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ladydarkwolf
(Stranger)
06/02/10 04:17 PM
Unique Request, Antlers Report this article as Inappropriate to us !!!Login to Reply

My character is a male humanoid shaman, and he has tall deer antlers. If you could make some or tell me if you know where I can get any, it'd mean the world to me. I use DAZ, thanks!





MaltusIronSword
(Stranger)
06/10/10 02:37 PM
Re: Unique Request, Antlers new [re: ladydarkwolf]Report this article as Inappropriate to us !!!Login to Reply

I am not familiar with Daz What type of models do you use. I am also interested in your requested poly count.





ladydarkwolf
(Stranger)
06/10/10 07:56 PM
Re: Unique Request, Antlers new [re: MaltusIronSword]Report this article as Inappropriate to us !!!Login to Reply

I'm not too sure about making models, so I'm not sure about polycount. The models I use are Hiro and Micheal.





wartimethingscom
(Stranger)
06/14/10 11:48 AM
Re: Unique Request, Antlers new [re: ladydarkwolf]Report this article as Inappropriate to us !!!Login to Reply

Polygons arise when an object's surface is modeled, vertices are selected, and the object is rendered in a wire frame model. This is quicker to display than a shaded model; thus the polygons are a stage in computer animation. The polygon count refers to the number of polygons being rendered per frame.


To take the most advantage of a scene, you'd want a low poly count if you were going to place many objects inside of the scene with your character. The polys in the scene dictates the render time (not to mention the size of the textures also contribute to the rendering time). Understandably, the more polys you have, the longer it takes to render. The same with very large textures. Of course, most prefer larger texture maps because they provide a better level of detail.


 


DAZ|Studios is to me the greatest software there is. Although the later releases of the software are supposed to be easier to use (and offers a level of modeling), I rely on an older version just because it's what I know and is more user friendly to me.


 


I hope this helps. =)


DanGer





Josea
(Stranger)
06/14/10 02:55 PM
Re: Unique Request, Antlers [re: wartimethingscom]Report this article as Inappropriate to us !!!Login to Reply

Actually polygon count refers to the number of polygons that a model is made up of. The higher the polygon count the more computing power is required to render and animate.


Hope this helps.


 

Edited by Josea on 06/14/10 02:55 PM.



Josea
(Stranger)
06/14/10 03:00 PM
Re: Unique Request, Antlers new [re: ladydarkwolf]Report this article as Inappropriate to us !!!Login to Reply

You want antler props that would fit Micheal or Hiro? Do you want the antlers to grow out of their head or attached to some kind of headgear or helmet?


 





ladydarkwolf
(Stranger)
06/14/10 03:21 PM
Re: Unique Request, Antlers new [re: Josea]Report this article as Inappropriate to us !!!Login to Reply

Polygon count is up to you, but they don't attach to anything, they're just attached the his head. They're tall antlers that stick straight up.





Josea
(Stranger)
06/15/10 02:14 PM
Re: Unique Request, Antlers new [re: ladydarkwolf]Report this article as Inappropriate to us !!!Login to Reply

Do you want them to stick out of his forehead or from the top of his head?


What style antlers? Like a dear, antelope or elk?


 





ladydarkwolf
(Stranger)
06/15/10 04:12 PM
Re: Unique Request, Antlers new [re: Josea]Report this article as Inappropriate to us !!!Login to Reply

I think top of the head would be good, as for the type deer would be good-http://images.oneofakindantiques.com/6311_large_deer_antlers_1.jpg is a nice pic.





ladydarkwolf
(Stranger)
01/25/11 10:28 PM
Re: Unique Request, Antlers new [re: ladydarkwolf]Report this article as Inappropriate to us !!!Login to Reply

I still need these, does anyone have the ability to make them? I really need these :/






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