Fabric Engine Threads Three Product Previews into SIGGRAPH 2013 Appearance

New Semi-Procedural Locomotion System, Stage Assembly and Lighting App, and Plug-and-Play Development Framework on Display in Booth #737

Montreal, Canada – (July 10, 2013) – Custom development and R&D lies at the heart of every new production, and it’s costing studios a fortune. At SIGGRAPH 2013,  Fabric Engine is demoing new products that will bring the time, energy and financial costs often associated with this process under control. Whether it’s unleashing multi-threaded performance inside packages like Maya and Nuke for technical directors (Creation:  Splice) or showing off a new procedural locomotion system for crowds and characters (Creation:  Horde), booth #737 (with Shotgun Software) is where the future of content creation tools become a reality.

Throughout the show, Fabric Engine will be also giving a sneak preview of Creation: Stage, a high-performance scene assembly, lighting and shader authoring system that was developed with Creation Platform. Every day, the team will demonstrate how it works seamlessly with Shotgun’s asset management technology.

User group events will be held on July 23 and July 24 in room 213a. Tuesday’s event begins at 10 a.m. and will cover Creation: Splice, while Wednesday’s event will give an in-depth look at Creation Platform, starting at 4:30 p.m. and will include presentations from Hybride and MPC on their use of Fabric Engine’s technology.

Creation: Horde curiosity can also be satisfied at a Fabric Engine tech talk that will show off how its powerful and interactive UI works wonders for small to medium-sized VFX crowd shots. Starting at 5:30 p.m. in Hall A, Phil Taylor, CTO of Fabric Engine will lead attendees through demos before ending with a short Q&A. Full details can be found here.

To schedule a meeting with Fabric Engine during SIGGRAPH 2013, please contact Email Contact.

If you are interested in learning more about Fabric Engine, make sure to visit their website.


Creation Platform

Creation Platform is a framework for building custom tools and applications for production pipelines. It is designed to be accessible to technical directors familiar with Python and Qt, as well as programmers that are looking for ways to properly leverage the power of modern hardware in their tools. Used as a base for creating professional 2D and 3D apps, Creation Platform provides a high-performance foundation for building a wide range of applications – including animation tools, image and video processing, real-time rendering, motion capture processing, simulation and much more.


About Fabric Engine, Inc.

Fabric Engine is a software engineering company founded in 2010 in Montreal, Canada by a group of well-known developers from Softimage and Autodesk. Known for their work on CAT and ICE, the team has a collective expertise in parallel computing, hardware optimization, software architecture, design, animation, rendering and production workflows. They are now applying their collective experience to Fabric Engine and its Creation Platform. Fabric Engine is funded by Real Ventures and is a strategic partner of AMD. For more information, visit:  www.fabricengine.com. 

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