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Research and Markets: Global Virtual Reality Market: Trends & Opportunities (2015-2020)

DUBLIN — (BUSINESS WIRE) — January 14, 2016Research and Markets ( http://www.researchandmarkets.com/research/v4rg9q/global_virtual) has announced the addition of the "Global Virtual Reality Market: Trends & Opportunities (2015-2020)" report to their offering.

Although, virtual reality had laid down its presence in nineteenth century, it has the greatest scope of development today and in the near future. Virtual Reality is a technique which has the ability to place users into a completely different, alternate environment. This alternative environment is computer generated and can be fully immersive or non-immersive.

The growth of the virtual reality market is driven by increasing smartphone users, increasing worldwide gamers, rising GNI per capita, affordable virtual reality devices and financial support for the Virtual reality companies. But there are some challenges which this industry faces, such as limited technical know-how, VR sickness and limited premium content.

With the rapid advancements in virtual reality, a simultaneous development of augmented reality can be seen. While similar, there is certainly a difference between the two: Augmented reality enhances the real life with artificial images and adds graphics, while virtual reality replaces the real world with artificial.

Virtual reality platform is mainly divided into two components: Software and Hardware.

Software is mainly the content which is displayed through HMDs, which is the hardware component of virtual reality. Virtual reality can be majorly segmented by applications and technology. With the use of technology a stimulated environment is created. Technology is further subdivided into three categories: data processing, display and peripherals. Virtual reality has four major applications, which are in the field of Entertainment, Healthcare, E-Commerce and Training Simulation.

Key Topics Covered:

1. Executive Summary

2. Introduction

3. Global Virtual Reality Market: An Analysis

4. Virtual Reality Product Market: An Analysis

5. Market Dynamics

6. Competitive Landscape

Companies Mentioned:

For more information visit http://www.researchandmarkets.com/research/v4rg9q/global_virtual



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