Human Head 3D Model Topology

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This is a reference sheet for the topology of a human head model.   At the far left is the first set of divisions, the center is the additional divisions marked in blue, the far right is a rough example of placement on a human face.  This diagram is rough, but it has worked for many of my students quite well.  The divisions are the standard divisions used by many 3D artists to build up the volume correctly and to allow accurate facial deformations when animating.
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David Clifton

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Added 2 years ago

This is a reference sheet for the topology of a human head model. At the far left is the first … more


Tools: 3DS Max, Maya, MudBox, SoftImage XSI, ZBrush
Subject: Animating, Games, Modeling
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