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hypnagogia
(Stranger)
11/08/15 04:07 PM
Re: Converting Obj to Daz.duf files [re: Mjvol]Report this article as Inappropriate to us !!!Login to Reply

From what you have said it sounds like it should be working. Once I import an obj file I will assign the diffuse texture for it in the same way you have said.. I make sure the textures reside in an appropriate Daz file directory, in runtime/textures folder. I then save as a scene asset file in Daz.. making sure I select to save it in the MyLibrary folder - so the data is stored here. I then save as a prop like you said, or if there are multiple parts to it save as a scene subset (but I usually change the directory to go in the props folder). Only because I mostly make props.


make sure your textures are jpeg and are square (1080 x 1080 for example) - you probably already know this.


If you do it like this you should see these files in the following locations...


MyDaz3DLibrary/data/yourVendorName/product/terrain_01 (example)


MyDaz3DLibrary/props/YourVendorName/Terrain_01/Terrain_01.duf (and png also here).


MyDaz3DLirary/Runtime/Textures/YourVendorName/Terrain_01/Terrain_01.jpg


If you plan to share your work these 3 folders and subfolders are copied...


data, props and runtime... with only the relevent sub folders present.


It took me a bit to figure it out also - I also got great help in Daz forums. They could explain it maybe clearer than me.  it is actually pretty easy to do.


Good Luck :)


 






Entire thread
SubjectPosted byPosted on
*Converting Obj to Daz.duf files *DELETED* Mjvol   11/08/15 08:51 AM
.*Re: Converting Obj to Daz.duf files *DELETED* mahesh1994   06/02/17 12:14 PM
.*Re: Converting Obj to Daz.duf files hypnagogia   11/08/15 04:07 PM
.*Re: Converting Obj to Daz.duf files Mjvol   11/08/15 04:59 PM
.*Re: Converting Obj to Daz.duf files hypnagogia   11/08/15 05:15 PM
.*Re: Converting Obj to Daz.duf files Mjvol   11/09/15 01:43 PM
.*Re: Converting Obj to Daz.duf files Mjvol   11/09/15 05:27 PM
.*Re: Converting Obj to Daz.duf files hypnagogia   11/09/15 11:11 PM
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