French Village | Poser |
mrsparky
Portfolio | Gallery | More Poser |Added 1 year ago
Always trying to improve my skills I was reading the "Realistic Buildings" tutorial by Emmanuel … more
Keywords: building, france, european, old, distressed, detail
Format: JPG (.jpg, .jpeg), Poser (.pp2)
Categories: Backgrounds, Props, Other
Usage Rights: Unrestricted use
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| Comments & Responses | Post a Comment |
| Valentin3D (7 months ago) | Inappropriate? |
| Thank you very much ! | |
| ThespiSis (8 months ago) | Inappropriate? |
| You do absolutely gorgeous work. Thanks for feeding my model habit. | |
| mrsparky (8 months ago) | Inappropriate? |
| Fran - Emmanuel Noiaillier in Military Modelling magazine Vol.38. No 1. (Jan 2008). TIP - If you click on the MORE link in the description you'll see the full details. | |
| Fran Baker (8 months ago) | Inappropriate? |
| found this free french village on Content Paradise, what a great freebie, thank you. You mentioned a tutorial, can you tell me where that tutorial is available from? | |
| SpeakRH (1 year ago) | Inappropriate? |
| Nice work. Thanks. | |
| Gojira2006 (1 year ago) | Inappropriate? |
| Fabulous - Thanks . . . ! | |
| Sisimyn (1 year ago) | Inappropriate? |
| This is beyond good. I am very impressed and grateful. Thank you. | |
| Uwe G. (1 year ago) | Inappropriate? |
| Thats what i call some great urban modeling, great texturing too !!! Very cool, thank you so much. | |
| finister (1 year ago) | Inappropriate? |
| Awesome work!! Thanks for sharing this | |
| Kethaera (1 year ago) | Inappropriate? |
| Your work is amazing! Thank you so much for providing it free! | |
| genefleeman (1 year ago) | Inappropriate? |
| It is hard not to compare this type of item to those of ,say, stonemason.. I think these are every bit as good and the fact that it is free says tons about your integrity and generosity.. I will use these every bit as much as I do your Vorg series for Poser characters.. | |
| Nicola (1 year ago) | Inappropriate? |
| Fantastic! Thank you very much for this great freebie! | |
| hamstergirl4444 (1 year ago) | Inappropriate? |
| YEOWZA! Very, very cool stuff, and great timing too - I really need to concentrate on locales in my runtime, not just clothes and characters. Thank you! | |
| Jeremy Miller (1 year ago) | Inappropriate? |
| Very fine! Thank you so much! | |
| Phoenix1966 (1 year ago) | Inappropriate? |
| Thanks for the generous share! | |
| Indoda (1 year ago) | Inappropriate? |
| Thank you for sharing this - look forward to using it - looks fantastic | |
| Webtigress (1 year ago) | Inappropriate? |
| This ist really looking great. Every house a prop of its own, easy to operate, much more than a background. Thanks for sharing! | |
| Axe Swipe (1 year ago) | Inappropriate? |
| Looks awesome! Thank you very much for sharing this one! | |
| magneto1969 (1 year ago) | Inappropriate? |
| thank you for this french village of the 16th century. but if it is a village french "GAZOLINE" should be replaced by "ESSENCE" | |
| FrankT (1 year ago) | Inappropriate? |
| looks pretty good to me. I'll have to see how they look in Vue | |
![French Village Always trying to improve my skills I was reading the "Realistic Buildings" tutorial by Emmanuel Noiaillier in Military Modelling Vol.38. No 1. (Jan 2008).
That got me wondering if it was possible to apply some of the ideas and techniques used in plastic modelling to 3d models and textures. Using the tutorial as a basis heres the result and it's your's for free.
In the style of a old French Village - historical period anything from the 16th century to today - you now have ...
5 low-poly building props with modelled addons such as pipes and wires. These are parented to the large ground base which has a telephone pole and pavements. By placing buildings behind each other a nice realistic sense of depth can be achived.
The large ground base is wide enough to add a good selection of vehicles, but also free from any objects allowing the character artist an unobstructed view which allows for a good of camera focals.
The maps [from CG Textures - where Stonemason kindly shares] are logically mapped based on the needs of artists who like to place characters close to objects. For example wall textures are larger than roofs and chimney pots.](http://www.ShareCG.com/images/medium/37531.jpg)
some text