Enhanced Benchmarking Tool Delivers Performance Measurement for the Latest CPU Capabilities and Demanding Rendering Workloads
FRIEDRICHSDORF, Germany — (BUSINESS WIRE) — March 5, 2019 — Maxon, leading developer of professional 3D modeling, animation, and rendering solutions, today announced the availability of Cinebench Release 20, a modernized version of its industry-standard, cross-platform tool to benchmark computer hardware capabilities. Cinebench R20 leverages the same powerful 3D engine in Cinema 4D Release 20 to evaluate CPU rendering performance. It is offered free-of-charge.
For over a decade, Cinebench has been the ‘go-to’ tool to evaluate hardware performance. Cinebench uses advanced algorithms to generate a three-dimensional scene on a computer. Cinebench scores are used by system administrators to help make purchase decisions, journalists to review hardware, manufacturers to optimize their latest products, as well as consumers to evaluate individual systems.
“Cinebench R20 reflects our engineering efforts to leverage the advancements to CPU and rendering technology in recent years,” said David McGavran, Maxon Chief Executive Officer. “The updated tests in Cinebench R20 deliver more accurate benchmarking measurements to reflect the performance of today’s CPUs in demanding rendering workloads.”
Cinebench R20 Highlights
- Cinebench R20 uses a much larger and more complex test scene than R15 requiring about 8x the computational power and 4x the memory needed to render it.
- Cinebench R20 incorporates the latest rendering architectures, including integration of Intel’s Embree raytracing technology and advanced features on modern CPUs from AMD and Intel that allow users to render the same scene on the same hardware twice as fast as previously.
- Cinebench R20 provides benchmarks for current and next generation CPUs to test if a machine runs stable on a high CPU load, if the cooling solution of a computer is sufficient for longer running tasks, and if a machine is able to handle demanding real-life 3D tasks.
Pricing and Availability / Minimum System Requirements
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