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03/15/12 11:06 AM
Flicker Free Global Illumination in Animation Report this article as Inappropriate to us !!!Login to Reply


Princeton, NJ (March 15th, 2012) – cmiVFX has released their first video in a series that will feature each of the new features of  present in LightWave 11. With such an impressive set of features new to a single release, where do we begin? LightWave's New Render Engine: Flicker Free Global Illumination in Animation. Wouldn't we all love to bask in the smoothness that is GI for all of our animation? While the long render times may not stop its use, the FLICKER that goes hand-in-hand with GI is often a deal breaker. A trial and error approach to GI setup is not efficient nor cost effective. Today, we aim to offer a solution to both FLICKER and the WORKFLOW that makes Global Illumination a viable option. All this is possible only because of Newtek's LightWave 11 impressive feature set and the brilliant mind of RebelHill's own Craig Monins.


Short Description - Flicker Hides In The Shadows

Offered for your consideration is a new approach to controlling flicker in animation while using global illumination. This approach relies on the new render engine present within version eleven (v11) of Newtek LightWave. Furthermore, this approach is presented in a manner that can be applied to any scene in which you might consider Global Illumination. Not only will we demonstrate the elimination of flicker in a single scene, but we will teach you to find it in any scene. Lastly RebelHill will take LightWave beyond its intended design, using a render pass and compositing approach to kill flicker as an alternative workflow.

Hereafter you will be able to offer a predictable and reliable GI option to your art department. After proof of concept renders, you will be able to calculate your render farm costs and trust in a consistent

quality level for your production grade projects.


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