IK >> FK >> IK

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by: cgshady
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Added 10 years ago
When having freeform forward kinematic animation, such as motion capture input, you may want to assign an IK solver to the animated chain, doing this … more »


Format: MaxScript (.ms, .mcr)
Categories: Animation, Character
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jerry870708 (7 years ago)Inappropriate?
can you show a little bit of tutorial on how to apply this? Since I still havent rename my bone for IK FK setup properly. thanks for the script



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