[ Back ]   [ More News ]   [ Home ]
Global Video Games Industry Report 2019: Strategies, Trends & Opportunities for the $96 Billion Market

DUBLIN, April 5, 2019 — (PRNewswire) — The "Global Video Games Industry: Strategies, Trends & Opportunities" report has been added to ResearchAndMarkets.com's offering.

Research and Markets Logo

The size of the global video gaming industry was US$ 96 billion in 2018. Global eSports industry is growing at the rate of 30% YoY & is predicted to be a billion-dollar industry by 2019.

The demand for gaming has expanded with the widespread availability of low-cost internet access, penetration of mobile devices along with the growing popularity of streaming games. In addition, the demand for games content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially.

The rapid advancement of technology has made video games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of the global video games production taking place in a globally distributed mode. Production work is becoming global with tax incentives, regional low labor costs and lower computing costs, which put pressure on companies to reduce costs and set up facilities in tax-advantaged or low-cost regions. This is a model which is increasingly being tapped by content producers.


Streaming games are the fastest growing segment distribution channel for games and are witnessing double digit growth and the same is expected to continue for the next few years. This growth is attributed to the exponential growth in the number of online video viewers throughout the world. Cloud computing is playing a key role in character rendering and modeling processes as the cloud-based rendering of content is more effective and efficient as it reduces the time and cost compared to traditional rendering.

Cloud Gaming services which are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers. The availability of low-cost micropayment systems is allowing users to pay for access or download small quantities of digital content and is the key for online games market to grow. Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross sell, churn, classify player behavior etc.

Popular eSports tournaments have rich spectator interactions and immersive fan experiences for in-person and online viewers. Micro- segmentation of fans is emerging as eSports leagues and tournament are consolidating various genres, platforms and viewing experiences by careful customer segmentation, targeting and positioning. China has become a leader in eSports and several tournaments are organized throughout the year with millions participating in both online and offline modes.

Key Topics Covered:

Global Video Games Industry

Key Trends in the Global Video Games Industry

Key Opportunities & Strategies for the Global Video Games Industry

Artificial Intelligence & Big Data Analytics driven Hyper-Personalisation for
Video Games

Video Games Market Segments

Global Video Games Market Size & Opportunity

Gaming Software market

Industry Overview

Analysis of key players in 3D Animation & VFX Software Market
Analysis of key Games and Animation Softwares
3D Animation market size
3D Animation market segments

Managing a Gaming Studio

Guidelines for a Games Studio Structure
Formulating the long-term Strategy

Games Outsourcing

Offshore Games Production


Global eSports Industry

Key Trends in the Global eSports Industry

Key Opportunities & Strategies for eSports Industry
Key eSports industry forecasts
Global eSports Market Size & Opportunity

Regional Coverage

Video Games Industry in the USA
Germany Video Games Industry
UK Video Games Industry
Italy Video Games Industry
France Video Games Industry
Spain Video Games Industry
Russia Video Games Industry
Canada Video Games Industry
Australia Video Games Industry
India Video Games Industry
China Video Games Industry
South Korea Video Games Industry
Singapore Video Games Industry
Mexico Video Games Industry
South Africa Video Games Industry
Brazil Video Games Industry
Argentina Video Games Industry

Companies Mentioned


For more information about this report visit https://www.researchandmarkets.com/research/hh9q8d/global_video?w=5

Research and Markets also offers Custom Research services providing focused, comprehensive and tailored research.

Media Contact:

Laura Wood, Senior Manager
Email Contact  

For E.S.T Office Hours Call +1-917-300-0470
For U.S./CAN Toll Free Call +1-800-526-8630
For GMT Office Hours Call +353-1-416-8900

U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716

Cision View original content: http://www.prnewswire.com/news-releases/global-video-games-industry-report-2019-strategies-trends--opportunities-for-the-96-billion-market-300825458.html

SOURCE Research and Markets

Company Name: Research and Markets
Web: http://www.researchandmarkets.com