambiente naturale come, isole, montagne, mari, ghiacciai, deserti e molto altro.... Umberto Bersano webdesigner cell. 393.5229796 umberto@graficaveloce.com http://www.graficaveloce.com http://www.graficaveloce.it
C3DE Issue 06: Carrara 3D Expo Online Magazine Issue 06. All about Carrara 3D Arts, tutorials, reviews, interviews and a bunch of magnificent art!
Carrara Users Glow Bodysuit Setup: This is a simple tutorial for adding the 'Tron-like' glow for Carrara users to Mestophales' Sedition Soldier Armor Bodysuit found at DAZ 3d. Unfortunatly the body suit does not 'glow' (by default) when the Poser mats are applied using Carrara, so Jadesfire and I (SLoTH_XVX) worked collaboratively on this tutorial to get the Bodysuit to 'glow' as intended.
Argile Daz Studio : Morph de vêtement: In French ! s'utilise avec Morph Loader de Daz (plug-in) et Argile (fonctionne également avec Quidam) Permet de créer des morph du vêtement pour l’adapter à un personnage sur lequel on a appliqué un morph.
Poser Cloth-Room: Here is a little tutorial for the Poser-Cloth-Room for beginners. It is in english and also in german.
securing end points of a chain or rope: lightwave tutorial on how to animate the two ends of a rope or chain and have the object be animated dynamically.
Create Conforming items using Daz Studio: This is a simple and easy to follow step-by-step tutorial, with instructions and example pics to show how to use Daz's Figure Set-up Tools to create fully functional, poser-ready conforming items in Daz Studio.
Basic Dynamics: A short guide on how to start in dynamic clothing for Poser. I have used Miki 3 for the example, but most figures can be used. Can be used in most versions of Poser with a Cloth Room.
Photoshop Layer mask: This is a simple tutorial to show the power of using a layer mask instead of the erase tool
Carrara ERC example + description (path follow): Carrara example scene + PDF description about how to use Fenric's ERC plugin making an object follow a motion path.
Turorial for CPM script of DS3: A short tutorial on how to use tlc01's CPM script for DS3. This covers the basic steps to create Poser MATs using this script. There is also a brief description of the different sections in the interface. This tutorial assumes a working knowledge of DAZ Studio 3 and how to change textures in the surfaces tab. Please feel free to redistribute it and to modify it to make it better.
VIDEO EDITING TIPS: General video editing tips in order to optimize Poser and DAZ Studio animations for web use.
POSER DYNAMIC CLOTH: Poser dynamic cloth PDF tutorial using free M4 robe from RDNA, available at this link: http://www.runtimedna.com/M4-Galabia.html
DAZ Studio aniMATE: Animation in DAZ Studio using aniMATE blocks, beginner PDF tutorial.
Getting Started in 3D: If you're thinking of buying some 3D software, here are some hints and tips before you splash out.
Top Tips for 3D Renders: So you're ready to post your latest render. Here are some of the pitfalls I've stumbled into in the last few years, and some suggestions on ways of getting around them.
Modelling using 3D Primitives: You don't have to have fancy software or even a great deal of knowledge about 3D modelling to create your own sets. Because it's easy to scale standard primitive shapes in 3 dimensions, you can create convincing looking set pieces with very little effort. This tutorial demonstrates how to create this model of pillars on a plinth using only cylinders, spheres and cubes.
Adding Fur in Carrara Pro: Have you ever rendered a creature and thought, 'this would look so much better with real hair'? You can of course postwork hair in Photoshop, but if you have access to a 3D programme that can do it for you (like Carrara Pro!), you can get even more realistic results.
Image Tweaking with Photoshop's Liquify Tool: Did you ever spend ages setting up a picture, then wait hours for it to render in your favourite software, only to find when it comes out the other end that it's not quite how you wanted it? Photoshop's Liquify filter is a quick and easy way to sort it out.
Modelling a Four-poster bed in Carrara: How to model a goblet in Carrara's vertex modeller. This covers basic extrusion methods in the Modelling room. Carrara 5 was used for this, but the technique is applicable to both newer and older versions of the software.
Carrara ERC example + description (hand control): Example scene for Fenric's ERC Carrara plugin with PDF file
Using Substances in 3dsmax 2011: Using Substance within 3dsmax 2011 and the Subscription Advantage Pack
Substance Bonus Tools for 3dsmax 2011: Installing and Using the Substance Bonus Tools for 3dsmax 2011, along with Substance Player. The Bonus Tools include : Substance Browser Substance Material Match Maker Substance Preset Loader Substance Player and Designer opening with Substance selection Quick Launch of Substance MarketPlace
Carrara ERC example + description (Motion Trail): Example scene + PDF file for motion trail effect in Carrara.
Tentacle Monster Bones Setup: For Burnart
Carrara ERC plugin example + description (DOF): - 2 .car examples scenes for ERC controlled DOF - Description of the ERC setup as PDF-file
The Dying Storm: This is a quick primer on creating a character for Werewolf the Apocalypse. Detailed inside are rules changes that have been made, a quick and dirty character creation guide and a little setting material for the LARP game I'm running. A great deal of the material inside comes from the Laws of the Wild and details can be found there. There will be an online game once a month. If you're interested email. BreakWater.ST@gmail.com Thanks!
Adobe Illustrator Live Trace:How to vectorize an image: Learn how to trace an image to vector or learn image vectorization. You can turn an logo, illustration , text or photograph into high quality vector. It is too easy so let's try ! Contact me always when you face any difficulties in your drawing lesson, for more info you can visit- http://www.editmyphotoonline.com http://www.creativedesignhardcore.com Also Visit our Blogs- http://editmyphotoonline.blogspot.com/ http://designhardcore-seshadri.blogspot.com/ Thank You, Seshadri Design Hardcore
Carrara example scene for ERC plugin + description: contains 2 files: - .car-example file Bouncing Ball - .pdf-file with a description of the ERC-plugin setup
How to create an eye in Adobe Illustrator: Learn how to create an vector eye in illustrator. You can use it for any purpose, cartoon,comics,illustrations where ever you wish.It is easy to create and you can create various types of eyes, just changing the shape and the colors. It is so easy... So Just do it! But always try to do some thing better than the tutorial :) Contact me always when you face any difficulties in your drawing lessons, for more info you can visit- http://www.creativedesignhardcore.com http://www.editmyphotoonline.com Also Visit our Blogs- http://designhardcore-seshadri.blogspot.com/ http://editmyphotoonline.blogspot.com/ Thank You, Seshadri Design Hardcore [ About Design Hardcore: A group which was set up with a group of genius, proficient as well as renowned professional who comes from the field of Fine Art and Applied Art and proves themselves as a perfect blend of experience and efficiency. Naturally, Design Hardcore -- "The shower of thinking and creation" is a rendezvous which always tries to give the perfect shape of your dream and touch the core of your heart. All of its employees get involved themselves to cater you the utmost satisfaction and draw the highest level pleasure and this is why they are here. The chief characteristic of Design Hardcore is - it can think differently a little and demands for the perfect rate. So it always does to enter into your thinking! :): ]
How to create 3D shapes in Adobe Illustrator:1: Following this video you can learn to create a 3D shape using Adobe Illustrator, This tutorial is mostly for new lerners. There are some other ways to create 3D shapes in Adobe Illustrator, we will discuss that on the next part. Contact me always when you face any difficulties in your drawing lesson, for more info you can visit- http://www.editmyphotoonline.com http://www.creativedesignhardcore.com Also Visit our Blogs- http://editmyphotoonline.blogspot.com/ http://designhardcore-seshadri.blogspot.com/ Thank You, Seshadri Design Hardcore
How To Draw A Realistic Eye in Photoshop!: As we know, drawing an eye is the most difficult part of a portrait painting. But it is not that difficult if you follow the right steps.Always try to follow, don't try to copy! This is a tutorial to draw an eye digitally in photoshop.It is for new phtoshop painters, who wish to learn the freehand painting techniques using photoshop . I created this using a tablet,But it could be made by a mouse as well.Although to create smooth lines like brushes ( as you can see in the tutorial), you should use a tablet driver. Watch this and let me know your thoughts, I will try to create another "How To Draw an eye" tutorial for advanced users. Contact me always when you face any difficulties in your drawing lesson, for more info you can visit- http://www.editmyphotoonline.com http://www.creativedesignhardcore.com Also Visit our Blogs- http://editmyphotoonline.blogspot.com/ http://designhardcore-seshadri.blogspot.com/ Thank You, Seshadri Design Hardcore
Carrara ERC plugin tutorial: The goal of this tutorial is to create an animation helper setup for a tailed character to simulate vivid tail movement with the help of Fenric‘s ERC plugin.
