Virtual Reality, Augmented Reality, Volumetric Video, Mixed Reality and Spatial Computing, collectively known as "XR", are quickly emerging as the key technologies transforming Entertainment, Marketing, Training, and Education, today.
LOS ANGELES, July 29, 2019 — (PRNewswire) —
LOS ANGELES, July 29, 2019 /PRNewswire-PRWeb/ -- Join Industry Thought Leaders that are taking XR to a deeper level by mindfully representing the authentic world we live in with regard to the tech that we will rely on, at one of Siggraph 2019's most anticipated Panels:
"Technology and Ideas That Break Through Barriers".
Technology and Ideas That Break Through Barriers!
The XR Panel Discussion takes place on Tuesday, July 30th 2019 from 12pm-1pm in room 505 of the LA Convention Center during Siggraph 2019.
Industry Insiders, Content Creators, Thought Leaders, Inventors, and Subject Matter Experts, comprise the Panel.
This year's theme for Siggraph, the 46 year old Mega-Conference and Expo that is all things: computer, graphic and interactive is, "Thrive".
Entertainment, Marketing, Training, and Education are just some of the sectors that Virtual Reality, Augmented Reality, Volumetric Video, Mixed Reality and Spatial Computing are transforming at a rapid pace of adoption.
XR Technologies that approach diversity in ways that seem obvious at first-glance, are actually offering powerful solutions that Industries will need to scale along with this transformative tech.
"Diversity and Inclusion can and should be "baked into" XR technologies as they continue toward widespread commercialization. Why? Simply because this is a true reflection of the World, today," says David Rixter, a workforce development expert and AR VR Consultant on the Panel.
"How do we capture every skin tone in Volumetric Video -Important -wouldn't you agree? We have those proprietary solutions, now," adds Alex Porter of Underminer Studios in Austin, Texas -an Organizer of the Siggraph 2019 Panel.
"Technology can be cold and unyielding if we let it. It can either do good or bad depending on the hands, but if we work together that same indifference can lead to freedom from bias, freedom from injustice, and a path toward empathy." points out Tim Porter, of Underminer Studios.
Join the discussion, break through barriers of race, gender, age or ability through emerging tech that is scaling at an unprecedented level.
Sara Fenton, LA-based Cinematic VR Producer, Director and AR VR Consultant makes this point: "With this new medium, we have the potential to re-democratize who is making and who is consuming. But given the world that we live in and the systems we are a part of, diversity and inclusion don't happen organically. It's something you need to deliberately practice and strive for and this benefits us all."
Technology and Ideas That Break Through Barriers !
Hear Inclusivity and Diversity driven technology solutions like :
- Creating VR content for Awareness of Issues and Causes that affect us all.
- Using XR to amlipfy Community Voices.
- Capturing any skin tone in Volumetric Video.
- Creating Mixed Reality to further empower persons with disabilities and neurodiversity
- Creating workforce training that uses AR, VR, MR across all races, ages, sexual orientations and gender identities.
- Using XR training for driving a wheelchair.
The Panel is Organized by Underminer Studios-Austin, Texas & AR VR Consultants-Atlanta, Georgia.
Underminer Studios are an Austin-Based XR Studio, Volumetric Video Experts, Inventors and Consultants that have been honored as Intel Software Top Innovators.
The Underminer Team has extensive experience in entertainment, health, marketing and education applications. Through a vast network, they have access to niche specialists ensuring all elements of a project are executed precisely.
They are members of elite groups and are preferred developers or developer partners with industry titans. These relationships give them early access to new hardware and software in addition to other proprietary resources.
AR VR Consultants are a stealth-mode Atlanta-based Company comprised of :
US & International Multi-Patented Inventors, AR VR and 3D Content Creators that have produced work for Fortune 500 Companies, Grammy Winning Artists, Major Brands, and National Charities.
Live Performance Capture of Events are their forte, which can then be distributed on Playstation VR Headsets, Oculus Headsets, The Web and 360 Degree Projection Systems at venues of all sizes, including Immersive Domes.
AR VR Consultants have premiered work internationally. Notably at Tribeca, Cucalorus Festival, The World VR Forum, to name a few.
They are specialists in Cinematic VR/3D, Cinematic VR 360 Degree Video, 360 Degree Audio and Ambisonic Spatialized Sound. They teach these skills each summer by quietly Sponsoring a Residency that is in its 4th year of success.
