« Prev | 1 2 3 4 5 | Next »
twist: It's a matte painting. a building, sky and a statue is reference photos. Ocean was rendered in maya. It was the imagination about random future. Tell me what to do to improve. Good day!.
a girl in towel: this is a kind of experiment. I draw not in computer but with pencil. So, officially this ws my first digital painting.
a girl: This is done in maya when I was in school. I started with Nurbs then converted to poly for mapping and texturing. Converted to SubD again to render. Lighting and render is maya default. Can't tell the exact time I spent on this piece because I worked on it on my spare time. Enjoy and crits please!!!.
dark watch - game project: my first professional work. this was for ps2/xbox western-vampire-first-person-shooting game. I was an environment artist. Enjoy.
dark watch -game projects: my first professional work. this was for ps2/xbox western-vampire-first-person-shooting game. I was an environment artist. Enjoy.
dark watch - game project: my first professional work. this was for ps2/xbox western-vampire-first-person-shooting game. I was an environment artist. Enjoy.
Jason - WIP: I wanted to model Jason Statham from 'Transporter'. I'll leave the judgement on you. I started, UVed in maya, exported the rough model to Zbrush. I don't have an ETA on when I'll texture this. Enjoy and, as usual, harsh crits.
castle: - done in photoshop
next-gen-tree: -Done in maya, zbrush, deep paint, unreal engine
test-project: - Modeling, texturing & lighting - Done in maya - Current-gen
test-project: - Modeling, texturing & lighting. - Current-gen - Done in maya
dark watch...: another image from current-gen work. Done in maya. Modeling, texturing and lighting done by me.
Throne: Throne. Modeled and textured in 3D Studio Max 5.
Bronze Head Sculpture: Bronze head sculpture. Modeled in Silo and ZBrush.
1h ZBrushing: One hour sketch in ZBrush 2.5
Abishai Knife (2Render): Abishai Knife, another render.
Freaks: Or... nightmare. Modeled in Silo, then exported to ZBrush for details (bump map) and texturing, after that imported to 3Ds Max and rendered with mental ray. Postproduction was done in Photoshop.
Nina: Modeled in 3Ds Max and ZBrush. Rendered with mental ray.
Vampire: I wanted to make something photoreal, I made base mesh in 3D Studio Max, then export to ZBrush for details and than back to Max for render, it's rendered with VRay.
Abishai Knife: Base mesh in 3Ds Max, sculpting and detailing in ZBrush than back to 3Ds Max for render with default scanline render. Maded for one day.
Assassin: Assassin, it's still w.i.p. I hope I will finish this work soon. Modeled in Silo, textured with ZBrush and render in 3Ds Max, mental ray.
Racing down the tracks: An AC Cobra car done in blender Get the 3d model at http://www.sharecg.com/view.php?upload_id=1428
Plane in the Sky: The Plane in the Sky. Made with Blender. Its simple and looks pretty cool. XD If you want the plane model go to: http://www.sharecg.com/view.php?upload_id=627&PSID=3968f214c476a20
Contemperary: A Comptemperary piece of art, dont know but i just put things together, and it turned out pretty cool
Castle of Sand: A sketch i did that i transfered into blender and then added blowing sand in photoshop Enjoy!
Red kitchen: Red kitchen I like this color, so I make this kitchen in the calm island by one of the coasts, the kitchen made by red wood on the modern form. I hope you like it. thanks.
Marble bath: Marble bath from the white marble, restaurant by the brown marble on a shape of portrait in the frame, I laid new form for the mirror I think he is suitable and new, and in the end I hope you like it. thanks.
My Original Avatar Image: This is original sketch for one of my avatars which I colored with GIMP.
Advice from a Caterpillar: I do not condone, nor do I partake in the indulgences of this particular caterpillar! Just say no, kids! I've always been a big fan of Alice and Wonderland and this scene is one of my favorites. I wanted to do a Mad Tea Party picture but I thought the caterpillar scene would be less complicated. I hope to get started on the Tea Party piece in the not too distant future.
The Shadow Wizard: Here's another GIMP project. It started as a skull exercise I did as a homework assignment for a video drawing course called The Structure of Man Learn to Draw the Human Figure from your Mind taught by the artist Riven Phoenix. As you learn to draw the human form like an invention, you learn to draw the human figure completely from memory, without a model. I know I'll never draw the same way again. As for the background figure, he definitely looked more threatening in my early sketches of him, but he (she? it?) ended up looking more emotionally vulnerable in the final rendering for some reason.
The Brimstone King: I modeled the character in a separate 3d program and imported the renders into GIMP, where I created the setting and atmosphere. This piece is intended to display the character from front, side and back views.
Still Life with Mai Tai, Ukulele and Shrunken Head: This is my first attempt at a still life using GIMP. I enjoyed my further exploration of GIMP's capabilities and am looking forward to my next project.
Tiki Sunset: This is my first digital painting for which I used only open-source software, specifically "The GIMP", which is a free alternative to Adobe Photoshop. I hope you enjoy it.
HoverHogs air force- VLD Bomber (3 views): This is basically a fun project, & my love for the worldwar 2 concept planes specially "Flying Wings" type. All aircraft are based on hogs (pig) as this year 2007 is the year of the hogs (in chinese zodiac), You can download the full size wallpapers here: wallpaper #2- VLD (very long distance) Bombers (notice where the bombs are located?) http://www.actiontintoy.com/download/desktopcalendar/des2007a2.html
HoverHogs air force- VLD Bomber: This is basically a fun project, & my love for the worldwar 2 concept planes specially "Flying Wings" type. All aircraft are based on hogs (pig) as this year 2007 is the year of the hogs (in chinese zodiac), You can download the full size wallpapers here: wallpaper #2- VLD (very long distance) Bombers (notice where the bombs are located?) http://www.actiontintoy.com/download/desktopcalendar/des2007a2.html
HoverHogs air force- fighter: This is basically a fun project, & my love for the world war 2 concept planes specially "pusher propeller" type. All aircraft are based on hogs (pig) as this year 2007 is the year of the hogs (in chinese zodiac), C & C are always welcome. You can download the full size wallpapers here: wallpaper #1- fighter http://www.actiontintoy.com/download/desktopcalendar/des2007a1.html
HoverHogs air force- fighter (3 views): This is basically a fun project, & my love for the world war 2 concept planes specially "pusher propeller" type. All aircraft are based on hogs (pig) as this year 2007 is the year of the hogs (in chinese zodiac), C & C are always welcome. You can download the full size wallpapers here: wallpaper #1- fighter http://www.actiontintoy.com/download/desktopcalendar/des2007a1.html
green water: painting and add plate incrustation
L29 Hayes Coupe: I created this car in 3d max and rendered with vray
Buick Skylark: Created in 3d max and rendered with vray
Chevrolet Blazer: I created this car in 3d max and rendered with vray
Wheel loader: A different type of vehicle than what I did til now
Room: Created in 3d max and rendered with Vray
BMW Efficient Dynamics Concept 2009: I like very much the new concept from BMW, so I modeled this
yacht: Created in 3d max
Frigate: Created in 3d max and rendered with vray
Frigate: My latest work in 3d max
Ferrari Modena: Created in 3d max
Audi R8: Created in 3d max and rendered with vray
Corvette Stingray: Created in 3d max and rendered with vray
Audi A5 Coupe: Created in 3D Max
Chevrolet Camaro: Created in 3d max
Technical modeling: Created in 3d max
Hummer H2: Created in 3d Max and rendered with vray
Chevrolet Blazer: Created in 3d max and rendered with vray
Harvester 2: Another type of harvester
Harvester: Was created 1 week
Mini Cooper: For more cars visit my website here www.freewebs.com/adriantiba
Seat Leon: For more cars visit my website here www.freewebs.com/adriantiba
Bell dump truck: Created with 3d max and rendered with Vray
Mercedes ML 500 - 2005: Created in 3d max and rendered with Vray. More on www.freeewebs.com/adriantiba
Chrysler Atlantic Concept: Created in 3d max and rendered with Vray. More on www.freeewebs.com/adriantiba
Spaceship: Created in 3d max and rendered with scanline. More on www.freeewebs.com/adriantiba
Aston Martin Vanquish: Created in 3d max and rendered with Vray. More on www.freeewebs.com/adriantiba
Aston Martin V8 - Vantage: Created in 3d max and rendered with Vray
BMW 327 - 1937: Created in 3d max and rendered with Vray
Mercedes CL 500 - 2007: Created in 3d max and rendered with Vray
Computer room: Created in 3d max and rendered with Vray
R2D2 robot: Created in 3d max and rendered with Brazil
Tie Bomber: Created in 3d max and rendered with Vray
Lamborghini Murcielago: Created in 3d max and rendered with Vray
Hummer H2: Created in 3d max and rendered with Vray
Hockey helmet: Created in 3d max and rendered with Vray
Roman helmet: Created in 3d max and rendered with Vray
Maxbreeze perfume: Created in 3d max and rendered with Vray
Shinochi: This work is inspired by a sculpture made by Takashi Murakami named Inochi. In replica, I modeled a match for Murakami's boy and I gave her the name Shinochi. This is a kind of hybrid being of the future and we can see Shinochi as an android Eve...
Game Art - AT-AT: 5200 tris - colour and specular maps Made for the Blitz3D game engine
Future Bust: Game Art - 1500 tris - colour, specular and normal maps This model was created for a www.game-artist.net monthly competition
Game Art - Generic man: 5010 tris - colour, specular and normal maps - for the Source game engine
Game Art - Anime Biker: 4690 tris - colour. specular, normal and alpha maps
Treeman: Game Art 7500 tris 1024 colour, specular and normal maps For the Source game engine
dogs: test
Interior - Hotel: Contracted out by SOM. Modeling, texturing, lighting and compositing.
Interior - Hotel: Contracted out by SOM. Modeling, texturing, lighting and compositing.
Interior - Hotel: Contracted out by SOM. Modeling, texturing, lighting and compositing.
Exterior: Contracted out by SOM. Modeling, texturing, lighting and compositing.
Interior - Hotel: Contracted out by SOM. Modeling, texturing, lighting and compositing.
Interior - Hotel: Contracted out by SOM. Modeling, texturing, lighting and compositing.
Exterior: Contracted out by Arup Inc. Modeling and animation.
Exterior: Contracted out by Arup Inc. Modeling, and texturing and animation.
Exterior Island: Contracted out by Arup Inc. Modeling, lighting and texturing.
Exterior Island: Contracted out by Arup Inc. Modeling, lighting and texturing.
Exterior Island: Contracted out by Arup Inc. Modeling, lighting and texturing.
Hopeless Pictures- TV: TV series for the Indepent Film Channel.Contracted out by Worlds Away Productions. Technical Director. Worked on all rigging and implementation in the overall work flow for the tv series. Created custom rigs and U.I. for the characters and effects. Animated many of the effect shots as well as compositing a number of the episodes.
Hopeless Pictures- TV: TV series for the Indepent Film Channel.Contracted out by Worlds Away Productions. Technical Director. Worked on all rigging and implementation in the overall work flow for the tv series. Created custom rigs and U.I. for the characters and effects. Animated many of the effect shots as well as compositing a number of the episodes.
Hopeless Pictures- TV: TV series for the Indepent Film Channel.Contracted out by Worlds Away Productions. Technical Director. Worked on all rigging and implementation in the overall work flow for the tv series. Created custom rigs and U.I. for the characters and effects. Animated many of the effect shots as well as compositing a number of the episodes.
Hopeless Pictures- TV: TV series for the Indepent Film Channel.Contracted out by Worlds Away Productions. Technical Director. Worked on all rigging and implementation in the overall work flow for the tv series. Created custom rigs and U.I. for the characters and effects. Animated many of the effect shots as well as compositing a number of the episodes.
Hopeless Pictures- TV: TV series for the Indepent Film Channel. Contracted out by Worlds Away Productions. Technical Director. Worked on all rigging and implementation in the overall work flow for the tv series. Created custom rigs and U.I. for the characters and effects. Animated many of the effect shots as well as compositing a number of the episodes.
Inside the Actors Studio: TV spot for Bravo network. Contracted out by LoopDigital Inc. Technical Director. Worked on modeling, shading,lighting, animation and particles.
Inside the Actors Studio: TV spot for Bravo network. Contracted out by LoopDigital Inc. Technical Director. Worked on modeling, shading,lighting, animation and particles.
Inside the Actors Studio: TV spot for Bravo network. Contracted out by LoopDigital Inc. Technical Director. Worked on modeling, shading,lighting, animation and particles.
Inside the Actors Studio: TV spot for Bravo network. Contracted out by LoopDigital Inc. Technical Director. Worked on modeling, shading,lighting, animation and particles.
Cadillac - DVD Game: Interactive DVD. Contracted by EdgeWorx in nyc. Worked as animator, modeler, texture and lighting artist.
Cadillac - DVD Game: Interactive DVD. Contracted by EdgeWorx in nyc. Worked as animator, modeler, texture and lighting artist.
Cadillac - DVD Game: Interactive DVD. Contracted by EdgeWorx in nyc. Worked as animator, modeler, texture and lighting artist.
Cadillac - DVD Game: Interactive DVD. Contracted by EdgeWorx in nyc. Worked as animator, modeler, texture and lighting artist.
Adidas / World Cup: TV, Web, Print Spot of Adidas add for the World Cup. Contracted by by 1st avemachine in nyc to be the lead technical director. Worked also as a compositor on spots as well.
Adidas / World Cup: TV, Web, Print Spot of Adidas add for the World Cup. Contracted by by 1st avemachine in nyc to be the lead technical director. Worked also as a compositor on spots as well.
Adidas / World Cup: TV, Web, Print Spot of Adidas add for the World Cup. Contracted by by 1st avemachine in nyc to be the lead technical director. Worked also as a compositor on spots as well.
Adidas / World Cup: TV, Web, Print Spot of Adidas add for the World Cup. Contracted by by 1st avemachine in nyc to be the lead technical director. Worked also as a compositor on spots as well.
Adidas / World Cup: TV, Web, Print Spot of Adidas add for the World Cup. Contracted by by 1st avemachine in nyc to be the lead technical director. Worked also as a compositor on spots as well.
Adidas / World Cup: TV, Web, Print Spot of Adidas add for the World Cup. Contracted by by 1st avemachine in nyc to be the lead technical director. Worked also as a compositor on spots as well.
Adidas / World Cup: TV, Web, Print Spot of Adidas add for the World Cup. Contracted by by 1st avemachine in nyc to be the lead technical director. Worked also as a compositor on spots as well.
Star Wars / Lego Movie: TV mini movie that aired on Cartoon Network for Legos. Contracted by by Treehouse Animation. Worked as animator / modeler.
Star Wars / Lego Movie: TV mini movie that aired on Cartoon Network for Legos. Contracted by by Treehouse Animation. Worked as animator / modeler.
Star Wars / Lego Movie: TV mini movie that aired on Cartoon Network for Legos. Contracted by by Treehouse Animation. Worked as animator / modeler.
Star Wars / Lego Movie: TV mini movie that aired on Cartoon Network for Legos. Contracted by by Treehouse Animation. Worked as animator / modeler.
Star Wars / Lego Movie: TV mini movie that aired on Cartoon Network for Legos. Contracted by by Treehouse Animation. Worked as animator / modeler.
Star Wars / Lego Movie: TV mini movie that aired on Cartoon Network for Legos. Contracted by by Treehouse Animation. Worked as animator / modeler.
Star Wars / Lego Movie: TV mini movie that aired on Cartoon Network for Legos. Contracted by by Treehouse Animation. Worked as animator / modeler.
Legend of zelda master sword: I made this sword in 3ds max with some post work in photoshop.
Master Sword hilt: This is the master sword hilt from the legend of zelda. I made this image in 3ds max with some post work done in photoshop.
Bender Mad: I created this bender for fun. Let me know what you think.
Wii Remote: This is a recent render I did of my wii remote.
Pixel Mario and Nintendo logo: I made this mario and 3d nintendo logo in 3dsmax. I wanted to go for an old school look.
Wii controller: I did a new render of my wii controller and added a glow to the player light. Please let me know what you think. Thanks.
Transformers: I made these logos in 3ds max for fun. Now that the movie is coming out soon I might go back and make some other transformers stuff.
Glass Roots: This was made with a plugin for 3ds max. I can't remember what the plugin was called though.
Vader Light Saber: A Darth Vader light saber I modeled in 3ds max. I added the glow in photoshop. Pleas elet me know what you think. If you would like to download this model it is available in the 3d models section.
Twighlight Princess Hylian shield: This is a shield I have been working on for a few weeks now. I plan on making an entire scene with the master sword and maybe even Link. I just know I am having fun with it. Hope everyone enjoys it.
Predator: I made this ball while messing around one day and it ended up looking like the predator so I save it.
Waterfall EXTREME DANGER!: This was a landscape project I did in my painting class. It was done in acrylic.
Play with me: This is an acrylic painting I did in my art class. The subject was dolls. I hope you enjoy.
Wii Controller all sides: This is a picture of my wii controller from all sides. I was trying to duplicate the original Nintendo promo picture.
Wii controller: I worked on this for about two weeks right before the wii came out. I might post this in the 3d models section for a download if people are interested. Let me know. Hope you enjoy.
Glass flowers: These flowers I made for fun one day when I was bored. Hope you enjoy.
Sponge bob: I worked on this sponge bob model for about three months. It was my first character...actually I have not done one since but I plan to soon. I hope you all enjoy my work.
Peeking: rendered in Bryce 6.1 created the wall and materials.. Enjoy!
Night Villa: Private house night shot. Modeled in Rhino, rendered with Maxwell.
Wiggle chair: Frank Gehry cardboard furniture.
Kitchen: Made with Rhino 4.0 and Vray. This image was used on VrayforRhino Installer. Hope you like it!
Barcelona Stool: Barcelona Stool modeled in Rhinoceros 4.0 with T-Splines (tutorial here: http://www.sharecg.com/v/6685/tutorial/Upholstered-Cushion---Rhino-4.0-&-T-Splines). Rendering is Rhino Realtime with Auxpecker plugin (http://auxpecker.blogspot.com/)
Sunny-Room: done with max7 and vray
Sunny-Room: done with max7 and vray
AUDI R8: Made in 3D Studio Max with Vray render.
Chevrolet Corvette 1961: Chevrolet Corvette 1961 Made in 3d studio Max 2012 with Mental Ray.Photo was taken somewhere in USA desert
FERRARI 250 GT BERLINETTA SPIDER 1960: Studio render of my FERRARI 250 GT BERLINETTA SPIDER 1960
MERCEDES SLK ROADSTER 2008: MADE IN 3DS MAX 2011.
Mercedes Benz night: Made in 3ds Max 2012 with Mental Ray
Ford Shelby GT 500: Made in 3ds Max
BMW X6: Made in 3ds Max 2012. Render: Mental Ray
MERCEDES SLK ROADSTER 2008: New rendering!
Ford Shelby GT 500 1: Made in 3ds Max - Mental Ray
Mercedes-Benz 170s 1949: Made in 3ds Max 2012 with Mental Ray.
MERCEDES SLK ROADSTER 2008 v4: MERCEDES SLK Class Roadster 2008 Made in 3d studio Max 2011 Rendered with MentalRay You can buy my Mercedes model here: https://www.turbosquid.com/FullPreview/Index.cfm/ID/603771
Wild tree: Made in 3ds Max 2011. Who wont 3d model of it send me email: analogworld@gmail.com ! Cheers! Render: MentalRay!
VW Beetle 1967: Made in 3d studio Max 2012. I've model this VW Beetle 1967 for around 5-6 hours. Render is Mental ray.
Mercedes SLK 2009: Made in 3ds Max 2011 Rendered with mental Ray
DODGE CHALLENGER: DODGE CHALLENGER Made in 3d studio Max Render: Mental ray Background photo and graffiti art on the wall by Croatian graffiti artist IVO KOSANOVIĆ a.k.a. “SMACK”
Jaguar E-Type 1961: Made in 3ds Max 2011
Watching AVATAR: Made in 3ds Max 2010.
MERCEDES SLK ROADSTER 2008 v3: MERCEDES SLK Class Roadster 2008 Made in 3d studio Max 2011 Rendered with MentalRay
Dodge Challenger: MADE IN 3DS MAX 2012
Urban house: Made in 3d studio Max 2011 with Mental Ray render . Detail render. This is Azelia-Kupa d.o.o. - " URBAN " house for vacation and living.
SUBARU IMPREZA: Made in 3ds max 2011
Bolivian Vicker 1939: BOLIVIAN VICKER 1939 Made in 3d studio Max 2010. Render: Mental Ray This background is in front of Matija Gubec monument / Croatia.
Shelby Cobra 289 1963: COBRA SHELBY made in 3d studio Max 2010.
FERRARI 250 GT BERLINETTA SPIDER 1960: Made in 3d studio Max 2010. Rendered with Mental Ray.
Kitchen: Made in 3ds max. It's DOF test render in MentalRay
SUBARU IMPREZA WRC: Made in 3ds Max 2010.
Jaguar E-Type 1961: Made in 3ds Max. Render: Mental RAY
Chevrolet Camaro: Made in 3d studio Max 2010. Render : Mental Ray.
GIANTS: GIANTS - made in 3ds Max 2010 Planet textures priteeboy ([link]) Background stock by HAMEED ([link] ) Render is HD 1920x1080 px.
Shelby Cobra 289 1963: I've made this car in 3ds max 2010. Rendered with MentalRay. Postproduction in Photoshop. Thanks to Exidge, Sesim and carl ( cg-cars.com ) for providing this backplate and HDRI
Mechanic: Mechanic dog made in 3dMax
House: House made in 3d Max in 2008.
Ant: Ant made in 3dMax
ISLAND: Island and sea .. made in 3d Max 2009 with help of VUE.
Sledges: Made in 3ds Max.. Still in WIP phase..
MentalRay test render: MentalRay test render made in 3ds Max
Street: Street made in 3ds Max 2010.
Beacon: This painting represents a personal challenge to do a matte painting without the use of photos as painting material. However, I used many photos for reference, though. All the brushes were painted from scratch, too, without any photos. I hoped to achieve a more painterly look like this. It was inspired after seeing photos of Dubrovnik which really looks like a beautiful city. There are so many fantasy elements in it, that you could almost place it in Middle Earth. It was done entirely in Photoshop and took me about 13 hours to complete over 3 days.
Smooth Reflections: I have always been a fan of pin-up art, with whole figure representations on white backgrounds, concentrating all detail on the form itself. This is one of my attempts...
Rachel Blanc: Desenho baseado na modelo Rachel Blanc
Roman Bath: I have done this scene referring the images from the following link : http://images.google.lk/images?q=Roman+Bath&gbv=2&svnum=10&hl=en&start=18&sa=N&ndsp=18 I have done some change in the Model to my modeling convenience. Software : 3D Max & V-ray.
Underwater Pics: Another scene from the Azzure temple that created by Alexander Kulagin by using Quest3D.
Azzure Temple: A beautiful scene taken from a demo made by Alexander Kulagin using Quest3D
Titanic Ship Simulation in Gilbilterra: Made by IBR Sistemi Italy Tools: QUEST3D
my sleepy angel: my 1st cg painting, 2 hours
rumah muki concept: concept from muki's house
my self: my self on 2005
sleepy muki: sleepy muki. this is render scene test. i am planed to use this room as a scene from my short animation, p u p , but i am decided not to use this.
HIP HIP: hip hop kids, in indonesia, many teenagers on the suburbs village overdress like this. and they didnt match at all.
SWAT team: SWAT, charlies angers. this is another muki's annoyer. due to the terrorism "trend" in Indonesia, i want to made a joke from these situation. and then i created this SWAT team. the character based on stalone's "cobra", arnold's "commando" and Adolf Hittler.
salesman: salesman, this character were planed to be one of the annoyer on my short, but i decided not to use this character.
muki, character sketch: muki, character sketch
ayam sori 30 june: sori chicken [ayam sori]
muki's house - wip2406: this is muki's house. im still experimenting with the grass :)
muki and the chicken: muki dan ayam
Flying Aliens in MY garden: A shot from the aliens world. Loved working on it in my sparetime. Hope u like it. comments welcome.
Spring Beach: Terragen 9 spring time beach.. postwork in Adobe image ready {name only} Enjoy
Candy Spinner: Apophysis 2.05
BEACH PROMENADE: BEACH PROMENADE
RESIDENTIAL TOWER: THE GOLDEN TOWER ITS CALLED
CONVENTION CENTRE: CONVENTION CENTRE
electrical facilities: electrical facilities
floating restaurent: floating restaurent
apartment view: apartment view
residential tower lobby: residential tower lobby
GAS: IF ANY OF THE TEXTURES, MATERIALS, ETC IS OF YOUR INTEREST PLEASE LET ME KNOW AND I WILL SHARE THEM.
SEXY CAR PAINT: IF ANY OF THE TEXTURES, MATERIALS, ETC IS OF YOUR INTEREST PLEASE LET ME KNOW AND I WILL SHARE THEM.
HOTEL ROOM: IF ANY OF THE TEXTURES, MATERIALS, ETC IS OF YOUR INTEREST PLEASE LET ME KNOW AND I WILL SHARE THEM.
OLD PATH: IF ANY OF THE TEXTURES, MATERIALS, ETC IS OF YOUR INTEREST PLEASE LET ME KNOW AND I WILL SHARE THEM.
TWISTING TOWERS: IF ANY OF THE TEXTURES, MATERIALS, ETC IS OF YOUR INTEREST PLEASE LET ME KNOW AND I WILL SHARE THEM.
PRIVATE VILLA IN THE MIDDLEEAST: IF ANY OF THE TEXTURES, MATERIALS, ETC IS OF YOUR INTEREST PLEASE LET ME KNOW AND I WILL SHARE THEM.
OFFICE LOBBY INTERIOR: CREATED IN 20 HOURS. AN INTERIOR OF AN OFFICE LOBBY TOWER IN PAKISTAN. IF INTERESTED IN HAVING THE 3D MODEL OF THE FURNITURE I USED, PLEASE LET ME KNOW
OFFICE INTERIOR: i didnt have more than 6 hours to model and render the scene therefore its far from perfect, sorry :)
Guanajuato Alley: Hi, my Name is Eugenio García, im a Graphic Designer from Monterrey, México and im in the 3d world two years ago,I learn all by myself, turorials and magazines , the most thing I like in 3d, is the fact, that you can create all you imagine. For this image I used lightwave 3d and photoshop, done in 5 days, about 40 hours of hard work and ram memory lack. The inspiration came from a trip to Guanajuato, an old Mexican city.
War is coming: Hi! It is my next work. On this image I have drawn two territories. On the right you can see territory of goods and light, at the left you see territory of evil and darkness. Two boys have gone this fine day to walk in mountains and they became witnesses of army with thousand torches. It is army of darkness went to be at war in territory of forces of light. War is coming. I hope to you it is pleasant. Thanks.
Dead city: Hi! It is my next work. I draw this figure a lot of time because I had a lot of work and no time for a long time to draw this work. Why I started to draw this figure? I do not know =) Probably all our cities will soon look as city in figure. The big cities without people. Only small children will stay hope of mankind for revival. Can be... I hope my work it is pleasant to you. Thanks!
Spain: Hi! It is my next figure. I drew it every evening on 2 - 4 hours, within five or six days. In figure the girl and three birds and birds is drawn help her to erase linen on coast of small small river. I hope to you it is pleasant. The end
Spiderman: Hi! It spiderman. I love cinema and comics with spiderman and have decided to try to draw one of favourite heroes of comics.
Sunshine: Hi! She is mine next work. It is my first experience in drawing space works, well or something in this spirit, on a theme of the far future in space =) Why such picture? I do not know. Can be to me advertising trailer Sunshine cinema is pleasant and I have decided to draw a picture on this theme.
Children: Hi! It is my new work. Two days ago I have torn a sheaf on my leg. While I laid on a sofa, I would like to draw something pleasant. I wanted to draw something for children, something fantastic. And I have drawn. In this picture five children have found a secret door opening a way to the beautiful secret country. What waits for them behind this door? They have prepared... They have opened a door...
Telias: Hello! Today I want to show you the god of the universe " The Tales of Walenir ". She is Telis, she is the goddess of grief and snakes, the patroness of murderers and hunters. You can look all gods on page of a site of the project " The Tiles of Walenir " http://www.walenir.com/eng/materials.php
Pub: Hi! It wallpaper for Temporal Games. The idea for this figure has come to me when I drew the character for game " The Tales of Walenir " - Leprekont.
House in a wood: Hello! I present you my next work today. I drew this image during the moment when I missed. I have drawn the lonely destroyed house on a glade, on the middle of a wood, in mountains. At a house travellers have a rest while the furnace warms up the house. The lonely forester observes of them. The full size of this images 5000 × 3088. I hope my work it is pleasant to you. All thanks!
Game: I would like to introduce for you the new work. Work is drawn very quickly. As it is usual, I tried to aspire to a reality of the image, a bird, the girl, a curbstone with a chess. I used real colors for creation of color of a leather, rare birds and other objects, I tried to make fantastic light and a shadow. The full size of this images 1722 × 4000. I hope my work it is pleasant to you. All thanks!
Last fight: Hello! I would like to introduce for you the new work today. I one week thought out idea of this image and one full week drew this image. When I drew it I was guided by full realness of final result. I used real colors for creation of color of a leather, leaves of trees and other objects, I tried to make realistic focussing and game of light and a shadow, and I tried to take into account a uniform of the soldiers struggling in the east. The full size of this figure 3452 × 4112. You can look at fine details of this work in the size in half of size of the original. http://www.tim.artvisual.ru/psd/last%20fight%20fragments%20small.jpg I hope my work it is pleasant to you. All thanks!
Interior Visualization: Bedroom: This visual is from a interior visualization of a residential project. Modeled and produced using 3D Studio Max 9 32bit and rendered using VRAY 1.5. Tweaked in Photoshop.
Bosicor Building elevation: Here is the exterior shot of a Building being done for Architects www.misbahnajmi.com, for their clients Bosicor. Modeled using the AutoCAD drafts using 3DSMax 7 and rendered using default scanline renderer and default lights with Shadow mapped and raytraced shadows. Some post editing in Photoshop. Rendered and edited as per the guidelines from the architect.
Faking GI: Architectural Indoor Scene: The scene is actually from one of the exercises from Splutterfish Brazil Tutorials. But, instead of lit and render using Brazil, used conventional Directional, Omni and Spot lights to fake Global illumination in the scene. Rendered using default scanline renderer, which took about 55 seconds average time, with all post effects, on resolution of 768 x 425 pixels, on AMD Duron 900MHz machine with 256MB Ram. Max default material types along with default effects are used, with no post editing in any other software. The portion behind the chair near the TV is intentionally left vacant and not lit.
Faking GI: Indoor Lighting Exercise: This scene is one of the exercises I have been doing for learning how to paint with light. The scene has been downloaded from the web and then lit and rendered using default lights and scanline renderer of 3DSMax 6 Sp1, considering Direct and indirect illumination. About 58 Omnis have been used with about 17 shadow mapped shadows. Have worked on illumination from Skylights only. Rendering took about 2:00 minutes average bearing resolution of 720 x 576 pixels, on AMD DURON 900MHz with 256MB RAM.
Cloister: Painting with Conventional Max Lights: Here is yet another exercise for painting with conventional lights and to fake GI. This time, a Cloister has been taken as medium for lighting. As it has a big opening in the middle, the lighting is dominant by the sunlight. The scene has 5 lights in total, one directional with raytraced shadows and 4 omnis with two of them shadow mapped. The frame has been rendered on 640 by 480 resolution which took about 2 minutes and 20 seconds on AMD DURON 900MHz with 256 MB RAM.
Nike Soccer Collection: Featured in Ballistic Publishing "ELEMENTAL2" book in the Product Visualization Category. Modeled using Spline and Mesh Modeling using 3D Studio Max 5.1. Rendered using Brazil rendering system.
Frog: frog in my another dreams
Maju Jaya Hotel: My artwork of architechtural
biomechenics in black: My biomechanics with head
biomechanics: my bio tech robo
building: I have used 3dstudiomax8. vray & photoshop
Lighter: Used Vray and autodersk's 3d studio max8
The Innkeepers Daughter: For some strange reason, even though the ramshackle Inn was miles from anywhere, there were always plenty of patrons when the Innkeepers daughter was serving....
The Miko: The Miko tradition dates back to the ancient eras of Japan. In ancient times, women who went into trances and conveyed prophecy or the words of the gods were called Miko. Sometimes conveying the prophecy was not enough.......
Clarice: A character created based on the images I had from a book.
Venus Rising: Venus rising into the storm clouds
Fireside Companions: When the sun sets and the creatures of the night come out, even the most unlikely of companions share some light and warmth around the camp fire....
Sunset: As the burning sun falls beneath the horizon, the sentinel continues her watchful stance....
Amazon: Coming out of the darkness, the guardian of the mighty dragon approached, a formidable Amazon.....
Dawn on Nexus 5: A study of using lighting and textures in an attempt to get as close to photorealism as possible with a human model.
Bathrom view: An interior view inside a modern style bathroom
Beach Resort: A Conceptual project of temporary beach resort units that can be moved around
The Oasis: A little render with a hint about our current big problem in the world...
Landmark: A Stone Age Landmark
facade: A view from outside the building
Mirage7: The Mirage of the future space.
Mirage: The Mirage of the future space.
Infinity: Another citystation in space.
Infinity: Another citystation in space.
The hive: Basically,a human hives and a bridge
twister3: Just an unusual shapes of buildings
Colony1: An alien colony,Space stations
Infinity3: Futuristic design to human space.
Infinity2: futuristic design to human space.
cubism: "cubemania" the glass city
Trajectory: reactivated citystation in space.
Trajectory: reactivated citystation in space.
Trajectory: reactivated citystation in space.
surreal3: A surreal perspective to architecture.
surreal1: A surreal perspective to architecture.
Holocene: Abandoned citystation in space.
Holocene: Abandoned citystation in space.
Holocene: Abandoned citystation in space.
Holocene: Abandoned citystation in space.
Holocene: Abandoned citystation in space.
Holocene: Abandoned citystation in space.
Holocene: Abandoned citystation in space.
Holocene: Abandoned citystation in space.
Holocene: abandoned citystation in space.
colossal: A simple perspective to architecture
Kuttisaathan: This character has been created using photoshop,flash and wacum tablet.
Boy: This has been created using hand drawn sketches,photoshop and wacum tablet.
Demon: This character concepts has been created using photoshop and wacum tablet.
King Ashoka: This artwork will always make remember my dad because he is the one who gave quite lot of feedback on the visual part of the this art as I was conceptualising it. Medium used: Photoshop and wacum tablet
Self potrait: I always wanted to look like a historian and this made me to create a different treatment to my self potrait. medium used: Photoshop and wacum tablet.
Senator: This artwork has been created as a sample character concepts for future animation projects. Medium Used : Photoshop and wacum Tablet.
Birbal: This artwork has been created as a sample character concepts for future animation projects. Medium Used : Hand Drawn Sketches, Photoshop and wacum Tablet.
Sumo: This artwork has been created as a sample character concepts for future animation projects. Medium Used : Hand Drawn Sketches, Photoshop and wacum Tablet.
Maayandi: This character concept has been created for one of my short animation project. Medium Used : Hand Drawn Sketches, Photoshop and wacum Tablet.
Varudha palayam: Once,I went for a treking with my friends to varudha palayam forest near thada forest,where I saw a man with a stick held on his hand sitting inside a cave. This made me to capture the entire scene and when I went home, I just visualised and created this using Photoshop and wacum tablet.
Nymph: This is an inspiration of a Nymph character in which I envisaged a realistic look and feel for the character and the background. Medium: Photoshop and wacum tablet.
Landscape: This forest theme has been for an animation TV series called Tara ki dhuniya Hindi serial. Medium used : Hand drawn sketch, Photoshop and wacum tablet.
Seascape: This artwork is an inspiration of Newport Neach seashore at CA, This was my first Photoshop work created using wacum tablet.
Old man: old man portrait
Orc Warrior: A close up shot of my Orc Warrior. This image is kinda old, but I still like it somehow, so I thought I just post it. Actually I did the complete character, if you want to see more of him you can check out my website: www.3dbasemesh.com
Male head: This was actually more of a render test for my Monk's head. At this stage he wasn't rigged, so it's just the static pose.
Fat Mafia Boss 2: Another shot of the 'Fat Mafia Boss'.
Fat Mafia Boss: This is my version of an "Fat Mafia Boss". I wanted him to look kinda cool but alse kinda menacing.
Monk: Inspired by the movie "luther" i decided to do such a Monk type of character. I did the complete character, here you can see a final shot of him.
Monk Close Up: A close up shot of my Monk image.
My Magic Mountain: I used paintshop pro vs 7 for this tag and plugins of eye candy and bladepro. It is a very busy tag with lots in it. not my best but was fun making it.
AstonMartin one-77: AstonMartin one-77 HIGHPOLY finnaly finished. As I told in prev.post I was going to make High poly using lowpoly as base. Please tell me what you think about result
BMW X5 2007/2008: This is my bmw x5 3d model made in 3ds max 8 and rendered with V-ray
free Mazda RX7 for 3ds max8: !!!!! Download model here!!!!!!! http://www.sharecg.com/v/10037/3d-model/Mazda-RX7-for-3ds-max8
2007 Chevrolet Camaro Convertible Concept: This is 2007 Chevrolet Camaro Convertible Concept car 3d model made with 3ds max and rendered with V-ray
3D Model of Ford concept + tuned (back view): This is collection of 2 Ford Mustang concept cars: Giugiaro concept and concept with tuning. Giugiaro - This is last model of Ford Mustang. More info search in any search system with key word 'Giugiaro'. This unique model is made using the photos from the presentation of the actual car. Giugiaro tuned - This is unique tuning for the onliest 3d model of Giugiaro Ford Mustang concept. Tuning for the car model is made using Concept model made before by photos from the presentation of the actual car.
3D Model of Ford Mustang 2009 concept + tuned: This is collection of 2 Ford Mustang concept cars: Giugiaro concept and concept with tuning. Giugiaro - This is last model of Ford Mustang. More info search in any search system with key word 'Giugiaro'. This unique model is made using the photos from the presentation of the actual car. Giugiaro tuned - This is unique tuning for the onliest 3d model of Giugiaro Ford Mustang concept. Tuning for the car model is made using Concept model made before by photos from the presentation of the actual car.
Concept Car: concept car future bug conceptual vehicle
dry dock: future concept for a dry docking station
Ramp: Future City Chick girl industrial robots laster fantasy
Overlander: concept recon vehicle for all terrains 4x4 future fantasy truck offroad
Journey: character fantasy land wizard journey
Uplink: Mars rover lander concept vehicle future with driver
bay11: Underwater future robot housing and landing platform
Allroad: concept recon vehicle for all terrains 4x4 future fantasy truck offroad
Future Station: future concept design for a space station or platform
Ocean Raids: Concept future aircraft flying over an Ocean base.
LoveBot: Everyone loves the LoveBot. And he loves you.
Phalanx: An idea for a phalanx trooper that fight in formations with serrated shields.
Blade Adept: An idea for a warrior so skilled in martial arts that his arm has become a magical sword.
Gears: Doodle
Futuristic SiFi Cars with Tron Style Light Effects: 3D Models of SiFi Cars with Tron Style Light Effects. Created in 3DS Max - Slate Material Mapping and Mental Ray.Car Concept - Bharat Bhagwat
3D Female Character Model: Head Shots of a 3D Female Character. Taken while it was still under production. For Freelance Work Enquries Contact : bharatbhagwat@yahoo.com
Grandfather Clock in 3DS Max: Model of a Grandfather Clock in 3DS Max.
Antique Dutch V.O.C Cannon: Antique Dutch V.O.C Cannon created in 3DS Max
3D Living Room Furniture: Visualisation of Living Room Interriors in 3DS Max 2010. With Standard Max Lighting ... not even Mental Ray. 
3DS Max Architectural Model: Render of an 3D Model of a Cottage. Created in 3DS Max 2010. Rendering Method "Clay Render".
3D Human (Male) Character - Hair: Male Character Hair Created in 3DS Max.
Ancient Greek City - 3D Visualisation & Composite: This was a live project I did in 2004. The assignment was to create a 3D Visualisation of a Ancient Greek City on a mountain slope by sea. As viewed from the sea. (Original size is 1600x1200 reduced to 800x600.)
roboBod: an extension to the roboticArm excerise
greenChair: texturing + lighting study
shaded reCreation of "The David" (warning: Nudity): here's the David model shaded.
femaleAlien: I had a base model laying around, so I wanted to see what I can do with it in mudBox.
manThing: playing around with faceAnatomy
roboticArm: just playing around, didn't have a set design when I started.
reCreation of "The David" (warning: Nudity): a challenge to see if I had what it took to reCreate one of the greatest statues.