Mylochka's Postwork Tutorial for Beginners Part III: The last in a series of demonstrations of quick and simple postwork techniques.
Mylochka's Postwork Tutorial for Beginners Part II: Another demonstration of a few basic postwork techniques to enhance images created in a 3d graphics program like Poser or DAZ Studio
Mylochka's Postwork Tutorial for Beginners Part 1: A demonstration of a few quick and easy techniques for enhancing an image rendered in a 3D graphics program like Poser using Photoshop.
The Most Easy Photoshop airbrushing of all time!: The Most Easy Photoshop Air Brushing of all time! You can find many airbrushing tutorials in Internet but nothing is easy like this. You can airbrush any portrait following this tutorial in Photoshop. It can pictorially cure any pimples, blemishes, wrinkles, sunburns, irruptions from a face of a portrait. A Photoshop Lerner can adopt it quickly without any hassle. So open your photo and just do it! For more info you can visit- http://www.editmyphotoonline.com http://www.creativedesignhardcore.com Also Visit our Blogs- http://editmyphotoonline.blogspot.com/ http://designhardcore-seshadri.blogspot.com/
Poser Tips: Poser rendering, interface, and help tips PDF. Demonstration of material room transparency settings for glass appearance. Tips for customizing the interface.
DAZ Studio Animation: DAZ Studio animation beginner PDF tutorial, with accompanying .gif animation.
DAZ Studio Pose Export to Poser: DAZ Studio pose export to Poser PDF tutorial using the free DAZ PFE add-on at this link: http://www.daz3d.com/i/shop/itemdetails/?item=8040 IMPORTANT NOTE: The PFE export method works through DAZ Studio version 3.0.1.144, but does not yet function in the new beta versions of DS.
3Ds max tutorial: how to make a Simple football.: how to Make a simple football in 3d studio max Please rate thanks for watching! 3ds max tutorial 3d studio max tutorial
3Ds max tutorial : XP logo by Talal: Another Video http://www.youtube.com/watch?v=z-TdTtrnoVU Please Rate! Thanks for watching, making of xp logo in 3d studio max 3ds max tutorial 3d studio max tutorial
Poser Animation - Keyframe Editor: Brief beginner demonstration of Poser animation keyframe editor using ping pong ball bounce path, including animated graph display edit demonstration in zip.
Poser Slon Trampoline Animation: Poser demonstration and settings for Slon Trampoline animation, for the "Love of Slon" thread at DAZ. Free trampoline at this link: http://www.most-digital-creations.com/free_poser_poses_textures_morphs_props_8.htm . Requires some knowledge of Poser animation basics. Beginner tutorials needed for movie creation, settings and file saving. Part 1 is here: http://www.sharecg.com/v/44293/PDF-Tutorial/Poser-7-Animation , and Part 2 is here: http://www.sharecg.com/v/44350/PDF-Tutorial/Poser-Animation---Earth-Rotation Animation has been simplified as much as possible, with limited leg and body movement in order to focus primarily on arm, ear and trunk movement, and overall timing with the trampoline. Once the basic animation is established, other movements can easily be added. Have fun with it!
Poser Animation - Earth Rotation: Poser 7 earth rotation PDF animation tutorial. Part 2 of Poser basic animation tutorial, which focuses more on settings and file saving.
Reality 1.01 For Daz Studio Workflow Tutorial: This is my handy little tutorial that hopefully will help the new user of the Reality Plugin by Pret-A-3D (Paolo Ciccone), which exports a Daz Scene from Daz Studio to be rendered in LuxRender version 0.7. Reality is sold at the Daz 3D website ONLY.
Poser 7 Animation: Poser 7 beginner PDF animation tutorial. Part 1 of Poser basic animation tutorial..
Simulation Toggle via Maya Display Layers: Easily create an on/off toggle for all the dynamic simulations in a scene while animating.
Creating a Wood Texture with Nails: This video tutorial shows how to create a seamless texture of a wood floor with nails in the boards. The tutorial makes use of Genetica, which can be downloaded from http://www.spiralgraphics.biz/download_gen.htm
Modelling a goblet in Carrara: How to model a simple goblet in Carrara, using Carrara's vertext modelling tools. Applicable to Carrara 4, 5, 6, 7 and 8.
Poser Human Hair PDF: Poser 7 human hair PDF demonstrating hair group selections for beginning a human head and facial hair project for P6 James.
Poser Hair PDF with video: Poser Hair Room tutorial PDF with accompanying .swf video demonstration, using the CP Bookworm to create a woolly worm. Irfanview with plug-ins has a .swf player included, if needed for viewing the video.
Poser Hair: Beginner Poser Hair Room tutorial, creating a Woolly Worm using the Content Paradise Bookworm.
Bryce7 et Plant Studio: Comment importer dans Bryce des objets créés avec des logiciels externes comme Plant Studio; intéressants à utiliser avec Instancing Lab
Bryce 7 avec Elefont et Spiralizer: Importer des DXF avec Elefont et Spiralizer dqns Bryce 7
Créer un terrain avec le DTE: Créer un terrain avec l'éditeur de textures 3D - DTE
Créer une cité avec le DTE: Créer une cité avec l'éditeur de textures 3D - DTE
Créer une cité avec l'éditeur de terrain: Créer une cité avec l'éditeur de terrain
Bryce 7 l'Emetteur de Particules: Présentation de cette nouveauté de Bryce 7, l'émetteur de particules - Particle Emitter -
Bryce 7 Random Replicate: Présentation de l'outil Random Replicate avec un nouveau paramétrage dans la version 7 : Intance
Bryce 7 Pro Instancing Lab: Présentation, utilisation - Brush Editor, Alt+peinture - du laboratoire Instancing Lab, avec des illustrations explicatives.
C3DE Issue 05: Magazine about 3D Art Made using Carrara.
Poser Preferences: PDF demonstrating how to set default Poser launch preferences.
