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06/25/11 10:03 AM
Normal Map Creation (noob needs opinions) Report this article as Inappropriate to us !!!Login to Reply


I'm a total noob at 3D modelling.  Trying to self-teach.  At the moment I'm learning about normal maps, and I see a few options as to how to go about creating them. In particular, I'm trying to focus on game assets, so I'm trying to dress up my meshes with interesting normal maps.

I could use opinions on which of these routes is considered better.

1.  Paint the model using some program that has brushes capable of "depth".

2.  Use a sculpting program to build a quasi higher-resolution model with details and "bake" these onto the original low poly asset.

Thanks for any opinions, tips and warnings!


Entire thread
SubjectPosted byPosted on
*Normal Map Creation (noob needs opinions) pickledzebra   06/25/11 10:03 AM
.*Re: Normal Map Creation (noob needs opinions) IceEmpress   05/29/13 12:14 AM
.*Re: Normal Map Creation (noob needs opinions) Matika   06/25/11 10:42 PM
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