Beast: This is my creature created for my demoreel.
Ascension: ...
Waking Life: [When it was over, all I could think about was how this entire notion of oneself, what we are, is just this logical structure, a place to momentarily house all the abstractions. It was a time to become conscious, to give form and coherence to the mystery, and I had been a part of that. It was a gift. Life was raging all around me and every moment was magical. I loved all the people, dealing with all the contradictory impulses - that's what I loved the most, connecting with the people. Looking back, that's all that really mattered.]
Infinite Blakk (part IV): ...touched by the sadness... cold was my heart, its gorgeous frozen grimness, where invariable waves of guilt and pain engulfed me in familiar shrouds... Oh, desolate the prison I have once built, surrounded... myself in the everlasting darkness "never would my realms b'enlightened" the wow I made before thee tresspassed, pale... then the bleak walls begun to crash and now, decades later, I wonder... trapped in the cold shadows of a dusted window, as a sigh escapes my lips "ah me..."
In Darkness | In Light: In Darkness -|- In Light
Evening Blue Speed: Evening Blue Speed.
Dark City: The Dark City.
Almost Reality: [The worst mistake that you can make is to think you're alive when really you're asleep in life's waiting room.]
You was a bad boy this year...: Santa delivers gifts only to those children who were nice this year. With those ones who were bad different x-mas troubles happen... Ho-ho-ho!
One more step...: She is scared, but she must walk
From within of Inspiration: Sometimes they rich it, and than a new Idia is appears.
Mox, solarium and Far-Far G.: Here is starship. And there - in nearest turbine - Mox - driver. Mox loved good swarthiness and when the sun is not shine, she... mm... look to the picture :)
Don't be so serious! :): Here is several scenes with him. Top-down. First scene I called "It will be surprise". Second scene called "Pipe Dream". And, finally - my version of how wireframe may looks :)
Lemon Tea: Why not? :)
Archer: This is mostly like orc from Lotr movie (that's why he looks a little differ from orcs you can see in some games/movies/etc). I used Vray for render and result was far from what I want to get. So I create another render (only head) using MR and its SSS fast skin shader and composite it with entier scene in PS. After PS-correction I load result in AE and apply DFT Digital Film Lab with some settings. After all this routine - here is the result. Can't say I'm very happy about what I get, but I have tired of this scene.
Patricians: Well, another two chars. Actually at the begining I planed to create humorous scene with these two. But in the middle of process I realized that something goes wrong... Humour is melt away, but I saw something else. And I can say atmosphere of this work is satisfied me as well. (I used 3dsmax8 for modeling; biped (ledy) and CAT (mr.) for rigging; mental ray for fast sss skin; and ps&ae for post processing).
Nobody is lucky in the same way: This picture is about us. It looks funny, but its not so funny when we talk about our dreams and tendings in real life I used 3dsmax for modeling and rendering (with help of mr). A little zbrush for displacement and texturing and some of ps&ae post processing.
Next???: Poser image for Holloween. Pretty self explanitory. No real inspiration, just all the horror movies I watched in years gone by ... updated. Done entirely in Poser Pro 2010
The Old Musician: In cities and towns all over there are old musicians who sing and play in town squares, courtyards and parks. Some play for money, some play for the love of the song. This is dedicated to them.
Beast Keeper: I like to depict strong women, but who still nurture.
Fortress: matte painting of an old abandoned fortress in rocky mountains
Maybach 57: studio rendering of a Maybach 57 car
Enchanted Forest: fantasy scene with unicorns
Joyride: cartoon rendering of a classic Cadillac Eldorado speeding through a desert
environment concept: This is only an exercise~~
Bike with color: I added some color to one of my old drawing for a project in college
Dark Elf: A drawing I made back in high school
Fat drunken ogre: This is a first design for a character that I will soon model i 3d.
SUV: A SUV
Native Warrior Model: A model I made Last year, maybe ill finish it someday
fur ball: fur ball
Yellow Field: I made this painting to familiarize myself at digital painting.
WWII scene: I drew this a couple of years ago when I was still in high school.
Gothic Cathedral interior: I drew this for a project we had in my Drawing class in College
Drunken Ogre 02: I decided to apply some color to that drawing in photoshop
Fat ogre: a colored version of my last drawing
Crystal Galaxy: I made this in about 10 hours. the iceteroid were all modeled ( the one on the bottom left has been made by someone else ) and i took a screencapture of the in maya
Kitchen: This is one of the environnement that is featured on my Demo REEL, that I made a "la cite collgialle" in 2006. I was completely done in maya and renderend in mental ray
Bedroom: This is one of the environnement that is featured on my Demo REEL, that I made a "la cite collgialle" in 2006. I was completely done in maya and renderend in mental ray
Workspace: I made the whole picture and rendered it with mental ray. I used final gather and global illumination for the lighting. The render time is about 2 hours
LEGO imperial star destroyer: Polycount --- 2 500 000 ( approximatively ) Number of pieces 2396 Render time --- around 2 min (yeah!) Hours spent --- around 25 to 30 I was trying to find a of cool modeling project that would involve the building of "something" with numerous ( NUMEROUS ) "pieces". At first i thougth maybe something with dominos, or something mechanic, but i wasnt fully inspired by those ideas. A couple of days after i started this project, I gave away my old box full of legos, that was stored at my mothers house, to a younger cousin. When I was young, I really enjoyed playing with legos ( I had so many... ). So after we talked about that,the long forgotten legomaniac in me made an apparition and i had found my project. the first step was to decided wich piece of Lego to do. So i went to lego.com and checked all of the them. And of course, i finally choosed the Imperal star destroyer ( wich i would really have liked to have in my younger days ) So i downloaded the manual on the site ( yes yo can do that! ) and simply.. made the whole thing step by step.
Model Drawing 01: This is a 10 min charcoal draw that was done in my Drawing classes in college with a model posing.
Desert mountain: one of my first digital painting experiment
LEGO imperial star destroyer 03: A screenshot from maya of my model
LEGO Imperial Star destroyer 02: A screenshot from maya of my model
Lamp 02: a lamp
Lamp: a lamp
Tree house: A drawing I made back in high school
Mountain orc: A drawing I made back in high school, inspired by the orcs of warcraft.
Knight in armor: A drawing I made back in high school
Chained Ogre: A drawing I made back in high school
Mounted dragon: A drawing i made back in high school
Creature Sketch 3: This is a sketch of one of the characters featured in my Demo REEL.
Creature Sketch 2: This is a sketch of one of the characters featured in my Demo REEL.
Dark Temple: I modeled this scene in my free time while I was learning to model environnement at college.
Model Drawing 3: This is a 10 min charcoal draw that was done in my Drawing classes in college with a model posing.
Model Drawing 2: This is a 10 min charcoal draw that was done in my Drawing classes in college with a model posing.
Futuristic Bike: This is another Drawing that I made back in High school.
Architectural Rendering: A project for work for an interior view of a spa that has yet to be built. Modeled in 3Ds Max and rendered in Vray
Treausre Hunt: Modeled in 3Ds Max 8 and rendered in Vray. Inspired by a movie I was watching a while back.
Apples in Italy: I wanted to recreate a painting in my house in 3D. Modeled in 3Ds Max and rendered in VRay. Only took 5 hours to complete.
Mr. Freeze: A redesign of Mr. Freeze from Batman fame.
Architectural Rendering: A project for work of a grill in Florida that has yet to be built. Modeled in 3Ds Max and rendered in Mental Ray
C.R.A.A.B. Tank Textured: Futuristic tank design modeled in 3Ds Max and rendered with Vray
C.R.A.A.B. Tank: Futuristic Tank Design modeled in 3Ds Max and rendered with Vray
Xs Durandal Motorcycle: Futuristic Motorcycle modeled in 3Ds Max and rendered in Vray
Xs Durandal Motorcycle: Futuristic Motorcycle modeled in 3Ds max and rendered in Vray.
Jack O Lantern: Ok so first off the Piece was made purely in Zbrush except for the red pot he is standing in as a base, which was done in Maya. The composition was made in photoshop from Zbrush render passes. Jack O Lantern is a play on words Because actually what would a guy with a candle for a brain actually need a lantern for anyway. Thanks for inviting me to the challenge I hope you like my entry.
carson works: all about my works
carson works: all about my works
Fibonacci: Fantasy model, based on a snail
Sports Complex: I made this with 3DS Max and Photoshop about 7yrs ago. It was sort of challenge finish the lights within 3hrs, but it was lots of fun with setting up the lights.
Girl in Pink: Based off of a glamour photo, I wanted to make a simple yet elegant image. I used Illustrator's Live Trace feature and then manipulated vector points.
Safety: While on a trip to China, I took a picture of this strange and eerie well. I played with idea of what could have been locked away inside it.
Crater Sorceror: This speed-painting was inspired by the powerful items and weapons found in Blizzard video games. This creature causes the earth beneath him to cave way into a fiery crater. He can only be attacked at a distance and specializes in cutting off retreat paths and encircling and dividing his enemy with trails of fire.
Forbidden Forest: My objective for this speed-painting was to create an extremely uninviting environment in the Diablo world. It was created for a Blizzard competition.
Amphibious Assassin Concept: This model was created completely out of primitives. No vertex manipulation was allowed, only scaling and rotation. Modeled in an afternoon, this technique frees the artist to focus on design and form. More detail can be found at: http://richsunproductions.info/koga.html
Moments Before: This is the third image I did for a French graphics card company. It represents power and durability. I also wanted to portray the moment before a devastating attack. ZBrush was used for the character and background cars. Photoshop was extensively used to altered background and merge all the elements together.
Sapphire City: Another environment experiment. I used Vue's ecosystem technology with some basic building geometry. Created in half an hour.
Cold Reception: One day, in this once prosperous town of Ah’Lan, a traveling merchant visited bearing incredible items and riches. One of which was a small caged creature which a man bought for his son as a present. The son tormented the creature until its eventual death. With its last breath, it gave out an ear-piercing shriek that could be heard miles away. Suddenly the ground shook as large areas of dirt and ice broke way to reveal massive tunnels down below. A sea of tiny ravenous Eskimos poured out and killed everyone in the city. Eventually even the castle fell to the carnivorous ankle-biters, leaving the royal treasury open for any hero brave enough. After time, the Eskimos built up the earth around their underground entrances to create hideous, foreboding forms. They serve as reminders to all travelers or would-be heroes – Ah’Lan is no longer a human city. I wanted to create an uninviting environment that would fit perfectly into a world filled with heroes and villains. The concept was inspired by the killer forest pigmies in the Diablo games. I tried to stay true to the game-play mechanics of the game. The depicted outdoor enemy is meant to be the first challenge of a quest where the player continues on to see what traps and dangers lie inside the castle and in the underground caverns. I used Vue, ZBrush, and Photoshop.
Panther Lily: This image was created as part of a Renderman shading exercise. I wrote a custom shader that mimics the translucency effect found in very thin objects such as paper, leaves, or flower petals. Lighting animation tests and a breakdown can be found at http://richsunproductions.info/vsfx755/translucency.html
Cheers to the Artists: Here's to all those artists who strive to master their trade and contribute to the whole.
Hubert Gruff: A portrait of a very surly man. ZBrush was used to alter an existing model's bust and to create the vest.
Valiant: This image was inspired by some cheezy episodes of Hercules and Xena. The woman, buildings, and background freaks were rendered in ZBrush using Poser figures. Photoshop was used for compositing, atmospherics, and drawing her hair.
Iron Man's Sky Chase: This piece was created for scholarship consideration but turned into an opportunity for commissioned work. I wanted to make the Marvel hero much more mechanical compared to previous versions. The model was created in parts using ZBrush. Photoshop was used for the smoke and background.
Migrating Land Masses: This image was originally inspired by the idea of continental shift. I imagined a world where terraforming has been mastered. As a result, the inhabitants created incredible landscape race courses. The image reminds me of what an F-Zero course might look like on a next-gen console. Special thanks to 3Dtotal.com for use of their free ship models. :P
Medieval Dawn: This experimental piece was created within a few minutes. It help familiarize me with Vue's atmosphere, sky, and vegetation controls. The castle was a free model from 3DWorldMagazine.
Money Buckets: This commissioned image was done for a financial advisor's blog column. I wanted to create an environment that would imply "save so much money, you can reach a surreal paradise." Having a day lit beach but a night sky did the trick. The woman, the buckets, and the money were modeled and rendered in ZBrush. Her hair, eyebrows, and the background were created in Photoshop.
General Victor Bastion Concept: This is one of my favorite character concepts. It depicts an incredibly skilled and revered military leader. There is little doubt that he will lead Earth's armies to victory in the great conflict to come.
Commander Neese Anala Concept: This is a concept for a brilliant, scientifically gifted female soldier who is more than capable in combat. She is General Victor Bastion's confidant, and the two share a very strong bond.
Challenge: An amusing taunt from a friend inspired a piece of art. I'd like to think of it as an anti-drunk violence ad or some guy who got into so many fights that he lost his nose.
Oasis Thirst: My first image using Vue. The concept was suggested by my girlfriend and became a side project while I created "Migrating Land Masses." This was my first attempt at creating an image that embodies heat without using a conventional warm color scheme. I also wanted the image to convey a sense of dryness.
Aqua Dancer: Maya was used to model and pose a woman figure. Realflow created the liquid mesh. Mental Ray rendered the image with an HDRI map.
Protoss Dominance: The Protoss and Zerg were modeled entirely in ZBrush, rigged and posed in Maya, and then re-imported into ZBrush with displacement maps applied. All armor, cloth, nails, and eyes were then added via ZBrush’s 2.5D technology. Finally Photoshop was used for compositing and additional mist/freezing effects.
Spidey's Nightmare: This was my first project using Houdini. I focused on the program's procedural modeling aspects and kept things simple (a la Lego Figures). Photoshop was used to touch up the final render with atmosphere and slight depth of field.
Solar Colossus: He moves from solar system to solar system gathering suns. The heat helps warm his freezing insides. Image took about 5-6 hours.
Abomination corroded: modelled and textured with sculptris
Dune Buggy: modelled in Blender , rendered with cycles
Angry tentacle head: modelled with sculptris
Biplane: modelled  with Blender and Cycles
Bomb Head: modelled and textured in sculptris
haunted: This cg competition entry won a consolation prize (yippee). The theme was "haunted" and the challenge was on for 29 July - 15 Sep 2006. This time I won a consolation prize.
Hubble the camel: Feb|2007 click for final image Each month Threedy Forums will select an animal and post some images as reference. All you we to do is create a 3d render of this creature in a stylized/abstact/cartoon style whilst keeping the creature instantly recongnizable. February's animal is the camel. This is a very informal forum, everyone just posts their images in the same thread. My character is called Hubble the camel. he's just landed on another planet, and is off exploring.
The Journey Begins: Bug-Bot: 27|5|2006 This was the first competition entry I did (after work) in May 2006. The theme was"The Journey Begins".
tmt: tmt.jpg
rnaartist: rnaartist.jpg
Distant journey: ONE RENDERING
green lobby: green lobby.jpg
EX nic: EX nic.jpg
coffee room.jpg: coffee room.jpg
up and down: up and down
escola: escola1.jpg
BLC: BLC.jpg
look UP AT THE SKY: look upi.jpg
space: ONE RENDERING
lightsblink: ONE
DAY LLIGHT: ONE RENDERING
Face to face: ONE RENDERING
INDOOR: ONE RENDERING
DT lobby: ONE RENDERING
Elapsing: ONE RENDERING
art museum: one design
com lobby: one rendering
fall in light: one rendering
Philosopher: This is my experimental animation. The story Is about a robot of antique world. I spent about 2 month to finish it. I'm using maya software for rendering and Shake for compositing.
Shakara ~ An Extraordinary Legacy: Shakara rides Princess on her way to save Erin.
realistic man head: elder man head model. modeled in maya
man head: non realistic man head modeled in maya and finished in zbrush. texures done in PSCS and zbrush
borg: quick borg like model in mudbox
Targ: Sorry to spam my work on here this week! Here is the other main character (aside from Nerm) from my upcoming film 'The Chronicles of Nerm'! Targ is a gruff, no-nonsense guy that will have a very short fuse compared to BG in the previous Nerm film. A four-armed alien with grasping hand-like feet and armed with a plethora of pistols, Targ is a guy not to be messed with! This still represents the quality of the final film. Although I have a pretty complete shot here (that I had to create for another purpose), this is not the finished Targ model. In the end, his skin will change to a more alien look, plus some other small detailing. You can view my previous Nerm film at http://www.sharecg.com/v/480/animation/The-Adventures-of-Nerm-and-BG My website is www.cwanimation.com, filled with more work from the film, as well as www.myspace.com/nermfilm Thanks for viewing!
Nerm: Here is the title character of my film, 'The Chronicles of Nerm', newly completely updated and rehauled for the new film! While the overall feel of the character should be the same, this model is much more detailed and much better textured than the previous Nerm model (used in my old film, 'The Adventures of Nerm and BG'). This still represents the quality of the final film. I've been working on this film for almost 3 years now and am finally moving into the animation phase which is very exciting for me! Nerm is a walking disaster in the films. While he just wants a friend, awful things start to happen to all the people around him! My website is www.cwanimation.com, filled with more work from the film, as well as www.myspace.com/nermfilm
Nerm Film Security Guard: Here is another character from my upcoming film 'The Chronicles of Nerm'. This represents the level of detail that the animation will be. He is the next to the last character I'll be making for the film! This character is one of the guards patrolling the city and will also have a few speaking lines in one of the scenes. You can view my previous Nerm film at [url]http://www.sharecg.com/v/480/animation/The-Adventures-of-Nerm-and-BG[/url] My website is [url]www.cwanimation.com[/url], filled with more work from the film. You can also get most of the base textures I used in the film at [url]www.thegrimypolygon.com[/url] Thanks for viewing!
Keena: Here is another character from my upcoming film, 'The Chronicles of Nerm.' You can see my previous Nerm movie at http://www.sharecg.com/view.php?upload_id=480 or work from the new Nerm movie at www.cwanimation.com Thanks for viewing
Ky: Here is one of the main characters for my film "The Chronicles of Nerm." She will have a fairly small part, but will have a speaking role. She will be the bartender in the bar scene in the film. You can see my previous Nerm movie at http://www.sharecg.com/view.php?upload_id=480 or work from the new Nerm movie at www.cwanimation.com Thanks for viewing
Entry to Bar Set 1: This is the second set for my upcoming Nerm movie. It is the entrance to the Gangly Greknoid, a seedy bar where, inside, half of the film will take place. The entrance here will be seen in the beginning of the film. You can see my previous Nerm film at http://www.cwanimation.com You can see the previous Nerm film at http://www.sharecg.com/view.php?upload_id=480 and more of the new animation's progress at www.cwanimation.com.
Entry to Bar Set 3: This is the second set for my upcoming Nerm movie. It is the entrance to the Gangly Greknoid, a seedy bar where, inside, half of the film will take place. The entrance here will be seen in the beginning of the film. You can see my previous Nerm film at http://www.cwanimation.com You can see the previous Nerm film at http://www.sharecg.com/view.php?upload_id=480 and more of the new animation's progress at www.cwanimation.com.
Entry to Bar Set 2: This is the second set for my upcoming Nerm movie. It is the entrance to the Gangly Greknoid, a seedy bar where, inside, half of the film will take place. The entrance here will be seen in the beginning of the film. You can see my previous Nerm film at http://www.cwanimation.com You can see the previous Nerm film at http://www.sharecg.com/view.php?upload_id=480 and more of the new animation's progress at www.cwanimation.com.
C.A.T.: This is the first character I created for my upcoming film, 'The Chronicles of Nerm.' It will be one of many background characters from the film. You can see the previous Nerm film at http://www.sharecg.com/view.php?upload_id=480 and more of the new animation's progress at www.cwanimation.com.
Back Alley: This is the third set for my upcoming movie, 'The Chronicles of Nerm'. It is the back alley of the Gangly Greknoid, a seedy bar where, inside, half of the film will take place. The characters you see represent a couple of the background creatures that will be featured in the film. You can see the previous Nerm film at http://www.sharecg.com/view.php?upload_id=480 and more of the new animation's progress at www.cwanimation.com. Thanks for viewing
Slee: This is Slee, another background character for my upcoming Nerm film, 'The Chronicles of Nerm'. Slee will be a drunken bar patron in one of the scenes of the film. He was designed to be the butt (so to speak) of a joke in the new animation, and that joke depends on him being as completely worthless of a creature as possible, hence the lack of appendages. Thanks for viewing You can see the previous Nerm film at http://www.sharecg.com/view.php?upload_id=480 and more of the new animation's progress at www.cwanimation.com.
Chimp: Modeled in 3ds Max, Textures hand drawn in Photoshop , digital composting After effects.
Demon Vampire: I made this character for a modeling head challenge over tweak - kolby jukes 's forum - . Eventually i decided to add a Zbrush Pass and create the texture to have a final pic. I used 3dstudio max for polymodeling, zbrush to add details , texture and Mental Ray for the render. i used the SSS Fast Skin Material + Displace for the shader. The modeling work is based on a concept created by Miles Teves ( www.milesteves.com ).
Trarch: This is the main character based on a design by Miles Teves that I made for my demoreel. Hope you guys like it, modeled in 3dsmax,normal and bump map created in zbrush, textured in photoshop, and rendered in brazil.
6: concept
5: concept
4: concept
2: Concept
test: hi all~ i`m new guy and here is www.tingandcorn.com try to upload : )
lion: Charcoal sketch of a lion.
Open Green: I was inspired by a photo I saw where a green leaf is put on human arm and I thought that those two colors of skin and green leaf suit each other so great. I wanted to express that feeling in my own image. This is no one particular. I've used reference of Adriana Karembeu, but I didn't want to make her. I've used 3dsmax as main tool, Zbrush for additional details and photoshop for texturing.
Lizard: A lizard character...final version of the skin texture. Animation:Master
Drum set: An old piece, modeled and rendered with Animation:Master
Pilots: Astronauts in a small scout craft. Animation:Master
Scoutships: A design for a sci-fi scoutship. Animation:Master
Mockingbird: A guitar model with both natural and 'fantasy' textures. Animation:Master
Shreen: An insectoid alien. Animation:Master
Hornets: A small fighter craft of an insectoid alien race. Animation:Master
Facial expressions: Facial expressions created with Animation:Master pose sliders, controlling different areas of the face.
Mine interior: An interior alien environment. Animation:Master
Danik: Female alien character in astronaut flight suit. Animation:Master
Environment: A desert landscape model. Lighting changes to suggest time of day. Animation:Master
Futuristic Car Fun: This is just something I started making out of the blue, not really something serious, was orignally a tire test for use with nCloth.
Spartan Squad Omega Logo: This is a Logo for the Bungie.net Group Spartan Squad Omega
Castle Dining Hall Fireplace Test Render: A test render for the wood, fire, fireplace texturing and such.
Castle Dining Hall Main Test Render Pre Final 1: New test render for near-complete Castle dining hall
Squall's sword from Final Fantasy 8: This is a model of Squall's sword from Final Fantasy 8 that I did for a friend of mine. Modeling and texturing done by me.
Model of Model Allison 250 engine: A model of the Rolls Royce Allison 250 c20r power turbine engine used in helicopters. This model is currently unshaded and does not have a gearbox attached. The model was done with various reference photos from many sources.
Castle Dining hall New Render: A new render for my dining hall scene
Light Shaft test render 2: Another test render for my light shafts from a different angle
Light Shaft Test Render: Light shaft test render for my castle dining hall
Bench: A bench that I made for the model of the castle dining hall I am working on. Modeling done by me, texutring still in progress
Castle Dining Hall pillar test render: This is another test render for my new texture for the same dining hall in one of my other uploads.
Castle Dining hall test render: This is a test render for a new seemless texture I have for a medieval dining hall I am creating.
Low Poly Chair: A low poly chair I extruded for a medieval 3d scene I am in the process of working on. The picture displayed is very old, at least maybe 6-10 weeks.
Shock Tonfa test render, no texturing for weapons.: Just a concept weapon I was working on, still needs a bit or work for texturing and the like, but it is basicly done.
Work in progress - Tea Party: Hunt for the White Rabbit is an image based project of mine based upon characters created by Lewis Carroll.This is a tea party scene for the project.
Demon Santa: I drew this Demon Santa over a year ago, along with a few other characters.  It was meant to be the beginnings for a 2D short I was going to work on, but I haven't had the time.I've fancied making a 3D movie based on the story I'd writen, but it'd mean changing the style completely, unless I could build the character models myself.So, using Curvy 3D I've recreated the Demon Santa.  It's not perfect, I've only been testing the program a few days, and I've kinda jumped head first into creating a complex model, but I hope you like it.Rendered in Poser.
The Agent: The Agent is my anime inspired movie I intend to release in 2015. Characters and sets are built in up Poser, then those characters (and some sets) are hand drawn on my Samsung Galaxy Note 3, ready for cleanup in Photoshop.  It's all then animated in Anime Studio. It's been a hell of a lot of work, but all that time is finally starting to pay off as the scenes come together. Here's 3 screenshots from it.
Keep Back The Night - figure set: Keep Back The Night is an illustrated novel I've been working on.  These action figures were created for a shop within my 'Human: Playing God' movie, which will be released in Feb 2014.The main packaging was a free model download, which I completely retextured and sized.  I added extra packaging for the weapons and created internal packaging to hold the figures in place.  The figures themselves were Poser characters which I exported to Curvy3D to reduce the polys, then returned them to Poser as static figures.  They're textured very simply, as they aren't intended for a lot of closeup shots.
Hunt for the White Rabbit - A Quiet Return: After all my Halloween style images I've released over this past week, featuring my version of Alice (in Wonderland), here she is, back in the world that makes sense to her. http://www.darkprojectworks.com/hunt-for-the-white-rabbit/
Hunt for the White Rabbit (Set 1): Hunt for the White Rabbit is based upon characters created by Lewis Carroll. http://www.darkprojectworks.com/hunt-for-the-white-rabbit/
Comic Duo: Some harmless advertising here.Here's Avangeline with the 'Human: Playing God' "comic book" I'm working on (it's an animated short film, all will be explained when it's released).Also the 'Desert Earth' DVD, the motion comic movie I released 2 years ago!'Human: Playing God' is a fully animated prequel to 'Desert Earth'. The 'Desert Earth' DVD is free through my website, or you can watch the individual episodes online, also through my site.On the back of the comic, 'Keep Back The Night', an illustrated novel I've been recently typing up.  It's a project that's been on the back burner for a while, but is scheduled to start being released Q4 2014, in 3 parts.Thanks for viewing!www.darkprojectworks.com
Hunt for the White Rabbit - Halloween 2013 set: People have requested that I bring Alice into my Wonderland art, and so I put together this Halloween set to show how messed up Alice has become since last visiting Wonderland.  Whether or not any of these characters or experiences really exist or not is another story.http://www.darkprojectworks.com/hunt-for-the-white-rabbit/
Boarding The Train -Aliah movie scene: This is a screenshot for a trailer I've done. There's more info about the project on my website: www.darkprojectworks.com Enjoy.
Jill in the Biz.....: Modeled and rendered in Lightwave 3D. A creepy little character with Dark intensions Please visit www.purplecabbage.com to see the services that we can offer for your creative commercial projects. DaveLEWIS
Whta's in the Box.....: Modeled and rendered in Lightwave 3D A creepy little music box with a nasty surprize waiting inside:S Please visit www.purplecabbage.com to see the services that we can offer for your creative commercial projects. DaveLEWIS
Billy the Pig.....: Modeled and rendered in Lightwave 3D. A mean Gun slinging pig out for Revenge. Please visit www.purplecabbage.com to see the services that we can offer for your creative commercial projects. DaveLEWIS
The Finder: Found
Pleasures of the corruptor: Pleasures of the corruptor
Lift. Rise.: Krund
Bird haze: Abstract piece featuring a "man" screaming into a small bird
Moth: Abstract piece featuring a man made out of moth's and abstract shapes
Beskinskism: An Ode to Beskinski
Post-Apocalyptic car: Post-Apocalyptic car, past and "present"
Orthographic Warrior: An orthographic of a warrior
Skullcog: A spinalcorded face
Dr Girlfriend: Fanart of Dr. Girlfriend from Venture bros
Bondle Monster: A creature with unsettling features
Finding yourself within: A litteral representation of the term "finding yourself within someone".
Lord of the rings - Witch King: A scene of a witch king staring over his forces.
Lizard Evolution: An ultimate evolution of a lizard creature.
Envoriment Fortress: A small manor being reused under a new master.
Angelemon: A questionable angel hovers over a etheral envoriment
When I grow up: An image made for an emailing campain. Fully done in photoshop with no textures, just me and my 2 brushes.
Mighty Maggot: built in zbrush and cinema
Bikers: built in zbrush and cinema
Captain Skrim: built in z brush and cinema
the room: built with z brush and cinema
yeah right: built in zbrush and cinema
honey i think there s aspider in the bath: built and rendered in cinema
the kid: built in cinema and z brush
on yer bike: built in z brush and cinema rendered in cinema
ZEVO 2: Built and rendered in cinema
FRANKIE: Built in z brush and cinema
Zyclopzz: built in zbrush and cinema
PESTALENZZ: Built in zbrush and cinema
stabbed in the back: Built in z brush and cinema
The Artist: built in zbrush and cinema
White Rhino: This is a Rhino I modeled in Maya. The base mesh for the entire Rhino is around 250 polys. That mesh was brought into Zbrush and bumped up to 2 million. All textures were projected in Maya.
Through the Ages: Base mesh modeled and UV'ed in Maya and detail was added in Zbrush. This is still a work in progress.
manneke 2: a character I made for my demoreel
manneke 1: a character I made for my demoreel
set sideview: a set I made for my demoreel
landscape 1: a set I made for my demoreel
tunnel: a set I made for my demoreel
machine 2: a vehicle I made for my demoreel
machine 1: a vehicle I build for my new demoreel
Sniper Rifle: Sniper rifle for game mod.
Pallet Wrapper: Loveshaw pallet wrapper test render.
IJ3000 Print system: High resolution print system in Loveshaw product line.
3D site mascot: Simple 3D mascot for TDT website
Emerge from the Darkness: This is a Digital composition. Created in Photoshop CS Copyrights to Dennis Malcolm
Parthenon: You can check out how I built it at http://a.parsons.edu/~malcd702/blog/?p=474
Gladiator Nightmare: Here is a piece that I commissioned recently for one of my clients. Modifications still underway though. Copyrights to Dennis Malcolm
Super Saiyan Brolly: Illustration of Dragon Ball Z Character:
Koenigsegg Dunkel hastighet djvul: Project Koenigsegg Dunkel hastighet verhghet baddare. This bad boy was made in 3D Studio Max 8. Copyrights to Dennis Malcolm. Enjoy! Click HERE to download real player for Mac OSX.
A Diamand: i have created this in 3D max 6.
Abstract: Well, i have done this in Photoshop.
Fiat 500 second image: I have done this model in 3D max
Fiat 500: I have done this model using 3d max.
comic art-04: comic art
comic art-04: comic art
comic art-03: comic art
comic art-02: comic art
comic art-01: comic art
Comic Art-00: comic art
Dark Angel: Concept for a CD cover image in low resolution,original size1500x1500
Rise of the Bio Droids: This image was produced as a book cover. It depicts a main character, a bio engineered human replica at the height of his and his kind take over of the world city by city.
The Dead Walk: Self Promotional Piece. Illustration was created as a cover piece for a graphic novel that I intended to write and illustrate. It depicts a newspaper headline that proclaims that the dead have gotten out of their graves and are walking through town. It looks like whom ever is reading the headline has already prepared for the war against the hordes of the living and walking dead.
Jack the Ripper: Illustration created for a horror print publication. The illustration captures Jack as he is slipping back into the darkness from whence he came. As he looks about coldly surveying the landscape to make sure no one has witnessed his evil deed of...murder.
Den The Deed Worthy: This illustration was created for an online magazine created in conjunction with an artist story. It depicts the main character Den (a noble knight, removed from the kings service) in a triumphant moment after defeating and pushing back the hordes of rouge Orcs, in which he severs the head of the commanding Orc leader after a hard fought and brutal battle, saving the lives of the remaining villiagers as their small villiage slowly burns to the ground.
Shower Interrupted: This a self promotional piece spawned from an Illustration that I was comissioned to create for a horror and fantasy magazine in which the article that the illustration accompanied was on the role of female warriors in Japanese film and animation. This image portrays a female geisha that is a killer samurai. She has stolen a moment to shower in her favorite hidded alcover beneath a waterfall, her sword and companion set aside as she begins to undress in the cool misty water. Surprisingly she has been followed by two assassin's that have been hired to kill her as they cast shadows on the wall in front of her. She looks over her shoulder with a smirk on her face and sword a distance away from her grasp....will the assassin's prevail and cut her down, or does that smirk mean that she has something up her sleeve?
The Butcher: The butcher is a character from a series of illustrations that I hope to someday develop into either a comic or a graphic novel called "The Sanatorium". The butcher is a true cold blood killer that is a little off center to begin with, add a little demonic possession and the freedom to roam free through out the halls of a rather large state of the art sanatorium and you have a recipe for carnage, blood, guts and gore.
Walk On Water: This illustration was created as a self promotional piece. It depicts a powerful soccer manipulating and bending natural elements at will as he takes a dramatic walk across turbulent churning water, bending bolts of highly charged lightening at will as it crashes to the water around him. The piece was created using Photoshop, photo reference, and digital drawing and manipulation.
BaseStar From Battlestar Galactica: Here is a composite test from Battlestar Galactica that I did at home using just a single key light pass with all of the lights in the scene for the basestar assemble using just Lightwave 3D 9.0 and Fusion 5.
Another EXR format composite using LW9 and Fu5: Another test composite using Fusion and LW9 exporting the render through exrTrader from http://www.infinimap.com
An example of OpenEXR Compositing with LW9 and Fu5: Here is test shot of a Centurian I did for Episode 311 of BSG Season III. Unforunately this test never aired and instead the VFX supervisor and "Lead" compositor decided to go with cement look, which did air and well, frankly made the coolest characters on the show look like pasted on images of rockrobots.
Gym: Nice gym at dawn.
Living room: nice illuminated living room.
Night house: Nice illumination at late dawn in the home entrance.
Porsche: Beautifully rendered Porsche Carrera. It wasn't modeled, just applyied materials and illumination.
Deck Pool: Nice deck & pool comfortably decorated.
US house: Nice illuminated at sunset countryside house. We took care of all possible details in record time with the ultimate powerful technology available.
Living room: nice and soft illuminated living room.
Bedroom: nice and modern furnitured bedroom with delicate light deco.
kitchen: Constructed 100% in 3D, almost without post production with photoshop. Nice view with some delicate details. Everything done in record time.
Clover: Hey hey guys, Im still alive, Took me a while to get back, but while i was gone took in some time to create some good arts, Cheeeck eet out -- Clover the Vixen, spent some time in photoshop in this one, turned out really superb
Dom and Sylvia: A work in progress as i'm currently trying to use photoshop along with Aftereffects to achive the traditional method of animationg frame by frame, on the computer, So far the animation would look like My characters
Sillohouets: Robotic stuff i worked on and might be thinking of Modelling in Maya soon enough
me and my lover: Just a simple CG work i created some time ago of me and my Girlfriend's Persona
Killer Boxer: Boxer design
Dante Alighieri: Dante's portrait
Not Always Proud: this is a new character I made with XSI + Modo + Zbrush + Photoshop. It was inspired from a movie by Truffaut, "Farenheit 451". He is a sort of Regime Agent but he is not much proud of what he has to do, maybe he understands the danger of his actions...
Conception: Done for a scientific book
Dante's: Awakening in Inferno_interior forward: This work was done for my final thesis for my Bachelor of Arts at the Academy of Fine Arts I was attending. I imagined that I was doing some concept art and previsualization for a possible movie based on Dante's "Inferno". So I had to create a new vision of the "Inferno", with a screenplay and characterizations of scenes and characters... I did it and it went ok ! what you are watching is the beginning of the first chapeter of "Inferno": the awakening of Dante in the train that is gong to the Hell City.
Dante's: Awakening in Inferno_interior back: This work was done for my final thesis for my Bachelor of Arts at the Academy of Fine Arts I was attending. I imagined that I was doing some concept art and previsualization for a possible movie based on Dante's "Inferno". So I had to create a new vision of the "Inferno", with a screenplay and characterizations of scenes and characters... I did it and it went ok ! what you are watching is the beginning of the first chapeter of "Inferno": the awakening of Dante in the train that is gong to the Hell City.
Dante's: Awakening in Inferno_exterior: This work was done for my final thesis for my Bachelor of Arts at the Academy of Fine Arts I was attending. I imagined that I was doing some concept art and previsualization for a possible movie based on Dante's "Inferno". So I had to create a new vision of the "Inferno", with a screenplay and characterizations of scenes and characters... I did it and it went ok ! what you are watching is the beginning of the first chapeter of "Inferno": the awakening of Dante in the train that is gong to the Hell City.
Smoking Creature: This character was inspired by myself at work in front of my computer. This was done for D'Artiste : Charecter Modeling 2. I started from the head of Dante Alighieri and then I model in Zbrush the character. Render done in XSI, Mental Ray and smoke and some postproduction work in Photoshop.
Dante's Beasts: the Wolf: This work is part of my final thesis for my Bachelor of Arts at the Academy of Fine Arts. Thiis is one of the three beasts that Dante met in the first chapter: the Wolf.
Arkane Warrior: http://www.ShareCG.com/v/54025/view/11/Poser/Texture-Pack-For-Eweyai
Drow: :P
V4 Portrait: Just trying Carrara 3d Xpress.. :)
Sad: made for the PC contest..
Paseo: just trying the new oufit for aiko :)
Gothic Beauty: :p
aiko pin up: .....
Dancing: Just trying the poses. :)
Magical Meetign: mada for faerie wylde contest
Beltane: Celebrating the Sabbath of Beltane
Love: =)
Mystic Flower: A little faerie playing with her magic. =)
Dreaming: Dreaming
Gothic aiko: An image I made for a friend =)
Snake Plissken - Game Character: This is the final project of my Post Graduation, I develop a game character based on Snake Plissken of the movie Escape from New York.
Composition: This is a study of illumination and rendering, trying to simulate a sunset afternoon mood to the scene.
Head Model: This is a study of modelling, texturing an rendering, trying to look real.
Motorcicle Chopper: This is a study of modelling, texturing an rendering.
Out of the Storm: Used my 'Behind the Alley' to portray a wet city after the storm. Lots of electricity and something came through.
ESCORT Brute: Not to distant future Armored Personnel Vehicle.
chick: this is a friend of dude 5...imagine if they had a baby.
Starfish: From the "guys I knew in high school" collection....This dude currently works at Wendy's.
dude5: this is the dude....don't mess with him and he will leave you alone....but check your fridge often anyway.
Wallpaper 1: Just a common play with brushes and shapes. Brushes gotten from my deviantART palz ... definitely the community to join lol:)
Industrial Complex: Flying robots construct a massive factory...which will create more flying robots to construct another massive factory...which will create more flying robots to...well, you get the idea... Software: Mandelbulber 0.90
The View From A Frozen Moon: In 2007 I created an image titled "A View From A Frozen Moon 2" which was the first image to feature one of my Bryce Planet presets. Looking at it recently I felt that the terain was a bit plain so I decided to rework it. The result is this present version. Note: My Bryce planet presets continue to be available for free download at ShareCG. Created with Bryce 6.1,Glitterato, Universe Image Creator and Corel Photo-Paint. As always, your comments are most welcome.
Distant Shore 4-The Tide Pool: I had a bit of fun with this one. I haven't decided if the lifeforms that populate this coastal landscape are plant or animal but they denifitely resemble carrots! Note: This is best viewed at full size. As always, your comments and suggestions are most welcome!!
Alien Dawn: Sunrise over the scrub brush of a desert on an alien planet. This image was created with Vue 7. As always, your comments and suggestions are most welcome.
Moonrise 6: An icy moon rises above the clouds of a rock-strewn planet. The sixth image in my series of lunar objects in the skies of alien worlds. This image was created using Bryce 6.1, Universe Image Creator Plug-in and Corel Photo-Paint 12. As always your comments and suggestions are most welcome.