PHOTOFILTRE PDF: PHOTOFILTRE quick start PDF tutorial. Freeware similar to Photoshop and Paint Shop Pro, at this link: http://photofiltre.free.fr/
UV Mapper PDF: UV Mapper Classic PDF demonstrating import of 1965 Go-Cart, and export of .uvs file.
DAZ Studio Materials and Scaling: PDF demonstrates how to access Materials and Scaling options in DAZ Studio.
Poser 7 Interface Basics PDF: Demonstration of Poser 7 interface basics.
Amorphium Display Options PDF: Brief tutorial demonstrating ways to customize Amorphium colors and display options.
Amorphium Basics PDF: Beginner Amorphium quick start tutorial PDF, covering basic tools and navigation.
Amorphium to Poser PDF: Beginner tutorial demonstrating Amorphium .obj creation and export, with import into Poser for material assignment.
bot tutorial: simple settings instructions
Bunkspeed for Google Sketchup Norton Motorcycle: This video takes a model directly from the Google 3D warehouse and imports it into Hypershot where we apply BRDF materials with Drag and Drop from a material pallette. The whole process takes less than five minutes.
Bunkspeed for Solidworks 2: Here's another example of using Solidworks data imported directly into HyperShot. This demonstration shows import, paint, and color change with final rendered examples. This demo was recorded on a dual core mac running windows.
Bunkspeed Tutorial: Emissive Materials: Use this technique to create emissive materials such as lights or display screens. For more hypershot videos, tips and trick, or product features and purchasing information please visit our website at www.bunkspeed.com
A Tour of Shotgun: A quick tour of the production tracking and collaboration system we're building called Shotgun.
Bryce 7 Quick Start PDF: Bryce 7 beginner quick start PDF tutorial.
Blender 2.5 Quick Start 1 PDF: Part 1 of the Blender 2.5 beginner PDF quick start tutorial, showing significant changes to the interface from previous versions.
Vue 8 Frontier Quick Start: Beginner Vue 8 Frontier quick start PDF tutorial.
Rounded Die Tutorial: A quick tutorial showing how I made a rounded die in Hexagon.
Hexagon Beginner Interface PDF: Hexagon quick start PDF beginner tutorial.
Hexagon boolean cut tutorial: Hexagon PDF beginner tutorial for creating windows and doors using boolean operations.
How to Upload Your YouTube Videos and Video Tutorials: A simple way to upload your video and video tutorials to these websites: ShareAEC.com ShareMCAD.com ShareCG.com
Low Poly Character Turtorial. Part 3 UVW Unwrapping Roadkill.mp4: In This part of the video I have shown how I did quick unwrapping using Roadkill.
Low Poly Character Turtorial. Part 2 Retopology using TOpogun .mp4.mp4: In this part of the Video I quickly shown the retopo using Topogun and Imported it to maya for cleanup.
Low Poly Character Turtorial. Part 1 Introduction.: Its the project overview and pipeline introduction Video I made to explain it to my friends how and what software i used to make this gaming character.
Z brush speed sculpt Timelapse Relief sculpt: Speed scupt Timelapse , Relief sculpt
speed sculpt head Timelapse: Speed sculpt Timelapse (Hulk) in Z brush 3.5 R3 , Brushes used : Clay , Claytube , Rake , smooth, Pinch.
Silo 2 quick-start: Beginner PDF quick start for Silo 2
3D Painting for Carrara: Demistifying 3D painting for Carrara 7 and up. The teapot is ugly ... I know ... but it serves its purpose here!
UV mapping for Carrara: Herewith a tutorial which I compiled to try and make sense out of things myself in a systematic way. I hope this will help other users. Feel free to contact me with feedback/suggestions. These files are rather big -- it was essential not to downsample images too much to retain clarity. If you have any problems downloading it please let me know. Thanks for watching!
Hexagon Bend Tutorial: Hexagon bend tutorial PDF and .gif screen captures in zip. Beginner level.
Modeling a Bolt in Cinema 4D: A short video on modeling a bolt in Cinema.
C3DE Issue 04: Carrara 3D Expo On-line Magazine Issue 04. Magazine about 3D Art Made using Carrara.
Landscape Displacements: Interactively creating landscapes in Lightwave using displacement maps.
PDF anim8or tutorial: Beginner level anim8or tutorial in PDF format.
Rendering Black And White In Poser 5 or above: A walk through of converting a simple image so it renders in grayscale in poser 6
Growing Vines and Drawing Lines in Maya: In this four part video we'll cover the steps in creating a custom rig for a pose-able, shape-able growing vine or 3d stroke effect in Maya.
Modeling the Nozzle Section of a Hydrant: This is a test video (without sound) for a tutorial project on modeling a hydrant in C4D. The complete tutorial will be available at c4dexchange.com. This video was recorded with the R11.5 demo. You will need the free Cylinder-to-Cylinder II plugin by Jürgen Meier in order to be able to do this tutorial (http://www.3d-meier.de/, Plugins - Geometrische Durchdringungen - 4. Downloads - Zyl-Zyl-II.cof). Save the cof file to your C4D plugins folder and restart Cinema. Enjoy! Wolfgang Rode (a.ka. brainstew/contrafibbularities)
Alternative 2: Modeling Holes into a Disc in C4D: This is an updated version of the original video I had posted, which was a bit crappy, I'm afraid. Anyway, in this short beginner tutorial I will show you a slightly different approach to doing the exact same thing: modeling holes into a disc. If you play around a bit, maybe you can come up with more ideas on how to get those holes in there. :-) Enjoy! Wolfgang Rode a.k.a. contrafibbularities/brainstew contrafibbularities3d@online.de
Alternative 1: Modeling Holes into a Disc in C4D: This is a short tutorial for beginners showing one possibility of modeling holes into a disc. This video was recorded using the R11.5 demo. Enjoy! Wolfgang Rode a.k.a. contrafibbularities/brainstew
DAZ Studio to Vue: A short PDF tutorial showing how to export a prop/scene from DAZ Studio and import it into Vue 8. Some options for adjusting materials and for adding special effects (moss growth) are also illustrated. Ciao TD
C3DE-Issue-03: 3D Art Magazine for Carrara 3D community and people interested at Carrara 3D. More information at www.carrara3dexpo.com
Introduction to Matmatic: This is a primer for anyone who wants to start using Bagginsbill's free tool Matmatic, which provides a scripting interface to the Poser material room. Instead of just dealing with nodes, it allows you to define and combine surface properties. It covers topics such as: * Where to get the necessary tools * How to output multiple materials * How to add color correction to a material * Creating reusable objects to make different types of materials * Mixing different materials together The Matmatic script that forms the basis for this tutorial was created by Bagginsbill of RDNA and Renderosity, and can be found at http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2761668&page=12. He and RobynsVeil with her unflagging support were absolutely instrumental in helping create this tutorial. Attributions: The lovely character in the promo image is Sandra by HR Designs and RobynsVeil (sold at Renderosity). The hair is Christine Hair by Lady Littlefox and Goldtassel.
Rigging a ball with Cartoon Funtionality: In this four part video we discuss the process of making a squishy squashy bouncing ball rig.
CLOTHER G2 with Poser7 Tutorial: Step by step tutorial for "CLOTHER for G2". You need to have Acrobat Reader for read this file.
CLOTHER G2 User Guide: User Guide with step by step tutorial for "CLOTHER for G2". You need to have Acrobat Reader for read this file.
Lightwave_Cell Dynamics: A technique for animating the motion of a microscopic cell using cloth dynamics.