Senior AR VR Consultants have experience creating in the XR space for over 8 years, some have written Patents that resulted in contract awards for the United States Army's Immersive Training Environments. Others have provided VR Services for Fortune 500 Brands since the days of Google Cardboard.
Recently, AR VR Consultants was selected to curate-as well as on-site activate, Emerging Technologies (AR/VR/MR/Volumetric Video/Spatial Computing and Machine Learning) for a seventeen (17) campus university Event Tour.
ARVR Consultants additionally, will handle the selection of Major Sponsorships from technology brands, for this one-of-a-kind Experience, which starts in October and is set to run through the end of 2020.
The "Rockstars": of this Siggraph Panel, "Technology and Ideas That Break Through Barriers" are:
- Alex Porter & Tim Porter
Together they are working to humanize the digital world.
They were both recognized by Intel Software as 2017 and 2018 Top Innovators.
- Alex Porter
Alex's background in physical and digital design started with her education in Interior Design and made its way to founding a tech company.
She drives the vison for the company with a focus on how their work can contribute to accessibility and functional uses for technology.
- Tim Porter
Tim spent a decade in games and movies specializing in optimization, automation, and pipelines. He uses many of those entertainment paradigms in leading-edge technology applications across health, marketing, education, and business tool creation.
- Asante Bradford
Project Manager for Digital Entertainment and Media for the Georgia Department of Economic Development, the sales and marketing arm of the State of Georgia.
Asante helps promote the growth of the digital media industry as well as identify initiatives that will help grow businesses for the state of Georgia in interactive entertainment. He also helps educate potential prospects and provide clients with information about the Georgia Entertainment Industry Incentives Act.
Asante was the Digital Entertainment Liaison for the Georgia Film, Music & Digital Entertainment division of the Georgia Department of Economic Development from 2007-2010 which helped Georgia become known as a center for video game development, animation and digital media. The economic impact of the entertainment industry in Georgia jumped from $413 million to $2.4 billion in that time span.
- Sara Fenton
Sara Fenton got her start as a production coordinator on Canadian Geographic Presents, helping a team of intrepid documentarians track wolves, bears, and diamonds in the Arctic.
Now LA-based, Fenton directs and produces short-form fiction, nonfiction films, and 360-degree Cinematic VR experiences.
"Journey to Anywhere", Her recent 360 Cinematic VR piece received a nod from the Inter Collegiate XR Festival hosted at her alma-mater USC School of Cinematic Arts.
Fenton's films have screened at Slamdance, Cannes , Hot Docs, Cucalorus, Palm Springs , CAA and National Geographic.
A resident artist at The School of Making Thinking and facilitator of their IMMERSION 3.0, a VR creation lab in partnership with Cucalorus and ARVR Consultants in Wilmington, N.C.
Sara returns to North Carolina this fall to coordinate and curate the Immersive VR Salon for the 25th annual Cucalorus Film Festival.
While she enjoys experimenting and consulting in various tech and media, telling stories by the campfire is her favorite no-tech medium. If you ply her with s'mores she might tell you the one about how her breakdancing crew was "discovered" at a talent show and went on to perform with le tigre, Nelly Furtado and The Beastie Boys.
- David Rixter
Founder and CEO of One United Globe, focusing his efforts to impact marginalized communities and prepare them for the 4th Industrial Revolution.
He is an AR VR Consultant and entrepreneur, currently leveraging this technology for good by creating Climate Awareness through development of The Climate Games.
Prior to One United Globe, David managed a national portfolio of grantees for the U.S. Department of Treasury's State Small Business Credit Initiative (SSBCI).
In his role at Treasury, David led outreach and strategic planning efforts, fostered relationships with state and federal officials, and provided technical assistance to over a third of the United States .
With a deep passion for enhancing the entrepreneurial ecosystem, focusing on minority-owned, women-owned, rural and small businesses and connecting people, some of David's key successes include: developing the first-ever Treasury-supported Inclusive Entrepreneurship coverings and peer-to-peer strategy sessions for states to collaborate on successful deployment of federal funds and leading inter-agency discussions to support the efforts.
David has over 15 years of experience in community development, having worked with state, hybrid-governmental and the federal government to grow the nation's economy.
Please direct further press inquiries to both :
SOURCE AR VR Consultants and Underminer Studios
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