SIGGRAPH 2018 to Spotlight Creators and Pioneers in Games Industry, Real-Time Live! to Showcase the Future of Production Live on Stage

Beyond but adjacent to Games programming, SIGGRAPH 2018 Real-Time Live! will present the future of interactive techniques, live on stage. Attendees of this one-night-only session have the chance to watch the most innovative, interactive techniques as they are presented and deconstructed in-the-moment by their creators. New this year, Real-Time Live! audience members will get to vote alongside 2018 jurors on the night’s award, Best in Real-Time Graphics and Interactivity, as part of the live competition. From mobile and console games to virtual and augmented reality, creators of cutting-edge real-time graphics will give the audience a look “under the hood” of their creations and share the techniques they use to achieve jaw-dropping results.

SIGGRAPH 2018 Real-Time Live! Chair Jesse Barker said, “Real-Time Live! is such a unique SIGGRAPH event in that it brings together real-time graphics teams who are pushing the boundaries of art and technology. These teams demonstrate their innovations in front of a live audience, and presenting during this event is a real rush as creators show all that is possible in real-time. I am thrilled with the show that our expert jury has selected — those who think milliseconds are too large of a granularity in which to measure time will be well represented during this remarkable event!”

Highlights of SIGGRAPH 2018 Real-Time Live! include:

Virtual Production in 'Book of the Dead': Technicolor's Genesis Platform, Powered by Unity

Francesco Giordana and Callum James, Moving Picture Company; Veselin Efremov and Silvia Rasheva, Unity Technologies; and, Gael Sourimant, Technicolor R&I

A team will demonstrate a Unity-powered virtual production platform that pushes the boundaries of real-time technologies to empower filmmakers with full multi-user collaboration and live manipulation of whole environments and characters. Special attention is dedicated to high-quality real-time graphics, as evidenced by Unity’s “Book of the Dead" (also part of the Computer Animation Festival Electronic Theater).

The “Reflections” Ray-Tracing Demo Presented in Real Time and Captured Live Using Virtual Production Techniques

Gavin Moran, Epic Games, and Mohen Leo, ILMxLAB

Epic Games, NVIDIA, and ILMxLAB present 2018’s GDC demo, "Reflections," set in the “Star Wars” universe. The team will also record a character performance live using virtual production/virtual reality directly into Unreal Engine Sequencer, and then play the demo with real-time ray tracing live at 24fps.

Democratising Mocap: Real-Time Full-Performance Motion Capture with an iPhone X, Xsens, and Maya

Cory Strassburger, Kite & Lightning, and Remco Sikkema, Xsens

Kite & Lighting will reveal how Xsens inertial mocap technology, used in tandem with an iPhone X, can be used for full-body and facial performance capture — wirelessly and without the need for a mocap volume — with the results live-streamed to Autodesk Maya in real time.


ACM, the Association for Computing Machinery, is the world's largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges.  ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. SIGGRAPH is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques.  SIGGRAPH 2018, marking the 45th annual conference hosted by ACM SIGGRAPH, will take place from 12–16 August at the Vancouver Convention Centre in Vancouver, B.C.


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