Lightwave_Exploding an Object: Exploding an object in Lightwave using a free plugin. Also, adding particle emitters to create smoke trails and adding camera shake.
Modeling Architecture in C4D - Sample Video 3: You can buy the complete 6.5 hour tutorial (downloadable, full video quality, resolution 1024x738) at c4dexchange (price 25 US dollars): http://www.c4dexchange.com/en/default.aspx In this comprehensive, in-depth step-by-step tutorial I will guide you through the process of modeling a complex looking building. This tutorial is aimed at beginners and intermediate users. The techniques covered in this tutorial comprise basic box modeling, spline modeling, beveling, creating clean meshes, and many useful tips and tricks not only applicable to architectural modeling. I hope you will enjoy C4D this training set! Cheers Wolfgang Rode (a.k.a. brainstew/contrafibbularities)
Modeling Architecture in C4D - Sample Video 2: You can buy the complete 6.5 hour tutorial (downloadable, full video quality, resolution 1024x738) at c4dexchange (price 25 US dollars): http://www.c4dexchange.com/en/default.aspx In this comprehensive, in-depth step-by-step tutorial I will guide you through the process of modeling a complex looking building. This tutorial is aimed at beginners and intermediate users. The techniques covered in this tutorial comprise basic box modeling, spline modeling, beveling, creating clean meshes, and many useful tips and tricks not only applicable to architectural modeling. I hope you will enjoy C4D this training set! Cheers Wolfgang Rode (a.k.a. brainstew/contrafibbularities)
Modeling Architecture in C4D - Sample Video 1: You can buy the complete 6.5 hour tutorial (downloadable, full video quality, resolution 1024x738) at c4dexchange (price 25 US dollars): http://www.c4dexchange.com/en/default.aspx In this comprehensive, in-depth step-by-step tutorial I will guide you through the process of modeling a complex looking building. This tutorial is aimed at beginners and intermediate users. The techniques covered in this tutorial comprise basic box modeling, spline modeling, beveling, creating clean meshes, and many useful tips and tricks not only applicable to architectural modeling. I hope you will enjoy C4D this training set! Cheers Wolfgang Rode (a.k.a. brainstew/contrafibbularities)
Using The Skye Development Pack To Make Clothes: The easy way of creating clothing for Skye using the Development pack by 3D Universe. Poser and Carrara required along with Skye and Skye's Development pack by 3D Universe.
Modular SciFi Wall Section: The free high-res version of this video can be downloaded at c4dexchange.com. The video covers hard surface modeling of a complex-looking, modular scifi wall piece. This is just a test video without sound.
AT-AT - Modeling the ankle: Re-uploaded by request; this will only be online for a short while.
Using Sketchup with Google Earth: This video describes step-by-step how to use photographs, Google Earth, Google SketchUp and the 3D Warehouse to create and upload a model for consideration in the Google Earth 3D Building layer.
C3DE-issue*02: Magazine all about Carrara 3D art and artists.
C3DE-Issue-01: Magazine all about creating and showcasing 3D art using Carrara
Modeling a Mylar Balloon in Hexagon: A simple tutorial for modeling a mylar balloon in Hexagon 2.5. This tutorial only covers the modeling portion and does not cover setting up material zones or UV mapping.
Injection Pose Builder - The Easy Way: Wanting to create a INJ\REM file for Poser using Injection POse Builder 1.5? Well, this is the tutorial for you. Very easy to follow and designed for non tech people to use. Poser 5 upwards, Injection Pose Builder 1.5 and Victoria 4.2 required.
pixel art rendering with 3ds max and mental ray: in this tutorial you will lear how easy it is to settup 3ds max for sharp pixel rendering. you can use this technics to coordinate all your 2D arts with 3ds max. but don't forgot the post production. it is an ather step ;-)
German Tutorial * How to create extern Runtimes*: Ein deutsches Tutorial mit Screens für die Erstellung von externen Runtimes ab Poser 6+. Die Erklärungen und Screens sind auf Basis von Poser 7 erstellt worden, dürften jedoch zu anderen Versionen keine wesentlichen Unterschiede haben. Dieses Tutorial richtet sich in erster Linie an Newbie's im Poserbereich. Ich wünsche Euch viel Spaß!
Bryce metal door - tutorial: Tutorial The making of a metal door with the BRYCE
CLOTHIM Hybrid with DAZ Studio Tutorial: Step by step tutorial for "CLOTHIM Hybrid for M4". You need to have Acrobat Reader for read this file.
Franken-Anime Tutorial. (PDF version): This tutorial was written using Daz Studio 2.3.3.146. I am a big fan of 3D anime, but I am not satisfied with Daz’s Aiko and Hiro anime-style figures. Their facial features are just not always anime enough for my taste. So I went out in search of better anime style figures to use in Daz Studio. I found a number of great anime figures, mostly from Japan. This tutorial will focus on the Decoco and Maybe figures by アカトラ (akatora) which can be found at http://members3.jcom.home.ne.jp/mowais/index.html . I really love their facial features which are so much more anime than Hiro or Aiko in my opinion. Unfortunately support for these figures is minimal at this time, making it difficult when it comes to finding enough clothing to build a versatile wardrobe for these figures. On the other hand, there are a huge amount of clothing items for the Daz millennium figures such as Hiro and Aiko. This tutorial will hopefully show you how you can take the head and eyes of the Decoco and Maybe figures and stitch them onto the bodies of the Aiko and Hiro figures. These same principles can be used to make other types of “Franken-figures” using various donor figures. For this tutorial, however, I will be taking Decoco’s head and transplanting it onto Aiko’s body.
CLOTHIM Hybrid with Poser7 Tutorial: Step by step tutorial for "CLOTHIM Hybrid for M4". You need to have Acrobat Reader for read this file.
CLOTHIM Hybrid User Guide: User Guide with step by step tutorial for "CLOTHIM Hybrid for M4". You need to have Acrobat Reader for read this file.
Getting Started In Maya-Polygon Objects: A very basic start in Maya creating poygon objects. For those who have never used maya but would like to learn their way around. Please, comments are appreciated, thanks !
Grabbing and Releasing Objects the Easy Way: if you just need to switch spaces from one object to the world it's fairly easy with the standard maya toolset.
Photoshop Seamless textures from any photo: Video training to create seamless texture out of any photo including fixing light problems and lens distortion.
Carrara Notes: Morphing Vertical Blinds, Part 1: A set of notes describing my discoveries on the way to creating a set of morphing vertical blinds. In 3 parts: Part 1: Modeling. Part 2: Behavior. Part 3: Shading. I'm a novice, so these notes will be of interest mainly to others at my skill level. The resulting vertical blinds can be found at: http://www.sharecg.com/v/31963/3D-Model/Vertical-Blinds. A companion piece, an aluminum-frame sliding window, can be found at: http://www.sharecg.com/v/31962/3D-Model/Aluminum-Frame-Horizontal-Sliding-Window.
Carrara Notes: Morphing Vertical Blinds, Part 2: A set of notes describing my discoveries on the way to creating a set of morphing vertical blinds. In 3 parts: Part 1: Modeling. Part 2: Behavior. Part 3: Shading. I'm a novice, so these notes will be of interest mainly to others at my skill level. The resulting vertical blinds can be found at: http://www.sharecg.com/v/31963/3D-Model/Vertical-Blinds. A companion piece, an aluminum-frame sliding window, can be found at: http://www.sharecg.com/v/31962/3D-Model/Aluminum-Frame-Horizontal-Sliding-Window.