The Artifact: An ancient stone(?) tower and the crater that surrounds it are decidedly out of place amidst a vast alien desert... Best viewed full size. This image was created with Bryce 6.1, Corel PhotoPaint and Universe Image Creator. As always, your comments and suggestions are most welcome.
Carnival: Lights and merriment...let the festival begin!!! Software: Apophysis 7x
The Grand Observatory: A great multi-lensed dome on a distant world where alien astronomers study the universe... Software: Apophysis 7x
Portal: A large glass lense that not only bends light but time and space as well...step through and enter an alternate universe... Software: Apophysis 7X
Step Not on Burning Coals...: See that in avoiding cinders you step not on burning coals. Latin Proverb Software: Apophysis 7X
Streamline: A futuristic (or alien) concept hover vehicle complete with racing stripes... Software: Apophysis 7x
Apocalypse: "There is an ancient legend which warns that, should we ever learn our true origin, our universe will instantly be destroyed." Len Wein (American author and creator of “Swamp Thing”) This one's a bit different...has the look and feel of the John Berkey and Paul Lehr sci-fi book covers. Their art has had a great influence on me over the years. I hope you like this image as much as I enjoyed creating it! Software: Apophysis 7x
Undiscovered Country: “…But that the dread of something after death, The undiscovered country, from whose bourn No traveler returns…” From “Hamlet” by William Shakespeare Software: Apophysis 3D Hack
The Gates of Hell: The gates of hell are open night and day; Smooth the descent, and easy is the way: But to return, and view the cheerful skies, In this the task and mighty labor lies. from "Virgil's Aeneid" by Virgil (70 BC - 19 BC) Software: Apophysis 7X
The Infernal Egg: In the darkest corner of an obsidian world...there rests an egg cradled in webs...pulsing malignantly...like a great tumor... Software: Apophysis 7x
Devil's Dance: If the demons of Hell listened to some form of music and if they had the incllination to dance, I imagine it might look something like this. Software: Apophysis 7x 2010
Oasis: A desert oasis on a distant planet...full-size viewing highly recommended. This image was created using Bryce 6.3, Universe Image Creator and Corel PhotoPaint X4. All of the plants were created using the Bryce tree lab...thought it was high time I started experimenting with plants in Bryce.
The Bogs On Zhayet Ghul: More experimenting with the Bryce Tree Lab to create alien plant life...a fog-laden bog on a distant planet. This image was created with Bryce 6.3, Universe Image Creator and Corel PhotoPaint X4. As always, your comments and suggestions are most welcome.
Beneath The Moons Of Zhayet Ghul: Returning to my ficticious planet of Zhayet Ghul and more experimenting with the Bryce Tree Lab. Zhayet Ghul is part of an extended project that I've been working on for a while now. I'll be revealing more of this planet and its lifeforms in future posts. This image was created with Bryce 6.3 and Corel PhotoPaint X4.
In The Sea Of Stars: A terran planet and its Mars-like sattelite against a background of stars and interstellar clouds. This image was created using Corel PhotoPaint X4, Lunar Cell, Gliteratto and Universe Image Creator.
The Ghost of Christmas Yet To Come: “The Phantom slowly, gravely, silently approached. When it came, Scrooge bent down upon his knee; for in the very air through which this Spirit moved it seemed to scatter gloom and mystery…."I am in the presence of the Ghost of Christmas Yet To Come?" said Scrooge.”-- Charles Dickens from “A Christmas Carol” Took this staight from a random batch in Apophysis 7x and slightly altered it in the transform editor...an uncanny representation of that third horrific spirit to visit miserly Ebenezer Scrooge in Dicken's famous novel. Software: Apophysis 7x
Reflections: An object of great beauty...perhaps from the treasure trove of a great king or sorcerer... This image has been featured on the cover of the August 2010 issue of Phase 5 Monthly Review http://www.phase5publishing.com/mr1-1.htm Software: Apophysis 7x
Direct Hit: A wraith-like spy probe is destroyed by a direct hit from an underground enemy base... This image has been published in the August 2010 issue of Phase 5 Monthly Review http://www.phase5publishing.com/mr1-1.htm Software: Apophysis 7X
Shelob: "...she served none but herself, drinking the blood of Elves and Men, bloated and grown fat with endless brooding on her feasts, weaving webs of shadow; for all living things were her food, and her vomit darkness.” -- J.R.R. Tolkien from “The Lord of the Rings: The Two Towers" Software: Apophysis 7x
Night Lights: A meadow of self-luminous flowers and moss at night on a distant alien world... Software: Apophysis 7x
Tortured Soul: "There sighs, lamentations and loud wailings resounded through the starless air, so that at first it made me weep; strange tongues, horrible language, words of pain, tones of anger, voices loud and hoarse..." --Dante Alighieri (1265-1321) from The Divine Comedy, "The Inferno" A protrait, of sorts...the face of eternal suffering... Software: Apophysis 7x
Shadowed Places: Weird and wondrous are the mysteries that reside in the shadowed places…beneath the decayed logs of fallen trees… in the cracks and crevices of the world…hidden from the eyes of man. Software: Apophysis 7x
Where Dead Thoughts Live: "Cursed the ground where dead thoughts live new and oddly bodied and evil the mind that is held by no head." --H.P. Lovecraft from "The Festival" Software: Apophysis 7x
Science vs Nature: "The quantum is that embarrassing little piece of thread that always hangs from the sweater of space-time. Pull it and the whole thing unravels." --Fred Alan Wolfe (Star Wave: Mind Consciousness of Quantum Physics, 1984) An attempt to harness the cosmic forces of the universe gone horribly awry...don't mess with Mother Nature!!! Software: Apophysis 7x
Monument: "If I have done any honorable exploit, that is my monument; but if I have done none, all your statues will signify nothing." - Agesilaus, the Great (Greek king of Sparta-455 BC to 361 BC) On a dead world orbiting a dying sun stands a monument to an intergalactic empire whose great explorations and wondrous deeds are now long forgotten...lost to the ages... Software: Apophysis 7x
The Acid Lake: Absolutely NO SWIMMING allowed!!! Software: Apophysis 7x
Transportation Station: Final approach to an interplanetary spaceport on a distant alien world... Software: Apophysis 7x
Atlantis: Atlantis...myth or reality? Legend has it that the fabled civilization and its wondrous technology sank into the sea to vanish forever...but what if the Atlantians were able to save themselves beneath a vast dome? What if... Software: Apophysis 7x
Beneath Triple Moons: I thought I'd try my hand a an image with some buildings in it(courtesy of the Daz Epic Space Station Construction Kit). This image was created using Bryce 6.1, Universe Image Creator Plugin and Corel Photo-Paint 12. As always, your comments are most welcome.
Moonrise 5: The fifth image in my series of lunar objects as viewed from the surface of extra-terrestrial planets. This image was created with Bryce 6.1, Universe Image Creator Plug-in and Corel Photo-Paint 12. As always, your comments and suggestions are most welcome.
Badlands: A spectacular view of a spiral galaxy from the surface of an arid extraterrestrial planet. This image was created using Bryce 6.1, Corel Photo-Paint 12 and Universe Image Creator. As always, your comments are most welcome.
Noxious Planet: Sulfuric gasses and acidic soil dominate this volcanically active world. Yet life does exist in the form of scrub-like leafless trees. This image was created with Bryce 6.1 and Corel Photo-Paint 12. As always, your comments are most welcome.
Under Twin Moons: Twin moons shine in the sky above a young planet where life has gained a foot-hold in the form of simple green moss and the tiny organisms that thrive on it. This image was created with Bryce 6.1, Universe Image Creator Plug-in and Corel PhotoPaint 12. As always, your comments are most welcome.
Moonrise 4: Continuing my series of otherworldly moons as seen from the surface of extraterrestrial planets. This image was created using Bryce 6.1, Corel PhotoPaint 12 and Universe Image Creator. As always, your comments and suggestions are most welcome,
View From A Frozen Moon 8: An ice-bound planet rises above the horizon of its similarly frozen moon... This image was created with Bryce 6.1, Glitterato, Universe Image Creator and Corel Photo-Paint 12. As always, your comments are welcome.
A View Of Hell...From A Distance: A view of a violent, volcanically active planet from the surface of its moon. Massive glowing lava fields are visible on the night side of the planet. This image was created with Bryce 6.1, Universe Image Creator Plug-in, Glitterato and Corel Photo-Paint 12. As always, your comments are welcome
Cold Light: The bright light of a white dwarf star illuminates the surface of a frozen world. This image was created using Bryce 6.1, Universe Image Creator Plug-in, Glitterato and Corel Photo-Paint 12. As always, your comments are welcome.
View From A Frozen Moon 9: This is the ninth entry in my series of space images as viewed from the icebound surface of extra-terrestrial moons. This image was created with Bryce 6.1, Universe Image Creator, Lunar Cell, Glitterato and Corel Photo-Paint 12. As always, your comments are most welcome.
To The High Frontier: A fleet of "dandelion seed" starships rises from the upper cloud layers of a gas giant planet...destination...the stars!! This is a heavily reworked version of one of my first Bryce 3D attempts (from 1996)...created with Bryce 6.3, Corel PhotoPaint X4 and Universe Image Creator.
The Lost Outpost: An abandoned outpost, long forgotten by the explorers who built it... This image was created with Bryce 6.3, Universe Image Creator and Corel PhotoPaint X4. Comments and suggestions are always welcome!!
Violent Neighbor: Jets of gas ejected from a galaxy in the throes of explosions within its core as viewed from a planet in a distant star system. This image was created using Corel PhotoPaint X4, Universe Image Creator and Lunar Cell. As always, your comments and suggestions are welcome.
Spiral In The Sky: I thought I'd return to Bryce (still my favorite) for this spectacular view of a barred spiral galaxy and stars in the sky above an distant planet. This image was created with Bryce 6.1, Universe Image Creator and Corel PhotoPaint X4. As always, your comments and suggestions are most welcome.
Alien Dawn 2: This image is a companion piece to my previous post "Alien Dawn" from last April. Rendered with Vue 7 Complete with no postwork (except for the signature). As always, your comments and suggestions are most welcome.
The Calm Before The Storm: There's a storm brewin'...heavy weather moving in on a distant planet. This image was created using Vue 7. No postwork except for the addition of the signature. As always, your comments are most welcome!!
Morning Mist: Early morning haze on an alien landscape...Still learning the ecosystem and atmosphere tools in Vue. Starfield added in postwork with Universe Image Creator and Corel PhotoPaint.
Red Desert: Sunrise above a Mars-like desert wasteland on an alien planet. This image was rendered with Vue 7 Complete. Starfield added with Corel PhotoPaint and Universe Image Creator. As always, your comments are most welcome!!
The Demon's Backbone: The spinal column of a nameless demon acts as a support pillar in the lower depths of Hell... Software: Mandelbulber 0.97
The Shadow Realm: A massive stone citadel at the border of a barren haunted land... I'm really proud of this image...the first time I got a Tglad Mandelbox with Julia mode to yield interesting results and that's one of the best skies I've ever done! Enjoy!!! Software: Mandelbulber 0.97, KPT 5, Glitterato, Corel PhotoPaint x4
The Harder They Fall: A mighty technological construct has malfunctioned and crashed to the ground fracturing both itself and its foundation... Software: Mandelbulber 0.97
Faberge Tech: Originally I was going to give this some tacky sci-fi title but my wife and daughter said it reminded them of a Faberge Egg and I named the render accordingly... Software: Mandelbulber 0.97
Spore: I'm not sure I know what this thing is but it looks alien and you definitly don't want it growing in your garden... Software: Mandelbulber 0.95
Sylvan Heights: Imagine a world where forests of giant exotic plant life grow miles high. What would it be like to explore such a place? Just make sure you don't fall... Note: Full size view recommended. Software: Mandelbulber 0.94, Glitterato,Universe Image Creator and Corel PhotoPaint x4
Evening Light: Exotic plant life under a star-filled night sky... Software: Mandelbulber 0.93, Universe Image Creator, Corel PhotoPaint x4
Desert Magic: The wonder of an alien desert... Apart from it's natural beauty there's the decidedly Earth-like moon above the horizon and if you look closely, the gravity-defying stone hovering above a large boulder... Note: Full-sized view is recommended. Software: Mandelbulber 0.93, Lunar Cell, Glitterato, Corel PhotoPaint x4
Red Sky At Morning: This image brought to my mind the old sailor's rhyme... Red sky at morning, sailor take warning; Red sky at night, sailor's delight. Naturally, I chose the more ominous line for my title... Software: Mandelbulber, Glitterato, Lunar Cell, Corel PhotoPaint x4
In The City Of Mystery: An ancient mega-city abandoned ages ago by its alien inhabitants...what secrets are hidden within this vast metropolis? Software: Mandelbulber 0.93
The Cygnus 4 Anomaly: Upon further exploration, this unusual object was found orbiting the planet Cygnus 4. The purpose of the artifact is unknown but there is little doubt as to it's alien origins... Software: Mandelbulber 0.94, Lunar Cell, Universe Image Creator and Corel PhotoPaint x4
Moonrise On Cygnus 4: I'm having a lot of fun incorporating Mandelbulber fractals into space art landscapes. I hope you enjoy viewing them as much as I enjoy creating them!!! Software: Mandelbulber 0.93, Glitterato, Lunar Cell and Corel PhotoPaint x4
The Blast Furnace: A dramatic view of the cindered remains of spent fuel in the outer core of a massive blast furnace... Software: Mandelbulber 0.91
Across The Wall: The view across a massive angled stone (?) wall in an other-worldly cityscape... Software: Mandelbulber 0.90
After The Fall: The ruin of an ancient technology...a stark monument to it's long-dead creators. Software: Mandelbulber 0.90
Wasteland: A heat-blasted, tortured landscape eroded by wind and sand... Software: Mandelbulber 0.90
Anemone Garden: I think the most amazing characteristic of fractals is their ability demonstrate the forms and patterns of the world around us... Software: Apophysis 7x
The Conqueror Worm: "Out- out are the lights- out all! And, over each quivering form, The curtain, a funeral pall, Comes down with the rush of a storm, While the angels, all pallid and wan, Uprising, unveiling, affirm That the play is the tragedy, "Man," And its hero the Conqueror Worm" from “The Conqueror Worm” by Edgar Allan Poe(1843) One of my old Fractint files from 2002 re-rendered in ChaosPro with slight adjustments to placement within the image. Software: Fractint, ChaosPro 4
The Hot Spot: A blazing yellow-orange sun shines unmercifully above the horizon of a heat-blasted planet. The planet's daytime temperatures are hot enough to melt the rocky surface, giving it a glistening glass-like quality. This image was created with Bryce 6.1, Universe Image Creator and Corel PhotoPaint 12. Thank you for your comments.
Moonrise 3: Double moons rise above the surface of a barren planet. An elliptical galaxy hangs in the night sky beyond. This image was created with Bryce 6.1, Universe Image Creator Plug-in and Corel PhotoPaint 12. It features two of my Bryce planet preset objects available for free download here at ShareCG. Thanks for viewing!!!
Watch Your Step...: An astronaut negotiates the slippery surface of an ice field on an frozen planet... This image was created using Bryce 6.1, Daz Studio, Universe Image Creator Plugin and Corel PhotoPaint 12.
Solitary Traveller: An errant asteroid on a million-year journey in orbit around a spiral qalaxy... This image was created with Bryce 6.1, Universe Image Creator Plug-in and Corel PhotoPaint 12. As always, your comments and suggestions are welcome.
View From A Frozen Moon 7: A spectacular view of a barred spiral galaxy rising above the horizon of an icebound moon. This image was created with Bryce 6.1, Universe Image Creator Plugin and Corel PhotoPaint 12.
A Cold And Lonely Place: A dim, blue star shines just barely enough to illuminate the surface of a rock-ice planet and its moon... This image was created with Bryce 6.1 with slight post-processing in Corel Photo-Paint 12
Ymir: Red Dawn: A spectacular sunrise above a snowbound planet... This is the first in a series of images illustrating the environments on an icebound world which I have named Ymir after the Norse god of ice and cold. This image was created with Bryce 6.1 (no post-processing). As always, your comments and suggestions are welcome.
Procession: Parachute-like lifeforms sail the wind currents in the clouds of a gas giant planet. They are drawn to the light of the sun (a rare sight) which shines through a break in the dense cloud cover. All models and atmosphere effects were created in Bryce 6.1 (heavily reworked from an old Bryce 3D file that I created in 1999). This image is 100% Bryce with no post-processing.
View From A Frozen Moon 6: An Earth-like planet rises above the rim of a crater on an icy moon. Furrows cut by melting ice from an ancient thaw mark the crater walls. This image was created with Bryce 6.1, Universe Image Creator Plug-in, Flaming Pear Glitterato Plug-in and Corel PhotoPaint 12. It features my object preset "Planet 002 for Bryce 5.5/6" which is available for download at http://www.sharecg.com/v/6751/3d-model/Planet-003-for-Bryce-5.5/6
Distant Shore 3: A hazy afternoon on the sandy shore of a shallow alien sea... This image features my object preset "Planet 024 for Bryce 5.5/6" which is available for download at http://www.sharecg.com/v/9711/3d-model/Planet-024-for-Bryce-5.5/6 Created and rendered with Bryce 6.1 and Corel PhotoPaint 12.
Red Sunrise: A dull red sun rises above the surface of a frozen planet. Scant warmth from the sun raises air temperatures just enough to allow water vapor to rise into the planet's thin atmosphere. This image was created with Bryce 6.1, Universe Image Creator Plugin and Corel PhotoPaint 12. The red star is a variation of my "Deep Space 001 for Bryce 5/6" object preset which is available for free download at http://www.sharecg.com/v/10809/3d-model/Deep-Space-001-for-Bryce-5/6
Moonrise 2: A late afternoon break in the cloud cover on a methane-choked planet... Created with Bryce 6.1, Universe Image Creator Plugin and Corel PhotoPaint 12. This image features my object preset "Planet 019 for Bryce 5.5/6" which is available for free download at http://www.sharecg.com/v/8362/3d-model/Planet-019-for-Bryce-5.5/6
Star Cluster: A compact cluster of hot blue stars. This image was inspired by a photo from the Hubble Space Telescope. This image was created with Universe Image Creator Plug-in and Corel PhotoPaint 12.
Border World: A spectacular view from a planet in a star system located outside and above a spiral galaxy. This image was created with Universe Image Creator Plug-in, Lunar Cell and Corel PhotoPaint 12.
Hungry Giant: The swirling accretion disk of a massive black hole dominates this image. The foreground planet, it's moon and the star they orbit are destined to meet the same fate as many of the stars in this scene...eventually falling victim to the irresistible gravitational pull of this �hungry giant�. This image was created with Universe Image Creator Plug-in, Lunar Cell and Corel PhotoPaint 12.
Near Orbit: One of my first space art images...originally I planned to include a space station in orbit above the planet but that blue horizon with the moon overhead and the stars twinkling in the distance were so perfect in their simplicity that I couldn't bring myself to obscure them. This is one of my personal favorites. This image was created with Bryce 3D, Universe Image Creator and Corel PhotoPaint 8.
View From A Frozen Moon 01: This was the first of my series of space art images featuring views of the cosmos from the surface of icy moons. Both the gas giant planet and moon in the background were my first attempts to create realistic looking planets within Bryce. This image was created with Bryce 3D, Universe Image Creator, Glitterato and Corel PhotoPaint 8.
The Middle Of Nowhere: A cratered planet and its moon orbit a lonely star in a dark corner of the cosmos. This image was rendered with the Universe Image Creator and Lunar Cell plug-ins layered and post-processed in Corel PhotoPaint 12.
Perfect Spiral: A spectacular view of a spiral galaxy from directly above it's core. Rendered with Universe Image Creator Plug-in. Multiple layers and filtering in Corel PhotoPaint 12.
Elliptical Galaxy 01: A massive elliptical galaxy with a densely packed core of yellow stars surrounded by a halo of bright blue stars. Created with Universe Image Creator Plug-in. Multiple layers and filtering in Corel PhotoPaint 12.
Hoofin' It: It never fails...somebody's always lagging behind. This guy has quite a walk ahead of him before he catches up to his buddies on that ridge. This image was created using Bryce 6, Daz Studio, Universe Image Creator, Glitterato and Corel PhotoPaint 12.
View From A Frozen Moon 05: This is the fifth in a series of space art images that I've been doing over the last couple of years. Each image in the series offers a view of space from the surface of an icebound moon. This image was created using Bryce 6, Universe Image Creator, Glitterato and Corel PhotoPaint 12
Distant Shore 02: I wanted to capture the feeling of that moment of calm before the coming of great change...a young planet holding its figurative breath in expectation of the birth of new life. This image was created using Bryce 6, Universe Image Creator and Corel PhotoPaint 12
Distant Shore 01: Since the majority of my space art images feature harsh, airless enviromnents, I decided it was time for a change...a planet with an atmosphere, clouds and liquid water. I couldn't resist throwing in the twin moons. This is the first in a series. This image was created using Bryce 6 and Corel PhotoPaint 12.
Memory Of Earth: I envision a time when man will travel to distant stars and colonize other planets capable of supporting life. Some of those planets will have moons very much like our own. Perhaps an astronaut will stand on the surface of one of those moons, gaze up at his new homeworld and think fondly of the planet that all mankind must ultimately call home....the planet Earth. This image was created using Bryce 6, Daz Studio, Lunar Cell, Glitterato, Universe Image Creator and Corel PhotoPaint 12.
Moonrise 01: Imagine walking on the surface of an icebound planet with a tenuous atmosphere...add a massive close-orbit moon and the stars twinkling above. There you have it!! This image was created using Bryce 6, Universe Image Creator and Corel PhotoPaint 12
Alien Skies: the same as Aura Skies bt I inserted a spceship
Aura skies: render of you looking between the layers of clouds.
Porsche 997 GT3 rsr, low poly: The porsche in low poly, done for a game
Ferrari F312b Full Poly: The full poly version
Ferrari F312b Low poly: the low poly version
Bentley 8 Speed: The bentley 2001 lm, in nurbs
Peugeot 908 LM - Low poly: car done in low poly, for rFactor
Ferrari F2007, low poly: the ferrari f2007, done in low poly for a video game
Porsche 997 GT3 rsr: the porsche 997, in high poly version
Energy Center: Render of a Fitness Shop in Italy. Scanline 3dstudio max 6
Villa: Villa faranoica
Villa - Chiesetta: Villa - Chiesetta
Villa - Chiesetta: Villa - Chiesetta
Villa: Villa
Building - Night: Building - Night
Building - Day: Building - Day
House without environment: House without environment
Cantina: 3dstudio max per la modellazione e cinema 4d per il render
Bar - Restaurant: Winery and restaurant in Italy.
Ufficio: Ufficio costruito in 3D Studio Max e calcolato in Cinema 4D. L'arredo e' stato completamente modellato su misura (mi hanno dato una foto e da questa ho ricostruito il modello in 3dstudio). Boiserie alle pareti e pavimento in parquet.
My memory: This image is 100% graffic. I brushed it with Photoshop.
Designing is art: The idea behind this work is "think outside the box".
Believe: This is one of my self portraits. I made this for a challenge between me and 2 of my friends. The assignment was to make a self portrait using photoshop. And there were no photo's and other fonts then arial alloud.
Dressed in darkness: This image is 100% graffic, fully brushed in Photoshop. I made this work special for the halloween challenge.
Elf Monchicha: This elf is modeled and rendered in Cinema 4D.
ZYM-LIQUID-1: Experimental CG Liquid
LIQUID-002: CG Liquid experiment
MADE IN GAIA 2007: Earth is dying, needs more loving.
FLICKR PAPRIKA 3B: Playing with FLICKR logo.
FLICKR PAPRIKA 1: Motion graphic like work for brand FLICKR.
FLICKR PAPRIKA 3: Wallpaper-ish FLICKR brand
RAVE: My first original robot character, when I learned Maya for the first time. This is an old classic work.
UZ: Character I designed at Uni
KOKESHI DOLL: Personal project, while learning Maya for the first time.
LUMIA: Lumia, the dolpin girl.
night Attack: it took about 6-7 hours from my life.. sketched in painter ix finished in photoshop cs
The Old Cupboard Door: This is a 3D replica of an old painting painted by William Michael Harnett in 18th century.
Vespa: My latest personal project.
Coca Cola: Did this for fun after seeing a similar photo on the net.
Peace: That is the work which i used the colors that gives me peace and energy in my life i hope you like....3ds max8+Vray 1.5
Lila: 3ds max+Vray :)
Happyroom: 3ds max+Vray
Bedroom: 3dsmax8+Vray
livingroom: 3ds max+vray
Freshday: Hi all i have been started this work for modeling a shaving brush for a forum but then i started to fill scene from my own bathroom and started to feel a fresh day:) if we talk about brief explanation of scene i used 3ds max8 standart hair and fur and convert it to mesh for vray gi and some fallof matterial for brush. after i finish i decided to build "in dream" version of the render with phs modification here is the link of it http://img261.imageshack.us/img261/7931/inadreamv2se4.jpg thanks alot :)
inadream: This is the dream version of the orginal work freshday
OLD Man: The purpose of this project is to continue practicing my modeling while I study shading and rigging for this character face, this is only 3 hours into my project which will spans many more. Wish me luck, heres a preview.
Scenery Composite Photoshop: Refer to FloodedMontreal to find out how this is made. You can find it under my uploads.
Photoshop Composites: Made this image compositing several images together and utilizing a plug-in to create the water plan below. The original photos where taken with my Sony Cybershot 4.1 mega pixel camera. The photos contained pictures of my friends and I felt I could do better with them. These was first exposure into CG and quickly jumped from 2d to 3d looking for a challenge and I found it. Enjoy
Canon SLR Color Composite: The final render of my camera. I used an HDRI Image and a Maya physical light to create the render. Keep in mind Im still teaching my self how to shade and light and its not perfect. I'm planning to model my workstation soon and utilize the same production with some extra detail and feature added to my work-flow. Comments and critic as always well. I want to take this chance to thank the community for the amazing tutorials that have help me develop my skills.
Canon SLR: This is an occlusion pass of a Canon SLR Model I built using only poly tools in Maya 8. It was designed as a portfolio piece towards a scholarship at the Vancouver Film School 3D animation and Visual Effects. Hope you like it. Please Comment and critic my work.
Game model "cart": low poly game model, I think it comes out fine
architectural nite: nitght composite
interior WIP: interior preliminar
food: 3D prop
architectural: architectural composite
Architectural: Still composite
peugeot 207: simple render against library HDRI
Chroma key: More shots w/ people
other chroma key: this time with wine
Chroma key: A shot with People on chroma and 3D environment for an Architectural video project
swordman: 3d render using Final Render and Max 6. Zbrush used for modelling the body. Deep paint 3d was used to paint details on the armour.
Buld 01: Very quick work in only 3h. This work is created from a real architectural plan.
Security access_Front_01: This work is created from a real architectural plan
Aerodrome_top: This work is created from a real architectural plan
Aerodrome_Front: This work is created from a real architectural plan
BMW 6 series Wir_04: Own modeling from bluprint.
BMW 6 series 05: Own modeling from bluprint.
Buld 03: Very quick work in only 3h. This work is created from a real architectural plan.
HDRI test 08: I like it...
Art Attack (Heads 06): I like it...
Tap 01: Fibotech design.
Art Attack (Heads 01): I like it
Villa_Persp_02: This work is created from a real architectural plan
Jus bottle 02: Created for Advertisement
Illusion_Wir_02: This is the proof that the scene is a 3d object not a 2d edition; This scene represents illusion 3d structures; The importance of this scene is the craftiness- of this complex object, and how to understanding the paradox of the eyes reaction.(Big size 1600/1200) To view a sphere blowup preview : www.sharecg.com/v/11933/3d-and-2d-art/sphere-blowup-preview ; To purchase (buy) this scene: www.turbosquid.com/FullPreview/Index.cfm/ID/365965
Illusion_Wir_01: This scene represents illusion 3d structures; The importance of this scene is the craftiness- of this complex object, and how to understanding the paradox of the eyes reaction.(Big size 1600/1200) To view a sphere blowup preview : www.sharecg.com/v/11933/3d-and-2d-art/sphere-blowup-preview ; To purchase (buy) this scene: www.turbosquid.com/FullPreview/Index.cfm/ID/365965
sphere blowup preview: this is the sphere blowup preview of the Fibo313 Illusion Gon scene : www.sharecg.com/v/11932/3d-and-2d-art/Fibo313IllusionGon ; To purchase (buy) this scene: www.turbosquid.com/FullPreview/Index.cfm/ID/365965 ;
Fibo313IllusionGon: This scene represents illusion 3d structures; The importance of this scene is the craftiness- of this complex object, and how to understanding the paradox of the eyes reaction.(Big size 1600/1200) To view a sphere blowup preview : www.sharecg.com/v/11933/3d-and-2d-art/sphere-blowup-preview ; To purchase (buy) this scene: www.turbosquid.com/FullPreview/Index.cfm/ID/365965
Fibo desing chrom: hi :)
Fibo desing: hi :)
Gillette MACH3 01: My creation from real object. To purchase this 3dsmax scene or other extensions go to http://www.turbosquid.com/FullPreview/Index.cfm/ID/282653/ or http://fibo313.turbosquid.com
BMW 6 series Wir_05: Own modeling from bluprint.
BMW 6 series Wir_03: Own modeling from bluprint.
BMW 6 series Wir_02: Own modeling from bluprint.
BMW 6 series Wir_01: Own modeling from bluprint.
BMW 6 series 04: Own modeling from bluprint.
BMW 6 series 03: Own modeling from bluprint.
BMW 6 series 02: Own modeling from bluprint of the BMW 6 series with interior modeling & texturing.
BMW 6 series 01: Own modeling from bluprint.
Buld 08: Very quick work in only 3h. This work is created from a real architectural plan.
Buld 07: Very quick work in only 3h. This work is created from a real architectural plan.
Buld 06: Very quick work in only 3h. This work is created from a real architectural plan.
Buld 05: Very quick work in only 3h. This work is created from a real architectural plan.
Buld 04: Very quick work in only 3h. This work is created from a real architectural plan.
Buld 02: Very quick work in only 3h. This work is created from a real architectural plan.
Tintin 02: It was created only with nurbs... 2004
Tintin: It was created only with nurbs... 2004
Fibotech 05: I like it...
Fibotech 04: I like it...
Fibotech 02: I like it...
Fibotech 03: I like it...
HDRI test 09: I like it...
HDRI test 07: I like it...
Capish: I like it...
Art Attack (Noise03): I like it...
Art Attack (Noise02): I like it
Genial 03: Advertisment.
Tap 02: Fibotech design
Gillette MACH3 02: My creation from real object
Genial 02: Created for advertisment.
Art Attack (Noise): I like it
Art Attack (silen ou houka): I like it
Art Attack (Heads 05): I like it
Art Attack (Heads 03): I like it
Art Attack (Heads 02): I like it
Magazin test: My own creation
Rose 03: My own creation.
Rose 05: My own desing.
Rose 04: My own desing.
Rose 02: My own desing
HDRI test 06: This view was created To learn more the HDRI system _11/nov/2005
HDRI test 05: This view was created To learn more the HDRI system _11/nov/2005
HDRI test 04: This view was created To learn more the HDRI system _11/nov/2005
HDRI test 03: This view was created To learn more the HDRI system _11/nov/2005
HDRI test 02: This view was created To learn more the HDRI system _11/nov/2005
HDRI test: This view was created To learn more the HDRI system _11/nov/2005
Shell: this object is created with a help of my friend ALI cause it was from an exacte fomulat. To purchase this 3dsmax scene go to http://www.turbosquid.com/FullPreview/Index.cfm/ID/283570
Perfume bottle 02: My creation from buprint
Perfume bottle 01: My creation from buprint
Sofa 02: Fibotech design
Sofa 01: Fibotech design
Fibotech: Fibotech design
Terrace Persp 03: Very quick work in only 3h. This work is created from a real architectural plan.
Terrace Persp 02: Very quick work in only 3h. This work is created from a real architectural plan
Terrace Persp 01: Very quick work in only 3h. This work is created from a real architectural plan
Log_persp_07: Very quick work in only 2 days. This work is created from a real architectural plan
Log_persp_06: Very quick work in only 2 days. This work is created from a real architectural plan
Log_persp_05: Very quick work in only 2 days. This work is created from a real architectural plan
Log_persp_04: Very quick work in only 2 days. This work is created from a real architectural plan
Log_persp_03: Very quick work in only 2 days. This work is created from a real architectural plan
Log_persp_02: Very quick work in only 2 days. This work is created from a real architectural plan
Log_persp_01: Very quick work in only 2 days. This work is created from a real architectural plan
Security access_persp_03: This work is created from a real architectural plan
Security access_persp_02: This work is created from a real architectural plan
Security access_persp_01: This work is created from a real architectural plan
Villa_02_Persp_04: This work is created from a real architectural plan
Villa_02_Persp_03: This work is created from a real architectural plan
Villa_02_Persp_02: This work is created from a real architectural plan
Villa_02_Persp_01: This work is created from a real architectural plan
Villa_Persp_03: This work is created from a real architectural plan
Villa_Persp_01: This work is created from a real architectural plan
Univers_Log_Interior_02: This work is created from a real architectural plan
Univers_Log_Interior_01: This work is created from a real architectural plan
Univers_Log_exterior_02: This work is created from a real architectural plan
Univers_Log_exterior_01: This work is created from a real architectural plan
Control tower_Top_Persp: This work is created from a real architectural plan
Control tower_bottom_Persp: This work is created from a real architectural plan
Aerodrome_Persp: This work is created from a real architectural plan
Hotel_Side: This work is created from a real architectural plan
Hotel_Persp: This work is created from a real architectural plan
Hotel_Front: this work is created from a real architectural plan
Bathroom: Fibo313 logo on the towel
Rose: I like it so much
Jus bottle: Created for Advertisement
Attack Of The Giant Robots: Rendered in Vue 6, robot model in Wings3D, postwork in Painter and text added in Photoshop.
Invasion: Vue 6. Wings3D.
Birth: Rendered in Vue 6. Robot modeled in Wings3D. Postworked in Photosop.
Lemmings: Created in Vue 6 with plants made by me, available here: http://market.renderosity.com/mod/bcs/index.php?ViewProduct=55513&vendor=24138
Cities: A picture rendered in Vue 6 xStream, with the city model created in Wings 3D. The mountains are procedural terrains from Vue, and the plants are custom vegetation made by me in Vue's plant editor.
Cheetah3D: Female Character: Modeled and rendered in Cheetah3D this character is going to be part of a short animation.
To me, to zoo!: The original idea and artwork was produced by David Ellis(www.novolume.co.uk) and I did a 3D spin on the characters. All elements were box modeled then subdivivded and textured. For the lead characters and the penguins FK skeleton riggs were built and attached to help pose them. Everything was produced and rendered in Cheetah3D.
BOZ-the clever one: Hi everyone this is my last photoshopping. I want to do a short comic abaut this clever character, i hope to have a time to do. I hope you like it!
Tha Boy and The Dragon: this is my first digital illustration for my portfolio. The original is A3 dimension
Feel the magic of Backgrounds!: The character "Eliza" (By JeffersonAF), I exported from DAZ Studio to Poser! https://www.renderosity.com/mod/bcs/eliza/112256Eliza wears "Hanami Dress"!Thanks for your visit! Background for Poser look here: https://www.renderosity.com/mod/bcs/background-for-poser/118601
Mystic Valley: Scene Built with various morphs available in Master Terrain 2 - Ultimate for Daz Studio Pro 4.9.Thanks to JeffersonAF by creating it for us!Thank you for comment!   Product Credits: https://www.renderosity.com/mod/bcs/master-terrain-2-ultimate/117157/  
Master Terrain 2.0 Ultimate: Incredible terrain generator and realistic addition of materials, plus FX effects such as Lens Flare, clouds, rain, lightning. Apply 2D trees with our EcoMaster Terrain system and the new EcoMaster Interactive, which accompanies the terrain elevations thanks to the collision effect. Works with DAZ Studio 4.9 or higher. Does not work on Poser! By JeffersonAF and Freedom3Design https://www.renderosity.com/mod/gallery/?image_id=2737662
Alien plants: Modeled in ZBrush 2.0. Render in Bryce 5 Thanks for look. Anderson Soares .A.K.A Gendragon
Alien canyon: Modeled in Bryce 6
Alien-Desert: Modeled in Bryce 6 and 3DS Max.
Mystic Castle: Work in Bryce5. No postwork! Cheers! Gendragon
Glopagiant: Modeled in 3D Studio Max 5.0. Render in Vue Infinite 5 Thanks for look! Gendragon
A Young girl Machine: Work in Painter and photoshop. Painting with Table Genius Thanks for look! Gendragon
Zumbi: Hello;) Finally my last horror scene, unintentionally to scare them, as all the other scenes! Grrrrrh. ; -) Photoshop and table Genius. Thank you for looking here also! Gendragon
Vampire! The return.: Hello;) In this image of the immortal and such old creature of the world of the terror, I drew using a table genius photoshop. For smoke, I used special cloud brush, using an alpha. Cheers!
Mummy: Hi folks! ;) Here more picture of my horror collection! I drew and I created the volumes of the mummy using soft pencil, postwork in the photoshop. Scene to the bottom render in Bryce5.5 Thanks for look!
Pirates of the horrors: Hi folks! ;) Other picture of my horror collection! The inspiration gives to notice that it came from the Pirates from Caribbean. Painter and Photoshop. Cloud Brushes for details of atmosphere. Thanks for look!
Deadly female: This is one of the pictures of my horror collection! Work and painter and photoshop. Thanks for look! Gendragon
Girl: Work in Painter. Thanks for look
Lost Civilization: Image totally worked in Vue Infinite 6. No postwork. Thanks for look! Gendragon
Bomb stream water2: Scene in Cinema4d and Vue Infinite6 Thanks for look! gendragon
Bomb stream water: House modeled in Cinema4d - Render in Vue Infinite6 thanks for look. Gendragon
Invader: Dirigible modeled in 3D Studio Max5, render in Bryce 5. No Postwork. Regards, Gendragon
Invasion: Hi folks! My scene in Bryce 6 - Postwork in Photoshop. Regards, Gendragon
Alien tree: Tree modeled in ZBrush2, render in Vue infinite 5. Regards, Gendragon
Alien Scene: Models in 3D Studio Max 9 and ZBrush2, Render em Vue Infinite5. Thanks for look! Gendragon
Mystic: Postwork in the photoshop of a render in Bryce 6 for an infantile scene. Regards, gendragon
Marine base Sci-fi: Work in Bryce 6 - No postwork. Thanks for look! Anderson
Fire witch: Fire witch - In 2005, I won in 1st place "Ghouls on film Contest, sponsored by Maxon being worth Cinema4d. The jurors were of the 3Dcommune.com Work in Photoshop. Cheerful in sharing. Gendragon
Glopas: Modeled in Max5. Render in Bryce5. Postwork PSP cheers! Gendragon
Friends in a Frozen Land: Voyager background with Daz characters..
A Towel for the Queen: A picture made in Poser using a cat oriented texture for the character.. This one is from a set of these made on the same basic theme and came with a storyline in a sequence with 3D artwork to match the story... hope you find this one (and the others in the series) an interesting idea. Anyway we'll start with this one, even thoough these will be out of sequence.. (Those wishing the full story may ask me at my e-mail address ... DragonWizard27@comcast.net
Citadel 2: A variation on the Citadel in my last work.. this time no Spaceship and the single surface object is set in an endless sea on this watery world. Made from the same fractal based height map as the other citadel it is only a very slight variation. Hope you don't mind a work this closely a dirivitive from the other...
Arrival at the Citadel: A composite of a AM Voyager, fractally produced city with a procedural texture overlay. The ship was made in Bryce and composited over the background and uses textures made in AMPro (the "father-program" of Voyager, that I make all of my Mappings in.) All composited in Photoshop with very little postwork. I hope you find it interesting in a Sci-Fi kind of way......genefleeman
A patchwork quilt of flaming fractals: Just what the title calls it.. A quilt-like fractal , with a flaming appearance done in Artmatic Pro. A colorful pprocedural texture without an object to contain it's form..hope you find it pleasant on your eyes and that it may amuze you to SOME degree.......genefleeman
The Alien HomeWorld: An Ancient homeworld of a strange Alien race, still operating on it's own long after the beings that built it were long extinct. When the explorers found it it was already perfectly livable and with only a few modifications it could accomodate Humans quite nicely. What strange and wonderous finds would folks from Earth make when the fully explored this place ???... done in Artmatic Voyager from Fractally produced height mapping and procedural texturing which I composited and postworked in photoshop.. hope you like it or at least find it different...gene
A Long Day at the Marketplace: A Poser, fantasy piece composited layer upon layer of characters and buildings to build up my scene of the marketplace life on this imaginary village. The fine lady in the foreground is quick to offer a thirst quinching drink to cut through the dusty throat you acquired crossing the desert to get to this oasis and the place surrounding it. Civilization of sorts with food and drink for a weary traveler.
