Suzuki SX4 Modeling: Part 4A Modeling Front Side


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Suzuki SX4 Tutorial: Part (IV) – Modeling Front Fender: A
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1. Create a plane in the front view near the fender. 1 segment width and height. You can hide your polygons by pressing Alt+X. I'm also going back and forth with the photo references. The more you look the better your model.

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2. Convert your plane into a polygon. Select and drag the edge of the polygon to create the new edges. Try to create the 6 panels. You see in the image.

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3. Next lets align the polygons in the Top and Side view. Do the best you can.

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4. Add some more polygons like you see in the image below. Try you best to follow as close.

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5. Select the highlighted edgess and split them with the "Connect" tool. Move and align the edge to help define the curve.

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Stay tune for Part (V).

by: kennfletch

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Added 12 years ago
Starting Front Fender

Keywords: Car, Modeling
Tools: 3DS Max (Autodesk)
Subject: Modeling
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Feedback & Discuss Post a Comment
Christian (12 years ago)Inappropriate?
Looks like my comment was too long, what I wanted to say was that if you use Windows you can grab the free Windows Media Encoder and you can record movies at a high quality. A 3 minute recording for me ended up being slightly over a megabyte in size. Take care.…
Christian (12 years ago)Inappropriate?
Hey kennfletch, imageshack isn't the most reliable image hosting service out there, two of the screenshots are dead on IE. Also, are you going to do each of these parts this small, not to be overcritical or anything, but in my opinion just creating a wheel arch isn't the most difficult part, and it would probally take many tutorials to cover just one section. You can make videos instead if you more …

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