Carrara Notes: Morphing Vertical Blinds, Part 3: A set of notes describing my discoveries on the way to creating a set of morphing vertical blinds. In 3 parts: Part 1: Modeling. Part 2: Behavior. Part 3: Shading. I'm a novice, so these notes will be of interest mainly to others at my skill level. The resulting vertical blinds can be found at: http://www.sharecg.com/v/31963/3D-Model/Vertical-Blinds. A companion piece, an aluminum-frame sliding window, can be found at: http://www.sharecg.com/v/31962/3D-Model/Aluminum-Frame-Horizontal-Sliding-Window.
Model Katis Character Using Carrara 7 Pro: This is a very simple beginners tutorial. I share how did I create my cat character Katis.
The Making of Matrouk: This in-depth tutorial takes you step-by-step from preproduction, production, to the post production process in the making of this 3D art.
Workaround for the knife tool: mabad at C4DCafe suggested this tip as a workaround for the knife tool.
Mudbox 2009: From the Ground Up wave 2: Timelaps: This is a speeded up version of the entire set of videos that span many hours as part of wave 2 of the free tutorial videos series on mudbox 2009 that are available over on Autodesks 'TheArea' site.
Making Of My Avatar: How to making my Avatar with photoshop.....
exoticboy making: Making of exoticboy
Vue Lighting Tutorial: How to get the most out of your Vue scenes.
Mudbox Diplacement in 3Ds Max and Mental ray: I tutorial I did for the integration of mudbox and mental ray
Fog in P4 RenderEngine: Fog in P4 RenderEngine
Stitch Witch Magic 01: The easy way to start texturing your first SW item
Mesh Extracts: my workflow to make mesh extracts in ZBrush
saeed: fog for max
3dmax: i love you
Creating Carpet ( vray): creating simple carpet
Creating Simple Curtain: simple procedures on creating curtain
video post: sdsmax
Carrara's Realistic Sky Editor Demystified: Learn the secrets of Carrara's Realistic Sky Editor in this comprehensive and easy to understand tutorial. Package also includes ten Realistic Sky presets created by the author. Requires Carrara 6 or later.
Displacement Maps and Projection Channels 4/4: Part 4 of 4 In this video I display setting and adjusting displacemnt map options and using projection channels for a different option when mapping complex organic mesh models. *** download for better quality video ***
Applying Photorealistic Shaders in Carrara 3/4: Part 3 of 4 In this video I actually apply the shaders to the mapped objects. *** download for better quality video ***
Mapping and Shading in Carrara 2/4: Part 2 of 4 In this video I go through the basic steps of mapping simple standard Carrara objects. *** download for better quality video ***
Mapping and Shading in Carrara 1/4: Part 1 of 4 In this part I create the scene we will be using for the tutorial. *** download for better quality video ***
Reorganizing Your Content in DAZ Studio: Do you find it annoying having to do all that scrolling in DS to find everything? Sick of loading an outfit and then having to scroll down and search for the mat pose? Not sure what you have because of weird folder names? This is a simple tutorial that will show you how to reorganize your content within DS for easy finding. Please note: this will NOT work if you also use Poser. This is ONLY for those who ONLY use DAZ Studio. Please do not redistribute.
Tips&Tricks Color range in Adobe Photoshop CS3: Tips&Tricks Color range in Adobe Photoshop CS3 more on: http://www.art2upz.com Mat
Slice tool in Photoshop CS3: A little tutorial on Slice tool in Photoshop CS3 for create a simple web-site... see all connection with Dreamweaver and Flash. Video Tutorial in Italian language C&C are welcome Mat
Doing dice ... differently (C4D - Download Video): A C4D video tutorial for beginners
Doing dice ... differently (C4D - Online Video): NOTE: For some reason ShareCG wouldn't upload my attachment with the video. If you want to download it rather than watch it online, use the following link: http://www.sharecg.com/v/28373/tutorial/Doing-dice-...-differently-(Cinema-4D) Yuck, another dice tutorial... but wait a minute because: In this beginner tutorial we will, well, do dice differently. :-) I've seen a couple of tutorials on modeling dice in Cinema 4D (I highly recommend also watching the ones that can be found over at C4D Cafe!!), and though they were not at all bad, they lacked one thing: truly circular holes... So I've tried to come up with another way of modeling dice, and this tutorial is the result. I hope you enjoy doing my little workshop, and maybe you can think of ways to make even better dice models. The video resolution of the avi file is 1024x763, and includes sound. You should be able to play the video with most common applications, e.g. Windows Media Player, but it may be most comfortable and provide the best quality to use Camtasia Player. Moreover, you will possibly need to install the TSCC codec. If required, you can download the free Camtasia player as well as the free TSCC codec at the following address: http://www.techsmith.com/camtasia/accessories/player.asp In the RAR archive you will find the following files: Doing dice differently.avi Licence - Doing dice differently in C4D.txt ReadMe - Doing dice differently in C4D.txt Preview.jpg Have fun! brainstew a.k.a. contrafibbularities
Modeling a ring with holes in C4D: This is a short beginner level tutorial for Cinema 4D and shows how to model a ring with holes without using boolean operations. The downloadable RAR file is app. 24MB. The video resolution of the avi file is 1024x763, and the video includes sound. You should be able to play the video with most common applications, e.g. Windows Media Player, but it may be most comfortable and provide the best quality to use Camtasia Player. Moreover, you will possibly need to install the TSCC codec. If required, you can download the free Camtasia player as well as the free TSCC codec at the following address: http://www.techsmith.com/camtasia/accessories/player.asp In the RAR archive you will find the following files: Licence - Modeing a ring with holes in C4D.txt ReadMe - Modeing a ring with holes in C4D.txt Licence - Modeing a ring with holes in C4D.aviv Preview.jpg Have fun! brainstew a.k.a. contrafibbularities
Dynamic Camera via Maya Hair: Hand keying steady cam effects can be a drag, and we used to have to set up complex soft-body rigs to simulate it. Here is a way to set up a dynamic camera utilizing Maya's dynamic curves that's fast, easy, and fun.
'Toon effect exercise: A psd file, intended to show a simple 'toon style effect.
Shine for EYER Tutorial: Step by step tutorial for "Shine Plug-In for EYER". You need to have Acrobat Reader for read this file.
Shine for MASKER Tutorial: Step by step tutorial for "Shine Plug-In for MASKER". You need to have Acrobat Reader for read this file.
Shine for CLOTHIM Tutorial: Step by step tutorial for "Shine Plug-In for CLOTHIM". You need to have Acrobat Reader for read this file.
Shine for CLOTHER Tutorial: Step by step tutorial for "Shine Plug-In for CLOTHER". You need to have Acrobat Reader for read this file.
Bear Animation Workflow: Me animating a sequence from a comercial in Animassauro. the video is acelerated
How i made Jade: How i made Jade (see my gallery at renderosity)
Decorating Text: Decorating Text Photoshop Totorial
Max 2009 - Deep Paint - Max 2009: Very useful short tutorial
Wie man zu einer Meerjungfrau kommt: Kurzanleitung, wie man mit dem V3-Mertail eine perfekte Meerjungfrau bekommt
CLOTHER Hybrid with Poser7 Tutorial: Step by step tutorial for "CLOTHER Hybrid for V4". You need to have Acrobat Reader for read this file.