Ad Astra: A Sci-Fi distant world of conical peaks and waterways using AM Voyager and Photoshop. A world definitely foreign to our part of the Solar Syastem. Even so it has a rare kind of beauty not seen in out normal everyday life.
A Crying Shame: This was one I did during the Isreali-Lebonese war and is non partison except for the mothers and their children on both sides of the conflict.. After watching the news with the Mothers screaming in their pain of having lost their little ones I couldn't help but be effected and it came out in the only manner I have to express it. Through my Artwork..
Captive of the Demons: Poor Isabelle, captured by these awful Demons. Fire and darkness surrounds her in this inescapable situation, deep beneath the Earth's Surface. This puts a whole new spin on the idea of being invited to dinner. Poser creatures on a Voyager Background composited and postworked in Photoshop.. Hope you enjoy it and are not too shocked at the concept of the Demons at Dinnertime..
Siamese in Grey: Originally an Ink Drawing I did a few years back.. You folks are some of the first to even see this work as mostly I now do 3D artwork and very little by hand anymore. Hope you enjoy this one....gene
Oluum (the distant peaks): A Scene done in AM Voyager. Sci-fi planet of sharp and jaggedy peaks made using Fractal Height mapping and Procedural Texturing. Postwork done in Photoshop to soften the image a touch and bring up the Colors. Odd, strange looking world of Rock and Water but NO LIFE..
The Peak of Old Smokey in Purple: A nice purple scene, calm and quiet and pleasant to the eye. Done in Artmatic Voyager using fractals and Procedural texturing. A nice easy to look at Landscape.
Martians? What Martians!!: A Poser Martian War Machine on Mars Backed by a Background Done in Artmatic Voyager. In the Far distance is an old fashioned space ship from Earth, come this long distance to see what the Red Planet has to Offer.
Floater Upon a Distant World: A Blue Floater ( a most unpleasant creature) on it's homeworld. This creature, full of helium, naturally, floats along till it finds it's prey and attacks from above. This world is a far distant planet, filled with dangerous creatures and the beasts they feed upon. Not a nice place to visit and I sure wouldn't want to live there...
The Family Outing: A beautiful Sci-Fi render done in Poser of a family of Droids on their family Vacation. The Background was done in AM Voyager Using Fractals and Procedural Texturing to make a futuristic Sci-Fi City of huge proportions.
DragonWizard (In the Service of the King): A Poser 3D Fantasy picture using Daz characters , featuring the DragonWizard inside the Lair of the Wolf-King
Chiron: A Sci-Fi World designed and Rendered in AM Voyager. Smooth rocks and gaseous atmosphere with lots of water
Can You Say Brass Monkey: A frozen scene on an imaginary world made with fractals and procedural texturing (totally non-polygonal) rendered in AM Voyager
Blue Lake Under a Red Sun: Sci- fi landscape using fractals and procedural texturing to produce height maps that are rendered as scenery
Rock and Desert: Scenery done in AM Voyager using fractals and procedural texturing to make height maps that are translated into scenery and landscaping...
simple bottle: a simple bottle scene using mental ray and maya to create a cool looking caustics effect
Sea Pirate Bust (final model): This is the final model of the sea pirate bust I had been working on. Timelapse can be found here; http://www.sharecg.com/v/6816/video-tutorial/Sea-Pirate
Snow Landscape: snow landscape rendered in terragen.
Desert Landscape: Desert landscape rendered in terragen.
Wolf Scene: A scene using grass and hair plugins, rendered in 3d studio max.
ShaferHime: ShaferOS
Tweak: 1st Issue: This is a mock-up comic book cover I did for a class. Originally I was toying with the idea of my character Tweak being a stripper, which is obvious in this cover, but I've since abandoned that idea, because I no longer feel it reflects the job of stripping reflects the personality I want her to have... Long story.
Ms. Scarlet: This is a still taken from a camera tracking project I did using a combination of real footage, and animation in 3DS Max, using the boardgame Clue. Ms. Scarlet comes to life and knocks off Professor Plum with a pipe.
Tragedy: Early Renders: These are some early renders of a model I made of a character by the name of Tragedy. Modeled from the group up in 3DS Max, textures from actual photography as well as photoshop. All her clothes are seperate pieces, even those teeny tiny underpants, and can all be removed, but she's not anatomically correct underneith them. I wanted her to kind of function as a paper doll, and eventually I plan to make more outfits for her. I've continued working on her since these renders were taken, I've made lots of changes to her hair, and rigged her, so I can take her out of her T-Pose, but I haven't yet taken any renders of the updated version.
Black & Purple Hearse: This is the first model I ever, repeat EVER, made in 3DS Max (or any other 3D program for that matter.) It's low poly, and it has its flaws, but all and all I don't think it's too shabby.
Lego Party: This is an early render from an animation I did about a big red Lego block trying to get some sleep, and being annoyed by lots of little Legos who want to play with him. This shot uses lots of generic textures, and was taken while I was still working on it. It isn't actually indicitive of the final animation, but I decided to post it, because for some reason I've always liked it... I think I just got the composition verymuch... to my liking... in this one.
Tweak: Chibi'd: This is a childized toon of Tweak I did quite a while back.... I no longer like it... but I'm uploading it with all my otehr TWeak stuff for completions sake.
Tweak & Tragedy: My First Comic: This is a webcomic I did a long time ago, using Tweak and Tragedy. I never made any more, but I still think this one is funny. PS. The fourth panel has been forcibly modified, due to complaints filed against me by other users. I'm sure you can figure that one out on your own. :P
Tweak: Animated Series: This is Tweak. I'm sure if you're one of the 6 people hanging out in my gallery you've already been acquainted. This is clearly a more cartoony portrayl of the character then the norm. I'd be lying if I said it wasn't reminiscant of "The Oblongs" style. I was watching it as I drew this. The one where Bob gets a robot body and becomes a lifeguard, and hangs out with the ditzy chick Dusty. You'll notice similarities between Tweak and Dusty's physiques.
Tweak: Full Circle: So um... well, I was sitting in life drawing, drawing a naked lady, and she did a pose, that one specifically, and I said, "I like that pose, I'm gonna make a Tweak out of it." So then I did. At 1st I was gonna give her a ponytail like the model, but then I decided to completely classic her out. I even got my original Tweak drawing out, and put her in the exact same clothes, right down to the cuffs. I think it's kinda cool. It's like I've come full circle. Same thing, 3 years later, and in my opinion, much better.
Tweak: Blue Mage: Mystical Magical version of my character Tweak. Complete with Gandalf hat. Now she's already for some'a that witchcraft and wizardry that I hear Harry Potter is so good at.
Tweak: Busted: This was a project I did in higschool... actually, more accurately, I did a 2 ft by 1 ft uncolored pen and ink version, then I scanned it and made this. The colors weren't for school, they were just me. Again, more Tweak concept art.
Tweak: On The Rocks: Look. Butt. Everyone likes butt. Frankly I don't know this website's policies on partial nudity, so if this doesn't belong here, by all means remove it, and accept my sincerest apologies for ever posting it in the first place. Again, old concept art of my charatcer Tweak. Again, tried dressing her in something different. PS. I've always been proud of the texture in her sleeves. I made the entire thing in a seperate file piece by piece, and I think it looks neat.
Tweak: Bedtime: Another old Tweak concept drawing. Looking sad and adorable, in that skanky kind of way. I did this one mainly to dry dressing her in a different kind of outfit, with different hair. That's Ted. He's her pal.
Tweak: Original: This is the 1st concept drawing I ever ever did of my character Tweak. Before she even had a name even. I just wanted to make a hot demon girl at the time. Fun Fact of the Day: Tweak was about 2 inches away from having hooves when I originally drew her. I eventually phased them out because I couldn't get them to not look awkward. I think if you look at the orginal sketch you may be able to see pencil ghosts of them.
Truuna: Just a fun with Tron like characters, a lot of glow.
Ostara: Ostara bunny
Hitomi: Just a test with a separeted head for Victoria 4
Burning freak: Testing a new toy (Filter Forge) and particles in Carrara
Cupid: Vic with wings and a lot of postwork in Hitfilm again.
Deep space: Here I started to use Hitfilm Ultimate to create the final composition. Vic lost in space.
Let´s rock!: Its time to some rock and roll, so a new render from Victoria 4 with a lot of shaders change.Hora de rock and roll, mais um render com a Victoria 4 e muitos ajustes nos shaders.
MMs: A little illustration for a MMs contest.
Woman: A portrait to Woman's Day here in Brazil
Urban legends: The blonde in the bathroom its a horror story here in Brazil.
Freak gladiator: A simple scene to test light
Anime: Another mortph test with Vic 4 anime face
Walk: Girl and monster
Fractrons: Just playing with fractal and postwork
Lines: This is an abstract concept based in a class about principles of visual comunication, lines and points. I used Carrara to render this one.
Barbarian: Having fun with Genesis in Carrara
Andrea: Paint over for my wife
Opss: Syfy and girls are always a good start point for a scene
Redwood: Syfy scene in Carrara
Zoombie: Even zoombies have a time for fun... if they know what this means
Fireworks: This was my end of the year card for my clients and friends.
Hopscotch: Do you wanna to play?
Properity: A illustration to show how the prosperity should look.
Aviator: A cartoon like pinup
Reby castle: Just a test scene with skylight and reflections
Xmas 2011: This was my entry for Renderosity holydays contest and I got the second place!
My Place: Composed in Carrara using free Poser stuff
Abduction: A scene created in Lightwave for Spinquads contest. The idea was create a compose using only Lightwave and no post work.
Angel Occlusion: This is a test for the PWSurface plugin for Daz Studio using only Ambient Occlusion.
One more wish: This scene was created in 3 parts: the elf, the kid and the backgorund was separeted in Poser5. Joined in Carrara for render.
Like Escher: I like Escher, do you?
Contact: Totatly Carrara render
Dont loose your head!: Scene created using Hexagon for model the jacko head, body was Micheal3 and rendered in Carrara5. The background was composed using stock photos in Photo Impact
UFO for CGSphere: This scene was created for the CGSphere site. The UFO was modeled in Lightwave years ago, final render in Cararra5
Jacko: A model created in Hexagon 2.1
Oasis: Other simple try with Vue6...great clouds
Godness: This is my first try with Vue6, theres some problems here to get the trtansparency channel to work right, and the exclude option for lights gets a error and do not light the rock like I would like...first try.
Danger: Aiko gets in trouble. The scene was composed using Daz Studio and Poser content. The final render was did in Carrara5
Tripods in the Rain: Alien Tripods move across open farm land
Crashed Spaceship: The rusting remains of a fighter craft.
Bubbles: Shiny brown bubbles in a brown liquid.
Grid: A collection of rusty square framed objects.
Block Man: A man made of cubes surrounded by a cube environment.
Nanobots: Nanobots float amongst red blood cells.
Sunset Islan: I just go Vue this was a test
Necromancer 2: Necromancer made for Get Your Character Painted website
Necromancer 1: A necromancer, made for fun
Blue Mage: For the CCG "Summoners" ("Idezok") www.idezok.hu
Elven Scout: For the CCG Arena Mortis.
Young Master: For the online CCG "Summoners" ("Idezok") www.idezok.hu
Warlord Virghal: For the online CCG "Summoners" ("Idezok") www.idezok.hu
Laskaron the Daemon: For the online CCG "Summoners" ("Idezok") www.idezok.hu
Father Gerbus: For the online CCG "Summoners" ("Idezok") www.idezok.hu
Zeina: For the online CCG "Summoners" ("Idezok") www.idezok.hu
Alrahilia 1: For the online CCG "Summoners" ("Idezok") www.idezok.hu
Blacksmith: For the online CCG "Summoners" ("Idezok") www.idezok.hu
Defender of the City (Gil Axeman): A card image for the online card game "Summoners" ("Idezok") www.idezok.hu
Office from different view: I was working on this image quite long. For inspiration and as a reference i used office where i work.
Cherries: This is quite relax work. I wanted make a few sweet cherrys and here's a issue. I used 3dsmax7, Photoshop CS for textures and Maxwell renderer. I hope you like it
knight: just a test for a short film.
knight: just a test for a short film.
Sexy Circus: Subject created for a short video as introduction to Funnydevice.com. Model realized with 3DStudio Max and Character Studio and rendered with Mental Ray and Final Toon for the outlines.
Habitacion de lujo: Un trabajo para arquitectura sobre un salon decorado a medida y con esmero, un saludo. Marco
PSP: Sony Playstation Portable
3d Chess: Typical classic chess with aesthetic game pieces
Nivea01: A 3d model of a Nivea Aqua Cool. My favourite roll-on ;) enjoy!!! o($$)o
Bird: I did this 3d work getting inspired from a robin image from the net. Wanted to get that photorealistic feeling.
Tongli House: I did this house refering a similar image which i found from net. I created this image using 3ds Max 8.0 and Vray. The thing which inspired me to do is the crazy textures in the image.
Dirty Sink: I made this toilet getting inspired from a dirty toilet which I saw somewhere. I made this using 3ds Max 7.0 & Vray with some final touch-ups using Photoshop. I hope u guys will like this.
The Legend of Ram - Hanuman: Second in the series that I've been wanting to do on the Ramayan, Hanuman is finally completed. This started off as me wanting to do just the sculpt, but ended up as an illustration that I'm quite happy with This was also an attempt to work on an illustration that wasnt aggressive as are all my previous stuff. I wanted to capture a very calm and peaceful mood with this one, without losing out on the character's personality. Base model in maya, detailed in zbrush, rendered in max/mental ray. Post in photoshop.
Clay Ram: Clay Renders of Ram.
Toons!: a deviation from my usual style. the girl was designed by my friend vinayak. The centaur is my own design and part of a short film i'm planning.
Doodles: These are a couple of quick doodles that I made in zbrush for my new website. Hope you Like!
Goblin: One of the character models done for my friends at Lukewarm Media.
The Rider: One of the character models done for my friends at Lukewarm Media.
Merman Elite.: This was made as part of the merman modeling challenge on cgtantra. I couldnt quite finish it for the challenge so decided to make an illustration of it. This guy is designed to be the lead of an elite task force of similar mermen of an otherwise all mermaid race. They are entrusted with the protection of the queen mermaid and are called in to fight only as a last line of defense. They were results of long experimentation with various sea life and humans to build a perfect weapon. they're bodies are grafted with that of a shark with electrocuting tentacles that emerge out of the rib cage area. The jewels on the chest signify rank. They are a killing force efficient enuf to fight without armour or weapons. This is also my first full character in zbrush. Hope u guys like the design and final piece. Base model in maya, sculpted posed and textured in Z Brush. Comped with screen shots in photoshop.
Hanuman: Done in 3dsmax 7.Scanline render.Shag hair used for the hair. This is my rendition of the Indian God of strength "Hanuman".The concept is based on the scriptures, Valmiki Ramayan and Shiva puran to be precise. Post work done in Photoshop
The Legend of Ram: Sri Ram is the warrior hero of the Indian epic , "Ramayana". He is also deeply revered as a God by Hindus all over the world. The legend says that he fought the demon lord Ravan with the help of an army of vanars(monkeys) to rescue his wife Sita. I've been on this piece for a really long time and finally found the time to finish it. Base modeled in maya, detailed in zbrush, rendered in max/vray with color correction in photoshop.
Zerst, Maladan War God: Been a Year and a Half in the making during free time at work. This started off purely as an exercise to learn anatomy but decided to push this further over time. I also wanted to push my modeling skills with this and hence decided not to use zbrush or mudbox.Its been a great learnin experience(and a naming experience!).Hope you like it!
Audi A3: This is a project I'm working on in my sparetime. I'm not finish, but I hobe it will be some day :-)
Limes: 3d limes for web header
initials: initials
initials: initials
penstand draft: draft for a penstand
pen stand: work in progress, done in Corel Draw........
sketch: casual sketch in ms paint
penstand draft: a bit modifed pen stand
Tajmahal Matte: It was created for fun, Bay of Bengal infront of TajMahal Created in Photoshop
Stich Texture: Photoshop
Horse: Photoshop
Miser: Photoshop Painting
Staring: Digital Painting in Photoshop
A midst the Solitaire: digital painting tried in photoshop
Eroded Wall: Toxic
The Tree: digital painting in Photoshop
Delicious: Yummy Cadbury Silk :)
Runner: Digital Painting in ms paint
stationary designs: stationary designs for projects
smoke: photoshop
old man in water color: water color painting
Water Color Paintings: Some of my old water color paintings, color corrected and enhanced in photoshop
Under Water: Photoshop Work
Mahakal: Digital painting done in painting software
effects: photoshop
effects: photoshop
Toxic degradation: Created in photoshop,
texture effect: photoshop
vagabond: digital painting
Tree: Photoshop
Pencil Sketches: Some of old Pencil sketches, color and brightness corrected in photoshop
sunny day in Water Color: old works
Effect: photoshop
Freedom Matte: Created keeping in mind the essence and spirit of freedom My 2nd Matte Painting
Pastel Painting & Photoshop: One of Pastel Paintings edited in photoshop
solar eclipse: another photoshop job
moving on speed: Just another work in photoshop
Goddes of Light: Ya Devi swarbavutesu Saktirupena sansthita Namastaswai,Namastaswai,Namastaswai Namo namaha
Lyrics: One of My Fav.
Art Work: Simple Artwork
Abstract Art: Another splash art
Texture: Texture created in photoshop
room: practice
Glasses: Trying to create some glass textures
KETTLE-s: This is one of my max practice, I hope it does not hurt, the eyes very much :)
Special Effect: Photoshop Filter effect
Goddess: Mother,Goddess
Water Splash: Photoshop filtering effect
Red_Eye: Photoshop
Space: Photoshop
glass: photoshop lighting, texturing
My_Room: Photoshop
smoke: This is done before the smoke from almost the same art work (tweens :)
Lamp & table: Photoshop work with 3d filter
Abstract: This is a photoshop work with 3d filtering
Reception Area: This render done by 3dsmax and Vray, it is architectural visualization for reception area.
Guardia Akka: photomanipulation (software: Photoshop 7). Used 8 my photos and 1 (model) from Stock by http://mjranum-stock.deviantart.com/ Thanks a lot See also detalis: http://houk.deviantart.com/art/Guardia-Akka-DETAILS-87901005
Naai: photomanipulation (software: Photoshop 7
Ahgir Tee: photomanipulation (software: Photoshop 7)
Between The Shadows: photomanipulation (software: Photoshop 7)
frame construction: frame construction parts furniture
Gibson 355: Built and rendered in Cinema 4D
Gibson 355: built and rendered in Cinema 4D
I-Pod, Headphone: I pod, MP3, headphone
Formula One Car: formula one racecar
electronics parts: electronics parts computer
Burning Rubber: F1 car
Pool Story: What happened here?
Little Dinosaur: A character created for our cartoon project.
Nibbled: 130 million years ago, for the safe birth of baby dragons, winged dragons lived on the steep cliff, so as to hide from other hunting dragons. But only a few of them survived. Though the winged dragons expelled the enimies, they didn't know another thread was approaching...
Old rifle in WW II: I love video games, especially those about WW II. This work was done after I had played "Commandos 3". In the game, I was very excited each time I killed an enemy sniper. And I would equip the plunder, the enemy's snipe rifle, to the allied sniper, just as a reward.
Iron & Snow: Once a time when I surfed on the net, I saw a setting sketch by WestWood for the game "Red Alert 2". There's a tank in the sketch I like very much. But it's only a sketch, no color, no background, and very small size. Then I tried to present it in 3D. There were some problems in the progress, such as the structure of of the tank can't be seen clearly. I had to imagine. And at last I finished it.
Train Station: This is a background scene used in a cartoon project we planed to produce. So it's also in cartoon style. This work was finished in 15 days during 2005. There is an old train station located in a quiet west town. The mood is like... well, you feel it and know it.
A Cartoon Scene: A Cartoon Scene made for one of our company's cartoon, for the memory of my child life.
The lost camel bell: Here is a left behind camel that can't find way back to its buddies. It has a lost feeling.
Obsolete: One of my recent works. Rusty robot veteran trying to survive.
Escher Cube: Escher impossible cube in 3D space.
Rancor: modling in maya 2008 DP map in Zbrush
Blade: modling in maya / Texturing DP map in Zbrush
spider: modling in maya /Texturing DP map in Zbrush
iguana: modling in maya /Texturing DP map in Zbrush
mechanical man: this man is a mix of real man and technologie
parfum bottle: this object is a3 D modelisation based on a "Lalique" parfum
Cyclone: Long Exposure.
Lightmare: Another fractal.
Eclips3: :S
Desolation: Fractal.
Hurrifirecane: Another long exposure just done with camera and flashlight. =)
Freezing Field: This was a long exposure shot that I took about 1 1/2 years ago. Only thing used was a camera and flashlight, zero editing.
Scorpion: One of my first fractals. Apophysis.
Intricate: Apophysis Fractal.
Isolation: Made with Apophysis.
Space Comet: Space Comet Fractal.
Shardstorm: Dont wanna get caught up in it.
Deception: Another fractal
Infection: Think DNA.
Circle of Wings: This picture was a nightmare to turn into something that looked okay, even though I thought it was cool when I made it.
Easy Gliders: Part of the short animation movie - cinematic for a small game
Manta Madness: Game cinematic and poster  for  underwater games
dragonic ship: just for fun
Dreamcity: 3d city
Dreamcity: 3d city
Robot: Just for fun
Belgrad: 3d city
Vento: This is my own car, modeled and textured in Maya 5 days work !!!
Hidden: One of my first attempts to integrate Poser figure in Maya. Pure skin shading, but - well, it was just the beginning. Thanks for viewing...
Illusioned Existence: NINA Poser Render using Vue's Global Illumination. Rendered using Cinema 4d. Victoria 3.0 Leila for v3 by outoftouch, _Al3d_ DejaVu hair by FKDesign DejaVu Shades for DejaVu Hair by outoftouch
Gas Can: I created this gas can for a game mod I worked on.
Dangerous Sign: For a while I was doing 128 poly or less models every day and this was my first of the series.
Adventure: I started off just doodling a piece of wood then I turned it into a bridge and from the the idea grew.
Clock Tower: I created this in a couple of hours one night. No concept skethces or anything. Just a 3D doodle.
Basement Shot 2: This is another shot from the basement environment I created.
Basement Shot 1: This is a shot from a basement I created as a game environment.
Picnic at hanging rock: Image created entirely in Zbrush3.
Stuck in a Tyre Swing: A childrens' illustration created entirely in ZBrush3
Vampire Slayer: The image was inspired by modern vampire stories and role playing games. I like to portray female characters. Keywords. girl, female, woman, redhead, vampire
HeJab (Girl in Hood): I was inspired by the Afghan Girl (National Geographic), and many other images, where the main focus is on the eyes of women.
Incredible ShareCG Artists from Outer Space: One of our users pointed me to Pulp-O-Mizer a neat and cleaver online tool that lets you create your own vintage comic covers.  This is the result of 2 minutes of poking around.   Check it out .. it's lots of fun.
Have a Joyous Holiday and a Happy 2012!: The motley ShareCG crew wishes you and yours a very enjoyable holiday and a happy, healthy and prosperous New Year! (The basic art work for this greeting card was originally created by John Johnson, my Dr. C. Wacko book co-author - circa 1982)
The Hunt: Night creatures on the hunt. Inspired by a very neat fractal, and my imagination.
Like a Cloud: This product of fractals and some molding on my part is, to me, like a cloud. The more I look at it the more 'pictures' pop out. Give it a try, and enjoy.
Space Egg: Created using a fractal generator and PhotoShop effects.
Woman: Drilled down into a Julian set using Ulta Fractal 4.02 then manipulated in PhotoShop.
Variation on a Theme: I drilled down into a Julian (fractal) set then shined virtual light across my find. I then pulled the work into PhotoShop and added filtration to arrive at the final product.
Mellow Yellow: I dredged this one up from the past after I discovered how adding a frame made the picture pop, and realized that the space around the picture is solid black ... it'd be cool to see a work that takes advantage of this 'space.' Just thought I'd share. Thanks ...
hopeful days:  I am vfx artist. Not a main concet artist. But I love to work concet.Enjoy  
dayafter: my previous work for FPS project.
Unknown Dark Forest: This is a model of a dark forest, if you look closely enough in the pictures you will notice figures and shadows of creatures.
Old House: This is a model of a semi "scary" house. The carpet was done with 3ds max hair and fur plugin, and all the materials in this scene were default max materials.
Kitchen Scene: This is a quick model i wipped up of a kitchen, this is one of my first models so don't rate too harshly :p
Park Scene: This is a park scene i created a few weeks ago, its still a WIP so if possible can i have crits and comments?
Mandly: This main point of this image was to express a kind of cozy feeling. Feel that? Pretty old stuff done in 2005.
Somewhere downtown of Canada: This image was composited in the year of 2005, it was a composite by using the live shot foot age as the background, and some of the buildings were digitally added later. Very old stuff.
Bedroom rendering.: This image was done in the year of 2003, with 3dsmax 7. Very very old stuff.
Night City: This image actually came from an animation. It was created in the year of 2003. Very old stuff, but still cool.
Architectural renderings: Hi guys, here are some of our architectural renders. Hope you like them.
Earth: Abstract flourish based on Earthy colours. This was created as part of a challenge between friends.
Eye: An iris rendered in Apophysis and composited in photoshop
Fantasy Landscape: Fantasy landscape generated in Terragen and touched up in Photoshop.
Dragonfly Duality: The result of a friendly challenge whereby me and a friend come up with a theme each and have to create some art that fits both themes. Dragonflies and Duality were the themes. Obvious dualities are day/night, sun/moon, hot/cold, but a few "hiiden" dualities like symmetry/asymmetry, regularity/irregularity
Citrus: Experimenting with new colour schemes in Terragen
Air: A scene created using photoshop and stitching photos of the sky taken from my garden.
Touch of a Feather: A fiery and feather flourish created using fractal flames. Professional prints of this piece are available at www.easyart.com/academy/jkerai
Gneiss: Rendered in Apophysis and manipulated in photoshop, this image is inspired by photographs found on http://www.earth.uk.net/
Lavender Sunrise: A magical flourish of colour signifying the rising sun, an upwelling of emotion and movement. Professional prints of this piece are available at www.easyart.com/academy/jkerai
Smoke Imp: Smoke imp.
Peacock Dream: Picture inspired by a vision in my dream. Created using my pwn photographs, Apophysis and photoshop. Professional prints of this piece are available at www.easyart.com/academy/jkerai
Water: Water pic created using apophysis and photoshop. Professional prints of this piece are available at www.easyart.com/academy/jkerai
Reflection: Image based on the theme "Reflection".
Fire: Fire pic created in Apophysis and touched up in photoshop. Inspired by a friend's photo. Professional prints of this piece are available at www.easyart.com/academy/jkerai
Diwali: Diwali card design. (Diwali is an Indian festival of light celebrated in October/November time)
Rainbow Fire: Rainbow fractal flame.
Brain Wave: Fractal flame resembling a brain wave.
ArJeeBee: as in RGB (Red Green Blue). 3 separate fractal flames rendered on to 3 virtual canvases. Professional prints of these pieces are available at http://www.easyart.com/academy/jkerai
Glass Virus: Based on and inspired by the Karamendos cell tutorial on this site submitted by shtefcs.
The Essence of Family: My CG pic to go with a nice quote. The family is a harbour of safety in an ocean of change. It is an association established in nature and guided by enduring principles of fellowship. It is where we first learn our potential and face our responsibilities. In this kinship we find the strength to swim together and, eventually, the courage to swim apart.
Darkness: My CG pic to go with a nice quote. When we walk to the edge of all the light we know and look out into the darkness of the unknown, we must believe one of two things will happen; There is something solid for us to stand on -or- God will teach us to fly.
Different: My CG pic to go with a nice quote. Champion the right to be yourself. Dare to be different. Life your own life and follow your own dreams. For in the end if we live truly... we shall truly live.
Risk: My CG pic to go with a nice quote. You cannot discover new oceans unless you have the courage to lose sight of the shore.
The Essence of a New Day: My CG pic to go with a nice quote. This is the beginning of a new day. You have been given this day to use as you will. You can waste it or use it for good. What you do today is important, because you are exchanging a day of your life for it. When tomorrow comes, this day will be gone forever; in its place is something that you have left behind. Let it be something good.
Collaborate: My CG pic to go with a nice quote. Be the light that others can come to with their ideas, visions and dreams. Never doubt that blending your talents with those of others can change the world
Worms: Based on the Team 17 game "Worms Armageddon"
Sierpenski's Compass: Based on a principle of Sierpinski's triangle, this is what I call Sierpinski's compass. It is created by starting with a sphere and protuding 6 cones from each axis. These have a sphere on the end but at 50% of size of it's 'parent' sphere. These then have their own 6 cones and spheres and so on. This image was later used by an American company for their stall in a trade show.
Ganesh: An abstract work of the Hindu god Ganesh. Created in 3D Studio Max 2.0
Dead Hair: A close up of dead hair. Created in 3DS Max 5.0.
Space Dolphins: This is an attempt to recreate a picture I found on the net years ago. I couldn't find the pic again so decided to recreate my own version.
Lake: An attempt to make a photorealistic image making use of depth of focus effects. All textures created by me.
Lone Tree: Out-of-this-world sunset. Created in 3D Studio Max 4.0 and Bryce 5.0. Composited and touched up in Photoshop 7.0.
Protected: A surreal piece created in Bryce 5.0.
Rock Pool: An attempt at photorealism. A pic of a tropical rock pool created in Terragen.
Sunset Mountains: A sunset mountain scene created in Terragen.
Mountains: My first mountain scene created in Terragen.
Martian Water: Undiscovered Martian lake created in Terragen
Beach: Quiet beach scene created in Terragen and Photoshop CS2
Day light living room: A minimalism decored living room
Warm living room: This was a try to get a warm room besides a cold outdoors. C&c are welcome
Animg CG fanart 1: Animg CG fanart 1
Full Disclosure: This is a Pop up that was designed for a book before the book launch. No photo's was aloud to be used. So I used Type as a design element.
De stijl kiss: De stijl kiss was designed in Xara Pro.
De stijl dance: Using the de stijl art movement as refrence. I designed this artwork in Xara Pro.
A fine day to die: This is just a picture i made a day i was bored. I'm know using it as a wallpaper myself, be course it's nice and simple.
Diamonds: Diamonds made with blender, and rendered with yafray
Yummy: I don't really know why i made this picture, but i think it is one of the best i have made. Their ain't no story, but as you can see is it this radioactive thing served at a plate, and a couple of wine glasses.
Star Wars Human Soldier Concept: Personal work depicting a human soldier for a character in a Star Wars rpg campaign. Created digitally using Adobe Illustrator.
Star Wars Nautolan Scoundrel: Personal work depicting a Nautolan Scoundrel for a character in a Star Wars rpg campaign. Created digitally using Adobe Illustrator.
Star Wars Modified Corellian Freighter Concept: Personal work depicting a heavily modified corellian freighter, used in a Star Wars rpg campaign. Created digitally using Adobe Photoshop.
Star Wars Ithorian Consular Jedi: Personal work depicting an Ithorian Consular Jedi for a character in a Star Wars rpg campaign. Created digitally using Adobe Illustrator.
Star Wars Alien Merchant: Personal work of a random alien merchant for a character in a Star Wars rpg campaign. Created digitally using Adobe Photoshop.
Star Wars Nikto Death Cultist: Personal artwork depicting a character in a Star Wars rpg campaign. Created digitally using Adobe Photoshop.
Hammerhead Space Transport Concept: Personal work of a Hammerheaded Transport, used to defend star systems from pirate attacks. Created digitally using Adobe Photoshop.
Star Wars Rebel Special Operations Agent: Personal art created for a character in a Star Wars rpg campaign. Created digitally using Adobe Photoshop.
Star Wars Xenoarcheologist: Dr. Kraven is a xenoarcheologist operating somewhere in the Outer Rim Territories. This is personal art for a character in my home Star Wars rpg campaign. Created digitally using Adobe Illustrator.
After the world war III: Hi all This is my new piece and the image is talking about a city after World War 3, people can only live in ruins and underground. the air is so polluted in most area which can't be breathed in directly. Ispent 6 hours to finish it I hope u like it c&c are most welcome
My store in the future: Hi all: -change the old work,hope you like it. -The continuing awareness of environmentel protection. The future city may look like that. -You cannot see a blue sky..no tree ..no winter ..air pollutant around you.. I feel very sigh about that.
sea of cloud - matte painting: -This piece is my game project that is a fantistic environment. Two resistance face cohere that emotional feeling. -And then this is the background for my game project. -I used a half working day to finish it.(4-5 hrs) -I used some reference photo and photoshop brush to draw it. -I hope you like it and thank you very much.
Dragon Island -3d matte painting: Hi All: -Sometime in the future -All finished in Maya.Texture Sky & Cloud finished in photoshop. -2.5days modeling -1days texture -2hours rendering -3hours composite in photoshop thanks all visitor.
"Graveyard Shift": 3dsmax
Indonesian bar: A Indonesian thamatic Bar in Florianopolis Brasil
wip - living room: living room
WIP - TRACTOR OFFICES: TRACTOR BUILDING
INTERIOR APARTAMENT: INTERIOR APARTAMENT
HONDA CV: HONDA CV
sindimetal: sindimetal
urban: urban
urban: urban
urban: urban
urban: urban
urban: urban
Venezuela Urbanization: Venezuela Urbanization
Venezuela Urbanization: Venezuela Urbanization
Venezuela Urbanization: Venezuela Urbanization
Venezuela Urbanization: Venezuela Urbanization
mug: personal mug
laluna: laluna
LALUNA: BEACH HOUSE
flash lights: flash lights
flash lights: flash lights
flash lights: flash lights
hand tools: hand tools
TOOL: TOOL
tool: tool
tool: tool
tool: tool
tool: tool
tool: tool
tool: tool
lote: lote
Hall: Hall
casa: casa
loteamento: loteamento
loteamento: loteamento
Loteamento: Loteamento
Japanese restaurant: Japanese restaurant
BAnk: BAnk
BAnk: BAnk
BAnk: BAnk
BAnk: BAnk
sind: sind
Kids Room: Kids Room
Lote: Lote
W.I.P. - house: house
W.I.P. - house: house
W.I.P. - house: house
sindimetal: sindimetal
sindimetal: sindimetal
sindimetal: sindimetal
vespa: vespa
vintage: vintage
madruga: madruga
bom dia o caralho: bom dia o caralho
bank: bank
loja: loja
gondola: gondola
mug: mug
mug: mug
mug: mug
comercial exterior: comercial exterior
comercial exterior: comercial exterior
vila: vila
vila: vila
vila: vila
vila: vila
VILA: VILA
APARTAMENT: APARTAMENT
APARTAMENT: APARTAMENT
APARTAMENT: APARTAMENT
OFICINA: OFICINA
OFICINA: OFICINA
COMERCIAL EXTERIOR: COMERCIAL EXTERIOR
residencial: residencial
residencial: residencial
RESIDENCIAL: RESIDENCIAL
JEWERLY: JEWERLY
CONDOMINIO: CONDOMINIO
residencial: residencial
residencial: residencial
RESIDENCIAL: RESIDENCIAL
helmet: helmet
OFFICES: OFFICES
OFFICES: OFFICES
living room: living room
interior apartment: interior apartment
lambo: texturizzing a car
lambo: texturizing a car
lambo: lambo
WIP - Benfica Building: building
JEWELRY: JEWELRY
JEWELRY: JEWELRY
megalow watchs: megalow watchs
merchandising: merchandising
HOUSE: HOUSE
INTERIOR APARTAMENT: INTERIOR APARTAMENT
INTERIOR APARTAMENT: INTERIOR APARTAMENT
wip: hotel suite: hotel suite
wip: apartament: wip: apartament
wip: apartament: wip: apartament
wip: apartament: wip: apartament
chair - do fudo do corao: chair
chair - do fundo do corao: chair
beach: beach
beach: beach
house: a simple house
MOSQUE: MOSQUE
SANTOS DUMONT AIRPORT: SANTOS DUMONT AIRPORT
BUILDING: BUILDING
SUPERMARKET: SUPERMARKET
SUPERMARKET: SUPERMARKET
SUPERMARKET: SUPERMARKET
SUPERMARKET: SUPERMARKET
MOAI CROWD: MOAI CROWD
MOAI CROWD: MOAI CROWD
MOAI CROWD: MOAI CROWD
MOAI CROWD: MOAI CROWD
MOAI CROWD: MOAI CROWD
MOAI CROWD: MOAI CROWD
HOUSE BACK: HOUSE BACK
House: house
WIP - HOUSE: Residential house
JEWELRY: JEWELRY
JEWELRY: JEWELRY
HONDA CV: HONDA CV
HONDA CV: HONDA CV
HONDA CV: HONDA CV
FERRARI: FERRARI
HOUSE: HOUSE
box ring: box ring
interior apartament: interior apartament
interior apartament: interior apartament
coffee mug: coffee mug - the dark side of the power
BAR: BAR
BAR: BAR
BAR: BAR
interior: interior
hospital room: hospital room
house: house
hospital room: hospital room
hospital room: hospital room
isometric plant: isometric plant
house: house
pool: pool
house: house
house: house
house: house
House Taiatela: House Taiatela
white house: white house
Simple House: Simple House
Beach Project: just a beach scene
Recreation Area: Just a recreation area
Swimming Pool: Just a Swimming Pool
LC HOUSE: Unifamiliar house in Brasil
temple2: Made with blender
t1: t1
3D Samples: Samples
Temple1: Made with Blender
Cube of Fruits: The fruit of the morning is gold.
BreakTime: Let's take a break with a favorite cigarette and drink.
Relaxation time: Let's sometimes relax.
Liberty Key: PROCLAIM LIBERTY THROUGHOUT ALL THE LAND UNTO ALL THE INHABITANTS
BOURBON ROCK: I will drink every day
ROUTE HELL: It is not bad to go to the hell
RAINBOW SERIES: BALLS and RINGS with STICKS
Bullets 44: I imaged bullets of 44 Magnum.
A blue chain: I tried to express a metal solid feeling.
Hummingbird: This is an HD resolution frame from the animation which I contributed to the LightWave 9.2 demo reel. It shows 9.2's new photoreal motion blur and the new material nodes.
The Gathering: Software Used: Vue 5 Infinite | Poser | Photoshop Description: Hello friends. This is my latest work - finished approximately in 40 hours - 24 hours of it is final render on Vue. After creation of the landscape - I started to work on the final render result of the scene with Photoshop. Planets, clouds painted on it - also I've done some colors corrections and filters to create the mood. I hope you enjoy.
Ferrari 360 Challange Stradale: Modeled and Rendered in Lightwave3d
Ipod Nano 4th Gen Project RED: Ipod Nano 4th Gen. Modeled and rendered in Lightwave 9.5
Ipod Nano 4th Gen: Ipod Nano 4th Gen. Modeled and rendered in Lightwave 9.5
Ipod Classic 5th Gen: Ipod Classic 5th Gen, modeled and rendered in Lightwave 9.5
Ipod Nano 3rd Gen: Ipod Nano 3rd Gen. Modeled and rendered in Lightwave 9.5
Ipod Family: Ipod Shuffle, Ipod nano 3rd Gen and 4th Gen, Ipod Classic 5th Gen. Modeled and rendered in Lightwave 9.5
Ipod Nano 4th Gen: Ipod Nano 4th Gen. Modeled and rendered in Lightwave 9.5
Ipod Nanochromatic: Ipod Nano 4th Generation
Skyline GTR R34 Nurburgring: Modeled and rendered in Lightwave3D
Skyline GTR R34 Nurburgring: Modeled and rendered in Lightwave3D
Skyline GTR R34 Nurburgring: Modeled and rendered in Lightwave3D
Skyline GTR R34 Nurburgring: Modeled and rendered in Lightwave3D
Honda NSX-R 2002: Modeled and rendered in Lightwave3D
BMW Z8: Modeled and rendered in Lightwave3D
BMW Z8: Modeled and rendered in Lightwave3D
HP Pavilion Keyboard: HP Pavilion keyboard for PC modeled and rendered in Lightwave 3d.
