Will Timmins' Procedural Shaders

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by: wtimmins
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Added 1 year ago

Need textures that ignore weird UV maps, show up well at close and long distance?

These Iray shaders use Perlin noise to cover objects. UV maps are unimportant! …

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Format: DAZ Studio *.daz *.ds *.dsb
Categories: Other
Usage Rights: Commercial & Personal Use
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Raters : 19
Views: 3,531
Downloaded: 779



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Feedback & Discuss Post a Comment
AK4FA4 (3 months ago)Inappropriate?
Thank you!
Ivy (5 months ago)Inappropriate?
Thanks Will:)
azoohouse (5 months ago)Inappropriate?
One can never have enough shaders. Great possibilities! Thank you for your generosity!
jayjay70 (5 months ago)Inappropriate?
Thanks. these look great!
jardine (8 months ago)Inappropriate?
thanks, will!
barbult (9 months ago)Inappropriate?
Thanks Will. These are unusual and fun to play with.
Will (9 months ago)Inappropriate?
Working on a sequel, with lots of easy-to-use presets and a few new options.
Jerife (1 year ago)Inappropriate?
Thank you very much Will. They are awesome, full of possibilities and they deserve a good tutorial ;-)
here I used them as terrain geoshells; jerife at deviantart dotcom/art/Siesta-607562545
Steve78 (1 year ago)Inappropriate?
looks very nice. Thank you!
emay68 (1 year ago)Inappropriate?
Thank you, Will. :o)
mininessie (1 year ago)Inappropriate?
thank you a lot!
fairyfantastic/paula (1 year ago)Inappropriate?
thnk u so much
Saphirewild (1 year ago)Inappropriate?
Thanks so much for these I needed some new shaders!!!! :D
caravelle (1 year ago)Inappropriate?
They look great; thank you very much!
JustThisGuy (1 year ago)Inappropriate?
Thanks, Will. I look forward to trying these.
Will (1 year ago)Inappropriate?
If you find these shaders useful, please consider a donation to encourage me to make more of them. ;)
Will (1 year ago)Inappropriate?
Oh, another note I forgot to add in the readme; one handy thing is that when you use the Bump noise, you can still treat Normals the usual way. This can let you combine effects interestingly.

Also, in many cases the primary noise element will take a conventional map. So, for example, with WTP Color, the regular Base Color might have a skin texture, and then the Secondary Base Color has more …
IceCrMn (1 year ago)Inappropriate?
very nice set of shaders
Thank you Will.
Will (1 year ago)Inappropriate?
Somehow neglected to point out this is for Iray.

The presets are tweaked for 4.9, but should work (with somewhat different tiling for Bump) in 4.8.



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