2018 Augmented and Virtual Reality Data Analytics and Visualization Bundle Report

Dublin, Oct. 01, 2018 (GLOBE NEWSWIRE) -- The "Data Analytics and Visualization in Augmented and Virtual Reality 2018 - 2023" report has been added to ResearchAndMarkets.com's offering.

Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) are perhaps best known as data intensive immersive technologies that require high bandwidth for operations. One of the least evaluated opportunities is the market opportunities associated with visualizing data and information in AR, VR, and MR environments. Much of this data will be unstructured, requiring big data analytics tools to process, categorize, and display in a meaningful manner. This will allow the end user to visualize and utilize information in ways previously inconceivable.

This research assesses AR, MR, and other immersive technology components, the AR/MR ecosystem, and competitive landscape. The report evaluates market opportunities for hardware, software, and services. Analysis takes into consideration market drivers and constraints such as potential regulatory implications. The report provides detailed qualitative and quantitative analysis including forecasts for AR/MR by major hardware components, software, services, semiconductor components, and more. All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.

This research also provides specific insights and recommendations for major ecosystem constituents including Advertisers and Media Companies, Artificial Intelligence Providers, Automotive Companies, Broadband Infrastructure Providers, Communication Service Providers, Computing Companies, Data Analytics Providers, Equipment Providers, IoT Suppliers and Service Providers, Semiconductor Companies, Smart City Systems Integrators, Social Media Companies, and Software Developers.

This research also provides an in-depth assessment of the VR market including analysis of VR ecosystem and role of value chain partners, evaluation of recent VR patent filings and intellectual property, analysis of current price metrics VR devices, apps, and content, assessment of key VR companies and solutions with SWOT analysis, analysis of emerging business models and evolution of VR monetization, evaluation of VR component market: devices, software, hardware, platforms, and analysis of key VR growth drivers, market challenges, and emerging opportunities. Detailed forecasts for the VR market through 2023 are included.

This research also provides an in-depth assessment of the global Big Data market, including business case issues/analysis, application use cases, vendor landscape, value chain analysis, and a quantitative assessment of the industry with forecasting from 2018 to 2023. This research also evaluates the components of Big Data infrastructure and security framework.

Target Audience:

  • Network operators
  • Telepresence companies
  • AR, MR, and VR companies
  • ICT infrastructure providers
  • Big Data and Analytics companies
  • Robotics and automation companies
  • Enterprise across all industry verticals

Key Topics Covered:

Augmented Reality and Mixed Reality Market Outlook and Forecasts 2018 - 2023

1 Executive Summary

2 Introduction
2.1 Augmented Reality and Mixed Reality
2.2 Augmented Reality vs. Virtual Reality and Merged Reality
2.3 Augmented Reality Value Chain
2.4 Market Drivers
2.5 Market Challenges
2.6 Augmented Reality Success Factors
2.7 Augmented Reality Investment Trend

3 Augmented Reality Ecosystem
3.1 AR Hardware vs. Software
3.2 Mobile AR vs. Dedicated Hardware
3.3 Marker Based Reality vs. Marker Less Reality
3.4 Mixed Reality and Reconfigurable Workforce
3.5 AR Application Landscape
3.6 Regulatory landscape
3.7 Competitive Landscape

4 Augmented and Mixed Reality Market Drivers and Opportunities
4.1 Consumer Awareness
4.2 Compelling Applications and Services and Services
4.3 Business-to-Business Services
4.4 Teleoperation and Tele-robotics

5 Augmented and Mixed Reality Market Analysis and Forecasts
5.1 Global Market Forecast 2018 - 2023
5.2 Regional Market Forecast 2018 - 2023
5.3 Augmented Reality Device Shipment Forecast 2018 - 2023