HP Pavilion Tower PC: HP Pavilion tower PC modeled and rendered in Lightwave 3d.
Honda NSX 1997: Modeled, composited and rendered in Lightwave3d
Royal Elastics Feilfri: 3d model of Royal Elastics shoe. Modeled and rendered in Lightwave 3d.
Royal Elastics Feilfri: 3d model of Royal Elastics shoe. Modeled and rendered in Lightwave 3d.
Arch Viz Dormitory: Modeled and rendered in Lightwave 3d.
Arch Viz Dormitory: Modeled and rendered in Lightwave 3d.
HP Pavilion DV2000HP: HP Pavilion laptop modeled and rendered in Lightwave 3d.
HP Pavilion DV2000HP: HP Pavilion laptop modeled and rendered in Lightwave 3d.
HP DV2000 Notebook Computer: Modeled and Rendered in Lightwave3d
HP DV2000 Notebook Computer: Modeled and Rendered in Lightwave3d
HP DV2000 Notebook Computer: Modeled and Rendered in Lightwave3d
Toyota Supra: Modeled and Rendered in Lightwave3d
Tommy Kaira Skyline GTR R34: Modeled and Rendered in Lightwave3d
Tommy Kaira Skyline GTR R34: Modeled and Rendered in Lightwave3d
Skyline GTR R34: Modeled and Rendered in Lightwave3d
Skyline GTR R34: Modeled and Rendered in Lightwave3d
Skyline GTR R34 2Fast 2Furious: Modeled and Rendered in Lightwave3d
Skyline GTR R34 2Fast 2Furious: Modeled and Rendered in Lightwave3d
Calsonic Skyline GTR: Modeled and Rendered in Lightwave3d
Calsonic Skyline GTR: Modeled and Rendered in Lightwave3d
Ferrari F355: Modeled and Rendered in Lightwave3d
Ferrari 360 Challange Stradale: Modeled and Rendered in Lightwave3d
Ferrari 360 Challange Stradale: Modeled and Rendered in Lightwave3d
Ferrari F355: Modeled and rendered in Lightwave3D
BMW Z8: Modeled and rendered in Lightwave3D
Ferrari 360 Challange Stradale: Modeled and rendered in Lightwave3D
Honda NSX 2002: Modeled and rendered in Lightwave3D
Pennzoil Nismo GTR: Modeled and rendered in Lightwave3D
Skyline GTR R34 Nurburgring: Modeled and rendered in Lightwave3D
Toyota Supra: Modeled and rendered in Lightwave3D
Honda NSX 1997: Modeled and rendered in Lightwave3d
Honda NSX 2002: Modeled and rendered in Lightwave 3d
The girl: This was another pose I created with the girl, the idea was to use the hands to give a subtle expression.
The girl: She is a model I've created in beginning 2003, the cartoon model is based on a friend I know in antwerp.
DKNY events: a DKNY events, concept in white for this coming soon xmas, hope you like it
Living: Living area, concept clean and simple, hope you like it.
Manager Room: A manager room design. 3ds max and Vray
Architecture House: A new design house on town in Kuala Lumpur.
Office pantry design: A new minimalist pantry design, cement render flooring and open ceiling concept.
Music Showroom: A music equipment showroom in Kuala Lumpur. Using 3d max and Vray rendering, hope you like it.
Comic strip: A Comic strip I created based on a joke I heard. Everything else done in Blender except the text and and the speech balloons, which I added in photoshop.
Poatcard From The Abyss: Hi mom. Wish you were here. Having a GREAT time!Just another beautiful day in PARADISE! Welcome to the jungle.
Thingol of Doriath: Thingol, also known asElu, was the King of Doriath and High King of the Sindar. Known as Elwë during the first years of the Eldar, he was the older brother of Olwë and Elmo. He was also a good friend of Finwë, High King of the Noldor. His hair was grey and he was the tallest of all Elves and Men. Thingol instigated the Quest for the Silmaril, the greatest victory of the First Age, but ultimately caused his own doom.Thingol was born at Cuiviénen in the days before the Sun and the Moon, when Middle-earth was lit only by starlight.After the Chaining of Melkor, the Vala Oromë took three Elves, Ingwë, Finwë, and Elwë, to Valinor to convince the Eldar to join the Valar in the Blessed Realm. Upon their return, the Elven ambassadors convinced many of the Eldar to join them on the Great Journey to the West. During the thousand mile journey, the Elven host separated into three groups, the Vanyar, Noldor, and Teleri. The Teleri, led by Elwë and his brother Olwë, were the largest and slowest group, and were the last to reach the western shores of Middle-earth.During this time Elwë wandered into the Forest of Nan Elmoth, where he met and fell in love with Melian the Maia. Caught in an enchantment of their own making, Elwë and Melian could not be found by the searching Teleri. When the Valar returned to take the remaining Elves to Valinor, only some of them followed Olwë across the Great Sea. The rest had come to love the lands of Beleriand and refused to leave without their missing lord.Over a thousand years passed before Elwë appeared again with his bride Melian. He gathered his people together and founded the Kingdom of Doriath. His subjects would become the Sindar, or "Grey Elves", and their language was Sindarin. From then on Elwë was known as King Elu Thingol, and he claimed lordship over all the lands in Beleriand. While Thingol was King of the Grey Elves, who never saw the light of the Two Trees, as an Ambassador for the Valar he was counted as a High Elf, and equal to any lord of the Eldar.Thingol's sword is named, Aranruth.
Saeros: An Elf of the Nandor who went to dwell in Doriath at the court of Thingol after the First Battle. When Túrin came to that land, he and Saeros became enemies: it was the accidental death of Saeros at Túrin's hands that drove the son of Húrin to become an outlaw.
Dire Elf: The Dire elves are a small group of elves who refused to follow their brethren over the sea into the New Found Land. Not many outsiders know of their existence and for that reason, live a relatively peaceful life. With the exception of one great battle with their Dark cousins, the Svartálfar from the top of the world. They protect their land with a fierce determination and the few who have wandered into their domains have ever been seen again.
Idril: Idril Celebrindal was the only child of Turgon. She participated in the Flight of the Noldor, and in the Helcaraxë almost lost her life falling through the ice with several others, but Turgon saved her, though he lost his wife Elenwë. Together with Angrod's son Orodreth she was one of the two Noldor in the third generation to come into exile. Idril was loved in secret by her cousin Maeglin, the son of Eöl the Dark Elf and Aredhel, Turgon's sister, but she scorned his advances because of his dark character, and the fact they were too closely related.When Tuor, son of Huor arrived in Gondolin, Idril fell in love with him. Because Turgon had grown to love Tuor as a son (as he had his father before), and remembering the last words of Huor, he allowed Idril and Tuor to wed, thus bringing about the second union of the Eldar and Edain, after Beren and Lúthien. Idril encouraged Tuor to build the secret passage known as Idril's Secret Way, and thus enabled many to escape the Fall of Gondolin. In Gondolin she had a son, Eärendil.After the fall of Gondolin, Idril and Tuor became leaders of the exiles at the Havens of Sirion, where they also received Elwing daughter of Dior son of Beren and Lúthien.When Tuor grew old he departed in his ship for the West, and Idril went with him. It is believed by the Elves and Dúnedain that Idril and Tuor arrived in Valinor, bypassing the Ban of the Valar, and that Tuor became reckoned in the kindred of the Elves, so that they both live in Valinor.The name Idril is the Sindarin form of her Quenya name Itarildë (or Itarillë), which means "Sparkling Brilliance".She was called Celebrindal, "Silver-foot", because she always went barefoot.
Out of the Mists of Time: What legends are made of!
"Gil-Galad": Gil-galad Gil-galad was an Elven-king. Of him the harpers sadly sing: The last whose realm was fair and free Between the mountains and the sea. His sword was long, his lance was keen. His shining helm afar was seen. The countless stars of heaven's field Were mirrored in his silver shield. But long ago he rode away, And where he dwelleth none can say. For into darkness fell his star; In Mordor, where the shadows are. Gil-galad was the High King of the Noldor in Middle-earth during the Second Age. He welcomed the mariners of Numenor who came to the shores of Middle-earth, and he befriended Elendil who escaped the destruction of Numenor. Gil-galad and Elendil formed the Last Alliance of Elves and Men to oppose Sauron, and together they defeated him though it cost them their lives. Gil-galad was the son of Fingon. He was born in Middle-earth in the mid-400s of the First Age. The name he was given at birth was Ereinion, but he came to be called Gil-galad, "Star of Radiance." Gil-galad lived at first with his family in Hithlum in northern Beleriand. Gil-galad's grandfather Fingolfin was the High King of the Noldor in Middle-earth.
"Nimrodel": Nimrodel Lost Elf-maiden of Lothlorien. Nimrodel was graceful and beautiful, with long, flowing red hair that shone like mallorn leaves in autumn. She was a Silvan Elf, or Wood-elf. Nimrodel spoke only the language of the Wood-elves even after Sindarin became the common tongue of Lothlorien. She preferred to live apart from them and maintain the ways of the Wood-elves. Nimrodel lived alone near the river that later bore her name. Her home was near the northwestern border of Lothlorien. She may have dwelled in a grotto - or small cave - by a waterfall, but when Orcs from the nearby Misty Mountains began encroaching on the forest she may have started living high in the branches of a tree. This may have inspired the creation of flets - platforms used as dwelling places in the trees by the Elves of Lothlorien. When she reached the White Mountains, Nimrodel became lost. Nimrodel wandered for a while in the mountains until she came to the River Gilrain, which reminded her of the stream she had lived near in Lothlorien. She sat by a pool, listening to the water and looking at the stars reflected in it, and her heart was lightened. Nimrodel fell into a long, deep sleep. When she awoke, she came down from the mountains into Belfalas, but the ship was long gone and Amroth was lost. What became of Nimrodel afterwards is not known. It was said that in springtime her voice could be heard singing in the falls of the River Nimrodel in Lothlorien, while the voice of Amroth came up the Anduin on the south wind. ?
"Mithrellas": Mithrellas Elven ancestor of the Princes of Dol Amroth. Mithrellas was a Silvan Elf of Lothlorien. She was one of many Silvan Elves who fled from Lothlorien in 1081 after the Balrog awoke in nearby Khazad-dum. Mithrellas was a companion of Nimrodel, the lover of King Amroth of Lothlorien. On the journey south, Nimrodel and her companions became lost in the White Mountains. Mithrellas was given shelter by a Numenorean named Imrazor who lived in Belfalas. She married Imrazor and they had two children - a son named Galador and a daughter named Gilmith. One night, Mithrellas slipped away and was never seen by her husband again. She may have gone to wander in the woods, or she may have sought the haven of Edhellond to depart over the Sea. Mithrellas' son Galador was the first Lord of Dol Amroth. His descendants thus had Elven blood, as was noted by Legolas when he met Prince Imrahil. ?The name Mithrellas may be composed of mithren meaning "grey" and las meaning "leaf." _____________________________ An Elven-maid there was of old, A shining star by day: Her mantle white was hemmed with gold, Her shoes of silver-grey. A star was bound upon her brows, A light was on her hair As sun upon the golden boughs In Lrien the fair. Her hair was long, her limbs were white, And fair she was and free; And in the wind she went as light As leaf of linden-tree. Beside the falls of Nimrodel, By water clear and cool, Her voice as falling silver fell Into the shining pool. Where now she wanders none can tell, In sunlight or in shade; For lost of yore was Mithrellas And in the mountains strayed. The elven-ship in haven grey. Beneath the mountain-lee Awaited her for many a day Beside the roaring sea.
"Glorfindle": Glorfindel was the lord of the House of the Golden Flower. He was among the Elves who left the Undying Lands in defiance of the Valar on a quest to retrieve the Silmarils from Morgoth. It is said that Glorfindel took part in the rebellion because of his kinship and allegiance with Turgon and that Glorfindel did not participate in the killing of other Elves known as the Kinslaying. Gondolin was attacked by the forces of Morgoth in the year 510. Turgon's daughter Idril escaped along with her husband Tuor and her son Earendil and other survivors. They fled over the high pass called the Eagles' Cleft, but they were waylaid by Orcs and a Balrog. Glorfindel allowed the others to escape by engaging the Balrog in battle. They fell together into the abyss and died. Glorfindel's body was retrieved by the Great Eagle Thorondor and he was buried near the pass under a green mound covered with yellow flowers. The Tale of Glorfindel the Golden-Haired?Of the House of the Golden Flower Of a house of princes, an elven lord, Tall of helm and bright of sword. For him the elves ever shed a tear, For in the escape he guarded the rear. A Balrog of Morgoth came upon them, And the following battle is told in many a poem. Glorfindel the golden-haired of the Golden Flower, Fought most valiantly in that hour. Along the cliffs those two fought And elven victory was very dearly bought. For when that devil fell from that high place, So also Glorfindel fell from grace. Their bodies upon the rocks were broken. Glorfindel's body was not forsaken But was borne up by the eagle Thorondor And the elves buried their savior, Upon the mountain where cold winds blew And ever after golden flowers grew Until the world is made anew.
"Eariolinde": Elder sister of Thranduil, King of the Elves of Mirkwood. riolind lived on her own in her Flet on the east side of the River Anduin that was called Greenwood the Great. She chose isolation from others of her kindred because of her affinity to all the creatures of the great forest and decided to devote her life to learning the languages of the animals and creatures which dwelled therein. Because of her life among the animals, riolind learned the deeper secrets of Nature that even her Silvan kin had not access to. In 2509, Elladan and Elrohir, the twin sons of Elrond of Rivendell came to ask her for her help in rescuing their mother, Celebrain, who had been captured by Orcs near the Redhorn Gate of the Misty Mountains. She was so moved by their plight that she not only helped them rescue Celebrain, but continued for many years in their company pursuing Orcs and journeying into the wild. From time to time the three would ride in the company of Dunedain Rangers from the North. roilind''s Song of Mirkwood In Greenwood, in Mirkwood Seldom have walked the feet of men, Few mortals have seen the light That lies there ever, long and bright. Anduin! Anduin! Clear is the water of your source; White is the star in your hand; Unmarred, unstained is leaf and land In Mirkwood I will dwell therein, More fair than the thoughts of Mortal Men.
"Anolinde": Elf of Rivendell and sister to Erestor, one of the councilors to Elrond. nolind a close friend and confidant to Arwen and supported her decision against taking the ship from The Grey Havens into the west and the Undying Lands, for the sake of her love to Aaragorn. As she her self had a motal lover, one of the Dunedain rangers, Kaylan.
"Elwing HalfElven": The mother of Elrond and Elros was Elwing and Elwing's mother Nimloth was an Elf and her father Dior was the son of Beren a Man and Luthien the daughter of an Elf and a Maia. Thus Elrond and Elros were descended from both Elves and Men and were counted among the Half-elven, or Peredhil. Their family lived near the mouths of the river Sirion on the southwestern coast of Beleriand. While Earendil was away at Sea, the sons of Feanor attacked the Havens of Sirion seeking the Silmaril that Elwing had in her possession. Elrond and Elros were taken captive. Feanor's son Maglor took pity on them and spared their lives. It is said he cherished the two children and fostered them for a time, though according to another story the twins were left by their captors in a cave behind a waterfall where they were later found safe and sound.
"Rumil": Elf of Lothlorien. Rumil was the brother of Haldir and Orophin. He and his brothers were wardens on the borders of Lothlorien. Rumil's language was Sindarin as it was spoken in Lothlorien and he knew little of the Common Speech. On January 15, 3019, the brothers encountered the Fellowship near the Nimrodel in the eaves of the forest. They led the Fellowship to their flet. During the night a troop of Orcs passed and the brothers lured them away. While Orophin went to warn the other Elves of Lothlorien of the Orcs' intrusion, Rumil accompanied Haldir and the Fellowship to the banks of the Silverlode and helped them cross using ropes. Rumil remained on the west bank and returned to the Nimrodel to keep watch.
"Wren": Please, allow me to introduce myself. I am Wren, of the forest realm of Athel Loren. Let me tell you about my home before you mistakenly venture into it. Only the insanely brave, mad, or foolish dare to cross into Athel Loren, for the forest is a haunted place, filled with unquiet, malicious spirits of the forest, strange and magical creatures, and my kin, the mysterious and dangerous Wood Elves. We have dwelt within Athel Loren for almost five thousand years. Over this time, we have become intrinsically linked with our forest home, and our nature has changed to reflect it. We have forsaken our ties to other Elven folk, and have become a deeply secretive and suspicious people who shun all outsiders. We are the guardians of the forest, and our fate is utterly entwined with that of Athel Loren if the forest were to die, we would die with it.
Inside the Factory: This is a still from my short movie
Road to factory: This is a still from my short movie
Factory: This is a still from my short movie
Dragon: This is the third piece I created for my current demo reel. It is a dragon with many different flares of animals in it. I wanted to make the dragon seem somewhat asian in style so that it would stay cohesive with the rest of my reel.
Japanese Room - night: This is my second piece from my current demo reel. This is another lighting situation I did for the scene.
Japanese Room: Here is a piece from my current demo reel. This is the second piece I created for my reel. It is a japanese interior. I wanted to try and make it feel almost like an old photograph.
Twintower: This is a project in Ha Tay Viet Nam
Shroom house: Shroom house
Heat of the Moment: To asian folks having an intimate moment, I did the tongue using a set of custom morphs I did for e-frontier's Miki 1. That package is now on sale at Renderosity as well as a new Miki 2 version.
All kids are born with a smart mouth: I guess it's universal, all kids are born with a smart mouth
Troll abduction: She was abducted by a troll or was she?
Cool Rabbit: A painting based on a pencil drawing character of a cool rabbit exposed to a nuclear waste material.
Transport, uh? 01: Abstract transporter
Ocean Ballet: Two ballet dancers in a balancing pose, composited into a 3D scene in Vue 6.
Slow Burn: Image of smoke and fire burning in a realistic scene created in Cinema 4D for my book "C4D 9.5:Real-World 3D Animation Production" using PyroCluster particles.
Cellphone: 3D model of a cellphone from my book "C4D 9.5:Real-World 3D Animation Production".
Water Wheel 1: A demonstration of Fluid Dynamics using Cinema 4D and RealFlow.
Deezart?: Abstract alien desert abstract.
Atom Her: 3D woman atomized into a 3D cage. Created in Cinema 4D
Silent Hill Gas Station: a gas station from silent hill! really! :D
Darth Maul: muahahah The Bad guy from SW
Shrek: A green ogre!
Girl: Modelling exercise
girl: WIP on a girl character still in development
Evil Angel: An angel that has been possessed by The Evil Man.
me & me: A self portrait, drawn in photoshop.
Woodland elf 3: pin-up
out looking for a bite: hope you like it
up a tree: up a tree
little girl posing: posing
woodland Elf: hope you like it
out for a walk: fantasy
413: hope you like
she went that way !: fantasy
Elfin Queen: fantasy
fairytale: fantasy
410: fantasy
out walking: fantasy
w190: hope you like it
351: fantasy
pin-up: hope you like it
midnight mystery: fantasy ball hope you like it
201: fantasy
200: hope you like
mystery friends: hope you like it
702 pin-up: you like
703 pin-up: pin-up
701 pin-up: pin-up
700 pin-up: hope you like
Bundle: pin-up
Amande pin-up: yes
You want what " when": fantasy
Yaserai pin-up: pin-up
zullema pin-up: pin-up
403 pin-up: pin-up
Valenzia pin-up: pin-up
on the prowl: hope you like
570 pin up: hope you like it
561: hope you like it
Irene pin-up: pin-up
Portrait of a little girl: portrait
aiko in the garden: aiko
entering the unknown: wolf forest
Visiting: for all love ones
Who me: i didn,t do it
God,s little helper: angel up above
out for a walk: walking in the woods
maya fariers: Maya fariers
Woodland fairies: fairies Credit to Wolmol
come to mother: Mother and chhild
cat fight: cat fight
Dear Lord: Fantasy
water: look for water
Wait for me: fantasy
Tiny Angels: going home
Fantasy Angel: Angel
Friends forever: A girl and her cat
Flying High: cartoon
Women Warrios: women warrios
Queen of the faires: faires
a gift for you: girl and flowers
angels of the forest: angels with wolf family
faipytale: faipytale
going in to the water: going into the water
Guardian of the forest: woman warrior
Chritmas Wish: christmas fairy, granting wishes
Riverside Fairy: nude fairy on a rock
Moonlit Fairy: Fairy on clam with pearls
Can I keep her?: A rock creature carrying a girl.
are you a prince: friends
fire light: keeping warm
going home: GOD IS WAITING
Lost: Lost in the Woods
Princess: little girl and her dog.
Summer: I Love summer, and its almost here.
Old Soul: Tattoo Design MY WEBSITE
Koi: Tattoo Design of Koi Fish MY WEBSITE
A Pathless Travelled: Sometimes is good to take the long way MY WEBSITE
Small Dreams: I wanted to try out a cartoon look agian. and well here it is. It took me 2.5 hrs. This one was alot of fun, I love doing this style. you can see the progress here HOW DID I DO IT MY WEBSITE
Tiny Voices: Cute Snails
Frog Princess: My take on a frog Princess check out my website ;) MY STUFF
Cherry on Top: One for the boys
Hey Angel: Oh Just a naked angel, crawling on clouds...no biggy
PainKiller: Hey Everyone! Here is painting I did, It took me about 3 hours, in photoshop. I used some more of my custom brushes. You can check out the progress here http://lmh.cgsociety.org/gallery/436669/
My Therapy: Free time yea. Project Mayhem The first rule of Fight Club is, you do not talk about Fight Club. You're not your job. You're not how much money you have in the bank. You're not the car you drive. You're not the contents of your wallet. You're not your f* khakis. You're the all-singing, all-dancing crap of the world.
The Titans Of Old: Image I created for my own art based music EP "The Titans Of Old"You can download for free here http://titans-of-old.bandcamp.com/
Blue: An old image of mine
Pandora's Box: For the big poster challenge. All created in Maya. Around 50 hours to render at 36x24 ins!!!!! took a lot to work this image for high resolutions. The idea is to create live out of machanical objects while still maintaining emotion. Hope you like Daniel
XVLTR: Fianl prodution image for the band 'XVLTR' all medeled in Maya. Hope you like it
Rust: Hi there. This is and image "or part of" created for an album cover for the British Metal band "XVltr" which will be released within the next few months. Not quite completed yet as I need to get more RAM to render the full body which is all finished and waiting for render. This was modeled in Maya, then exported to Max for render in Vray. All textures and disp maps done in Painter. Disp maps were used for a more rusty mottled look. Hope you like it, all comments and crits are welcome. Dan Mist
Dawn of a new soul: This piece was done a while ago, mainly as an early concept for an album cover. the whole idea was the thought of scrap metal being able to evolve into a living form and escape from its "prison" as such. Daniel Arnold-Mist
Lady: Made in under 3 weeks using maya and photoshop, all textures made by hand.
3D Bed Scene: Vray experiment, ended up looking very good! Enjoy! Check out out models soon, will post a full audi a3.
Lensha: A character I completed as a demo for my training DVDs (more info on my site: www.duber.cz)
Optimus Prime: I have just modeled Optimus Prime.texturing not yet done.this is just a rendered image,using only lights.
The Last Second: Hi, this is an image that i made for a contest on the cgart.com.br site. It took the 1 runner up and took me like three months to be made. Modeling and render on 3dsmax9, vegetation on vue6, comp and effects on shake and photoshop. The bg is painted. This is just a 1440x900 crop of the final 3k image. To see the entire image, please visit the contest thread http://www.cgart.com.br/forum/viewtopic.php?t=3866. I hope you guys like it!
The Village: I was navigating on google, looking for a reference image to "copy", so I found this photo and I really liked it. I made a kind of a stylized version of the photo. I hope you guys like it.
Oldman Portrait: This is a portrait that I made a while ago. Rendered with mental ray in max, base mesh on maya, modeling and textures in zbrush, and photoshop for some adjustments. I put a blured layer, just to make it a cg look. I used image plane and zapplink, to try to make the texture closest as possible to the photo. The beard might look "copied and pasted", but it's actually texture. I hope you guys enjoy it.
ZigZag: Feel like Hypnose!
Searching: Today I played with my own stuff *gg*. This picture is only rendered in Poser 6. No postwork! The background you can download here: BG-04 I have uploaded also the aura: Aura-01
Mystic-BG-promo-2: This is the second promo-picture for my "Mystic Backgrounds Vol. I" getting here: DOWNLOAD
Mystic-BG-promo-1: This is the first promo-picture for the "Mystic Backgrounds Vol. I" getting here: DOWNLOAD
Sleeping at Halloween: I have so much ideas ... but we can only give 1 picture. Ok, here is my picture for the challenge. Credits: Textures are free founded on the web, the skull is from Danie/Marfornos "Lost Land" at renderosity market place and the scene is my own work. Created and rendered in Poser 6, little postwork in PaintshopPro 7. I hope you like it!
I love ShareCG: For the best site!
Betty: I experimented with a few filters. This is the result. I hope you like it.
In memory: ... for my girlfriend "Peti". She was murdered by her husband November, 2. 2002. She was a sunshine and her 3 kids missed her so much. She was my best friend and I often cry about this useless murder. She is always in my heart and I often think about her. I am a woman ... but I love her! This picture I made a few years ago at my beginning with Poser 4. This was my first picture.
Environment-01: My own Environment for poser for you. Without the fawn seen on the picture. In next time it follows more of them, if you like. DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD>
Trees-09: One more tree for Poser, pp2-file, for you. Backdrop image with transmap. Enjoy! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Trees-8: One more tree for Poser, pp2-file, for you. Backdrop image with transmap. Enjoy! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Flower-07: Backdrop image with transmap for poser, pp2-files. DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Environment-02: Another Backdrop-scene from my own work for you! Plus bonus-light (daylight). DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD>
Flower-11: One flowerbackdrop for Poser, pp2-file. DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD>
Flower-10: One flowerbackdrop for Poser, pp2-file. DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD>
Flower-09: One flowerbackdrop for Poser, pp2-file. DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD>
Flower-08: One Flowerbackdrop for Poser. DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD>
Trees-05: 2 Bushes for Poser in pp2-files DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Trees-04: Two more trees. pp2-files. Enjoy! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
BG-2-pictures-02: This are 7 Backgroundpictures 2048x1536. They are made with Vario-Background 1. I hope you enjoy! DOWNLOAD
BG-1-pictures-01: This are 7 Backgroundpictures 2048x1536. They are made with Vario-Background 1. I hope you enjoy! DOWNLOAD
Flower-01: Flower as a pp2-file. Enjoy! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Flower-04: One new flower for Poser, pp2-file, for you. Enjoy! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Mirror-02: Mirror use in Poser 5, 6, 7 with raytracing render. pp2-file DOWNLOAD
Mirror-01: Mirror use in Poser 5, 6, 7 with raytracing render. pp2-file DOWNLOAD
Now for free!!! A walk in a park: park constructions kit. With pp2-files and one pz3-file. Camera, lights DOWNLOAD
pictures Vario-BG-1: greater Version of picture 1+2: picture 1 picture 2
Vario-BG-1: Variable Background for Photoshop. All psd-layer. You can make your own background! See more pictures here DOWNLOAD
Textures for V3 Teddy: 8 Textures for V3 Teddy DOWNLOAD
Textures for M3 Poetshirt: 4 Textures also for ruffles, sash and scarf. DOWNLOAD
picture 1 Vario-BG-3: greater Version of picture 1+2: picture 1 picture 2
Vario-BG-3: Make your own Background with this variable BG. DOWNLOAD More pictures: picture 1 + 2
Tube: Tube png-file 800 x 1200 DOWNLOAD
Mermaid: Mermaid - png-file - 1200 x 800 DOWNLOAD
2 trees - pp2-files (props): I made this two pp2-files with Poser 6, but I think you can use with earlier versions. Try it, it is free! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Vase-01: One Vase for Poser, 3d, pp2-file, looks good for my flowers. See picture. DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Flower-06: One more flower for Poser, pp2-file, for you. Enjoy! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Flower-05: One more flower for Poser, pp2-file, for you. Enjoy! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Trees-03: Two more trees, pp2-file. Enjoy! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Trees-02: Two more trees. pp2-file. Enjoy! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Trees-07: One more trees for Poser, pp2-file, for you. Enjoy! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Trees-06: Two more trees for Poser, pp2-files, for you. Enjoy! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Flower-03: Flower for Poser, pp2-file. EnjoY! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
Flower-02: Flower for Poser, pp2-file. EnjoY! DOWNLOAD And here for all non-rapidshare-users: DOWNLOAD
3 psd-files "fawn": psd-layer Download And here for all non-rapidshare-users: DOWNLOAD
Tubes: Tubes Download
Tubes: Tubes Download And here for all non-rapidshare-users:
The Butterfly Suicide: self-portrait Prints Available - madelaine.etsy.com
die, tragedy: A submission for Chronicle 25 - Chaos http://gallery.neosynthesis.net/c25chaos Prints available - madelaine.etsy.com stock is my own or from: sxc.hu photocase.com (suschaa) & lebstock.deviantart.com (all used with permission)
splash: splash
Manchester united: manchester united crest.
Kitchen: created by 3dsmax 9 and vray
Mahdi face New: He's me.
Balls: Balls on floor with 3dsmx and mental ray.
Street: Street with 3ds max
Glass: Glass
Window: Window
Ring: Ring
Mahdi face: It's me!
Glass and water: Glass and water
Tea pots: Tea pots
Window: Window
holy lib: A holy library of ancient arabian holy books and documents, hand documented with ink feathers on leather sheets and handmade books tried to achieve a warm, ancient and silent look with the impression that this is someone's place who spends time here frequently for reading and documenting tried to give the scene a spirital feel with lighting
head: head study
Tiger: Always loved photos of tigers looking at camera, so I decided to create one. this one started small with the head when I thought i better make part of the body then decided to make an enviroment for it. Scene made in 3ds max, fur with Ornatrix, rendered with max's native scaneline renderer and Photoshop for compositing and color correction. The scene had a large hair count so using advanced rendering would have caused memory problems, only blinn shaders were used and 11 spotlights to light the scene.
Fly away: Concept for a CD cover
bigman: this is an a fantasy illustration done in photoshop and still some more work is there.
portrait: this is done in photoshop and took 15 hrs to create
harlay davidson: this is one more render
harlay davidson: this bike is done in 3d max 7 and took 15 days and this is having both low poly and high poly model
Headphones: I made this as i like music .
Toy: I made this bcoz i like to my something for children ,simple.
The devil's doll: I tried to create a classic horror image... The little girl is searching for her nice doll... I suppose it's better not to find it. Image was composed in Daz Studio, exported and rendered in Carrara 5, postworked (only a bit) with Photoimpact. Thanks for viewing.
Little Green: My little green Iguana finally tested with a background. I've slightly modified the textures and the geometry of the previous model . Made with Maya 8.0/MentalRay. DOF and background rendered with MentalRay. No Compositing/Postwork, only the contrast and the color gamma enhanced with Photoshop. Thanks for viewing
Ironie Swarze: A Tribute to my lovely dog 'Ironie' (1994-2001) Modeled with Maya 8.0. Rendered with MentalRay. DOF and background rendered in MR. I didn't mean it to be photorealistic, I tried to achieve more the 'illustration' look... Thanks for viewing:)
Green Frog: Just a Green Frog (male). Modeled with Maya 8.0. Rendered with MentalRay. Texture/Bump/Specular/Diffuse maps are 2048x2048. DOF and background rendered with MentalRay. No Compositing/Postwork. Thanks for viewing:)
Sunbathing: Alligator. Modeled with Maya 8.0 - Rendered with MentalRay - All textures (2048x2048) made with Photoshop - DOF and background rendered in MentalRay. No postwork on both images. Hope you like, thanks for viewing:)
Rottweiler: Made with Maya7.0 and rendered with MentalRay. DOF and background rendered with MR. Some postwork in Photoshop for fur, color gamma adjustments and contrast. Hope you like, Thanks for viewing:)
Music Institute: This is the view from the entrance in my graduation project at Architecture School. The project is an Institute focused on the development of the Music and the Musicians. There is also an animation that can be seen in the portfolio section of my office's website: www.hypestudioonline.com Many Thanks!
AntBot wallpaper darker: AntBot wallpaper darker 1600x1200
AntBot wallpaper dark: AntBot wallpaper dark 1600x1200
AntBot wallpaper: well i thought i would do a wallpaper version of the AntBot so here it is 1600x1200
AntBot on desk: created in cinema 4d and rendered using fryrender
on vacation - theyve taken over my desk: this was an idea i had a few years back. there are several models comped onto a photo of my desk.
dolls house: bought for daughter at xmas, i was bored so i decided to model and render it :) created in cinema 4d and rendered in fryrender
train track: created in cinema 4d, bodypaint and maxwell
firetruck: all this scene was created in cinema 4d, bodypaint and rendered using maxwell i wanted to create a photoreal image
SEAGULL: Conceptual marine styling.. Never did it before, so im not sure if i got anything wrong..
Orc Head 3D: Hi, this is my first attempt on Mudbox, day 2 into digital sculpting.. Opened up a standard head mesh and edited to this orc. Still learning the tools, so most of this was created using same sort of brushes. Loads more to learn..
I/bot: Started of with the helm. Carried on towards a game character. Still busy having fun with him. Also wanted to mix anatomy of human and animal genetics protected by a power armor.
D-FLY test: quick rhino test render. aware of the mistake on the blades, should be other way :) work in progress.
Cafe' Racer concept: This is my cafe racer concept. It is not for the masses :) I have read terrible swaring on this design on the net, my understanding is that we do not have to agree what is cool or not. The funny seat is for discomfort and pain. The whole idea is that this bike has attitude of its own and it is not your daily commuter. It is a project bike that you would take it out for a MAD spin when you feel suicidal :) fun studies thats all.
Ongoing fun project: This is an ongoing fun study . Inspiration Dragon fly . Still busy researching details from helicopters. Will carry on uploading as i complete.
'CAPSULE 02': Single seater on/off roader for the individual. Interchangeable body panels, electric engine, full sattelite connectivity through a single touch screen console.Outer mirrors replaced with inner LCD s that reflect rear view through frame mount cameras. Go away ,no limits ;)
'CAPSULE': Single seater on/off roader for the individual. Interchangeable body panels, electric engine, full sattelite connectivity through a single touch screen console.Outer mirrors replaced with inner LCD s that reflect rear view through frame mount cameras. Go away ,no limits ;)
I-BOT / Let the games begin !: A duel scene with my I bots in a futuristic online gaming world.
Search Bot: Imaginary robot done only to push my imagination after being inspired by couple of PC games. You ll see a reference layout with the images i ve collected, then the build up of the model, more at my online portfolio coroflot.com/germaner. Thanks Alp
I/bot mission briefing: :) fun
THE PUNK: Another humble servant , bringing your newspaper, but with attitude.. PS : Keep away from your dog ! :)
fat_man: using photoshop i did his digital painting
Gaurd Dog: What ever happend to just having a dog
The Room: hey i wanna shere my work i hope you enjoy cheers Max and vray
Pagani Zonda Roadster F: this is a 3dart from me. i hope its good enough as perhaps Wallpaper
Lamborghini Gallardo GT 2: my work, i hope this is ok for you
Lamborghini Gallardo GT: this is my newest Lambo, a little bit GT and a little bit of my Dream.
Pagani Zonda F: another shoot from me
Pagani Zonda Roadster F II: another 3dart from me
UFO Visit: created in 2004
Captown: first artwork made in 3d.
Disco Wormz: created in 2004
Nerd Design: Nerd Design http://www.cafepress.com/mictoon Thanks for looking.
Blue Night: The end mean a whole new beginning. Thanks for looking.
Mictopia 2006: thanks for looking.
Skater Dude: created in 2002
Dopey: created in 2004.
Vero Turtle: created in 2004
Lime City: All about simplicity & eye candy, enjoy! :)
Slimy family: Eye candy, enjoy. -Mic
Tranquility on North: Try to crate a realistic scene
The Sentinels-detail: Part of The Sentinels image-Expos II
Catch the Unknown: My first experience with zbrush, part os 3d total texture cd tutorial
Rock: just for fun
Cherries: A dead-nature scene, just test some lights
Hospital Hallway: A typical hospital hallway, try to catch some dramatic enviroment
The leaf taker: A caterpillar lunching....
Return to Baykar: Part of 3dtotal cd texture tutorial - rest before a baloon journey
The Hangar: Part of 3dtotal cd texture tutorial-an Sci-Fi enviroment
Into the Colosseum: Try to create the enviroment of a colosseum, where the gladiators join probably is last moments of life before go up and fight until dead
The Return of the Princess: I create this image from a dream i had....
Alfama: An old stree in a typical neighbour in Lisbon
The Entrance: A normal entrance scene
Pateo Andaluz: A typical pateo interior from Andaluzia-Spain
Rustic House: A typical house of the north, part of 3d total cd texture tutorial
The Sentinels: Alienware Contest-Creation of an alien enviroment - Expos II
Frosilos: This is a scene created after a photo. Its almost a photo reproduction in 3D. I tried to achieve as much realism as I could for a architectural rendering
Peugeot Car Contest: this is the front view. The model was basicly inspired by snake head.
Peugeot Car Contest: This is my entry in the Peugeot Car Contest
BathRoom: A bathroom in a small appartment aprox 3 square metters
SUV Concept Car: This is my graduation project. It is a SUV concept car that converts from a 5 seat vehicle into a 2 seat pickup. I had a different approach for the seat system.
Living Room: This is a regular living-room in a small apartment. It includes sofa, TV, and office.
Small Kitchen: The same kitchen, different angle
Small Kitchen: This is some sort of mix : smallkitchen and lounge for a small apartment
The Workshop: A magic workshop in a secluded forest. -Modelled in MAX 7, textures painted in Photoshop, and rendered with Brazil
DC3 In Flight: Lufthansa DC3 in Flight
Over The Alps: Be-2 Flying near Mount Blanc in Alps
Bugs Kaefer: Maikaefer- From my new CG film "Max und Moritz"
Power Plant: This is WIP of a power plant i am currently working on. This was done in max 7. I have moved to max 9 since then.
Factory: Once again, a WIP, but for a good reason. I am modelling this to use in an animation at some point.
WrorGhn: I love Digital Art
Navegando en la Net: I love Digital Art
FutroPolis: I love Digital Art
CarDo Digi: I love Digital Art .
Tele K: I love Digital Art
SalaMan K: I love Digital Art
PaDerciTas: I love Digital Art
MisterY: I love Digital Art
MaMotaro: I love Digital Art
FutuRe ....Of ..: I love Digital Art
Faceof the WaRreuG: I love Digital Art
Esde Cuanta: I love Digital Art
AyuDenMe: I love Digital Art
Naerid: A Paint piece I did drawing an angry Naerid. The tone was supposed to be oceanlike but cold and majestic.
Seven Deadly Sins: Sketched in pencil and painted in Photoshop
Shallow: Painted in Photoshop
Seed: Sketched and painted in Photoshop.
Necromancer: Sketched and Painted in Photoshop
Mazda Rx-8: This is the first car i've ever made. Some errors here and there, like the gaps and some other stuff. For the modeling i used 3ds max, and for rendring Vray. But enjoy.
Wine Pour: A still from an animation I made. Realflow was used to simulate the liquid, max for the models and Vray for the rendering.
BMW Z4 M: This is my second car model. Took me about a month and a half, and turned out that i could use it for project. Enjoy
To The Silk Road: Hello my friends, this is Ali and with his best friend camel name her "Zaafranah". He plan to go to the silk road and maybe he reach china I don't know. but I know one thing. He love play music in "Aood" and travels with his best friend Zaafranah.
L o n e l y: This Miki2.0 and she feel Kind be lonely because I don't play with her. All my time I play with V4 so I decision to spend time with her and this my first work with Miki2.0 and I hope you like it.
Is This Love: Thanks for comment from my last work I really very happy about it and I hope you like this one..
Eyes On Me: Thanks for stop by to view my work and I hope you like it..see you later..I promise.
Mother: The tears of a crowd of very old children I string them on a white hair I throw the wet chain into the air and wish that I had a mother No sun shines for me there was no breast that cried milk there is a tube that sticks in my throat I have no navel on my stomach Mother I was not allowed to lick any nipples and there was no fold to hide in no one gave me a name fathered in haste and without sperm For the mother who never gave birth to me I have sworn tonight I will send her a sickness and afterwards make her sink in the river Mother An eel lives in her lungs on my forehead, a birthmark remove it with the kiss of a knife even if it causes me to die Mother An eel lives in her lungs on my forehead, a birthmark remove it with the kiss of a knife even if it causes me to bleed to death Mother Oh give me strength (Lyrics 2001 Rammstein). ______________________________________________ Sorry but I read the lyrics and go to poser to translate my idea to Image.
