by: 3dcheapskate

3DCheapskate »
Click and login to follow "3DCheapskate" new uploads

Portfolio | Gallery | More Poser | Back
Added 8 years ago

RELEASE 2 NOW UPLOADED SEPARATELY

This came out of some messing around I was doing with procedural textures in Poser 9

I only did procedural textures … more »



Format: Poser (.pp2), Poser Material (.mts, .mzs.mc6, .mcz. .bum ...)
Usage Rights: Unrestricted use
Categories: Architecture, Fantasy, Materials, Textures
log in to rate

Raters : 4
Views: 996
Downloaded: 196



Feedback & Discuss Post a Comment
3DCheapskate (8 years ago)Inappropriate?
P.S. some of the DAZ Studio ShaderMixer presets work rather nicely - e.g. the DS3 "Flagstones" one.
3DCheapskate (8 years ago)Inappropriate?
Yes, the prop should be fine in DAZ Studio - i.e. all the morphs work. I intentionally didn't UV map it because the morphs can stretch the faces from almost nothing to rather large sizes - this would obviously mess up any UV mapped texture.
If you're into DAZ Studio's ShaderMixer/ShaderBuilder it shouldn't be too difficult to create equivalent shaders to the Poser ones more …
IceDragonArt (8 years ago)Inappropriate?
Is the prop usable in Daz Studio. Not terribly worried about the shaders I can do that on my own but would love to play with this room. Very well done!
3DCheapskate (8 years ago)Inappropriate?
...one way to avoid the ray-traced shadow/AO artefacts is to increase "Shadow Min Bias" to 2.0 on any lights that use ray-traced shadows or AO. Also reduces IDL shadow artefacts.
3DCheapskate (8 years ago)Inappropriate?
Thanks everybody. And remember that I LIKE constructive criticism - it's a good way to improve things ! :)
Teri Perkins (8 years ago)Inappropriate?
Thank you so much!
Vilian (8 years ago)Inappropriate?
Not only a cool shader, but also highly morphable prop - thank you for your generosity!
3DCheapskate (8 years ago)Inappropriate?
I should have mentioned in the readme that the 2 inch displacement used by this shader can cause a variety of problems. I created this room as an experiment (not totally successful) in constructing a mesh to avoid some of these problems. I'll be adding some extra images to highlight the problems (you can see most of them on the main promo image here)
SteveM17 (8 years ago)Inappropriate?
This looks great! Cheers!
skylab (8 years ago)Inappropriate?
Thanks for this...can always use more shaders :)
GENEQ



© 2024 Internet Business Systems, Inc.
670 Aberdeen Way, Milpitas, CA 95035
+1 (408) 882-6554 — Contact Us
ShareCG™ is a trademark of Internet Business Systems, Inc.

Report a Bug Report Abuse Make a Suggestion About Privacy Policy Contact Us User Agreement Advertise