Research and Markets (
http://www.researchandmarkets.com/research/g3dr4q/global_3denabled) has announced the addition of the
"Global 3D-enabled Devices Market 2014-2018" report to their offering.
(Logo: http://photos.prnewswire.com/prnh/20130307/600769 )
3D-enabled devices are those that enable users to witness a more immersive viewing experience. 3D-enabled devices include cameras, camcorders, smartphones, tablets, gaming consoles, set-top boxes, TV displays, BD players, desktops, and notebooks. The demand for these devices is on a rise owing to the increasing awareness among consumers about the technological advancements and their readiness in adapting to innovations.
The analysts forecast the Global 3D-enabled Devices market to grow at a CAGR of 29.72 percent over the period 2013-2018.
This report covers the present scenario and the growth prospects of the Global 3D-enabled Devices market for the period 2014-2018. To calculate the market size, the report considers the global installed base of 3D-enabled devices. The report provides the products available in the Global 3D-enabled Devices market and each of their share in the market by installed base.
The report, the Global 3D-enabled Devices Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Global 3D-enabled Devices market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
One key trend in the market is the shift toward 3D technology by manufacturers. Falling prices of electronic devices is driving down vendors' profit margins, so to regain their margins they are investing heavily in R&D to continue to innovate new products.
According to the report, continuous product innovation is one of the major drivers in this market. Consumers are looking for an enriched visual experience, which is driving the demand for 3D-enabled devices.
Further, the report states that 3D-enabled devices are more expensive than devices without 3D technology, which is a major challenge in the market. Vendors are spending huge amounts of money on R&D, which further increases the overall cost of the product. This huge cost has restricted the sale of 3D-enabled devices among price-sensitive consumers, thereby posing a challenge to the growth of the market.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Key Topics Covered:
01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
04. Market Research Methodology
06. Market Landscape
07. Market Segmentation by Product
08. Geographical Segmentation
09. Key Leading Countries
10. Buying Criteria
11. Market Growth Drivers
12. Drivers and their Impact
13. Market Challenges
14. Impact of Drivers and Challenges
15. Market Trends
16. Trends and their Impact
17. Vendor Landscape
18. Key Vendor Analysis
19. Other Reports in this Series
- LG Electronics
- NTT Docomo
- Samsung Electronics
For more information visit http://www.researchandmarkets.com/research/g3dr4q/global_3denabled
Media Contact: Laura Wood , +353-1-481-1716, Email Contact
SOURCE Research and Markets
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