by: dakykyrys

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Added 2 years ago

model created in Hexagon 2 matrix of Genesis

Unfortunately I found a mistake when entering a position deform limbs and do not know how to fix it. help …

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Keywords: genesis
Format: Daz Studio *.daz *.ds *.dsb, Daz Studio 4.5 ( *.duf *.dson)
Categories: Anatomy, Morphs
Usage Rights: Commercial renders OK, contents not for redistribution
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Raters : 7
Views: 3,430
Downloaded: 504

Feedback & Discuss Post a Comment
carollee (8 months ago)Inappropriate?
Thanks for sharing=-)
Gendragon's 3D Freebies (1 year ago)Inappropriate?
Thank you!
daichimax (1 year ago)Inappropriate?
Thanks a lot for sharing your talent!
Mike Vogelsang (2 years ago)Inappropriate?
Thank you for these, they are fab.
Gerardfelix (2 years ago)Inappropriate?
Thank you very much
Lyrra Madril (2 years ago)Inappropriate?
You may have changed the length of a bodypart (arms, legs, torso) if so then when the morph is applied and the figure moves it will distort. To fix you need to adjust the rig to match the morph and then use the ERC freeze to pin the joint changes to the morph. Then resave the morph data. After that it should work properly, assuming you relocated the joint centers correctly. There is also an more …
StarLite Moon (2 years ago)Inappropriate?
Thank you so much
agent0013 (2 years ago)Inappropriate?
She looks beautiful! Thanks for sharing!

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