by: zephyr11

Zephyr Onze »
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Added 1 year ago

FIX : Many thanks to the feedback

  • RebuildObj may be run outside Poser (on MacOS for example)
  • Character directory renamed
  • Joint Shins bug fixed
more »


Keywords: Michael, 4, amputee
Format: .obj, Poser Figure (.cr2 .crz)
Usage Rights: All rights reserved
Categories: Male
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Raters : 6
Views: 1,639
Downloaded: 363



Feedback & Discuss Post a Comment
Zephyr Onze (1 year ago)Inappropriate?
Hi Grayven and many thanks for this feedback.
It's a mistake, I'll fix it.
Anyway, you just have to open the 'Joint Editor' window, Select the Shin and its "InnerMatSphere' (the green one)
In the Parameters windows set the xScale to 4% and the zScale to 6%. It'll fix the bug.
Kr, Zeph'
Grayven (1 year ago)Inappropriate?
Activated 'Bend' in LShin and RShin - crach geometry
mad48 (1 year ago)Inappropriate?
Thank you, Zephyr! I'll be in touch. I do have to say I'm a total ignoramus about Python -- or any other programming -- except to know that SmithMicro requires wxpython for recent versions of Poser on the Mac because they say that tkinter run inside Mac apps causes instability.
Zephyr Onze (1 year ago)Inappropriate?
Thank you for this test. About Python you're probably right (could you send me the python error log? zephyronze@yahoo.fr).
If you need it and if you're able to use the Python Shell, I think I could you the way to generate the missing file.
Read you soon, Zeph'
mad48 (1 year ago)Inappropriate?
The ReadMe states that this item has not been tested on Mac or on versions higher than Poser 9. I just tried it on Mac in Poser Pro 2014, and it does not work -- possibly because the Mesh Regeneration script it seems to hinge on is written in tkinter, while Poser 2014 on Mac relies on wxpython.

Anyway, Zephyr, thanks for continuing to innovate for M4.
SynjoDeonecros (1 year ago)Inappropriate?
I see. I hope you can get it done, soon; I got really excited, because the last model you did seemed to take the character morphs I had fairly well.
Zephyr Onze (1 year ago)Inappropriate?
Yes, the standard morphs will not work on the stumps, because stumps are built with alternate geometries with a different mesh.
I'm working on a way to report the standard morphs on stumps, but it'll require an additional software (later, ... it's a hard job).
Thanks for your feed back
SynjoDeonecros (1 year ago)Inappropriate?
Hmm, for some reason, the character morphs I have for M4 don't work with this model. Any reason why not? Is it because of how you did the amputee options?
SynjoDeonecros (1 year ago)Inappropriate?
Ooh, nice, thanks.



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