Reportlinker Adds 3D in Mobile Devices: 3D Adoption Will Be Highest in Smartphone, Handheld Gaming, and Tablet PC Markets

NEW YORK, Dec. 9, 2010 — (PRNewswire) — announces that a new market research report is available in its catalogue:

3D in Mobile Devices: 3D Adoption Will Be Highest in Smartphone, Handheld Gaming, and Tablet PC Markets

The majority of today's 3D efforts are aimed at the cinema and in the home. A wide range of 3DTVs are available from major CE manufacturers like Panasonic, Samsung, and Sony, and the amount of 3D programming is increasing. The next likely application for 3D technology is in mobile devices. The market for 3D-enabled mobile devices will be limited over the next year, due mainly to a lack of 3D mobile content and the increase in technology costs necessary to incorporate 3D into mobile devices. However, the market is poised to take off in 2012, and then reach approximately 60 million units by 2014.

In-Stat's latest research is one of the first reports to discuss the opportunities for 3D in mobile devices. It will include a discussion on key 3D technology suppliers, as well as the different types of 3D technology available today. This research will also include worldwide shipment forecasts for smartphones, handheld game consoles, tablet PCs, notebook PCs, digital photo frames, and portable media players, and include In-Stat's expectations for what percent of those mobile device markets will be 3D-enabled. Finally, an in-depth discussion on key market drivers and challenges for 3D mobile devices is included. 

Executive Summary

List of Tables

List of Figures


3D Technology

Stereoscopic: 3D With Glasses (S-3D)

Polarized 3D Glasses

Eclipsed Method

Interference Filter Technology

Passive Glasses System

Active Glasses System

Autostereoscopic: Glasses-Free 3D (AS-3D)

Lenticular Viewing

Panel System

Camera 3D

Cylinder Method

Conclusion: Stereoscopic vs. Autostereoscopic in Mobile Devices

Company Profiles




3D Vision

Texas Instruments

OMAP (Open Multimedia Application Platform)

Sharp Corporation



3D Mobile Device Market Size



Handheld Gaming

Notebook PCs


Market Drivers

Continued Development in Autostereoscopic 3D

Studios Push 3D Into Homes

3D Gaming

3D Programming and Distribution to the Home

Market Barriers

Lack of 3D Content for Mobile Devices

2D-to-3D Conversion

Technology Costs



Related In-Stat Reports

List of Tables

Table 1. Worldwide Shipment Summary of 3D-Enabled Mobile Devices, 2010 to 2014

Table 2. Percentage That Each Mobile Device Segment Represents of the Worldwide 3D Mobile Market, 2010 to 2014

Table 3. Worldwide Shipments of 3D-Enabled Tablets, 2009 to 2014

Table 4. Worldwide Shipments of 3D-Enabled Mobile Phones, 2009 to 2014

Table 5. Worldwide Shipments of 3D-Enabled Handheld Game Consoles, 2009 to 2014

Table 6. Worldwide Shipments of 3D-Enabled Notebook PCs, 2009 to 2014

Table 7. A Summary of the Top Three Mobile Device Markets That Will Incorporate 3D

List of Figures

Figure 1. Worldwide Shipments of 3D-Enabled Mobile Devices, 2009 to 2014

Figure 2. Worldwide Shipments of 3D-Enabled Mobile Devices by Device, 2010 to 2014

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Personal Computer and Server Industry: 3D in Mobile Devices: 3D Adoption Will Be Highest in Smartphone, Handheld Gaming, and Tablet PC Markets

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