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max3d
(Stranger)
06/15/07 04:34 AM
Re: some zbrush work- two heads [re: BloomPix]Report this article as Inappropriate to us !!!Login to Reply

honestly i would say no there is no easy way to do this, from how i have seen zbrush work when you have to start placing the model in the first place (disclaimer: i could be wrong here and if so someone will most likely come and correct me, but i think you are going to have to place each part manually using the akward (imho) move and scale tool). i would prob become really lazy at this point  and merge those suckers into one mesh before importing and leave some of the detailed parts as subtools




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SubjectPosted byPosted on
*some zbrush work- two heads max3d   06/15/07 03:49 AM
.*Post deleted by ibsystems iceftimat   10/02/08 10:46 PM
.*Re: [censored] enlargement vitamin [censored] cheap [censored] MatrixWorkz   11/24/08 05:15 PM
.*Re: [censored] enlargement vitamin [censored] cheap [censored] ibsystems   12/06/08 03:49 PM
.*Re: some zbrush work- two heads raytracer   06/15/07 06:38 PM
.*Re: some zbrush work- two heads BloomPix   06/15/07 04:15 AM
.*Re: some zbrush work- two heads artzealot   07/22/10 01:00 AM
.*Re: some zbrush work- two heads max3d   06/15/07 04:23 AM
.*Re: some zbrush work- two heads BloomPix   06/15/07 04:27 AM
.*Re: some zbrush work- two heads max3d   06/15/07 04:35 AM
.*Re: some zbrush work- two heads BloomPix   06/15/07 08:48 AM
.*Re: some zbrush work- two heads jakeheller   06/15/07 11:30 AM
.*Re: some zbrush work- two heads max3d   06/16/07 12:42 AM
.*Re: some zbrush work- two heads BloomPix   06/15/07 12:38 PM
.*Re: some zbrush work- two heads max3d   06/15/07 04:34 AM
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