CLOTHER Hybrid with DAZ Studio Tutorial: Step by step tutorial for "CLOTHER Hybrid for V4". You need to have Acrobat Reader for read this file.
Hyman Body MAX: complete tutorial about hyman body
How to Light Poser Props: Have you ever gotten bored when you wanted to create a row of lights and always had to create new lights for every additional lamp or bulb? Have you ever been too lazy to attach an extra light to every lantern? Here’s the solution
Modeling Planes: A set of 4 modeling planes for Hexagon
CLOTHER Hybrid User Guide: User Guide with step by step tutorial for "CLOTHER Hybrid for V4". You need to have Acrobat Reader for read this file.
Simple Packaging Tutorial: Here is a simple packing tutorial I wrote back in 2005. I have revised it to take out the Poser 4 references and while it might be a little outdated, it is still a soild tutorial for beginning packing of items for distrubution. Hope this is helpful :)
Creating Waterfalls Tutorial: creating waterfalls tutorials in 3dmax
The Perfect Zip For Poser Or Studio: No more misplaced folders
How to Create Your Own Beauty 3.5: This manual is a sprightly and personal blend of information and a clear, user-friendly, how-to vehicle designed to help Poser artists at all levels of expertise create ever more lifelike and beautiful female figures. The practical combines with a bit of theory to provide considerable food for thought and impetus for ongoing artistic development.
A Simple Bowl In Hexagon 2.5: A simple way to make an easy bowl
Simple Poser Movement Tutorial: Moving parts in poser
Transfer a photo of face on a QUIDAM 3d model: Thanks to the background mode of the 3DPaint you can sculpt a face in reference to a photo and transfer it as a texture on the model. QUIDAM offers the full set of tools to create an avatar in no time!
Dress your QUIDAM 3d characters: To dress a character with elements that are not part of QUIDAM bases is very easy: import the article of clothing as an OBJ file, To dress a character with elements that are not part of QUIDAM bases is very easy: import the article of clothing as an OBJ file, adapt it to the model with the props manipulator and paint the skin weights.
Export 3D characters with QUIDAM: Export your characters to Maya, 3DS MAX, LightWave, Cinema 4D, Carrara, Blender, XSI... Mesh, textures, skeleton and skinning data are saved through the export plug-ins.
Transform a 3D model with QUIDAM: Sculpt a 3D woman face to get an old lady.
Create your own 3D character with QUIDAM: Combine body parts and accessories to customize a 3D character.
QUIDAM Manga Girl: Customize and pose a 3D manga girl character with QUIDAM very intuitive system.
Low Poly features of QUIDAM Studio: Basic mesh structure edition, adjustment of the Low Poly control mesh to the look of its high resolution subdivised counterpart, tools to accentuate and relax the 3D forms... See in this video the Low Poly features of QUIDAM Studio.
ahmos: welcom
UV Mapping A Sphere continued: Mapping a image onto a sphere Part 2
UV Mapping A Sphere: Mapping a image onto a sphere Part 1
UV Mapping Part 4: Mapping a image onto a rectangle Part 4
UV Mapping Part 3: Mapping a image onto a rectangle Part 3
UV Mapping Part2: Mapping a image onto a rectangle Part 2
UV Mapping Part 1: Mapping a image onto a rectangle Part 1
Making a bow with LightWave 3D: Video shows the steps I took to make a bow. The type of bow you'd use for a decoration or on a dress.
Hintergrund "Galactic Crunch": simpler Hintergrund in PI
Carrara settings V4: how to make parts of v4 invisible
Schnelles Pentagramm: Pentragramm in PI
Creating INJ magic Defintion file for new figures: INJ magic tut on creating def. files
Camera View Lesson 25: camera slider controls part 2
Camera View Lesson 24: camera slider controls part 1
Camera View Lesson 23: camera setting files
Camera View Lesson 22: camera files
Camera View Lesson 21: restore popup menu
Camera View Lesson 20: memory popup menu in the camera window
Camera View Lesson 19: camera information button
Camera View Lesson 18: the show/hide button on the lower half of the camera window
Camera View Lesson 17: controlling the speed response to the cursor as it moves in the 3d environment
Camera View Lesson 16: Camera volume, shape, path
Camera View Lesson 15: using the cube check box in the camera window
Camera View Lesson 14: set the camera to follow and object as it moves
Camera View Lesson 13: create a custom view using the eye and target set buttons
Camera View Lesson 12: moving the camera forward and backward part 2
Camera View Lesson 11: moving the camera forward and backward part 1
Camera View Lesson 10: dolly movement for the camera
Vue 6 Infinite Render Settings: Tutorial on how to use the render settings to get the best render in the least amount of time
Camera View Lesson 9: setting the camera eye point
Camera View Lesson 8: setting the camera target point
Camera View Lesson 7: focusing the camera view
Camera View Lesson 6: camera object in 3d space
Camera View Lesson 5: previous view button for the camera
Camera View Lesson 4: changing the camera view
Camera View Lesson 3: the camera eye point view
Camera View Lesson 2: using the camera in shade software 3d software
Camera Vew Lesson 1: using the camera in shade software 3d software
Vue 5 Infinite Render Settings: Explains how to get the best render setting in the least amount of time
Terragen2 Good Rocks Tutorial: How to improve TG2 rock surfaces
Carrara settings: interactive renderer
Cloning with Symmetry in Hexagon 2.2: Simple Symmetrical Cloning Tutorial for Hexagon
Photoshop CS3 - Aqua Button: Ok, another tutorial from me. In this video, I’ll show you the easiest way to create aqua button by using Photoshop CS3. Feel free to leave comments or suggestions after watching the video. Happy watching!
Colors for EYER Tutorial: Step by step tutorial for "Colors Plug-In for EYER". You need to have Acrobat Reader for read this file.
Custom Animation Toolbar 3ds max: A quick setup for an animation toolbar
Custom Animation Toolbar 3ds max: A quick setup for an animation toolbar
[Blender] Crer une baie dans un mur: Comment ouvrir une baie dans un mur sans utiliser une opration boolenne
Apophysis and Bryce Tutorial: This is a short tutorial on how to render an image in Apophysis and bring it into Bryce as a terrain or lattice and apply the image as the material.
Example of Digital Paint: Little Example of digital pint with Adobe Photoshop CS3 Mat
Colors for MASKER Tutorial: Step by step tutorial for "Colors Plug-In for MASKER". You need to have Acrobat Reader for read this file.
Photoshop CS3 Tutorial - Layer Masks: This tutorial is dedicated to beginner :) In this video, I show you how to use Layer Masks. Hope you like it. For bigger screen size, please visit my website: http://finalmistic.com
MAKING A WINTER SCENE TUTORIAL: Making a winter scene using 3dmax particle system
Colors for CLOTHIM Tutorial: Step by step tutorial for "Colors Plug-In for CLOTHIM". You need to have Acrobat Reader for read this file.
Making a weapon using DAZ Studios Tutorial: Inside of this PDF, you will learn how to create different props for yourself within DAZ Studios using only the shapes you have available. I've made this tutorial with the M203 Grenade Launcher as an example but as long as you have an imagination, you don't have to be limited to weapons. Furniture, houses, anything at all can be created within DAZ in a few simple steps. Enjoy this tutorial and may you be creating in no time.
