Lighting

Tutorials

If you want to quickly light a scene just for illumination, not for a specific look, add four lamps around your subject. If you are interested in experimenting with a lighting arrangement, a nice quick way to experiment is to create a sphere in the scene to test with.

 

  • Lamp: Single point light source. This simple light source can cast sharp shadows, but is best for filling in dark areas without shadows turned on.
  • Sun: A light with parallel rays that will illuminate the scene with a bright even light. Often a good starting point for outdoor scenes.
  • Spot: Spot lights produce light in a cone shape, and have some special features. They are the only light source that can be made visible with the 'halo' option, to simulate light in a fog. They are also the only light source that cast fake shadows, called buffer shadows. Unlike raytraced shadows , these buffer shadows are smooth, but not as accurate. They are FAST though, the only real choice for animation.
  • Hemi: 180° constant light source. Great for use as a fill light, or as a back light.
  • Area: These are similar to lamps, except that they are rectangular instead of an infinitesimal point. As a result they can cast accurate raytraced soft shadows. These are my lamp of choice for still shots, but they take a lot of time to render.

This addition is simply a way to apply what you know about lights and to discover a few settings like colors or creating simple shadows. The purpose here is to create a basic scene with a sphere over a plane, nicely lighted. To make your object look more defined, you always want to have some sort of shadow, that gives your object a 3d look.

After adding different types of lamps in different areas, fiddle around with teh light settings to get the best look. Thank You andhave fun lighting your 3d works of art!

Try the example file of the tutorial in blender, to futrher your understanding of lighting 

 


by: abraxal

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Gallery | More Tutorials | Back
Added 13 years ago
By using this tutorial, you wil gain knowledge of the uses of lighting in effects to your art


Tools: Blender
Subject: Animating, Lighting, Modeling
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