by: wtimmins

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Added 2 years ago

Need textures that ignore weird UV maps, show up well at close and long distance?

These Iray shaders use Perlin noise to cover objects. UV maps are unimportant! …

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Format: DAZ Studio *.daz *.ds *.dsb
Categories: Other
Usage Rights: Commercial & Personal Use
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Raters : 22
Views: 3,874
Downloaded: 878



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Feedback & Discuss Post a Comment
banditcameraman (4 months ago)Inappropriate?
Thank you so much for sharing =)
AK4FA4 (7 months ago)Inappropriate?
Thank you!
Ivy (9 months ago)Inappropriate?
Thanks Will:)
azoohouse (9 months ago)Inappropriate?
One can never have enough shaders. Great possibilities! Thank you for your generosity!
jayjay70 (9 months ago)Inappropriate?
Thanks. these look great!
jardine (1 year ago)Inappropriate?
thanks, will!
barbult (1 year ago)Inappropriate?
Thanks Will. These are unusual and fun to play with.
Will (1 year ago)Inappropriate?
Working on a sequel, with lots of easy-to-use presets and a few new options.
Jerife (1 year ago)Inappropriate?
Thank you very much Will. They are awesome, full of possibilities and they deserve a good tutorial ;-)
here I used them as terrain geoshells; jerife at deviantart dotcom/art/Siesta-607562545
Steve78 (1 year ago)Inappropriate?
looks very nice. Thank you!
emay68 (1 year ago)Inappropriate?
Thank you, Will. :o)
mininessie (1 year ago)Inappropriate?
thank you a lot!
fairyfantastic/paula (2 years ago)Inappropriate?
thnk u so much
Saphirewild (2 years ago)Inappropriate?
Thanks so much for these I needed some new shaders!!!! :D
caravelle (2 years ago)Inappropriate?
They look great; thank you very much!
JustThisGuy (2 years ago)Inappropriate?
Thanks, Will. I look forward to trying these.
Will (2 years ago)Inappropriate?
If you find these shaders useful, please consider a donation to encourage me to make more of them. ;)
Will (2 years ago)Inappropriate?
Oh, another note I forgot to add in the readme; one handy thing is that when you use the Bump noise, you can still treat Normals the usual way. This can let you combine effects interestingly.

Also, in many cases the primary noise element will take a conventional map. So, for example, with WTP Color, the regular Base Color might have a skin texture, and then the Secondary Base Color has more …
IceCrMn (2 years ago)Inappropriate?
very nice set of shaders
Thank you Will.
Will (2 years ago)Inappropriate?
Somehow neglected to point out this is for Iray.

The presets are tweaked for 4.9, but should work (with somewhat different tiling for Bump) in 4.8.



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