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Or... nightmare. Modeled in Silo, then exported to ZBrush for details (bump map) and texturing, after that imported to 3Ds Max and rendered with mental ray. Postproduction was done in Photoshop.
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Rastko Stanojevic

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Added 3 years ago

Or... nightmare. Modeled in Silo, then exported to ZBrush for details (bump map) and texturing, … more


Gallery: 3d art
Tools: 3DS Max, Mental Ray, Photoshop, ZBrush
Categories: Abstract, Characters, Concept Art, Fantasy, Scenes
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