Miho: Hi everybody, I know It's be long time to add my work (sorry) because I have work in small project and it get all the time.. anyway I make decision to create a beautiful asian girl so I make little research about them and with V4 with all morphs with 2 hours and Wallah I make it. simple and clean I name her Miho (I think I fall in love) so I hope you like it like I'm.. Thanks for the comment and for the view my work and please view to full size for best view. Mohammed
Hawk Boy: Hello my friends, this is me in Poser with my texture face of me(Thanks to my Lumix camera). I put some Hawk tattoos in my chest and my face. I look forward to her comment from you. Thanks
Crimson side: Hello my friends welcome to our crimson side of kairi. I hope you liked this work. Thanks.
Kairi: Hi my friends, This is kairi from Osaka in Japan. (This is my first release in V4 I hope you liked my work). All Thanks to you for supporting me..
Red Hot Passion: Hi my friends, Thanks for everyone views and give me a comment from last Picture. I hop you like this one The Red Hot Passion. I recmmond you to full-size view for best details. Thanks
The Nightmare Slayer: Hello my friends this is Kairi. a sample girl with a buster sword in her hand. I hop you liked If you liked or not please give me a little comment. Thanks
Let's Fight..: Hi my friends I make this scene after I finish the posing character in poser and I import the scene in Vue and render it. I hope you liked.
Dragon Slayer: Hi my friend this is me in Vue with dragon. I plane to make it in a short animation but I don't have much time to make it. So if you like it and you want to me to make it in animation please comment to me. Thanks
See you later...: Hi everybody, now we in summer and kairi went to europe for vacation. but what I can do ?? I want go with her..?! She said: See you later.. Thanks & Happy Render.
Hearts sunset...: Hello everybody. This is my first image I upload after 6 month of learning 3d Graphic program and I hope you love my work. Thanks
Angel Imprisoned by love...: Hello again This is my second image. I hope you enjoy and Thanks for every one.
Not now. but tomorrow I will fight..: Hi everybody this is me in poser with chain bound over in my hands and giant sword graven in my heart. but don't worry I'm still alive because I have two hearts..
Yasmeen: Hi everybody this is Yasmeen. I focused face skin to be realism with small blisters and without makeup. I give her a beautiful blue eyes. That's it I hop you liked If you liked or not please give me a little comment. Thanks
Reem: Hi, This is Reem a blonde sexy girl with a blue eyes. please comment to me If she have a sexy look!
Amal: Hello everybody, I created this character (Amal) after I saw a gypsy girl in the old movie so I make a decision to created in poser and name her Amal. Feel free to give me a comment if you liked or not. Thanks to you for stop by..
Yasmmen II: hi my friends, This is Yasmeen waiting for you outside the castle of Alexandria. please go to her and tell her I'm come back soon..
Take Me To Your Planet: happy planets where everyone wants to go..
Cloud: A painting of my fav character from Final Fantasy
Emotions: The title is already telling you.. a sad girl..
Imagination: I wanted to show in a piece how life could be above us.
Mecanatura: This is for and upcoming Graphic Novel Called ANGAL TENTARA.
The Seven Falls: This is for and upcoming Graphic Novel Called ANGAL TENTARA. The Parisian an ancient civilization build a great city called The 7 Falls around the sacred temple The Tiap.
Graphics Card: Made entirely in AutoCAD, More CAD and 3DS images on my website.
Star Wars AT-AT: Made entirely in AutoCAD, More CAD and 3DS images on my website.
Calculator - Exploded View: This was made and rendered soley in AutoCAD. More CAD and 3DS images on my website.
Bicycle - Triplets of Belleville: This si part of an ongoing project inspired by the fantastic film: The Triplets of Belleville
Bruno the Dog - Triplets of Belleville: This is part of an on going project inspired by the fantastic film: The Triplets of Belleville
Champion Souza on his Bike: Triplets of Belleville: This is part of an on going project inspired by the fantastic film: The Triplets of Belleville
Robot Guy: Just another 'for the hell of it' pictures :D
Plane Engine: This is a still of the exploded view animation I have also on this site. Im still to imporove the ruber tube texture though.
Fronats on the mind: This was an image made for a fourm competition on maxforums.org where I won the round and also got a 3Dtotal.com award for excellence. check urban dictionary for the definition of a fronat :)
Blue Portrait: Blue-ish portrait completely made in photoshop using different filters
Shuriken: This shuriken was modelled using Bryce and photoshop
Golden chain: Golden chain on photoshopped background Made with Bryce and photoshop
murdert2d: 3d to 2d
sit 3: interior
apart14: residental
apart9: residental
msob: msob
bogazici: exterior
dr3: interior
dr2: interior
dr1: interior
murder: 3d
interior3: interior
interior2: interior
interior1: interior
death is near: frame
apart13: residental
apart12: residental
apart11: residental
apart10: residental
apart8: residental
apart7: residental
apart6: residental
tam guc kose: architectural
tam guc: architectural
tower2: exterior
tower: exterior
garden: exterior
apart5: residental
apart4: residental
apart3: residental
apart2: residental
apart1: residental
sit 4: interior
sit 2: interior
sit 1: interior
sit: interior
where are you Alaadin?: abstract
The Santa´s Girl: Digitally painted emotions first created in my mind as Christmas time is coming...made in Pixara TwistedBrush using dry and wet brushes...Enjoy the painting :-)
A Message for The lord: My recent digital painting using Photohop brushes and references in my religion serie artworks. Hope you enjoy it!
The letter from Unknown: My recently digitally created work inspired by my sensuality a emotions. Made strictly using the PS CS3 and by my mind, hands and visions. Enjoy!
Dead Pirate Tells No Tale: My newest addition to my matte painting portfolio for a film producer in SK. Made using a Wacom Graphire Tablet, PS CS3 extended and a personal fotoreference bank. C & C are welcome.
Evanescence: New artwork added to my graprhic portfolio inspired by my imaginery. Made as obvious using a PS CS3, a Wacom tablet and set of PS brushes. Enjoy!
Arena of Death Gladiators: My recent and final matte painting done upon request for a Slovak movie making company regarding the projec on ancient Roma, gladiator matches and so on. Created using PS CS3 and a Wacom Graphire tablet. Hope you enjoy this.
The Forsaken Fortress: My recently createddigital matte painting situated in about year 1420. Made using Photoshop CS3, a Wacom tablet. The canon was modeled using a 3D modeling program ZBrush v3.
Rockypolis: Hi all, my recent matte-painting created upon request. Made in PS CS3, a wacom graphire tablet and finaliyed in RGB machine. A much hand painting work was performed alongside with a some fotoreferences. C&C welcome.
In Heart Forever: One of my recent digital paintings expressing my emotions. Made using a Wacom Graphire tablet in PS 3 and a portfolio of photoreferences. Hope you enjoy my vision.
landscape2: if you want to see the step by step video go http://www.sharecg.com/v/9182/video-tutorial/VIDEO-step-by-step--Landscape-2
LE DUCE: An ugly duce, XD. Done in photoshop cs3 . 1;30 hrs Video can be found here http://www.sharecg.com/v/6198/video-tutorial/VIDEOTUTORIAL.-1hr-30-min--LE-DUCE
LANDSCAPE: Speed Paint in photoshop CS3 About 1:30 min
Another boring day: Speed Paint in photoshop CS3 and painter 7. About 40 min Only for testing colors and create an athmosphere.
Agazapados: Speed Paint in photoshop CS3 and painter 7. About 1hour. Only for testing colors and create an athmosphere.
Childs toy: Where the old toy of the kids end..
futuristic p90: A picture I made for a mini contest on the Raivestudios forums, the theme was futuristic gun.
fantasy animal: a fantasy animal I made for practicing organic moddeling.
room render: room interior
Mongolian_beautiful_girl: i love this picture.
my first female face: just head model
evil: no description
Fifa: watch watch watch + beer :) i love foolball. it's short animation.
logo: hi all, i love sports :) may u like it just logo
funny grandfather: hi all, it's my first own project. but this project not finished. :( may be love it :) sorry my english.
Dydyo: Soft Drink pack shot
Gangster Cadillac in scene: Gangster Cadillac in scene
Gangster Cadillac: Gangster Cadillac
Super Liga Super Hero Chevrolet: A job for an advertising company. About a big car sale, joining the biggest brands on the market.
My Casino Dice: Hey, this was roughly done, and any tips and comments on how to improve them are welcome.
Entire Support Rifle: This is the model of my Support Rifle. It fires .50's and has a firing rate of 1500 shots a minute. enjoy.
My Model Support Rifle: This is a close up of the ammunition chamber and magazine of my support rifle.
Crazy Gunplay: Lol, don't try this at home.
Optical Illusion: You can stare at this for hours...
My Monster: A sweet monster for you to enjoy. I hope you like it.
Old fashioned Sofa: This is my old fashioned sofa. It doesn't look very comfortable. I hope you enjoy it.
A soccer Ball: I made this soccer ball for people to play net-soccer. I hope you enjoy it.
My Silver Cup: A hobo once used this cup. I hope you like it.
My futuristic shuttle: This is a space shuttle used in future space ventures. I hope you enjoy it.
My Warship: This is a futuristic 3d model of a ship used during wars to transport troops. I hope you enjoy it.
3d Couch: It looks nice and comfortable. I hope you enjoy it.
Starwars Walker 3d Model: Here's some of my older, more primitive work. I hope you enjoy it.
Paradise Shore Sunset: A quiet beautiful sunset on a deserted beach.
Green Gate Guardian: More fun with the dragon skeleton model!
Gates of Morla: If you wish to enter the dark depths you'll need to make your way past this bony defender! This was one of my first images created with Poser. I saw the skeleton model and decided to go with it.
Dragon Fury: A lone wizard trying his luck against a red dragons fiery breath. One of my favorite images!
Dawn Bringer: One of my first images. It was originally designed to be a banner for the website, but the full image had a kind of simple elegance to it, so I rendered the whole thing for use as a desktop background.
Castle Nightscape: A town map created for Fantasy Master Online, the browser based game I wrote.
Blood Red Skies: A party of adventurers take on an undead dragon and its escorts.
Marilyn Monroe: virtual Marilyn Monroe picture
Human Elder Turn Table Image: Here is a image that I made with the new Zbrush 3.0 . No fancy tricks here I just started out using the rapid start feature and used the tweak, and standard brushes. At the end for the skin detail I used the standard brush with an alpha and then varied the stoke in the brush settings to get a more random pattern.
HumanElderSketch: Here is a image that I made with the new Zbrush 3.0. No fancy tricks here I just started out using the rapid start feature and used the tweak, and standard brushes. At the end for the skin detail I used the standard brush with an alpha and then varied the stoke in the brush settings to get a more random pattern.
Somewhere on a mountain /runnning goats: My contribution to ELEMENTAL (projects created with Discreet's software)
Who Am I?: Abstract design of two faces breaking away from one another
Mars Landscape 2: mars looking landscape
Space style Fractal: Abstract Space style Fractal
Rubix Cube1: first rubix cube model
Beauty in Malice: landscape scene of a desert type area with a meteor about to hit
Vortex: abstract vortex type wall paper
End Of The Line: lonely dark prison interogation type room
Lake side Mountain view: 3d scene of a mountain along a lake
Birth Of An Angel: abstract fantasy scene of an angel flying through a space like area
Subliminal Mutilation: abstract grungy skull design
The Care Taker: abstract design of a spirit like creature
Mars Landscape 3: Mars style landscape scene
Pure Hatred: abstract stlye face design
War (its fantastic): Desolate Scene of a destroyed city
Breaking Through: abstract image
A view beyond: Abstract fractal
A New Disease Is Born: Abstract skull type design
BioHazard: Abstract Biohazard design
Alien Research Center: alien type off world research ceter
Computer Office scene: a computer on a desk in a office with a city background
Oasis: Abstract scene of water in the desert
The Guardian: abstract style design
Planet 2: fantasy space scene of a planet
Egypt: eygiptian desert pyramid scene
Earth: Rough Plant design
Forgotten Empire: Atlantis type under water scene
inferno: abstract firey design
Angel 2: changed angel
mars landscape: mars looking landscape
The Light At The End Of The Tunnel: abstract light design
Visitors: UFO looking abstract space design
Time Warp: abstract space warp looking design
A View Through Time: Abstract planet design
Computer Office Scene 2: A Computer on a desk in a office setting with a city view
solar system: fantasy anstract solar system
Dead inside: scary glowing eyes
Solitude: Composite piece, long lonely road
Bio Hazard Sphere: Bio Hazard Sphere design
Abstract skull design: Abstract skull design wallpaper for band
Arc Angel: abstract style angel made for a wallpaper for a metal band
Landscape: First try at a mountainous land scape with terragen
free fall 01: messing with realflow and render engines
free fall 02: just playing
bridge 01: just playing with photos
skinos: just playing with photos
sub 02: just playing with photos
sub 01: just playing with photos
bridge: just playing with photos
retree: just playing with photos
skinos 02: just playing with photos
Double Helix: All the smoke, light glows and mist were done with 2D square props. I just applied texture and trans maps to them and placed them between the prop light or object and the "camera". Other than signing and changing formats I used no post work. Some of the products and freebies used: DAZ's V3 with a conversion of Steffy Z's Yuma. Kozaburo's Long Hair. BatLab's Ribbon Dress, PVC Gear Type A,KAWA-REV6. Harry CN's Underwear 2. Bat's Valkyre. Sanctum Art RDL7 Bundle Pak. Lourdes' Storm Guards. Specs' Valkerie Boots. Biomechanix's Helix and Helix Gun. Keihan's Natural Smoke. Maveris' HelmetF4. Nerd's Volumetric Fog.
Fairytale: In the world of Dreams
female assasin:
the revenge of the red riding hood:
singing: This is a work that I have done in my free time. I wanted to create e fairytale feeling, I hope I suceded.
blacksmith: This is an image that I have created in that little free time that I have. :)
Relaxing spa: I felt for creating an interior scene and came up with the idea of an indoor pool environment. Its the pool room in a relaxing spa placed in the nature. I wanted the image to have a relaxing and calm feeling to it. Modeled in 3dsmax and I rendered this image in Mentalray and the rendertime was 3h. I then did some postwork in photoshop. Hope you like it
aum: This is a symbol extruded from an image by hand
The Room: my frist animation
City Frames: Work on my new music videos in progress... This picture are the frame from animation. YOU CAN LOOK THIS VIDEO HERE: http://www.sharecg.com/v/18041/animation/City-Passes Thank You for viewing and comments.
The Forgotten Planet: Thank You for viewing and comments.
Magic in a Dark Room: Thank You for viewing and comments.
Captive: Thank You for viewing and comments.
Terees: A very big THANK YOU to Prutzworks for its wonderful free stuff "planet kaitano"!!!
Platform: Thank You for viewing and comments.
more: another one:) http://busthan.free.fr
the Message: Last page of the first part of our comics project. You could also stop on our website http://busthan.free.fr
1st Xmas Ball: Well....2 days late ain't so bad is it? lol Just playing with a texture set I made for the Marie Antoinette Gown.
Skadi up close: She has such a beautiful face that I wanted to show it upclose!
Skadi~Winter Goddess of the North: This is for everyone freezin their butts off this holiday season!
Xmas Fae: This is dedicated to Kimber89.....the texture for the outfit was created by ME using Kimber's texture set.
Proof: Mommy Kissing Santa Claus: All the kiddies needed was the evidence.....now off to find daddy and show him just what momma is up to. Fortunately for daddy, he is well aware of what she's up to!
Silver and Spike Xmas: Made this for me bestst bud Silver and her man. To their first Xmas in their own place!
Samhain Nite: Um.......lack of better title.....lol!
Witches Dance: Oh I'm finally getting into the season!
Darkness Surrounds Her: Oh....I had to play with the free rat from Daz! lol
I Want Out: Well....I'm trying to get some Halloween inspiraton going on here! LOL...not working out so well!
3d can: rendered in 3dmax
marvin the martian: here is another character model using 3d max. rendered in vray
My first 3d model --- krishna: hi guys. this is my first char model when i start modeling in 3d max. texturing are all just procedurals ^_^
dragonite: modeled in 3dsmax. concept design s from the gae supasupa.
armageddon: made with poser and photoshop
Morannon (black gate): the black gate of mordor home of sauron, the picture shows the scene when the gate opens and the ork hords attack the leftovers from minas tirith.
Caras Galathon: Lord of the rings, caras galathon the heart of Lothlorien, home of galadriel
Helms Deep: my rebuild version of helms deep (lord of the rings) made in cinema 4d and photoshop
Rivendell: My version of Imladris / Rivendell the home of Elrond (Lord of the Rings). I rebuild the buildings in cinema 4d, from the making of dvd. After the rendering I did a lot of photoshop work to get a good mood. hope you like it, it is not new but it is one of my best
Tirion a Valinor: The city of the Elfs in front of the gods land of valinor
Grey Havens: build everything by myself in cinema 4d,
sea goddess: figure made in poser, cloths and hair brushed in photoshop
Cute Puppy: This is my first try in the tablet i recently bought. (I never used tablet before). Worked for 5-6 hours in the weekend.Used painter and photoshop.
island of myth: it is an island of myth with burning sky colours
resto bar: resto bar with bright look candles
living room: nice stylish elegent room
leo the lions: one of the most powerful zodiac sign with power of sun strength of lion and the only born leaders
reflection: refelction of tea pots with the help of mental in 3ds max
ipod: cool ipod
interiors: interior of a office
bullman: this is my new creation,i have complet this model with in 30 hours
egyptman: this is my new concept
bone_dog: Im not totally happy with it and there are a few things i would like to change, but i haven't really got the time to spend anymore time on it, as i need to get my showreee upto date.so many thing's in my mind but i have no much more time to create all thing's but i'll try to best .hope so u like it ,welcome to all good comment's
sweet cad: hai this is my new one nd first female creation ,hope so u like it
Playstation 2: A playstation 2 model/image i did long time ago. It was done in two weeks. Hope you like it, and please post a comment!
What a feeling: Just an image i created one weekend a long time ago... What do you think?
Poses: Kid: Kid pose
Poses: Exited: Exited pose
Poses: Drunk: Drunk... ^^
Poses: Waiting: Waiting
Poses: tired: Pose: Tired
Poses: Concerned (Cliche): Yeah i know... It's cliche!
Valery: This is a piece of my work I did recently..I'm working on a animation with a friend of mine...and we're gonna use this model for our main character. Main thing was done in 3ds max, mental ray rendered, makeover in photoshop.
komodo dragon: hi all I created a komodo dragon C&C are welcome pls Thanks Peter [IMG]http://i64.photobucket.com/albums/h185/maveric_bucket/komodo3-7.jpg[/IMG] [IMG]http://i64.photobucket.com/albums/h185/maveric_bucket/komodo2-11.jpg[/IMG] [IMG]http://i64.photobucket.com/albums/h185/maveric_bucket/komodo1-11.jpg[/IMG]
bigfoot truck: hi all I just joined to day This is my last image done in 3dsmax Peter [IMG]http://i64.photobucket.com/albums/h185/maveric_bucket/bigaraba1-6.jpg[/IMG] [IMG]http://i64.photobucket.com/albums/h185/maveric_bucket/bigaraba2-4.jpg[/IMG]
MV-22 Osprey Tilt Rotor Transport aircraft for US: This is render of my model i've created for use in games the actuall 3d model avalibale here http://www.the3dstudio.com/product_details.aspx?id_product=560377
Eurofighter Typhoon: This is render of my EF2000 Typhoon euro fighter game model, the actual model could be found here http://www.the3dstudio.com/product_details.aspx?id_product=424229
Pak FA Russian Stealth Jet Fighter: This render of of my model i've created for use in games, the actuall model could be found here http://www.the3dstudio.com/product_details.aspx?id_product=493966
CH-47 and AH-64D in desert mission: This is simple 3DS max render no photoshop trikery, simple game ready models with normal and defuse maps, only 17K polys, the actual file could be found here http://www.the3dstudio.com/product_details.aspx?id_product=695&id_affiliate=6140
Ka-50 Black Shark Russian Attack Helicopter: Simple 3DS max render of game ready model of Ka-50 normal and defuse maps ware use model is only 13 K poly, tha actual model could be found here http://www.the3dstudio.com/product_details.aspx?id_product=695&id_affiliate=6140
F-18 Hornet USMC Jet Fighter: This render made of model i've created for games, the actual 3d model could be found here http://www.the3dstudio.com/product_details.aspx?id_product=440680
Rah-66 Comanche: This is render of my 3d model made for games the actual model avalibale here https://www.the3dstudio.com/product_details.aspx?id_product=426093
Mi-28N Havoc Russian Helicopter Gunship: This is low poly game model i've created a little while ago the actual model could be found here http://www.the3dstudio.com/product_details.aspx?id_product=217915
AH-64D Apache Desert Patrol: This is render of my low poly model made for games the actual model could be found here http://www.the3dstudio.com/product_details.aspx?id_product=179756
L2A6 Leopard 2 German Army MBT: THis is render of model i've created for use in games the actual model could be found here http://www.the3dstudio.com/product_details.aspx?id_product=524609
F22 Raptor: This Render of my Game Ready model with defuse and normal maps no photoshop was used in final imaje just pure render and lighting. the actual model could be found here http://t3ds.com/373509
AH-1Z Viper US Marines Attak helicopter gunship: USMC AH-1Z Viper cobra nevest fire support helicopter upgrade from legendary super cobra, model is game ready, rendered in Max using mental ray Normal and defuse maps used, the model avalibale here http://t3ds.com/363557
MH-60K US SOA Night Hawk Helicopter: This is art renders of my model i've made for games, rendered in just max Mental Ray defuse and normal maps used on the model, the model its self is low poly and avalibale here http://t3ds.com/356417
.:Waterway:.: Concept art for a script.
.:Swamp:.: Swamp works, speedpaint.
.:Pink Robot:.: Print for a friend.
Flow WHoa: Drawing i worked on in college
Splish Splash: pollock inspired
Workstation: Desk from home
Barouette au Soleil: A shot from my demo, fARMERTIME.
Jardin de betraves: Garden featured in my 3d demo, Farmertime.
PICARTATTACK: visit picart.ca for free joy.
Picart.ca Buggy: Un petit buggy qui volle pi toute,. 440 cc
SMOOTH ROCK EN BLANC: Smooth Rock Falls, On
space boogies on black: super duper
Big gang: party harty
Fleet: Feet
Pointy ship: he's pointing
Buggy Side: side of buuuuggy
Back of Buggy craft: Pette de la broue
Shipster: Definitly a flyer
coulourous: tabarouette
space place: sunshine
Smooth Rock Falls, Ontario: home of the moose
Farmer man: character from demo real
Hiboux on the branch in the tree: see title
Peace Tree: watch out for the hiboux
Dan T: crazy frenchman of the north
farmer face: tabernouche ter beau toi
Bloobooboo: Little bonhomme qui volle
Spiner: drawing
Your a mouse: w
Reflective Sphere: This is a view of the inside of a sphere with reflective properties. A low ploygon count makes a pretty cool effect.
Blood Vessel: AN image of red blood cells passing through a blood vein
Gandalf's Brooch: my version of Gandalf's Brooch.
The last Elf: I decided to do something crazy Namely, check how much simple workstation can handle The idea was to create exact models just like in a real life. That means np displacement, just pure grometry. And it was a modelling experiment, to see if it's worth to suffer so much. I realized it would be too simple to create a character . So I asked my wife, Marta Wysocka, to make an amazing helmet based on LOTR movie. While she was working on it, I was working on clothes. And there was something missing in the fabric. When I saw her helmet I had to do something like she was doing. So I did the brooch. And it was a really small object compared to her helmet. After that I have hudge respect for her Anyway, finally we finished our family project In the making of this character I used maya and after zbrush for details of mouth and around the eyes. Textures in photoshop. To create cloth I used maya cloth, and maya fur. As far as I remember there were 1 300 000 small hair in the fabric. Also tiny hair on the face, but I don't remember right now how much. Long story short, I tried to do everything exactly as it is in the real life. It's up to you to decide if we've reached our goal.
The Artist himself: Well, this image is my selfportrait. I try to do something artistic, and realistic at the same time. what should i say more, hmm... I spend like one and half month on it, working by nights. i use maya to create this image, maya fur, mentalray, and Zbrush 2. photoshop for the textures and color correction.
Metal bird: In another planet, where organic metal is the base of life, you can see some birds like that, which swarm around you ship.
Space Firefly: 1999 was the year of Space 1999, one of best scifi tv series of every times. i decide to play with spaceship, and i build an organic spaceship.
Hell's library: in the late 1999 i dream it, and i visualized in a picture, inspired from my preferred author, H.P. Lovercraft.
Gubolo: In the cave under our earth, we can find some strange creature, here you can see a shot of Gubolo, creature that eat grass and small bug. Here you can see a shot from CriptoZoology Museum Archive.
Glassy Things: From melting glass born strange a nice creatures, that want to conquer the world. The living glass live to sing their song in the world, and conquer with their voice (animation work in progress).
Incredible Beast: I have a project to build some creatures from my fantasy, and here you can see a first integration of first creatures in the forest. This is a very pacific creature that live in the deep of forest, eat grass and some tree.
Ippoo: I start to play with Zbrush like 2D paint, and brush after brush Ippoo start to live in 3d world. I wonder of me and software, never in past i found same kind of interactivity where simple playing with a software can drive me to a interesting sculpture, only when i was used to sculpt with clay i found this kind of freedoom.
A Dream House: The house of my dreams, grass, home, trees, sun lighting
Adobe InDesign vibrant and appealing term card: an amazing summer term card for students. The design is appealing to the eye and very vibrant
Old style church: a close up side view with realistic textures, lights etc.
weapon abstract different: this is a weapon that is unlike any weapon you have probably ever seen. it's kind of a cross between a spear and a dagger etc!
A dream house: The house of my dreams, grass, home, trees, sun lighting
photo-realistic visualisation of a big house: An architectural visualistion created by Paul Hatton Ltd - a freelance 3d artist who works for architects. His portfolio can be found at www.paulhatton.co.uk. These types of visualizations are part of the architectural services that he provides his clients.
photo-realistic birds-eye view of a development: An architectural visualistion created by Paul Hatton Ltd - a freelance 3d artist who works for architects. His portfolio can be found at www.paulhatton.co.uk. These types of visualizations are part of the architectural services that he provides his clients.
Photo-realistic house with vegetation: An architectural visualistion created by Paul Hatton - a freelance 3d artist who works for architects. His portfolio can be found at www.paulhatton.co.uk. These types of visualizations are part of the architectural services that he provides his clients.
an interestingly designed house - arch viz: An architectural visualistion created by Paul Hatton Ltd - a freelance 3d artist who works for architects. His portfolio can be found at www.paulhatton.co.uk. These types of visualizations are part of the architectural services that he provides his clients.
a photorealistic visualisation inc camera matching: An architectural visualistion created by Paul Hatton Ltd - a freelance 3d artist who works for architects. His portfolio can be found at www.paulhatton.co.uk. These types of visualizations are part of the architectural services that he provides his clients.
open treasure chest wireframe: this was designed for the jagex company runescape game for a job interview! It is low polygon
open treasure chest: this was designed for the jagex company runescape game for a job interview! It is low polygon
treasure chest: this was designed for the jagex company runescape game for a job interview! It is low polygon
mediterranean sea with deckchair: this scene is by the mediterranean sea. The lighting i think is really nice and displays the deep blues that you get in the area
weapon runescape jagex: this is a weapon that is unlike any weapon you have probably ever seen. it's kind of a cross between a spear and a dagger etc!
throne wireframe for runescape jagex: this is a nice throne with low polygons. it was designed for a games company called jagex for the game runescape
a throne for jagex games: this is a throne for a winter kingdom. it is a low polygon version using blender
realistic wave: here is a realistic wave. it can even be animated which is pretty sweet.
old school market square: here is an old market square in norwich. you will notice it's simplicty! uses mental ray lighting. the daylight system is used!
ocean realistic: this is a realistic ocean which looks really nice. got a nice sun light and ripples etc
dream house mental ray: this is a dream house with a first attempt at mental ray lighting. it isn't great so i plan to do a new version soon
Architectural building: here is a model that i rendered and then worked on in photoshop as an experimentation. I am quite pleased with the results! i hope you are too
audi a3 car: a sweet car here using 3ds max 9 and the new car paint material. The scene is supposed to resemble kind of out of this world, just as the car is!
arch viz street: here is a street during the day. the grass and tree have been added afterwards in photoshop as you may have guessed!
mental ray lounge: here is a lounge with daytime lighting. I wish my lounge was like this!
lounge- mental ray night lighting, arch viz mat..: this is one of my first attempts at an interior visualisationat night. I used 3ds max and mental ray. Please look at the rest of my portfolio and message me if you have any comments... Thanks
lounge- mental ray lighting, arch viz materials: this is one of my first attempts at an interior visualisation. I used 3ds max and mental ray. Please look at the rest of my portfolio and message me if you have any comments... Thanks
a sweet mental ray lounge!: here is a lounge set late in the day as the sun is going down. I wanted to create a warm scene.
lounge- mental ray lighting, architecte materials: this is a work in progress but the lighting and materials are nearly there.
a road in norwich: here is a photo-realistic render of a street in Norwich. It has shops and houses and apartments etc
external architecture street with shops and houses: here is a render of a street with buildings modelled on both sides. The textures are pretty nice
amazing street with shops and apartments etc: This is a final render of a really nice street with a lot of old buildings on. There are shops and houses etc on the street
a detailed recreation of a street: Part of a street on a cloudy day with the sun trying to break through!
apartments, buildings, shops, houses: there is a street in Norwich. The focus was upon getting the texturing right. I hope you like it!
shopping street mall road: this is a collection of shops on an old hill. The shops are really retro but really good looking!
a shopping street: this is a load of old shops on a street.
an old street: this is still a work in progress but it is getting there! The buildings are all pretty much finished
An Old Street in Norwich: this is an old street with some really nice shops set on a hill.
Adobe InDesign Term card for students: an Adobe InDesign term card for students. The informative yet simple design is effective.
Adobe InDesign Flier for big event: a nice flier for a tea party event. The stylish flier was designed in Adobe InDesign.
InDesign flier slick design: an event for retired people that takes into consideration the audience: The text size etc and colours.
Adobe InDesign flier: this is a flier that was sent out to promote a big event running every sunday night for a term. It is about exploring the meaning of life. It was designed using Adobe InDesign.
a kid's art lessons club: this is a flier given out to parents and schools advertising a kid's club where they explore and learn art in a fun and exciting way.
amazing building in norwich, photo-realistic: a building in norwich that is photo realistic but still low polygon. Great lighting and texturing has been adopted using 3ds max and photoshop and GIMP
a low polygon building wireframe: a wireframe version of a building in Norwich. The textures and the lighting bring the model to life.
old traditional church in norwich: beautiful traditional church in norwich. the realism created through good texturing and lighting which ensures that the polygon limit is kept to a minimum.
beautiful traditional church in norwich: a clay model render of a church in norwich. this displays the minimal detail in the geometry which goes to show that the amazing reality of the textured version are created using good lighting and texturing.
old church: a full model render of an old church. There is no environment but the focus of the work was on the model
old church stained glass window: a beautifully realistic render of a traditional church with stonework and stained glass windows
old church wireframe: a wireframe version of an old church. The geometry is clearly displayed
old church traditional: a close up render of a beautiful old church. The stone and stained glass windows are amazingly realistic
old church: a detailed close up of a churche's stone work and stained glass window. Photo realistic
old church traditional: amazing close up view of a stained glass window
old church: the side view of an old traditional church. no environment
traditional old church: an old textured church, realistic texturing and lighting
old style church: a fully rendered church model without the environment
An Old church: a clay render of an old church. A basic render displaying some of the geometry
Google sketch up conceptual visualisation: An architectural visualistion created by Paul Hatton Ltd - a freelance 3d artist who works for architects. His portfolio can be found at www.paulhatton.co.uk. These types of visualizations are part of the architectural services that he provides his clients.
photo-realistic visual with wireframe blend: An architectural visualistion created by Paul Hatton Ltd - a freelance 3d artist who works for architects. His portfolio can be found at www.paulhatton.co.uk. These types of visualizations are part of the architectural services that he provides his clients.
latest lounge mental ray: latest lounge mental ray
Mental Ray lounge...: A lounge produce in 3ds max 9 using the arch materials and mental ray for rendering.
A Dream House: The house of my dreams, grass, home, trees, sun lighting
A Dream House: The house of my dreams, grass, home, trees, sun lighting
A Dream House: The house of my dreams, grass, home, trees, sun lighting
A Dream House: The house of my dreams, grass, home, trees, sun lighting
A Dream House: The house of my dreams, grass, home, trees, sun lighting
An amazingly realistic house: Home, House, grass, back yard, 3ds max, building
Audi A3 Car: Audi A3 Car, realistic, vehicle, 3ds max
Audi A3 Car: Audi A3 Car, realistic, vehicle, 3ds max
Audi A3 Car: Audi A3 Car, realistic, vehicle, 3ds max
Audi A3 Car: Audi A3 Car, realistic, vehicle, 3ds max
Audi A3 Car: Audi A3 Car, realistic, vehicle, 3ds max
Audi A3 Car: Audi A3 Car, realistic, vehicle, 3ds max
Audi A3 Car: Audi A3 Car, realistic, vehicle, 3ds max
Audi A3 Car: Audi A3 Car, realistic, vehicle, 3ds max
Audi A3 Car: Audi A3 Car, realistic, vehicle, 3ds max
Audi A3 Car: Audi A3 Car, realistic, vehicle, 3ds max
Audi A3 Car: Audi A3 Car, realistic, vehicle, 3ds max
stupid robo: he lost his brain which given by men. and he playing like man
underground: anciant caves
yellow: hmmm
dead mad: just done
stare at: I was scare by one movie at that night and i done this scarp. :D
predator: 3d predator model created in 3d studio max 8 and textured using Photoshop. A high poly model was created in z brush to be used as a normals map.
Virtual Illusions: Desktop Wallpaper Virtual Pinups Beautiful Poser characters
Ghost House: I like to make a Simple House,,But Later on i realised that it will better if i will make it a Ghost house,,and here it is...
Aibo: This is Aibo,,model it in my sparetime..
My Nokia 6235: I made it for my personal practice,i have no good reference for phone at that time so i took my phone as reference.. Hope u like it..
escaflowne 05: modelled and rendered in lightwave
VW 02: modelled and rendered in lightwave
Nissan 350z scanline 04: modelled and rendered in lightwave
Old camera 02: modelled and rendered in lightwave
Mazda RX 8: modelled and rendered in lightwave
archi render 05: architectural render
Toyota Supra Toon: modelled and rendered in lightwave
concept car: concept car
Nissan 350z Calsonic JGTC 03: modelled and rendered in lighwave
Ferrari Enzo 01: modelled and rendered in lightwave
Building 00a: Modelled and rendered in lightwave
wire 350zt: modelled and rendered in lightwave
snowglobe Final: modelled and rendered
snowglobe test: modelled and rendered in lightwave
snowglobe test: modelled and rendered in lightwave
Old camera 02FinalGather: modelled and rendered in lightwave
Old camera 01FinalGather: modelled and rendered in lightwave
Old camera 03: modelled and rendered in lightwave
Old camera 01: modelled and rendered in lightwave
Polaroid: rendered in vray
Old camera: modelled and rendered in lightwave
Flower baskets: modelled and rendered in lightwave
Skyline 01: Modelled and rendered in lightwave. Search for "raytracer" for free models and materials.
Nissan 350z scanline 01: modelled and rendered in lightwave
Nissan 350z scanline 02: modelled and rendered in lightwave
coffee cup set 02: modelled and rendered in lightwave
coffee cup set 01: modelled and rendered in llghtwave
coffee jar: modelled and rendered in lightwave
Escaflowne scene C orig: modelled and rendered in lightwave
Skyline 2 Fast 2 Furious C: modelled and rendered in lightwave
Skyline 2 Fast 2 Furious B: modelled and rendered in lightwave
Skyline 2 Fast 2 Furious: modelled and rendered in lightwave
Sherazade scene: modelled and rendered in lightwave
Escaflowne scene C: modelled and rendered in lightwave
Japanese dishset 01: modelled and rendered in lightwave
Sherazade scene orig: modelled and rendered in lightwave
Nissan 350z Xanavi JGTC 04: modelled and rendered in lightwave
archi render 61: architectural render
archi render 60: architectural render
archi render 59: architectural render
archi render 58: architectural render
archi render 57: architectural render
archi render 56: architectural render
archi render 55: architectural render
archi render 54: architectural render
archi render 53: architectural render
archi render 52: architectural render
archi render 51: architectural render
Nissan 350z Calsonic JGTC 04: modelled and rendered in lightwave
Nissan 350z Calsonic JGTC 02: modelled and rendered in lightwave
Nissan 350z Calsonic JGTC 01: modelled and rendered in lightwave
Nissan 350z Xanavi JGTC 03: modelled and rendered in lightwave
Nissan 350z Xanavi JGTC 02: modelled and rendered in lightwave
Nissan 350z Xanavi JGTC 01: modelled and rendered in lightwave
Ferrari Enzo 04: modelled and rendered in lightwave
Ferrari Enzo 03: modelled and rendered in lightwave
Ferrari Enzo 02: modelled and rendered in lightwave
Mazda RX 8 04: modelled and rendered in lightwave
Mazda RX 8 03: modelled and rendered in lightwave
Mazda RX 8 02: modelled and rendered in lightwave
Mazda RX 8 01: modelled and rendered in lightwave
archi render 50: architectural render
archi render 49: architectural render
archi render 48: architectural render
archi render 47: architectural render
archi render 46: architectural render
archi render 45: architectural render
archi render 44: architectural render
archi render 43: architectural render
archi render 42: architectural render
Cobra SVT 05: modelled and rendered in lightwave
Cobra SVT 04: modelled and rendered in lightwave
Cobra SVT 03: modelled and rendered in lightwave
Cobra SVT 02: modelled and rendered in lightwave
Cobra SVT 01: modelled and rendered in lightwave
Escaflowne scene: modelled and rendered in lightwave
archi render 41: architectural render
archi render 40: architectural render
archi render 39: architectural render
archi render 38: architectural render
archi render 37: architectural render
archi render 36: architectural render
archi render 35: architectural render
archi render 34: architectural render
archi render 33: architectural render
archi render 32: architectural render
archi render 31: architectural render
archi render 30: architectural render
archi render 29: architectural render
archi render 28: architectural render
archi render 27: architectural render
Ferrari modena 06: modelled and rendered in lightwave
Ferrari modena 05: modelled and rendered in lightwave
Ferrari modena 04: modelled and rendered in lightwave
Ferrari modena 03: modelled and rendered in lightwave
Ferrari modena 02: modelled and rendered in lightwave
Ferrari modena 01: modelled and rendered in lightwave
archi render 26: architectural render
archi render 25: architectural render
archi render 24: architectural render
archi render 23: architectural render
archi render 22: architectural render
archi render 21: architectural render
archi render 20: architectural render
archi render 19: architectural render
archi render 18: architectural render
Nissan 350z Topdown 06: modelled and rendered in lightwave
Nissan 350z Topdown 05: modelled and rendered in lightwave
Nissan 350z Topdown 04: modelled and rendered in lightwave
Nissan 350z Topdown 03: modelled and rendered in lightwave
Nissan 350z Topdown 02: modelled and rendered in lightwave
Nissan 350z Topdown 01: modelled and rendered in lightwave
archi render 10: architectural render
sherazade 05: modelled and rendered in lightwave
sherazade 04: modelled and rendered in lightwave
cg abstract wallpaper 02: cg abstract wallpaper 02
cg abstract wallpaper 01: cg abstract wallpaper 01
wire jgtc: modelled and rendered in lightwave
wire vw: modelled and rendered in lightwave
wire mazdarx8: modelled and rendered in lightwave
wire mazdaspeed: modelled and rendered in lightwave
Nissan 350z 06: modelled and rendered in lightwave
Nissan 350z 05: modelled and rendered in lightwave
Nissan 350z 04: modelled and rendered in lightwave
Nissan 350z 03: modelled and rendered in lightwave
Nissan 350z 02: modelled and rendered in lightwave
Nissan 350z 01: modelled and rendered in lightwave
archi render 10: architectural render
archi render 10: architectural render
archi render 09: architectural render
archi render 08: architectural render
archi render 07: architectural render
archi render 06: architectural render
archi render 04: architectural render
archi render 03: architectural render
archi render 02: architectural render
archi render 01: architectural render
Cobra 04: modelled and rendered in lighwave
Cobra 03: modelled and rendered in lighwave
Cobra 02: modelled and rendered in lighwave
Cobra 01: modelled and rendered in lighwave
sherazade 03: modelled and rendered in lightwave
sherazade 02: modelled and rendered in lightwave
sherazade 01: modelled and rendered in lightwave
alseides red 05: modelled and rendered in lightwave
alseides red 04: modelled and rendered in lightwave
alseides red 03: modelled and rendered in lightwave
alseides red 02: modelled and rendered in lightwave
alseides red 01: modelled and rendered in lightwave
escaflowne 04: modelled and rendered in lightwave
escaflowne 03: modelled and rendered in lightwave
escaflowne 02: modelled and rendered in lightwave
escaflowne 01: modelled and rendered in lightwave
alseides blue 05: modelled and rendered in lightwave
alseides blue 04: modelled and rendered in lightwave
alseides blue 03: modelled and rendered in lightwave
alseides blue 02: modelled and rendered in lightwave
alseides blue 01: modelled and rendered in lightwave
Honda NSX scanline 09: modelled and rendered in lightwave
wire fiat: modelled and rendered in lightwave
wire enzo: modelled and rendered in lightwave
wire modena: modelled and rendered in lightwave
wire mustang svt: modelled and rendered in lightwave
wire 350z: modelled and rendered in lightwave
wire mustang: modelled and rendered in lightwave
Mazda Speed RX 8 04: modelled and rendered in lightwave
Mazda Speed RX 8 03: modelled and rendered in lightwave
Mazda Speed RX 8 02: modelled and rendered in lightwave
Mazda Speed RX 8 01: modelled and rendered in lightwave
VW 04: modelled and rendered in lightwave
VW 03: modelled and rendered in lightwave
VW 01: modelled and rendered in lightwave
Fiat 04: modelled and rendered in lightwave
Honda NSX scanline 08: modelled and rendered in lightwave
Honda NSX scanline 07: modelled and rendered in lightwave
Honda NSX scanline 06: modelled and rendered in lightwave
Honda NSX scanline 05: modelled and rendered in lightwave
Honda NSX scanline 04: modelled and rendered in lightwave
Fiat 03: modelled and rendered in lightwave
Fiat 02: modelled and rendered in lightwave
Fiat 01: modelled and rendered in lightwave
Pokemon VW 04: modelled and rendered in lightwave
Pokemon VW 03: modelled and rendered in lightwave
Pokemon VW 02: modelled and rendered in lightwave
Pokemon VW 01: modelled and rendered in lightwave
archi render 17: architectural render
archi render 16: architectural render
archi render 15: architectural render
archi render 14: architectural render
archi render 13: architectural render
archi render 12: architectural render
archi render 11: architectural render
Escaflowne scene B: made in lightwave
CG car wallpaper 12: CG car wallpaper 12 modelled and rendered in lightwave
CG car wallpaper 11: CG car wallpaper 11 modelled and rendered in lightwave
CG car wallpaper 10: CG car wallpaper 10 modelled and rendered in lightwave
CG car wallpaper 09: CG car wallpaper 09 modelled and rendered in lightwave
CG car wallpaper 08: CG car wallpaper 08 modelled and rendered in lightwave
CG car wallpaper 07: CG car wallpaper 07 modelled and rendered in lightwave
Honda NSX scanline 02: modelled and rendered in lightwave
Honda NSX scanline 01: modelled and rendered in lightwave
Living room scene A 02 RAW: design and modelled and rendered in lightwave
Living room scene A RAW: design and modelled and rendered in lightwave
Living room scene B wire: Living room scene B wire
Living room scene B FP RAW: design and modelled and rendered in lightwave 9.2.