Rather good leg-rig in Blender: Simple but effective way of rigging a leg in Blender 3D
Bow_Ribbon_TUT: 3D Moddeling
Colors for CLOTHER Tutorial: Step by step tutorial for "Colors Plug-In for CLOTHER". You need to have Acrobat Reader for read this file.
How-To-Use Greeble: A simple tutorial on how to use The Greeble plugin for 3DS Max
Modeling Old Man Head: Sculpting old man head in Mudbox. This is one head from my speed modeling series. It's one hour sculpting speeded up. For more tutorials and information please visit http://www.creationsofmind.net
Hair Refit Tutorial: tut on making pose refits for cr2 & hr2 hair
Variante pour le pantalon du lapinou: Modliser une jambe de pantalon avec Hexagon
Modeling a Game Prop with Softimage XSI Modtool: Modeling a Game Prop with Softimage XSI Modtool For more information go to: www.noesisinteractive.com
Noesis XSI Modtool Valve Source Prop: Adding a Game Prop with Softimage XSI Modtool and Valve Source SDK Database is included with XSI Mod Tool
XSI ModTool Overview - NoesisInteractive: Overview and basic features of XSI Modtool For more information go to: www.noesisinteractive.com
Texturen - Einfach: Texturen - Einfach
Lighting Model in DAZ: Kleine Anleitung um Augen zu mattieren - Fr Anfnger
Noesis XSI Modtool XNA Development: For more information go to: www.noesisinteractive.com
Textobjekte fr Bryce: Einfach und schnell Textobjekte fr Bryce in Elefont erstellen
Advanced tricks with Particle Brushes in PD 2.1: Project Dogwaffle has a particle brush painting system that is great for painting realistic looking grass, foliage, shrubbery and bushes, but also can be used for animated fireworks, waterfalls and lots more.
sky in a sphere: beginners tutorial, textuing a skydome
Changing Material by Gradient Swipe in 3DSMax: Changing Material in 3DSMax by nature of a gradient ramp map, generating a XRay like passing through effect.
Global Illumination parameters in 3DSMax: Using Global Illumination and Final Gather to light an interior scene of some sort.
Using ParticleFlow to obtain fast rendering scenes: Building a complete scene/game level containing : an easily generated terrain, using procedural noise or displacement maps, tree objects, the simpler, the better - simple planes or cross-planes, and a Particle Flow object for the tree distribution.
Apollo Hood: Short tutorial how to use Apollo Hood - poser
3dmax material tutorial: tools : 3dmax |brazil r/s|camtasia|photoshop Tutorial for beginner for hight quality click http://www.mediafire.com/?fxk1drhoou0
ArtMatic Voyager and QTVR: ArtMatic Voyager has the capability to create cylindrical 360 degree images suitable for making into QTVR.
Rock N Roll Night Caustics Tutorial: How to create caustics effects in a Bryce scene -Look for companion file
simple chair modeling: here you can see how to model a simple chair using spline technique
OnionShapeModeling: Modeling technique of onion like or dome shape in 3ds max
Bump for EYER Tutorial: Step by step tutorial for "Bump Plug-In for EYER". You need to have Acrobat Reader for read this file.
Erweiterte Kleiderdynamik: Tutorial
Bump for MASKER Tutorial: Step by step tutorial for "Bump Plug-In for MASKER". You need to have Acrobat Reader for read this file.
Bump for CLOTHIM Tutorial: Step by step tutorial for "Bump Plug-In for CLOTHIM". You need to have Acrobat Reader for read this file.
Creating a MAT Pose Pz2 file for Figure Textures: How to create a PZ2 file using Poser & a simple editor
Bump for CLOTHER Tutorial: Step by step tutorial for "Bump Plug-In for CLOTHER". You need to have Acrobat Reader for read this file.
How to use "normal" bump maps in 3ds Studio Max: A small and efficient tutorial how to create normal bump maps, use them in 3ds Studio Max and a sample texture (a seamless masonry) with a traditional bump map and a normal bump map in its native .dds format. The sample is the texture pictured.
greenscreening using adobe ultra: a brief video explaining adobe ultra's workflow note: audio is very low, lol. and yeah, I know the youtube guy and he knows I am using his video :)
Poser 7 , ZBrush 3.1 & Victoria 4.1: Make your custom morphs for Poser in ZBrush - the settings.I have compiled in this tutorial all the settings for Poser 7 and ZBrush 3.1 in order to make them work together correctly to make your own morphs for Poser ; I have also put the settings for Victoria 4.1 because it seems that she is not a piece of cake neither Those settings should work correctly on other figures , hair , clothing and for earlier versions of Poser (I have successfully tested them on several hair files and Millenium Cat ).
FemenineBody Modeling: More modeling
Head Modeling: Head Modeling in XSI
Particle Flow - Water: Tutorial to make water with particle flow system.
Easy Occlusion Render wih Brazil R/S: Tutorial to render occlusion map with brazil R/S and composite then in photoshop.
Tutorial: Frosted Glass: How to make frosted glass in Photoshop and 3DS Max
What's New in Photoshop CS3 - Part 1: Here, you will learn 'Quick Selection' Tool for Photoshop CS3. This tool is suitable for photo editing. For best view, I strongly suggest you to download the video.
Poser Magnet Tutorial: Poser Magnet Tutorial
Easy ToyCar with Reactor: Animate with ToyCar of reactor. Here the basic setup and controls.
Character creation using the Daz D-form tool: This is a tutorial for character creation in Daz studio using the d-form tool. It is in html. unzip the folder wherever you want just make sure that all files are in the same folder.
Easy water sim with reactor: How to make water sim with reactor.
Build own website a Flash site: Build own website
Easy Fracture - reactor tutorial: Very easy way to create a fracture with reactor
Photography - Increasing Contrast: This walkthrough will cover various tools you can use to boost the contrast of an image with Photoshop (Contrast/Brightness, High Pass Filter, Gradient Overlay's, Dodge/Burn, etc.)
Easy Look At Eyes (3dsmax): Very easy way to make eyes look at object using LookAt Constrain.
Modeling a car 3D Astra Stockcar Brazil - Tutorial: It sees as the car Astra Stockcar Brazil was shaped in 3D, time total 20 hours in 3D Studio Max 8
EYER with Poser5 Tutorial: Step by step tutorial for "EYER 1.0 for V3/M3". You need to have Acrobat Reader for read this file.
MASKER with Poser5 Tutorial: Step by step tutorial for "MASKER 1.0 for V3/M3". You need to have Acrobat Reader for read this file.
CLOTHIM with Poser5 Tutorial: Step by step tutorial for "CLOTHIM 1.0 for M3". You need to have Acrobat Reader for read this file.
CLOTHER with Poser5 Tutorial: Step by step tutorial for "CLOTHER 1.0 for V3". You need to have Acrobat Reader for read this file.
Mask in Adobe After Effects: Video tutorial for use mask in Adobe After Effects with 3 different example (fixed and for animation mask). Thankx to all and have nice day Matteo Migliorini
EYER with DAZ Studio Tutorial: Step by step tutorial for "EYER 1.0 for V3/M3". You need to have Acrobat Reader for read this file.
MASKER with DAZ Studio Tutorial: Step by step tutorial for "MASKER 1.0 for V3/M3". You need to have Acrobat Reader for read this file.
