DS4 Tutorial:Rigging High-Heels for Genesis rev1


by: niccipb
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Added 4 years ago

Here is a tutorial I made to show you how to rig conforming High-Heeled Shoes for Genesis that won't turn into a poly-mess

It's 15 pages of detailed …

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Tools: DAZ Studio
Subject: 3D (Working In and Using)
Usage Rights: Unrestricted Use
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Raters : 22
Views: 4,689
Downloaded: 1,367
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Niko2137 (3 years ago)Inappropriate?
Tremendously helped med. Thanks a lot. You're the bombz XD
Aevangeline (3 years ago)Inappropriate?
Thank you so much! I have a huge amount of shoes for V4, but very few for Genesis.
DigiDotz (3 years ago)Inappropriate?
got this a while back - thank you for this great tutorial!!
Sleepydragon (3 years ago)Inappropriate?
Thank you for sharing! :)
emay68 (3 years ago)Inappropriate?
Thank you, very much. :o)
MarleneTurcotte (4 years ago)Inappropriate?
Thank you very much for this! I really like the look of the boots you made! Are they by chance available yet?
Dibujantte (4 years ago)Inappropriate?
Thanks so much!
Onus15 (4 years ago)Inappropriate?
Thanks very much for this. Very, very helpful.
chimaera (4 years ago)Inappropriate?
That's great; I'll give it a go rather than wasting nice shoes
Can't wait for those shoes, textures are not a problem and it's easy to try out different shaders
niccipb (4 years ago)Inappropriate?
@chimaera - yes you can use these same steps to convert v4 shoes to genesis. Just pose Genesis feet, zero and position, scale v4 shoes and export them as objects. Then follow the tutorial as if they were modeled shoes. Remember though, you cannot redistrubute them.

As to the boots in the tutorial, I wasn't going to sell them, but I was going to share them :) not done with textures yet though.
chimaera (4 years ago)Inappropriate?
A couple of questions for those not skilled enough to make the shoes in the first place:
Would this work with .objs of purchased V4 shoes
Are you going to put those boots on sale, if so where and when? (and if not, what about giving them away?)
niccipb (4 years ago)Inappropriate?
UPDATED...I Have uploaded a revised version of the tutorial to include a missing step.

Before saving your .dsf figure you need to MEMORIZE the figure rigging in the Joint Editor Tool Settings menu.

If you have already saved your figure, just reload and reset the bones positions and then MEMORIZE and re-save your .dsf figure.

Sorry for any inconvienence this may have caused.

Best Wishes to all
niccipb (4 years ago)Inappropriate?
Jerry3D - I havn't had that happen before, but I will definitly take a look at it and see what may have gone wrong.
Has anyone else had this problem?
Jerry3D (4 years ago)Inappropriate?
Works like charm, one problem tho, when I save the shoes to the library and load them again the rig has reseted again like just after the weightmap conversion.
Any idea how to fix that..?
Marcos DK Studio (4 years ago)Inappropriate?
Thanks! :)
niccipb (4 years ago)Inappropriate?
Thank you all for trying it out:) I hope you find it easy and useful
hellokitty35 (4 years ago)Inappropriate?
Thank you :-).
Wilmap (4 years ago)Inappropriate?
Thank you very much.
JimmyC (4 years ago)Inappropriate?
Thank you very much, looking forward to this!

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