by: kyuketsuki

David Clifton »
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Added 13 years ago
This is a simple formulae that is to be used to make sure that when you create a rotating wheel in 3D that the rotation matches the distance traveled. … more »

Tools: 3DS Max (Autodesk), CINEMA 4D, LightWave3D, Maya (Autodesk), SoftImage
Subject: Animating, Games
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