Living room scene B RAW: design and modelled and rendered in lightwave 9.2.
Living room scene B POST: design and modelled and rendered in lightwave 9.2.
Concept building 0307: modelled and rendered in lighwave
Living room scene B FP white: design and modelled and rendered in lightwave
Nissan 350z scanline 05: modelled and rendered in lightwave
Nissan 350z scanline 03: modelled and rendered in lightwave
Honda NSX scanline 03: modelled and rendered in lightwave
Building 00 night: Modelled and rendered in lightwave. Search for "raytracer" for free models and materials.
Skyline 03: Modelled and rendered in lightwave. Search for "raytracer" for free models and materials.
Skyline 02: Modelled and rendered in lightwave. Search for "raytracer" for free models and materials.
Building 00b: Modelled and rendered in lightwave
Too Fast: Modelled and rendered in lightwave
Concept building 0506: modelled and rendered in lighwave
Toyota Supra 04: modelled and rendered in lightwave
Toyota Supra 03: modelled and rendered in lightwave
Toyota Supra 02: modelled and rendered in lightwave
Toyota Supra 01: modelled and rendered in lightwave
World War Zero Wing: World War Zero Wing made in lightwave. Search for more free stuff and materials "raytracer"
Suburban Street Walkthrough: modelled and rendered in lightwave
CG car wallpaper 06: CG car wallpaper 06 modelled and rendered in lightwave
CG car wallpaper 05: CG car wallpaper 05 modelled and rendered in lightwave
CG car wallpaper 04: CG car wallpaper 04 modelled and rendered in lightwave
CG car wallpaper 03: CG car wallpaper 03 modelled and rendered in lightwave
CG car wallpaper 02: CG car wallpaper 02 modelled and rendered in lightwave
CG car wallpaper 01: CG car wallpaper 01 modelled and rendered in lightwave
Vision of Escaflowne Wallpaper B: Wallpaper inspired from Alseides of anime series Vision of Escaflowne modelled and rendered in lightwave 3D.
Vision of Escaflowne Wallpaper A: Wallpaper inspired from Alseides of anime series Vision of Escaflowne modelled and rendered in lightwave 3D.
Window to nothing: The surreal and obsessive version of a room with a blind window. I used to live there. Made with Vue 5 and Photoshop.
As Light Shatters Around Me...: The image was made in Vue 5. I also used Photoshop for final lightning tuning, contrast and some effects.
Waiting: Vue d'Esprit and Photoshop.
Detail of new Halls Refresh: This piece is a combination of 3D modeling/rendering, and heavily manipulated photography. I built the candy using vector shapes that I created in Illustrator. For the water, I took about 200 high-speed, natural light shots of various splashes; using bits of 4-5 of those shots for the final build.
stair scene 01: Interior screenshot, rendered with mental ray made for testing caustic reflections
Interior 01: interior rendering
virtual interiors / firplace: interior rendering testing light settings and textures
Birth of a Galaxy: An experiment with the Apophysis 2.08 3d Hack. Some minor postwork (layering) in Photoshop. Visit my website http://www.tamurilart.com/ for fractal art wallpaper and more.
Moonstruck: This was my first piece working with filtered depth perception. You'll notice that the grass and flowers in the front have been blurred, giving you a view as if you were laying in the grass.
Maple Sunrise: A calm and peaceful sunrise... This image features many rocks, rocky terrain, and vegetation.
Neon Plants: No joke. They're glowing.
Peaceful Drive: Old VW bug takin' a drive down the countryside.
Glowing Vive: Purple horizon, glowing river.
Dragonfly Reeds: It's a swamp... and a dragonfly. Woo.
Samburu Hills: That's the way it looks over there. I swear.
Sonora/Sonoran Desert: It really is. They are cactus, aren't they?
Distant: It's an almost-dead tree. Don't look so surprised.
Summer Blossom: Sunset with large cherry blossom tree.
Slim Fast Beach: See the beautiful, skinny palm trees? ;)
Morning: Simple, pleasant sunrise scene.
Geometric Collapse: Experiment with geometric shapes and volumetric lighting. [Keywords: cave, ritual, geometry, collapsing, blocks, light, stone, stones]
Glowing Waterfalls: Inspired by a level in a Nintendo's Tarzan. [keywords: mountains, waterfall, mounds, prehistoric]
Flutter of Serenity: Look at the pretty butterflies and the glowing atmosphere! I bet you wish you lived there.
Draconis: A strangely eerie scene. That dead tree seems awfully unhappy. [Keywords: panoramic view, dark, red and blue contrast, sky, mountain scenery, horizon, lens flare, water]
Merciful: Glowing sunrise. [Keywords: horizons, mountain scenery, trees, lake]
Extraterrestrial Identity: Cloning is fun! Experiment with volumetric lighting.
Resistance Is Futile: 3dsmax & mental ray
Point Of No Return: 3dsmax, my old art ;)
Alone At Last: My last picture... it took me three evenings (cca 12 hours) filled with intensive work. I used 3DMAX 9, ZBrush and Photoshop.
MANTA ONE OF MY BAD GUYS: THIS IS MY BAD GUY MANTA
THE POWERS OF NOMAD (CHARACTER NOMAD): THIS IS A CHARACTER FROM MY SORY THE POWERS OF NOMAD YOU CAN SEE MORE OF THIS CHARACTER IN RENDEROSITY.COM FIND ME THER AS RIGO40THANK YOU FOR LOOK..ANIAMTION COMING SOON..
MR FREDDY: WELL ALL I CAN SAY IS HERE THE MAD MAN....
the cyber girl: a sci-fi girl..
wellcome to cyber city: a sci fi story..
THE MALLER: THIS IS A BACKGOURND FOR YOUR COMPUTER
THE CAR: WELL THIS IS A PIC OF A SCI FI CAR AND GIRL I DID A WEK AGO HOPE YOU LIKE IT..CAN BE USED AS A BACKGROUND FOR YOUR COMPUTER..
BACKGROUND SUROUNDED BY ALIEN'S: BACKGROUND SUROUNDED
THE POWERS OF NOMAD: THIS IS FROM MY COIMC BOOK. FOR YOR COMPUTER BACK GROUND..
MR GREEN: ANGER MR GREEN.POSER 6 USEING JAMES
FREE Christmas PostCard: I wish you all the best for the Holidays and lots of inspiration for next year. Use it as a greeting card if you wish..
The Monster: Sometimes monsters are not what they are supposed to appear, Looking forward to go see the Movie Beowulf and see how far the the masters of 3D have raised the bar this time. The making of this scene: V4 and a wip parented to her hair, posed and dressed in DazStudio, rendered in bryce inside a freebie cave from the freestuff. Post work PaintShop.
Dia de los muertos: Have a safe and great Halloween day everyone. Boooooooooo All done in DazStudio with a bunch of freebies. Print available here: http://rlcwallpapers.deviantart.com
The Hatchery: Some good advice, never piss off a mother protecting her eggs. Free Daz Creature, Free Bryce scene Hatchery which I have had for a long time and decided to play with it, the rest are mostly Bryce vegetation.
Bare Feet: I have had an image of a lady putting her feet in water, it is not even close to what I finally rendered but I do like this one as well, rendered in Bryce, scene imported from DazStudio and added water, veins and cracked feet in Paint Shop. Since a few people have complimented me on my water work, I will upload a layered PSD file in the freebie section with all my water add-ons. You can download the FREE water effects I used on this image here at SareCG http://www.sharecg.com/v/10483/texture/Water-effects
polideportivo: Polideportivo y zonas verdes
personajaja: diseñada y modelada por mi en max y animada hasta las pestañas para una serie de produccion propia.
finishmodel: Modelo acabado de chicamona
chicamona: una chicamona modelada en 3dstudio max y se mueve y habla español e ingles
salon comedor: decoracion interior de salon comedor
polideportivo3: zonas verdes
polideportivo2: perspectiva del alzado frontal
dormitorio6: fotograma inicial de barrido de camara de 15 sg
dormitorio5: fotograma inicial de barrido de camara de 15 sg
marsella3: planta 3d completa con muros seccionados
Marsella2: planta completa con muros seccionados
Marsella: planta completa 3d con muros seccionados
Escorial: perspectiva de alzadofrontal de un chalet ubicado en el escorial,Madrid
casaamarilla: trabajo realizado desde planos de autocad
nave: restauracion y reforma de una nave en un poligono industrial se restaur y se forr de chapa metalica azul.
3dpaint: the client wanted a diferent 3d line.
Imagination birth 2: Imagination birth
Renaissance: Renaissance
Impressive glass figure: Impressive glass figure
Curious ant: Curious ant
Imagination birth 1: Imagination birth
CArt wheel: a cart wheel
Glass Tile bump: Glass tile bump, 1370x1370 px, 46x46 tiles
Yellow glass tile: Yellow glass tile, 1370x1370 px, 46x46 tiles
Orange glass tile: Orange glass tile, 1370x1370 px, 46x46 tiles
Blue glass tile 3 - Light Blue: Light Blue glass tile, 1370x1370 px, 46x46 tiles
Blue glass tile 2, Dark Blue: Dark Blue glass tile 2, 1370x1370 px, 46x46 tiles
Blue glass tile 1: Blue glass tile 1, 1370x1370 px, 46x46 tiles
Glass Tile - Green: Green glass tile, 1370x1370 px, 46x46 tiles
android 2: 3d
destruction: art
king: cg
conquest: 3d
king of the koradji: 3d
eidolon: 3d
android 1: 3d
before 2002: 3d
elder: art
koradji: CG
killer: CG
Warcraft III: i like this game
practice: practice
warrior: practice
dragon: a blue dragon
Void conqueror: 2D
werwolf: CG
princess: 3d
CG: cg
Fallen Teddy: The most beloved teddy bear lost in deep water. This image is part of my 3D animation project "The Hallway"
Toy Room: A screen shot from my 3D animation project entitled "The Hallway"
Have no Fear: Digital Art
Abstract 205: Digital Art
The Feast: Digital Art Photo Manipulation
Rear End Nude: Digital Art
Abstract 203: Digital Art
The Platinum Mona Lisa: Mixed Media-
Lips of Gold: Mixed Media Poured Stone
All my Children: Mixed Media Fiberglass Mannequin Dolls (Life Size)
Oger: Mixed Media Wood + Puppet
Time Bound: Mixed Media Electrified & Mechanized (Life Size)
Self Portrait: Mixed Media Spring-Loaded
Sleeping Prophet: Mixed Media (Life Size)
Bull Filter: Mixed media (Life Size)
Torso Hand: Mixed Media (Life Size)
Life is a Gas: Mixed media (Life Size)
1000 skulls make 1: Here is a sketch that I turned into a tatt design from my sketchbook. It took about 8 hours and a lot of patience.
Carclub Logo: A carclub logo I designed
cobra: sketch out of my sketchbook of a cobra
Pinups 2: anothe rpage of pipnups from my sketchbook.
Pinups: here is a page out of my sketchbook. i have been drawing pinups lately and plan on doing more.
Beware...: you shouldn't been so curious about that light young boy ...
Dream of Orient - Part I: A 'dreamy' view of an oriental room. Realistic rendering with many lights.
a day at the beach.: just remembered a day with daddy at the local beach.
Apples: Sunny afternoon and delicious apples from grandma garden.
Anakin: My daughter fish, made with 3dsMax.
Room twelve.: What kind of things may happened in this hotel room ?
Fragile: This 3D scene was inspired to me by the famous Fritz Lang 1931' movie "M le Maudit".
Reflections - Conceptpainting: A conceptpainting that i did for fun, took me 3h to paint.
Basketball Guy: That's a model I did a while ago.
Glass Scene: I created this glass scene having red & green background.
Toyota Supra: Been working on this for a while. Decided to mess around with it for a couple days to get it to look almost complete... dash/steeringwheel/doorpanels/brake calipers/brake disks are only mock. right now its ranging around 4,800,000 polygons with the highest meshsmooth setting at 2. With the model still having some inaccuracies... im fine with it :)
Toyota Supra: Been working on this for a while. Decided to mess around with it for a couple days to get it to look almost complete... dash/steeringwheel/doorpanels/brake calipers/brake disks are only mock. right now its ranging around 4,800,000 polygons with the highest meshsmooth setting at 2. With the model still having some inaccuracies... im fine with it :)
Toyota Supra: Been working on this for a while. Decided to mess around with it for a couple days to get it to look almost complete... dash/steeringwheel/doorpanels/brake calipers/brake disks are only mock. right now its ranging around 4,800,000 polygons with the highest meshsmooth setting at 2. With the model still having some inaccuracies... im fine with it :) I tried to brighten the image up a bit but did not work so well, ill make the rear view render a brighter color so that it isnt so dark when trying to view it.
Microscope: Close-up of a microscope. Foreground elements created by myself, background elements were not.
Ancient Forest: Inspired by a great photograph.
Locker room: Conceptual locker room for a project from work.
Locker room shower: Conceptual locker room shower area for work project.
lathe machine: It's a lathe. Yep.
old rusty gas can: an old rusted gas can...
o2 reactor: Generic piece of equipment modeled & textured for work project.
Motor control center: Conceptual motor control center for work project.
Dark Alley: Inspired by none other than Resident Evil, specifically RE3...you can find a scene in the game similar to this in angle and props. This is my take on the scene.
Scorpion's Run: Sci-fi concept.
Last Stand: Sci-fi concept.
Panasonic NV-GS70: This cam was sitting besides me, so I gave it a try. All textures are hand-made in Photoshop.
Volkswagen Golf Mk1: This was a private-work with inspiration from a real golf. Took pictures and put it in Maya
Working Late: Mid level advertising executives for the Sirius Cybernetics Corporation work long hours dreaming up new ways to sell talking toasters.
Evening: A city on a large moon circling a gas giant with a ring system.
Armburgh River: The spring melt raises the river level...
The Fleet That Never Was: A work depicting the White Star 'fleet that never was'. RMS Titanic, RMS Olympic and RMS Gigantic as they might have appeared in the Atlantic for a publicity rendezvous around 1920. Fate intervened to prevent this fleet from eventuating... Titanic, as we all know, sank with large loss of life after striking an iceberg in 1912. Gigantic was renamed during construction to RMS Britannic (following the Titanic disaster). Britannic was sunk in 1916 whilst being used as a hospital ship. Olympic survived the First World War and operated across the North Atlantic for many years, being scrapped in 1934. Few people today know that this nearly identical sister ship to Titanic operated in the early part of the last century. As it was scrapped, a lot of the interior fittings and fixtures survived for use elsewhere, and thus many survive to this day. ==== I used the largest sized digital canvas available in Bryce 7 and the highest anti-alias settings to make the image, which took 30 hours to render. It has been printed on canvas over 3 feet wide. Next year is the centenary of Titanic's sinking...
Desert Citadel: Dust haze shrouds the citadel.
Emerald Skyline: Advanced architecture, perhaps on an alien world, or in our future...
Jaguar and Stained Glass: A beautiful 3D model of a classic old car, rendered with interesting lighting.
Toruses: A study in reflected detail... Made using Bryce.
Spaced Out Hippy: A complex abstract which is actually a still from a HD work I am experimenting with. Made using Artmatic Pro.
Microbial Life: Artwork created using Artmatic Pro.
Ectoplasm Experiment 9: Imagine if we could actually see the ectoplasm that surrounds us... Created using Artmatic Pro.
Cosmic Magnetism Amber 2: Reminiscent of peering into a viscous transparent liquid. Abstract artwork created using Artmatic Pro.
A Crowded Mind: This is an abstract artwork created using Artmatic.
Sirius City: A futuristic cityscape at dusk.
Emerald Ruins: The civilisation is long gone and the ruins of the once mighty city slowly become the landscape of the small planet far away...
the guardian II: is the basilisk simply guarding his next meal..or maybe something else?
The Guardian: wallpaper 1024 x768, dinokonda, mill.baby, cyclorama
burning: :)
arg: done after seen pirates of carrbian
are you my mommy: just bein cute
leave the pieces when u go: lots of postwork on this one
elephant charge: inspired by a painting i saw in the art museum
garden rest: I did this to show my dad my art while he was in hospice
now: na
tears and sacrament: :)enjoy
nights in despair: playing again
why: ......... life sucks....................
double down: simple dragon pic
hazy days: dr put me on new meds this is is how my head feels
naughty list maybe a good thing??: enjoy
dangerously angelic: play nice guys
angels lookin down on us: Friday i had a very scary thing happen which inspires me to think i have a angel looking down on me
2 hawt: playing with new toys
erotica: what is erotica ???? its not slammin boddies its the hint of sexuality
where is thee: no comment
rest now: ......enjoy.....
simple erotic pin up: moon is a photo from a friend background foreground painted ,girl poser
apple a day: no i know u cant see the apple she is eating but her mother always told her a apple a day keeps the dr away
missed house: just a lil holiday humor
welcome to my home: cutsie
pumpkin patch: down home
dragons friend: good thing they aren't real id have a dozen
naughty list (humor): hope u aint cause hes outta tp
lobo: lobo transforms into a were wolf at times then unfortunatly he dont get paid for his catch cause he tends to eat them
lobo 2: trying new things getting ready for comic boooks
preistess and her familiar: just havin a touch of fun
rose n sword: more cartoon work
special friend: as i said b4 lol good thing dragons aren't real i'd have a whole house full
bubble gum dreams: just playing with particles
dragonia: and my indian for v4
akio: just playing
Page of Serpents: yet aother of my tarot series
skinnydippin: another older one
swim: one of my old ones
insomnia: ever wonder why you cant sleep????
Virginia: Virginia is now 84 years old she was a model when she was younger and one of her pictures inspired this one
seamonster in am: playing again
he is gonna eat me: playin
balance: reacquainting self with all my software
pirate: just funnin
indian test: texture and mophs being worked on
faiery land: for a friend
holly: test of new texture
Mom's gonna be mad: lil dragon just learning his fire
joelene: just a portrait
yum: spanking time??
romp: been along time since i played in vue first vue pic in about a year
answered prayers: sometimes someone is listening
lil devil: we got one in all of us
free at last: she had been caged to long she wanted free and when he opened the door and walked away she flew
dreamcatcher: enjoy
depression: we all get sad sometimes
death card: in tarot the most misunderstood card its meaning is rebirth
ghost returns: ....Juliet's return
autumn fae: was done for a contest :) didnt win but so what its the creating that improves us
sorrow: we all feel it sometimes
indians on prowl: sh someones coming he said took hours to get water placed
proud: she let everyone know that days she could care less
gothica: done for my friend David
tin heart: just foolin around
easy on eyes original: done for my pop b4 he passed
cowboy butts: self explanatory
samhain again: as you can tell Samhain ie Halloween is my favorite time of year :)
indian summer: for my native friends
wind talker: done for a friends pillows
postcard: fla sunsets and scantily clothed women
red: self explanatory
lets do lunch: my then 13 yr old gave me the idea for this one
trusted companion: fishin with the ole dog
tent scene daytime: done in same animation
tent with a vue: done in vue a scene out of a animation for a school
3 of diamonds: done for a deck of cards
puzzled: older stuff
she summer hot: makes a nice desktop image
gothic fae: won image of week at eveloutions
self portrait: done from a photo of me
first kiss: was compared to rockwell
biker babe: sexy chick on bed
yin/yang: done for my oldest when she was in college
beauty: more of my older stuff
true romance: older pictures ive done
best friend: If dragons were real Id be right there just like her
snake charmer: enjoy
the maid of the house: he like everything clean and tidy including her
dark angel: done for a friend
fairy lake: sh ull disturb him
wistful: he had sent the car to pick her up
red in garden: lil anime
pirate hill: she knew opening that chest was going to unleash the curse but she didnt care
last years holloween image: enjoy
help: when she follow her bf down the stairs she had no idea what was in store 4 her. He grabbed her and chained her to the chains hanging from the ceiling and ran out. " Oh my what is that," she screamed as the creature approached her
free desktop wallpaper: yet another wallpaper 4 you guys
fear: enjoy
me: the woman behind the art, cropped image of me in my wilder years
free desktop fae 800x600: someone suggested i start makin some wall papers so when my life calms down some ill get to more wallpapers
take ur best shot: unknown,playing with displacements
reddick: from the animated film this pose drove me crazy
glimpse: portraits are one of my fav things to do
RUN: attacked by the wild dogs she had nowhere to go only thing she could do is RUN
after the war: nukes had gone off and the radiation had dissipated now they were in search of a new home
on her throne: guarded by her creatures she awaits her next suitor
are u my dinner: locked in the station she had such a intense hunger best not get to close
offering: beautiful night 4 a offering
tema: portrait
nurses: no comment
sisterly love: got ta love them sisters lol
paradise lost: self explanatory
animated angel: akio playing the role of angel
samhain pin up: halloweens such a great time
my space: touch of humor
happy Samhain: hope everyone has a safe and happy one
dreams of you: she daydreamed of him in daylight and dreamed of him at night
bound to love: little play on words
sands of time: it slips thru our hands in a blink its gone
loves whisper: a card i made for someone i care about
mothers love: dedicated to all mothers
sungodess: pure vue no postwork
erotica: nudity isnt as sexy as whats behind the eyes
blood twins: doing a tarot series
it hurts: she was locked in the room for years finally she couldn't take it any longer
doesnt pay to piss her off!: was testing this for my friend and this appeared
FAE: i could nt think of a name for this one
into the night: she didn't know why she was being summoned to the shrine but, the call was strong.
warrior protection: she fights to keep her prize in the cage
eve: babe of the week at dsa
sorrow: we all have felt it this was one of my saddest days
potw eveloutions: :) play with the girl and this popped out :) the book cover on the table is also one of my images
won first place in contest royo remake: i love this pic even if it hadnt won i think its one of my best
redemption: ........:)
renderotica magazine poster: one of the two desktop posters i did for renderotica when i was working 4 the magazine
cuttin won potw at rdna and at darker realms: made as a public awareness campaign when i found out one of my kids' friends was doing this to herself parents need to Talk to their kids they grow up too quick and u miss it if they survive all the pressures of society today
eye candy 4 gals: why should only men have someone sexy to look at ?
laura at play Potw at dsa this week: did this at work the other day enjoy :)
2 cute: daz platinum winner 2 yrs ago
girls best friend: diamonds is she takin it or giving it away u decide
dream plumber: just a lil humor
leggy: no its not a photo:)
bang: :)
awakening: child vampire awakens for her evening meal
dragonlove: one of my fav images in a role playin game
cybertears: magazine picture
angel: shes beautiful to me hope she is to you also
angel or demon: we all have it in us
2 outta 3 aint bad: meatloaf song inspired ice heart not a pen its cg
ride hard: resting after a long ride
lady in red: :)
death becomes her: magazine picture
alone: sad woman
eye candy: :)
potw at rdna: doll play came from looking at the mimes and different dolls i have they cant all be barbie
hidden sex: cant see why shes smiling
dancing in dark: :)
forgotten heart: millions of polys in this one forgot who and where she was
taste of blood: she lures em by her beauty but her bites worse then her bark
brought to heel: published book cover
Pink eyes: just experimenting with different textures, effects etc.
Priestess: The pic of a priestess
Princess: The first pic of a new chara
Grass Background: A photo-background for your personal renders
Desert Dance: A bellydancer in the desert.
Dancing: Dancing beauty
Background 1: Backgrounds for your render Backgrounds done by me. For non-commercial use
Cubix from childhood: When I was little boy I liked to plays with such cubes and make different words with them, so here they are. Original image is about 3800x3500. Textures are also quiet big. Modeling is not so difficult:) More attention on lighting and textures to show the atmosphere in the scene.
RIO GRANDE: I like different types of vehicle, especially locomotives, they draws me by their power, construction and shapes. I tried to create scene with huge amount of details with that mood that I imagined. I decided to make summer sunny day with this train near the depot. This work is the most serious for my experience: almost all hand drawn and large textures(about 4000x4000), many polygons and details. All this is RIO GRANDE
Chess: Simple modeling. Detailed work on texturing and lighting. With some post in PS
Mallard at the Cafe: Mallard checking the table at a cafe just outside of Amsterdam. He didn't seem to mind our presence there.
Busy Bee: Bee collecting pollen in the late afternoon sun.
Glorious Sunrise: A golden and magenta sunrise over Wal~Mart
Angelina (NUDITY): I have tried to model Angelina.Done with poly modeling Technic. CnC are welcome!!
Darkness to Light: A dark forest scene created with Vue 6 Infinite.
Penthouse Viz: My first visualization task. Made in 3dsMax and rendered with V-Ray
Jin Mitshirogu: A 3D character made in 3dsMax and rendered with V-Ray
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
My 1st upload,my Art work in few years ago.: that was a practice, I want use color in my heart to free my soul. because I'm a half achromat.
Robot: I had made it two years ago~
interior design 03: all cg work made by Tom.
interior design 02: all cg work made by Tom.
interior design 01: all cg work made by Tom.
ferrari art 02: design test~
ferrari art 01: maya mental ray after effect
RGBflow: funny with it! made it by real flow
Glass: rendering test.~
Dragon - 2: another pose~check it!
Metal Dragon: 3d modeling&texturing~ the cloud & backgorund made by Maya Fluid effect
Modern Dojo: This is work that i designed in maya and texture and modeled and Lit.
Modern Dojo: Just a modern Dojo i modeled and designed and texture it all.
Subaru rally car 4: Clay style subaru rally car
Water World: a strange water city scene
Destroy The City: scene of a destroyed city with some kind of weird alien things invading it
Ocean Island front: ocean island scene with huts and stuff
abstract: abstract art
vector art: an illustration of a 3d model I have made
glowing orb: this is a glowing orb. I was just playing around with lighting
robot: a 3d robot in my kitchen
Subaru rally car 3: Clay Style subaru rally car
Subaru Rally car 2: clay style subaru rally car
Subaru rally car 1: clay-style rendering of a Subaru
My First graffiti: This is my first attempt at a piece of graffiti, it looks quite good, it says "grinch", i plan on throwing it up on a wall pretty soon
Himalaya: texting my skills with deramscape it came really cool
King I Model: Here's the model for my King I image. Modeled in subdivs, some of the fine panel lines are a bump map.
The Gathering II: This originally started as one of my Reaper series, but in the end I felt it looked better with a few Reapers in there, and so it was renamed to be part of my Gathering series. Wires using my wirebundler script, the model is half power solids, half subdivs, tons and tons of postprocess work in photoshop. Rendered in Brazil.
Gas City II: A quicky image that was originally going to be mostly 2D, but ended up mainly 3D with some 2d postprocessing and a few paint touchups. Rendered in Brazil, post processing in Photoshop. This was mainly an exercise in thick atmosphere and backlit silhouettes.
Swirling Sands: While a lot of this is painted, there's enough 3d in there to still call it a 3d image. The towers are the most prominent 3d element, the sand dunes are a mixture of paint and heavily manipulated photographs of real desert dunes. I kept the image a little loose so it wouldn't feel overworked, so feel free to consider it a sketch / concept piece if you like.
Earth Dweller: Many interesting creatures live in the fantasy forest. Faeries, Goblins, Gnomes, many a friend have explored these themes in art. My take on the forest creature has far more tentacles. Constructed primarily using scatter, I made a single tentacle, copied it around a zillion times, then hand modified their positions into more interesting clumps. Then a LOT of photoshop work, mixing real photos and straight ahead painting to make a super textural result. I wanted to let the viewer smell the dirt. Modeled in max, rendered in Brazil, everything else photoshop.
Mortal Terror: While I can't pinpoint the initial inspiration (this composition just sorta came to me one night while I was drifting off to sleep), the final figure kind of looks like a tribal doll of some sort. Maybe a mechanical voodoo doll who has trapped a mortal soul in an electronic hell. The figure screams in agony at its imprisonment. Modeled in Max, rendered in Brazil, the hair was generated with Wirebundler, and the mist and sky painted in photoshop.
VESTA Type Cruiser: Following a concept of Andre Hoeller and Oliver Johanndrees (Perry Rhodan Online Community), this is a 100 meters class special purpose deep space cruiser, "VESTA" type. Modelled in Hexagon, rendered in Vue. No postwork.
After the Storm: Rendered in Bryce 6 - no postwork
Leaving Ishtara: ...he let his eyes wander over the smooth hills and shallow creeks of his homeworld Ishtara, as it appeared in all its splendour. The sinking suns, casting a dim mixture of golden light and shadows all over the land, like heralds for doom somehow made him think of his perilious mission. Would he ever see his family again?My Avatar sometimes seems to need some adventure...Rendered in Vue 10, no postwork
Nothing to declare?: Just found out, what my Avatar does when I am not aware... ;-)He is busting smugglers in his homeworld Ishtara 4! :-PModelled in 3D Coat and Hexagon, rendered in Bryce, no postwork.
Cargo Liner: Modelled in Hexagon, rendered in Bryce 7.
Space Jet: Modelled in Hexagon, following a concept of Andre Hoeller (Perry Rhodan Online Community)and the Revell plastic scale model. Mapped in UV Mapper pro. Rendered in Bryce, no postwork
The Wreckage: "...and there it was! Right before us, pealing out of the dust of that rocky, barren planet. What we supposed to be some strange, natural formation at least turned out to be the biggest artifact that was ever found since the very beginning of Terranean space archeology. Laying here in the sand since thousands, perhaps millions of years, gloomy and somehow disastrous..." Vue6pro, no postwork
Battle of Tharanis 2 - Lost Moon: Second Image of the Tharanis Saga... The strange offensive just began, only a few seconds later that huge research complex had been vaporized. Modeled in CBModel Pro, rendered in Bryce, little postwork in PS. Volumetric Materials, lights and clouds...
Prospectors: SF Scene... Modelling in ngPlant, Hexagon and Bryce. Assembled and rendered in Bryce 6.1. Little postwork in PS (lightbeam and white stars in the sky). Have fun.
Battle of Tharanis: Modelled in Hexagon, 3DSMax and Bryce, assembled and rendered in Bryce 6.1, little Postwork (laser beams and explosions). Story: They came in the stealth of night when nobody was aware. All that was left of our research post complex on Tharanis, this little moon without atmosphere, was nuclear mayhem and devastation. More than half a million inhabitants, scientists from all confederated species of our galaxy, lost their lifes within minutes. We few survivors just managed in time to send out an S.O.S. and soon the "Arcturus", a Terranean deep space explorer of the United Stars Organisation, arrived and succeeded to defeat the unknown agressors. The battle took three days whereby the Arcturus lost half of her fregates. The identity of the Invaders could never be clarified...
Morning mist: One of Thailand`s most beautiful landscapes, Kao Sok, in the haze of morning... Done in Bryce 6.1, no postwork
Happy Bidding!: Gimmick concerning the "Perry Rhodan" universe... Had been my contribution to the "Terracom 100" - e-zine Anniversary Contest. All rendered in Bryce, parts of modelling done in Hexagon, Body of seller prepared in DAZ Studio, Textures having been passing many a tool ;) No postwork. Have fun!
Post Industrial Fruitpress: Prepared for a New World Order without electricity... ;) Completely done in Bryce 6, no postwork. Anvil and hammer modelled by lattices. Text imported as .obj file. (says: "God bless the fine arts and the honourable handicraft" - an old, medieval guild statement)
Event Horizon: Composition of lens effects by using distorted spheres with transparency and mirror materials. Bryce 6, no postwork
Last Crusade: Blown by the winds of time was their insane greed for more and more and ever more. Wiped out the sounds of Priests` morning chants, unheard their prayers for bloody revenge and holy wars. Settled down with the dust are careers and stock indexes. The Planet himself healed his cancer, making up His very soul to create a new, innocent civilisation. A rainbow gave it`s seed... Bryce 6, no postwork
Escape: The crew watched breathless the forthcoming cosmic tsunami behind them, a gigantic wave of ionisized gas less than a light minute away, throwing pale reflections on ship hull and jumpgate. Would the wormhole establish in time? They had been successful in evacuating all the colonists and inhabitants of this unlucky system, but now it turns out to be that narrow escape... Bryce 6 , no postwork
After Disaster: Still life anyway ?
Griffus II: A comic-book style for this character
Griffus I: Creepy character for the Duke of The Moon
The Duke of The Moon: The Duke of The Moon Based upon a story by myself ;-)
MechDuck and Fox II: MechDuck and Fox II
MechDuck and Fox: MechDuck and Fox
Le Nain.: A Painting made with a friend ( Who did the line) .
Eyes_of_Redemption: Same project with a friend ( did the line) .
Minimalism: An Image generated by a 1.5 kb small program. Became 3rd in the 4k procedural gfx competition at tUM07. More information under http://www.mercury-domination.net
Invasion: Entry by psykon for Buenzli 15, ranked third.
Everything's just gray: That was just a tiny exercise with my new drawing tablett.
Turbulences ahead: A fractal flame I rendered with my own application.
Eros - Hand: These are some renders of my robot (from my demo reel). Hope you like them (5 of 5)
Eros - Back: These are some renders of my robot (from my demo reel). Hope you like them (4 of 5)
Eros - Both Legs: These are some renders of my robot (from my demo reel). Hope you like them (3 of 5)
Eros - Leg: These are some renders of my robot (from my demo reel). Hope you like them (2 of 5)
Eros - Face: These are some renders of my robot (from my demo reel). Hope you like them (1 of 5)
Serenity: Lustre Photographic Gallery Wrap Width: 20” Height: 15” Thickness: 1.5” Resolution: 300 dpi Lamination: Semi-Gloss If you would like to buy this print, please visit www.artbreak.com/Steohawk/works
Village of the Sky People: Lustre Photographic Gallery Wrap Width: 20” Height: 15” Thickness: 1.5” Resolution: 300 dpi Lamination: Semi-Gloss If you would like to buy this print, please visit www.artbreak.com/Steohawk/works
Zenon: Lustre Photographic Gallery Wrap Width: 20” Height: 15” Thickness: 1.5” Resolution: 300 dpi Lamination: Semi-Gloss Price: $200 If you'd like to buy this print, please visit www.artbreak.com/Steohawk/works
Hard Water: Lustre Photographic Gallery Wrap Width: 20” Height: 15” Thickness: 1.5” Resolution: 300 dpi Lamination: Semi-Gloss Price: $200 If you'd like to buy this print, please visit www.artbreak.com/Steohawk/works
Village of the Sand People: Lustre Photographic Gallery Wrap Width: 20” Height: 15” Thickness: 1.5” Resolution: 300 dpi Lamination: Semi-Gloss Price: $200 If you'd like to buy this print, please visit www.artbreak.com/Steohawk/works
The Grass is Always Greener: Lustre Photographic Gallery Wrap Width: 20” Height: 15” Thickness: 1.5” Resolution: 300 dpi Lamination: Semi-Gloss Price: $200 If you'd like to buy this print, please visit www.artbreak.com/Steohawk/works
Shattered World View: Lustre Photographic Gallery Wrap Width: 20” Height: 15” Thickness: 1.5” Resolution: 300 dpi Lamination: Semi-Gloss Price: $200 If you'd like to buy this print, please visit www.artbreak.com/Steohawk/works
Earthman: Lustre Photographic Gallery Wrap Width: 20” Height: 15” Thickness: 1.5” Resolution: 300 dpi Lamination: Semi-Gloss Price: $200 If you'd like to buy this print, please visit www.artbreak.com/Steohawk/works
Slice of Paradise: Lustre Photographic Gallery Wrap Width: 20” Height: 15” Thickness: 1.5” Resolution: 300 dpi Lamination: Semi-Gloss Price: $200 If you'd like to buy this print, please visit www.artbreak.com/Steohawk/works
Underwater Blues: Lustre Photographic Gallery Wrap Width: 20” Height: 15” Thickness: 1.5” Resolution: 300 dpi Lamination: Semi-Gloss Price: $200 If you'd like to buy this print, please visit www.artbreak.com/Steohawk/works
Pond-ering: Lustre Photographic Gallery Wrap Width: 20” Height: 15” Thickness: 1.5” Resolution: 300 dpi Lamination: Semi-Gloss Price: $200 If you'd like to buy this print, please visit www.artbreak.com/Steohawk/works
Outside Sven's House: Lustre Photographic Gallery Wrap Width: 20” Height: 15” Thickness: 1.5” Resolution: 300 dpi Lamination: Semi-Gloss Price: $200 If you'd like to buy this print, please visit www.artbreak.com/Steohawk/works
Magical morning: Thanks for view and have a good day!!!
Dont by sad Alice: Thanks for view and have a good day!
Fly with the butterflys: Thanks for view and have a good day!
Dancing in the moonlight: Thanks for view and have a good day!
Victory: Thanks for view and have a good day!
Dancing in the starlight: Thanks for view and hve a good day!
Wild life: Thanks for view and have a good day!
Portrait of beauty: Thanks for view and have a good day!
