by: mustakettu

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Added 10 years ago

Subsurface Scattering in 3Delight for DAZ Studio users: The UberSurface shader family

This tutorial deals with using subsurface scattering (SSS) in the …
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Tools: DAZ Studio
Subject: Lighting, Materials, Rendering
Usage Rights: Commercial renders OK, contents not for redistribution
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Raters : 18
Views: 2,480
Downloaded: 865



Feedback & Discuss Post a Comment
bambooji (2 years ago)Inappropriate?
Thank you! :D
Sleepydragon (6 years ago)Inappropriate?
Thanks a lot. :)
RAMWolff - RAMWorks (8 years ago)Inappropriate?
Thanks so much!
gingercakes47 (10 years ago)Inappropriate?
Thank you, been looking for more understanding of SSS in DS.
Redmysticangel (10 years ago)Inappropriate?
Awesome! Thank you :)
Tallulahdahling ; ) (10 years ago)Inappropriate?
Thank you, Mustakettu! I sure do need the help in this area.
Mustakettu85 (10 years ago)Inappropriate?
Hi Daukkuuan,

I am sorry you have not managed to get it the first time. I have uploaded a file to my account here (ShareCG does not like links in comments); please read the information coming with it, it is important.

However, the main idea behind this tutorial is to free DS users from relying on material presets. So please do not give up setting up materials yourself. Section II.4 might more …
dakkuuan (10 years ago)Inappropriate?
Great document! A lot of love went into this. Although I have attempted to recreate what you did with Bree (example 4) to no avail. Would it be possible for you to release mat presets for these examples (obviously no maps). Well done.



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