Starship Briefing Room


by: ptrope
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Added 9 years ago

TV Sci-fi starship briefing room, inspired by "Star Trek" but is not an exact (95%) replica, with poseable computer monitor and doors. Includes section … more »

Format: Poser (.pz3)
Usage Rights: Non-commercial use only
Categories: Props, Scenes
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Raters : 14
Views: 9,292
Downloaded: 1,306
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Feedback & Discuss Post a Comment
Teri Perkins (11 months ago)Inappropriate?
Thank you!
Thebes (5 years ago)Inappropriate?
TY :)
GrouchoCaesar (5 years ago)Inappropriate?
Thank you very much.
imagine (5 years ago)Inappropriate?
Would it be possible to get this for Daz Studio?
Dibujantte (5 years ago)Inappropriate?
Awesome work. Thanks so much for sharing. Joy!
diron3 (6 years ago)Inappropriate?
Thak you
Ptrope (7 years ago)Inappropriate?
in my opinion: one of the best set I found here
Flores (8 years ago)Inappropriate?
Thank you !
Lizzie P. (9 years ago)Inappropriate?
This is an amazing set! You've got a great talent! I can't wait to see what you come up with next.
Ptrope (9 years ago)Inappropriate?
It's a PZ3 because I wanted to make it as easy as possible to install and use, as well as transport; until I decided to include a couple texture files, the user only had one file location to deal with. Besides, none of the components are really useful apart from the whole, so making everything a PP2 seemed pointless. Sorry; it's free.
Ptrope (9 years ago)Inappropriate?
Did you unzip using folders? I just downloaded it from this site to a machine it's never been on, and it unzipped fine. You need to unzip to your Poser directory, using sub-folders, so that the PZ3 ends up in a PZ3 folder under your Runtime, and the textures end up in Runtime/Textures/Ptrope. There are no separate geometries; everything is contained within the PZ3.
Redfern (9 years ago)Inappropriate?
Another great "personalized" recreation! You claim there are differences, but I'm stumped as to what they might be. The tri-viewer is neatly centered so it doesn't rotate off its axis and the doors have "limits" already factored. Nice touch having the intercomms established as a collective prop separate from the table, making it easy to "hide" them. Plus, having the appropriate edges more …

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