CLOTHIM with DAZ Studio Tutorial: Step by step tutorial for "CLOTHIM 1.0 for M3". You need to have Acrobat Reader for read this file.
CLOTHER with DAZ Studio Tutorial: Step by step tutorial for "CLOTHER 1.0 for V3". You need to have Acrobat Reader for read this file.
EYER User Guide: User Guide with step by step tutorial for "EYER 1.0 for V3/M3". You need to have Acrobat Reader for read this file.
MASKER User Guide: User Guide with step by step tutorial for "MASKER 1.0 for V3/M3". You need to have Acrobat Reader for read this file.
CLOTHIM User Guide: User Guide with step by step tutorial for "CLOTHIM 1.0 for M3". You need to have Acrobat Reader for read this file.
CLOTHER User Guide: User Guide with step by step tutorial for "CLOTHER 1.0 for V3". You need to have Acrobat Reader for read this file.
Simple Border Tutorial: Teach you how to make a simple border for your images using photoshop. Visit imluvingit.com for more info.
Painting in Shade: Demo Annimation Using the UV MappingEditor in Shade no audio for this video.
Modeling a head with efficient edge flow: This modeling tutorial starts out with an extremely effective polygon structure for face modeling. Modeling this way is fast and easy with good reference. Should work in all poly modeling packages. I appears that the ShareCG video conversion creates a hiccup in the video at 5:02 that causes it to stall and the sound to stop. you can see the full vid on my website at www.erraticimagery.com/extras/tuts.html
modeling a hand quickly and with great edge flow: The human hand is one of the most complex structures to model, but this tutorial makes it as streamlined as possible, while still giving you all the detail you need for a photo-real hand.
Modeling the human torso quickly and effectively: In this tutorial, I demonstrate a very fast and easy way to model a human torso with great edge flow. It is done it maya, but the same principles translate across pretty much every polygon modeling package.
"Bullet time" in 3DS MAX w/o scripts: How to make effect of frozen time in 3DS MAX? Trinity hangs in the time and the space. Neo dodges flying to him bullets. All this CG effects shook millions of spectators all over the world. Now nobody can be impressed by them. But suitable using them will give your animation some piquancy.
Retopology zbrush3.1: Retopology under zbrush3.1
SUBLIME DIGITALS OCTOBER: OCTOBER release of SublimeDigitals All NEW featured artists and interviews Special Guest, John Hoagland from Vanishing Point Poser Light Tutorial written just for us by Saint Fox Lillaanya's Post Work Tutorial 3DS Mini Art Team and much, much more!-
HDRI TUTORIAL: Introduction to HDRI Lightning
pixelsmanila: pixelsmanila http://pixelsmanila.com/issue/october2007.pdf
Ring or Bracelet with Rhinoceros 4: Modeling a simple Ring or Bracelet with Rhinoceros 4 using UTD Tools Mat
Spline cage and Surface tutorial of A F1 car: tutorial about using spline and surface modifier, to make a start for modeling purpose
Making of - Ferrari F1 f2003ga: the making of of the F1
Making Of - Ferrari F2003 GA -French: le making of de la ferrari
Pyramid: Make a pyramide prop and for your scenes
Enhancing textures in DAZ Studio.: This tutorial will cover the bases of creating, Bump and displacement maps to add details to the textures.
Making a new texture in DAZ Studio: Basic texture creation in DAZ|Studio. This tutorial will cover how to make a custom texture for an object in D|S and save it as a material preset for a later use.
Introduction to Blacksmith3D Paint: A simple beginners introduction to Blacksmith3D Paint
Poser 6 Libraries: Poser 6 Libraries
Face metamorphosis: QUIDAM's sculpting tools allow to modify a character in depth. See here how to transform an African face into an Asian one in a snap.
Create a Maori Warrior with QUIDAM: See how to create a Maori warrior with QUIDAM in a couple of minutes.
Riding a bicycle: This tutorial is about how to rig a biped to a bicycle. It has two parts; The first part is preparing the bicycle model. The second one is adding a biped to the bicycle. A free model of a bicycle and female human character can be downloaded at www.lavitaz.com.
Greenman Sketch Timelapse: Just a super quick (20 minutes) sketch trying to portray that 'heroic' look. Didn't turn out as well as expected and I am having trouble visuallizing the head from that angle. But enjoy none the less.
Poser morphs in Hexagon 2.2: A pdf version of my tutorial for Hexagon 2.2
3DS Sublime Digitals: 3DSublime Productions Launches it's first issue of Sublime Digitals. Art for, and by the artists. Featured Artists, interviews, articles, Guest Speakers, 3DS Mini Art Team, and much more!
water fountain tutorial part 2 of 2: water fountain tutorial - particles
water fountain tutorial part 1 of 2: water fountain tutorial - particles
How to convert photshop brushes to pspcompatible b: This is a tut for a beginner.Those that have a little more experience may find this a little detailed. This is my first tut please be kind.
Undead Warrior: Just a test of Maya and Nex (plugin made by www.draster.com) Trying to get a handle for everything. This is about 2 hours of work though it hardly shows. More of these will be uploaded as I continue modeling the character.
How Action Scripts Can Do For You In Photoshop.: Just showing how action scripts work in photoshop. It will automatically do the work and effects for you with just a click. Visit http://www.imluvingit.com to download the action scripts.
The making of Sister Caroline: Postwork hints and tips
Create a Realistic Looking Pin/Button in Photoshop: Learn how to create a realistic looking pin or button. PSD file provided at the given website address at the end of the video. Not so clear here but a clearer version at http://www.imluvingit.com.
XSI Basics 01_Project: This is the 1st tutorial of a series I am doing. Explains a bit about the project management in Softimage|XSI. Concepts: XSI Project
Photoshop Lightning Lesson: I will show you how to make bolts of energy that you can place in your pictures and no two will ever be the same. I will take you from start to finish. I will show you how to do this in Photoshop, although you should be able to create them in any paint program that has filters, allow you to adjust colors and work in layers. Also, I will show you two ways to place the bolts in your projects. One way is very simple. The other takes a little more work but can be rewarding.
creating textures for games pt 2: following on from my first tutorial, this 27 page tutorial covers how to make a metal girder, with diffuse, opacity, specular and normal maps, in photoshop (also uses crazybump; download link included) download the .PDF file.
Poser 7 Walk Cycle Tutorial - Part 3: Larry Mitchell teaches the basics of true character animation showing how to animate a walk cycle in Poser 7.
Poser 7 Walk Cycle Tutorial - Part 2: Larry Mitchell teaches the basics of true character animation showing how to animate a walk cycle in Poser 7.
Rendering realistic gems in Daz & Poser: Rendering Colored gemstones
Replace bodyparts with props: How to replace bodyparts with props in Poser
Create Images For Your Desktop Computer - Part 2: Adding the custom image you created in your image editing software for your monitor
Create Images For Your Desktop Computer - Part 1: Create custom images for your computer desktop using your image editing software.
Surface Picker tool for LightWave: Hello! In this video I would like to show you our new Layout tool Surface Picker. It will be available in our TrueArt's Plug-In Pack http://modelingpack.trueart.eu. When you click on any polygon in Layout it opens Surface Editor, and make polygon's surface active one. It's great tool for surfacing objects that have many many surfaces, and you don't remember or even does not know which surface is used (it's not your object)... Best Regards!
photoshop tutorial: painting a landscape: in this tutorial you can see the steps that I was follow for painting a landscape
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