Poser Stone Shader And Room Prop

Poser

by: 3dcheapskate
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Added 1 year ago

RELEASE 2 NOW UPLOADED SEPARATELY

This came out of some messing around I was doing with procedural textures in Poser 9

I only did procedural textures … more »



Format: Poser (.pp2), Poser Material (.mts, .mzs.mc6, .mcz. .bum ...)
Usage Rights: Unrestricted use
Categories: Architecture, Fantasy, Materials, Textures
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Raters : 4
Views: 707
Downloaded: 160



Feedback & Discuss Post a Comment
3DCheapskate (Pete Williams) (11 months ago)Inappropriate?
P.S. some of the DAZ Studio ShaderMixer presets work rather nicely - e.g. the DS3 "Flagstones" one.
3DCheapskate (Pete Williams) (11 months ago)Inappropriate?
Yes, the prop should be fine in DAZ Studio - i.e. all the morphs work. I intentionally didn't UV map it because the morphs can stretch the faces from almost nothing to rather large sizes - this would obviously mess up any UV mapped texture.
If you're into DAZ Studio's ShaderMixer/ShaderBuilder it shouldn't be too difficult to create equivalent shaders to the Poser ones more …
IceDragonArt (11 months ago)Inappropriate?
Is the prop usable in Daz Studio. Not terribly worried about the shaders I can do that on my own but would love to play with this room. Very well done!
3DCheapskate (Pete Williams) (11 months ago)Inappropriate?
...one way to avoid the ray-traced shadow/AO artefacts is to increase "Shadow Min Bias" to 2.0 on any lights that use ray-traced shadows or AO. Also reduces IDL shadow artefacts.
3DCheapskate (Pete Williams) (1 year ago)Inappropriate?
Thanks everybody. And remember that I LIKE constructive criticism - it's a good way to improve things ! :)
Teri Perkins (1 year ago)Inappropriate?
Thank you so much!
Vilian (1 year ago)Inappropriate?
Not only a cool shader, but also highly morphable prop - thank you for your generosity!
3DCheapskate (Pete Williams) (1 year ago)Inappropriate?
I should have mentioned in the readme that the 2 inch displacement used by this shader can cause a variety of problems. I created this room as an experiment (not totally successful) in constructing a mesh to avoid some of these problems. I'll be adding some extra images to highlight the problems (you can see most of them on the main promo image here)
SteveM17 (1 year ago)Inappropriate?
This looks great! Cheers!
skylab (1 year ago)Inappropriate?
Thanks for this...can always use more shaders :)



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