6 Company Analysis
6.1 Google Inc.
6.3 Meta Company
6.4 Samsung Electronics Co. Ltd.
6.5 Seiko Epson Corp.
6.6 Sony Corporation
6.7 Qualcomm Inc.
6.8 Recon Instruments
6.9 Microsoft Corporation
6.10 PTC Corporation
6.11 Osterhout Design Group (ODG)
6.12 Apple Inc.
6.13 HTC Corporation
6.14 Niantic Inc.
6.15 EON Reality Inc.
6.16 Magic Leap
6.17 Intel Corporation
6.18 Facebook Corporation
6.19 Wikitude GmbH
6.20 Zugara Inc.
6.21 Blippar
6.22 Upskill
6.23 Infinity Augmented Reality Inc.
6.24 Atheer Inc.
6.25 Marxent Labs LLC
6.26 Inglobe Technologies
6.27 ScopeAR
6.28 Catchoom Technologies
6.29 Prologue Immersive
6.30 Ubimax GmbH

7 Conclusions and Recommendations
7.1 Advertisers and Media Companies
7.2 Artificial Intelligence Providers
7.3 Automotive Companies
7.4 Broadband Infrastructure Providers
7.5 Communication Service Providers
7.6 Computing Companies
7.7 Data Analytics Providers
7.8 Equipment (AR, MR, and VR) Providers
7.9 IoT Suppliers and Service Providers
7.10 Semiconductor Companies
7.11 Smart City Systems Integrators
7.12 Social Media Companies
7.13 Software Developers

Virtual Reality (VR) Marketplace: VR Technologies, Companies, Solutions, Devices, Components, Applications and Services 2018 - 2023

1 Introduction
1.1 Research Objectives
1.2 Scope of Research
1.3 Target Audience
1.4 Company Coverage

2 Executive Summary
2.1 VR Market Segments and Sub-Segments
2.2 Key Report Findings

3 Overview
3.1 Introduction to VR
3.2 VR Market Segment
3.3 Market Drivers
3.4 Market Challenge
3.5 Market Opportunity

4 VR Ecosystem Analysis
4.1 Stakeholder Analysis
4.2 Emerging Business Model
4.3 VR Patent Analysis
4.4 VR Technology
4.5 VR Device Platforms
4.6 VR Application Industry
4.7 Regional VR Market
4.9 Virtual Reality in an Edge Computing Environment
4.10 Enterprise Premise-based VR Solutions
4.11 Cloud-based VR Solutions
4.12 Commerce in Virtual Environments

5 VR Market Forecasts
5.1 Global VR Revenue Forecast 2018 - 2023
5.2 Regional VR Revenue Forecast 2018 - 2023
5.3 Country VR Revenue Forecast 2018 - 2023
5.4 Multi-access Edge Computing (MEC) Enabled VR Revenue 2018 - 2023
5.5 Enterprise Hosted VR Revenue 2018 - 2023
5.6 Cloud Based Enterprise VR Revenue 2018 - 2023
5.7 VR Shipment Forecast 2018 - 2023
5.8 VR Active User Forecast 2018 - 2023

6 VR Company Analysis
6.1 Oculus VR, LLC
6.2 Sony Corporation
6.3 Samsung Electronics Co. Ltd.
6.4 HTC Corporation
6.5 EON Reality Inc.
6.6 Google Inc.
6.7 Microsoft Corporation
6.8 Vuzix Corporation
6.9 Cyber Glove Systems
6.10 Sensics Inc.
6.11 Leap Motion Inc.
6.12 Sixense Entertainment Inc.
6.13 Avegant Corp.
6.14 FOVE Inc.
6.15 Open Source Virtual Reality (OSVR)
6.16 Zeiss VR One
6.17 Intel Corporation
6.18 Alcatel Mobile
6.19 ZTE Corporation
6.20 Unity Technologies
6.21 Magic Leap
6.22 Nvidia Corporation
6.23 BARCO
6.24 MYO
6.25 NGRAIN Corporation
6.26 WorldViz
6.27 Wevr
6.28 NextVR
6.29 Osterhout Design Group (ODG)
6.30 Niantic Inc.
6.31 Virtual Reality Company (VRC)
6.33 Facebook
6.34 Huawei Technologies
6.35 Qualcomm Inc.
6.36 SK Telecom
6.37 LG Corporation
6.38 Nokia StarGazing VR Application
6.39 VREAL
6.40 StreamVR
6.41 Analog Devices Inc.
6.42 Atmel Corporation
6.43 Cypress Semiconductor Corp
6.44 NXP

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