The making of Sister Caroline

Tutorials

The Trial of Sister Caroline

 

Please feel free to play with the layers of this image for your own Postwork projects, but don’t sell them, post the image as your own or generally bugger about!

 

This image was created for a book I’m illustrating at the moment. Total render time was fifteen minutes. However it took around three hours to composite and do the Postwork.

 

My initial render comprised of V4, and a cube which I stretched to make the whipping post. After posing the character and fiddling with the expression (spin the dials and hope) I applied my texture. I create two renders, one with shadows and one without, and save them as tiff files. In this way I can use the alpha channel to cut out the character. I render at 250 dpi at around 17cm size. The images get scaled up to 300 dpi in the Postwork stage.

 

Now I fire up Photoshop, and open my page template (I keep blank pages of the most common sizes of image I’m asked to produce, saves a hell of a lot of time!). Shove in the background I created earlier (I keep a stock of background images, saves time again), and then place my shadowed figure image on top of the un-shadowed image and cut them out using the Alpha channel. When the figure is free of the background, it gets dropped on top of the background image in my template. I now size up all the elements to make them fit and play with the composition (spin things round etc, alter perspective and what have you)! Once I’m happy I start building up all of the layers. The first thing is a shadow of the figure; it just seems to make the figure fit in the image better for some reason.

 

Before I start on the clothes, it’s time to play with the figure, I touch up all the joints that I’m not happy with. Add pubic hair, arm hair, adjust nipples etc. If there is anything too unsightly I draw clothing over the damned thing!

 

Clothing is created with a hard round brush, and then the smudge tool is used to push things around on the page, until I get the folds and creases I want. I always try and build things up in sections, much the same way as the clothes are tailored.

 

Once the clothing is complete it’s time to play with the shadows. I enjoy this part the most for some obscure reason I don’t know why!

 

Final accessories are added, like the cross and the hair then the whole image is flattened. I like to run several filters over the image to take away the plastic feel that rendering can give an image. This is done by making several copies of the image and stacking them on top of each other. Starting with the lower layer I run the paint daubs filter and set the layer to multiply. On the next layer I run the cut out filter and again set the layer to multiply. On the uppermost layer I run the posterize filter and this is left with the layer style set to normal. I then play around with the opacity of all the layers until I am happy with the effect, and again I flatten the whole lot.

 

At this stage I’m about three quarters of the way through with just the final fooling around to do. I adjust brightness and contrast levels until I am happy, and then I get to work on adding the lumps and bumps. The first step is to add some common all garden muck with the aid of a grunge brush. There’s too much of an expanse of clean white flesh showing so I need to dirty her up a bit! Loads of these available in most free sections of the rendering web sites! Next the lumps and bumps. These I drag and drop straight from my BDSM Postwork kits (only available from the Renderotica store!) using the warp tool and a soft eraser to make them fit into the right places.

 

Now the Liquids, with a hard white brush and a drop and inner shadow placed on a separate layer I drop in the fluid and use the smudge tool to smooth things out. I finally play with the fill and opacity of the layer until I’m happy.

 

Finally I flatten the whole image and make a duplicate layer, over which I run once more the posterize filter and adjust the opacity once again. This seems to amalgamate the image into a whole. “Jobs a good un!” as they say in the more select parts of Lincolnshire!

 

I hope this is of interest and some use, and don’t forget to take a look at my fiendish characters and Postwork kits in my store at Renderotica.com

 

All the best

DrTaJ


by: drtaj
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Added 9 years ago
Postwork hints and tips


Tools: Adobe Photoshop, Poser
Subject: Project Walkthroughs, Texturing/Painting
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