Alice in wonderland: Thanks for view and have a good day!!!!!!
Mountain Lake: Thanks for view and have a good day!!!
Snake woman-2: Made in Poser 9 and PSP
Snake woman: Thanks for view and have a good day!
Nickie: Nickie is a Lyne´s cat for Millineum cat in Daz Studio. Thanks for view and have a good day!!!
Shadow On The Water: Made this image in DazStudio and Photoshop hope you can use her for that you will ,Thanks for look ,hugs Stolta
Spooket: Hope you can use this for something.Thanks for look Stolta
My Best Friend (watercolor): Hope you can use this image for that you will.Thanks for look Stolta
Beautiful autumn morning: Made this image in DazStudio photoshop and FxFoto ,hope you can use this for card or hanging on the wall in frame or do what you will,Thanks for look Hugs Stolta
Reindeer In Autumn Sunset: Made this in Vue 6 ProStudio and postwork in PSP X2 and photoshop
Melody in color: Use it for that you will,Thanks for look Stolta
Love for all: Hope you can use my work for somthing ,Made card put in frame,put with link in your blog or website or wat ewr you can find out to do. thanks for look Stolta
You are always in my mind.: Made in DazStudio and FxFotoThaks for look Stolta
The Trainer: Made in Daz Studio, photoshop and FxFoto
Apple In Candlelihgt: I paint this image in dogwaffle an do postwork with FxFoto You may use her as you will.Thanks for look, Stolta
Icelandic summernight: Made in vue 6 Infiniti
The old time.: I made this in Vue 6 esprit and a litle postwork in FxFoto.
Afraid Cyborg / Humanoid: A Cyborg / Humanoid being afraid of something 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
Almost free: Human beings hanging/flying in the sky, almost free from everything 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
Blinded by the light: An angel humanoid is blinded by the light. 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction, light
Bionic Humanoid: Futuristic image of a humanoid. 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
Virtual power: 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
Tunnel of fantasy: A fantastic tunnel.....?! 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
Tower of infinity: A tower of infinity 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction, infinity
Endless stairs: An endless stair going on and on... 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
Speed of light: An outburst of light, simulating the speed of light. 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
Soft space humanoids: Two robotic humanoids watching the sky. 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
futuristic object: A nice object with a futuristic touch. 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
Searching...: A woman searching for something.. 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
Orion the spirit of the stars: Orion, an old Egyptian God 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
futuristic machine: A futuristic machine in the evening with nice laser beams up into the sky 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, constrution, laser, machine
liquid surface construction: A futuristic construction in a nice composition an colorscheme. 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, constrution
Freedom of sight: Humanoid or Cyborg free in an open space. This image gives a great feeling of freedom and space. 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial
freedom of an angel: An angel flying free in the air. A nice colorfull composition 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition.
future communication: A composition of what might be the future communication. 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition.
Angel: An angel looking over the sea. 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
Wind blowing cyborg: A cyborg trying to withstand the wind. 3d, art, future, futuristic, design, color, cyborg, sci-fi, human, humanoid, cyber, fantasy, space, bionic, composition, freedom, robot, artificial, construction
Lost Pal: Here is again my image. This is the first one of a series of 7. It is just one sample of the things I do after work.
lighting-challenge: wip progress for the 17th lighting challenge
s&t shaders: s&t shaders
illuminami contest -> angels dance: hi to all, this is my entry for the illuminami contest, but in double res. the scene was already modeled. i've added the angels & the frame to make it look as if the viewer is looking to a painting or a framed photo. it's all about angels, so for most of the texturing i've used the star shader. the aging in the wall - roof textures, volumetric light gels, cracks in the frame are done using the star shader. the image is rendered with cinema's 4d advanced render. it's a straight render output, no 2d post-editing, no native post-effects applied.
illuminami contest_3: another wip image
illuminami contest_2: another wip image
illuminami contest_1: these are some wip series for a lighting contest
building from Vray 4 c4d forum: rendered with ARender, res 1600*1280. render time 3mins:59secs. this is a straight render output, no further 2d editing, or post effects.
architectural sketches 2: hi to all. this is an architectural w.i.p sketch done with Maxon's Sketch & Toon module of Cinema 4d.
architectural sketches 1: hi to all. this is an architectural w.i.p sketch done with Maxon's Sketch & Toon module of Cinema 4d.
architectural sketches VIII: hi to all. this is an architectural w.i.p sketch done with Sketch & Toon module of Maxon's Cinema 4d.
architectural sketches VII: hi to all. this is an architectural w.i.p sketch done with Sketch & Toon module of Maxon's Cinema 4d.
architectural sketches VI: hi to all. this is an architectural w.i.p sketch done with Sketch & Toon module of Maxon's Cinema 4d.
architectural sketches V: hi to all. this is an architectural w.i.p sketch done with Sketch & Toon module of Maxon's Cinema 4d.
architectural sketches IV: hi to all. this is an architectural sketch done with Sketch & Toon module of Maxon's Cinema 4d.
arch-viz_project_2: hi to all, this is another architectural visualization project done with advancer render. i used a procedural shader in the displacement channel for the the roof tiles. ps: i could use a little donation to raise funds for vray4c4d :)
arch-viz_project_1: hi to all, this is another architectural visualization project done with cinema's 4d advancer render.
architectural sketches III: hi to all. this is an architectural sketch done with Sketch & Toon module of Maxon's Cinema 4d.
architectural sketches II: hi to all. this is an architectural sketch done with Sketch & Toon module of Maxon's Cinema 4d.
architectural sketches: hi to all. this is an architectural sketch done with Sketch & Toon module of Maxon's Cinema 4d.
inside Meg V: hi to all. this image is a part of a series of images using as a model the well-reknown female model called Meg, modeled by bunk. (if i remember correctly this is a view of the shoulder) these series are side-effects of (what else?) shader experiments. i hope there is some kind of artistic feeling digged in these abstracts images. done in Cinema4d using simple ray-tracer
inside Meg IV: hi to all. this image is a part of a series of images using as a model the well-reknown female model called Meg, modeled by bunk. (if i remember correctly this is a view of the shoulder) these series are side-effects of (what else?) shader experiments. i hope there is some kind of artistic feeling digged in these abstracts images. done in Cinema4d using simple ray-tracer
inside Meg III: hi to all. this image is a part of a series of images using as a model the well-reknown female model called Meg, modeled by bunk. (if i remember correctly this is a view of the shoulder) these series are side-effects of (what else?) shader experiments. i hope there is some kind of artistic feeling digged in these abstracts images. done in Cinema4d using simple ray-tracer
inside Meg II: hi to all. this image is a part of a series of images using as a model the well-reknown female model called Meg, modeled by bunk. (if i remember correctly this is a view of the shoulder) these series are side-effects of (what else?) shader experiments. i hope there is some kind of artistic feeling digged in these abstracts images. done in Cinema4d using simple ray-tracer
inside Meg: hi to all. this image is a part of a series of images using as a model the well-reknown female model called Meg, modeled by bunk. (if i remember correctly this is a view of the shoulder) these series are side-effects of (what else?) shader experiments. i hope there is some kind of artistic feeling digged in these abstracts images. done in Cinema4d using simple ray-tracer
inside Meg IX: hi to all. this image is a part of a series of images using as a model the well-reknown female model called Meg, modeled by bunk. (if i remember correctly this is a view of the shoulder) these series are side-effects of (what else?) shader experiments. i hope there is some kind of artistic feeling digged in these abstracts images. done in Cinema4d using simple ray-tracer
inside Meg VIII: hi to all. this image is a part of a series of images using as a model the well-reknown female model called Meg, modeled by bunk. (if i remember correctly this is a view of the shoulder) these series are side-effects of (what else?) shader experiments. i hope there is some kind of artistic feeling digged in these abstracts images. done in Cinema4d using simple ray-tracer
inside Meg VII: hi to all. this image is a part of a series of images using as a model the well-reknown female model called Meg, modeled by bunk. (if i remember correctly this is a view of the shoulder) these series are side-effects of (what else?) shader experiments. i hope there is some kind of artistic feeling digged in these abstracts images. done in Cinema4d using simple ray-tracer
inside Meg VI: hi to all. this image is a part of a series of images using as a model the well-reknown female model called Meg, modeled by bunk. (if i remember correctly this is a view of the shoulder) these series are side-effects of (what else?) shader experiments. i hope there is some kind of artistic feeling digged in these abstracts images. done in Cinema4d using simple ray-tracer
smal bakery shop, done with Cinema 4d): hi all, this a project about a small bakery shop, done with cinema4d. i did a simple light setup and played with the color correction effect. ps: a little donation would help me raise funds for vray4c4d :)
small bakery shop (unfinished) done with Cinema 4D: hi all, this is a project about a small bakery shop, done with cinema4d. i set up a simple lighting and played with the color correction effect. ps: a little donation would help me raise funds for vray4c4d :)
housing complex in thessaloniki: hi al, this is my latest arch-viz. done with Cinema4d, pure gi, no post work, render time approx. 5mins.
housing complex in thessaloniki: hi al, this is my latest arch-viz. done with Cinema4d, pure gi, post work for the sky only, render time approx. 8mins. for each facade
housing complex in thessaloniki: hi al, this is my latest arch-viz. done with Cinema4d, pure gi, no post work, render time approx. 5mins.
housing complex in thessaloniki: hi al, this is my latest arch-viz. done with Cinema4d, pure gi, no post work, render time approx. 5mins.
housing complex in thessaloniki: hi al, this is my latest arch-viz. done with Cinema4d, pure gi, no post work, render time approx. 5mins.
Sketch8: Sketch
Sketch19: Sketch
Sketch16: Sketch
Sketch13: Sketch
Sketch9: Sketch
Maria: Maria - Veridis quo
Sketch20: Sketch
Sketch18: Sketch
Sketch17: Sketch
Sketch15: Sketch
Sketch14: Sketch
Sketch12: Sketch
Sketch11: Sketch
Sketch10: Sketch
Sketch7: Sketch
Sketch6: Sketch
Toyz: Toyz
Sketch5: Sketch
Sketch4: Sketch
Sketch3: Sketch
Sketch2: Sketch
Sketch1: Sketch
Mars 2510 - The Outpost: Concept Art created with a mix of painting and photomanip. The buildings are 100% painted, I wanted to achieve that special concept art feel :) It took quite a while to create...about 7-8 hours in total spread over a couple of days. Enjoy :)
InKComing: Test for ink&Paint shaders on max, lot of stuff on 'Toshop.
Take Care Daddy: My final Image for the CGSociety Challenge "The Journey Begins"
NIKE: This was my very first character modeling, which was done using spline in 3Dsmax. About 3 years back.
Bison: Its an another portfolio work. I wanted to make somthing furry and then decided to make bison. Made it in 3ds max. Textured in Photoshop and I used shave and haircut for fur.
Anger Management: I was going through my old works then thought of making someone like those Wrestlers who fights crazily. It is modeled in 3ds max and detailed with zbrush. It is a bit exaggerated model to show the violence little bit in it. I used both zbrush and 3ds max to produce the final render.
Fisherman in Town: I made this render for my personal work. It was just a thought of an old man who is not rich enough... Modelled and rendered in 3ds max. I used Zbrush for the bump details. Color corrected and composited in Photoshop. I hope you like it.
Mycosa: This is a character i created for a competition called dominancewar III
Library : Adventure Game: This is a library i Made for an upcoming adventure game.
Plankton: Welcome to the Microscopic view of a microscopicly super tiny small creature
Crazy Monkey: This is a Sculpture i made from a material called Sculpey. It was Baked and Painted. Then i added pieces of fur to make him fluffy.
Psycho TV: This is a little drawing about 2 kids watching a weird channel.
monkey wallpaper: this is the main character in my first 3d movie - Bananasa.
Small land warp: This is a sketch of a land warp. When you die, your creature resurrects inside of it.
Abyssal shrimp: The Abyssal Shrimp lives in total darkness. It feeds on floating particles and emmits flashes of neon light to confuse predators. These creatures are similar to the ones that once lived on the planet earth a long time ago.
Japanese Portico by Tiziano Fioriti: The first complex project I realized. It's about 2002. I have been inspired by Miyajima's island, Japan.
Cafe by Tiziano Fioriti: It wants to be a small view of Caf de Flore of Paris, the famous "caf of the artists".
The Lost World by Tiziano Fioriti: That's the First Golden Winner of the "Lost World Challenge" proclaimed by 3dm3.com portal. It's a Matte Painting created entirely in Photoshop. I used some reference photos from Corsica, Calcata, Bagnoregio, Termiti Islands and much more from italian locations.
Piazza Grande by Tiziano Fioriti: It's a faithful reconstruction of "Piazza Grande", the hanging plaza of Gubbio, Italy. A special thanks to Matteo Lanuti and Marco Paffi for the collaboration and Alessandro Cappannelli and Paolo Capacciola for the support and advices. Final resolution: 4752 x 2572. 2.601.394 polys & 356 different textures. All elements in the scene are 3D geometries except of sky, city and mountains that are matte-painted.
Lake View: Great View of the Stoney Creek lake in michigan
White tigers: White Tigers
Clear Water: Experiments with water and light
Little big journey v2.0: This is a remake of an old work that I made. In this image I want to show two little childrens playing in their room and their imagination surrounding them. It is an example of how we played when we were children, without technology. The image was inspirated in me and my brothers when we were childrens and we played in our neighborhood with our friends. I made it with 3ds max ( modelling, shaders, hair, ligthing ), Photoshop for textures and post production, Vray for Render and Zbrush for some details. Hope you like it. C&C are welcome! Best regards! Lautaro.-
Atardecer en la Sabana: Cuando atardece en la Sabana, la cacería comienza.
MaidenAxe: (Original danish title: "M'øksen") Winning entry in a contest at 3dmaxer.dk. The goal was to make a melee weapon, but I've always feelt stronger in organic modelling so I made this. I started of a little late so I only had 3 days complete it.
terminator-4 in war scene: hello ladies & gentle man, this image is created using poser6,3dmax & photoshop for back ground image. then this image is joint with 3dmodel using 3dmax, i hope you like that... remember that is only a fan art for terminator-4.....
model of arnold: that is full model of arnold schwarzengger , which is created using poser 6 and 3dmax 5.1, remember that is only a fan art not a official photo of arnold if u like plz comment me...
tank of future: this is the tank of future weapons in my animation story this is created using max and i will release this models in .max or .3ds format very soon that is depond on how u like or dislike plz suggest me!! urs jay
futuristic scene of buildings: that i desing using 3dmax and i hope u like that please comment about likes or dislikes thanks
moon light of jungle: that is a night scene of indian villeage.
the old architech of mummy: this is created using max all model are created by max hello friends i am new in this field so i very eagerly know how this artwork u like that or disllike please write comment to me thankx jaysinh rathod
Terminator-4 Fan art: The charater as arnold i made it using poser6 & 3d max5.1, I am just starting my way to the path of 3d animator please chear me up and help me to how i can give the best scenes, animations, & may good tutorial. plz contact me at jai_82in@yahoo.com
I am Back! (Arnold as T-4): That is a chraracter as arnold schwarzenegger as terminator-4, I made it using front and left images using 3dmax and poser 6, Poser helps to create 50% arnold like face from default face then using max made to 50% to 99%.
The flying terminator scene T-4 artwork: This image is created by jaysinh rathod from india using 3dmax5.1, i am just start my career as animator so some falult may be contain in images but in future i will be improve my mistakes provides u great artwork at professional level I sweare!
time machine field in 2025 (Terminator -4)-1: This is another image of time machine field of terminator - 4 fan art.
time machine field in 2025 (Terminator -4): Hi i am jaysinh rathod from india and starts new series as terminor-4 fan art. Now, this image is created using 3dmax 5.1 (i hardly get any animation software in gujarat (state of india)),so center of this image is time machine and with it's tiles which reflected using flat mirror effect., i hope u like that
class: school class
laptop: Laptop was made for a project
human: was trying to recreat one of my favourate master pices for salvador dali and it was part of it
Dream Nectar: An untouchable object floating in a sacred hall. Made with 3ds Max, based on a sketch by Sinai Harel.
Blood and Devotion: Cover for an illustrated anthology. Copyright Fantasistent Enterprises.
Dragons: A fun piece, just for experimentation.
Priests of Emoen: A commissioned illustration of a fantasy religion. Copyright RedMist Castle.
PoxNora: Broken Bones: A card for the online PoxNora game. Copyright Octopi Entertainment.
Chrome Scythe II: zoom in edit remove Image 2 of 2. Playing around with reflections in Carrara 5 Pro Heres another angle of my last picture, specifically looking at the hands(and scythes)of the metal monster. What do you think? ;) Credits Phenotype 004 Scythe : SanctumArt
Chrome Scythe: Playing around with reflections in Carrara. Actually one of two pictures. What do you think? ;) Phenotype 004 Scythe : SanctumArt
Harpy: One of my characters.
Ninja Found !!: A style I'm working on, this is Ninja characters for a short I'm making
pen and paper: This is another part of the living room that i'm making. I'll probably be using this part on a desk... going to add some more elements later on, but for now this was what i did. This image was firstly made for a render challenge on tigerstudio.ro, but I was kinda happy with the outcome of it too, so thought i'd just upload it here.
the rings: These two rings (and the glass:P) is the first image of many to come, where i'm building an entire living room. First time i try to do this at least in realistic style.
Fire test: Doing some fire test for an animation movie i'm currently working on. I'm going to post images from other stuff from the movie later, but here is a quick fire test I was doing.
Logo: This is a logo for a basket team Im working on. This is the current logo ive made.
Weights: These weights were made for a speed modeling contest. It is made with Blender3d and no post effects were used.
stone: just a quick stone i made. Learned making it by following some tips from a tutorial. Worked pretty well, considering the moss looks like cryptonite.. :P
Professional Police Icon: Professional Police Icon
DL: Bara ett litet test!
Speak: Saw a concept of this today, so I just had to modell it. Hop you like !
Tim Globe: Just something simple I cooked up the last hour. Made with 3ds max, vray and photoshop.
Eye..: Something very simple, took about 5 minutes to make. I'm bored, please give me new ideas ;P
Rim: Another simple thing. A Rim.
Gissa: Okej, fick ny sak igr. S gjorde en liten inzoomad bild p det.
3ds max motor: Just a little thing I did
Ghost: Just a little test I did too see if I could match a character I saw in a movie. Please note that it's very simple, took about 5 min to model.
Miniped: Just a simple scene with a vehicle I saw in a comic book.
bevis =): Bevis =)
Hearts: Just a blue and one red heart. Made in 3d studio max 9 and renderd with Vray. Plus som post work in Photoshop.
Newton: Just a very simple scene. Made with 3dsmax9 and vray. Plz comment.
A face - test -: Hehe, one of my friends did this. As you can see, she ain't very talented :) See this as a kind of a joke ; )
Base Speaker: Just a simple base that I tried to make as realistic as possible, so please give me crits on anything I could do better.
Room - B&W: Another very simple scene that didn't take much time too make. It's supposed to be a painting hanging over a piece of furniture. Hope that you like it.
Tobias: This is just a pic that I made for a friend, it's renderd with Vray and the main work is done in 3ds max with some post work in ps. Hope that you like it, please give me crits :)
Stolle: This is just a pic that I made for a friend, it's renderd with Vray and the main work is done in 3ds max with some post work in ps. Hope that you like it, please give me crits :)
Pierre: This is just a pic that I made for a friend, it's renderd with Vray and the main work is done in 3ds max with some post work in ps. Hope that you like it, please give me crits :)
Daty: This is just a pic that I made for a friend, it's renderd with Vray and the main work is done in 3ds max with some post work in ps. Hope that you like it, and please give me crits :)
Rallew: This is just a pic that I made for a friend, it's renderd with Vray and the main work is done in 3ds max with some post work in ps. Hope that you like it, please give mi crits :)
Scream: This is just a mudbox test. That I imported to 3dsmax 9 and renderd with Vray. Hope that you like it, any c&c's are welcome.
Blue Room: This is a very simple scene that didn't even take an hour to complete. But still I'm quite happy with the outcome. The scene is just a huge monitor or painting and a modern sofa.
Red Ipod Nano: This is just a simple nano I did, it's not quite that realistic in any way. But anyways I'm quite happy with it and hope you like it. Any C&C's are wellcome.
Letras: Letters and texture of the base done in MAX, and illuminated.
Anel: Ring modeled in MAX and illuminated in Vue with HDRI.
Audi TT: I already model ready it was illuminated with HDRI with involvement of the bottom in Vue
Barco: This whole scenery was made and illuminated with Vue5. Boat modelade in Vue
Audi A6: I model ready it was illuminated in Vue 5 and made the scenery. Finishing in the color and final finishing touches in Photoshop.
The heart of nox: this is the heart of nox, from the game nox, the last piece of the weapon that you collect in the game. when you find the heart of nox you finish the staff of oblivion, and it becomes kickass:) worked on it for 3 days renderd 20 min. hope you like.
beautiful differenc: I got the idea from the glowing trees from final fantasy VII, the spoons i can't explain. I think that their is beauty in the bizarre. rendered for 30 min worked on it for 3 days
always watching: I started making this image one night on my friends birthday when i was drunk, the next morning i fixed it up and rendered for 6 hours because of the depth of field. this is the fist time i made an electrical effect without photoshop, it didnt show as i wanted it to, but i think that it looks ok. i hope you like it pls coment
Realistic spider model: Animatable realistic Spider model, no fur used, rigged using bon- 3ds max model
Pumpkin House: Illustration for kids, painted in Photoshop.
Concept Design: Painted in photoshop. Concept design. tribes destroying the nest of a tree dwelling creature.
Pet bat: Vampire brat with her pet..
Abomination: A portrait of a friend who always seemed to me should have been born as a crazy 19th century italian monk..
One Sunny day in venice: This painting idea came to my mind when me and my girlfriend were visiting to italy, and saw this amazing mask market in venice.. done in photoshop cs 2 with a wacom tablet.
Assassin: female character design done in max9 and mental ray
Interior 31: Architectural Visualization 31
Interior 18: http://www.3dip.net info@3dip.net
Exterior 3: http://www.3dip.net info@3dip.net
Living A02: http://www.3dip.net info@3dip.net
Exterior 4: Architectural Visualization Design http://www.3dip.net info@3dip.net
Interior 10: http://www.3dip.net info@3dip.net
Exterior 2: http://www.3dip.net info@3dip.net
Exterior 7: Architectural Visualization Design http://www.3dip info@3dip.net
3DIP Exterior 1: http://www.3dip.net info@3dip.net
3DIP-Interior 28: http://www.3dip.net info@3dip.net
3DIP -Exterior 11: 3d Architectural Visualization Design http://www.3dip.net info@3dip.net
3DIP Int 3: http://www.3dp.net info@3dip.net
Interior 19: http://www.3dip.net info@3dip.net
3DIP - Interior 1: http://www.3dip.net info@3dip.net
Merry Christmas 2008 from 3DIP: Merry Christmas 2008 from 3DIP
3DIP logo: 3DIP
Interior 33: Architectural Visualization Design
Exterior 35: Architectural visualization exterior
Int 23: 3DIP
Int 22: Architectural Visualization Design
Interior 30: Architectural Visualization Design
Interior 28: Architectural Visualization Design
Exterior 35: Architectural visualization exterior
Interior 21: Architectural Visualization Interior
Interior 20: Architectural Visualization Interior 20
Ext 55: Architectural Visualization Design
Int 40: Architectural Visualization Design
Interior 31: Architectural Visualization 31
Int 40: Architectural Visualization Design
warlock: next gen game model
Dominance war: Zbrush head: My model for dominance war II
Dominance war: Zbrush gunner head: My model for dominance war II
Dominance war: concept sheet: My model for dominance war II
Dominance war: construction image: My model for dominance war II
Dominance war: texture sheet: My model for dominance war II
Dominance war: beauty image: My model for dominance war II
Dominance war: winning pose: My model for dominance war II
Tyrannosaurus Rex "retro": It is a dinosaur, but with a retro style, trying to imitate their first representations, that is the image that people had of them until the end of the 20th century. Dinosaurs were shown as heavy reptiles that walked slowly and not as the agile warm blood creatures that the latest discoveries seem to point out. The works of masters of stop motion like Willis OBrian and Harryhausen, that did prehistoric themed scenes, were also a source of inspiration for this image, thats why it has this scale model appearance.
Breezer: concept car
Renaissance: Renaissance
Quad bots: Just playing around.
S-X 9: THIS IS ANOTHER DESIGN FOR A MOTOCYCLE
NX 9: QUAD BIKE
LXL: QUAD 4 WHEELER SEATER
LX 9: QUAD 6 WHEELER
FX9: QUAD BIKE
EX GX: QUAD BIKE
Ignition: Ignition.
Girl in poser: i made this girl in poser, it was actually from the poser 6 directory, i changed the pose.
Allah Calligraphy: This is written in Caligraphy. Ya Allah
Pakistani girl: A pakistani girl sketched. took me 2-3 hours. improved quality in photoshop
Egit: The sketch u saw in the last version, this is teh update...improved in photoshop.
Skeleton Poster Art: I saw this poster on my friends wall, and decided to draw it. this was drawn two years ago, when i was in class 8. I then edited it in photoshop.
Egit Sketch: This girl was drawn by me last year, she is my class mate. I drew her in a light and dark tone. took me 2-3 hours, and then, i edited a bit in photoshop, to impove quality. Hope u like it
Concept_City_Design: this is city is set to the style of the city in Assassins Creed. I have tried to make the basic buildings frst And then in the next upload, hopefully it will be a textured art work.
An Old View: Well the idea of this was just created in my art class in school, and then i decided to turn it into a 3d model. It took me approx. 4 days to finish, 2 days with the basic models, and the rest with texturing and lightening. As i went on, i added more detail to this model to make it look more realistic.
Girl Painted in Photoshop: a second try of a girl i sketched, and then scanned and painted in photoshop
Nash: done with photoshop...tok me 2 hours to paint....its my frst try to do a digital painting
Schwebende Felsen: Bryce Only Stone with Monzoom
Negasphren Impression 01: Bryce only
Negasphre Impression 01: Bryce only From the Perry Rhodan Universe Germany www.perry-rhodan.net
Negasphaere 01: From the Perry Rhodan Universe
Terrania City: Capitol of Terra Perry Rhodan Universe www.perry-rhodan.net
Flink the Robot: From a SciFi Story.
Dark Street: dark street
Meeting room: Architectural visualization of the meeting room for the Schaller Executive Business Center
Lobby: Architectural visualization of the lobby for the Schaller executive center
Workstations: Architecture visualization of one part of the Schaller Executive business center
humility: I had made this work in very short time.Modelling took my one hour and render took half hour. I wanted to display middle age-islamic design and i didn't want to add much more object to the scene.Because i wanted to hold scene's peace ambience. I hope you like...
A Wise Man's room: I had been working on this project for 2 days.I was inspired from famous picture named "kaplumbaga terbiyecisi"(The Tortoise Trainer).I wanted to capture 13.century Turkish-Islamic architecture.
Leisure Room: I inspired from famous Ottoman artist Osman Hamdi Bey's one of the paintings .I worked ten days, totally 10-12 hour on this work.At this time i didn't used my traditional window beam. Because it increased the render time.Finnally i completed 16th centurt Ottoman Leisure Room. 3DSmax8+Vray+me
Sport Cafe: The design development for the cafe "Marakana"
Puddle Jumper: by "Stargate: Atlantis" series
Submarine under the Sea: The prototype of Karl Shilder`s submarine.
Road in Desert: The desert Kara-Kum not far from the river Amu Darya.
Grinding Machine: The end of XIX century, the beginning of XX century.
Smithy: The smithy with forge and tilt hammer.
russian star: this image was inspired by the call of duty game art and by the red star badge i had at the time. hope you like it!:)
my ex girlfriend: this is a portret of my ex girlfriend- hope you like it, it was fun to do and i was really happy how it turned out (the portret not the relationship- that could have been better:) )
syrian warrior queen: this is a drawing i did for fun- it is a warrior queen. hope you like her!
dragon: hi! this is a dragon i did to have some fun and to see how i can use zbrush and lightwave, it was fun to do and i learned alot :) hope you like him!
female nude: this is a drawing of a female nude i did to test out my wacom tablet and to have some fun, hope you enjoj it :)
puppet with a hand missing: this is an image i did for fun, the idea was to make something that could be built in real life by some poor carpetner or blacksmith, hope you like it!:)
I love Vintage: -
Snow White: Recent digital painting I did. Hope you like it!
The Gypsy: I'm trying to approach Painter gradually, so I started this painting in that program but ended up doing most of it with Photoshop. It's taking me awhile to get used to it. Wacom and reference used. Reference can be seen here: http://www.deviantart.com/deviation/52341685/
Deco: A little painting I did based on a postcard signed by artist Corbella. Photoshop and some Painter, Wacom. 5 hours, maybe less? It started off just as a sketch so I was working at a smallish resolution.
Green: quick photoshop sketch!
Elizabeth Tudor: This painting was done entirely in photoshop cs2 with a trust tablet. If you are interested in seeing the work in progress it can be found here http://forums.cgsociety.org/showthread.php?t=408851 . There is also a tutorial which can be found on the cgarena website. Thanks for looking! Photo ref was used with permission from user lockstock who can be found on deviantArt.
Temptation: I finally managed to finish this one. I started it with a trust and finished it with a wacom. I was inspired by a photograph of a statue located in an italian cemetery. Thanks for looking!
3d Anime Char: this was the char for a game, well still in develop thought :) the poly was arround 2400,comment are welcome thanks :)
Anime Char: umm this model is for our game that we are still in progress :) any C&C will be great :) thanks All :)
Audi A3: Render of an Audi A3.
Changeling Skeleton: Creepy rendered scene of a skeleton in an abandoned psych ward.
Cellular: A render of conceptual cells.
Bruised Gorilla: An art piece of a bruised gorilla. Rendered in Maya.
BMW 5 series wagon: A render of a BMW 5 series wagon
Buggati Veron: Render of a Bugatti Veron.
Fire Pits: Fire pits I created with particle systems, glow effect, and omni lights.
Patrol: 2009 3DArtists award winer image (http://www.raph.com/3dartists/artgallery/imagePage?iid=6657)
Tollgate (Matte Painting Enviroment): I am a big fan of Akira Kurosawa's art. And for a long time I wanted to create something in a spirit of his creative art.
Matte painting enviroment - Tunnel: Insofar realistic it looks. But that think you? The critiques is greeted.
Outpost: deep space base
Fury of serenety: full photoshop wort without 3d
Retribution: redesing my old work "Retribution" from 2006 year
Pit: I have a dream of a few days ago, thank you
SEA: What really hope that, once again can see the sea
The cries: A performance of the state release
grimace: Photoshop CS2 and Painter 9 Very fast concept study (approx 2 hours)
craft: concept piece, done as practice in painter 9, backgroound was inspired by a work done by dylan cole
hell hound: 3D model of hound, overpainted in zbrush also
the dearly departed: photoshop, concept of a bad-ass killer that throws his axes underhanded :-) wouldnt want to meet him on a dark halloween evening
the cliff dwellers: painting done for a gnomon challenge after work. photoshop
barbarian queen: my entry for this months gnomon workshop challenge :-)
updated sketch: sketch
update4: just an update here of a work in progress
update3: just an updated pic
update2: an updated image
update1: just an updated image of a work in progress :-)
another sketch: rough base sketch for composition of "strange behaviour" cgtalk competition
cherubs: very loose concept base sketches for a cg challenge
spin the bottle: very loose concept base sketches for a cg challenge
tango: very loose concept base sketches for a cg challenge
twister: very loose concept base sketches for a cg challenge
head rough: very loose concept base sketches
mothership sketch: loose sketch of a mothership design
trooper: fairly rough concept sketch painter X
some craft sketches: just loose pencil work here
more character sketches: just some pencil sketches here :-)
pencil sketches: some more pencil scribbles done on holiday
random pencil work: a few more pencil sketches
random sketches: a few pencil sketches from my personal work books
work in progress: this is my current WIP.....appreciate any comments. still need to add some finishing to pilots hand, broken wing, parts of the craft, lighting, and a bit more atmospheric fogging/depth.
maquette sculpture (work in progress): current WIP, sculpture in super sculpey, approx 50% complete, only just started adding some wrinkles etc....
dock environment: study of a dock environment. This one ended up being more like a matte painting than pure concept art, with some overpainted reference from photos, and some hand painting. not entirely completed, and not my greatest image, but hope it inspires someone out there :-)
concept craft: orthographic views of a concept craft, just messing about with an old sketch i had
The Freak: Personal work for the Gnomon Workshop 2D Image Challenge. Original concept was painted in oils on canvas, then taken into photoshop. As I wasnt happy with the original head, a new one was modelled with Facegen Modeller, a very handy head modeller, and morpher, lets you create the exact expression your after :-) Substancial overpaint of the original oil painting was then done. Photo reference was used for the grass in foreground. image still needs a few hours of cleanup and integration at this stage
rosie: oils on canvas temporary upload for art show submission
forest: oils on canvas temporary upload for art show submission
breeze: oils on canvas. temporary upload as art show submission
sniper: this is a quick concept study (about 3 hours). obviously photo references of new yorks chrysler building were used in the compisition, would love to credit the original photo taker, but have lost that information (i believe it was a free ref image-stock photo) also an amount of overpaint.
tunnel: Conceptual study. Painter 9 and Photoshop. 5th Place winner of the 'Gnomon workshop' January 2007 challenge (tunnel)
mech repairs: Software: Zbrush Conceptual study of how a mech would be upgraded in the field. Work for a MMORPG in development. Mech design was adapted from one by Jeremy Cook
ponderous: oils on canvas
industrial outpost: fast concept study and practice piece. painter 9
hovercaft: Software: Zbrush Fast concept study, hovering ground assault vehicle
bodyguard: Concept piece done ater watching a new gnomon training dvd on illustration methods. This guy is supposed to be a bodygaurd droid. programmed in various defense arts
wasp: I was trying to emmulate the natural design of flying insects like the wasp in this craft design. Futuristic industrial design. Software: Photoshop CS2
field operations centre: This piece was inspired by some of the stunning art at ECSDesign. Very cool use of a limited color palette check out his nice work at this link: http://www.ecsdesignvfx.com/ photoshop and painter
quad track tank: concept tank study, maya. was looking at a design of a tank with quad independent tracks and rear loading door. Done as a sample for a MMORPG developer
discarded droid: Another fairly quick concept study. Here I was trying to get the feeling of confusion in a droid, wondering what he did to deserve such treatment. Software: Photoshop and painter 9
canyon city: fats concept study. looking at a sci-fi based city, based in a canyon. photo refeences of the grand canyon were used with signifigant overpainting Painter 9
arctic workshop: concept study, done in painer 9 fairly quick and dirty drawing, trying to get the feeling of an arctic outpost for vehicle repair
Homecoming: Concept painting done for my portfolo photo references were used from croatia in the surrounding city, plus some pics at my local beach.
venice: oils on canvas temporary upload for art show submission
surprise: oils on canvas temporary upload for art show submission
Amphitheater_WIP_01: The final facade for the iris door is modeled. All that remains is unwrapping and texturing. Columns in their final modeled state are also shown. Textures are not applied to preserve my partner's (lead texture artist) right of ownership of his own intellectual property.
bossdoor_hi_matte: the hi-poly version of the bossdoor_concept drawn in photoshop. Though I regret the central eye's considerable loss of impact compared to the 'shop concept's, the effect of having all the eyes around it piercing into the player is worth it. The door is now much more eerie. This was made with 3ds MAX. The high-poly version will be used to create a normal map and the illusion of depth and smoothness to the low-poly model. Unfortunately, Mental Ray's photon calculation slugged-along for 15 minutes before failing spectacularly. This was rendered with the Default Scanline Renderer Using a Multi-Sub material with one Standard and one Raytrace material.
bossdoor_concept: Photoshoped concept of a door in a Skyrim mod who's eyes would light up when crystals were placed in 10 different recesses in a deep chasm. When all 10 crystals are placed, every small eye lights up and the center eye lights up. Then the door sinks into the ground and the player can proceed.
b_chair_02: here
cell_05: here
testrender_01: here
boiler_room_01a: here
solid: here
render16: here
morgue_keypad_01: here
elevator_01: here
Sissy Kid rough: First draft
flash loadbar plan: This is the plan for my gear-and-rack load bar. It includes specifications of shapes used. This is only an edited screen-capture of the AI file.
grinding gears: grinding gears for a flash project. made in MAX. Unfinished.
morgue drawer detail: Detail view inside a morgue drawer. The space is lit primarily by an omni light source within the area of interest (as can be seen). The placement and intensity of this light is for my convenience only and is not part of the final lighting scheme. ALL textures used in the Morgue scene are 100% original.
tiles in scene: Tile texture in-scene. Material not perfected, yet. Morgue-drawer surface texture is still in development--I'm a busy guy. Some monitors will need to have their display settings adjusted to display darker areas.
morgue tiles (preview): This is a from-scratch texture I creative with Illustrator and Photoshop and an internet reference. It will be used in a 3ds MAX scene that is in the process of being rebuilt. The image is not just tileable, but completely SEAMLESS. Several layers were required to achieve the desired result.
morgue_inprogress_01: Old morgue scene in the process of being redone. This was actually my very first 3d scene (actually, it may have been my second). With more experience under my belt, I decided to completely redo it, complete with original textures and more advanced lighting techniques (the latter not shown here). I intend to animate the end result, possibly with sound.
Tiles_Web: Gritty tile texture created in Illustrator and Photoshop. Spotlights added to give eerie effect.
Morgue_floor: Its the floor...of a hospital morgue.
Oct 31st, 2007 - The last Trick: She knew something had gone horribly wrong with the prank she had set up in the Biochem lab...Figure in Poser, bones and mist in Bryce, post edits in PSPX.
The long road home: A dark and dangerous walk in the woods. Bryce 5.5, a few different trees, the Grey alien skinned dark and eyes given red light. Some slight post in PSPX
Skeleton Trooper: Still standing the watch, just make the bg transparent to use in a scene
Diamond spinning: Made as a sample for a prospective client in the jewelry business. Just a spinning diamond with a bright backlight and lower side lights.
Costa Rica Sunrise: A render I made as part of a client workup for planetcostarica.net Never used in the final site.
Zombie: Painted with ArtRage 2.5 using a Wacom tablet.
Тhe house of the witch: Hi, this is a sample background for an animated series I'm preparing (I posted another one earlier). It's not going to be used in the movie as is, it's more like a teaser picture.
The house of Shadow: This is a background for a scene in my animation movie project. I've left the characters in, so it's made to look like a shot from the movie. Here you can see the house of the shadow - the little character climbing up the tree.
Charles Perrault: This is the back-cover of a book with illustrations I recently finished. My worktime was quite limited, but I hope I managed to do it well. I'll be glad to get any comments.
Notebook-chickens: This is a notebook cover from a series called "Night Life". I'll be grateful for any comments and critique.
Book of 1001 nights - vol 2 (back cover): This is the back cover of volume two of The Book of One Thousand and One Nights. This part includes illustrations for Sinbad the Sailor.
Warrior queen: Warrior queen - note-book
Wicky house: This is a picture, which will form most of my site. I made it among the other projects I'm working on currently. It's made mostly for fun. I'll be glad for any oppinoins.
Toasts: My current work is a toasts book cover. It's going to be a little book (A5 format). It's supposed to be for grown-up, but still funny. I hope it manages to achieve that.
Rihy: Rihy is a little witch, which is one of the advertizing characters of producer of paints, pens, notebooks and other. She's known to allways mess up the spells she casts and now she transformed a prince in a frog.
"The Cats Night Life": This is a picture from the 'Night life' series for notebooks.
Fairy-tales for recycling: Hi, This is my first post here. These are two pages of a book for teaching cildren of the ways of recycling. This is just the picture, without text and design at all. It is targeted at the cildren at basic school. It's going to introduce to them the benefits of recycling through some funny stories.
villa: JinGuang Residence, Shanghai www.erlestudio.com
Maya 2008 & MR Christmas Challenge Study.: Credits to Jeremy Birn for the 3D model. Physical Sky/Sun. Maya 2008 Mental Ray Mia X materials. Cheers...! Alex Sandri http://www.samui3d.com
Maya 2008 & MR Exterior Lighting Study.: Exterior Lighting. Credits to Jeff Patton for the 3D model. Physical Sky/Sun. Maya 2008 MR Mia X materials. Cheers...! Alex Sandri http://www.samui3d.com
Page # 1 - Total: 0 to 3205 uploads out of 16022.