DUBLIN — (BUSINESS WIRE) — December 20, 2010 — Research and Markets ( http://www.researchandmarkets.com/research/4bc1ed/3d_in_mobile_devic) has announced the addition of the " 3D in Mobile Devices: 3D Adoption Will Be Highest in Smartphone, Handheld Gaming, and Tablet PC Markets" report to their offering.
The majority of today's 3D efforts are aimed at the cinema and in the home. A wide range of 3DTVs are available from major CE manufacturers like Panasonic, Samsung, and Sony, and the amount of 3D programming is increasing. The next likely application for 3D technology is in mobile devices. The market for 3D-enabled mobile devices will be limited over the next year, due mainly to a lack of 3D mobile content and the increase in technology costs necessary to incorporate 3D into mobile devices. However, the market is poised to take off in 2012, and then reach approximately 60 million units by 2014.
In-Stats latest research is one of the first reports to discuss the opportunities for 3D in mobile devices. It will include a discussion on key 3D technology suppliers, as well as the different types of 3D technology available today. This research will also include worldwide shipment forecasts for smartphones, handheld game consoles, tablet PCs, notebook PCs, digital photo frames, and portable media players, and include In-Stats expectations for what percent of those mobile device markets will be 3D-enabled. Finally, an in-depth discussion on key market drivers and challenges for 3D mobile devices is included.
The major movie studios are taking 3D content from cinemas to the home as TV manufacturers ship increasing numbers of 3D-ready TVs. While these efforts are aimed at the home theater environment, the trend is enabling the next evolution of 3D3D on mobile devices. In-Stat expects that the number of 3D-enabled mobile devices shipped in 2014 will surpass 60 million units.
Due to advancements in autostereoscopic 3D technology, a type of 3D technology that does not require glasses to view 3D images, 3D technology is finding its way into mobile devices, says Stephanie Ethier, Senior Analyst. The more predictable viewing distance of mobile devices enables a compelling and convenient 3D experience. Additionally, many of the chipsets found in todays smartphones have the processing power to handle 3D content; therefore the smartphones promise the largest opportunity for mobile 3D technology suppliers over the next five years.
Recent research findings include:
- Autostereoscopic 3D is necessary for 3D mobile device consumer acceptance
- By 2012, 3D-enabled smartphones will represent 45% of all 3D-enabled mobile devices shipments.
- Penetration rates will be highest in the handheld game console market segment.
- Tablets, smartphones, and handheld game consoles, will incorporate 3D more quickly than other portable devices.
Recent In-Stat research, 3D in Mobile Devices: 3D Adoption Will Be Highest in Smartphone, Handheld Gaming, and Tablet PC Markets is one of the first reports to discuss the opportunities for 3D in mobile devices (smartphones, handheld game consoles, tablet PCs, notebook PCs, digital photo frames, and portable media players). Additional discussion and data includes:
- Developments in mobile 3D technology
- Total available market (TAM) for 3D mobile devices
- Worldwide shipment forecasts
- Key market drivers and challenges
This research is part of In-Stats 3-D Content, Devices, and Technologies service, which provides analysis of the market opportunities and competitors in the 3D ecosystem.
Key Topics Covered:
- Executive Summary
- 3D Technology
- -Stereoscopic: 3D With Glasses (S-3D)
- -Polarized 3D Glasses
- -Eclipsed Method
- -Interference Filter Technology
- -Passive Glasses System
- -Active Glasses System
- Autostereoscopic: Glasses-Free 3D (AS-3D)
- -Lenticular Viewing
- -Panel System
- -Camera 3D
- -Cylinder Method
- Conclusion: Stereoscopic vs. Autostereoscopic in Mobile Devices
- Company Profiles
- 3D Mobile Device Market Size
- Handheld Gaming
- Notebook PCs
- Market Drivers
- Continued Development in Autostereoscopic 3D
- Studios Push 3D Into Homes
- Market Barriers
- Technology Costs
- List of Tables
- List of Figures